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May 19, 2024, 08:26:49 AM

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Messages - SA_22

1
Media / Re: GPB artwork
May 01, 2014, 12:43:34 AM
playing.... ;D





selfie wheelie... :o

2
track feels great hawk nice job!!

3
Tracks / Re: [GPBikes][WIP]Cadwell Park
April 25, 2014, 11:17:14 AM
waiting on getting more info about the tracks tools and how to best make / setup assets and textures

busy working on freelance stuff right now... gotta make that money!
4
fricken maya users! :o

;D

fix laguna!!! :D
5
Tracks / Re: [RELEASED] Tsukuba Circuit v1.2
April 24, 2014, 03:38:37 PM
for the wire fencing just create a duplicate and flip the faces.... make sure you move it away from original enough to stop the z fighting ( flickering, like you have on the first corner ads)... just have to test it in game from different distances to see how close you can get it together.

also about the smoothness. i'm all for having tracks being as close as possible to the original... BUT this game can't handle it yet, if you have time once this version is done and all of the problems fixed, make a version that is perfectly ride able for all bikes.... so it can be used, after all thats the point right

also super excited for your newer track so hurry up and finish already!!!!  ;D :o :P
6
Media / Re: GPB artwork
April 23, 2014, 10:06:23 PM
NEW HELMETS!! i wants!  ;D :-*
7
are the faces flipped?

try exporting and reimporting just that section

try remaking it?

3d print it and beat piboso over the head with it?  ;D :o
8
weld it........ probably best you just make 1 mesh for the track anyways
9
Racing / Re: Lap Times WSS
April 20, 2014, 05:10:05 PM
how about a restart every 4 or so hours?

is it possible to post a msg in chat from the server to warn people... or you could post up the restart times at least to keep everyone aware
10
Media / Re: GPB artwork
April 20, 2014, 02:18:32 AM
tsukuba first corner bump...



don't know how i hit the apex and not my face off of the yokohama sign
11
Tracks / Re: [RELEASED] Tsukuba Circuit
April 19, 2014, 11:29:14 PM
Quote from: Abigor on April 19, 2014, 10:26:44 PM
....its tricky on a 600 but on a 1000 its just PERFECT....

gotta be ride able for every class.... and this track would be sweet with a field of 125's!!
12
Tracks / Re: [RELEASED] Tsukuba Circuit
April 19, 2014, 09:43:04 PM
from what i've tested... the exporter settings are for the track and the amd is the rider.... i think?

but when i try and adjust them it never works out how it should????... my z axis was always opposite for the rider and track no matter what settings.

also was using the 600's while testing
13
Tracks / Re: [RELEASED] Tsukuba Circuit
April 19, 2014, 09:19:39 PM
really hard work to get the bike to stay up around the second hair pin

and the rider is still lit from the wrong side

but apart from that really nice job!!
14
track loads fine for me....

the tight hairpin still has a few small bumps that upset the bike

the camber is weird on the outside of the last corner.. not sure if its like irl, but it throws the bike to the left
15
Media / Re: GPB artwork
April 18, 2014, 08:56:55 PM
me and kUNNN getting distracted while hot lapping....