PiBoSo Official Forum

General => Off Topic => Topic started by: HornetMaX on May 24, 2014, 01:11:36 PM

Title: MotoGP14
Post by: HornetMaX on May 24, 2014, 01:11:36 PM
 ... even if some effects are (as often) exaggerated for my taste:

https://www.youtube.com/v/JEthwrPw36U

Physics will be as good as usual :)

It seems collision detection/handling is even worse than the previous opus ...

MaX.
Title: Re: Can't say it's not nice to watch ...
Post by: JamoZ on May 24, 2014, 01:34:24 PM
QuotePhysics will be as good as usual :)

(http://www.reactiongifs.com/r/shaq.gif)
Title: MotoGP 14
Post by: rc211v on May 24, 2014, 04:55:05 PM
Looks like they've improved graphics and implemented a really nice DoF. I'm actually tempted to buy it since I can play the season mode with the different riders though I remember when I played the MotoGP 13 demo for too long I got rusty at GP Bikes :p

Anyone else considering it?
Title: Re: MotoGP14
Post by: RiccoChicco on May 24, 2014, 04:59:03 PM
Moved topic in the right section + renamed it to get a unique topic on this game + merged the second topic about it  :)
Title: Re: MotoGP14
Post by: rc211v on May 24, 2014, 05:00:21 PM
Quote from: RiccoChicco on May 24, 2014, 04:59:03 PM
Moved topic in the right section + renamed it to get a unique topic on this game + merged the second topic about it  :)

Thanks! I initially tried searching for motogp 14 but nothing showed up so I made a thread.
Title: Re: MotoGP14
Post by: Stout Johnson on May 24, 2014, 07:57:26 PM
It really DOES look nice, visuals are really ok...

BUT:
1) Suspension movement looks crap - it's like it has two animations (up and down, nothing in between)
2) Rear wheel slip looks crap - it almost looks like it has no slip calculation at all! If you watch a slow-mo-replay in GPB you see how realistic it can look :)
3) They included different riding styles - Marquez' riding style looks more like a Barry Sheen animation than an actual Marquez style
4) music of this promo vid is gay (very fitting for a promo for this crappy game :P)  [sorry for being politically incorrect]


Quote from: rc211v on May 24, 2014, 04:55:05 PM
Looks like they've improved graphics and implemented a really nice DoF. I'm actually tempted to buy it since I can play the season mode with the different riders though I remember when I played the MotoGP 13 demo for too long I got rusty at GP Bikes :p

Anyone else considering it?
You kidding?! I was curious, so I installed the '13 demo version from Steam - I got sick after 5 secs and didn't even finish one lap - it is just that bad. It just shows that visuals are not really important. It's like lying in bed with a hot woman. But she is just lying there... stone cold and not showing any emotion. And now compare that to a woman, visuals are not stunning, but ok - and she is really active, passionate, kinky - it is obvious which one is more fun ;)

in case you didn't get it:
- hot, sexy but incredibly boring woman = MotoGP14
- visually ok and kinky woman that makes you crazy for her = GPB
Title: Re: MotoGP14
Post by: rc211v on May 24, 2014, 08:00:07 PM
Quote from: Stout Johnson on May 24, 2014, 07:57:26 PM

Quote from: rc211v on May 24, 2014, 04:55:05 PM
Looks like they've improved graphics and implemented a really nice DoF. I'm actually tempted to buy it since I can play the season mode with the different riders though I remember when I played the MotoGP 13 demo for too long I got rusty at GP Bikes :p

Anyone else considering it?
You kidding?! I was curious, so I installed the '13 demo version from Steam - I got sick after 5 secs and didn't even finish one lap - it is just that bad. It just shows that visuals are not really important. It's like lying in bed with a hot woman. But she is just lying there... stone cold and not showing any emotion. And now compare that to a woman, visuals are not stunning, but ok - and she is really active, passionate, kinky - it is obvious which one is more fun ;)

in case you didn't get it:
- hot, sexy but incredibly boring woman = MotoGP14
- visually ok and kinky woman that makes you crazy for her = GPB

Well I know the handling sucks but the fact is that the tracks are complete and there is a wide choice of riders/liveries. It's fun to just mess around with. It's like not playing Need For Speed because Iracing is more accurate.

There's also actual AI so you can have proper races (even if the AI isn't great) instead of hotlapping or racing with just 3 other people online.
Title: Re: MotoGP14
Post by: Toomes1 on May 24, 2014, 08:19:06 PM
I prefer kinky women
Title: Re: MotoGP14
Post by: JamoZ on May 24, 2014, 08:30:43 PM
Quote from: rc211v on May 24, 2014, 08:00:07 PM
Quote from: Stout Johnson on May 24, 2014, 07:57:26 PM

Quote from: rc211v on May 24, 2014, 04:55:05 PM
Looks like they've improved graphics and implemented a really nice DoF. I'm actually tempted to buy it since I can play the season mode with the different riders though I remember when I played the MotoGP 13 demo for too long I got rusty at GP Bikes :p

Anyone else considering it?
You kidding?! I was curious, so I installed the '13 demo version from Steam - I got sick after 5 secs and didn't even finish one lap - it is just that bad. It just shows that visuals are not really important. It's like lying in bed with a hot woman. But she is just lying there... stone cold and not showing any emotion. And now compare that to a woman, visuals are not stunning, but ok - and she is really active, passionate, kinky - it is obvious which one is more fun ;)

in case you didn't get it:
- hot, sexy but incredibly boring woman = MotoGP14
- visually ok and kinky woman that makes you crazy for her = GPB

Well I know the handling sucks but the fact is that the tracks are complete and there is a wide choice of riders/liveries. It's fun to just mess around with. It's like not playing Need For Speed because Iracing is more accurate.

There's also actual AI so you can have proper races (even if the AI isn't great) instead of hotlapping or racing with just 3 other people online.

I wouldn`t even play the game if i got it for free...
Title: Re: MotoGP14
Post by: Stout Johnson on May 24, 2014, 09:29:03 PM
Quote from: Toomes1 on May 24, 2014, 08:19:06 PM
I prefer kinky women

way to go... :)
Title: Re: MotoGP14
Post by: girlracerTracey on May 24, 2014, 09:30:19 PM
Well I've just come from a full 10 months of motogp13 league racing. I actually organised and ran the leagues on xbox. We had some memorable full distance races in our 18 round championships. We ran four classes..

However, it is and always was an arcade game. An advanced arcade game but an arcade game nonetheless. There's no question about that. I much prefer the physics, tyre wear dynamics, tyre grip dynamics, realistic & playable collision dynamics and competitive and intelligent AI in the 14 year old gp500 pc game.. There is really no contest if I am honest between the two. gp500 in my honest opinion wins hands down. Melbourne House's gp500 trounced Milestone's SBK2000/20001 games all those years ago. Melbourne House's gp500 in my personal opinion trounces motogp13/14 in the year 2014 also in terms of its physics engine. Motogp13 beats gp500 in only one area. Up to date graphics. That's it.

The one thing that motogp13 has going for it however are accessible and working online lobbies. You have to turn the collisions off because collisions in the game are so truly awful. That apart however you can very reliably run 25 lap races for up to 40 minutes of racing. With very little or no problems at all. That's the main thing that motogp13 by Milestone has going for it. Having said all that the quality of the racing has been first class. Unlike the quality of the physics. It has been extremely competitive..

Now I have switched to gpbikes. In my short time on the simulation I can honestly say that it eclipses motogp13 totally, utterly and completely in terms of its physics engine. There is absolutely no comparison between the two in terms of the accuracy and depth of the physics. gpbikes wins hands down.

As a newcomer in my opinion all that gpbikes needs is for the physics to be refined slightly in specific areas. One of which is rear wheel steering. Just a refinement in my opinion. That's all. Also and most importantly the online lobbies need to be made fully stable for at least up to 16 bikes and so that you can reliably run full distance races. Up to 25 laps and beyond depending upon the nature and length of the individual circuit. That's all it needs!

Once that is achieved I firmly believe gpbikes will take its rightful place as the most supreme and realistic motorcycle racing simulator of all time. Which is where PiBoSo's gpbikes undoubtedly deserves to be. As a "newbie" that's my opinion anyway.

I have never ridden anything like it in my life!  :) 


Title: Re: MotoGP14
Post by: HornetMaX on May 24, 2014, 09:39:46 PM
Quote from: Stout Johnson on May 24, 2014, 09:29:03 PM
Quote from: Toomes1 on May 24, 2014, 08:19:06 PM
I prefer kinky women

way to go... :)
Let's start a club for that !

MaX.

P.S.
Like Stout, I installed MotoGP13 (can't remember if demo or full): you can trust me, I spent more time waiting for the install to complete than actually playing the game.
And it hasn't and AI (as per Artificilal Intelligence), it has an AD ...
Title: Re: MotoGP14
Post by: girlracerTracey on May 24, 2014, 09:58:50 PM
Quote from: Stout Johnson on May 24, 2014, 09:29:03 PM
Quote from: Toomes1 on May 24, 2014, 08:19:06 PM
I prefer kinky women

way to go... :)

Kinky in what way exactly? Don't worry I just wish to perform a psychoanalysis of you all before I meet you on the race-track..  ;)

grT

Title: Re: MotoGP14
Post by: JamoZ on May 24, 2014, 10:18:23 PM
Stout can tell you all about kinky  ::)
Title: Re: MotoGP14
Post by: Stout Johnson on May 24, 2014, 10:21:46 PM
Quote from: girlracerTracey on May 24, 2014, 09:58:50 PM
Kinky in what way exactly? Don't worry I just wish to perform a psychoanalysis of you all before I meet you on the race-track..  ;)
ooh dammit, girls here? didn't expect that....  ;)

well that kind of kinky --> http://www.oxforddictionaries.com/definition/english/kinky

Quote from: girlracerTracey on May 24, 2014, 09:58:50 PM
Now I have switched to gpbikes.
Congratulations, and nice to have you here.

Quote from: girlracerTracey on May 24, 2014, 09:58:50 PM
Once that is achieved I firmly believe gpbikes will take its rightful place as the most supreme and realistic motorcycle racing simulator of all time.
Well, imho GPB has to be considered as the most realistic motorcycle racing simulator since its alpha stages... (and maybe not of all time - you never know what kind of motorcycle racing simulator there will be in the future ;) )
Title: Re: MotoGP14
Post by: Stout Johnson on May 24, 2014, 10:22:07 PM
Quote from: JamoZ on May 24, 2014, 10:18:23 PM
Stout can tell you all about kinky  ::)

LOL
Title: Re: MotoGP14
Post by: girlracerTracey on May 24, 2014, 10:49:52 PM
Quote from: Stout Johnson on May 24, 2014, 10:21:46 PM

Congratulations, and nice to have you here.


Thanks very much for the welcome.  :)

One thing I am quite excited about is the possibility of the gp500 IOM TT track being converted for use on gpbikes. I saw a YouTube video a while ago showing the progress so far..

Does anyone know how this is progressing? Hopefully the guy in quesion, I cannot recall his name, is still working on this?

This time of year it's great fun to go online and race round the IOM TT track on gp500. If we had this track on gpbikes I think it would really be something.  :)

grT
Title: Re: MotoGP14
Post by: JamoZ on May 24, 2014, 10:59:03 PM
Tracey, can you provide me with a link to a d/l of gp500 and all the things to get started with it? I`ve never played it and you made me quite curious.
Title: Re: MotoGP14
Post by: girlracerTracey on May 24, 2014, 11:06:06 PM
The graphics are looking a bit dated now JamoZ but it's great fun to ride..

Here's one of my recent races round the Isle of Man TT course which might be of interest.

http://www.youtube.com/v/deiIFDip2IM
(if you watch it make sure you set it to1080p by adjusting the YouTube "cog" - the old graphics need a helping hand..although it does look much better on your monitor than on YouTube))

I'll send you a p.m. with all the details on how to download it and update it for the IOM TT track. It's quite complicated to install but not too bad really for someone like yourself I would imagine.




Title: Re: MotoGP14
Post by: girlracerTracey on May 24, 2014, 11:56:23 PM
For the road racing aficionados there is also the classic Dundrod circuit. I wish someone clever could convert this track for gpbikes. It would be fantastic I think!

https://www.youtube.com/v/pMTFVLXCpL0
Title: Re: MotoGP14
Post by: Toomes1 on May 25, 2014, 12:00:51 AM
Quote from: girlracerTracey on May 24, 2014, 09:58:50 PM
Quote from: Stout Johnson on May 24, 2014, 09:29:03 PM
Quote from: Toomes1 on May 24, 2014, 08:19:06 PM
I prefer kinky women

way to go... :)

Kinky in what way exactly? Don't worry I just wish to perform a psychoanalysis of you all before I meet you on the race-track..  ;)

grT

You don't want to know my meaning of kinky but if the lady moves lap gpbikes, we should have a perfect ride.
Title: Re: MotoGP14
Post by: HornetMaX on May 25, 2014, 01:00:48 AM
Quote from: girlracerTracey on May 24, 2014, 09:58:50 PM
Kinky in what way exactly? Don't worry I just wish to perform a psychoanalysis of you all before I meet you on the race-track..  ;)
Now that is a very scary plan, trust me. Mostly for you.

MaX.
Title: Re: MotoGP14
Post by: Warlock on May 25, 2014, 01:25:14 AM
Quote from: HornetMaX on May 25, 2014, 01:00:48 AM
Now that is a very scary plan, trust me. Mostly for you.
MaX.

Indeed  :P

GP500, ....wow that was a good one , that was the one that took me into bike sims, ..... waiting for something like GPB since those days, been a long time....

Really nice to see you riding in onboard view, welcome to the club, not many over here. I use to say real men rides onboard , but now i have to include a woman, damn !  ;D 
Title: Re: MotoGP14
Post by: JamoZ on May 25, 2014, 02:05:13 AM
Quote from: HornetMaX on May 25, 2014, 01:00:48 AM
Quote from: girlracerTracey on May 24, 2014, 09:58:50 PM
Kinky in what way exactly? Don't worry I just wish to perform a psychoanalysis of you all before I meet you on the race-track..  ;)
Now that is a very scary plan, trust me. Mostly for you.

MaX.

(http://37.media.tumblr.com/bcf35772d9ad098a79ff666077194fe1/tumblr_mnuaovzsXn1rsqhxco1_400.gif)
Title: Re: MotoGP14
Post by: iVolution on May 25, 2014, 07:14:01 AM
Quote from: girlracerTracey on May 24, 2014, 09:30:19 PM
Once that is achieved I firmly believe gpbikes will take its rightful place as the most supreme and realistic motorcycle racing simulator of all time.
I totally agree, until the competition element (online racing) in GPbikes works flawlessly, not a lot of people are going to compete in leagues. Having a DNF (core.exe) while practicing all week for an event is just simply such a turnoff.

Quote from: girlracerTracey on May 24, 2014, 09:30:19 PM
Melbourne House's gp500 trounced Milestone's SBK2000/20001 games all those years ago.
Since I am one of the most fanatic SBK 2000/2001 players in existence, I am just a little curious why you (and a lot of others) think GP500 was a better game. I never played it so I can't judge for myself, but based on the video's I must say SBK looks more advanced in almost every way. Is it the online multiplay that does it for gp500 or am I missing something?
Title: Re: MotoGP14
Post by: girlracerTracey on May 25, 2014, 07:53:48 AM
Quote from: Warlock on May 25, 2014, 01:25:14 AM

GP500, ....wow that was a good one , that was the one that took me into bike sims, ..... waiting for something like GPB since those days, been a long time....

Really nice to see you riding in onboard view, welcome to the club, not many over here. I use to say real men rides onboard , but now i have to include a woman, damn !  ;D

Thanks for the welcome. It's good to be here.  ;)

Yeah, gp500 is still a very worthy "retro" motorcycle racing simulation. It does not have the complexity of suspension movement(s) that we can all now enjoy in gpbikes but it did have some fantastic tyre grip and tyre wear dynamics. It is also able to boast highly advanced and very competitive AI behaviour that bears the test of close scrutiny even today. The collision dynamics in the game are also excellent. The gp500 game is all about tyre grip and managing tyre wear. A characteristic that it shares with gpbikes. For its day it was truly groundbreaking in the same way that gpbikes is truly groundbreaking today..

I heard somewhere that the gp500 pc game was one of the inspirations that PiBoSo had in creating gpbikes. I think only PiBoSo himself could vouch for that being the case. But if its true its the biggest accolade I think anyone could pay to the gp500 game. I kind of would like to think that this is true.  ;)

The amazing thing is that right up to today there is still a gp500 online modding and online racing community. These guys still run online championships and leagues. Which is pretty impressive for such an old game. It speaks volumes really about the quality of the simulation that Melbourne House achieved all those years ago. People are still racing and enjoying it in 2014!

Having now raced all three games though, motogp13 by Milestone, gp500 by Melbourne House and gpbikes, I am confident that gpbikes when it is finished game (i.e. a "simulation" as opposed to just a game) will be just as enduring and as universally popular with the bike racing "sim" fraternity as gp500 has been in the past. The potential in gpbikes is quite frankly staggering in my opinion.

The priority in the immediate future though, in my opinion, has to be to sort out the gremlins with the online aspect of gpbikes, including of course the recurring problems with the core.exe crashes. I personally feel that at this stage to really cement interest in gpbikes this is an absolute requirement. People race motogp13/14 because it is so accessible & relatively stable online. If I am honest this is why I have just spent the last 10 months immersing myself in a full season of full distance championship races in four separate classes on the motogp13 game. And reservations with the physics in the motogp13 game apart it is been fantastic fun. Racing for 45 minutes against real life opponents online is a "high" that is very difficult to beat. Particularly when we have had races decided on the last corner and where the top six have been separated by less than 5 seconds at the finish line! Translate the scenario of full distance races and a championship based upon the same to gpbikes and the gppbikes community will immediately grow and flourish. Even before the game is finished..

But hats off to PiBoSo because this will come and the potential that he has created in gpbikes is simply enormous. It really is. It is a work of genius. But I personally believe that to drive this forward properly, in terms of popularity, we now need a stable and glitch free online environment to race in. I think I could recruit 10 new players tomorrow if we had this. Relatively easily.

grT   

     
Title: Re: MotoGP14
Post by: girlracerTracey on May 25, 2014, 08:28:49 AM
Quote from: iVolution on May 25, 2014, 07:14:01 AM
Since I am one of the most fanatic SBK 2000/2001 players in existence, I am just a little curious why you (and a lot of others) think GP500 was a better game. I never played it so I can't judge for myself, but based on the video's I must say SBK looks more advanced in almost every way. Is it the online multiplay that does it for gp500 or am I missing something?

Tyre grip and tyre wear dynamics. Also more intelligent and more "competitive" AI. The ability to rear wheel steer realistically and accurately but with a bite that would have you off immediately if you came off the power too early..although I agree you can rear wheel steer also in SBK2000/2001.

Everyone has their favourite game though and my preference for gp500 is nothing more than that. Just my personal preference. 

I also have SBK2000 and SBK2001 together with all the add-on mod.s and bikesets. I have played the two games quite extensively. They are both very good games. I have very much enjoyed playing them.

I think, however, my father, who recently passed away, was an illustration of why in my opinion gp500 had the edge. My Dad raced competitively in real life at club and national level in the U.K. back in the 1980's. He raced big four strokes and also a square four RG500 open class racer for a while. When gp500 and SBK2000/2001 came out he immediately purchased and avidly played all three games. His opinion was that gp500 was a more realistic simulation of real life racing. I think it's fair to say that most real life racers tended to prefer gp500 over SBK2000/2001 for the same reason. Also it is worth mentioning that in developing gp500 Melbourne House extensively consulted with Kenny Roberts Jnr and a then young and up and coming racer by the name of Valentino Rossi. Melbourne House, as I understand it, did not rush the game out but over a period of time tested the BETA with both these real life grand prix racers. Their suggestions were taken onboard and enhancements and improvements were made to the physics engine over a period of time. I think Rossi had most of the input. I personally think this is why gp500 had/has an edge over Milestone's games.

Also I think it is fair to say that in essence the physics engine in motogp13 is at its core the same physics engine that drove SBK2000/2001. It has just evolved and changed over the years through the subsequent console incarnations of SBK2008, SBK2009, SBKX, SBK2011 and SBK generations. I think in truth motogp13 in terms of its physics is probably just a further modification to the original SBK physics engine. Motogp13 is a departure from the SBK theme but it still uses the same basic recipe..at its core the same physics engine. Just enlarged, changed and refined. I think it's the same engine..

Thanks to my father I have everyone of these games and I have raced them all to varying degrees. All the Milestone games feel very familiar in their physics engine to me.  Sadly I think in truth SBK2001 is the best of the lot. By quite a significant margin. So much for forwards progress.. ;)

I think there was always a healthy rivalry between gp500 & SBK2000/2001 right from the start. It is refreshing to realise that through the enthusiasm for motorcycle racing simulations this rivalry exists up to this day!  :) Perhaps "trounced" was too strong a word.  ;)

One question I have is do you use modified physics on SBK2001? All I have inherited from my Dad are bike-sets and graphical updates..

My preference for gp500 represents just my own preference. Nothing more. I fully respect your preference for SBK2000/2001. Out of interest what are the aspects of the physics engine in SBK2000/2001 that you particularly admire? I am very interested in your take on this.

grT

 
Title: Re: MotoGP14
Post by: HornetMaX on May 25, 2014, 11:25:08 AM
Quote from: girlracerTracey on May 25, 2014, 07:53:48 AM
The priority in the immediate future though, in my opinion, has to be to sort out the gremlins with the online aspect of gpbikes, including of course the recurring problems with the core.exe crashes. I personally feel that at this stage to really cement interest in gpbikes this is an absolute requirement.
You're member #1738 of the club of people that think that.

In the past, we've had pretty animated discussions (to put it mildly) with the dev team about that subject. I can only add that those of us which are religious, each time they go to church they put 5 quid in the box and pray for a fix to the online issues. Me, not being religious, I do some voodoo involving  chicken blood and stuff once a week.

MaX.
Title: Re: MotoGP14
Post by: Warlock on May 25, 2014, 01:26:20 PM
hahahah  ;D, yeah , im not religious, but i pray every night since years asking for this.
Title: Re: MotoGP14
Post by: iVolution on May 25, 2014, 06:16:14 PM
Tracey, seems like you know your stuff pretty well. Thanks for the elaborate answer, Jamoz will probably debrief me with his gp500 experience pretty soon but he was never really fond of sbk2001 so for him that comparison is hard to make.

Quote from: girlracerTracey on May 25, 2014, 08:28:49 AM
Also I think it is fair to say that in essence the physics engine in motogp13 is at its core the same physics engine that drove SBK2000/2001.
I think they started from scratch with "superbike riding challenge" which had the worst handling period. From then on the physics engine kept getting tweaked with each iteration but the feeling as what I describe as "riding on rails" never went away. All the more recent SBK/motogp games still feel that way as with real movement in the bike (shake/slide) being pre animated and doing nothing but moving the bike around its centre axle. The wrs games of milestone do the same where turning the car is not initiated by the front wheels but by the whole car turning around on a centre pivot. Its like sticking a toothpick in the middle of a hamburger and spinning it around it. SBK 2001 did not have this problem.

[quoute]
One question I have is do you use modified physics on SBK2001? All I have inherited from my Dad are bike-sets and graphical updates.
[/quote]
No i did not use any modified physics since they weren't there. Can't remember if all the links to those files were all dead or that I couldn't find them in the first place. Did have some modified liveries and the "eapower"  8) cheat but thats it.

Quote
Out of interest what are the aspects of the physics engine in SBK2000/2001 that you particularly admire? I am very interested in your take on this.
Superbike for me was so amazing because after years of playing we still discovered new physics stuff. When watching a slow motion replay, you could really see the suspension react to the track surface causing amazing wobbles and situations during racing. Graphically it looked great for the time but the AI wasn't exceptional (they did crash however). Aside from the physics the fac,  that we were playing this game split screen days on end, battling lap after lap, knowing exactly how far to push the bikes still is an epic memory.
Title: Re: MotoGP14
Post by: girlracerTracey on May 25, 2014, 08:03:29 PM
Quote from: iVolution on May 25, 2014, 06:16:14 PM

I think they started from scratch with "superbike riding challenge" which had the worst handling period. From then on the physics engine kept getting tweaked with each iteration but the feeling as what I describe as "riding on rails" never went away. All the more recent SBK/motogp games still feel that way as with real movement in the bike (shake/slide) being pre animated and doing nothing but moving the bike around its centre axle. The wrs games of milestone do the same where turning the car is not initiated by the front wheels but by the whole car turning around on a centre pivot. Its like sticking a toothpick in the middle of a hamburger and spinning it around it. SBK 2001 did not have this problem.

"Its like sticking a toothpick in the middle of a hamburger and spinning it around it. SBK 2001 did not have this problem."

I have dared to describe that effect on an xbox motogp13 forum. I used a lot of words to describe the same thing. Your one sentence sums up the effect perfectly. My description did not go down too well..
In truth I hate this effect. It is so unrealistic it's painful!  ;D

I think you may be right about the Milestone physics engine changing with Superbikes Riding challenge onwards..it was a sad departure from what went before.

By comparison to the "revolving hamburger" effect gp500 skates across the track. So does gpbikes. So too I think does SBK2000/SBK2001 but to a slightly lesser degree..

To describe the essential difference I perceive between gp500 and SBK2000/20001 I would say that gp500 is all about tyre wear and tyre grip. The rear wheel steering ability that I enjoy so much with gp500 is I think a product of this aspect of the physics. As is the ability to carefully push the front end into bends on the brakes. gp500 does these two things very, very well. gp500's weakness is that it has fairly rudimentary physics in terms of suspension movement and reactions to suspension movement. gp500 does have this aspect but it is not as advanced as the suspension physics in SBK2000/2001. Nowhere near if I am honest.

SBK2000/20001's strength is that it has for its day quite advanced suspension physics. By contrast, however, the tyre grip and wear dynamics are not as advanced in my personal opinion as those seen in gp500.

I personally think that this is the essential difference between the two games. Also the graphics in SBK2000/20001 are more advanced than those seen in gp500. In truth I think gp500 was a bit of a disappointment in this respect right from the start. For that reason I think gp500 was an enthusiasts' game for those who were more interested in the quality of the physics engine and who were not too worried about the appearance of the graphics. Although I have to say I really enjoy the "static" onboard camera view on gp500. Maybe that's just me though..

iVolution, I like both the games. In fact I still play SBK2000/2001 now and again. I have memories of power-sliding in the game also on fast sweepers and on the limit. Which is a great memory.

We all have our favourites however and it is interesting and fun to disagree now and again.  ;)  But this one I think just boils down to personal preference.

The great thing with gpbikes is that you have incredibly advanced suspension dynamics coupled with brilliantly executed tyre grip dynamics. That's why gpbikes is such a killer simulation without any rival! This is why I am, even as a newbie, so excited by gpbikes and its future development potential. When finished this is going to be quite some "simulation"! It's quite some simulation now in truth!

grT  ;)
   


Title: Re: MotoGP14
Post by: iVolution on May 25, 2014, 08:43:17 PM
well said. I got nothing more to add  ;D

"the revolving hamburger effect", this is what it shall be known as in the future  8)
Title: Re: MotoGP14
Post by: BeukeR on May 25, 2014, 08:47:53 PM
Hamburger?? where?

(http://rogersesci2012.wikispaces.com/file/view/fat-guy-eating-giant-hamburger.jpg/380191642/fat-guy-eating-giant-hamburger.jpg)

Title: Re: MotoGP14
Post by: Warlock on May 25, 2014, 08:50:07 PM
Quote from: iVolution on May 25, 2014, 08:43:17 PM
"the revolving hamburger effect", this is what it shall be known as in the future  8)

lol  ;D

Ok spinning hamburger, i will remember this  ;D
Title: Re: MotoGP14
Post by: iVolution on May 25, 2014, 08:59:27 PM
Quote from: BeukeR on May 25, 2014, 08:47:53 PM
Hamburger?? where?
It is clear you don't understand how it works.

Picture to illustrate:
(https://dl.dropboxusercontent.com/u/33883322/hamburger.gif)
Title: Re: MotoGP14
Post by: RiccoChicco on May 25, 2014, 09:02:39 PM
After JamoZ, iVolution seems ton confirm my feeling : RTH are kings for animated gifs  ;D
Title: Re: MotoGP14
Post by: JamoZ on May 25, 2014, 09:08:51 PM
(http://i.imgur.com/vB9B5.gif)
Title: Re: MotoGP14
Post by: girlracerTracey on May 25, 2014, 09:10:13 PM
Quote from: iVolution on May 25, 2014, 08:59:27 PM
Quote from: BeukeR on May 25, 2014, 08:47:53 PM
Hamburger?? where?
It is clear you don't understand how it works.

Picture to illustrate:
(https://dl.dropboxusercontent.com/u/33883322/hamburger.gif)

LOL! I think this is gonna stick!  ;D
Title: Re: MotoGP14
Post by: Klax75 on May 25, 2014, 10:35:00 PM
I want a cheese burger now...
Title: Re: MotoGP14
Post by: SwarleyRuiz on May 26, 2014, 06:51:03 AM
MotoGP14 Gameplay

http://www.youtube.com/v/5oZT7ty-55Q
Title: Re: MotoGP14
Post by: iVolution on May 26, 2014, 10:27:56 AM
Its funny how they let people record those videos who only seem to use the arrow keys or are unable to smoothly control a stick on a gamepad. Doesn't make the game look any better when the rider has readjust his lean angle 5 times when turning.
Title: Re: MotoGP14
Post by: girlracerTracey on May 26, 2014, 11:48:28 AM
What happened was that Milestone, whilst completely ignoring the gaming community's continued pleas for information, took motogp14 on a Europe-wide "developers" and press tour. The videos that have been "released" and posted on YouTube were actually from a German games industry journalist present at one of these events. The guy normally plays car sim.s. Frankly he is useless at motogp14 and is probably one of the worst people to play test motogp14 in an "official" video release. He is very slow, very uncoordinated and is making loads & loads of mistakes in his riding..awful.

This German journalist did 5 videos I think which he captured "live" at the promotional event concerned in Germany. This is all that the motogp gaming community has to go on. A seemingly drunk inexperienced German playing on the game after a long lunch.. ::)

This is how contemptuous of the fan base Milestone are. There is a facebook page "motogp14 the videogame" on which fans post questions, requests and suggestions to the Milestone Development team. Milestone never reply to any questions, very rarely provide any information and generally just ignore everything that the fans post there. And that is no exaggeration! We compiled a long list of suggestions and requirements to improve the game from motogp13 to motogp14 which we submitted to Milestone. Milestone barely acknowledged this and we have heard absolutely nothing since. No feedback or communication from them whatsoever. Nothing.

The video review above was produced by a young pc gamer that I know who took it upon himself to try to review these awful videos that have been unofficially released from the promotional tour. Featuring our drunken German friend..the above video is a montage of the 5 videos released. To be honest I feel really sorry for the extended motogp gaming community. This is a perfect example of the contempt with which thy have been treated by Milestone over the last 12 months. Huge enthusiasm on the part of the gamers, loads & loads of communication about their game from the gaming community to Milestone. In essence zero response from Milestone..

So this is why I am personally so happy to now be with you guys in the gpbikes community. You have a very skilled development team who communicate with the gpbikes community. Rather than ignore them..which is cool!  :)

One thing I would say is that I would never denigrate anyone who wishes to play motogp13 or motogp14. It's an advanced arcade game and if you treat it as such it can be great fun to play. It also lends itself really well to online league races and championships. I should know because I have just finished organising and competing in four of these championships. But it remains an arcade game. It's horses for courses I guess at the end of the day..

But having said all that I think Milestone's attitude towards its customers and to the gaming community is absolutely atrocious.  Be warned if you plan to play on motogp14! 

Revolving hamburgers indeed!  ;D

grT



Title: Re: MotoGP14
Post by: SwarleyRuiz on May 26, 2014, 11:54:53 AM
Moto2 Gameplay

http://www.youtube.com/v/ROBnvwoQ0Tg
Title: Re: MotoGP14
Post by: HornetMaX on May 26, 2014, 11:57:14 AM
Quote from: girlracerTracey on May 26, 2014, 11:48:28 AM
So this is why I am personally so happy to now be with you guys in the gpbikes community. You have a very skilled development team who communicate with the gpbikes community. Rather than ignore them..which is cool!  :)
Very skilled, yes.

Communicate with the community ... hmm ... let's say you'll see by yourself how it works here.

MaX.
Title: Re: MotoGP14
Post by: SwarleyRuiz on May 26, 2014, 12:02:33 PM
Moto3 Gameplay

http://www.youtube.com/v/oOnhFZoHw4s
Title: Re: MotoGP14
Post by: JamoZ on May 26, 2014, 12:22:40 PM
Quote from: HornetMaX on May 26, 2014, 11:57:14 AM
Quote from: girlracerTracey on May 26, 2014, 11:48:28 AM
So this is why I am personally so happy to now be with you guys in the gpbikes community. You have a very skilled development team who communicate with the gpbikes community. Rather than ignore them..which is cool!  :)
Very skilled, yes.

Communicate with the community ... hmm ... let's say you'll see by yourself how it works here.

MaX.

Communication was so amazing, that magically a whole forum disappeared overnight. I think the Internet just couldn't handle that advanced form of communication. Oops, did i say that out loud?  :-X
Title: Re: MotoGP14
Post by: girlracerTracey on May 26, 2014, 01:05:26 PM
I am not really qualified to comment as a "newbie" but at least you guys can enjoy a two-way conversation..which is more than we ever achieved with Milestone on motogp13.  ;)

My novice's reading of the situation is that the gpbike's development team are aware of the problems with the core.exe and lack of stability online and are working to rectify them..it may be a while though.

This in itself inspires me with some confidence for the future. On motogp13 Milestone didn't acknowledge really that there were any problems with the game..and I assure you there were so many problems I would not bore you all by listing them all here!

Easy for me to say but I think the patience of the gpbike's community will eventually be fully rewarded. If the development team could fix the core.exe in the meantime together whilst improving online stability then as far as I can see the community can then get on with racing online properly and organising leagues. Which may take a while but will be fantastic when this comes.. ;)

To be fair to do things properly it does take time..

Right..as a "newbie" I had better shut-up now!  ;D

grT
Title: Re: MotoGP14
Post by: HornetMaX on May 26, 2014, 01:55:35 PM
Quote from: girlracerTracey on May 26, 2014, 01:05:26 PM
I am not really qualified to comment as a "newbie" but at least you guys can enjoy a two-way conversation..
Hmm ... have to repeat myself: let's say you'll see by yourself how it works here. :)

MaX.
Title: Re: MotoGP14
Post by: rc211v on May 26, 2014, 02:15:42 PM
Well the graphics in that Moto3 video aren't as impressive as the other trailers seem to suggest. Disappointing.
Title: Re: MotoGP14
Post by: girlracerTracey on May 26, 2014, 04:07:24 PM
Quote from: HornetMaX on May 26, 2014, 01:55:35 PM
Hmm ... have to repeat myself: let's say you'll see by yourself how it works here. :)
MaX.

I hear what you're saying Max. I guess as a newcomer I am naturally optimistic about things..

I have come from a very frustrating situation on motogp13 to a new and more promising "home".  You'll have to excuse me as I am still very much an excited young puppy with a waggly tail and I keep rushing to the front door when I hear the bell in the hope I can chase the postman down the street once again..

grT  ;)
Title: Re: MotoGP14
Post by: HornetMaX on May 26, 2014, 04:37:48 PM
Quote from: girlracerTracey on May 26, 2014, 04:07:24 PM
I hear what you're saying Max. I guess as a newcomer I am naturally optimistic about things..
No big deal, time will sort this out.

But even if the comm lacks, the product is still lightyears better, so can't complaint too much.

MaX.
Title: Re: MotoGP14
Post by: LOOPATELI on May 26, 2014, 04:42:41 PM
I've also been playing Motogp games on Xbox360 since motogp08. Every release was a disappointment, cause all gammers we want a more realistic sim and not only about graphics. This winter I found this game and it was like a new world for me! this was what I was looking for!
Anyway I think I'll also buy and continue playing to mgp14, cause i got lot of friends there. and because I love motogp no matter the game!
So if someone is going to play mgp 14 on xbox i'll be there too :)
Title: Re: MotoGP14
Post by: BOBR6 84 on May 26, 2014, 05:10:45 PM
Quote from: LOOPATELI on May 26, 2014, 04:42:41 PM
I've also been playing Motogp games on Xbox360 since motogp08. Every release was a disappointment, cause all gammers we want a more realistic sim and not only about graphics. This winter I found this game and it was like a new world for me! this was what I was looking for!
Anyway I think I'll also buy and continue playing to mgp14, cause i got lot of friends there. and because I love motogp no matter the game!
So if someone is going to play mgp 14 on xbox i'll be there too :)


yes!
physics aside.. iv had some amazing battles on the xbox over the years.. even with loopatelli! iv also had some lap records on xbox with the sbk series  ;)
if gp14 is the same as 13.. i wont buy. but if the online is improved i will buy and race now and again!

i gotta say though.. gpbikes has me hooked!!! looking to spend more time on my pc and on gpbikes from now on ;)

i bought a gaming pc at the beginnig of the year mainly so i could play gpbikes lol.. crazy right? lol luckily i wasnt dissapointed  8) blown away in fact  :o
Title: Re: MotoGP14
Post by: Vini on May 26, 2014, 09:58:02 PM
I have to defend Milestone, in september I sent them a long email suggesting a few things (including a 500cc mode DLC) and they replied within a week:
QuoteDear Vincent,

Thanks for your message and nice words - we appreciate!
We will take into account your considerations for the future and see what can be done to improve our products.

Best regards,
Milestone Customer Support

BTW, I also played MotoGP 13 for a couple of months and after playing GP Bikes, I think the same way about it now as you do.
I mean, just look at this sh*t:
https://www.youtube.com/v/809ZJUkXXgc


Anyway, apart from the stability problems, there are a few small things that could make GP Bikes perfect like a better sound engine or a fix for the random lowsides on bumpy tracks.
Title: Re: MotoGP14
Post by: RiccoChicco on May 26, 2014, 10:09:22 PM
@vin97 : I edited your message to get the video showing directly on the forum. Please be careful next time  :P
Title: Re: MotoGP14
Post by: Vini on May 26, 2014, 10:23:58 PM
Oops, sry :D
Title: Re: MotoGP14
Post by: girlracerTracey on May 26, 2014, 10:32:45 PM
Hi Vincent,

Don't get me started on Milestone!  ;)

Yes that's the standard worded pro-forma response that sometimes Milestone's P.R. department send out to people. It's nothing more than a pro-forma response that if they can be bothered to respond they will send out time and time and time again..

In all the time we have been trying to deal with Milestone they have never properly addressed one specific point or request we have made to them. And I mean never. I would say that 90% of the time Milestone just don't bother responding at all..

We have a website on xbox which is pretty much dedicated to motogp by Milestone. We went to huge, huge lengths to open a sensible and decent dialogue with Milestone on everything from a questions and answers exercise to bug reports & suggested fixes in their game (and boy was there a list of faults with motogp13!), to suggestions for improvements and a genuine offer of help to assist them in beta testing their next release motogp14.

We made a huge, huge effort. Believe me. Milestone initially acknowledged our existence with pro-forma style letters of response and then proceeded to conspicuously ignore us..

I have absolutely had it with Milestone if I am honest. If motogp14 is any good I will play it for fun but in terms of engaging with Milestone they can go and fly a kite as far as I'm concerned. In terms of P.R. and interaction with the gaming community Milestone do not have the slightest clue. Not a clue. The level of arrogance and neglect that Milestone shows for the gaming community is in my honest opinion breathtaking.

Go and have a look at their facebook page for verification as to what I'm talking about "motogp14 the videogame" on facebook. The conversation is so one sided it redefines the meaning of the term "one-sided"!

In many ways I would like to see Milestone lose their licence with DORNA and for someone else to be given the opportunity of making a video game worthy of the sport of motogp. Someone like PiBoSo.  ;)

grT




Title: Re: MotoGP14
Post by: Klax75 on May 26, 2014, 11:50:27 PM
QuoteIn many ways I would like to see Milestone lose their licence with DORNA and for someone else to be given the opportunity of making a video game worthy of the sport of motogp. Someone like PiBoSo.

I don't mind Milestone it serves a purpose do I find it realistic no. Do I like GP Bikes better yes of course!

At the same time I love GP Bikes and play daily. I wouldn't want Dorna to be part of GP Bikes. Because then it would just be a MotoGP game, which I do love the series. At the same time we wouldn't have the modding community we have. Since everything would have to go through Dorna to Ok first. I would rather have Piboso work on our favorite racing sim, and the community work on the tracks, bikes and series we want to race and compete in. :D

A simulation you should have to learn to use to get good at it. Even if it takes months or even years. A game is about setting a world record 2 days after you got it.

Kind of reminds me of the old Chris Rock joke, when people have a piece of sh*t car, but they got expensive rim's and there spin'in!
Title: Re: MotoGP14
Post by: BOBR6 84 on May 27, 2014, 12:53:40 AM
Lol yeah.. First bike ''game'' I ever played online against others was SBK X then SBK11, SBK Generations, then motogp13..

Played the sh!t out of the sbks and did alright on them, but it gets boring.. Obviously im a bike fan
So I decided to try gpbikes.. Propper sim! Its tough yes but its an enjoyable learning curve on and offline! Just doing some laps on my own in testing gives me what I wanted from a bike sim.

If I go back to playing motogp now it just feels too easy and a bit lame to be honest.. Xbox good for ''pick up and play'' but I want more of a challenge.. The ''only'' thing challenging on xbox bike racers is trying to beat other players..

I agree I hope dorna gets nowhere near gpbikes.. Sure would be great if piboso had input on other games/sims though..
Title: Re: MotoGP14
Post by: rc211v on May 27, 2014, 07:30:36 AM
Quote from: Klax75 on May 26, 2014, 11:50:27 PM
QuoteIn many ways I would like to see Milestone lose their licence with DORNA and for someone else to be given the opportunity of making a video game worthy of the sport of motogp. Someone like PiBoSo.

I don't mind Milestone it serves a purpose do I find it realistic no. Do I like GP Bikes better yes of course!

At the same time I love GP Bikes and play daily. I wouldn't want Dorna to be part of GP Bikes. Because then it would just be a MotoGP game, which I do love the series. At the same time we wouldn't have the modding community we have. Since everything would have to go through Dorna to Ok first. I would rather have Piboso work on our favorite racing sim, and the community work on the tracks, bikes and series we want to race and compete in. :D

A simulation you should have to learn to use to get good at it. Even if it takes months or even years. A game is about setting a world record 2 days after you got it.

Kind of reminds me of the old Chris Rock joke, when people have a piece of sh*t car, but they got expensive rim's and there spin'in!

You'd really rather have the community do the tracks and bikes instead of professionals? I'm all for modding but it should be supplementary. Obviously this is an indie game so I don't ask for or expect the one/two developers to do all the work but in an ideal situation, a team of professional artists and programmers would make the game x10 better, assuming they have the right ideas.
Title: Re: MotoGP14
Post by: Klax75 on May 27, 2014, 08:12:53 AM
Quote from: rc211v on May 27, 2014, 07:30:36 AM
Quote from: Klax75 on May 26, 2014, 11:50:27 PM
QuoteIn many ways I would like to see Milestone lose their licence with DORNA and for someone else to be given the opportunity of making a video game worthy of the sport of motogp. Someone like PiBoSo.

I don't mind Milestone it serves a purpose do I find it realistic no. Do I like GP Bikes better yes of course!

At the same time I love GP Bikes and play daily. I wouldn't want Dorna to be part of GP Bikes. Because then it would just be a MotoGP game, which I do love the series. At the same time we wouldn't have the modding community we have. Since everything would have to go through Dorna to Ok first. I would rather have Piboso work on our favorite racing sim, and the community work on the tracks, bikes and series we want to race and compete in. :D

A simulation you should have to learn to use to get good at it. Even if it takes months or even years. A game is about setting a world record 2 days after you got it.

Kind of reminds me of the old Chris Rock joke, when people have a piece of sh*t car, but they got expensive rim's and there spin'in!

You'd really rather have the community do the tracks and bikes instead of professionals? I'm all for modding but it should be supplementary. Obviously this is an indie game so I don't ask for or expect the one/two developers to do all the work but in an ideal situation, a team of professional artists and programmers would make the game x10 better, assuming they have the right ideas.

GP Bikes has 4 official Bikes, 1 official track. Just saying. I'd rather have hundreds of each, then only being able to have a limited number of licensed tracks and bikes that parent company gets to choose from.
Title: Re: MotoGP14
Post by: HornetMaX on May 27, 2014, 09:45:12 AM
Quote from: rc211v on May 27, 2014, 07:30:36 AM
You'd really rather have the community do the tracks and bikes instead of professionals? I'm all for modding but it should be supplementary. Obviously this is an indie game so I don't ask for or expect the one/two developers to do all the work but in an ideal situation, a team of professional artists and programmers would make the game x10 better, assuming they have the right ideas.
I understand your point of view and partially share it, but from what I've seen, our amateur modders here are not that far from pro level (and some are clearly on par).

MaX.
Title: Re: MotoGP14
Post by: girlracerTracey on May 27, 2014, 10:03:05 AM
Hi Klaz & Bob, I guess I agree with you both if I am honest.

I for one would think it absolutely tragic if gpbikes slowed or ceased in development because PiBoSo's talents were diverted to a large commercial venture outside of gpbikes. I know exactly what you are saying and I agree with you.. I think everyone wants to see gpbikes evolve fully as an "underground" project without interference from the crazy quick fix world of the modern gaming industry. I think that's a given.  :)

However,  I think that it is possible that PiBoSo's talents may, from time to time, be called upon elsewhere. I am surmising obviously. PiBoSo himself is the only one who can truly answer this but because of his skills and foresight I can see him being in demand in a consultancy role on something like motogp. Whether he might want to fulfill that role is of course his business and no one else's. But there is no denying PiBoSo has a talent that seems to be missing conspicuously from the mainstream world of motorcycle racing game development.

So really what I was thinking of was a consultancy role in motogp not a DORNA takeover of gpbikes, which I agree would defeat the whole raison d'être of gpbikes. Which would be a tragedy for the gpbikes community of that I am certain. 

But hey, I'm just thinking aloud..

One thing I would say is that I admire the work of PiBoSo and his development team immensely.  :)

Milestone in my opinion though need a rocket up their posterior! I fully accept the modern world of game development is a crazy world based upon "quick fixes" and deadlines and a new project every 6 months but..

Milestone desperately need to employ a multilingual P.R. team and start listening and talking to people. "People" as in the members of the gaming community that play their game regularly, in many cases on a daily basis. There were myriad faults with motogp13 particularly with regard to the online aspect. We told Milestone about all these faults and they brushed us aside and ignored us. So for me I am an ex-fan of Milestone. I will never again be a fan. I think more and more people amongst the gaming community have come to the same conclusion.. Moreover it's not as though their motogp game is that good in terms of its physics engine. So I am personally at a bit of a loss as to where Milestone's assumption comes from that the community fan-base for the game will stick with Milestone's games come what may. It is a mentality born of assumption. If motogp14 is no better than motogp13, and is riddled with the same faults as motogp13, DORNA licence or no DORNA licence I think people will walk. Just like I have..

At the end of the day if communication becomes a one-way street with the public to the degree that it has on motogp what should any game developer expect?  ;)

grT





Title: Re: MotoGP14
Post by: HornetMaX on May 27, 2014, 10:20:22 AM
grT, you've a romatic view of the game industry.

Despite the fact gamers are the one the companies make money on, companies just don't care too much about what you want and, most important, they just don't care at all at what you want after you've purchased the game. Getting the MotoGp license automagically grants Milestone some revenue. Because gamers are somehow dumb. Why in hell would one want to pay 30-40-50Euro for game XYZ 2103 and then pay the same amount for a mostly identical game next year ?

Improving a game that next year is gonna be replaced by a new version does not make any commercial sense.

With piboso the situation is much better from this point of view, because what drives his work is passion as much as (if not even more) economical return.

MaX.
Title: Re: MotoGP14
Post by: rc211v on May 27, 2014, 10:41:17 AM
Quote from: Klax75 on May 27, 2014, 08:12:53 AM

GP Bikes has 4 official Bikes, 1 official track. Just saying. I'd rather have hundreds of each, then only being able to have a limited number of licensed tracks and bikes that parent company gets to choose from.

I'm not sure I completely understand your point but it seems like you're assuming modding and proper development are mutually exclusive, which they absolutely don't have to be. Imagine having a bunch of full-time artists and developers creating the MotoGP tracks and bikes and then letting modders do what they like afterwards. Something akin to Skyrim and its modding community. The issue is that this sort of sim is not as popular as it needs to be to warrant such funding and attention, though perhaps a kickstarter/crowdfunding could help in proving that there is such a market.

Quote from: HornetMaX on May 27, 2014, 09:45:12 AM
I understand your point of view and partially share it, but from what I've seen, our amateur modders here are not that far from pro level (and some are clearly on par).

MaX.

I agree and I'm not downplaying the talents of the modding community but there is certainly a limit to what can be done without the finances, proper dev tools and man power.
Title: Re: MotoGP14
Post by: girlracerTracey on May 27, 2014, 11:13:24 AM
Quote from: HornetMaX on May 27, 2014, 10:20:22 AM
grT, you've a romatic view of the game industry.

I agree that I have a romantic view of what the games industry should be like.. ;D

No I suffer no illusion about what is going on..which is why I am now over here with the gpbikes' community.

I have had quite long discussions with WALK3N on our xbox forum about all this and where the games industry has/is heading.

However, even in the context of the modern day games industry there is no excuse for treating paying customers with absolute disdain. Which is what Milestone are doing.. I didn't expect miracles but I did expect some communication from Milestone even at the most basic level. I/we didn't get that.

Anyway, enough about Milestone already.. ;D

I think the indie game concept of gpbikes is where the future lies. I think the whole concept of gpbikes is a very welcome breath of fresh air for all of the right reasons.

grT  :)

Title: Re: MotoGP14
Post by: Vini on May 27, 2014, 11:29:11 AM
I fully agree with you, rc211v.
A complete, highly detailed MotoGP, Moto2 and Moto3 track and bike set would be amazing.
But apart from converting everything from the MotoGP games (which Milestone probably wouldn't approve :D), there is no way of doing it with our current resources.
Title: Re: MotoGP14
Post by: JamoZ on June 19, 2014, 06:33:44 PM
http://www.youtube.com/v/qBW5WoVM6u0

(http://www.reactiongifs.com/r/fnny.gif)
Title: Re: MotoGP14
Post by: HornetMaX on June 19, 2014, 07:48:34 PM
But I'm sure you can powerslide at will :)

MaX.
Title: Re: MotoGP14
Post by: JamoZ on June 19, 2014, 08:03:42 PM
I`m sure it wil slide as soon as you look at the bike funny. Of course it will be easier when you`re doing 200 mp/h while braking into the grass and bumping into 3 other riders. This is the way you should play this game and requires such cunning racing skills it`s actually beyond believe and we can only respect the people who play MotoGP 14.

(http://cdn.memegenerator.net/instances/500x/44267725.jpg)
Title: Re: MotoGP14
Post by: HornetMaX on June 19, 2014, 08:20:53 PM
Quote from: JamoZ on June 19, 2014, 08:03:42 PM
I`m sure it wil slide as soon as you look at the bike funny. Of course it will be easier when you`re doing 200 mp/h while braking into the grass and bumping into 3 other riders. This is the way you should play this game and requires such cunning racing skills it`s actually beyond believe and we can only respect the people who play MotoGP 14.

Say that on the motogp 14 forum, if you're a real man  :)

(http://i0.kym-cdn.com/photos/images/newsfeed/000/575/436/d7a.jpg)

MaX.

P.S.
Is that Amsterdam ?
Title: Re: MotoGP14
Post by: BOBR6 84 on June 19, 2014, 08:25:39 PM
I have bought this for the xbox... Doh!!  ::)

Just a giggle online nothing more lol

They cant and should'nt be compared..

Gpbikes is where its at!! Boom!!!

Main reason I bought it.. This year there is a penalty system! Which is much needed in xbox land!

Title: Re: MotoGP14
Post by: JamoZ on June 19, 2014, 08:26:49 PM
Quote from: HornetMaX on June 19, 2014, 08:20:53 PM
Quote from: JamoZ on June 19, 2014, 08:03:42 PM
I`m sure it wil slide as soon as you look at the bike funny. Of course it will be easier when you`re doing 200 mp/h while braking into the grass and bumping into 3 other riders. This is the way you should play this game and requires such cunning racing skills it`s actually beyond believe and we can only respect the people who play MotoGP 14.

Say that on the motogp 14 forum, if you're a real man  :)

(http://i0.kym-cdn.com/photos/images/newsfeed/000/575/436/d7a.jpg)

MaX.

P.S.
Is that Amsterdam ?

No, definatly not. Amsterdam is already dangerous enough on 2 wheels without this...
Title: Re: MotoGP14
Post by: HornetMaX on June 19, 2014, 08:29:42 PM
The page said Netherlands, so it must be amsterdam, there's nothing else there :)

MaX.

P.S.
I'm teasing, I've already been to exciting places like Ijmuiden and Noordwiijk :)
Title: Re: MotoGP14
Post by: JamoZ on June 19, 2014, 08:37:56 PM
Wow, can you tell me more about those places? It sounds amazing! I bet Amsterdam is pretty dull compared to Noordwijk, maybe i should book my next holiday there...
Title: Re: MotoGP14
Post by: HornetMaX on June 19, 2014, 09:19:42 PM
Don't be lazy and go visit, they shouldn't be too far apart from where you are (wherever you're in the netherlands) :)

OK well, "exciting" was a wee bit ironic ...

MaX.
Title: Re: MotoGP14
Post by: JamoZ on June 19, 2014, 09:34:15 PM
Quote from: HornetMaX on June 19, 2014, 09:19:42 PM
Don't be lazy and go visit, they shouldn't be too far apart from where you are (wherever you're in the netherlands) :)

OK well, "exciting" was a wee bit ironic ...

MaX.

I`ll just use google streetview ok?  ::)

I`m actually involved in a discussion on that video i just posted with this VVV dude who seems to think he`s some simracing specialist. I bet he`s just getting payed to promote MotoGP and he doesn`t understand how flawed it is. Yet he keeps asking for feedback as if he was one of the developers himself. I`ve tried to get him to play GP bikes in the past aswell. but he just plain ignores it...feel free to jump in :P
Title: Re: MotoGP14
Post by: HornetMaX on June 19, 2014, 09:56:54 PM
Like trying to convince a Rihanna fan that Rimsky-Korsakov is hella good.

MaX.
Title: Re: MotoGP14
Post by: jomardi on June 21, 2014, 08:12:05 AM
I'll Never buy nothing from 'Milestone S.r.l.'
Title: Re: MotoGP14
Post by: BOBR6 84 on June 21, 2014, 09:23:35 AM
i did  :D

played it for 5 minutes.. im taking it back to the shop..

wont say any more than that i dont want to offend anybody...  ::) :-X
Title: Re: MotoGP14
Post by: Kerazo on June 21, 2014, 03:42:43 PM
just read the reviews on steam this game is full of bugs
gp13 was the last milstone game i wasted my money for
Title: Re: MotoGP14
Post by: guigui404 on June 22, 2014, 09:21:55 AM
I've try the game , and i've been impresed , i play in career in HARD with pro physics and that really hard ( not the physic  ;D ) but my best place is 8 in 4 race ...
finally we have a challenge in this game :D

Safety-car mod is fun like 10 second and after boring

Title: Re: MotoGP14
Post by: rc211v on June 22, 2014, 10:51:47 AM
Quote from: guigui404 on June 22, 2014, 09:21:55 AM
I've try the game , and i've been impresed , i play in career in HARD with pro physics and that really hard ( not the physic  ;D ) but my best place is 8 in 4 race ...
finally we have a challenge in this game :D

Safety-car mod is fun like 10 second and after boring

If the game is anything like MotoGP 13, the reason it's hard is because the AI thinks it's playing bumper cars and tries to knock you out on every corner.
Also, I love how you can use the front brake almost continuously through a corner at maximum lean angle.
Title: Re: MotoGP14
Post by: Daniel_F on June 22, 2014, 11:07:09 AM
in my 2º season so far rly enjoyable game in my opinion great game sadly the challenge ends at moto3 cos im in motogp now with honda open and winning races :P

AI its AI now and dont rly want to try to knock u out every corner rly nice improve
Title: Re: MotoGP14
Post by: girlracerTracey on June 22, 2014, 11:13:22 AM
@rc211v: In a word no. Motogp14 is like a new game compared to motogp13. You can now quite easily lose the front end on the brakes. The physics in the game are now much more challenging than motogp13. Mid corner speed is right down and you can lose control of the bike much more easily when rear wheel steering and/or powering out of corners. The kerbs are now much less forgiving also. AI is much, much more competitive than it was in motogp13 and at least shows a degree of intelligence this time round. Again no comparison in this respect to motogp13. Tyre wear dynamics actually work this time. However, biggest improvement is the penalty system online for off track excursions. If you go off track the penalty clock starts and continues to tick for the number of seconds you are beyond the boundaries of the track. Penalty time is added to your finishing time at the end of the race. So you can cross the line 1st but be docked 3 seconds and end up 2nd or 3rd in the final race results. This works really well and has completely got rid of any potential for cheating and corner cutting. Online cheating and corner cutting absolutely plagued motogp13. This problem is now completely solved. It's a brilliant system that works. Which is an absolute necessity for online racing on mainstream console formats.

All in all a vast improvement on motogp13. A different game.

My only slight quibble is that the bikes in the game feel quite light and easy to change direction and flick into bends. Too light in truth. But in fairness modern motogp bikes turn on a sixpence as did the old 500cc grand prix bikes that are also in the game..

Main attraction with motogp14 though is the accessibility of online racing. And the quality of online racing on PS4 and xbox 360/PS3 is very, very good. Believe me. It's huge fun.

Look, motogp14 is not gpbikes. It's a different genre. Motogp14 is a mainstream multi-platform racing game. gpbikes is a simulation of motorcycle racing. But for what motogp14 and gpbikes are for each genre they are both fantastic achievements in my opinion. And I never thought I would be saying that about a modern Milestone game..

I have to say though that for me in terms of a fusion of game/simulation the gp500 pc game for me still takes a lot of beating. The gp500 pc game with updated graphics is still a great game after all those years. Racing round the TT mountain course online still gives me a great buzz..

It's horses for courses at the end of the day isn't it?

grT  :)
Title: Re: MotoGP14
Post by: rc211v on June 22, 2014, 11:22:32 AM
Quote from: girlracerTracey on June 22, 2014, 11:13:22 AM
@rc211v: In a word no. Motogp14 is like a new game compared to motogp13. You can now quite easily lose the front end on the brakes. The physics in the game are now much more challenging than motogp13. Mid corner speed is right down and you can lose control of the bike much more easily when rear wheel steering and/or powering out of corners. AI is much, much more competitive than it was in motogp13 and at least shows a degree of intelligence this time round. Again no comparison in this respect to motogp13. Tyre wear dynamics actually work this time. However, biggest improvement is the penalty system online for off track excursions. If you go off track the penalty clock starts and continues to tick for the number of seconds you are beyond the boundaries of the game. This works really well and has completely got rid of any potential for cheating and corner cutting.

All in all a vast improvement on motogp13. A different game.

My only slight quibble is that the bikes in the game feel quite light and easy to change direction and flick into bends. Too light in truth. But in fairness modern motogp bikes turn on a sixpence as did the old 500cc grand prix bikes that are also in the game..

Main attraction with motogp14 though is the accessibility of online racing. And the quality of online racing on PS4 and xbox 360/PS3 is very, very good. Believe me. It's huge fun.

Look, motogp14 is not gpbikes. It's a different genre. Motogp14 is a mainstream multi-platform racing game. gpbikes is a simulation of motorcycle racing. But for what motogp14 and gpbikes are for each genre they are both fantastic achievements in my opinion.

I have to say though that for me in terms of a fusion of game/simulation the gp500 pc game for me still takes a lot of beating. The gp500 pc game with updated graphics is still a great game after all those years. Racing round the TT mountain course online still gives me a great buzz..

It's horses for courses at the end of the day isn't it?

grT  :)

Thanks for the correction. I know that the game is quite fun if you aren't looking for a simulation since I used to play online with a few friends and I like the career mode where you can start from a Moto3 rider and work your way up. I was just basing it on my experience with the 2013 version but it seems like they've improved some things which is good to hear. The steam reviews mention that the game isn't a great PC port though which is disappointing.
Title: Re: MotoGP14
Post by: girlracerTracey on June 22, 2014, 11:29:32 AM
Yes the pc port is a bit of a disaster from what I hear..

I think the game was definitely designed and optimised for the PS4. Sorry I hope I didn't sound like I was correcting you..I didn't mean to.  ;)

In my opinion all that gpbikes really needs is for the core.exe aspect to be solved and for the online racing aspect of gpbikes to be made stable and reliable. Then I think we can all do what we really came for which is to race competitively online. The handling and physics tweaks I guess can move along as we go..but in my opinion we need the online to be made stable. Just my opinion.

And don't get me wrong in its genre of a motorcycle racing simulation gpbikes rules supreme.

grT  :)
Title: Re: MotoGP14
Post by: BOBR6 84 on June 22, 2014, 11:31:48 AM
I did litterally 4laps at phillip island and im 10th on the leaderboard. 1sec off the pace..(pace so far) I think the physics are worse.. (easier)!

Obviously milestone listened to all the kids complaining about it being to hard on facebook..

I even tried the career mode!
1st race moto3.. Mahindra, no upgrades, 1st in practice, 1st in quali, 1st in race!.... Boring!

And yes it was with ''pro physics'' and realistic AI. ''realistic'' is the hardest AI setting.

I can see the graphics being good on ps4 but on the 360 graphics are an eye sore.

Everybody has different views.. Im very dissapointed with it..
Title: Re: MotoGP14
Post by: girlracerTracey on June 22, 2014, 11:45:52 AM
Quote from: BOBR6 84 on June 22, 2014, 11:31:48 AM
I did litterally 4laps at phillip island and im 10th on the leaderboard. 1sec off the pace..(pace so far) I think the physics are worse.. (easier)!

Obviously milestone listened to all the kids complaining about it being to hard on facebook..

I even tried the career mode!
1st race moto3.. Mahindra, no upgrades, 1st in practice, 1st in quali, 1st in race!.... Boring!

And yes it was with ''pro physics'' and realistic AI. ''realistic'' is the hardest AI setting.

I can see the graphics being good on ps4 but on the 360 graphics are an eye sore.

Everybody has different views.. Im very dissapointed with it..

Well all I can say is that I think you are in a very small minority of people who might think the physics are easier in motogp14 than they were in motogp13. But everyone is entitled to their opinion on all these things. Everyone I guess has their own subjective view and opinion on racing games.

As you know I personally never race offline in career mode. So I cannot really comment on that. I am an online racer pure and simple. I think you tried out motogp14 on launch day morning Bob. All I can say is that the global leaderboards are now more competitive. On launch day I held top position on 7 leaderboards on PS4. I hold pole position on only one now.. So things have got much more competitive.

Changing the subject slightly I am wondering on gpbikes beta 5 whether you might like it more as a "direct lean off" club member.. The bikes do turn in notieceably more easily. Maybe that is translating to a better turn-in feel for the "direct lean off" club members?

But Bob we may disagree a bit on motogp14 but I still think you're a cuddly happy chappy..so there!  ;)

grT  :)

P.S. are the graphics on xbox 360 really that awful? It certainly doesn't surprise me if they are. People are telling me there is a lot of "clipping" going on with the trackside scenery and furniture. By the way I think the graphics in gpbikes is pretty dam good now. I like the look of the game a lot now..



Title: Re: MotoGP14
Post by: BOBR6 84 on June 22, 2014, 11:59:21 AM
Nope I played it for 20mins release day!

I posted 10th at phil island at 6:30am this morning lol

Graphics.. U can tell its made for ps4, really rough edges everywhere Xbox cant handle it so its been toned down. Results.. Gp13 much better graphics.

Ps. I was 2nd at phil island on motogp13. 2012 top riders dlc (played the most) and 5th (i think) with normal bikes..
Title: Re: MotoGP14
Post by: girlracerTracey on June 22, 2014, 12:08:16 PM
Oh dear. And the graphics on motogp13 on xbox 360 were pretty average really weren't they?

Oh well I am happy getting my "arcade" fix if that's the right word on motogp14 on PS4 and my "sim" fix on gpbikes. You know which I prefer. That's why we're all here..

grT
Title: Re: MotoGP14
Post by: WALKEN on June 22, 2014, 04:18:06 PM
Consolized!

Remember the song- video killed the radio star     http://www.youtube.com/watch?v=W8h5OEivJdA     well, consoles killed the pc game!

If I kick this dead horse any longer my foot will fall off in the horse... Its like anything else that gains popularity, it soon becomes watered down for the general masses...

Like Jello Biafra said "give me convenience or give me death"  Insight is all but lost-     http://www.youtube.com/watch?v=tqXjcjo0N4M

years ago it was ported to console from pc, now its ported from console to pc, ass backwards!
Title: Re: MotoGP14
Post by: HornetMaX on June 22, 2014, 04:24:11 PM
Quote from: WALKEN on June 22, 2014, 04:18:06 PM
years ago it was ported to console from pc, now its ported from console to pc, ass backwards!
Consider you lucky, in the future it may not even be ported to PCs ...

MaX.
Title: Re: MotoGP14
Post by: WALKEN on June 22, 2014, 04:46:04 PM
Quote from: HornetMaX on June 22, 2014, 04:24:11 PM
Quote from: WALKEN on June 22, 2014, 04:18:06 PM
years ago it was ported to console from pc, now its ported from console to pc, ass backwards!
Consider you lucky, in the future it may not even be ported to PCs ...

MaX.


Lucky, lol.... I am lucky to have GPBikes as an option, :)   Now if I can get it working native in Linux I'll be even happier. If I've said it once I've said it a million times, traditional gaming as we use to know it will head to Linux and openGL. Gabe Newell has the right idea to some degree.

If Piboso was offered a publisher then the beginning of the end would soon arise for the evolution of GPBikes from an environment of insight, on to what appeals to the idiot console crowd....

There are 3 ways to approach this as a developer-

Milk the current console market with tiny upgrades over years time.

Better yet, go indie and develop mobile games and gain profits 100%

Or stay traditional as GPBikes is right now and count on a small fan base to keep development moving forward to make a master piece to be proud of!     
Title: Re: MotoGP14
Post by: HornetMaX on June 22, 2014, 04:50:22 PM
I meant lucky for other games, surely not for the MotoGP ones :)

MaX.
Title: Re: MotoGP14
Post by: girlracerTracey on June 22, 2014, 06:02:34 PM
I agree with most if not all of what you are saying WALK3N and Max.

Unfortunately it's a mad, mad, mad, mad world and the prime motivator for everything out there is profit. Profit is king. That's sadly just the way it is and the games industry is a huge multi-billion dollar industry now. There's no turning the clock back.

The heyday for gaming development my father always told me was the turn of the century. There were some great game developers and some great games. Then the consoles took over..

It's just the way it is now.

Games are rushed out and not properly beta tested or finished. It's not just Milestone. There's a whole crowd of developers large and small doing the same type of thing. Game developers like Milestone are not interested in a dialogue or a conversation with us the punters. We're second class citizens us lot. Why should they bother with us? We only buy their games..they haven't time or the interest for a conversation. We get what we are given. As long as their accountants are happy that's all that counts. Me bitter? No. Just pragmatic. It's the way of the gaming world now. It's the way of the world full stop arguably. We the buying public are nothing more than veritable pions. We are nothing. We only exist as willing and brainwashed drones to buy the next overpriced and over-hyped game release. Which we know is probably going to be utter pants anyway.. Yet addicted they camp out on the freezing pavements overnight to be first in the queue to pay £50 at your local game store for "Die fighting with your machine gun! (5)" Special launch Edition with a free sticker pack and an add-on "Death Paratrooper" dlc that should have been in the flippin' game anyway..

I agree in many, many ways the only way to keep gpbikes pure and honourable in its aim as a motorcycle racing sim is arguably to keep it as an indie game. And huge, huge credit to PiBoSo for his integrity and purity of purpose in what he has achieved and what he continues to achieve with the only "living" motorcycle racing simulation on the planet.

Without him and his team frankly where would we all be? Playing gp500 or SBK2001?

Having said that as a console mainstream game to my pleasant surprise motogp14 on the PS4 is a huge amount of fun to race online. But obviously it is not a "simulation". It's a game. Compared to the rubbish that went before, including motogp13, it's actually rather good. For what it is.. ;)

I blame the world not Milestone..the world has gone to hell in a hand cart really hasn't it?

Three cheers for PiBoSo I say!  ;)

grT



Title: Re: MotoGP14
Post by: JamoZ on June 22, 2014, 09:01:00 PM
This.game.must.be.a.joke.

Uninstalled after 5 minutes...
Title: Re: MotoGP14
Post by: BOBR6 84 on June 23, 2014, 05:42:25 AM
Quote from: JamoZ on June 22, 2014, 09:01:00 PM
This.game.must.be.a.joke.

Uninstalled after 5 minutes...

Thats begging for a giff reply.. Dont know where to find them tho..  :(

It reminds me of a jetski once again..

Moto2 class is playable for me tho. More Wheels in line planted feel but still not gravey at all.
Title: Re: MotoGP14
Post by: BOBR6 84 on June 23, 2014, 06:06:05 AM
I look at it like this...

If I was 12yrs old again motogp14 would be absolutely amazing!! But.. Im not, im 29.

Thats the trouble with gaming, I get older and move on.. The games dont move on with me.. They're still aimed at the younger generation. ££$$

Thats why im loving gpbikes!

No kids here..
Title: Re: MotoGP14
Post by: guigui404 on June 23, 2014, 08:01:26 AM
I've a V-SYNC problem on this F*CKING game , i don't know if it's just for me , i've put v-sync at full but always problem ...
say me if you've the same problem
Title: Re: MotoGP14
Post by: Hawk on June 23, 2014, 08:21:30 AM
Quote from: girlracerTracey on June 22, 2014, 06:02:34 PM

Unfortunately it's a mad, mad, mad, mad world and the prime motivator for everything out there is profit. Profit is king. That's sadly just the way it is and the games industry is a huge multi-billion dollar industry now. There's no turning the clock back.

The heyday for gaming development my father always told me was the turn of the century. There were some great game developers and some great games. Then the consoles took over..

It's just the way it is now.
grT

I wholeheartedly agree with this statement Tracey.

In my opinion, people have been duped into thinking that PS's/Xbox's are a must have accessory if your a real gamer, same as iphones have become a must have accessory and status symbol(again people being pulled in by the media machine solely designed to make big bucks.).
The PC is by far the better platform for games/graphics(depending on your specs/graphics card). Even the major developers admit this is so, but they have to go with the current market masses which unfortunately(because of media spin) is either the PS or Xbox.  :(
This trend will eventually and inevitably end with PC's and PC parts and peripherals costing so much money(because of lesser sales) that only businesses or the wealthy will be able to justify the cost of purchasing one.
Seems the media know very well how to brainwash the public in buying whatever they want us to buy in the name of making big money, unfortunately in this case PC gamers will suffer badly in the end for this. We are already seeing PC game prices rising to equal or near equal to the extortionate prices of console games. We also see exclusivity deals with game development houses purely designed to boost sales of consoles. This is very bad for the whole games industry.

Mark my words... PC's for gamers will be dead in the next 10-20 years. Then the big two(Sony/Microsoft) will have us exactly were they want us, and we'll all have to make do with crappy media hyped games.  :( :'(

Hawk.

PS: Having now experienced GPB, I seriously wouldn't insult my PC by installing MotoGP14 on it.  :P
Title: Re: MotoGP14
Post by: BOBR6 84 on June 23, 2014, 08:49:11 AM
Amen..  :)

Iv always played on consoles.. Sega master system, mega drive, ps1,2. Xbox 360.. Finally bought myself a gaming pc end of last year!

Pc gaming really is much better! Clear to see now.

Il be honest I dont find using a pc easy.. Im enjoying the learning curve though.. Its worth it for all the extra things a pc can do compared to a console.

Big thing for me is being able to record gameplay with a press of a button..

Also modding! I cant do it but there is some brilliant mods to appriciate! Some if not most are better than what a whole company of game developers can do lol




Title: Re: MotoGP14
Post by: Hawk on June 23, 2014, 12:04:23 PM
Quote from: BOBR6 84 on June 23, 2014, 08:49:11 AM
Amen..  :)

Iv always played on consoles.. Sega master system, mega drive, ps1,2. Xbox 360.. Finally bought myself a gaming pc end of last year!

Pc gaming really is much better! Clear to see now.

Il be honest I dont find using a pc easy.. Im enjoying the learning curve though.. Its worth it for all the extra things a pc can do compared to a console.

Big thing for me is being able to record gameplay with a press of a button..

Also modding! I cant do it but there is some brilliant mods to appriciate! Some if not most are better than what a whole company of game developers can do lol

+1 mate!  ;)

Hawk.
Title: Re: MotoGP14
Post by: guigui404 on June 23, 2014, 12:58:49 PM
Ok pc is better for graphism ( i've a pc gamer too ) but i really prefer to launch my ps3 and just launch the game withtout setup to make or error
thats the good point of console ;)
Title: Re: MotoGP14
Post by: BOBR6 84 on June 23, 2014, 01:07:29 PM
Quote from: guigui404 on June 23, 2014, 12:58:49 PM
Ok pc is better for graphism ( i've a pc gamer too ) but i really prefer to launch my ps3 and just launch the game withtout setup to make or error
thats the good point of console ;)

Yes me too! But xbox for me..

Im a big Trials game fan. Trials hd. Trials evolution. Great on xbox!

For simulation games its pc all the way!
Title: Re: MotoGP14
Post by: guigui404 on June 23, 2014, 01:09:22 PM
i've trials fusion on pc for mee it's a very funny game always enjoy playing it :p
Title: Re: MotoGP14
Post by: WALKEN on June 25, 2014, 01:41:32 AM
After testing it out for a bit I found a couple of positives..

For some strange reason if you uncheck  High Quality AFX & High Resolution Textures as well as "Full vsync" it looks miles better?

Also I noticed that if you set the resolution to your native desktop it will automatically window it... You need to task out and restart and it will work perfect....

The leaderboards work and online functions proper... Cutting corners seem to be resolved?

Please don't get me wrong here it is a console port and by no means GPBikes!  But I guess for some bang around time trial comp it will be ok . When I first started testing the game I though it was a POS but I have found a bit of value in it by correcting the graphics issue and finding the 2 strokes!

As $hitty as it may be, its better than anything else besides GPBikes of course..

Thx Piboso! 
Title: Re: MotoGP14
Post by: HornetMaX on June 25, 2014, 08:29:07 AM
Quote from: WALKEN on June 25, 2014, 01:41:32 AM
As $hitty as it may be, its better than anything else besides GPBikes of course..
Not that there's much else anyway ...

I may buy it once the price goes down (which normally is not long after), just to look at what it is capable of doing graphically.
I've seen some in-game screenshots (no photoshopping) and it's pretty impressive.
But I already know that just like the '13, I just won't play it more than 1h top.

MaX.
Title: Re: MotoGP14
Post by: Arvoss on June 25, 2014, 11:16:54 AM
It's called MOTO GP and the first mode I came across was the safety CAR mode :P Physics are shit but it's a fun game :D Maybe I'll make some comparison videos between MOTOGP and GP Bikes.
Title: Re: MotoGP14
Post by: Braap570 on June 25, 2014, 05:09:21 PM
i bought it for ps4 too...
not to compare with gp bikes but very funny... espacially online races could be very funny....
like arvoss said the physics are a bit shitty, but better than in motogp 2013... funny to play as an arcarde racing game :D

if someone of you bought it for ps4 too you can write your psn name in a pm or something like that :)
Title: Re: MotoGP14
Post by: JamoZ on June 26, 2014, 12:29:40 AM
So, just for fun & giggles i reinstalled MotoGP 08 and man, that game was so much better then everything they`ve released after that. At least it provided you with some sort of challenge on simulation settings. You could actually highside when hitting the throttle too early or lose the front end under braking, neither of which happen easy in more recent MotoGP games. I`d say it had an almost perfect balance providing easy entry for the arcade fan, but with enough challenge for the somewhat more skilled riders.

Here`s one of my first laps back into this game again ;)

http://www.youtube.com/v/xR8Au5Dm6gs&featurehd=1

Title: Re: MotoGP14
Post by: guigui404 on June 26, 2014, 06:39:53 AM
Quote from: JamoZ on June 26, 2014, 12:29:40 AM
So, just for fun & giggles i reinstalled MotoGP 08 and man, that game was so much better then everything they`ve released after that. At least it provided you with some sort of challenge on simulation settings. You could actually highside when hitting the throttle too early or lose the front end under braking, neither of which happen easy in more recent MotoGP games. I`d say it had an almost perfect balance providing easy entry for the arcade fan, but with enough challenge for the somewhat more skilled riders.

Here`s one of my first laps back into this game again ;)

http://www.youtube.com/v/xR8Au5Dm6gs&featurehd=1
Same as you i've re-install motogp08 , and it's a pure happiness playing this game , the ride is most fluid , IA is good in champion so there is a challenge
only problem i get some pad problem but i don't care ^^

Title: Re: MotoGP14
Post by: BOBR6 84 on June 26, 2014, 07:35:04 AM
Yeah I enjoyed 08 too.. Milestone should have picked up from this and tweeked it.. Graphics were pretty good also.

Most of there sbk titles were rock solid especially online. Graphics werent that good but was a reliable game.. Gp14 the leaderboard glitches are creeping back already.
Title: Re: MotoGP14
Post by: girlracerTracey on June 26, 2014, 07:39:39 AM
I quite liked motogp08 on the pc. But I repeat again main draw with something like motogp14, for its sins, is the accessibility of online racing. Also it is much improved from motogp13. You can and do lose the front end on the brakes and on the power now. Although not quite as delicate in this respect as motogp08.

For me though the gp500 pc game beats motogp 08 hands down. No contest for this little girl. And you can still very easily race online on himachi.  There's even an online BSB championship currently in progress. And you can race each other at the TT.

https://www.youtube.com/v/Gr8jgq_Mc8Y


My problem is that I am addicted to online racing and I need my fix.  :o

Nothing like a bit of retro gaming until gpbikes is up and running again.   ;)

grT
Title: Re: MotoGP14
Post by: Arvoss on June 26, 2014, 12:38:11 PM
I was addicted to a MotoGP Demo a couple of years ago. I think it was 08. I'm downloading it right now! :D
Title: Re: MotoGP14
Post by: Arvoss on June 26, 2014, 06:13:10 PM
Never thought I was going to say this but I'm really enjoying this game :D Especially the old riders are cool and the graphics are very nice. The riders/suits are just beautiful! :D
Title: Re: MotoGP14
Post by: guigui404 on June 26, 2014, 06:20:43 PM
we are many to play and it already exist some LAN server on tunngle or xfire i think so why don't play together :) ?
Title: Re: MotoGP14
Post by: girlracerTracey on June 27, 2014, 08:59:23 AM
I have a bit of news on the motogp14 front for anyone who might possibly be interested.

I have now secured a cheap secondhand copy of the xbox 360 version of the game. As you know I was already playing the PS4 version.

Bottom line is that graphics apart, the xbox version has noticeably inferior physics and a noticeably inferior feel to it when racing round the tracks. It's feels like a much less refined version of the PS4 game. Indeed in terms of the physics during gameplay it feels closer to motogp13.

In honesty the PS4 version feels like a different game. The physics and feel to the game, to me at least, feels markedly superior and more refined. As I say a different game.

I noticed this immediately.

My advice to anyone who might be thinking about it is to NOT to purchase this game on xbox 360 or PS3. I played motogp13 on the xbox 360, PS3 and pc and by contrast all three versions felt virtually identical to each other.

Quite surprised by this. Rather shocked in fact. This game was clearly designed for PS4 and has not ported well to the xbox 360. It just doesn't feel like the same game at all. Nothing like it.

grT

P.S. I presume the pc version more closely resembles the PS4 "master" version.   
Title: Re: MotoGP14
Post by: valentinik46 on June 27, 2014, 11:29:24 AM
i bought it for ps3 and as with motogp 13 and previous versions i played for a day,moto3 was ok and after that  i hate the physics plain stupid as always,last one i kind of enjoyed was the 08 motogp but even that  i didnt play for to long,60 euros to make milestone richer so they can keep riping me off every year with the same stuff with minor changes,and the online its not that good either,on the 2013 version for pc i never managed to play online, this was it for me,im not making these bitches any richer
Title: Re: MotoGP14
Post by: girlracerTracey on June 27, 2014, 01:29:02 PM
If the PS3 version is anyhing like the xbox 360 version I am not to the slightest degree surprised by your comments.

I just did a direct back-to-back comparison between the xbox version and the PS4 version. Same circuit, same bike, same conditions etc. etc. etc.  The xbox 360 version feels like what it is is an out and out arcade racer. Very similar to motogp13. Motogp14 on the PS4 is on a different planet. Lap times are slower on PS4. Mid-corner speed is right down. Braking is far more challenging as is getting on the throttle. On the xbox 360 version you feel as though you are glued to rails.. Just whack the throttle open it'll be fine! On the PS4 version by comparison it is challenging to ride on the limit.

Take it from me. There is no comparison. I have just done 12 months of day in day out racing on motogp13 including twice-weekly leagues. I know the Milestone motogp games intimately.

Best way to describe it is on the xbox version it feels like the whole world is speeded-up you are lapping so quickly. Same effect as on motogp13. On the PS4 version the world is revolving at a more normal pace..

An extremely amateurish and rushed out xbox port of a game designed around the PS4. 

I am really surprised by the extent of difference between the two. The xbox version seems like a complete after-thought on the part of Milestone to me. How do they get away with it?

I know quite a number of guys and a girl who are racing the xbox version of motogp14..I just haven't got the heart to tell them if I am honest. Pretty poor show Milestone!


grT


 



 
Title: Re: MotoGP14
Post by: valentinik46 on June 27, 2014, 04:54:25 PM
you are gona make me buy a ps4 and i cant afford it right now  :D seriously though you can loose the front and rear easier then 2013 version but still there are many things wrong, i cant be smooth with it i feel like i have to smash the buttons to go fast,and the speeding up that you mentioned is on ps3 to,and many other things wich are a waste of time to sit and notice and analyze since milestone never listens what ppl say.maybe on ps4 the controls are smoother to
Title: Re: MotoGP14
Post by: WALKEN on June 27, 2014, 05:03:59 PM
Val,

Try it on PC, I'm sure its a direct port from PS4. I have been in Lobbies with a few people including someone named llKINGll and it was fine. No lag etc... I for sure wouldn't go out and buy a $400 console to play this game, lol.... Save your money man!
Title: Re: MotoGP14
Post by: girlracerTracey on June 27, 2014, 05:22:06 PM
Quote from: valentinik46 on June 27, 2014, 04:54:25 PM
you are gona make me buy a ps4 and i cant afford it right now  :D seriously though you can loose the front and rear easier then 2013 version but still there are many things wrong, i cant be smooth with it i feel like i have to smash the buttons to go fast,and the speeding up that you mentioned is on ps3 to,and many other things wich are a waste of time to sit and notice and analyze since milestone never listens what ppl say.maybe on ps4 the controls are smoother to

It's runs beautifully on PS4. But then again it was developed by Milestone around the PS4.

I got my PS4 for £150. From a friend who works for a "refurbishment" company. They take customer returns and damaged in transit consoles etc. on a contract with retailers and with Sony. My console looks as though an elephant trod on it. The case is quite badly cracked. But it's brand new and works perfectly. It also sort of has a valid guarantee.. ;)

I sold my PS3 and some pc bits and pieces I had to cover the cost. So it didn't in effect put me out of pocket. I really like playing motogp14 on it. It's great fun online. The racing is competitive and very accessible..

But don't go out and spend £ 350 on a new PS4 console! It's not worth it..

Get it perhaps on the pc instead as WALK3N suggests..

grT  ;)

Title: Re: MotoGP14
Post by: valentinik46 on June 27, 2014, 08:44:52 PM
ill give milestone one more chance and buy it for pc , i wouldnt pay 350-400 euro for ps4 just for moto gp,maybe for the new riding spirits or tt superbikes next gen;D
Title: Re: MotoGP14
Post by: JamoZ on June 27, 2014, 09:19:37 PM
I don`t understand why you guys even buy stuff from that company. It`s the same as EA, they`re just in it for the money. Copy/Paste the game every year and reskin some models. Promise improvements on the physics side and people will stand in line to buy it again. Hell, they didn`t even took the effort to change the menu & loading music!

This sums up the gaming industry at the moment, and that includes Milestone...

http://www.youtube.com/v/e-LE0ycgkBQ
Title: Re: MotoGP14
Post by: girlracerTracey on June 27, 2014, 10:11:56 PM
JamoZ, it's to access reliable and competitive online lobbies. When gpbikes is stable online and the physics is "stabilised" I doubt I will race anything else online apart from the gp500 pc game now and again for fun.

I want to organise and race in gpbike leagues as soon as it is possible to do so.

@valentinik46: my advice is to wait for the pc demo. Make sure you like it before paying more money to "Milestoned".

Hugs to all, grT  :)

P.S. that video is so unnervingly accurate it's frightening..! But strangely funny at the same time.. 

Title: Re: MotoGP14
Post by: valentinik46 on June 27, 2014, 11:32:11 PM
grt you are right,ill wait for the full demo from pirate bay ;D.Jamoz  unfortunately the situation is as your vid describes we are zombies,me i only pay for racing games though, when it comes to motorcycle games thats why i throw my money at them every year,in hope for a change at last, but this was last time for me,i wish it was like it is with car sims for pc,so many good ones to choose from,i have rf2,asseto corsa,simbin all their stuff and many others ,but motorcycle only gpbikes wich we are lucky to have by the way,i dont understand why car sims sell and the same cant be done with moto sim,if milestone had physics similar to pibosos alpha releases and even easier there games would be super,they would be playable for most people to :'(
Title: Re: MotoGP14
Post by: Abigor on July 16, 2014, 06:29:22 PM
Quote from: girlracerTracey on June 27, 2014, 05:22:06 PM
Quote from: valentinik46 on June 27, 2014, 04:54:25 PM
you are gona make me buy a ps4 and i cant afford it right now  :D seriously though you can loose the front and rear easier then 2013 version but still there are many things wrong, i cant be smooth with it i feel like i have to smash the buttons to go fast,and the speeding up that you mentioned is on ps3 to,and many other things wich are a waste of time to sit and notice and analyze since milestone never listens what ppl say.maybe on ps4 the controls are smoother to

It's runs beautifully on PS4. But then again it was developed by Milestone around the PS4.

I got my PS4 for £150. From a friend who works for a "refurbishment" company. They take customer returns and damaged in transit consoles etc. on a contract with retailers and with Sony. My console looks as though an elephant trod on it. The case is quite badly cracked. But it's brand new and works perfectly. It also sort of has a valid guarantee.. ;)

I sold my PS3 and some pc bits and pieces I had to cover the cost. So it didn't in effect put me out of pocket. I really like playing motogp14 on it. It's great fun online. The racing is competitive and very accessible..

But don't go out and spend £ 350 on a new PS4 console! It's not worth it..

Get it perhaps on the pc instead as WALK3N suggests..

grT  ;)
I just bought this on PS4 and i like it.....and yes i hate arcade games but i like this one...... lol  ;D
Title: Re: MotoGP14
Post by: valentinik46 on July 17, 2014, 12:00:02 AM
yes me to tried on ps4 and its fun,much smoother
Title: Re: MotoGP14
Post by: girlracerTracey on July 17, 2014, 08:12:25 AM
I'm glad you guys are having some fun on motogp14 on PS4. If you want to add me my gamer tage is " girlracerTraceyx "

By way of endorsement that motogp14 is fun to play I am organising a few online leagues on the game and we have an ex real life moto2 world championship rider racing with us..so there you go I guess. He thinks it's good fun too!

To be honest though what I really want to do is to organise online leagues on gpbikes. That really would be epic. I will do this as soon as it is reliably possible to do this on gpbikes. You just try stopping me!  ;)

grT
Title: Re: MotoGP14
Post by: Klax75 on July 17, 2014, 08:41:48 AM
Quote from: girlracerTracey on July 17, 2014, 08:12:25 AM
I'm glad you guys are having some fun on motogp14 on PS4. If you want to add me my gamer tage is " girlracerTraceyx "

By way of endorsement that motogp14 is fun to play I am organising a few online leagues on the game and we have an ex real life moto2 world championship rider racing with us..so there you go I guess. He thinks it's good fun too!

To be honest though what I really want to do is to organise online leagues on gpbikes. That really would be epic. I will do this as soon as it is reliably possible to do this on gpbikes. You just try stopping me!  ;)

grT

You're Moto2 rider should be riding here too. lol
Title: Re: MotoGP14
Post by: girlracerTracey on July 17, 2014, 09:06:48 AM
Quote from: Klax75 on July 17, 2014, 08:41:48 AM
Quote from: girlracerTracey on July 17, 2014, 08:12:25 AM
I'm glad you guys are having some fun on motogp14 on PS4. If you want to add me my gamer tage is " girlracerTraceyx "

By way of endorsement that motogp14 is fun to play I am organising a few online leagues on the game and we have an ex real life moto2 world championship rider racing with us..so there you go I guess. He thinks it's good fun too!

To be honest though what I really want to do is to organise online leagues on gpbikes. That really would be epic. I will do this as soon as it is reliably possible to do this on gpbikes. You just try stopping me!  ;)

grT

You're Moto2 rider should be riding here too. lol

I agree. Don't worry I'm working on him! lol.

We just need the online to be stable then we can do this..

Here's a video of him in action in real life..

https://www.youtube.com/v/E75G4NHw9lc
Title: Re: MotoGP14
Post by: Hawk on July 17, 2014, 10:16:07 AM
Quote from: girlracerTracey on July 17, 2014, 08:12:25 AM
I'm glad you guys are having some fun on motogp14 on PS4. If you want to add me my gamer tage is " girlracerTraceyx "

By way of endorsement that motogp14 is fun to play I am organising a few online leagues on the game and we have an ex real life moto2 world championship rider racing with us..so there you go I guess. He thinks it's good fun too!

To be honest though what I really want to do is to organise online leagues on gpbikes. That really would be epic. I will do this as soon as it is reliably possible to do this on gpbikes. You just try stopping me!  ;)

grT

I am fast thinking about joining you, if at all possible with a PC? I know they were talking about being able to connect the console players with the PC players online at some stage... Is it possible yet?

Hawk.
Title: Re: MotoGP14
Post by: girlracerTracey on July 17, 2014, 10:50:18 AM
No unfortunately there is no cross platform compatibility whatsoever Hawk. Sadly. It's pc, PS4, xbox or PS3. Never the twain do meet..

In my opinion you really need a PS4. On pc the online racing aspect is unstable and unpredictable. Also there is a much larger online community on PS4. No comparison.

Look I am not advertising motogp14 at all. I much prefer gpbikes. No contest. But atm to access 100% reliable and stable online racing motogp14 is really the best option. But of course it is a game and not a simulation. But it is great fun. And very competitive. In it's own right..

Here's a video of a recent league race courtesy of the championship leader..I am dicing with him hard in the video. We can run 25 laps without any glitches or disconnections. It makes for a fun experience! But gpbikes is where my heart is.. No contest!

It's good for a bit of light relief though.. ;)

https://www.youtube.com/v/UADZgn0QxaM

P.S. my friend has the colour change line to provide him with braking markers..which Milestone very helpfully left out of the game..  ::) Also the game keeps reporting ppl as crashing when they are upright and merrily continuing on their way..typical Milestone game. In this day and age anyway..


   
Title: Re: MotoGP14
Post by: Hawk on July 17, 2014, 12:11:11 PM
Nice riding Tracey!  8)

Looks like a lot of fun, but I think i'll wait till they have sorted out the connection interface between the PC and console community. I know they are working on it, just thought they would have sorted it out by now; would be great fun though!  ;D

Hawk.

PS: Just noticed that MotoGP14 has a Classic Racing section in it, so might just give it a whirl on the PC after all. Hehe  ;D 8)
Title: Re: MotoGP14
Post by: WALKEN on July 17, 2014, 02:15:30 PM
Quote from: girlracerTracey on July 17, 2014, 08:12:25 AM
I'm glad you guys are having some fun on motogp14 on PS4. If you want to add me my gamer tage is " girlracerTraceyx "

By way of endorsement that motogp14 is fun to play I am organising a few online leagues on the game and we have an ex real life moto2 world championship rider racing with us..so there you go I guess. He thinks it's good fun too!

To be honest though what I really want to do is to organise online leagues on gpbikes. That really would be epic. I will do this as soon as it is reliably possible to do this on gpbikes. You just try stopping me!  ;)

grT


Not sure if I would call him a "champion" lol       http://www.motogp.com/en/riders/Mashel+Al+Naimi
Title: Re: MotoGP14
Post by: girlracerTracey on July 17, 2014, 02:32:17 PM
Quote from: WALKEN on July 17, 2014, 02:15:30 PM
Quote from: girlracerTracey on July 17, 2014, 08:12:25 AM
I'm glad you guys are having some fun on motogp14 on PS4. If you want to add me my gamer tage is " girlracerTraceyx "

By way of endorsement that motogp14 is fun to play I am organising a few online leagues on the game and we have an ex real life moto2 world championship rider racing with us..so there you go I guess. He thinks it's good fun too!

To be honest though what I really want to do is to organise online leagues on gpbikes. That really would be epic. I will do this as soon as it is reliably possible to do this on gpbikes. You just try stopping me!  ;)

grT


Not sure if I would call him a "champion" lol       http://www.motogp.com/en/riders/Mashel+Al+Naimi

I didn't. I said he was a real life moto2 world championship racer. Which he was. He has finished 24th out of 40 at world championship level. That's good enough for me.  ;)
Title: Re: MotoGP14
Post by: WALKEN on July 17, 2014, 02:45:28 PM
Well if he is going to join the world of online racing he needs to step his game up, lol :)
Title: Re: MotoGP14
Post by: girlracerTracey on July 17, 2014, 02:54:23 PM
Quote from: WALKEN on July 17, 2014, 02:45:28 PM
Well if he is going to join the world of online racing he needs to step his game up, lol :)

He's pretty quick straight off to be honest..on the leaderboards on PS4 on moto2 at Austin he is second on the list.  If you discount the glitched times. I can't get anywhere near to his time..  ;D

He just turns the console on and does it for fun. With his mates. He even slows down and let's me catch up again.. ;)

He's a good guy. I hope I can interest him in gpbikes. He'd make a good tester for the moto2 bikes and for the superbikes I think..

grT  :)
Title: Re: MotoGP14
Post by: girlracerTracey on July 17, 2014, 03:22:24 PM
P.S. by coincidence I just heard from Mashel and he says he will soon try out gpbikes..

I'll tell him about beta 5b and maybe advise him to try out both beta 5b and what was the most up to date beta 4 version. To get an overall feel for the game.

One more recruit to the cause hopefully. I'm sure he'll like it.  ;)

grT   
Title: Re: MotoGP14
Post by: Klax75 on July 17, 2014, 04:26:03 PM
I have MotoGP 14 for PC. Since in the U.S. they don't sell either 13 or 14 here. So have them both on the computer. I'm having a hard time playing it because I like DST to much. And this feels so much like a game now. :/

Little confused girlracerTracey when you first got her you went a length how crappy Milestone was to there people, that they don't talk to them and so on. Yet now your back on board with them again so it cancels out what you said before.

Piboso here people went to lynch him or something. lol. Yet he isn't putting out the same game with minor changes every year. Not charging you full price for each beta. lol

Just my thoughts. ;)
Title: Re: MotoGP14
Post by: girlracerTracey on July 17, 2014, 05:20:33 PM
Hi Klax. Despite appearances my view of Milestone hasn't changed at all.

I am as distrusting of Milestone as I am distrustful of the whole modern mainstream games industry. For all the reasons that I previously outlined. I'm not back on board with Milestone at all. Far from it. I don't think Milestone have any interest in the views of the gaming community other than whether or not said gaming community are going to buy their next game. It's purely about profit and punters..

However, what other choice does anyone have who wishes to race online regularly and reliably on a motorcycle racing game? 

The truth is that the only alternatives are gpbikes and the gp500 pc game.

I race on gp500 already. I am very keen indeed to race regularly and competitively online on gpbikes.. I think we all are.

If PiBoSo and his team can make the online environment for gpbikes reliable and secure then that's where I will race. No question at all in my mind.

I don't think anyone wants to lynch PiboSo. I think they just want him if possible and as soon as possible to try to fix the online problems with the game. Which to be fair I think is understandable under the circumstances. As much as I appreciate that PiBoSo and his team cannot simply wave a magic wand to solve this..it may take some time.

In my only little way I always try to recruit online racers that I know to the ranks of those who race gpbikes. I am still trying to do that now.

In the meantime I will carry on running and organising online leagues on motogp14 until such time as gpbikes is moved forward to the point where I can redirect all my efforts in this respect to organising leagues on gpbikes.

I'm not schizophrenic. I'm just biding my time.  ;)

grT







Title: Re: MotoGP14
Post by: WALKEN on July 18, 2014, 12:12:40 AM
Quote from: Klax75 on July 17, 2014, 04:26:03 PM
I have MotoGP 14 for PC. Since in the U.S. they don't sell either 13 or 14 here. So have them both on the computer. I'm having a hard time playing it because I like DST to much. And this feels so much like a game now. :/

Little confused girlracerTracey when you first got her you went a length how crappy Milestone was to there people, that they don't talk to them and so on. Yet now your back on board with them again so it cancels out what you said before.

Piboso here people went to lynch him or something. lol. Yet he isn't putting out the same game with minor changes every year. Not charging you full price for each beta. lol

Just my thoughts. ;)


Tracey still plays on consoles hence the back and forth from GPBikes to GP14... If she sold all her consoles and broke ties with her Xbl/Psn friends she would have to be devoted to PC... :)

All I have to point out is, shes very passionate about Motorcycle racing games regardless and that is the important part.

Klax, I too have GP14 on PC, its meh, nothing compared to GPBikes!   
Title: Re: MotoGP14
Post by: girlracerTracey on July 18, 2014, 08:07:19 AM
To be fair to all those people who are to-ing and fro-ing between gpbikes and other motorcycle racing games, motogp14 included, the reason they and I are doing this is very straightforward and simple. At the moment it is impossible to arrange and run league or championship races on gpbikes.

I am far from being the only one who is to-ing and fro-ing I assure you. To be fair WALKEN you are to-ing and fro-ing to a certain extent yourself. However in your case you are trying out other pc games. Including motogp14.

No one is suggesting that motogp14 is a rival to gpbikes. How can it be? gpbikes is a motorcycle racing simulator. The best ever in my opinion. Games like motogp14 are simply just that. They are games.

I think gpbikes is absolutely brilliant. The potential in gpbikes is absolutely enormous. Particularly the potential for competitive online league and championship racing. Not to mention straight forward online lobby racing. gpbikes could and should be huge.

However, as we all know, at the moment as things stand none of this is going to happen. The online is simply not stable enough to allow this. Regrettably. Much to everyone's frustration.

I of course fully understand that gpbikes is a beta but in my honest and firm opinion is needs to be a beta where development can proceed hand in hand with competitive online racing. One will assist and compliment the other. As I think it should do.

At the moment we have a fantastic and unrivaled beta physics engine in gpbikes, notwithstanding the problems we are experiencing with beta 5b. It knocks games like motogp14 into a cocked hat. There is no comparison to be made in these terms at all. None whatsoever. However at the moment gpbikes in terms of reliable online racing is just not happening. In terms of online racing gpbikes is trailing way behind mainstream games such as motogp14. It hurts me to say it but it is..


This needs to be sorted out. It is as simple and as straightforward as that. Otherwise gpbikes as a project is going to struggle to realise anything like its full potential. And the magnitude of its full possible potential is at the same time daunting and very, very exciting indeed.

In the meantime, as I say, do not be surprised if a number of us get our online racing fix via other sources. And as I say I know for a fact I am not the only one presently who is doing this..

I am an online racer through and through. I am not really a tester although I will obviously do this. The truth is I would rather be able to "test" within the medium of competitive online racing.

You know me WALKEN. I'm a bit mad like that..  ;)

Love and peace to all on gpbikes! We are blessed in truth that PiBoSo and gpbikes exist. Where on earth would we be without them? But please can we get the online aspect of gpbikes working properly? For all our benefits..

Sincerely, grT  :)   



 
Title: Re: MotoGP14
Post by: JJS209 on July 18, 2014, 11:06:16 AM
MotoGP14 is one of the worst games i have every installed on my pc. i deinstalled it after i played 5min this i-dont-know-how-to-call-this-garbage handygame...

every arcadegame on an old 10 year old slotmachine is doing better physics and behavior like that coint-making-shitgame!

OT: thanks piboso for being more communicative in the last two days. (wondering why i thank for that now...).
gpbikes is the best riding simulation, but do not forget that is important to be nice and not harshly to YOUR customers.

"Säge nicht den Ast ab, auf dem du sitzt!" means: do not cut the limb you are sitting on...

just my 2 cents...
Title: Re: MotoGP14
Post by: WALKEN on July 18, 2014, 01:49:39 PM
"I am far from being the only one who is to-ing and fro-ing I assure you. To be fair WALKEN you are to-ing and fro-ing to a certain extent yourself. However in your case you are trying out other pc games. Including motogp14."

Thats right sister! I'm not toing & froing to console games...

In all seriousness, I get why people play console games. There is a dramatic vocal community that exist on common console games. The only way to play in the same manner as console offerings is to get Teamspeak (etc) and take advantage of IP connections that exist in such games as GP1/2 (Climax/Thq)

The PC community is very much different as it should be with the fact that more effort is needed to get where you want. In the end you can set things up however you like...

At Network-Challenge we had everything that Xbl/Psn had to offer, voice chat/a Recorder and a great community.

In reality I can go buy a PS4 tomorrow and a copy of GP14 and join the console community for some laughs and a rip around, but I can do that on my PC as well. I don't like being forced to enjoy a game a certain way because of a console... But lets realize, I'm a 44 year old man with other things that take up my time at this point in my life.

The thing that draws me to GPBikes is the fact that it is not complete (beta) and I know it will be ever evolving/changing.. The challenge of finding different ways to play the game keeps my interest...

:)     
Title: Re: MotoGP14
Post by: girlracerTracey on July 18, 2014, 02:28:45 PM
Quote from: WALKEN on July 18, 2014, 01:49:39 PM

Thats right sister! I'm not toing & froing to console games...

Not entirely true. Motogp14 is a console game ported directly to pc.  ;) Without much or any meaningful adaptation whatsoever..

The truth is I'm with you WALK3N. As I think you already know.  :)

I'm a pc gamer first & foremost. Always have been. Since I was old enough to hold a steering wheel and a controller. When I was young my Dad mapped the throttle and brakes to buttons on a steering wheel for me because I could not reach the floor. I played gp500, SBK2000, SBK2001, gp3, gp4, F1 2001/2 and gtr 1 an 2 that way. Until my legs grew long enough to reach the pedals..

The truth is I'm not really into consoles much at all. I've only owned a console for little over a year and a half. I view them as a necessary evil. It sort of went against my principles to even buy one in truth. The only reason I have one is to access competitive online racing. I would much prefer to be able to do this using my pc. But as I say what options are there for accessible and competitive online racing when it comes to motorcycle racing games?

Really you have three choices. Motogp14 by Milestone on PS4. gpbikes by PiBoso on pc and niche options such as the gp500 pc game and I suppose games like THQ's motogp2 on the pc also which I know you still enjoy playing.

(the Motogp14 pc community is tiny and from what I understand half the time the online lobbies are not working. Otherwise I would race it on pc).

That's about it isn't it? In terms of two wheel racing anyway.

As I have already said I would drop the consoles in a flash if I could access online league championship racing on gpbikes.

So I'm with you WALK3N all the way. I'm already a convert. I have been all along in fact. I'm a pc girl at heart.

That's why I find the prospect of gpbikes growing and developing so exiting. Fix the online and I'll be there I assure you!

I am prepared to wait if necessary a year or maybe even longer for this to happen. Although I really do hope that PiBoSo and his team with our support and help might be able to do this earlier. In the meantime, however, I will enjoy my online racing on gp500 and Motogp14. As best I can..

Big hug!

grT  :)




Title: Re: MotoGP14
Post by: capeta on July 18, 2014, 04:03:33 PM
Moto gp2 & 3 don't support controllers above xp :(
But moto gp2007 is playable online and he's the best bike game for me.
Title: Re: MotoGP14
Post by: girlracerTracey on July 18, 2014, 04:16:34 PM
Quote from: capeta on July 18, 2014, 04:03:33 PM
Moto gp2 & 3 don't support controllers above xp :(
But moto gp2007 is playable online and he's the best bike game for me.

I run a windows xp partition on my windows 7 gaming pc to get round this..

So I can play motogp1,2 and 3 and also motogp07. I use Aernout's physics mod.s on motogp2 and motogp7. I like them. They're pretty cool games.

Have you ever played gp500? You can play online on that one too. Including the TT course!

I really enjoy pc retro gaming. I also play SBK2000, SBK2001 and even SBK World Championship from 1998..

Who care's as long as you enjoy it?

It amazes me that people think motogp14 is so bad. It's not that bad..it's great fun. And the physics model whilst arcade is actually pretty good. I guess for some people it's gpbikes or nothing.. But you cannot really judge a game after only 5 minutes. 

I know someone who tried gpbikes and said exactly the same thing after 10 minutes of gameplay..he binned it without giving it a chance.  He missed out on something very special imo.

grT  ;)



Title: Re: MotoGP14
Post by: capeta on July 18, 2014, 06:36:04 PM
Well i am fine with my single boot :)
And motogp 500 run great for controller on seven and yes i know you can still play it online ;)
I had it on my HDD i think maybe i 'll replay it when i 'll be so annoying about the new wheelies /whobble falling from front etc...
Have stopped to play moto gp 07 because they are barely anyone on the servers :(
But i had great times from motogp2 & 3 with aernout physics and also mines ;)
Draft & powerslides for the win ^^

For motogp14 i have tested motogp13 about 4 hours that was  long enough like any millestones games for me ...And from the review/videos that i have seen i don't think i 'll try it 3 hours was enought.

By the way forgot my poor English.
Title: Re: MotoGP14
Post by: FastFreddy on July 18, 2014, 10:01:20 PM
Quote from: JJS209 on July 18, 2014, 11:06:16 AM
MotoGP14 is one of the worst games i have every installed on my pc. i deinstalled it after i played 5min this i-dont-know-how-to-call-this-garbage handygame...



totally agree! For me discover gpbikes is a breath of fresh air after a bath in the shit (mg14)

the point is that it is not even good as arcade-game.
Title: Re: MotoGP14
Post by: girlracerTracey on July 18, 2014, 10:33:25 PM
Quote from: FastFreddy
the point is that it is not even good as arcade-game.

Whilst I agree that gpbikes is a breath of fresh air, out of interest what would you consider to be a good quality "arcade" motorcycle racing game?   

grT
Title: Re: MotoGP14
Post by: FastFreddy on July 18, 2014, 10:38:08 PM
the pleasure to ride with a physics credible, but affordable for everyone. Mgp14 is simply annoying, not arcade.
Title: Re: MotoGP14
Post by: girlracerTracey on July 18, 2014, 10:45:09 PM
O.K. I hear what you're saying. You are not alone in your viewpoint concerning Milestone's games. I have my reservations also.

Are you saying though that there is an "arcade" style motorcycle racing game that you enjoy playing and you think is quite good or are you saying you dislike all "arcade" style motorcycle racing games? That's a genuine question from me.  :)

I agree with you that gpbikes is awesome and I am also very glad to have found it.

grT

Title: Re: MotoGP14
Post by: FastFreddy on July 18, 2014, 11:01:39 PM
Well .. if we are here, it is because we love the hardcore simulations and i take them very seriously. But I also like to do some good laps on good Arcade games just for fun ;)
Title: Re: MotoGP14
Post by: WALKEN on July 19, 2014, 04:11:52 PM
GP14 is a pretty game with no soul.

GP1 (Climax) was the last fun arcade GP game IMO. The connection between the tires and tarmac  was great.. The weight of the bike was right and the sliding wasn't silly like it became as the series turned to $hit. 

The PC version of GP1 is different than the xbl demo where as its much more sim than arcade and the times are a bit slower.  The game was tweaked for xbl.

The terrible thing about motorcycle games or racing games in general on consoles is that it attracts many walks of life. When the developers are looking for feedback they are getting general feedback from the masses and they take the most mentioned things and build from there to sell more games...

Setting times to a set of scoreboards and racing online are for sure the carrot. But physics and netcode go hand in hand.

As far as buying GPBikes I am content with what I have and feel my money went to a good cause. I have been with GPBikes since Alpha1 and even if Piboso pulled the plug tomorrow I would still feel that I got my moneys worth regardless.     
Title: Re: MotoGP14
Post by: girlracerTracey on July 19, 2014, 04:23:20 PM
Quote from: WALKEN on July 19, 2014, 04:11:52 PM
GP14 is a pretty game with no soul.

GP1 (Climax) was the last fun arcade GP game IMO. The connection between the tires and tarmac  was great.. The weight of the bike was right and the sliding wasn't silly like it became as the series turned to $hit. 

The PC version of GP1 is different than the xbl demo where as its much more sim than arcade and the times are a bit slower.  The game was tweaked for xbl.

The terrible thing about motorcycle games or racing games in general on consoles is that it attracts many walks of life. When the developers are looking for feedback they are getting general feedback from the masses and they take the most mentioned things and build from there to sell more games...

Setting times to a set of scoreboards and racing online are for sure the carrot. But physics and netcode go hand in hand.

As far as buying GPBikes I am content with what I have and feel my money went to a good cause. I have been with GPBikes since Alpha1 and even if Piboso pulled the plug tomorrow I would still feel that I got my moneys worth regardless.     

Believe it or not... +1  ;)

I have never played gp1 online but I can visualise what it must have been like. I can only imagine it was great fun..

Motogp14 is way better imo than motogp13. But if you cannot race competitively online then I can certainly understand why you might consider it to be souless. It comes alive, as any game does, when racing  amongst very stiff competition online. Offline it is rubbish really..I couldn't play it offline. I'd much rather race the  gp500 pc game, moto1, moto2 or motogp7 with the physics mod any day of the week.

I agree completely with your sentiments re. gpbikes. I think I have already had much more than my money's worth with the simulation. I would be more than happy to pay a yearly subscription of £50 to fund its development. It would be money very well spent imo. I would do it willingly with a big smile on my cheeky face.

So there!  ;)
grT

Title: Re: MotoGP14
Post by: BOBR6 84 on July 19, 2014, 06:54:40 PM


Quote
The terrible thing about motorcycle games or racing games in general on consoles is that it attracts many walks of life. When the developers are looking for feedback they are getting general feedback from the masses and they take the most mentioned things and build from there to sell more games...
Quote


Correcto!!!

well... milestone anyway. i wish they would listen to they're core gamers and motorcycle enthusiasts.. instead of.. kids on facebook..
Title: Re: MotoGP14
Post by: BOBR6 84 on July 19, 2014, 06:56:42 PM
ps. how do i use this quote thing? to quote part of somebodys post?
Title: Re: MotoGP14
Post by: Hawk on July 19, 2014, 07:16:38 PM
Quote from: BOBR6 84 on July 19, 2014, 06:56:42 PM
ps. how do i use this quote thing? to quote part of somebodys post?

Click on "Quote" on the top right side of the post you want to quote, that will take you to your post creation screen. Then just type your post beneath the quote inserted in your post creation field. :)

Hope this helps.  :)

Hawk.
Title: Re: MotoGP14
Post by: HornetMaX on July 19, 2014, 07:23:53 PM
Quote from: BOBR6 84 on July 19, 2014, 06:54:40 PM
well... milestone anyway. i wish they would listen to they're core gamers and motorcycle enthusiasts.. instead of.. kids on facebook..
Ratio of "kids on facebook" to "core gamers and enthusiast" is likely 100 to 1. So the discussion is not even on the table.

MaX.
Title: Re: MotoGP14
Post by: WALKEN on July 19, 2014, 07:53:22 PM
IMO there are only a few sites where input should be observed.

http://www.piboso.com/

http://reg.bpmstudios.com/forums/

http://www.network-challenge.org/

http://www.motogp500online.com/

I don't feel the console community offers much at all in terms of feed back as its all about who can beat who and how badass you are.

The Xboxlive community is the worst!
Title: Re: MotoGP14
Post by: HornetMaX on July 19, 2014, 08:14:03 PM
Yes, but your goal and their goal is not the same.
You want a game that suits you (and me, and others here), while they want a game that sells a lot: so if they have to make a facebook interface in their game in order to sell a lot, they will do it.

MaX.
Title: Re: MotoGP14
Post by: WALKEN on July 19, 2014, 09:03:05 PM
Quote from: HornetMaX on July 19, 2014, 08:14:03 PM
Yes, but your goal and their goal is not the same.
You want a game that suits you (and me, and others here), while they want a game that sells a lot: so if they have to make a facebook interface in their game in order to sell a lot, they will do it.

MaX.

I agree.

The problem is MotoGP is like a beautiful woman that the mainstream console market treats like a filthy whore.

MotoGP should be treated with the utmost respect! There are plenty of shitty sport game titles they can consolize...     
Title: Re: MotoGP14
Post by: BOBR6 84 on July 19, 2014, 11:06:37 PM

QuoteHope this helps.  :)


Cheers Hawk!

Ps, i must use the forum tips thread more..  ::)
Title: Re: MotoGP14
Post by: capeta on July 19, 2014, 11:33:42 PM
Quote from: WALKEN on July 19, 2014, 09:03:05 PM

I agree.

The problem is MotoGP is like a beautiful woman that the mainstream console market treats like a filthy whore.

MotoGP should be treated with the utmost respect! There are plenty of shitty sport game titles they can consolize...   

I call moto gp Madame :) and GPB is her husband :p
Title: Re: MotoGP14
Post by: Stout Johnson on July 20, 2014, 10:05:37 PM
No disrespect intended here - but this is basically time trialling with live ghosts. I can understand to get addicted to this when having the competitive fire. But for me this wouldn't be fun to be able to race through opponents without crash dedection. Real racing also includes having to assess opponents, evaluating strengths and weaknesses, risk-controll as to not crash into each other, staggered braking, strategic overtaking etc... That's why I look forward to races in GPB (preferably 'onboard view only' races) because they have been the most intense, most realistic, most fun races I have ever experienced ;)
Title: Re: MotoGP14
Post by: BOBR6 84 on July 20, 2014, 10:34:40 PM
Iv been playing bike games since time began..lol but it was only 3 years ago give or take that I played a bike game online against other players.. It was SBK X on the xbox360!

I was hooked! It was great.. I played that alot and got quite good at it and the races on that were intense but very clean! Great close battles with collisions on! Being respectfull of other players and using race craft makes a racing game for me!

Looking back now the game itself isnt very good, but it provided solid leaderboards and good racing.

Since milestone took on motogp.. The leaderboards are a mess full of glitched times.. You cant race with collisions on because the detection system is drunk..

Thats why im not keen anymore.. The core values (for me) have been taken away!

Not too bothered now though since I bought a pc and have been jamming gpbikes!!! ;) the biggest difference for me is that even the learning curve for gpbikes is great fun/frustrating and very rewarding all in 1 hit.

I can spend hours messing around with setups just doing laps and not get bored lol.

I cant wait for the day we can get some online races going on gpbikes issue free.. ;-)

Title: Re: MotoGP14
Post by: girlracerTracey on July 21, 2014, 12:04:16 AM
Quote from: Stout Johnson on July 20, 2014, 10:05:37 PM
No disrespect intended here - but this is basically time trialling with live ghosts. I can understand to get addicted to this when having the competitive fire. But for me this wouldn't be fun to be able to race through opponents without crash dedection. Real racing also includes having to assess opponents, evaluating strengths and weaknesses, risk-controll as to not crash into each other, staggered braking, strategic overtaking etc... That's why I look forward to races in GPB (preferably 'onboard view only' races) because they have been the most intense, most realistic, most fun races I have ever experienced ;)

We run collisions-off as the only sane & sensible option primarily because of internet "lag" across multiple international connections. We have players taking part from the U.K., France, Spain, Italy, Holland, Qatar, North America, Australia, New Zealand, U.S.A. and South America. It is virtually impossible to run a race without the "lag" effect mis-positioning other riders bikes on people's screens. Only a few feet out of position can cause "invisible" collisions that are only detectable after you have collided, despite there being clean air as it were between bikes on people's screens. It takes only one player to suffer pronounced lag in an online championship race with collisions on for it to turn into what we know in the trade as "headless chicken" time.  This can cause multiple crashes and wipe half the field out if you are unlucky during the course of a race. The gp500 pc game online community have to reluctantly do the same thing for exactly the same reasons. They now run races with collisions turned off also. Additionally it has to be admitted that the collisions model in Motogp13 and 14 was/is awful. If someone hits another bike from behind, accidentally or deliberately, the bike in front tends to crash and the bike that was behind sails on regardlesss. Whereas in real life if a front wheel collides with a rear wheel then the rear wheel almost always wins.. it's the reverse in motogp14 which is plain balmy!

I am intrigued. How do you guys expect to run online championships with collisions on across multiple international locations? Is it possible? Reliably and sensibly possible? I really hope it is because I prefer collisions on racing as well. With sane and experienced players. With idiots and "rammers" as we sometimes have in console land it can be an absolute and unmitigated nightmare..it really can! But I know you guys are not like that.

In reality collisions off racing is not just chasing ghosts because of the slipstream effect. We have riders finishing 0.5 of a second apart at the end of 40 minute races because of this. I was involved in a race tonight where the top 6 were separated by 2 seconds after 25 minutes of racing. Because of the slip-stream effect. But I agree wholeheartedly that collisions on racing with experienced racers who give due consideration to others is a much, much better option.

Question: What is the collisions model like in gpbikes? Is it accurate and realistic of real life racing do you honestly think?

Best to all, grT  ;)






Title: Re: MotoGP14
Post by: Stout Johnson on July 21, 2014, 10:24:37 AM
Quote from: girlracerTracey on July 21, 2014, 12:04:16 AM
[...]it is virtually impossible to run a race without the "lag" effect mis-positioning other riders bikes on people's screens. Only a few feet out of position can cause "invisible" collisions that are only detectable after you have collided[...]
Yeah I know what you mean. The lag used to be a big problem in the early stages of GPB. When running close to each other one could see the bike running ahead jump up and down and all over the place. Lately it has become much more stable in terms of displaying the other bikes. There is still some lag involved, but if the other person does not suffer from a really bad ping, it is mostly not noticeable and you can do pretty close battles.

Actually, minor lags are just unavoidable. I wonder how Piboso does it? If there a lag, I assume the particular bike is just not being displayed for the extent of time of the lag. But if the bike re-appears and another bike is at the very position of the bike which just experienced a lag - what happens then? The answer to this would be very interesting, as it seemed to me that core.exe sometimes seem to be more likely when racing close to another bike - especially in much-used servers.

Quote from: girlracerTracey on July 21, 2014, 12:04:16 AM
Additionally it has to be admitted that the collisions model in Motogp13 and 14 was/is awful.
Additionally it has to be admitted that the collisions model in Motogp has always been awful. :P

Quote from: girlracerTracey on July 21, 2014, 12:04:16 AM
I am intrigued. How do you guys expect to run online championships with collisions on across multiple international locations? Is it possible? Reliably and sensibly possible?
Well we had a nice 500cc online championship in beta3/beta4 (moved to beta4 in the latter stages of the championship). Lag was a small issue, but only really a problem for guys from overseas with really bad pings. Otherwise it was possible. But it has to be admitted, due to the more challenging bike physics in GPB it is much much harder to even find 2 guys that run the same pace over numerous laps and therefore eventually have close battles. In the championship, a race pretty much was position battles over the first 3 laps, then the race position mostly reflected the skill level and it was good racing, but mostly seperated by more than 2, 3 seconds - so not really close battles. But close battles in GPB are also possible, you just need experienced guys. Close battles over many laps really only happen though, when doing 'onboard view only' races. Had epic battles with Warlock, Arvoss, Kerazo, JamoZ and some other guys.

Quote from: girlracerTracey on July 21, 2014, 12:04:16 AM
I really hope it is because I prefer collisions on racing as well. With sane and experienced players. With idiots and "rammers" as we sometimes have in console land it can be an absolute and unmitigated nightmare..it really can! But I know you guys are not like that.
Well, you really need experienced guys. Guys have to be aware to be alert on the brakes or to change line when chasing someone closely in order to avoid crashing. People also have to have patience and not try to take every opportunity to overtake at all risks, just like irl. But it is so rewarding when having numerous clean overtakes in a battle over many laps w/o crashing.

Quote from: girlracerTracey on July 21, 2014, 12:04:16 AM
Question: What is the collisions model like in gpbikes? Is it accurate and realistic of real life racing do you honestly think?
Actually it is really really good. It is very unforgiving, but well this is pretty realistic. I have experienced some small collisions/bumps in battles without falling. Imo, the collision model should be a tad bit more forgiving. Collisions like Pedrosa/Marquez in Barcelona this year would probably result in a crash in GPB. But overall, collisions model is already great.
Title: Re: MotoGP14
Post by: girlracerTracey on July 21, 2014, 03:20:10 PM
Thanks Stout. That's encouraging and interesting feedback.

Just to be clear on this however I am not just talking about pronounced lag here, where other people's bikes appear to jump around on your screen, but also less pronounced lag and less severe lag. In many games this can still have a very detrimental effect if players are engaged in very close dicing during online races. Such low grade lag can and does cause problems in many online races. Basically as I touched in my earlier post bikes on your screen, due to the effects of lag, may not be positioned exactly where they appear to be on your screen. Others bikes might be a few feet in game away from where you think they are. This can cause unexpected collisions and concerns that players have caused deliberate collisions, or been riding recklessly, when in truth this isn't the case at all. People have been merely judging things from an unrepresentative display on their screens as to actually where bikes are positioned on the track in the race. If that makes sense!  :)   
This low grade lag effect can & does cause consternation and disagreements in the heat of online dices and battles. Accusations of poor sportsmanship can fly around at such times..

It is encouraging to hear however that this has not been, for whatever reason. a pronounced problem in the past on gpbikes..

What I am really interested in though is more feedback and insight from you guys on the characteristics and nature of the collisions model in gpbikes.  Predominantly my concern & interest is as to whether in collisions rear wheels win over front wheels in typical online collisions. If they don't, as they do not in motogp14, then in my honest opinion the collisions model is not as good as it should be..

Stout, are you able to reassure me in this respect?

Love and peace to the whole planet by the way! Sort yourselves out human race for goodness flippin' sake! (a comment not directed at people on this forum..)

grT  ;)
Title: Re: MotoGP14
Post by: HornetMaX on July 21, 2014, 04:00:33 PM
Quote from: Stout Johnson on July 21, 2014, 10:24:37 AM
Actually, minor lags are just unavoidable. I wonder how Piboso does it? If there a lag, I assume the particular bike is just not being displayed for the extent of time of the lag. But if the bike re-appears and another bike is at the very position of the bike which just experienced a lag - what happens then?
What one typically does in these cases is that: the software will try to predict with all the info it has. As soon as it received an updated info, it will properly "update the prediction".

That's why when you observer laggy guys, sometimes you see the bike going for a little why in one direction and then change all of a sudden.

Of course, no matter how sophisticated your prediction algorithm is (and some are pretty complex), if the lag is too big, you'll see some jerky movements.

Quote from: girlracerTracey on July 21, 2014, 12:04:16 AM
I am intrigued. How do you guys expect to run online championships with collisions on across multiple international locations? Is it possible? Reliably and sensibly possible?
In the italian championship the server was in italy (a real dedicated server with nice up and down bandwidth, not somebody hosting on his home PC) and I played from Scotland on ADSL (BT, for what matters) without any issue. My ADSL line was kinda good (decent ping, very good jitter), but nothing amazing. Within Europe, it's definitely possible.

Going transatlantic may be too much though.

MaX.
Title: Re: MotoGP14
Post by: Warlock on July 21, 2014, 04:29:50 PM
Honestly, best you can do is go online and race with some others, even practice session is good enough to check whatever you want.

Lag has not been a problem for me in GPB, close battles with no problems at all. Anyway, really close battles is a very dangerous thing if you don't wanna crash, just a little mistake of one of the riders and..... :P.  Due realistic physics (wobbles , wheeling, sliding) is better to keep a bit of distance if you want to finish the race without crashing. Thats the difference with a more arcade game that allow you touch each other without crashing. In GPB if you touch other guy 95% probabilities you crash.
This makes you ride and race with a different and smarter approach to racing (realistic imo). Wait for the favorable moment to overtake, wait for others mistakes, value the risks, study the front rider for few laps,  brake earlier than you would if you ride alone, just to prevent eating the front rider  ;D.

We have done many races before, and apart of known online issues, was real fun, heart pumping like a piston, almost to heart attack (seriously), without any lag issue.
We use to race with common sense, and hoping newcomers learn of our attitude . We are also a small community and we, more or less, know each other style of riding due very long practice sessions waiting for others when they crash, so we get used to ride in group. A very difficult thing though, so is better not to ride like a hero but with common sense. I remember many races with no overtakes at all, same fun, just putting pressure on the front rider until they crash, very common. I crashed hundreds of times due this factor, most times i prefer to give way to a faster rider behind me.

What i really really hate is losers, i mean , if i'm not in 1rst or 2nd position or if i crash in first lap, i quit the race and propose a poll for a restart  >:( >:( >:( , aarrrggrhhhh, kills me !
I won races that i crashed in the first corner and whole grid passed me, races are long enough for everyone to crash, and recover the lost gap.
I always finish races, i've been the last one many many times, that's what teach me how to ride in a race.
Title: Re: MotoGP14
Post by: Kerazo on July 21, 2014, 04:43:09 PM
love to read that , this is what makes gp bikes so special to me to ride with all you guys :)
Title: Re: MotoGP14
Post by: girlracerTracey on July 21, 2014, 04:48:52 PM
Quote from: Warlock on July 21, 2014, 04:29:50 PM
Honestly, best you can do is go online and race with some others, even practice session is good enough to check whatever you want.

Lag has not been a problem for me in GPB, close battles with no problems at all. Anyway, really close battles is a very dangerous thing if you don't wanna crash, just a little mistake of one of the riders and..... :P.  Due realistic physics (wobbles , wheeling, sliding) is better to keep a bit of distance if you want to finish the race without crashing. Thats the difference with a more arcade game that allow you touch each other without crashing. In GPB if you touch other guy 95% probabilities you crash.
This makes you ride and race with a different and smarter approach to racing (realistic imo). Wait for the favorable moment to overtake, wait for others mistakes, value the risks, study the front rider for few laps,  brake earlier than you would if you ride alone, just to prevent eating the front rider  ;D.

We have done many races before, and apart of known online issues, was real fun, heart pumping like a piston, almost to heart attack (seriously), without any lag issue.
We use to race with common sense, and hoping newcomers learn of our attitude . We are also a small community and we, more or less, know each other style of riding due very long practice sessions waiting for others when they crash, so we get used to ride in group. A very difficult thing though, so is better not to ride like a hero but with common sense. I remember many races with no overtakes at all, same fun, just putting pressure on the front rider until they crash, very common. I crashed hundreds of times due this factor, most times i prefer to give way to a faster rider behind me.

What i really really hate is losers, i mean , if i'm not in 1rst or 2nd position or if i crash in first lap, i quit the race and propose a poll for a restart  >:( >:( >:( , aarrrggrhhhh, kills me !
I won races that i crashed in the first corner and whole grid passed me, races are long enough for everyone to crash, and recover the lost gap.
I always finish races, i've been the last one many many times, that's what teach me how to ride in a race.

That all sounds pretty good to me Warllock. It really annoys me when people rage quit as well. I can only imagine that they haven't been out of the house in a while.. We had a guy do that in our league race last night on the second lap..just because he ran wide and incurred a time penalty. Silly moo!

With you all the way.

I think this is what I've been searching for to be honest. Sounds like more fun than clothes shopping that's for sure..well almost anyway.. 8)
Mind you clothes shopping with the right girls can be very exciting if the mood takes you..as I'm sure you would agree Warlock.  ;)

I cannot wait to be honest.

grT

Title: Re: MotoGP14
Post by: JamoZ on July 21, 2014, 05:14:49 PM
Quote from: girlracerTracey on July 21, 2014, 04:48:52 PM
Mind you clothes shopping with the right girls can be very exciting if the mood takes you

Only if i can get to tag along in the fitting room...
Title: Re: MotoGP14
Post by: Warlock on July 21, 2014, 05:35:18 PM
Quote from: JamoZ on July 21, 2014, 05:14:49 PM
Quote from: girlracerTracey on July 21, 2014, 04:48:52 PM
Mind you clothes shopping with the right girls can be very exciting if the mood takes you

Only if i can get to tag along in the fitting room...

Hahahaha, yes , obviously  ;D
Title: Re: MotoGP14
Post by: WALKEN on July 21, 2014, 06:04:59 PM
Concerning the topic of lag you first need to discuss platform...

MGP14 runs on Xbl/raknet which are servers. Xbl is a different netcode to Raknet.  Lag can come down to many factors when considering these platforms...

Using/hosting a game through your own ISP address can cause a different lag. If your racing on GP1 16 players and I'm hosting the lobby we are all connected together through isp's and if someone has a weak ping it can cause lag...

With Xbl/Raknet the problems can be much much more involved...

I would think GPBikes works like I described through isp's as I can host my own server in GPBikes... Narrowing down the people with slow internet connections and only racing with people with good ping can improve everything....   
Title: Re: MotoGP14
Post by: capeta on July 22, 2014, 09:51:34 AM
@girlracerTracey
So you don't ride on gpb online?
You 'll see a really good community i am a very bad driver and i have seen so many guys here kind enought to show me the correct line you must ride online on gpb :)
Title: Re: MotoGP14
Post by: Hawk on July 22, 2014, 10:14:11 AM
Quote from: capeta on July 22, 2014, 09:51:34 AM
@girlracerTracey
So you don't ride on gpb online?
You 'll see a really good community i am a very bad driver and i have seen so many guys here kind enought to show me the correct line you must ride online on gpb :)

+1 ;)

Absolutely agree with you Capeta.

We are all very understanding here and know that those new or relatively new to GPB will have a running in period before they come up to speed when they come online to practice or race, and as Capeta said, we are all very helpful in trying to help each other whenever we can.  ;)

You should see me at the moment online trying to get to grips with riding fully manual under the great tuition from Klax; I'm not doing too bad, but I certainly feel like a fish out of water right now, but I'm sure with plenty of practice it will all start to come automatically instead of the information overload I'm feeling right now on track trying to control everything manually with the controller. Lol.

Hawk.

PS: I'm finding the benefits of fully manual control compared to having certain settings on auto are quite remarkable in stability of the bike and control of the bike. It's like it's a totally new and WAY better beta version of GPB altogether!  ;D
Title: Re: MotoGP14
Post by: girlracerTracey on July 22, 2014, 10:16:41 AM
Quote from: capeta on July 22, 2014, 09:51:34 AM
@girlracerTracey
So you don't ride on gpb online?
You 'll see a really good community i am a very bad driver and i have seen so many guys here kind enought to show me the correct line you must ride online on gpb :)

Hi capeta. I arrived at the wrong time. Slightly frustratingly. Yes I have participated online on gpbikes. However, shortly after my arrival the problems with beta 5/5b showed themselves to us all. So my online excursions have been curtailed somewhat..

My firm ambition is to actively participate and indeed help organise leagues on gpbikes in the future. As soon as the core.ini problems have been improved and/or resolved.

Tbh I am very excited by that prospect indeed. But I think it may take some time to reach that point in the development of gpbikes. It will be a wonderful thing to realise such an ambition however.

grT  :)
Title: Re: MotoGP14
Post by: capeta on July 23, 2014, 11:59:01 PM
Ah ok so stay tuned for beta 6 (i hope :) )
Title: Re: MotoGP14
Post by: Stout Johnson on July 24, 2014, 05:18:49 AM
Quote from: girlracerTracey on July 22, 2014, 10:16:41 AM
Hi capeta. I arrived at the wrong time. Slightly frustratingly. Yes I have participated online on gpbikes. However, shortly after my arrival the problems with beta 5/5b showed themselves to us all. So my online excursions have been curtailed somewhat..

[..]

Tbh I am very excited by that prospect indeed. But I think it may take some time to reach that point in the development of gpbikes. It will be a wonderful thing to realise such an ambition however.

Beta5/b has its problems, but tbh they are not that bad that is should someone prevent from playing. The physics problems can be dealt with atm* and the online stability is not worse compared to beta4 for all we know. There are regularly a number of guys online (just check http://stats.gp-bikes.com/servers.php in the evening hours) and we are having nice battles. For me riding and fighting closely has become a bit better in beta5 for whatever reason (seems to be because of better feeling on the brakes). So Tracey, why don't you come by once in a while? You can never start practicing REAL fights (compared to your Motogp14 time trialling :P) soon enough.  ;) Maybe I see you sometime.

*(front instability in slow corners does really only result in crashes is very few corners; wobble/weaving can be dealt with softer suspension settings; wheeling can be dealt with slightly releasing throttle whenever you realize front is about to go up)
Title: Re: MotoGP14
Post by: girlracerTracey on July 24, 2014, 08:09:38 AM
It's sweet of you to think of me. Thank you.  :)

I'll give it a go. I have beta 4b, 5 and 5b all installed on my pc. All my additions, personalised helmet and bikes are on 4b. I have just play tested 5b so far. I haven't really set it up properly tbh. I was waiting for news on beta 6. But I'll get 5b in a state where I can go racing online. There was such a huge difference between 4b and 5b that this has really thrown me tbh. I was using a steering wheel and pedals on 4b and it was brilliant. The combination worked brilliantly. Now on 5b my steering wheel feels pretty awful and I am back on my xbox one controller..and yes the joypad feels much better on 5b.

So I am a bit at sea.. ;) I'll organise myself and try it online.

I presume no one knows yet when beta 6 might be released?

On motogp14 I am now racing in a collisions on league on PS4 with a sensible bunch of lads who race fairly and with consideration. I agree that in those circumstances collisions on racing is much better. I only had 4 "touches" in a 20 lap race and I didn't crash once. Although a guy who I had just out-braked safely into a corner wouldn't back off and collided with me side on. I was just holding my line. He went down. I didn't. So that was how it should have been.. with careful and skilled riders even using the motogp14 collisions model the racing was good and moreover it was fair. We were braking 4 abreast into bends and no one crashed.. No one taken out on the first corner of the race either which was pleasing. The new Argentinian track, the Autódromo Termas de Río Hondo, is very nice to ride. Hopefully we will have it in gpbikes at some stage.

grT  :)
Title: Re: MotoGP14
Post by: capeta on July 24, 2014, 09:49:54 AM
You can delete beta 5 it's useless.
For paint you just need to move them,same for tracks but you 'll need to redownload the bike.