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March 29, 2024, 05:01:23 AM

Reflection

Started by noss69, January 30, 2014, 04:03:23 PM

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noss69

Piboso Hello, I work on the rendering of reflection on track but I do not manage to remove the effect miroire we see far.



My files .shd :
specular
{
map = WINDOW_S.tga
shininess = 6
}

reflection
{
factormin = 0
factormax = 0.9
factorexp = 1.2
envmap = env.tga
map = reflection_map.tga
}


files :


I tried to change file value. shd, the brightness of the specular but the brightness does not disappear.
could you tell me how this element plays shine ?

noss69

without specular windows disappear completely




noss69

gloss is reabsorbed by removing the transparency of the glass

noss69

The solution is not to exceed 40% opacity on glass or not to use transparency