Author Topic: Help! Track conversion issues  (Read 177 times)

Myst1cPrun3

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Help! Track conversion issues
« on: December 05, 2018, 10:34:53 PM »
Conversion Issues:

I am tyring to convert a track from rfactor to GPB, and after I do the export from 3dsimed and load it into blender/3ds max it removes all the textures completely, and 3ds max crashes upon loading the dae file, so i had to use the 3ds file just to get it to load.

Ive been attempting to follow this tutorial, however Idk if its a difference in software or what, but it doesnt seem to like anything I do.

Suggestions are always helpful.
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h106frp

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Re: Help! Track conversion issues
« Reply #1 on: December 05, 2018, 10:52:46 PM »
Did you export the textures?

Normally export the textures and OK to to the rename option

Then export the fbx which should not have them correctly linked.

Hawk

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Re: Help! Track conversion issues
« Reply #2 on: December 05, 2018, 10:54:49 PM »
I'm not a 3dsMax fan or user(I use Maya), but I believe that in 3dsMax you have to sometimes tell it were to find the texture files on your system? Maybe someone here who actually uses 3dsMax could elaborate in more detail exactly how to do that in Max?

A better option would be to export from 3dsimed in FBX format(binary)? It will automatically create, associate and use the texture folder for the FBX file imported.  ;)

PS: Looks like h106frp beat me to it.... Thanks H!  ;) 8)

Myst1cPrun3

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Re: Help! Track conversion issues
« Reply #3 on: December 05, 2018, 11:11:26 PM »
I have exported the textures, as per the tutorial, texture conversion to 32bit tga,, however I do get the impression I will have to tell it where to find them, as I've not done that. Will try moving files around and redoing it. See what happens
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h106frp

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Re: Help! Track conversion issues
« Reply #4 on: December 05, 2018, 11:18:16 PM »
I mean use the texture export from within simed

On the titlebar export/export textures

Myst1cPrun3

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Re: Help! Track conversion issues
« Reply #5 on: December 05, 2018, 11:23:10 PM »
I did export the textures to a TGA format into a folder using the texture conversion button, however it still isn't showing, wondering if I need to change their formats?
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h106frp

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Re: Help! Track conversion issues
« Reply #6 on: December 05, 2018, 11:32:35 PM »
Just nticed the viewport mode, not a 3ds user but I think you need to enable maps

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-39E321E5-962B-49C2-BD05-B1FA3F48BA26-htm.html

Scrap that, just tried it and the viewport mode should be OK
« Last Edit: December 05, 2018, 11:42:26 PM by h106frp »

Myst1cPrun3

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Re: Help! Track conversion issues
« Reply #7 on: December 05, 2018, 11:49:11 PM »
I think I may be trying to launch the wrong file, as to get to the stage I showed above I launched a 3ds file, but the tutorial launched a dae file which seems to crash my 3DS, (blender loads the file but with missing textures again). is this a 3ds glitch or have I missed something and completely exported everything wrong?
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h106frp

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Re: Help! Track conversion issues
« Reply #8 on: December 06, 2018, 12:08:27 AM »
It will be the export as blender will load fbx, 3ds and dae with materials OK.

Do you have a link to the base file you are trying to convert?

Myst1cPrun3

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Re: Help! Track conversion issues
« Reply #9 on: December 06, 2018, 01:05:26 AM »
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Grooveski

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Re: Help! Track conversion issues
« Reply #10 on: December 06, 2018, 02:07:22 AM »
Procedure I use is:

Open in 3dsimed.
Tools>Texture Map Conversion - TGA - Aim it at a new folder.
Immediately after doing the texture conversion:
Export> Save as 3DS
Also:
File Menu>Plugin Export - OBJ

...because  the .3ds format has a poly limit.
...and 3dsimed won't mention when it hits it - it just writes out the first 65 thousand polys then stops.
...so I use OBJ for bigger tracks.

Another option to get round the poly limit is to use Export> Save as 3DS Objects
...which writes you out individual files for all the objects.
Doing it that way is cool in Lightwave because it can batch load objects into individiual layers.   I presume MAX can do something similar.


In MAX the thing you want to set is:
Customise>Configure User Paths
Then click the External Files tab
...and add your project folder to the list.
« Last Edit: December 06, 2018, 03:00:23 AM by Grooveski »

Myst1cPrun3

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Re: Help! Track conversion issues
« Reply #11 on: December 06, 2018, 02:17:41 AM »
I'll have a look into it later. That's a little different as to how I was doing it.
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h106frp

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Re: Help! Track conversion issues
« Reply #12 on: December 06, 2018, 08:26:17 AM »
Your file has material declaration but no link to any textures at all - pretty sure that when you exported the textures they were not renamed (in a materials sense) to match model objects.

Myst1cPrun3

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Re: Help! Track conversion issues
« Reply #13 on: December 06, 2018, 10:42:48 PM »
Procedure I use is:

Open in 3dsimed.
Tools>Texture Map Conversion - TGA - Aim it at a new folder.
Immediately after doing the texture conversion:
Export> Save as 3DS
Also:
File Menu>Plugin Export - OBJ

...because  the .3ds format has a poly limit.
...and 3dsimed won't mention when it hits it - it just writes out the first 65 thousand polys then stops.
...so I use OBJ for bigger tracks.

Another option to get round the poly limit is to use Export> Save as 3DS Objects
...which writes you out individual files for all the objects.
Doing it that way is cool in Lightwave because it can batch load objects into individiual layers.   I presume MAX can do something similar.


In MAX the thing you want to set is:
Customise>Configure User Paths
Then click the External Files tab
...and add your project folder to the list.

Still not changing anything regardless of what I seem to do. its really grinding my gears now, as I'm fairly certain I'm Missing something simple and easy.  >:( >:( >:(
« Last Edit: December 06, 2018, 11:04:41 PM by Myst1cPrun3 »
"Don't lift until the thrill of speed is overcome by the fear of death" - Unknown