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Messages - Chris_Beeves

211
Tracks / Re: Track release: Rudskogen Motorsenter
June 13, 2020, 08:03:07 PM
Quote from: matty0l215 on June 13, 2020, 07:42:50 PMNice work Chris! ;D
Thanks mate, wouldn't have been at all possible without your help!
212
Tracks / Track release: Rudskogen Motorsenter
June 13, 2020, 07:39:36 PM
Rudskogen Motorsenter

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Rudskogen Motorsenter v1.0 - https://drive.google.com/drive/folders/1t6ywZTStFGx3rE4NRVNZTTt33KKJyNPO?usp=sharing



A conversion based on Driftweekends AC track


Thanks to Matty for all the help!

- Cameras by Gzehoo

Also thank you to you guys who helped test the track


I hope you enjoy it!

Feedback and stuff? Join on Discord:

https://discord.gg/cpFdpHH
213
I can really relate to enjoying the process of constructing things like this, but it must kind of suck to put in all the hundreds and hundreds of hours he probably has, and have the result being like that video. Looks like a very awkward way to control a bike!
A bang/buck ratio of 0.2/10000?

@maggikk22, great job with the 'controller controls' like always! What is it that you're putting them on? Want to see more! :D


Quote from: doubledragoncc on June 06, 2020, 06:30:41 PMNot really Vini....Holovis bought a motion platform for the bike simulator I was building them and platform alone cost over £130000 !!! needed a 16 ton concrete bed and more lol

DD

Wow.. How did that turn out?
Videos?
The Cruden is probably not cheap either.. Does anyone really use these beasts, and what for?
214
Custom hardware / Re: Project Realistic Rig
June 05, 2020, 05:04:09 AM
Quote from: Furious on June 04, 2020, 11:02:27 AMHi there! I'm gonna use this topic to ask a simple, yet important question to Piboso.
Let's say I'm building a simulator intended to be used with full body tracking and direct input steering setting.
If I was to measure the pressure put on the motorcycle pegs of the simulator by the rider, could we use this data as an input to the physics model? Being complementary to the other 'main' inputs? If directsteer mode disables "virtual rider", this should not be hard to implement, am I right?

You would be using it to control the rider lean L/R? Depending on how much weight you put on the pegs ,or what would it do?
IRL it doesn't really do much.
215
General Discussion / Re: GP Bikes beta18b
June 01, 2020, 04:16:46 AM
Before 18 I think pretty much only Javi had access to encryption tools, so it should be only Mgp-19 and legends that have this problem?
216
Racing / Re: Supersport International Cup 2020
May 20, 2020, 04:17:50 AM
Great work with the footage and editing Gzehoo! The helicam looks great.
217
Racing / Re: Supersport International Cup 2020
May 17, 2020, 01:07:01 PM
Quote from: doubledragoncc on May 17, 2020, 09:38:08 AM
Quote from: Chris_Beeves on May 16, 2020, 04:20:23 PMLate.. As always!

Here is my paint anyway..
https://drive.google.com/open?id=11STs-XgpLCYvakUxvjK3UZQLd9p3acEx

Hi Chris, it is easy here to tell what bike the pnt is for, BUT you need to use the GPB format for naming files so that it is not a problem later or for the database.

Example: Road CBR900RR 97 SparkyStunts.pnt   (Class. Model, Year, Name) it is needed but few follow the rule. Thanks for the future

Thats a long example but yo show how it works for knowing where a pnt belongs.

Its a nightmare for me on the database with hundreds of pnt files that dont say what they are for

DD

Aah, I didn't even think about that, I was in a bit of a hurry.
I'll look into it and fix it ASAP, thanks for the heads up DD!
218
Racing / Re: Supersport International Cup 2020
May 16, 2020, 04:20:23 PM
Late.. As always!

Here is my paint anyway..
https://drive.google.com/open?id=11STs-XgpLCYvakUxvjK3UZQLd9p3acEx
219
Racing / Re: Supersport International Cup 2020
May 14, 2020, 08:35:37 AM
Nickname: Chris Beeves
Nationality: Swedish
Starting Number: 42
Team: ASL Racing (O.o)
Bike: Honda CBR600RR
220
CAWS Mod Team / Re: Just for fun project
April 02, 2020, 04:44:04 AM
Whatever happened to this? Beautiful model!
221
Custom hardware / Re: Gamepad with Real FFB
March 18, 2020, 07:45:57 AM
Do you have separate inputs from the counter steering and the lean, or are they blended?
Do they operate independently?
If they are independent I would probably use something like h106frp describes and hook the handlebar torque up to a servo that is connected to the counter steering axis and another servo or motor that feeds the lean angle back to the tilt part.
222
If it works for Assetto Corsa, it will work for gpbikes, no problem.
Looks promising! FOC stepper drivers aren't exactly cheap.
223
Documentation / Re: Direct steer
March 14, 2020, 04:21:25 PM
Tested directsteer.cfg but I don't understand what it does.

Can't really tell the difference. What range are the values in? -255 to 0?

@Piboso, could you include some sort of specification in the first post?
224
Custom hardware / Re: Gamepad with Real FFB
March 12, 2020, 09:40:52 AM
I don't know what values to use though..
The standards are:
P= -250
D= -40 ( I think)

Tried different values from 0 to 1000 at FFB at 90%, but nothing stopped the insanity. Next step would be to try the same at 60-70% FFB.
At under 40%, FFB is not as noisy.
225
Custom hardware / Re: Gamepad with Real FFB
March 11, 2020, 09:47:25 PM
I use angle, torque doesn't make much sense on my ffb controller.

Played around with the P/D settings today, but I can't get it to make much difference at all.