• Welcome to PiBoSo Official Forum. Please login or sign up.
 
May 03, 2024, 05:43:12 AM

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - SimSime

1
Custom hardware / Re: It ain't pretty, but it works...
December 26, 2014, 04:10:14 AM
Quote from: doubledragoncc on November 03, 2014, 01:00:17 PM
@SIDD

You said it m8. I a working on a full motion system but it aint easy. The hardest thing is to simulate when you slide the back end out as the physics and motion involved take a lot of engineering to make it work, it takes some powerful motors with the speed required to make it work right. Its a lot of work but its going to be the tits when l can get it to work.

I am trying to make a modular component system that will let anyone build a rig and not have to worry about the fine mechanics. I think people will enjoy a rig they build themselves more as it is a personal thing to ride your own bike in real life.

I love the way you guys are at least trying to do something instead of just bitching that there are no controls for bike out there. Good on you all.

The future has a few surprises coming!!!

DD



So glad I found this game and this forum! It's a terrible shame how most people are forced to play motorbike games, thumbstick controllers are just awful.  I've built my own flight cockpit, 2 car cockpits, and here i am twiddling my thumbs trying to control a 200 hp motorbike.  I've played a few bike games in the car cockpit, and while it's nice to have a throttle you can modulate easily, i found i was just chucking the wheel from side to side, not really "riding."

I started off with a simple office chair, straddling it backwards with a pair of handlebars bolted to the backrest.  Then I just kept adding stuff.  2 months ago I thought I was finished, then I found GP bikes and an input called "lean L/R', so back to the shed for knee controls it was......

I think I must have done alright, because now that it has everything, it's actually a bit harder to lap consistently with all the "automatics" switched off, although my fast times are faster.  I'm using a left throttle for lean F/B, which works well, but takes a bit of getting your head around.  It's got air spring front brakes, a clutch you would not believe isn't connected to a real bike, gear shifter which can be switched between race and street shift pattern, rear brake, and even a steering damper.  I had all these parts already lying around, otherwise it would have been a much simpler build.......

I'm using the Leo Bodnar BU0386X controller board, and 10k pots.  Simple, no solder, no problems.  Always calibrates ok, and I'm only using 1-2%  dead zones on a couple of the controls.

The next big upgrade is to get the bike to dive under braking.  For me, car or bike game, braking is the hardest thing for your brain to "guess" at the strength of.  Definitely triple monitor setups help a bit, as you get that flickering in your periphery to give you some idea of deceleration, but pressure on the wrists and some "fork dive" is what's really needed.  I will be installing an actual master cylinder for that part.  It already pitches forward and backwards under body weight, I've got springs and dampers at both ends and the feeling is quite nice.  It just needs to be tied into the action on screen.  It's all going to be mechanical at first, but ideally it would be controlled by outputs from GP Bikes.  I'm also working a mechanism to make the bike pitch backwards under acceleration/wheelies :)

If I can get that sorted, I will move on to full left/right lean.  Before I put knee controls on, the leaning handlebars felt ok.  But now I feel like I'm sticking my knee OUT rather than DOWN.  In the real world, you can kinda just let gravity do the knee out thing.  Also, I've nearly fallen off the thing several times from trying to lean it when I forgot I was only playing a game.....

I haven't looked at counter steering yet, although I was pleased to read about the DST option for GP Bikes.  It gets VERY messy when you go down that path.  At some point during turn in, the steering reverses and this really needs to be done in software to be at all accurate.  I had a few strategically placed weights and bungee cords that gave good initial feeling, but once you lean right over it's not quite right.  At the moment I'm just using a weight on the bottom of the steering shaft that gives mild centering so the steering feels mostly neutral, but lets you know where the middle is.

I posted a video of it in the videos section.  I cant seem to post pics here, maybe because of my newb status.  I've made it my avatar for now.


2
Quote from: d0mm3y on February 06, 2014, 04:34:07 PM
As i'm new to Gp-Bikes and the forum i wanted to say hi. I'm Thomas, 24, from vienna, austria.
I'm riding a 2003 Yamaha YZF-R6 and a 2006 Gilera Runner 200VXR (4 stroke)

just feel free to answer or not
cya on the track



Hi Guys, Simon from Melbourne, Australia.  I've got a 2008 ZX-10R, an FZ that is just way too hard to explain (only the frame still remains and it's been chopped), and a Zuma 50 (70, shhhhh) scooter for the little trips :)
3
Media / My new bike controller
December 26, 2014, 12:45:55 AM
Hi guys,

I just discovered GP Bikes recently, as I was "finishing" my custom bike controller.  Previously I was using Superbike Riding Challenge for all my testing.  It's pretty good, but.......

THIS game is absolutely nuts.  Best bike game i've played hands down.  When I saw the demo only had one track and it was my own home track, I knew it was a match made in heaven.  Love the options, love that you can change things in a few seconds without waiting forever to switch between screens.  When I looked at the input1 tab, I just had to send the controller back to the shed for some knee down controls!!  Now I filled all 7 axis controls :) Here's the full feature list:

Proper twist throttle, with 9 spring resistance settings.
"Lean" steering input, 30 degrees lean each side. (Playing with direct lean ON)
Front brake with air spring assistance, going to full master cylinder with pressure transducer on the next upgrade.
Clutch with true hydraulic feel.
Actual motorcycle footpegs with rear brake and gear shifter.  Race shift or road shift, selectable by switch.
Adjustable Ohlins steering damper.
Spring/damper suspension front and rear for pitch movement. (planning for the future)
Left hand twist throttle for body lean F/B
Individual plates to measure "knee out" for body lean L/R

You can see it in action here. Apologies for the washed out tv images, I will be making more (and better) videos in the near future.  Me grinning to the camera at the end is when I saw lap 2 and 3 were just .009 sec different :D

http://youtu.be/S-f6lUQHO-c

Mr Piboso, you da man.  This is a very special piece of software.