Author Topic: SkyDomes and Track Scales?  (Read 137 times)

Myst1cPrun3

  • Full Member
  • ***
  • Posts: 197
    • View Profile
SkyDomes and Track Scales?
« on: January 28, 2019, 05:07:36 PM »
Where do I get a sky-dome from, and how do I integrate this Into 3DS max?
Also, when I export a track and load it into trackED, the track itself is tiny, like in-order to make a corner with the center-line it has to be something like 0.001 length, and 0.75r. Is this normal or do I need to change the 3DS track scaling before the export?

Any help would be appreciated as I've finished the track editing now and am close to actually doing something meaningful with it in GPB. (I hope LOL)
"Don't lift until the thrill of speed is overcome by the fear of death" - Unknown

h106frp

  • Hero Member
  • *****
  • Posts: 1908
    • View Profile
Re: SkyDomes and Track Scales?
« Reply #1 on: January 28, 2019, 07:12:13 PM »
3DS has an unusual way of scaling and needs configuring.

<a href="https://www.youtube.com/v/aPc02tZzj8c" target="_blank" class="new_win">https://www.youtube.com/v/aPc02tZzj8c</a>