• Welcome to PiBoSo Official Forum. Please login or sign up.
 
May 08, 2024, 02:53:30 AM

News:

World Racing Series beta14 available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - G0G

16
General Discussion / Re: Is it worth buying?
April 13, 2015, 10:58:44 PM
The game is WELL WORTH buying as it is. It a better deal than anyone else is offering. Even if nothing else happens in its development, it is still very much worth buying, supporting and playing. :D
17
General Discussion / Re: to reality
April 13, 2015, 10:53:23 PM
Anyone know what view they will use with Head Mounted Display? It certainly wont be chase view.
For any noobs:

There is only ONE view that is realistic. THE rider's POV. From the rider's eyes angle. That is it. ANY other view is not realistic. No emotions involved, no egos to be challenged or damaged, no denials, fallacies etc... just the facts lady.. just the facts.

I have YET to find another fan of GPB playing in realistic POV and now, it is impossible because the rider seems curbed and stunted.... :-\

If you want to simulate this(and why wouldn't you?):

https://youtu.be/-BLRP5ZIMGc

THIS is what it will look like: PERIOD. No ifs, ands or but but buts.

https://youtu.be/iQP2Bjd24J0




18
General Discussion / Re: GP Bikes beta6c
January 25, 2015, 08:45:13 PM
Quote from: JJS209 on October 31, 2014, 01:27:09 PM
why is it not possible to put out the knee when accelerating with a speed over 180 km/h? there is no way now to put the knee down on high speed turns and the stability of the bike is not cool without a rider who is able balances the forces. (because he is doing nothing... :-\) ((manual rider movement))
THIS!

The skill to get the rider into a 'Marquezian position'. The view down there is doubly hard, as the headstock and fairing cannot be used to navigate, align, gauge or take reference from.. The rider is eccentrically viewing his forward path from 40cms above the tarmac, with ZERO sight of the bike and no view of the edge of the track(a view an upright rider has).
So, the actual view matching the Marquez position is now GONE! Now, its a mash of 'auto' nonsense.  No more trying 'to get my chin on the ground'. 
Better results(in reality) come from being further off the bike(in most corners/depending on camber, surface, wet etc), enabling more of an upright bike. Upright bike = more tire contact area, more grip, more acceleration, less tire wear and better suspension..

If people are willing to learn this view,  shouldn't they get some actual payback for simulating this advantageous phenomenon?
19
Custom hardware / Re: Full motion simulator
December 20, 2014, 09:32:38 PM
I keep crashing  arrgh... cant get used to the rider being so high on the bike.
http://youtu.be/mUaev91MjnQ

I think it fair to say.. GPB is getting closer and closer to high end simulation... it is, by far, the best thing going.
What will truly make VR work is a sensor for all moving parts. The turning handlebars and the pivoting chassis. If we can see our moving hands AND the bike's moving parts, we can feel planted in the VR setting and not have to roam all over looking for center... lost in space.

https://www.kickstarter.com/projects/controlvr/control-vr-motion-capture-for-vr-animation-and-mor
20
Custom hardware / Re: Full motion simulator
December 17, 2014, 08:36:22 PM
Hey man!
Cant wait to see your progress... Wish I could just order one of your bikes and an Occulus Headset!   
:o
21
Custom hardware / Re: Full motion simulator
December 17, 2014, 03:11:33 AM
Hi Piboso...
You are doing greta things still!
http://youtu.be/xgNJ8WeKeLE

This is how GP-Bikes looks with my home-made tracking headset. If I were on a motion simulator bike, I'd be in heaven. It's WAY better to ride GPB when you're actually, psychically  leaning into corners and turning your head with your lean, looking off into the apexes and chicanes, next best thing to riding for real.. Tracking gets my backing. This is what my personal POV looks like on my real bike, my VR headset and your GP-Bikes. Nothing is closer. :D 
Excuse the quality of this vid, just messing with my gopro. I've been meaning to make an effort. Soon as I wanted to record my riding, I became a crashing machine but there's enough here to understand the realistic view that is inherently possible with GPB..

This Beta(6) does not allow me to view from the proper angle through the corners because the rider is too upright, denying me angles possible in other Betas(my older vids show them and the Redding photo shows it) and the higher angle in Beta6 is making me conservative because of the difference in rider's positions and reduced angles... It's quite a nice thing to be low and snug through a corner and switch through a chicane to be snug and low through the other corner and exit.

I am using mousetracking here in this session, not my headset. I am posting this here so makers know what the actual POV is. This is what is looks like. When you see in this video, me abruptly SNAP back into center position after a corner, well.. that sucks, looks like a glitch but it's me resetting center to be accurate into next corner.. For racing with out headset, I would love it just to slowly return to center left right only, not up and down(as I am often looking through undulations and DONT WANT my height angle reset.... it causes a centering back on both axis, looks bad if you're going up/downhill etc), and again, resetting it to center should be WAY slower as no rider can return to center of racing bike that quickly, nor would he/she want to. This wouldn't be an issue with a motion simulator as you would have the bike to lean on and a physical way to find your bike's center..
[Please let me know if there is a way of making my config slow the rider's 'centering cockpit reset'(default right mouse click). Maybe even stop the up/down part of the reset, leaving a smooth-centering , fluid, realistic realignment/reorientation after corners.. Riding in this mousetracking style requires knowing the center of the bike, for precision cornering, thus my need to 'reset'.. Wont be an issue with a head-tracking headset and bike.

The Scott Redding photo example:

IMO: Anyone building a sim bike for GP-Bikes should realize the new way a rider races at the top levels. What the rider actually sees from these newer, 'leaner' positions. It is not 1990 anymore. We do not navigate with reference points from the headstock. Interactive, tracking headsets are going to blossom and old, upright angles are not what I want to be limited to..



Having a synced bike and headset for GPB?.. hmmmm It will happen.. Finally, people would see this isnt so easy. The lower one gets 'off and over', the trickier it is, the sharpest cornering involves this position you see Scott Redding in! The cockpit is so far out of his line of sight and eyesight, it is impossible for him to see his own clipons, let alone, his cockpit. In reality, it feels like the bike isnt there.. There are no visual references for the corner coming from the bike! Learning to navigate through corners in this position is a visual challenge of the highest order, in real life and GPB.  Its a skill all the top real riders show us every race, we could at least simulate it to see what they see. It is what is going to make a motion simulator work... leaning! Hope you put a riding position update in soon.

It is impossible to simulate this rider POV with a monitor stuck in front... period. Try to imagine seeing  Redding trying to navigate through this situation by looking up to a monitor on the handlebars,, makes no sense and would be impossible. Those designs need to go the way of the Dodo, yesterday. Looking around the corners(off to your left and right/up and down.... simulating what is REALLY done, is the easy, cheaper and near future. GPB is not a Sunday cruise simulation with 22% lean angles(pivoting head view). Who wants to see what Redding and Márquez see when they lean like this? Who wants to learn their elbow scraping POVs? I do, why would I not? Thank You for the realistic views Piboso. I hope in the future you will let me see my arms and bike in my tracking headset. Let me have my face close to the track through the big turns. Elbow down.

Hopefully, I will soon start building myself.

Good luck to any and all fabricators.