Warlock released his new sound update for the R6 which sound amazing!
backup your original sounds if needed and just drag and drop the new ones in the Yamaha R6 folder :
JamoZ V1.1 : https://mega.co.nz/#!SwxX1RQR!Z6ZV8wxR789ySm_v3K7rxmW0DvVuwc5IO5GiDIfV4eI (https://mega.co.nz/#!SwxX1RQR!Z6ZV8wxR789ySm_v3K7rxmW0DvVuwc5IO5GiDIfV4eI)
Warlock V1.1 Screamer : https://mega.co.nz/#!S4gQFQxD!Jnb-CiQFdSbFhf1dF0nYiFWvbNMqCC9pgqFwX2tV7Vw (https://mega.co.nz/#!S4gQFQxD!Jnb-CiQFdSbFhf1dF0nYiFWvbNMqCC9pgqFwX2tV7Vw)
ty mate ;)
Much better now for me ......its sound more aggressive....i like it......i like it ;D
Thank you !
It indeed sounds better !!
I will integrate them in the next default version (if you see no problem).
Sure, go ahead. But me and warlock are working on improving this sound so you might want to wait a little bit longer ;)
No problem ;)
Do you know how much time you will need?
I plan to add an engine map for stock motor (about 120ps) and make some changes on the model/skin side also.
So I will be ready in a few days.
Not very long, i think 1 or 2 days...
Great JamoZ!! Thx!
Updated :)
dling it !
Warlock`s sounds added :)
good sounds guys, nice work
Thx Jamoz, hope you guys like it :)
Thanks a lot for your work guys !!
I tried both version, and I like the one of Warlock a bit better because you hear the rev more precisely.
I included your sounds in the last version of the R6 (http://forum.piboso.com/index.php?topic=359.msg2321#new) ;)
Cool ! thx m8 ;)
thanks JamoZ
first post updated :D
very nice sounds now!!!
Waaw!!! this is amazing sound :P
Very nice !! It sounds much closer to an r6 now !!
Quote from: JamoZ on December 23, 2013, 10:25:10 PM
JamoZ V1.1 : https://mega.co.nz/#!KgxQWbAB!AEuTXlotaVQUZ9t5nFInmxiNmOQWBsyvUfYfPsTJtZQ
Hi JamoZ.
The above link is showing as, "The file you are trying to download is no longer available".
Just thought I'd let you know, mate. ;)
Thanks hawk, fixed!
Quote from: JamoZ on January 01, 2014, 01:39:12 PM
Thanks hawk, fixed!
Its saying it has been removed again mate :(
Quote from: Harrytmj66 on January 02, 2014, 10:03:07 PM
Quote from: JamoZ on January 01, 2014, 01:39:12 PM
Thanks hawk, fixed!
Its saying it has been removed again mate :(
Ignore last message from me i was clicking wrong link :P
Great Sound Warlock !! Bad Boy. 8)
sounds reaaallllyy nice!!! ;D
Great job!
:) thank you guys!
Hehehe hey Bad Boy! long time no see ! 8)
it is true my friend! work with gpbikes Italy too hahaha
soon we will see you on the track like the old days!
Congratulations again for your work! ;)
could i get a link fix please?
not working for me :(
... or is this the old r6?
link not working anymore :o
Try here:
https://dl.dropboxusercontent.com/u/100893791/R6%20screamer%20sound.rar
But is for the old R6 , won't work for the new one, i don't have the needed engine.scl file of the old one. :-\
i just copied warlocks sound into the new r6 and seems too work.
Zip file contains the SB2 soundfiles and the Engine.scl
Old R6 sounds (http://we.tl/85ukU2bqwo)
Quote from: Warlock on September 09, 2014, 08:55:21 PM
Try here:
https://dl.dropboxusercontent.com/u/100893791/R6%20screamer%20sound.rar
But is for the old R6 , won't work for the new one, i don't have the needed engine.scl file of the old one. :-\
dropbox ;)
i dont know ..but i did put it in and it sounds like a 15 year old car race game ...
The missing engine.scl file dictates the revving parameters of the sounds, it may change a lot with the incorrect .scl and it could sound awful
yup i dont have the engine file haha ..
can somebody upload engine.scl file please.or copy paste here
MaxValue = 17000.000000
AutoPitch = 1
Layer0
{
NumSamples = 5
sample0
{
wav = sb2_onidle.wav
NumPoints = 3
point0
{
Value = 0.000000
Volume = 1.000000
}
point1
{
Value = 0.177647
Volume = 1.000000
}
point2
{
Value = 0.224706
Volume = 0.000000
}
RefPitch = 0.176471
MinPitch = 0.000000
MaxPitch = 1.273335
}
sample1
{
wav = sb2_onverylow.wav
NumPoints = 4
point0
{
Value = 0.175294
Volume = 0.000000
}
point1
{
Value = 0.222353
Volume = 1.000000
}
point2
{
Value = 0.260000
Volume = 1.000000
}
point3
{
Value = 0.307059
Volume = 0.000000
}
RefPitch = 0.235294
MinPitch = 0.745000
MaxPitch = 1.304998
}
sample2
{
wav = sb2_onlow.wav
NumPoints = 4
point0
{
Value = 0.262353
Volume = 0.000000
}
point1
{
Value = 0.303529
Volume = 1.000000
}
point2
{
Value = 0.396470
Volume = 1.000000
}
point3
{
Value = 0.455294
Volume = 0.000000
}
RefPitch = 0.323530
MinPitch = 0.810907
MaxPitch = 1.407271
}
sample3
{
wav = sb2_onmid.wav
NumPoints = 4
point0
{
Value = 0.395294
Volume = 0.000000
}
point1
{
Value = 0.450589
Volume = 1.000000
}
point2
{
Value = 0.536471
Volume = 1.000000
}
point3
{
Value = 0.602353
Volume = 0.000000
}
RefPitch = 0.500000
MinPitch = 0.790588
MaxPitch = 1.204706
}
sample4
{
wav = sb2_onhigh.wav
NumPoints = 3
point0
{
Value = 0.536471
Volume = 0.000000
}
point1
{
Value = 0.598824
Volume = 1.000000
}
point2
{
Value = 1.000000
Volume = 1.000000
}
RefPitch = 0.676471
MinPitch = 0.793043
MaxPitch = 1.678260
}
}
Layer1
{
NumSamples = 6
sample0
{
wav = sb2_idle.wav
NumPoints = 3
point0
{
Value = 0.000000
Volume = 1.000000
}
point1
{
Value = 0.092941
Volume = 1.000000
}
point2
{
Value = 0.132941
Volume = 0.000000
}
RefPitch = 0.073529
MinPitch = 0.000000
MaxPitch = 1.808011
}
sample1
{
wav = sb2_offidle.wav
NumPoints = 4
point0
{
Value = 0.094118
Volume = 0.000000
}
point1
{
Value = 0.128235
Volume = 1.000000
}
point2
{
Value = 0.188235
Volume = 1.000000
}
point3
{
Value = 0.228236
Volume = 0.000000
}
RefPitch = 0.176471
MinPitch = 0.533335
MaxPitch = 1.293335
}
sample2
{
wav = sb2_offverylow.wav
NumPoints = 4
point0
{
Value = 0.184706
Volume = 0.000000
}
point1
{
Value = 0.227059
Volume = 1.000000
}
point2
{
Value = 0.280000
Volume = 1.000000
}
point3
{
Value = 0.317647
Volume = 0.000000
}
RefPitch = 0.235294
MinPitch = 0.784998
MaxPitch = 1.349998
}
sample3
{
wav = sb2_offmid.wav
NumPoints = 4
point0
{
Value = 0.397647
Volume = 0.000000
}
point1
{
Value = 0.454118
Volume = 1.000000
}
point2
{
Value = 0.548235
Volume = 1.000000
}
point3
{
Value = 0.577647
Volume = 0.000000
}
RefPitch = 0.500000
MinPitch = 0.795294
MaxPitch = 1.155294
}
sample4
{
wav = sb2_offhigh.wav
NumPoints = 3
point0
{
Value = 0.544706
Volume = 0.000000
}
point1
{
Value = 0.577647
Volume = 1.000000
}
point2
{
Value = 1.000000
Volume = 1.000000
}
RefPitch = 0.676471
MinPitch = 0.805217
MaxPitch = 1.678260
}
sample5
{
wav = sb2_offlow.wav
NumPoints = 4
point0
{
Value = 0.281177
Volume = 0.000000
}
point1
{
Value = 0.311764
Volume = 1.000000
}
point2
{
Value = 0.397647
Volume = 1.000000
}
point3
{
Value = 0.452941
Volume = 0.000000
}
RefPitch = 0.323530
MinPitch = 0.869091
MaxPitch = 1.399998
}
}