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May 20, 2024, 02:42:53 PM

News:

World Racing Series beta14 available! :)


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Messages - Nitrox

1
Setups / Re: Helpp Me !!
April 12, 2015, 06:36:53 AM
Thank you all for your answers! I was looking for a general hint on the setup to adress this. I only tried standard setup (with soft tires) until now.

Quote from: Hawk UK on April 09, 2015, 12:06:57 AM
No disrespect intended at all, but it sounds like, especially for the smooth surface tracks, you are not braking correctly if you are losing the front end on the corners? Either that or your setup is creating a badly balanced bike?

Well, that's exactly the point. I am perfectly fine with losing the front while braking to hard. What I don't understand is why I loose the front when NOT braking anymore either at APEX at max lean or even when accelerating again. I would expect to loose the rear when accelerating too hard resulting in low- or even highside crash.

I know that I have to practice a lot the get decent times (I use Xbox 360 controller). Just wanted to ask as I think this isn'T realistic behaviour. Never seen this before on MotoGP and also in RL the last thing I worry about after APEX is the front wheel - unless the road is REALLY bumpy.

Will practice more and report back when I have the time ;)
2
Setups / Re: Helpp Me !!
April 08, 2015, 07:12:05 PM
Well I lost the front wheel in practically every corner even on smooth tracks once in a while. I don't think this is normal behaviour, especially when accelerating out of the corner.

Also, except for very bumpy corners, I think one should be able to go through it with max lean angle when there is no other force applied (braking!). A sim simply does not provide enough feedback on the actual lean angle!
3
Setups / Re: Helpp Me !!
April 03, 2015, 11:37:12 AM
Happened to me with CBR 600 RR, R6, ZX-6R, Daytona675, RSV4... basically I think this is a general problem. RCV213 2014 is way better, it also behaves better on bumps. Still, it starts getting very nervous when accelerating hard.

Tracks: Victoria ist definately the best, but happens in the last tight right corner too. Other tracks: Losail, Spa, Catalunya, Brno, Pannoniaring (not released, but very smooth surface).

Would be interested in CBR 600 RR primarily, as I own one in real life!
4
Setups / Re: Helpp Me !!
April 02, 2015, 01:01:35 PM
I would like to revive this topic: I don't really can see why I always loose the front, even when I am accelerating again. Is there a setup to adress this problem? I don't think it is realistic.
5
General Discussion / Re: Graphics 2015 standarts
January 29, 2015, 09:06:11 PM
I think motion blur could make a big difference. I remember turning it off once playing DRIFT or F1. Difference was like day and night. I know, it's a (not even very realistic) filter, but somehow makes everything look nicer ;)
6
Custom hardware / Re: Full motion simulator
November 30, 2014, 02:04:55 PM
Quote from: doubledragoncc on November 29, 2014, 03:11:46 PM
AND once again it means everyone HAS to have Oculus rift!!!

I dont want to stick one of those on y head when Im ridin!!! I dont want to have to buyone either!!!

Oculus Rift would not be the expensive part of this system, i guess
7
Custom hardware / Re: Full motion simulator
November 29, 2014, 12:27:40 PM
I think Furious' idea is very good. It achieves it's power from using oculus rift, thus the actual position of the rig won't matter in terms of whether it fits with what is displayed on the screen. It can focus on positioning the rig so the rider can feel the forces, he should feel. What he sees is actually another part - and oculus rift is moving with the rider.

I tried oculus rift once (ego shooter) and you absolutely loose feeling for any directions. I'm quite sure you would not notice that the bike "wheelies" but instead assume it actually is accelerating.

Also concerning corner forces, the rig does not have to apply the same lean angle as the virtual bike necessarily. I bet you can simulate the centripetal forces by reducing lean angle during cornering, while the rider still sees full lean angle and assumes he's not upright.


Can't wait to see a video of this, if you really manage to do it :) Maybe this could also be done with the already mentioned 2dof motion simulator. As long as it can use both axis at the same time, it should be perfect to go. Simulating bumps and stuff would require one more axis though.
8
Bikes / Re: Bike Mod - Discontinued
February 25, 2014, 03:35:40 PM
This is bad news really :(

However, what about letting the mod creators manage the mods? We could create a MEGA account with user name and password accessible for forum members. So everyone could upload newer versions of bikes/paints there....

Open dropbox would not be a good idea btw - people mess it up always and one could easily upload malware to other people's pcs..

BTW: In the long term an in-game solution would be best (automatically p2p downloading bikes, paints and tracks when joining server).
9
Tracks / Re: Little idea about tracks
February 15, 2014, 01:13:53 PM
AFAIK only colission data is stored in trp. The game does not seem to be very "senstive" for .map changes. I personally prefer(ed) only changing .map when "experimenting" and after everything is done release a new version with trp updated too.

mapviewer does not load trp file BTW ;)
10
Ebenfalls servus!

Yes there seem to be at least three guys from austria (vienna) - cool coincidence :)
11
Vienna, 22 and calling a CBR 600 RR PC37 my own :) My previous bike was a GS 500. Other bikes in the family: Street Triple '12, Honda Shadow and Suzuki Marauder...

See you at Katzelsberg hehe
12
Off Topic / Re: Cb500 we must have one in game
February 05, 2014, 11:49:40 AM
LOL, this is the place where I do my evening rides in summer hahaha
It's in the woods in the north of Vienna, Austria.

There are some more vids on youtube ("Das schnellste bike"): https://www.youtube.com/results?search_query=1000ps%20das%20schnellste%20bike&sm=3
13
General Discussion / Re: GP Bikes beta4b
January 26, 2014, 09:11:42 PM
Nitrox likes this! :)

Is the r6 dash working for you? Just realized that theres probably a pic of a working dash in the dash problem thread...
14
Tracks / Pannonia Ring
January 26, 2014, 12:09:30 AM
Just wanted to point out that I converted Pannonia Ring (Hungary) from r-factor and it works - in case anyone is thinking about doing so. Can't manage to contact original author (H.P.K) though, so no release yet :(

Track seems very accurate. The will add new kerbs this winter though so it will be version 2013 :P
15
General Discussion / Re: GP Bikes beta4b
January 26, 2014, 12:05:06 AM
So yes, Murasama is just as bad as the third party bikes...

Just to clearify, beta 4b is better than beta 3 in general. So keep up the great working! Only pointing autoshift issue out because this is a beta and reporting bugs is what the community is supposed to do :)

Is it possile to get an external hud in rider view BTW? Does not seem to work with "D" and r6 currently has no dash...