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May 08, 2024, 09:11:08 PM

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Messages - BerScott

16
Translations / Re: Spanish translation
January 21, 2015, 05:16:25 PM
La traduccion de GP Bikes esta ya arreglada y actualizada, la puedes encontrar en la seccion Translations del foro de GP Bikes. Respecto a la traduccion del WRS me voy a poner ahora mismo a actualizarla ;)
17
Translations / Re: Spanish translation
January 21, 2015, 05:11:07 PM
Habia basado la ultima traduccion en la beta5, fallo mio, no me habia dado cuenta de que no tenia el GP Bikes actualizado  :-[ Aqui os dejo la traduccion arreglada y ya compatible con la ultima beta6.

Download: Mediafire

Actualizado el primer post.
18
Translations / Re: Spanish translation
January 19, 2015, 06:25:03 PM
Traducción actualizada para la beta6. La he añadido tambien al primer post.

Download: ---

Un saludo.
19
Tracks / Re: [Track request] IMOLA
January 16, 2015, 09:34:14 PM
+1
20
Translations / Re: Spanish translation
January 16, 2015, 11:25:11 AM
Pronto intentare adaptar la traducción a la ultima version.

Un saludo.
21
Tracks / Re: [beta] A-7000 Road
July 18, 2014, 11:55:47 AM
Quote from: capeta on July 18, 2014, 08:16:10 AM
...
Also it would be good to start the track not behind the truck lol :)

If you have tried the janaucarre new files, get back to the original ones and try again.
22
Tracks / Re: [beta] A-7000 Road
July 17, 2014, 08:08:25 PM
Quote from: PeterV on July 17, 2014, 08:01:25 PM
You have GFX settings high or low? i have everything maxed out.

I have everything maxed out except for AA and anisotropic which are set out at x4.

Quote from: Klax75 on July 17, 2014, 08:04:38 PM
After it crashed for me, then I tried any other track that crashed too. So I had to make new profiles, to be able to ride again. Hmm something in this track doesn't like me.

So does it work after make a new profile?
23
Tracks / Re: [beta] A-7000 Road
July 17, 2014, 06:57:34 PM
It actually works for me in the last beta. Have I missed something with the new beta about adding something new to make tracks work or something? I have just done a new clean install and it works.
24
Tracks / Re: [WIP] A-7000 Road
July 17, 2014, 06:07:32 PM
Quote from: vin97 on July 17, 2014, 09:05:33 AM
Wow, how much will that cost?

About 300€ per day for 2mm resolution, if I remember well. I must talk with my mate to get more details, it has been discovered by him, so I can't give so much more details. He showed me the web page with all the details and just 5min later we started to open beer cans and other stuff ::)

Quote from: vin97 on July 17, 2014, 09:05:33 AM
Maybe first start with the conversion.

Right, I promissed an early beta some time ago, so why not?

http://www.mediafire.com/download/5lqhlp95oy5aeg5/A7000_v0.4b.rar
25
Tracks / Re: [WIP] A-7000 Road
July 17, 2014, 12:02:56 AM
Quote from: vash on July 16, 2014, 11:54:10 PM
No news beer??

Yes, we are looking to make the track laser scanned and we have aimed at the right tools for that. So seems that the project will turn more serious than expected :)
26
Tracks / Re: [WIP] A-7000 Road
May 30, 2014, 05:12:29 PM
Sorry about the lack of news, but seems that liquido and I we've turned a conversion request into a new complete project oriented to be a multiplatform! So the actual 7.3km road will turn into the complete 30km road (Malaga-Colmenar). In fact I will visit him today (as he lives really close to me) to see the new elevation data with a really close terrain resolution, and probably have some beers haha.

Cheers!
27
Off Topic / html quick uploading and sharing
May 27, 2014, 01:33:53 AM
Yes, it sounds really stupid but I don't want to make a register on a free hosting site or something else. I'm curious if there is any web solution like that web for share txt files, google docs or something else. I'm making a specific manuals but these are not a web itself, it is like a more complex readme file. I thought on make it PDF but I find html better for the porpuse.

I've tried google docs, but it only shows the html code. Do you guys know something similar of what I'm looking for?
28
Mods / Re: image map in 3dmax
May 20, 2014, 02:44:57 PM
I use NVIDIA plugin for photoshop and CrazyBump for bump maps. If you use bump specular map you need to set the alpha channel from bump map as specular map.
29
Tracks / Re: [WIP] A-7000 Road
May 09, 2014, 07:21:46 PM
Yes, I probably will release soon a beta version if you desire.
30
A laser scan work is a huge invest for developers. Some developer companies have refused to scan the ring before because it is really expensive, but Kunos Simulazioni who are working on Assetto Corsa seems that will release a laser scanned version of the ring. Not sure what kind of laser scan technology will they apply, but technologies like LiDAR are way too expensive.