Topic to get your feedback on the rumble feature in MaxHUD plugin v1.9.9. Examples of questions:
- Do you like it ?
- Does it give you useful information ?
- What are the settings you use ?
- Would you like the rumble to be somehow tied to sliding (instead of the currently used "vertical vibration of bike CoG") ? Front ? Rear ? Both ?
Any comment/idea is welcome.
MaX.
I don't mind getting the ball rolling.
1) I like it a lot, i think it adds a lot to the immersion factor :) I have only tried it with the GPX and i know that rumble is not well implemented on all controllers. Serious riders will want more information from the rumble, casual players will enjoy the fact that rumble has finally been implemented.
2) I have done quite a few hours and i think the problem is that useful info which i am sure is there is masked by the 'Global' nature of the vertical vibration. Even in this first release it is more 'believable' than my experiences with friends console driving games rumble effects.
3) Very low/low filter, high vel sensitivity, low gear period, medium gear amplitude. i have not used 'crash' but i will give it a go.
4) It would be interesting to add options for different parameters to be fed to the rumble. Sliding is probably the most useful as it is not represented well either audibly or visually .
Oke i would like it if it would work with braking, or even when the front starts slapping a bit.
And as h106frp mentioned a bit of a rumble on rear slide would be nice.
I use it with low setting i turned the gears off now, and only have velocity on
Quote from: PeterV on July 20, 2015, 12:49:01 PM
Oke i would like it if it would work with braking, or even when the front starts slapping a bit.
And as h106frp mentioned a bit of a rumble on rear slide would be nice.
What do you mean with "work with braking" ?
MaX.
well if you use front brake and apply too much pressure where in the front gets a bit unstable/locks up it begins too rumble a bit giving you a warning.
Hmmm ... two schools appearing: one for rumble when the bike vibrates, the other rumble when the wheels are sliding ...
MaX.
max does gpb provide info about the slide of each wheel, or it only can be known as a difference of speed. And can you also know when the tire is touching the ground?
For example, if you are doing a wheelie probably the front is rolling slower than the rear, but no wheel is sliding; how can the plunging know that? maybe knowing that suspensions are completely extended?.
And about what you said that with the plugin you'll have an advantage, in my opinion we already have it, as I said before with the sifting rumble and other extra info is giving us an advantage
Quote from: LOOPATELI on July 20, 2015, 01:07:41 PM
max does gpb provide info about the slide of each wheel, or it only can be known as a difference of speed.
No it doesn't. It provides the wheel speed and the speed of "a given point on the bike's chassis (not the CoG)".
So I can only badly approximate the slip and sideslip (it's already partially done in the HUDLean).
Quote from: LOOPATELI on July 20, 2015, 01:07:41 PM
And can you also know when the tire is touching the ground?
No I can't.
Quote from: LOOPATELI on July 20, 2015, 01:07:41 PM
And about what you said that with the plugin you'll have an advantage, In my opinion we already have it, as I said before with the sifting rumble and other extra info is giving us an advantage
Well, you said that:
Quote from: LOOPATELI on July 20, 2015, 11:54:44 AM
What I feel weird, and of course is a personal opinion, is the "Y axis" rumble. For me it doesn't give any extra info and it is quite random (you know, not random but in strange situations)
So how can it give an advantage ? :o
The additional info provided by the shift rumble is zero: you already know when a gear is changed (visually and from the sound).
But something that effectively gives you a feeling of the sliding conditions would be a big advantage.
MaX.
Yes Max first things first - I love it.
Out of the box settings for me but thinking I might turn the gearshift rumble down a twid (look after the old dodgy wrists).
Its hard - I like vibration rumble but that is 'nice-ness'. Braking slide or front brake lock would be 'meaningful' for improving riding. Especially onboard when you cant feel it and you cant see it.
Background vibration rumble and braking/sliding in-your-face!, rumble settings FTW.
Piccola domanda per Max, ho installato l'ultima versione del tuo plugin, e va tutto bene l'unico problema è che non mi funziona la vibrazione sul gpx (quello bianco che ti piace tanto XD ) probabilmente è qualcosa di esterno a GP Bikes, forse devo installare dei particolari driver?
Ho Windows 8.1 e un Laptop ancora bello prestante :P Magari tu hai qualche idea in merito?
Little question for Max, The vibration does not work on my gpx, any ideas?
Quote from: Blackheart on July 20, 2015, 02:05:58 PM
Piccola domanda per Max, ho installato l'ultima versione del tuo plugin, e va tutto bene l'unico problema è che non mi funziona la vibrazione sul gpx (quello che bianco che ti piace tanto XD ) probabilmente è qualcosa di esterno a GP Bikes, forse devo installare dei particolari driver?
Ho Windows 8.1 e un Laptop ancora bello prestante :P Magari tu hai qualche idea in merito?
Little question for Max, The vibration does not work on my gpx, any ideas?
[send me a PM if you want to write me in italian :) ]
Did you configure the plugin properly ? You have to tell it which XInput device you want to use (for rumble, for the joypad display, for the lean input in HUDInputs, ...).
MaX.
;D
Done, as seen in the screenshot, it is also correctly identified ::) but It does not work
(http://i58.tinypic.com/2qjvtie.png) (http://i58.tinypic.com/2qjvtie.png)
Quote from: Blackheart on July 20, 2015, 02:21:28 PM
Done, as seen in the screenshot, it is also correctly identified ::) but It does not work
I think the Thrustmaster GP XID (white one) has no rumble:
http://www.thrustmaster.com/fr_FR/produits/gp-xid-pc (http://www.thrustmaster.com/fr_FR/produits/gp-xid-pc)
http://www.thrustmaster.com/fr_FR/produits/gpx (http://www.thrustmaster.com/fr_FR/produits/gpx)
MaX.
:-[ Oops ... it's a shame! But for 20 € is good enough! thx and anyway the plugin is great ;)
Quote from: HornetMaX on July 20, 2015, 01:16:20 PM
Well, you said that:
Quote from: LOOPATELI on July 20, 2015, 11:54:44 AM
What I feel weird, and of course is a personal opinion, is the "Y axis" rumble. For me it doesn't give any extra info and it is quite random (you know, not random but in strange situations)
So how can it give an advantage ? :o
The additional info provided by the shift rumble is zero: you already know when a gear is changed (visually and from the sound).
But something that effectively gives you a feeling of the sliding conditions would be a big advantage.
MaX.
Ok but shift rumble quits work to your eyes as you don't have to look the dash to know when this f* bikes are shifting down, and sound input doest work as well because it sounds like the clutch is working but it didn't shift. You can also see visually when the bike is sliding, but if we can feel it in the pad less work for the eyes to keep concentrate in the line
Anyway this is another discussion lets keep on topic :)
yeah maybe. But if shift rumble is a tiny advantage, slide rumble would be a giant one. Not even close.
Anyway, let's see what people think about the current rumble. I'll ponder on how to improve it or change into slide rumble.
MaX.
Always wanted to start a poll ;) so i did.
Set one up to get a feel for rumble availability especially with regard to whether it could be a racing advantage. If most have available rumble already then it is just a matter of personal preferences.
Your vote counts! ......... well its quite interesting anyway ;) - please add to the poll
When hard on the brakes I would like a ''thud'' when the rear tyre lands after some lift and some light vibration when the rear is snaking around..
:)
Thats all really.. Great work!
Seems to more to the rumble than it seems at first;
Been using it all weekend, mainly with the 990 on default garage settings and really enjoyed using the rumble with a very low filter value and high acceleration sensitivity.
Very rumbly 8) ;D but i developed a suspicion that some of it was drive and suspension generated vibration.
So having tried a few laps with softest spring setting (near default value) and then max spring rate and then fiddling with the rebound/damping a bit (no expert, just twiddling) quite surprised how much the rumble levels reduced and the bike behaved better under hard acceleration and cornering. Tried on all the tracks i had used over the weekend.
So it does seem that set up changes do reflect in the rumble output :) Quite surprised at the effect of the spring rate, it seems a lot of the vibrations were due to overly soft suspension and chatter and not so much track surface. Surprised (pleasantly) by the effect of the high rate spring with the 990 8)
Really needs someone more experienced with garage settings and more consistent lapping but definitely the rumble is adding bike handling information just need to get used to the interpretation.
Great news, that you released the rumble feature! Can't wait to get home from work today and give it a try! ;)
I appreciate your work but I don't like the shifting rumble.
A rumble on the curbstones would be great.
Quote from: Boerenlater on July 21, 2015, 08:49:50 AM
I appreciate your work but I don't like the shifting rumble.
That's why it's optional (and tunable) :D
Quote from: Boerenlater on July 21, 2015, 08:49:50 AM
A rumble on the curbstones would be great.
Curbs in GPB are modeled as flat most of the time, so it can't rumble. I suspect that's because if you model them as they should (i.e. not flat), they turn out to be totally unusable.
MaX.
Try shift period on minimum period feels a lot 'sharper', then lower the amplitude to taste.
Kerbs are hit and miss, some have a bit of rumble other do not even on the same track, try mallory, exit from gerrards seems to generate a bit of kerb rumble. From my recent testing i suspect even a very small (tiny) ripple on the kerbs would be enough for a noticeable rumble.
As the kerbs can already generate a sound prompt it would be nice if this could be flagged to the plug in interface.
Quote from: h106frp on July 21, 2015, 09:31:12 AM
As the kerbs can already generate a sound prompt it would be nice if this could be flagged to the plug in interface.
Easier than that: GPB could generate rumble without my plugin. For sure it would be able to do a better job as it has more relevant data to work with (e.g. surface under the wheels, kerbs, sand, grass, ...). And signal processing aside, the code to generate the ruble is really a few lines.
For example, if it was decided that it's OK to have rumble signalling slide conditions (which is debatable), GPB has all the necessary data at hand (wheel longitudinal slip and lateral slip angle).
What is still unclear to me is what do we want: do we want the rumble to go ON when the bike vibrates or when the tyres are sliding ? Having both may make little sense.
MaX.
i understand you max.
in my personal opinion it would be optimal to have rumbling when:
- you go over some curbs
- when the frontwheel retouches the surface after being in the air (wheelie)
- when you have the "kickback" on the front
- maybe a really little bit of "background vibrations" when you leave the normal TRKASPH_ parts and/or go over TRKGRAS_
- an option to add effects like motorvibrations with a variable strenght
- another options that includes the strenght of the vibrations when the suspension works/is moving/shaking also with a some setup variables for the behave of it
But all these:
Quote from: JJS209 on July 21, 2015, 10:26:18 AM
- you go over some curbs
- when the frontwheel retouches the surface after being in the air (wheelie)
- when you have the "kickback" on the front
- maybe a really little bit of "background vibrations" when you leave the normal TRKASPH_ parts and/or go over TRKGRAS_
- another options that includes the strenght of the vibrations when the suspension works/is moving/shaking also with a some setup variables for the behave of it
are already there: when they happen, the bike chassis will "vibrate" and the pad will rumble.
The vibration depending on RPMs is trivial (I could use the right rumble motor, currently unused: it has a lighter vibration), but it becomes boring quickly and I'm not sure if having it constantly on is a good thing for the motors of the pad.
MaX.
i think the more options and variables we have in the settings the better it is.
if you can individualy set the rumblefeature up for your personal best the more people could use it in their own way.
maybe its a little bit confusion when there are a lot of options but more options = better personal feeling for each rider and his hardwareconfig
Quote from: JJS209 on July 21, 2015, 10:40:34 AM
i think the more options and variables we have in the settings the better it is.
Not going to happen: for any software the amount of options must make sense.
3 things I see up to now: gear shift rumble, bike vibration rumble and slide rumble (this last TBC). Each can have some options (e.g. thresholds and strength) but it has to stay simple and understandable.
MaX.
Can it be linked to front brake lever travel or pressure.It could start to rumble when your at 95% brake effort act as a warning.
I was unconvinced by the current rumble implementation so I gave a try at what I thought first (using acceleration X / Y / Z to drive the rumble): it is so much better that I don't even need to have an additional (fake) rumble when shifting gears. When you shift, the shifting shakes the bike and that is visible in the filtered acceleration signal. I like it much more than the previous one.
Most likely I'll put the accel based rumble in, in place of the velocity based and gear shift based one.
Pondering if doing light rumble on brakes.
MaX.
Sounds great Max.
Are you wary of doing rumble on wheel locks because it might (I am unsure as yet) be considered an advantage over people not using the plugin? Or does this new XYZ acceleration rumble cover that scenario? I would like to see this implemented (if possible) because I think it might be great to add to the feel, but I also understand the advantage/disadvantage potential predicament. Tricky!
Looking forward to trying this. 8)
The poll suggests that most controllers have rumble available, so as long as you can switch it on/off it's just personal choice.
Quote from: Napalm Nick on July 26, 2015, 03:48:42 PM
Are you wary of doing rumble on wheel locks because it might (I am unsure as yet) be considered an advantage over people not using the plugin? Or does this new XYZ acceleration rumble cover that scenario? I would like to see this implemented (if possible) because I think it might be great to add to the feel, but I also understand the advantage/disadvantage potential predicament. Tricky!
It's more a philosophical thing ... the rumble based on acceleration can be considered as "pysics-based": it rumbles if the bikes rumble. Rumble when braking is kind of artificial.
MaX.
Understood. Maybe it could be justified under the physics induced phenomenon we call "chatter" ;)
Quote from: HornetMaX on July 26, 2015, 09:06:30 PM
Quote from: Napalm Nick on July 26, 2015, 03:48:42 PM
Are you wary of doing rumble on wheel locks because it might (I am unsure as yet) be considered an advantage over people not using the plugin? Or does this new XYZ acceleration rumble cover that scenario? I would like to see this implemented (if possible) because I think it might be great to add to the feel, but I also understand the advantage/disadvantage potential predicament. Tricky!
It's more a philosophical thing ... the rumble based on acceleration can be considered as "pysics-based": it rumbles if the bikes rumble. Rumble when braking is kind of artificial.
MaX.
what if you were locking the front wheel??
Quote from: Napalm Nick on July 26, 2015, 09:15:44 PM
Understood. Maybe it could be justified under the physics induced phenomenon we call "chatter" ;)
If the bike chatters, then the acceleration-based rumble will pick that up.
BTW chatter is a complex beast, it's not even sure GPB can simulate it.
Quote from: matty0l215 on July 26, 2015, 09:34:35 PM
what if you were locking the front wheel??
what what ? You want it to rumble when locking ?
MaX.
Quote from: HornetMaX on July 26, 2015, 11:11:15 PM
Quote from: matty0l215 on July 26, 2015, 09:34:35 PM
what if you were locking the front wheel??
what what ? You want it to rumble when locking ?
that would have been really cool :)
Quote from: HornetMaX on July 26, 2015, 11:11:15 PM
Quote from: matty0l215 on July 26, 2015, 09:34:35 PM
what if you were locking the front wheel??
what what ? You want it to rumble when locking ?
MaX.
Now thinking about it more, the front wheel doesn't skip when locked :-[ (something told me it sometimes happened... maybe I'm going mad :P)
It might not be 100% realistic, but it would give you something to realize that you've locked up.
Edit- I'm not talking like 10 on the Richter scale just a little warning, it might help people to learn how to break and realize how easy it is to lock up :)
The general idea is: if anything (e.g. locking the rear) makes the bike rumble, I'll make the joypad rumble.
The more I think about it the more I'm convinced I shouldn't make it rumble "when sliding" (assuming I can detect this). Notice that even "locking" is not that straightforward:
- Even talking only about longitudinal slip (i.e forget about lateral), the tyre is sliding well before it is fully locked.
- What about locking while the tyre is not on the ground ?
Even "rumble on brake input" is losing my consideration: I have it done, but it just doesn't feel right.
But the acceleration based rumble works like a beauty ! I'm pondering releasing a v1.9.9b just for that :)
MaX.
Front braking rumble would turn GPB into motogp by milestone..
Front brake in GPB is probably (for me) one of the best parts of the simulation..
If anything, rumble would ruin the ''feel'' but thats just my opinion.. If you could turn it on/off - no worries.
Bring on V1.9.9b and we shall judge it (and you) with the same mercy shown to 'speckled Jim' at his infamous trial during WW1 :P
Quote from: BOBR6 84 on July 27, 2015, 09:20:18 PM
If you could turn it on/off - no worries.
This is the best option :P it's alright for those who can already ride fast.
Just my idea on making it easier for new players. I shall retret back into my cuboad of no Development input ;) :P ;D
I have v1.9.9b but now I am too tired to test it, Jim. Tomorrow then. 8) thx
Off to try it now MAX will let you know
Give it a try on other bikes too (I only tried it with the 990): others seem to say that on other bikes it may not work that well (e.g. on SBK no rumble when shifting gears).
MaX.
Well I have tried on the GP10 and think its great with the wheel touchdowns, some kerb rumble and bump detection. very nice.
I have a problem though with the settings - IE whenever I go in the pits all the settings I put on are lost and it defaults to everything ON.
Even choosing everything OFF the rumble still er rumbles.
2nd install - I deleted Data and DLO AND My Documents ini and cfg files before installation to plugin folder then tested again same problem.
only me? Off to read the PDF again in case I missed sommat but not had any issues with previous versions :)
Further to the above - I reloaded V1.9.9 and that does not suffer the same problem only this new b version.
Hope that helps.
Quote from: Napalm Nick on July 28, 2015, 01:54:56 PM
I have a problem though with the settings - IE whenever I go in the pits all the settings I put on are lost and it defaults to everything ON.
Uh, definitely not supposed to happen, I'll have a look tonight.
MaX.
Does it have the same problem with the settings of the other widgets ?
E.g. if you change an option and/or the position of another widget, then you go to the pits, does it keep the setting/position or does it get reset too ?
It may be just a bug on my side, I've modified how the settings gets saved ... the idea was to improve but ... you know .. software ...
MaX.
Ah well some did keep their settings (map options/backgrounds OFF etc) but some not (helmet offset top and bottom reset to default).
No worries I know software
Quote from: Napalm Nick on July 28, 2015, 02:35:46 PM
Ah well some did keep their settings (map options/backgrounds OFF etc) but some not (helmet offset top and bottom reset to default).
Fcuk, another debugging session tonight ... wifey not going to be happy about that :)
MaX.
Ha. Give her some haggis and cheps and tell her you do it for the sake of humanity.
Tried it this morning, no problems for me.. And, its great! Nice work.
Quote from: BOBR6 84 on July 28, 2015, 09:00:33 PM
Tried it this morning, no problems for me.. And, its great! Nice work.
No problems for me neither ...
@Napalm Nick: can you send me the MaxHUD.ini 9email or PM here) ? After that, rename it to .ini.old and restart GPB then recheck if you have the problem.
MaX.
Quote from: HornetMaX on July 20, 2015, 01:06:49 PM
Hmmm ... two schools appearing: one for rumble when the bike vibrates, the other rumble when the wheels are sliding ...
MaX.
100% for the second one, the other option is not really useful and it could be annoying on bikes that wobble a lot IMO
ini attached.
will try rename now
Quote from: Napalm Nick on July 28, 2015, 09:23:13 PM
ini attached.
will try rename now
Wait wait !
It seems your /ini file correponds to the one of the previous version (v1.9.9).
v1.9.9b should have overwritten that with the new one.
Are you sure you've downloaded and installed v1.9.9b ? (silly question, but ...)
MaX.
Quote from: vin97 on July 28, 2015, 09:20:53 PM
Quote from: HornetMaX on July 20, 2015, 01:06:49 PM
Hmmm ... two schools appearing: one for rumble when the bike vibrates, the other rumble when the wheels are sliding ...
MaX.
100% for the second one, the other option is not really useful and it could be annoying on bikes that wobble a lot IMO
Depends on what's the goal here ...
MaX.
yeh posted that before I thought - I went back to 1.9.9 because I was off to practicing so that explains that.
Anyway I renamed the ini. re-extracted zip and deleted 1.9.9 data and DLO (AGAIN) then installed 1.9.9b.
and guess what its bloody working now ??? I did get a corrupted PDF file though which was strange so maybe I have some download corruption (hey never had it before >:()
What can I say, apologise to your wife for me maybe tell her Bill Gates F'*d me over again with his sloppy systems.
Quote from: Napalm Nick on July 28, 2015, 09:39:56 PM
yeh posted that before I thought - I went back to 1.9.9 because I was off to practicing so that explains that.
Anyway I renamed the ini. re-extracted zip and deleted 1.9.9 data and DLO (AGAIN) then installed 1.9.9b.
and guess what its bloody working now ??? I did get a corrupted PDF file though which was strange so maybe I have some download corruption (hey never had it before >:()
What can I say, apologise to your wife for me maybe tell her Bill Gates F'*d me over again with his sloppy systems.
Wife pulled rank, so I had to satisfy her before replying you, no trouble there ;D
Corrupted pdf ? Can you retry the download ? Cause it works fine for me.
MaX.
Just done it and no corrupted PDF now. ::)
Can only assume the FBi was internet snooping my line again during the initial DL and corrupted it with their nerve gas electron magnetism plasma inscribulator device.
Quote from: Napalm Nick on July 28, 2015, 09:48:40 PM
Just done it and no corrupted PDF now. ::)
Can only assume the FBi was internet snooping my line again during the initial DL and corrupted it with their nerve gas electron magnetism plasma inscribulator device.
Given the direction things are heading (and especially in the UK), that wouldn't surprise me at all :)
Glad it works. Now, how does it feel ?
MaX.
Well I got this far earlier today while playing about on the GP10:
QuoteWell I have tried on the GP10 and think its great with the wheel touchdowns, some kerb rumble and bump detection. very nice
A bit basic as feedback after all your hard effort - but all in all I like it a lot more than the gear change rumble on its own version. I really love the track bump detection which is often also felt around the kerbs even if the kerbs aren't generating it, and the feel of the wheels landing front and rear after a wheelie or stoppie is ace. I'm running at 'out of the box' settings as far as 'g' and saturation go (100%).
I will add more if there is anything particularly good or bad or noteworthy as I test more and with other bikes too.
In a nutshell I like it a LOT. Thanx 8).
The rumble feels good and is "real", not artifical. Good work so far!
Hmmm just noticed a little bug (the .log file, that is now always written) is not erased at startup, so it grows over time ... yawn ...
MaX.
I pushed out another version (1.9.9c): it fixes the .log file bug mentioned above, another bug that caused to lose all the settings (when starting the game and quitting without going to track) and to make MaxHUD compatible with KRP beta14.
MaX.
Thx Max.
Interesting Boerenlater had same problem as me tonight with 'b' losing settings when returning to pits.
Quote from: Napalm Nick on July 29, 2015, 11:59:38 PM
Thx Max.
Interesting Boerenlater had same problem as me tonight with 'b' losing settings when returning to pits.
If you/he/anybody can systematically reproduce the issue then let me know the exact steps.
The problem fixed with 1.9.9c was happening when, having configured everything (.ini created correctly), you quit GPB then start GPB again and you quit it immediately before starting a testing or online session.
BTW, I'm looking at the news features given by KRP beta14 and there's some interesting stuff: for example the plugin will know where
other players are on the track, so I can show them on the track map. It will also know you current position during a session (i.e. your position in terms of fastes lap during a test/practive/quali session or your position during a race) and the same for other riders.
MaX.
the new features sound awesome, can't wait! 8)
Quote from: TheCapeDoctor on July 30, 2015, 07:29:48 AM
the new features sound awesome, can't wait! 8)
You can't but you will have to, as they are not yet in GPB (but are planned for the beta7).
MaX.
hey max,
i have a bug. i deleted the maxhud ini, the maxhud folder and the MaxHUD_GPB.dlo before i pasted the files newest version of maxhud plugin.
on victoria with sbk bmw i set up the plugin for my personal use, made some laps, go back to garge and again to the track. the result is that the my configuration of features is reseted to default.
Quote from: JJS209 on July 31, 2015, 09:31:03 PM
hey max,
i have a bug. i deleted the maxhud ini, the maxhud folder and the MaxHUD_GPB.dlo before i pasted the files newest version of maxhud plugin.
on victoria with sbk bmw i set up the plugin for my personal use, made some laps, go back to garge and again to the track. the result is that the my configuration of features is reseted to default.
Weird, doesn't happen for me.
Are you using v1.9.9c ?
Are you using GPB in compatibiity mode = 0 (in core.ini) and installed in a "protected" folder (e.g. C:\Program Files (x86)) ?
MaX.
compatibiity mode is 1 in core.ini and its installed in c:\games\gp bikes\...
I have the very same problem! Each time I return to pit the settings are lost.
No idea about all the ini stuff ??? Its in ''documents'' though..
I think Max needs to know if this problem is with the latest 'C' version.
Patrick (I think) had the same problem too online the other day but was it B or C?
Bob - are you having the problem with C now? I assume it is because you said you had no problem with B (reply #52).
Yeah B was fine.. downloaded C and its all fine except it wont save the settings.
Quote from: BOBR6 84 on August 01, 2015, 11:50:31 AM
Yeah B was fine.. downloaded C and its all fine except it wont save the settings.
same
Uh, weird ... which OS are you on (the ones that do have the problem) ?
Can you ost the exact steps to reproduce the problem, starting from a clean installation (install 1.9.9c, remove MaxHUD.ini) ?
Is there anybody without the problem (on 1.9.9c) ? Napalm ? Others ?
MaX.
windows 7.. il try DL again
8.1 for me.
I am still on B because I got it working and saw people having probs with (possibly) C. But it is the same problem I initially had.
All I did first time was an 'over-the-top' install as I have done with other versions.
Opened game, went online (as opposed to testing), went to track set up HUD settings, rode laps, went back to pits, went back to track and settings gone.
Deleted all plugin folder files and associated files in My Documents (standard GPB install) then re-extracted Hud files fro ZIP and did it all again - same problem.
Loaded previous version - no problems. Renamed .ini (as per previous posts) extracted new B version and installed. Problem gone.
So what was different? The .ini was effectively removed before the last install (when B worked). As a suggestion could the .ini not be being made/replaced by the new HUD versions??? Maybe the .ini needs deleting before install because the new version isn't creating it (edit)IF ONE ALREADY EXISTS ? Pure guess in the name of trying to help by suggesting something.
PS:Unable to test C or do any testing until later today soz.
Hmmm weird ... "over the top" install is supposed to work anyway.
But just to avoid confusion, report only about v1.9.9C.
I'll be at home tomorrow and I'll have a look.
MaX.
Like the new rumble, seems much more 'connected' to the on screen actions. Bar flap and wheel impacts are much better transmitted than before.
Great stuff :)
I got the same prob. Settings won't save. Got a clean win7 installation (because I got me a ssd on Friday) standard gp bikes install with track pack and bike pack installed. Copied the maxhud files, started game, got online, setup maxhud, did some laps, after coming back from pits, nothing saved. Tried already restarts, reinstalles, nothing worked.
Just checked and mine works fine and saves settings OK. Just deleted all the old maxhud stuff before installing the new 'c' version. (from plugins and documents)
Weird file permissions? I am running from my gaming 'admin' enabled account.
I may have sorted out some mess in the .ini stuff. Not sure it exactly explains what you see, but there was some mess for sure, so it's easier for you to test than for me to find out ;)
V1.9.9d out, let me know if it solves the issues.
Installation on top (without deleting the old files) should work just fine.
MaX.
All sorted over here! cheers MaX ;)
yes Max seems Ok here too with Deeee.
Thanks. ;)
Cool. Sorry for the mess, had to change the way the .ini is saved so that in the future a "clean install" should never be needed. of course, in the process, I managed to break most of it ;)
MaX.
Can someone confirm the bike geometry axis?
Y is vertical, what about X and Z?
Just tinkering......... ::)
Quote from: h106frp on August 05, 2015, 12:57:02 PM
Can someone confirm the bike geometry axis?
Y is vertical, what about X and Z?
Just tinkering......... ::)
Well, they are ... horizontal :)
Note: in the telemetry tool I think I have swapped PosY and PosZ (but not the other XYZ quantities like velocity and acceleration), but PosX in the telemetry tool should be the same as PosX in GPB, so knowing that Y is vertical for GPB (in the telemetry tool that's Z), you should have your answer looking in the telemtry tool at Pos X/Y/Z while the bike moves along the track. GPB's Pos X/Y/Z --> Telemetry tool PosX/Z/Y.
I've already modified the telemetry tool to solve this issue and preserve GPB unusual axes (plus some other improvements). Not sure when I'll push it out though, bit low on my priority list right now, like everything related to GPB.
Notice also that Acceleration X/Y/Z are in bike's rotated frame (not in world's frame).
MaX.
Thanks, I think ???
If Y is vertical, is X across the bike or in line (front to back) ?
Looking at the acceleration outputs from my DAC's on the scope it is not obvious. Just deciding if project 'Super tri-axial acceleration seat shaker' is practical ;) ;D.
I logged 1 lap on the oval track, it's easier to figure it out: Z is bike longitudinal (fwd/back), X is lateral, Y is "vertical" (in quotes as it's vertical with respect to the bike, but if the bike is wheeling ...).
MaX.
Perfect :)
ooo oo oh.
just remembered I wanted to say this:
With MaxRumble you can feel (literally) the start of the oscillation that results in the front end tuck at slow corners.
Why is that interesting?
1. Allows you to take avoiding action (brilliant).
2. Maybe if the source of the oscillation signal can be identified it might provide a hint to the most annoying problem in the world?
Is that feasible?
From my dabblings the biggest source of oscillations are on the bike lateral X axis. I was surprised at the magnitude of lateral vibrations compared to those on the vertical axis.
If you ask MaX very nicely he might be persuaded to add a bar meters to MaXHUD for X, Y and Z vibration magnitudes. I have them on my rig control widget and they are quite interesting to observe.
Thanks H good info. Not knowing how to interrogate these things, a visual indication would only show me what I can feel but could be useful too.
Maybe the gorgeous Hunk of an Italian Scot could interprete the data to find the source. :D Then we could all worship him as the new leader.
For point #2 in Nick's post above: I don't think the front weave/wobble is properly a bug. Real bikes do have this kind of behaviours so it would be hard to look for a "source" of that.
True, in GPB these seem to be a bit too present, but I have little hope to investigate them with the info at hand, even assuming that there's something to investigate (which is already not sure).
MaX.
Fair enough we will continue to worship the old leader then :P
But.....the GP250 only suffers about 10% of the 'wobble' seen on the Fz6 (which is also about 50% less than the stock Gp125s).
Which implies what we already know - either a core physics-engine problem lessened/worsened/amplified/nulled by bike design or a bike design problem in the first place. (Or something completely different like 'we are not Yan-enough').
Its all good discussion though while we await the genius to resolve it. I just get the feeling it's shouting out the problem but we cant hear it yet.
Core physics problem is the less likely option, IMO.
Most likely it' a mix of bike physics parameters (e.g. mass distribution), bike geometry (the fz6 suffers less, but that's just normal no ?) and maybe virtual rider interaction.
MaX.
Indeed. In the mean-time, Rumble helps with avoiding the problem a little so thanks for that. :)
I think bike geometry issues are very likely playing with the Donnington track i was amazed at how easy it was to back flip the Yamaha 600 on the back straight but the default 990 just does a nice gentle 2 wheel off the ground jump at the same point under the bridge. The Yamaha geometry must provoke this response and is just not believable.
Quote from: h106frp on August 25, 2015, 02:46:41 PM
I think bike geometry issues are very likely playing with the Donnington track i was amazed at how easy it was to back flip the Yamaha 600 on the back straight but the default 990 just does a nice gentle 2 wheel off the ground jump at the same point under the bridge. The Yamaha geometry must provoke this response and is just not believable.
Could be also due to the suspensions and/or the tyres.
MaX.
It just too extreme a difference, the 600 traveling straight in 6th gear will instantly just do a 360 back flip off the small bump. Its not even like its an overly developed wheelie, the bike just seems to rotate around its axis - very weird.
i've experienced exactly the same with the GSXR 600, so it's not just the Yamaha, but likely all the 600's, at least....
instant backflip.
not as it should be, i'm sure....