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Messages - vali_grad

1
General Discussion / Re: GP Bikes beta14
August 18, 2018, 08:47:03 AM
awesome beta, bikes are so stable
3
General Discussion / Re: Incline
November 05, 2017, 08:31:13 AM
good luck !
just invest more in looks, 3/4 of the internet (I wanna say more..) care only about the graphics and ease of use.
work on sound too and the crowd will be happy :)
4
Support / Re: Display Stutter...
November 05, 2017, 08:17:46 AM
you're using other software to enhance the game ? like Reshade ?
do you have a custom profile in your graphics card ? you messed with some settings ? you have the latest display driver ?
what are your game graphics settings ?
you have the same problem with stock moto and victoria map ? (without the plugin?)
you must use LAA  for new big maps https://www.techpowerup.com/forums/threads/large-address-aware.112556/
5
General Discussion / Re: GP Bikes beta12b
September 23, 2017, 05:51:17 PM
WOW !
used a fresh install, kept only settings from july....with murasama worked with no crash in first couple laps, no warmup just plug and play gamepad . Tires are a lot smoother, grippy, bike overall precise and smooth operation ... great work !!! thanks ! 8) 
6
CAWS Mod Team / Re: CAWS MOD TEAM - WIP Oulton Park
July 14, 2017, 10:07:27 PM
thank you sir !  life goal achieved ! :))
7
Off Topic / Re: Triumph Moto 2 Engine Teaser
June 04, 2017, 10:40:46 AM
sounds very good, but aren't these 3 cylinder engines a little maintenance/performance troubling ?  :o
8
Off Topic / Re: Pray for London
June 04, 2017, 10:39:23 AM
as longs as dirty politicians will exist so do radicals, UK is full of their own ... some arabic misfits are insignifiant :(
intelligence agencies are useless, used only for politics play  ::)
9
Off Topic / Re: Unreal Engine 4
June 02, 2017, 06:40:03 PM
Quote from: Hawk on June 02, 2017, 04:14:29 PM
I personally don't understand why Piboso doesn't switch over to using the Unreal 4 Engine SDK for his projects.... Surely a lot better foundation to work with than starting from scratch on projects?
I'd happily pay the 5% extra on the price of GPB to cover the cost of doing so.  :P ;D

Hawk

hehe I think is easier timewise to build a car from scratch than changing a game engine  ;D
10
General Discussion / Re: Ride 2
June 01, 2017, 03:45:37 PM
you guys are so devoted to Ride, playing like 1% from the time for GP, almost quit.... happy I did not buy it after try :))
11
Quote from: CapeDoctor on May 31, 2017, 05:07:49 AM
look, all i am saying is that the way it works in the menu atm is counter-intuitive.
i have to leave Testing to join Testing.
there must be (because many games have it) a way to effect changes from the Testing menu screen without having to leave it.
i understand that stuff needs to be loaded in, and it can't all be done dynamically.
i'm not asking for that to happen, i'm simply asking for a change in the way the menu screen works. as i said, currently it just feels silly to have to exit Testing only to then immediately enter it again.
i have some other menu improvement suggestions, and also a request for added shortcut functionality during replays, but one thing at a time for now, i guess.
or should i just lump all my ideas into one in the suggestions thread? might do that, i think....

well currently on my desktop I have only first person shooters and open world games that change assets on the fly . For FPS is easy to swap weapons, cause firearm have small files (few polys, textures, basic animation), open world game loads every asset in RAM, and/or fades them in/out by LevelOfDetail circle, best example is GTA . 
So for GP you want both, changing assets & parameters within the chosen asset, while maintaining a decent simulation environment .... kinda big task for small dev :P 
I guess this will be possible software/hardware wise after the big VR wave, when anyone can afford something way better than Vive/Oculus (these 2 are stalling atm) .
12
General Discussion / Re: TT game announced...
June 01, 2017, 02:46:18 PM
is this post turning into a rant towards GP graphics ? :))
how many years Sector3 Studios/Simbin (RaceRoom , gTR, race 07  creator) used mediocre graphics but nice physics ? about 12 ? until games like AC, PC, etc came along with decent to awesome graphs
I came here for a sim (that has no substitute to date), that looks better from the past and right now has real issues regarding other stuff than visuals :P
if you still like NFS series, buy that TT  ;D   {https://youtu.be/ePpPVE-GGJw?t=1m41s}

AC for car sim, DCS for plane sim, GP for bike sim  8)

PiBoSo, hammer that code until in cuts thru wood ! :))
13
General Discussion / Re: TT game announced...
May 31, 2017, 04:21:49 PM
just look at the bike/rider shadow.... postprocess filters always show a poor quality game overall, don't bring physics in the discussion :))
14
Custom hardware / Re: Cruden Simulator
May 25, 2017, 04:00:00 PM
Quote from: PiBoSo on May 25, 2017, 12:41:48 PM
...
And no, they didn't know about GP Bikes  :'(

cause they're not pros :)) just geeks with tricks  ;D
15
General Discussion / Re: rFactor2 & rFPro
May 25, 2017, 03:52:38 PM
Quote from: PiBoSo on May 25, 2017, 02:40:59 PM

Please note that F1 teams replace the built-in physics with their own.

and customers build their own cars and setups to use that whole environment :P

never endless discussion  ::)   https://forum.studio-397.com/index.php?threads/does-rfactor-2-replace-rfactor-pro-aswell.43622/

connected hints> http://www.rfpro.com/solutions/vehicle-models.aspx
                           http://www.rfpro.com/modelling-vendors.aspx
                            http://www.simpack.com/mbs-software-product-automotive.html


in conclusion rf pro is incomparable with any rfactor entertainment packages, because its an array of software/hardware from various tech teams ... you probably need a couple of highend PCs to run the whole thing, way too many parameters, software into software connected to another piece of software  :P not possible for gamers right now  :-[

flight sim fans are acustomed to this sandbox title ..maybe in the future available to mortals :P  http://titanim.net/www/