Quote from: matty0l215 on June 13, 2020, 07:42:50 PMNice work Chris!Thanks mate, wouldn't have been at all possible without your help!
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Quote from: matty0l215 on June 13, 2020, 07:42:50 PMNice work Chris!Thanks mate, wouldn't have been at all possible without your help!
Quote from: doubledragoncc on June 06, 2020, 06:30:41 PMNot really Vini....Holovis bought a motion platform for the bike simulator I was building them and platform alone cost over £130000 !!! needed a 16 ton concrete bed and more lol
DD
Quote from: Furious on June 04, 2020, 11:02:27 AMHi there! I'm gonna use this topic to ask a simple, yet important question to Piboso.
Let's say I'm building a simulator intended to be used with full body tracking and direct input steering setting.
If I was to measure the pressure put on the motorcycle pegs of the simulator by the rider, could we use this data as an input to the physics model? Being complementary to the other 'main' inputs? If directsteer mode disables "virtual rider", this should not be hard to implement, am I right?
Quote from: doubledragoncc on May 17, 2020, 09:38:08 AMQuote from: Chris_Beeves on May 16, 2020, 04:20:23 PMLate.. As always!
Here is my paint anyway..
https://drive.google.com/open?id=11STs-XgpLCYvakUxvjK3UZQLd9p3acEx
Hi Chris, it is easy here to tell what bike the pnt is for, BUT you need to use the GPB format for naming files so that it is not a problem later or for the database.
Example: Road CBR900RR 97 SparkyStunts.pnt (Class. Model, Year, Name) it is needed but few follow the rule. Thanks for the future
Thats a long example but yo show how it works for knowing where a pnt belongs.
Its a nightmare for me on the database with hundreds of pnt files that dont say what they are for
DD