Author Topic: Help! Track conversion issues  (Read 364 times)

Myst1cPrun3

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Re: Help! Track conversion issues
« Reply #15 on: December 13, 2018, 11:56:21 PM »
<a href="https://www.youtube.com/v/Mfbx8NtsrnM" target="_blank" class="new_win">https://www.youtube.com/v/Mfbx8NtsrnM</a>

Could I use this tutorial for putting the track and textures into 3DS Max? There shouldn't be any issues with it being a car vs a track should there?
"Don't lift until the thrill of speed is overcome by the fear of death" - Unknown

Myst1cPrun3

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Re: Help! Track conversion issues
« Reply #16 on: December 14, 2018, 12:10:31 AM »
Turns out thats a good tutorial. See how much further I can get now :/
"Don't lift until the thrill of speed is overcome by the fear of death" - Unknown

Myst1cPrun3

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Re: Help! Track conversion issues
« Reply #17 on: December 19, 2018, 09:31:01 PM »
probably a stupid question, however How do I get the track from 3ds max into the right formats for trackED and GPB?
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h106frp

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Re: Help! Track conversion issues
« Reply #18 on: December 19, 2018, 09:53:40 PM »
You need to add the converter plug-in to max- found in 'track tools' plugins folder

Myst1cPrun3

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Re: Help! Track conversion issues
« Reply #19 on: December 19, 2018, 10:21:53 PM »
The 'EdfExp dles'? They go into the 3ds max plugin folder?
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h106frp

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Re: Help! Track conversion issues
« Reply #20 on: December 19, 2018, 10:29:05 PM »
Just the one that matches your system i.e. EdfExp2010x64p.dle for win64bit and max2010.

If installed correctly you get a new file export option in max, EdfExp that will launch an exporter menu;

.map export to make the graphical content
.trp export to generate collision surfaces needed for TrackED

Do not bother to generate shadows until you have got everthing else correct and tested as it adds a lot of time to the export process.