Probably to ambitious, but we can join some common discord channel and try something.
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Quote from: Chris_Beeves on June 05, 2020, 05:04:09 AMQuote from: Furious on June 04, 2020, 11:02:27 AMHi there! I'm gonna use this topic to ask a simple, yet important question to Piboso.
Let's say I'm building a simulator intended to be used with full body tracking and direct input steering setting.
If I was to measure the pressure put on the motorcycle pegs of the simulator by the rider, could we use this data as an input to the physics model? Being complementary to the other 'main' inputs? If directsteer mode disables "virtual rider", this should not be hard to implement, am I right?
You would be using it to control the rider lean L/R? Depending on how much weight you put on the pegs ,or what would it do?
IRL it doesn't really do much.
Quote from: Hawk on May 17, 2020, 07:28:22 PMAmazing, isn't it mate..... Backwards compatible with older tech and versions too.
I didn't think you were impressed with the UE SDK Blackheart?
Are you coming around to thinking that it would be a good idea for GPB and or Piboso's projects as a whole, or are you still thinking that Piboso could ever match the capabilities and ease of development of the UE SDK dev package?
BTW.... The UE SDK is now available for devs to earn $1 Million before paying the 5% royalty on any units sold. Surely a no-brainer decision for devs now rather than creating their own game engine, wouldn't you agree?
Unity are stuffed now mate. I cannot see were they would go now with their SDK except for those that would be stubborn enough to want to continue using it.
The very least they'd need to do would be to match the deal epic have done with their UE SDK, but then, with Unity, one has to still buy all those expensive third party add-on's before developing a game is practical together with no guarantee that those add-on's will ever be updated to keep up with advances..... I really can't see Unity lasting the next 3-5 years now.
Quote from: PiBoSo
* KRP: race manager debug