PiBoSo Official Forum

GP Bikes => Bug Reports => Topic started by: Toomes1 on November 15, 2014, 06:07:17 PM

Title: Data mismatch
Post by: Toomes1 on November 15, 2014, 06:07:17 PM
That's all I seem to get when I go online and select one track to ride. I have download bike mod 2.30 but still having data mismatch, I've also updated with moto2 mod tyre update but still no joy. What am I doing wrong never had trouble with this before.
Title: Re: Data mismatch
Post by: PeterV on November 15, 2014, 06:14:25 PM
you got the tracks updated to latest versions? Hawk is reorganizing the tracks and renaming them, so daily a couple of tracks are updated.
Title: Re: Data mismatch
Post by: Toomes1 on November 15, 2014, 06:22:46 PM
So Victoria has been updated and Jerez I also tried the old school server just for the wss and moto2 but no joy
Title: Re: Data mismatch
Post by: BOBR6 84 on November 15, 2014, 06:24:34 PM
i get mismatch trying to join portimao wss/moto2..
Title: Re: Data mismatch
Post by: PeterV on November 15, 2014, 06:31:11 PM
Quote from: BOBR6 84 on November 15, 2014, 06:24:34 PM
i get mismatch trying to join portimao wss/moto2..
Quote from: Toomes1 on November 15, 2014, 06:22:46 PM
So Victoria has been updated and Jerez I also tried the old school server just for the wss and moto2 but no joy

I dont have a problem, i use the moto2 mod with tyre update.

Remember to DL the portimao track.

I also just now installed these three at my end, dont know if The servers are already updated. (just did send a pm to our guru Dibu).
Update: servers oldschool updated as well, thx Dibu.

[BIKE] Yamaha YZR 500 93 (http://forum.piboso.com/index.php?topic=1264.0)


[BIKE] Honda NSR 500 95 (http://forum.piboso.com/index.php?topic=922.0)


[BIKE] Suzuki RGV 500 93 (http://forum.piboso.com/index.php?topic=1435.0)
Title: Re: Data mismatch
Post by: yoshimura on November 16, 2014, 10:26:48 AM
 me too,update the mod 2.30 since yesterday mismatch data on all servers, except Spanish . ???
Title: Re: Data mismatch
Post by: BOBR6 84 on November 16, 2014, 11:38:28 AM
still mismatch.. i have latest bike MOD, tyre file update, the 3 sweet ass 500's..

managed to join portimao no probs but victoria, monza and all other servers i get data mismatch!

i notice one of the stk1000 servers says version 0.92 or something like that, cant remember.

so.. any ideas how i can get online guys?
Title: Re: Data mismatch
Post by: Hawk on November 16, 2014, 11:51:30 AM
The official Bike MOD is updated on the 1st and 14th of each month. If anyone decides to update their mods outside of the current Bike MOD 2.30 then obviously you are going to get some servers that have also updates outside the 2.30 MOD, and some that have stuck with the 2.30 MOD..... So your going to get some that connect and some that give you a data mismatch...... Horses for courses guys.  You either stick with the update dates or face the problems. :P

If you want best of both worlds then your going to have to keep a copy of your bike folder as the Official Bike MOD version(2.30), and also one for any updates outside the 1st and 14th days of each month, then just copy paste whichever one you want to connect with to the appropriate server.  ;)

Hawk.
Title: Re: Data mismatch
Post by: PeterV on November 16, 2014, 11:52:12 AM
Quote from: BOBR6 84 on November 16, 2014, 11:38:28 AM
still mismatch.. i have latest bike MOD, tyre file update, the 3 sweet ass 500's..

managed to join portimao no probs but victoria, monza and all other servers i get data mismatch!

i notice one of the stk1000 servers says version 0.92 or something like that, cant remember.

so.. any ideas how i can get online guys?

There is a new version of STK1000 mod on GPBikes Italia. That might be the problem/reason?
Title: Re: Data mismatch
Post by: BOBR6 84 on November 16, 2014, 12:18:08 PM
Quote from: Hawk_UK on November 16, 2014, 11:51:30 AM

If you want best of both worlds then your going to have to keep a copy of your bike folder as the Official Bike MOD version(2.30), and also one for any updates outside the 1st and 14th days of each month, then just copy paste whichever one you want to connect with to the appropriate server.  ;)

Hawk.

good idea! il do that from now on..  ;)


Quote from: PeterV on November 16, 2014, 11:52:12 AM

There is a new version of STK1000 mod on GPBikes Italia. That might be the problem/reason?

ok thanks! il get that and do what hawk suggested!  ;)

cheers guys!
Title: Re: Data mismatch
Post by: Hawk on November 16, 2014, 12:28:44 PM
Personally speaking(so feel free to disagree): I think in future to avoid any problems like this, bike modders need to co-ordinate the release of any bike mods with Klax, so that they send klax the download links for any bike mod updates a couple of days before the Bike MOD Update dates of the 1st and 14th of each month, but not to publish any bike mod releases until those dates. That way everything would be kept organised instead of the fight fest to update servers and clients GPB in between Bike MOD version release dates and the obvious anarchy of people getting data mismatches from one server to the next. I also think that server admins should play a big role in making sure that they stick to the Bike MOD versions and not deviate from them until the release of a new version.

Am I making sense?

Hawk.
Title: Re: Data mismatch
Post by: BOBR6 84 on November 16, 2014, 12:58:36 PM
makes sense to me..

what affect does this have on the auto sync method?

since the forum erupted the first time, some mods dont get posted here anymore.. although its entirely up to them, its still a shame, and makes it tricky keeping up.  :(
Title: Re: Data mismatch
Post by: Hawk on November 16, 2014, 02:24:57 PM
Quote from: BOBR6 84 on November 16, 2014, 12:58:36 PM
makes sense to me..

what affect does this have on the auto sync method?

since the forum erupted the first time, some mods dont get posted here anymore.. although its entirely up to them, its still a shame, and makes it tricky keeping up.  :(

As far as I know, auto-sync uses the bike mod version that Klax publishes; uses it as a master file so to speak, which again makes sense.  :)

Hawk
Title: Re: Data mismatch
Post by: HornetMaX on November 16, 2014, 05:11:23 PM
I think the only way out is that every main hoster (e.g. dibu, GPBItalia and Motonline) should have (and keep updated) a post here saying which bikes/version their servers are currently running.
Everything else is problematic: once a mod is ready, one is not gonna wait 2 weeks for it to be be made public just because we want all the update to happen at the same time ...

MaX.
Title: Re: Data mismatch
Post by: Hawk on November 16, 2014, 07:08:01 PM
Quote from: HornetMaX on November 16, 2014, 05:11:23 PM
I think the only way out is that every main hoster (e.g. dibu, GPBItalia and Motonline) should have (and keep updated) a post here saying which bikes/version their servers are currently running.
Everything else is problematic: once a mod is ready, one is not gonna wait 2 weeks for it to be be made public just because we want all the update to happen at the same time ...

MaX.

Well personally speaking, if I had created a MOD for release, it would be no skin off my nose to maybe have to wait another 2 weeks before I have it released(after all I would be sick of the sight of it after working on it for so long. I'd just send my download link to Klax and be done with it. LOL  ;D), but especially if it's for the benefit of GPB community keeping the MOD releases organised and co-ordinated so that there is no problems with data mismatches in future.

It's the Modders who have the real control here to make sure there are no problems.... It would be good to hear their opinions on this subject, because a little co-ordination with Bike MOD release dates sure makes sense to me. :P  ;D

Hawk.

Title: Re: Data mismatch
Post by: HornetMaX on November 16, 2014, 07:36:51 PM
Quote from: Hawk_UK on November 16, 2014, 07:08:01 PM
It's the Modders who have the real control here to make sure there are no problems.... It would be good to hear their opinions on this subject, because a little co-ordination with Bike MOD release dates sure makes sense to me. :P  ;D
It's the modders plus the server admins plus the players. I.e. whatever we do, it's not gonna work smoothly :)

MaX.
Title: Re: Data mismatch
Post by: Hawk on November 16, 2014, 10:45:04 PM
Quote from: HornetMaX on November 16, 2014, 07:36:51 PM
Quote from: Hawk_UK on November 16, 2014, 07:08:01 PM
It's the Modders who have the real control here to make sure there are no problems.... It would be good to hear their opinions on this subject, because a little co-ordination with Bike MOD release dates sure makes sense to me. :P  ;D
It's the modders plus the server admins plus the players. I.e. whatever we do, it's not gonna work smoothly :)

MaX.

Sorry Max I have to disagree...... If the bike modders co-ordinated only with Klax for release dates of their bike mods, then no one else would know there was a new mod release until the bike mod version release dates. Correct?
Okay, certain server admins and testers will know about it as part of the testing procedure that goes on, but if the Mod isn't released to anyone else but Klax for publishing in the due update of the Bike MOD package then what problems can there be, except of course that some won't see the sense in this at all and continue to do there own thing. Classic politics! Lol  ;D

Of course, all this would have to be agreed, and I'm sure there could be some interesting debates about this subject if others would speak up too, especially those who complained about the data mismatches. If people want change then they've got to voice their opinions and concerns. This is what a forum is really for, debate, right? :P  ;D

It's like the old saying: "Let's solve problems and not create them."


Hawk.
Title: Re: Data mismatch
Post by: HornetMaX on November 16, 2014, 11:07:31 PM
Quote from: Hawk_UK on November 16, 2014, 10:45:04 PM
Sorry Max I have to disagree...... If the bike modders co-ordinated only with Klax for release dates of their bike mods, then no one else would know there was a new mod release until the bike mod version release dates. Correct?
Okay, certain server admins and testers will know about it as part of the testing procedure that goes on, but if the Mod isn't released to anyone else but Klax for publishing in the due update of the Bike MOD package then what problems can there be, except of course that some won't see the sense in this at all and continue to do there own thing. Classic politics! Lol  ;D

Of course, all this would have to be agreed, and I'm sure there could be some interesting debates about this subject if others would speak up too, especially those who complained about the data mismatches. If people want change then they've got to voice their opinions and concerns. This is what a forum is really for, debate, right? :P  ;D

It's like the old saying: "Let's solve problems and not create them."


Hawk.
Right, but an equally valid solution would be if all players and server admins sticked to Klax mod, meaning that if a modder releases on the "wrong" day, players and server admins do nothing until Klax updates his mod. But of course, this is not happening (and is not going to neither).

Basic rule is, as always, to know what you do: if the bikeset has been published 5 minutes ago, it is fairly likely that not all the servers will already be on that bikeset version. So if you wan to try the new version right now, go for it but expect some data mismatches, else wait for Klax updates (which is what one would have to do anyway if modders were to release "in-sync" with Klax as you propose).

As for tracks, putting a version number in the bike name would solve the issue (or almost), but it's a bit more annoying than for tracks.

MaX.
Title: Re: Data mismatch
Post by: BOBR6 84 on November 16, 2014, 11:36:47 PM
I think the best bet is simply server information!

Click on the server of choice.. List of mods/mod updates etc that you need to join.. Even links to the required mods would be sweet! Better than just getting data mismatch which leaves you head scratching.. Probably save klax a job in the proscess..
Title: Re: Data mismatch
Post by: BOBR6 84 on November 17, 2014, 12:08:37 AM
I guess piboso would need to implement some kind of server checklist for the host to fill in for that to work ^^

Or we could have a thread on the forum for the current servers and update that with mods instead of bike mod revived?
Title: Re: Data mismatch
Post by: Klax75 on November 17, 2014, 12:13:06 AM
Quote from: BOBR6 84 on November 17, 2014, 12:08:37 AM
I guess piboso would need to implement some kind of server checklist for the host to fill in for that to work ^^

Or we could have a thread on the forum for the current servers and update that with mods instead of bike mod revived?

Then you'd still have to search for the MODs and update them.
Title: Re: Data mismatch
Post by: Klax75 on November 17, 2014, 12:24:43 AM
Years ago I was a beta tester on the TargetWare simulation. This was over 10 years ago but it is was similar to Piboso's software.

TargetWare was just software that would give you the environment. Everything else was MOD'ed. It was a flight simulation. The only officiate MOD was Target Korea. The files were like we have were you could open them up in a text editor. Certain files were client based like how you wanted to set up your ammo belts, convergence, types of ammo. The order on the ammo belt, such as Ball, Ball, Tracer, Armored Piercing, Ball. So in the game if I did that only ever second shot would be a Tracer.

The reason I am mentioning this is, back then. A MOD team could uploaded there MOD's to the Meta server. If you didn't have the MOD and tried to connect. The software would inform you that the MOD wasn't installed. Would you like to install it? The other great thing about it was, there was never a data mismatch. If you logged on to a server that the files had been updated or changed to what the server was using, it would automatically download the changed files. So the MOD'ers would haven't to do major updates, and massive redownloads. The download's were never very big. Unless you want to the authors set and downloaded the compete zip manually. You could also test things and not get them over written if you named them differently then the servers. Even if you messed around with your files, then logged in it would update your files to the official versions hosted on the server.

This was 10 years ago, so I hope one date Piboso would add a feature like this.
Title: Re: Data mismatch
Post by: BOBR6 84 on November 17, 2014, 12:28:08 AM
Example..

Server 1

Class: Wss600/moto2

Mods: wss600 bikeset /link....
Moto2 bikeset / link....

Info: wss bikeset updated on same link 7/10/2014

So if the server admin, modders, klax, work together bike mods and servers could be updated straight away..

Or stay as we are lol I really dont mind, just an idea (my brain is now fried) :)
Title: Re: Data mismatch
Post by: HornetMaX on November 17, 2014, 07:45:59 AM
What is sure is that when connecting to a server, the server should point out what is causing the data mismatch. This should be such an easy thing to do I can't quite understand why it's not yet done (surely I'm missing something).

Concerning the auto-download (Klax' example on TargetWare): this is technically doable. The proper manner would be for the server to redirect you to an http server (i.e. it's nt the GPB server itself taking care of the download). Notice however that this means that:And of course, a few KB of text files are nothing compared to 500+MB of a bikeset.

Where we are now, I'd just be very happy with the server telling me what is causing the data mismatch.

MaX.
Title: Re: Data mismatch
Post by: BOBR6 84 on November 17, 2014, 07:50:11 AM
Quote from: HornetMaX on November 17, 2014, 07:45:59 AM

Where we are now, I'd just be very happy with the server telling me what is causing the data mismatch.

MaX.

lol yeah +1
Title: Re: Data mismatch
Post by: Hawk on November 18, 2014, 12:07:49 PM
Quote from: HornetMaX on November 17, 2014, 07:45:59 AM
Where we are now, I'd just be very happy with the server telling me what is causing the data mismatch.

MaX.

+1
That would certainly be a good facility to have through the servers, and would go a long way to giving the clients a positive understanding on what they need to install to connect successfully.  ;)

Hawk.