PiBoSo Official Forum

GP Bikes => Mods => Tracks => Topic started by: matty0l215 on August 21, 2015, 10:37:20 AM

Title: Somthing for the modders maybe
Post by: matty0l215 on August 21, 2015, 10:37:20 AM
http://store.steampowered.com/app/388980 (http://store.steampowered.com/app/388980)

Race track builder is realesed :)
Title: Re: Somthing for the modders maybe
Post by: Hawk on August 21, 2015, 11:49:43 AM
Quote from: matty0l215 on August 21, 2015, 10:37:20 AM
http://store.steampowered.com/app/388980 (http://store.steampowered.com/app/388980)

Race track builder is realesed :)

I'm always cautious of these kind of things... Usually they are very limited in allowing you to achieve what you want, particularly in the detail. However, what I am very impressed about is the ability to export the work via FBX into a professional 3D app like Maya or 3dsMax to then be able to add other details required, tweak and fine tune things.

Having the google map import facility to import the map height data would be a great thing if google map/earth height data was accurate(in actual fact it is very inaccurate indeed, especially when your down at the resolution needed for accurate track height data. ); again however I suppose it would be good for doing all the donkey work in getting the circuit terrain fleshed out and then export it via FBX into Maya for terrain work and other refinements.

Initial conclusion:

I'm seriously thinking of buying this to see what can be done with it.....

Nice post Matty!  Thanks.  ;) 8)

Hawk.
Title: Re: Somthing for the modders maybe
Post by: matty0l215 on August 21, 2015, 12:29:28 PM
Its the same man behind bobs track builder.

Not to sure how accurate google maps data will be (it will give us a good idea though) but im looking forward to playing with it :D
Title: Re: Somthing for the modders maybe
Post by: Hawk on August 21, 2015, 02:27:13 PM
Quote from: matty0l215 on August 21, 2015, 12:29:28 PM
Its the same man behind bobs track builder.

Not to sure how accurate google maps data will be (it will give us a good idea though) but im looking forward to playing with it :D

Oh yes.... I know it's the same guy who developed BTB; he is in fact planning on integrating a lot of the functions of BTB into this one in the near future.  :)

Keep us informed how you get on with Race Track Builder, and if you find it's not for you then let me know and we may be able to trade(exchange) something for it on Steam.  ;)

Hawk.

Edit: To test how accurate Google Maps/Earth terrain height data is - For your first capture of terrain from google maps, try the Cadwell Park Track area and I'm sure you will see what I mean.  ;)
Title: Re: Somthing for the modders maybe
Post by: RiccoChicco on August 21, 2015, 02:57:11 PM
I'll probably buy it in few weeks (student inside, not that much money to finish the month ;D ;D) but i'm pretty sure it's perfect to create road tracks. Of course the data provided by Google is far from perfect, but for realistic landscapes it could be a really good start for beautiful tracks.

First thing I think about this software is something about the so hoped IOM TT. I might have an idea to get it quite fast if some other modders are ready to collaborate :)
Title: Re: Somthing for the modders maybe
Post by: Hawk on August 21, 2015, 04:10:01 PM

Quote from: RiccoChicco on August 21, 2015, 02:57:11 PM
I'll probably buy it in few weeks (student inside, not that much money to finish the month ;D ;D) but i'm pretty sure it's perfect to create road tracks. Of course the data provided by Google is far from perfect, but for realistic landscapes it could be a really good start for beautiful tracks.

First thing I think about this software is something about the so hoped IOM TT. I might have an idea to get it quite fast if some other modders are ready to collaborate :)

Hi Ricco.

Firstly I totally agree with you about this software being able to give modders a good start for beautiful tracks.  ;)

About the IOM TT track: It wouldn't be too hard to get the terrain and track sorted(probably especially with the use of "Racing Track Builder"), but I think creating all the peripheral models for the kerbs, buildings, signs, positioning of the trees, walls, fencing and bankings would take the longest time, let alone the road markings, but I guess those things could be added over time as an on-going WIP project with regular updates as and when additions for those objects have been made?  :)

If there is modelling work I could work on that wouldn't take too much time, then I would be willing to contribute. Other than that I'm really busy right now with other work and projects. ;)

I'm still not sure GPB could handle such a large amount of objects in a scene? Hard to really test without doing it.  :)

Hawk.

Title: Re: Somthing for the modders maybe
Post by: RiccoChicco on August 21, 2015, 04:15:23 PM
I had an idea about making the track as a "collaborative" WIP. For example, someone could work on trees, another on road signs, etc). I was also thinking about packing everything every week to provide an new build for everyone. Of course it will still takes a lot of time, but starting from a not perfect road with only moutains next to it could finish in a great project.

Of course all of this is hard to organise, to find enough interested modders, without knowing if the game handle it. I'll build only the road once I've got the licence to start testing ingame. I really hope to start soon  :)
Title: Re: Somthing for the modders maybe
Post by: Hawk on August 21, 2015, 06:01:29 PM
Quote from: RiccoChicco on August 21, 2015, 04:15:23 PM
I had an idea about making the track as a "collaborative" WIP. For example, someone could work on trees, another on road signs, etc). I was also thinking about packing everything every week to provide an new build for everyone. Of course it will still takes a lot of time, but starting from a not perfect road with only moutains next to it could finish in a great project.

Of course all of this is hard to organise, to find enough interested modders, without knowing if the game handle it. I'll build only the road once I've got the licence to start testing ingame. I really hope to start soon  :)

Well I guess one way to test GPB to see if it can handle the amount of objects required, would be to estimate(approximately) how many different(unique) objects would be in the IOM TT scene, then create a single test object with a decent amount of vertices and then duplicate that model by that estimated number of objects required in the scene; then take those models with their texture maps and build the GPB track file and test it with a full grid of riders(24) and see if GPB runs okay with a decent frame rate.

But I certainly think testing to see if GPB can handle such a large scene and large number of objects in the scene is viable before any start on the actual project begins.

I know for sure GPB can handle a 40 mile track surface model with no problems because I've done that test myself, but that was just an oval track surface with no terrain or additional objects at all. So whether it can handle a full blown IOM TT circuit with it's terrain and additional object models? I just don't know.  :-\

Hawk.
Title: Re: Somthing for the modders maybe
Post by: matty0l215 on August 21, 2015, 11:16:41 PM
Brandon has just realesed a new video and it shows how some of the texturing works, but more intrestingly is that the program can export .fbx files. So useful for you lot using maya :)

https://www.youtube.com/v/4yzOwd96gr0
Title: Re: Somthing for the modders maybe
Post by: Hawk on August 22, 2015, 11:01:57 AM
Quote from: matty0l215 on August 21, 2015, 11:16:41 PM
Brandon has just released a new video and it shows how some of the texturing works, but more interestingly is that the program can export .fbx files. So useful for you lot using Maya :)


Yes indeed! That is a MASSIVE plus!!  ;D

What we need is for Piboso to fix the FBX2EDF converter for GPB too. Piboso? ;D

Hawk.
Title: Re: Somthing for the modders maybe
Post by: Napalm Nick on August 22, 2015, 11:32:25 AM
All Steam-gifts gratefully received.
Title: Re: Somthing for the modders maybe
Post by: Hawk on August 22, 2015, 04:25:47 PM
Quote from: Napalm Nick on August 22, 2015, 11:32:25 AM
All Steam-gifts gratefully received.

Hahaha!  ;D

+1 on that one..... I've never received a steam gift - Ever.  :'( :'(

Hawk.
Title: Re: Somthing for the modders maybe
Post by: matty0l215 on September 12, 2015, 09:41:56 PM
(http://i.imgur.com/cr8rZB9.png)

So it begins... ;) (DEAR GOD WHY!!)
Title: Re: Somthing for the modders maybe
Post by: Napalm Nick on September 12, 2015, 09:48:02 PM
Ohhhhh nice!

So you have Bobs new Track Builder (not our Bob)and you are busy crafting a 3D model of our BoBs appendage?

Rock on Matt!
Title: Re: Somthing for the modders maybe
Post by: matty0l215 on September 12, 2015, 10:03:49 PM
Just tried rendering That Island  ;) ;) and my pc is having a fit!
Title: Re: Somthing for the modders maybe
Post by: Napalm Nick on September 13, 2015, 09:45:04 AM
Don't forget Matt, to make all three of the version lengths of this circuit while you are there so we can use the 'alternative layout' options in the server commands. 3 tracks for the small effort (lol) of one.  ;)
Title: Re: Somthing for the modders maybe
Post by: Kerazo on September 13, 2015, 09:50:12 AM
that turn 2 will cause some massive lowslides  :P
Title: Re: Somthing for the modders maybe
Post by: Napalm Nick on September 13, 2015, 10:00:48 AM
Yes, looks awful.   I see the modern layout also smoothes out the last turn - not sure I like that either :( but the tasting is in the eating I guess. (Wont know till we try it).
Title: Re: Somthing for the modders maybe
Post by: matty0l215 on September 13, 2015, 12:27:34 PM
yehh... RTB is being a bit funky at the moment... :o

Doesn't link a section of track (the light section) so I'm re starting (only 20 mins work :))

One thing I'm not s fan of at the moment, one a track is laid down, you can manually adjust the curve. But this is meant to be implement soon i think :D
Title: Re: Somthing for the modders maybe
Post by: Hawk on September 13, 2015, 03:55:39 PM
Why not do the classic old(older than the one we have in the database) track? In my opinion it was the best track layout Snetterton has ever had; they ruined it when they started altering the layout, same as other classic tracks ruined by health and safety gone mad putting these crappy chicanes and the like in to try and slow riders down.

I'm sure they should have that track layout in Google Earth if you use the map time-slider?   :-\

Hawk.

Edit: Classic Snetterton Track: http://www.racingsportscars.com/covers/_Snetterton-1963-09-28t.jpg (http://www.racingsportscars.com/covers/_Snetterton-1963-09-28t.jpg)
Title: Re: Somthing for the modders maybe
Post by: BOBR6 84 on September 13, 2015, 04:09:59 PM
Theres a hospital at every corner...  ;D ;D 8)
Title: Re: Somthing for the modders maybe
Post by: matty0l215 on September 13, 2015, 04:30:49 PM
But I ride Snetterton 300... :P

I have tried the old version on rFactor and it was pretty boring, almost like a city street circuit.

Once i've got a good understanding of how it all works, i'll give it a go :)
Title: Re: Somthing for the modders maybe
Post by: BOBR6 84 on September 13, 2015, 05:45:28 PM
Snett 300 is mega mate nice one!  8)
Title: Re: Somthing for the modders maybe
Post by: Hawk on September 13, 2015, 09:39:28 PM
Quote from: matty0l215 on September 13, 2015, 04:30:49 PM
But I ride Snetterton 300... :P

I have tried the old version on rFactor and it was pretty boring, almost like a city street circuit.

Once i've got a good understanding of how it all works, i'll give it a go :)

Quote from: BOBR6 84 on September 13, 2015, 05:45:28 PM
Snett 300 is mega mate nice one!  8)

No worries guys; as the old git I am it was just a thought. Hehe. ;) ;D

I'll be concentrating on just building the old classic tracks after I finish Assen 2014 anyway.  :)

Hawk.
Title: Re: Somthing for the modders maybe
Post by: matty0l215 on September 13, 2015, 09:48:07 PM
I might be asking you for some help when i get near to getting the track in game if thats okay Hawk?? :)
Title: Re: Somthing for the modders maybe
Post by: Hawk on September 13, 2015, 09:50:12 PM
Quote from: matty0l215 on September 13, 2015, 09:48:07 PM
I might be asking you for some help when i get near to getting the track in game if thats okay Hawk?? :)

No probs mate.... Whenever your ready.  ;)

Hawk.
Title: Re: Somthing for the modders maybe
Post by: Allen on September 15, 2015, 03:21:33 PM
Quote from: matty0l215 on September 13, 2015, 04:30:49 PM
But I ride Snetterton 300... :P

I have tried the old version on rFactor and it was pretty boring, almost like a city street circuit.

Once i've got a good understanding of how it all works, i'll give it a go :)

You want the one from the late 80s... before they f**ked Russells chicane by making it into a first gear bend (they opened it out a couple of years later).. the original Russells was a very quick left right (4th gear on a 250/350 GP machine) that Alex George compared to Eau Rouge.... (the pit entry was off the entry to the left hander with just an Armco to separate the track edge from the pit lane... so basically all you saw coming out of Coram, was an Armco ahead of you :), and the Bombhole had no run off either.. just a tyre wall and armco).. The outright lap record was held by Roger Burnett on a NSR500 (but it may have been an NS500) in 1:08 - set in 1986


If you wanted to do the older (50s-70s version) the old sears is still visible on google maps current image (as is the old Norwich straight)... You can also see where the old return straight was (still is actually) next to the concrete entrance road. It joined with the track between the Esses and Bombhole.. just before where the bridge used to be (one very scary corner). The exit of Coram used to go left onto the start finish straight (there was no right kink as far as I can tell). Oh and the hairpin at the end of the Norwich straight.. there was no run off, just a large banking that the odd bike went over the top off when it failed to stop.

Back in the 70s there were covered stands at Riches and the Bombhole.... and as those were before some tart decided racing vehicles should have silencers.. it got rather loud in them with a pack of Manx Nortons, Seeley G50s or peashooter piped TD1/TR2s.. going past

Riches, the Bombhole and the first half of Coram have all been the same since the 50s (and the Bombhole is the one part that is wrong in just about every game version ever made)
Title: Re: Somthing for the modders maybe
Post by: Napalm Nick on September 15, 2015, 03:39:14 PM
Lol yes those nasty tarts and their silencers hehe.

Don't forget though we are old gits and Matty is only 6 (I think). He rides the modern circuit and that's what he wants to make. In thirty years time though when Croft has been made into an Oval for safety, with rubber bumpers at the edge, Matty will be reminiscing about how good the 300 was 'back in the day'.

haha good info tho Allen!  ;D
Title: Re: Somthing for the modders maybe
Post by: matty0l215 on September 15, 2015, 04:43:59 PM
Quote from: Napalm Nick on September 15, 2015, 03:39:14 PM
Lol yes those nasty tarts and their silencers hehe.

Don't forget though we are old gits and Matty is only 6 (I think). He rides the modern circuit and that's what he wants to make. In thirty years time though when Croft has been made into an Oval for safety, with rubber bumpers at the edge, Matty will be reminiscing about how good the 300 was 'back in the day'.

haha good info tho Allen!  ;D

20 and a half i'll have you know :P

I can remember when it was just the 200 circuit (like the one in game), but the 300 and 100 circuit made it so much more fun to ride. Gave smaller bikes a chance to make the big boys look silly. :D
Title: Re: Somthing for the modders maybe
Post by: Allen on September 15, 2015, 07:57:30 PM
Quote from: matty0l215 on September 15, 2015, 04:43:59 PM
Quote from: Napalm Nick on September 15, 2015, 03:39:14 PM
Lol yes those nasty tarts and their silencers hehe.

Don't forget though we are old gits and Matty is only 6 (I think). He rides the modern circuit and that's what he wants to make. In thirty years time though when Croft has been made into an Oval for safety, with rubber bumpers at the edge, Matty will be reminiscing about how good the 300 was 'back in the day'.

haha good info tho Allen!  ;D

20 and a half i'll have you know :P

I can remember when it was just the 200 circuit (like the one in game), but the 300 and 100 circuit made it so much more fun to ride. Gave smaller bikes a chance to make the big boys look silly. :D

I was doing just that on a 250 against 1300 open class machines in the 80s ;)
Title: Re: Somthing for the modders maybe
Post by: Allen on September 16, 2015, 06:39:59 PM
And if anyone remembers it, Snetterton went through a couple of options before the current layout was finalised...


(https://www.rfactorcentral.com/screenshots/sml/16-Jul-08-rFactorCentral-7074_SnettertonGT_loading.jpg)

https://www.rfactorcentral.com/detail.cfm?ID=SnettertonGT (https://www.rfactorcentral.com/detail.cfm?ID=SnettertonGT)
Title: Re: Somthing for the modders maybe
Post by: matty0l215 on September 16, 2015, 07:06:05 PM
Quote from: Allen on September 16, 2015, 06:39:59 PM
And if anyone remembers it, Snetterton went through a couple of options before the current layout was finalised...


(https://www.rfactorcentral.com/screenshots/sml/16-Jul-08-rFactorCentral-7074_SnettertonGT_loading.jpg)

https://www.rfactorcentral.com/detail.cfm?ID=SnettertonGT (https://www.rfactorcentral.com/detail.cfm?ID=SnettertonGT)

Looks very interesting :o

I saw something similar to that but it got rejected as it would have taken to much of the circuit parking up (where the two pink rectangles are on the right) and was to much money i think :)
Title: Re: Somthing for the modders maybe
Post by: Allen on September 16, 2015, 07:50:45 PM
Quote from: matty0l215 on September 16, 2015, 07:06:05 PM
Looks very interesting :o

I saw something similar to that but it got rejected as it would have taken to much of the circuit parking up (where the two pink rectangles are on the right) and was to much money i think :)

Well if anyone wanted to convert the rFactor version just to see what it would be like on a bike... you have the authors full blessing :)
Title: Re: Somthing for the modders maybe
Post by: matty0l215 on September 16, 2015, 07:59:53 PM
Quote from: Allen on September 16, 2015, 07:50:45 PM
Quote from: matty0l215 on September 16, 2015, 07:06:05 PM
Looks very interesting :o

I saw something similar to that but it got rejected as it would have taken to much of the circuit parking up (where the two pink rectangles are on the right) and was to much money i think :)
you have the authors full blessing :)

You... :P

I would download it, but it requires pro membership  :-\
Title: Re: Somthing for the modders maybe
Post by: Allen on September 17, 2015, 07:20:45 PM
Quote from: matty0l215 on September 16, 2015, 07:59:53 PM
Quote from: Allen on September 16, 2015, 07:50:45 PM
Quote from: matty0l215 on September 16, 2015, 07:06:05 PM
Looks very interesting :o

I saw something similar to that but it got rejected as it would have taken to much of the circuit parking up (where the two pink rectangles are on the right) and was to much money i think :)
you have the authors full blessing :)


You... :P

I would download it, but it requires pro membership  :-\

Hang about I'll get the files somewhere useful...

try http://1drv.ms/1KU7yP6 (http://1drv.ms/1KU7yP6)