https://www.youtube.com/watch?v=oyQTAb3ipNQ
https://www.youtube.com/watch?v=yE_6DZI3ZFo
https://www.youtube.com/watch?v=pgBdMhvajac
https://www.youtube.com/watch?v=9b-hHs8nEY0
Cool videos. I'll have to try that Suzuki bike sometime. Sounds great.
Keep it up!
great videos
Nice riding mate.... I'm impressed. ;) 8)
Cheers guys glad you like! :)
Lids.. sound update is from Warlock i think? really good sound!
thanks ;)
http://forum.piboso.com/index.php?topic=696.0
125cc Power!!!! lol what a great little bike.. ;)
https://www.youtube.com/watch?v=5bB7Q9lzuQ8
Nice videos.
Smooth riding and really good riding lines...nice to watch and i am now able to see where i have to improve my lines for a better lap time on MC (if i find some time) ;)
Thanks for your comment ;)
tried something different with settings... didnt work.. video quality sucks.. :(
https://www.youtube.com/watch?v=3x6v3AAOZWc
Quote from: C21 on May 12, 2014, 07:37:08 AM
Nice videos.
Smooth riding and really good riding lines...nice to watch and i am now able to see where i have to improve my lines for a better lap time on MC (if i find some time) ;)
Thanks for your comment ;)
thanks! :) to be honest i wouldnt follow my lines.. im about 3 or 4 seconds down on the top guys laptime!
i think if i catch a few more apex's and carry more speed out of the corners i could knock a second maybe 1.5 seconds off my lap time.. but it would be difficult for me! at the moment its beyond me how people go so fast on gpbikes! id like to see some of the fastest players post some videos!! ;)
I know Arvoss has some great videos though! :)
Make some more dude!!! :)
http://www.youtube.com/v/SeR5tj9kjwI&feature
Nice video jomardi, you ride well mate! ;) ;D
Quote from: Hawk_UK on May 14, 2014, 01:56:54 PM
Nice video jomardi, you ride well mate! ;) ;D
THX mate! but I still noob ))
Good stuff jomardi 8)
Post them up if you have more mate ;)
Quote from: BOBR6 84 on May 14, 2014, 06:35:22 PM
Good stuff jomardi 8)
Post them up if you have more mate ;)
THX mate! next 'target' is 'Laguna Seca' but too much hard corners there ))
https://www.youtube.com/v/FXlMDPoOjv4&feature
Nice video! You are very smooth with the onboard view! Great to watch ;) nice job!
Brands.. 8)
https://www.youtube.com/watch?v=qUNSYTzjKZI
Quote from: BOBR6 84 on May 22, 2014, 11:21:49 PM
Nice video! You are very smooth with the onboard view! Great to watch ;) nice job!
Thanks mate!
Quote from: jomardi on May 22, 2014, 09:59:56 AM
https://www.youtube.com/v/FXlMDPoOjv4&feature
I love this video......it was a pleasure to watch :D
Quote from: Abigor on May 23, 2014, 11:14:45 PM
Quote from: jomardi on May 22, 2014, 09:59:56 AM
I love this video......it was a pleasure to watch :D
THX mate. I hope an next VIDEO I'll be more better ride.
looking for good Tracks (I mean, good quality graphically point of view)
I found <<NC - Suzuka>> fantastic job creator of this track.
https://www.youtube.com/watch?v=eDqFlh6uBMU
Just a normal lap, nothing special but I love this track so much! :)
great video
My attempt at Cadwell park.. onboard R1.
difficult track ..
https://www.youtube.com/watch?v=65DkZnFzUbM
great video
Quote from: dude on May 26, 2014, 09:18:10 PM
https://www.youtube.com/watch?v=eDqFlh6uBMU
Just a normal lap, nothing special but I love this track so much! :)
very good!
Quote from: BOBR6 84 on May 28, 2014, 05:49:53 AM
My attempt at Cadwell park.. onboard R1.
difficult track ..
https://www.youtube.com/watch?v=65DkZnFzUbM
very good!
http://www.youtube.com/v/2X7tOmnn2gc
great lap
Yeah great lap vin! Nice 1 ;)
Like a real race start ;)
http://www.youtube.com/v/Fhs3xwmdYkU
Nice race, too bad the camera switches so quick :( wouldve been nicer if u switched rider sometimes so u'd see the whole group instead of only the first 2 or 3 guys.
yep it's a video made in 5 minutes... the best way is to manage cams in free roam ;)
cool video! looks like some great racing 8)
Brno onboard.. shit laps but uploaded anyway..
https://www.youtube.com/watch?v=VQ6dK29N3iY
im fiddling around with setups to see if i can get some consistant slides.. its going well!
https://www.youtube.com/watch?v=A7PEDmD1ftg
https://www.youtube.com/watch?v=9sVKUoDN6WU
courtesy of the sc59 wsbk by C21 8)
im gonna keep working on this...
Nice but next time zoom in a little bit :D
Lol ok will do! I have the replay saved but il wait for a better slide.. :)
Il try what iv found on the 500 too ;)
Bob, p.m. me immediately! ;)
Thank you.
grT
:) ;) :D........ :-X............ :P
il try and make it better first ;)
trying a bit too hard earlier....
https://www.youtube.com/watch?v=BIU3zouv4cY
Too much right hand Bob! I keep tellin' you the same thing "Too much right hand!"
You need to get in touch with your feminine side and use a bit more finesse..
Actually watching that video I think perhaps you need to start discretely wearing some lip-stick and basic make-up and a frilly white dress. Rome wasn't built in a day you know? ;)
Calm it down young man!
grT :)
girlracerTracey, everyone. ^^
Quote from: girlracerTracey on June 19, 2014, 02:14:10 PM
Too much right hand Bob! I keep tellin' you the same thing "Too much right hand!"
You need to get in touch with your feminine side and use a bit more finesse..
Actually watching that video I think perhaps you need to start discretely wearing some lip-stick and basic make-up and a frilly white dress. Rome wasn't built in a day you know? ;)
Calm it down young man!
grT :)
Haaaahahaha :D
Now that would be a sight for sore eyes.. :-* ::)
progress with the 500cc!
1 of the easiest corners to slide on yes.. but im trying to get a nice progressive feeling from the ''snappy'' 500
https://www.youtube.com/watch?v=c1UAQd2C9ww
Nice.
But could you zoom in on the bike or use another cam angle ?!
That looks quite promising..
Can I try? I like being a lab rat! Pretty please?
Joking apart can you initiate slides on the power on more normal bends? How does this affect lap times?
It's amazing what a little bit of mascara and blusher can achieve isn't it? Just don't lay it on too thickly..less is more! ;D
grT ;)
Quote from: C21 on June 20, 2014, 08:21:41 AM
Nice.
But could you zoom in on the bike or use another cam angle ?!
It took me longer to get the camera set up than it did finding a bike setup and doing the slide lol ::)
How big is the screen you are watching from? lol
Quote from: girlracerTracey on June 20, 2014, 08:25:10 AM
That looks quite promising..
Can I try? I like being a lab rat! Pretty please?
Joking apart can you initiate slides on the power on more normal bends? How does this affect lap times?
It's amazing what a little bit of mascara and blusher can achieve isn't it? Just don't lay it on too thickly..less is more! ;D
grT ;)
On other bends.. Its.. Errm... WIP! Lol
Its weird.. Fast corners I can get it sliding. Coming out of slow corners I can get it to kick out but its not a full on steering drift by any means..
Can be done with the CBR though.. Although it works better with tc.
Turn 6 on Red Bull Ring is also very good for powerslides.
Anyway, would you mind sharing you setup is that classified :D
brno fun :D https://www.youtube.com/watch?v=UHdpvjm2uuI
Very nice :D
http://www.youtube.com/v/Trm8NIjPFZ0
awesome vin!! really nice onboard video that. 8)
here we go... beta 5 lol
https://www.youtube.com/watch?v=HSYuRZ7UV4w
Quote from: BOBR6 84 on June 21, 2014, 03:44:53 PM
awesome vin!! really nice onboard video that. 8)
The bike you hear behind me was you BTW.
The replay is from the one time we did a little hotlap-battle :D
Ok everyone this is a funny video i uploaded in the alpha era before beta,with 250 aprilia no wheelie help,enjoy ;D https://www.youtube.com/v/M9K84pVcE0Q
Quote from: girlracerTracey on June 19, 2014, 02:14:10 PM
Too much right hand Bob! I keep tellin' you the same thing "Too much right hand!"
You need to get in touch with your feminine side and use a bit more finesse..
Calm it down young man!
If this wasn't forum about motorcycles I would have guessed you were quoting these lines from a movie some guys here aren't old enough to watch :P
Quote from: valentinik46 on June 23, 2014, 11:11:34 AM
Ok everyone this is a funny video i uploaded in the alpha era before beta,with 250 aprilia no wheelie help,enjoy ;D
Thats the first stuntvideo of GPbikes I have seen, I am missing the stoppies and big jumps a bit ;D... nice video.
@BOBR6 Have you tried sliding with the new Beta5?, is there any difference?
Haaaahahahaha ;)
Beta5.. No I havnt really tried yet on beta5. Iv only played about an hour since release.. I have had some really good powerslides but it grips up easier and violently throws me from the bike lol
Il put more time in and see where I get.. I think its looking good all in all.
Not sure when though.. I have a biiig problem! Racing this weekend and my bike will not start!!! Checking everything..
I fear its the valve but havnt got to that yet.. Tonight, carbs off, spark plugs out etc etc
My first video.
https://www.youtube.com/watch?v=37d-p2Iaf4A&feature=youtu.be
Leave a comment
Allright, this was actually made to point out the weird front tire behaviour, but since there is quite a nice slide in there to go with that stunning song, i`ll figured i`d just post it here aswell...
http://www.youtube.com/v/bVzncxBr2oQ&feature
Nice powerslide i did today :)
https://www.youtube.com/v/auLSjgUgu8A
Thats a great shot! Lol how did u do that with the camera?
A quick video I did during some DST practice with Beta5b.
Sparks
http://www.youtube.com/v/M4oq8aQQfHg
Once you have perfected DST, nobody will have a chance against you on the 500.
Yeah that is some sick lean angle!! 8)
Quote from: BOBR6 84 on June 25, 2014, 06:27:43 AM
Thats a great shot! Lol how did u do that with the camera?
Video editor . Just zooming the original footage ;)
A few clips on Jerez in beta5b.
http://www.youtube.com/v/FEw9-473q0k
@vin97
I have to admit that it looks close to real looking at your onboard view laps in this compilation.
Maybe a little bit to much whobble here and there but if you compare this to a real life onboard lap it looks really good.
Imho GPB is on an accurate way.....(besides the known problems). ;D
RL Onboard 2014 Jerez Honda
https://www.youtube.com/watch?v=IKeek_Jzb-s
Compare both videos:
RL from 0:10
Vin from 14:24
+1 looks like a bloody good simulation to me..
Looks even better when you watch somebody who knows what they are doing!
Great stuff!
Yes, I love the weaving out of corners.
The problem is that on other tracks (like Magneycours) the weaving doesn't stop even when the bike is completely straight and if you are not careful you have a tankslapper and crash.
Not sure how to embed video on this forum...
https://www.youtube.com/v/gQ_A8bAT22E
Klax75's settings for DST on Beta5, haven't gotten around to downloading 5b yet.
Quote from: grimm on June 26, 2014, 04:51:42 PM
Not sure how to embed video on this forum...
https://www.youtube.com/watch?v=gQ_A8bAT22E
Klax75's settings for DST on Beta5, haven't gotten around to downloading 5b yet.
Cool video dude. :)
New video i made.
Still pretty noob with vegas 11.
https://www.youtube.com/watch?v=EsDPJilNjz4
https://www.youtube.com/v/EsDPJilNjz4
More DST practice with Beta5b, using the Yamaha YZR-M1 at Mallory Park 1978. Looks like I am almost elbow down, which surprised me! Haven't made my team paint for the bike, so it's still white. lol
Mallory Park Lean
http://www.youtube.com/v/q0L3qej0sc8
wow 70° lol
sick vid,what is the name of this song?
Quote from: valentinik46 on July 03, 2014, 06:50:32 PM
sick vid,what is the name of this song?
First song, can't remember it was playing when I was using Fraps. Second song is "Debonaire" by Dope.
2 basics vidéos :
TV cam on NC - Mugello
http://youtube.com/v/l80QqqJ1asA
Onboard cam on NC - Mugello
http://youtube.com/v/c5fRm40p0uo
My first vides, nothing exeptional but I wanted to test it :)
Some fast laps on Jerez (onboard): http://www.youtube.com/watch?v=DnVDKBiS6mM&feature=youtu.be
(Spectator): http://www.youtube.com/watch?v=Cdqh780YnhU&feature=youtu.be
Hello,
Here is one little video at Laguna Seca new version. I have rebuild all the asphalt and around, there is no more holes between each parts of the track. I'm making new textures for many things.
The video quality go until 1080 but still poor than what it was before the upload on youtube.
https://www.youtube.com/v/IzqMv9cQ4Do&feature=youtu.be
That's what happens to often/easy in GPBikes:
https://www.youtube.com/v/1liYHVcLR3o&feature=youtu.be
blocked by dorna... ::)
laguna seca 500cc
https://www.youtube.com/v/PzAziB3sFhs#action=share
bit better..
https://www.youtube.com/v/IWehD6u-iJE
DST practice with Beta5b, using the Yamaha YZR-M1 at Hockenheim 79. A little back end slide.
Hockenheim 79 Slide
http://www.youtube.com/v/_v3to8QWI6I
wow!!!!
Oldschool Mallory Park Race recap
https://www.youtube.com/v/aWuRv5nVtgU
thats awesome peter! great idea! 8)
i watched the race replay.. looks like it was my own fault for jump start ::)
nuovaic using manual rider lean looks awesome!
Quote from: Alone on August 16, 2014, 09:49:18 PM
nuovaic using manual rider lean looks awesome!
Manual rider lean looks always better !
Note: WTF the LOOPATELLI start ! That's the way to do it man !
MaX.
Quote from: HornetMaX on August 17, 2014, 09:41:24 AM
Note: WTF the LOOPATELLI start ! That's the way to do it man !
MaX.
Yes I said it on the race topic, it looks so so real!
Kind of cool wheelie. :)
DST SloMo Lean Wheelie Mont Tremblants
http://www.youtube.com/v/wL4QWmzyTuc
I'd say more mega cool than kind of cool !
MaX.
amazing! 8)
Very nice !! :)
motard style :)
Quote from: Klax75 on August 22, 2014, 08:53:32 AM
Kind of cool wheelie. :)
DST SloMo Lean Wheelie Mont Tremblants
http://www.youtube.com/v/wL4QWmzyTuc
coo! slow-motion 8)
Nice one Klax! 8) 8)
Hawk.
https://www.youtube.com/v/LRTCwp0ydJE
BoB thats the old version of laguna, with the chopper hanging in the air !!!!! ;)
Ooh and its on the 1000 cc, that cant be good either ;D
Nice and clean lap m8, well done.
Cheers. Yeah it was online today! Gpbikes italia server running old version for some reason? Also the 990 is the only bike I could join with? Open class server running bike mod 2.0.. Which I have..
Oldschool Assen Dutch TT Race Recap
https://www.youtube.com/v/Mpfm6wE7EKM
awesome video! 8)
WHAT A RACE!! Congrats for the video! ;)
250 practice, with crash as usual :P
https://www.youtube.com/v/4Tko-eVipW0
Quote from: BOBR6 84 on September 03, 2014, 03:18:07 PM
250 practice, with crash as usual :P
https://www.youtube.com/v/4Tko-eVipW0
Nice video Bob... and WOW! I love the 2 stroke engine sound.... Can we have that on the 500cc 2 stroke bikes please. :D 8)
Hawk.
https://www.youtube.com/watch?v=ZJhcGbkzI7k
very very nice lap david, hats off to you ;D
That's some cool riding david, nice video.
I was wondering, why I never made a video with 125cc riding :)
https://www.youtube.com/v/FGSdWp2bdZQ
Look at the end :D
Quote from: iVolution on September 04, 2014, 12:49:46 PM
Quote from: PeterV on September 02, 2014, 07:48:57 PM
Oldschool Assen Dutch TT Race Recap
Great stuff peter
+1 8)
I didnt see this, sorry! Brilliant to see a full grid on the oldschool events!! And GPB in general.. Great footage! ;)
Ps. LOOPATELI is a legend off the line! Lol!!! I need to learn how to nail that down.. Awesome!
http://youtu.be/ewU-ZpqlYXY
testing original physics...
sry, I dont know how show youtube direct from this forum.
Quote from: Yohji on September 10, 2014, 08:37:36 AM
http://youtu.be/ewU-ZpqlYXY
testing original physics...
Looks interesting !
Quote from: Yohji on September 10, 2014, 08:37:36 AM
sry, I dont know how show youtube direct from this forum.
Here: Forum tips (http://forum.piboso.com/index.php?topic=568.0)
MaX.
https://www.youtube.com/v/BzI3ASnUu5M
What do you think about Scooter race on Norisring?
a new test model video
https://www.youtube.com/v/9oU1RJa_T_g
test model files are can DL in my page(click earth mark under the my icon)
looks good mate! ;)
CBR600RR
https://www.youtube.com/v/B8GcfyTUV1U
Quote from: BOBR6 84 on September 15, 2014, 10:11:59 AM
CBR600RR
https://www.youtube.com/v/B8GcfyTUV1U
(http://fc04.deviantart.net/fs70/f/2010/281/2/a/me_gusta_by_megustaplz-d30cns2.jpg)
Quote from: ALEale on September 15, 2014, 10:25:38 AM
Quote from: BOBR6 84 on September 15, 2014, 10:11:59 AM
CBR600RR
https://www.youtube.com/v/B8GcfyTUV1U
(http://fc04.deviantart.net/fs70/f/2010/281/2/a/me_gusta_by_megustaplz-d30cns2.jpg)
is that good or bad? lol :D
it means I like in Spanish (i think), but it's good :)
Quote from: BOBR6 84 on September 15, 2014, 10:45:56 AM
Quote from: ALEale on September 15, 2014, 10:25:38 AM
Quote from: BOBR6 84 on September 15, 2014, 10:11:59 AM
CBR600RR
https://www.youtube.com/v/B8GcfyTUV1U
(http://fc04.deviantart.net/fs70/f/2010/281/2/a/me_gusta_by_megustaplz-d30cns2.jpg)
is that good or bad? lol :D
Clearely GOOD :)
Quote from: Yohji on September 12, 2014, 09:37:07 AM
a new test model video
https://www.youtube.com/v/9oU1RJa_T_g
test model files are can DL in my page(click earth mark under the my icon)
Ohh man i love this :D and the track is amazing....what is name of this track?
Quote from: Abigor on September 15, 2014, 11:48:51 AM
Quote from: Yohji on September 12, 2014, 09:37:07 AM
a new test model video
https://www.youtube.com/v/9oU1RJa_T_g
test model files are can DL in my page(click earth mark under the my icon)
Ohh man i love this :D and the track is amazing....what is name of this track?
Yeah all looks like amazing :D
What's the track?
Quote from: ALEale on September 15, 2014, 12:09:52 PM
Yeah all looks like amazing :D
What's the track?
this is the comment from youtube link:
Yohjinon36
Sendai Hi-land (wip) I will release as soon as possible.
@ Yohjinon
that looks all very good, nice work.
Thanks Peter :)
So this guy has made a moto3 bike and physics.. And a track! Skills! ;)
I could be wrong but thought he said he used the 125cc we already had and changed the physics to match a Moto3 bike.
yes, it is true klex75 said.
I think this physics file upload this forum. but I didn't know that can permited (becouse 3d model & sound files are not original)
thanks for good Response.
track is released within a few days.
Quote from: Yohji on September 16, 2014, 04:03:27 AM
yes, it is true klex75 said.
I think this physics file upload this forum. but I didn't know that can permited (becouse 3d model & sound files are not original)
thanks for good Response.
track is released within a few days.
Good stuff ;)
;)
https://www.youtube.com/v/BswT9Et9GA8
Great laps filipw2!! nice 1 8)
trying onboard 600 now.. its hard lol
onboard wss practice.. its tough lol
https://www.youtube.com/v/LD0NdpAHJBE
i love italians lol
Sendai Hi-Land released in track thread http://forum.piboso.com/index.php?topic=1478.0 (http://forum.piboso.com/index.php?topic=1478.0)
https://www.youtube.com/v/w6vSCRm54I4
https://www.youtube.com/v/JYSMn59Ob8w
https://www.youtube.com/watch?v=9Z2vnyZdtK8&list=UU8EqDNYTsgtweW1p0Fqz9tQ
https://www.youtube.com/v/DIr3_ZCz2vo
Still forget how to add video on forum >:( :P
https://www.youtube.com/v/W7D349T5s5A
And another video, recorder during ride. I decided to test with top speed on Monza.
https://www.youtube.com/v/kjX289ZaXSg
Oldschool Suzuka Race Recap
https://www.youtube.com/v/nG1yzMRK45Q
Hahaa thats brilliant!! ;D
https://www.youtube.com/v/IZbIi8T7T9I
new test physics mov.
but I'm waiting beta6 because thats have Chassis frex...
I love feeling great already with Moto3, you are very talented ;)
Yohji,you can do the physical of Kawasaki KX450F? :D
Quote from: yoshimura on October 03, 2014, 11:03:31 AM
Yohji,you can do the physical of Kawasaki KX450F? :D
I checked KX450F's file... some parameter is incorrect, I tried fix it but I didin't
because More than anything graphic model position incorrect. this front suspension model haven't corecct center axis (we Can't edit EDF file,,,)
Quote from: Yohji on October 03, 2014, 12:39:23 PM
Quote from: yoshimura on October 03, 2014, 11:03:31 AM
Yohji,you can do the physical of Kawasaki KX450F? :D
I checked KX450F's file... some parameter is incorrect, I tried fix it but I didin't
because More than anything graphic model position incorrect. this front suspension model haven't corecct center axis (we Can't edit EDF file,,,)
a little 'disrespectful to the author. Try to get the bike from scratch, as well as the moto2 (are not the WSS? ???)
Thanks Yohji,for your interest :-\ , keep going your work.
Quote from: FastFreddy on October 03, 2014, 12:47:17 PM
Quote from: Yohji on October 03, 2014, 12:39:23 PM
Quote from: yoshimura on October 03, 2014, 11:03:31 AM
Yohji,you can do the physical of Kawasaki KX450F? :D
I checked KX450F's file... some parameter is incorrect, I tried fix it but I didin't
because More than anything graphic model position incorrect. this front suspension model haven't corecct center axis (we Can't edit EDF file,,,)
a little 'disrespectful to the author. Try to get the bike from scratch, as well as the moto2 (are not the WSS? ???)
yes, you're right. I little disrespectful. perhaps, that geometry is temporary.
and I can't make 3D graphics model, cause I use nearly bike's model to test physics. so I didn't publish it in forum.
Quote from: FastFreddy on October 03, 2014, 12:47:17 PM
Quote from: Yohji on October 03, 2014, 12:39:23 PM
Quote from: yoshimura on October 03, 2014, 11:03:31 AM
Yohji,you can do the physical of Kawasaki KX450F? :D
I checked KX450F's file... some parameter is incorrect, I tried fix it but I didin't
because More than anything graphic model position incorrect. this front suspension model haven't corecct center axis (we Can't edit EDF file,,,)
a little 'disrespectful to the author. Try to get the bike from scratch, as well as the moto2 (are not the WSS? ???)
?!?! :o
He just said the values do not look right and the 3d has something wrong. Where is this disrespectful ?
EDIT: doh, I see now, but your quote is misleading ... you're complaining about the fact yohji is using a 600WSS model to tes this own moto2 physics ... Not a big deal in my opinion, he's only testing now so ...
MaX.
Any suggestions for a video? Bike, track, onboard, 3rd person?
Difficult to decide which track to rip around being so many lol
Quote from: BOBR6 84 on October 07, 2014, 03:06:26 AM
Any suggestions for a video? Bike, track, onboard, 3rd person?
Difficult to decide which track to rip around being so many lol
I'd love to see a nice ride with any bike on Donington! (but onboard)
il give it a go.. one of my favorite tracks but this version is tricky haha
Love Donington myself, but the current track version is in serious need of a rebuild. :)
Hawk.
Yeah couple of nasty bumps! Done some laps, its coming together but theres a couple of spots where im not in control which is frustrating! Bit hit or miss on some sectors with the surface..
I think a track surface like mallory 1978 would suit it perfect!
Or maybe beta6 will be better at soaking up the different surfaces who knows?
Quote from: BOBR6 84 on October 07, 2014, 07:52:02 PM
Yeah couple of nasty bumps! Done some laps, its coming together but theres a couple of spots where im not in control which is frustrating! Bit hit or miss on some sectors with the surface..
I think a track surface like mallory 1978 would suit it perfect!
Or maybe beta6 will be better at soaking up the different surfaces who knows?
I agree. Also I think the width of the track looks way-out to me(too narrow). It just doesn't seem as wide as it was when I used to ride there?
Hawk.
Yeah should be a bit wider.. Feels tight going into redgate.. New chicane would suit GPB better too.. Nice and wide an open. 600 is ok but I cant get the 1000s around this version well at all..
My first video with 500cc bike.
BTW. My best lap with Yamaha YZR500 was better than with 1000cc bike... :P
https://www.youtube.com/v/iM4Kydg5ygQ
Gzehoo.. Your rear tyre will not last race distance lol!! :D
https://www.youtube.com/v/eBG0iJdUKuc
great battle ever for me ;)
First video originally posted in My Adventures with DST thread.
After watching some Isle of Man video's and the Road Documentary, I decided to try Ulster GP again with DST. :)
DST Yamaha M1 Ulster GP Helmet View:
http://www.youtube.com/v/iUpOJDiDxh8
DST Honda RCV213 Ulster GP 4:21 Lap:
http://www.youtube.com/v/JI5eYdG1hOs
Second video I did earlier this evening. Wish it was helmet view. :( I recorded it during a replay hoping GP Bikes wouldn't Core during replay recording. lol Was able to go 24 seconds faster.
Good ride Klax.
Watching the 2nd video I kept thinking - the hairpin will get him.
But no, you actually went round it pretty good!
Quote from: nuovaic on October 18, 2014, 12:01:43 PM
Good ride Klax.
Watching the 2nd video I kept thinking - the hairpin will get him.
But no, you actually went round it pretty good!
Wish the second video was in Helmet view too, looked like I was going a lot faster from that perspective. lol
https://www.youtube.com/v/cAop7EP990E
not perfect but.. Huge fun! haha ;D :P
https://www.youtube.com/v/CA7o9eEamkE
Quote from: BOBR6 84 on October 19, 2014, 08:54:35 AM
not perfect but.. Huge fun! haha ;D :P
Glad bob aint driving in oldschool race.............hehehe
Nice pace you have there Bob, smooth like silk to me anyway.
wow BOB you're very fast ,man! 8)
lol :) thanks for the comments guys!
i did many many, many.. laps before recording lol ;) i think the 600 has great feel, i really like it.
Oldschool Monza Race Recap
https://www.youtube.com/v/rjfn7zkE4-8
Nice video as always Peter! ;D
You'll have to teach me how to "cook-up" those "Donuts"... Very tasty! ;D 8)
Hawk.
Oh yeah, nice work Peter! Much enjoyable. You got some good angles there and you can almost feel the tension as the riders come out the pits.
Thanks for doing it, top job!
Lol Awesome video!! 8)
great , real race feeling :)
Lots of bikes makes a huge difference in races
https://www.youtube.com/v/Reb11I0IZnM
I think I did the embed thing wrong. I dunno about computers at all, surprised I can manage to even get GP Bikes to play (and work with add on bikes and tracks). If it wasn't for the tutorials all over the place I would have given up long ago. Dunno how so many of you have this sort of technology come naturally to you. So basically my apologies if the video embed doesn't work. If so, here is the simply copied and pasted link to the video.
https://www.youtube.com/watch?v=Reb11I0IZnM
*Edit*
Seems there is step by step direction for everything, including how to embed a youtube video on a Simple Machines forum! :D
I did a little hotlap at Mosport with the ZX6R. The video: https://www.youtube.com/watch?v=aEPPi7Dlz8Q (https://www.youtube.com/watch?v=aEPPi7Dlz8Q)
GP Bikes - still beta version :D
https://www.youtube.com/v/HHSn2AAEVEQ
Quote from: BOBR6 84 on October 18, 2014, 10:02:57 PM
https://www.youtube.com/v/cAop7EP990E
man you are fast...
What controller, susp setups etc?
I find the front still falling out on me.
Any info would help,
Thanks
Quote from: grimm on October 22, 2014, 04:46:30 PM
https://www.youtube.com/v/Reb11I0IZnM
I think I did the embed thing wrong. I dunno about computers at all, surprised I can manage to even get GP Bikes to play (and work with add on bikes and tracks). If it wasn't for the tutorials all over the place I would have given up long ago. Dunno how so many of you have this sort of technology come naturally to you. So basically my apologies if the video embed doesn't work. If so, here is the simply copied and pasted link to the video.
https://www.youtube.com/watch?v=Reb11I0IZnM
*Edit*
Seems there is step by step direction for everything, including how to embed a youtube video on a Simple Machines forum! :D
What track is this is 2:00 ??
Thanks
Quote from: r1rossi on October 27, 2014, 07:10:04 PM
Quote from: BOBR6 84 on October 18, 2014, 10:02:57 PM
https://www.youtube.com/v/cAop7EP990E
man you are fast...
What controller, susp setups etc?
I find the front still falling out on me.
Any info would help,
Thanks
All I can say is.. Do lots and lots of laps, its the only way to improve!
Over a lap just piece it all together. If you struggle with a corner keep trying different lines, entry angle, speed, lean angle etc etc
Do that for every sector and then piece it all together.. I wrote a setup for hockenhein on the ''WSS 600 Bikeset'' thread! Keep in mind what works for me might not work for you! Vice versa..
For the hairpin at hockenheim.. I try to head straight for the curb on the brakes, keep it tight, turn and fire it out.. Get the bike turned and upright as quickly as possible! If you take a sweeping line the bike is on its side for longer and will probably drop.. Hope that helps ;)
Quote from: r1rossi on October 27, 2014, 08:23:55 PM
What track is this is 2:00 ??
Thanks
Avus I believe. Spent a bit of time there playing around with setup since it's got some nice bumps and chicanes to test out on.
Awesome , thanks guys,
I am quick ( not fast lol ) with the gp1000 bikes , but I guess anyone can be. I have noticed more on the correct entry of the corner the bike holds perfect, so I will play around with lines.
What controller are you using?
Thanks for the track info.
Ryan
Sorry to get offtopic of media, so I'll post another vid with this reply. :)
I started out with a XBOX 360 controller, tried out a XBOX One controller, and ended up back with the 360 pad in the long run. The One was better in many ways, but the wired 360 just "does it for me" in a way. I guess it's years of GP Bikes with the same controller that forces the desire to stick with what I know. BTW, I'm never online because I am slow, crash alot, and just play for the fun of the physics. Too much injury for me to ride regularly so I tend to keep on the sims more than a real bike. :)
Also, some of that video is Klax's settings of DST w/ torque, some of it is standard handling, can't really remember what was what as the compilation was recorded over a month or so of time and I bounce back and forth quite a bit. Some of the bigger wobbles and wheelies were DST though, I find the bike behaves far more realistic under those conditions.
https://www.youtube.com/v/uPgRFKmjbQs
I appreciate you taking the time to explain !!
See you on the track someday Im sure!!
Do you buy a wired xbox 360 controller and format it or is there a pc version?
Thanks
Quote from: r1rossi on October 28, 2014, 06:28:33 PM
I appreciate you taking the time to explain !!
See you on the track someday Im sure!!
Do you buy a wired xbox 360 controller and format it or is there a pc version?
Thanks
No problem. 8)
I had the wired 360 controller for doing paint work on Forza4 on the XBOX 360 (Fanatec CSR Elite for gameplay), plugged it into the computer USB port and used the controller plugin from the subforum here to be able to use both triggers at one time allowing me to drag the rear brake on the long wheelies at balance point, as well as "12 'oclock" the bike too, a worn rear tire allows some looooong smokey burnouts dragging front brake. The in game GP Bikes controller formatting works very well and is quite effective in getting dead zones and axis control rate dialed in to a point you feel at home with sticks and triggers instead of a twist grip and levers. :D
Thats great info . I will search for that subforum for the formatting and go get me a wired xbox360 controller !! I am looking forward to that.
Xbox360 controller feels like home to me.
Thanks again!
Beta6c slide
https://www.youtube.com/v/46EZeux5qpU
https://www.youtube.com/v/vJATxsc5hxE
https://www.youtube.com/v/EENeKJ9H5sk
watch top video at 28 seconds and bottom video from 1:21 :P ;)
https://www.youtube.com/watch?v=RkGeHvhzpzM
very nice! :) 8)
Quote from: Davide74 on November 02, 2014, 02:44:46 PM
https://www.youtube.com/watch?v=RkGeHvhzpzM
Smooth as hell. Nice one.
Been wanting to put in a request for a stretched version of the 990 to experiment with, finally just took the time to figure out how to do it myself, no 3D modeling ability, but the programs Piboso released to modify bike values allowed me to finally setup the bike to look kinda funny, but represent a fully stretched and lowered drag bike! Not really many people who care for this sort of thing, but my late father was a drag racer and GP Bikes has always lacked a proper drag bike! So I had to create it for myself... and see just how far it can be pushed!
https://www.youtube.com/v/NSc2QjxVZko
Actual drag strip footage is next! One XBOX trigger for the throttle, the other for the clutch to get it off the line as fast as possible. 8)
Wow :o 8) ;D
lol n1
Lol, I dont know anything.. I use bandicam just for very basic vids. Sorry man.
Quote from: Guimengo on November 05, 2014, 12:32:20 AM
GP Bikes impacts it in a way that ShadowPlay is either blocked, or it doesn't identify GPB as an application thus not starting. I was hoping to start getting a few GPB videos up like I have in my channel for a few games... it's a fairly new thing for me but it has helped raise awareness to some titles or mods so it is very rewarding :). I was hoping to bring the same to GPB although the wobbly front is also negatively impacting my playtime.
Use MSI afterburner: it's free and does a whole bunch of things (on top of screen recording, including "a la ShadowPlay").
MaX.
practicing.. i think i prefer this direction!
https://www.youtube.com/v/vRY7ciIvZyo
Quote from: BOBR6 84 on November 14, 2014, 06:25:23 AM
practicing.. i think i prefer this direction!
https://www.youtube.com/v/vRY7ciIvZyo
I totally agree Bob!
The opposite direction than the GP direction has a much more flowing movement from one corner to the next, whereas the GP direction seems to be very disjointed in the flow from one corner to the next.
FIM should push for a change! ;D
Hawk.
too right!! lol wasnt the reason to change direction because of the run off area on turn 1? or something like that..
looks ok to me.. plenty of room lol
Suter MMX2 test on Motorland Aragon.
I'm playing with PS3 Pad.
https://www.youtube.com/v/RMKWkj2LfsQ
https://www.youtube.com/v/_lrdEjXKI8M
No idea how I managed my best time of 1.28.293 with such poor racing lines but I won't complain :D
(watch in 60fps!)
Embed doesn't want to work :-\
https://www.youtube.com/watch?v=1YjyMOBsRMQ
https://www.youtube.com/v/A50PwMPUYf4
I managed to improve my time quite a bit to 1.27.658. Still a few obvious mistakes that I need to work on but otherwise I just need to focus on braking later.
http://www.youtube.com/v/ulH9cob5n8E&spfreload
Great battle between Loopateli and I with moto2 in Phillip Island
was fun to whatch, nice racing
Quote from: Jose Reina on December 03, 2014, 12:43:31 PM
http://www.youtube.com/v/ulH9cob5n8E&spfreload
Great battle between Loopateli and I with moto2 in Phillip Island
AHa really great :p but please use fraps or upload the replay for have a better video quality :D
Nice battle guys. I think that TV cameras would be better to watch this ;)
Nice Battle Jose!!
Small video.
https://www.youtube.com/watch?v=eiuJkYIy7eQ
how to vídeo inserted?
nice cuts/perspectives, the video :)
Quote from: Davide74 on December 04, 2014, 06:47:08 PM
how to vídeo inserted?
Here: http://forum.piboso.com/index.php?topic=568.0 (http://forum.piboso.com/index.php?topic=568.0)
MaX.
Thanks.
Wowww Awesome Video Davide74!! ;)
Nice video Davide,very professional.How gpbikes deserves. 8)
Quote from: FastFreddy on December 09, 2014, 06:01:13 PM
Nice video Davide,very professional.How gpbikes deserves. 8)
+1
Its so much better with some editing! What programe do you use davide?
Keep the vids coming! 8)
Quote from: BOBR6 84 on December 09, 2014, 08:54:33 PM
Quote from: FastFreddy on December 09, 2014, 06:01:13 PM
Nice video Davide,very professional.How gpbikes deserves. 8)
+1
Its so much better with some editing! What programe do you use davide?
Keep the vids coming! 8)
Thanks, Vegas 12 Pro ;)
https://www.youtube.com/v/VVofJ5HTewU
Hi guys,
I just discovered GP Bikes recently, as I was "finishing" my custom bike controller. Previously I was using Superbike Riding Challenge for all my testing. It's pretty good, but.......
THIS game is absolutely nuts. Best bike game i've played hands down. When I saw the demo only had one track and it was my own home track, I knew it was a match made in heaven. Love the options, love that you can change things in a few seconds without waiting forever to switch between screens. When I looked at the input1 tab, I just had to send the controller back to the shed for some knee down controls!! Now I filled all 7 axis controls :) Here's the full feature list:
Proper twist throttle, with 9 spring resistance settings.
"Lean" steering input, 30 degrees lean each side. (Playing with direct lean ON)
Front brake with air spring assistance, going to full master cylinder with pressure transducer on the next upgrade.
Clutch with true hydraulic feel.
Actual motorcycle footpegs with rear brake and gear shifter. Race shift or road shift, selectable by switch.
Adjustable Ohlins steering damper.
Spring/damper suspension front and rear for pitch movement. (planning for the future)
Left hand twist throttle for body lean F/B
Individual plates to measure "knee out" for body lean L/R
You can see it in action here. Apologies for the washed out tv images, I will be making more (and better) videos in the near future. Me grinning to the camera at the end is when I saw lap 2 and 3 were just .009 sec different :D
http://youtu.be/S-f6lUQHO-c
Mr Piboso, you da man. This is a very special piece of software.
GP Bikes Beta 6c Using Direct Steer with Torque. Riding the Honda CBR SBK MOD Bike, lap at the Nordschleife. Full manual controls, full manual rider, no riding assists, using helmet view.
Second video I made a special tank view, it's not helmet view, but it does let me use it in replays. It's just the "Rider" view spun around.
DST Honda SBK Nordschleife 9:15 Lap Time:
http://www.youtube.com/v/CqnhsuEBBec
DST Honda SBK Tank View Nordschleife 9:15 Lap Time:
http://www.youtube.com/v/LOn7muL3W3k
Brilliant right Klax, loved it, best Christmas pressy I got lol.
DD
Impressed with how 'right' the front of the bike looks with no flip flopping side to side.
Could you sum up the pros/cons you have observed with direct steer?
Quote from: regulator on December 26, 2014, 12:45:55 AM
Hi guys,
I just discovered GP Bikes recently, as I was "finishing" my custom bike controller. Previously I was using Superbike Riding Challenge for all my testing. It's pretty good, but.......
THIS game is absolutely nuts. Best bike game i've played hands down. When I saw the demo only had one track and it was my own home track, I knew it was a match made in heaven. Love the options, love that you can change things in a few seconds without waiting forever to switch between screens. When I looked at the input1 tab, I just had to send the controller back to the shed for some knee down controls!! Now I filled all 7 axis controls :) Here's the full feature list:
Proper twist throttle, with 9 spring resistance settings.
"Lean" steering input, 30 degrees lean each side. (Playing with direct lean ON)
Front brake with air spring assistance, going to full master cylinder with pressure transducer on the next upgrade.
Clutch with true hydraulic feel.
Actual motorcycle footpegs with rear brake and gear shifter. Race shift or road shift, selectable by switch.
Adjustable Ohlins steering damper.
Spring/damper suspension front and rear for pitch movement. (planning for the future)
Left hand twist throttle for body lean F/B
Individual plates to measure "knee out" for body lean L/R
You can see it in action here. Apologies for the washed out tv images, I will be making more (and better) videos in the near future. Me grinning to the camera at the end is when I saw lap 2 and 3 were just .009 sec different :D
http://youtu.be/S-f6lUQHO-c
Mr Piboso, you da man. This is a very special piece of software.
Great setup dude. I see you have plans for the future. Love the wooden "Accents" lol A bit of veneer to add some class lol
Keep up the great work and once again welcome to GPBikes.
DD
Cool rig, realy like it. Just one question, Why do you play in 3rd person view? Would add more "realism" If you played in 1st... Cheers.
David "Gonzo" Boda #46
I cant ride in 3rd person view it feels weird but some do it to show how the bike reacts to the controller as I do. I also cant use a gamepad lol.
DD
http://www.youtube.com/v/qo__Mur1DlI&featurereload
Great battle between Loopateli and I with moto3 in Brno
Great battle guys, thanks. I never used the smaller bikes yet as I always like the big boys toys lol, but now Ive seen how much fun it looks I will give them a try.
DD
Don't know, why embed won't work :-\ maybe someone could help me? Would be great!
https://www.youtube.com/watch?v=2JbOzNWJEBc
Quote from: Tert on January 01, 2015, 11:03:38 PM
Don't know, why embed won't work :-\ maybe someone could help me? Would be great!
https://www.youtube.com/watch?v=2JbOzNWJEBc
http://www.youtube.com/v/2JbOzNWJEBc
GP Bikes Beta 6c Using Direct Steer with Torque. Riding the Ducati 1199 SBK MOD Bike, lap at the Ulster GP. Full manual controls, full manual rider, no riding assists, using helmet view. Two videos put together first using nose came, second using a side view to show suspension.
DST Ducati 1199 SBK Ulster GP 4:18 Lap Time:
http://www.youtube.com/v/7xiRcd8ofzc
One lap around Laguna Seca with the BEAST, the NSR500. There are a few slomo clips at the end.
https://www.youtube.com/v/UeNVrr60I2U
Good video azarito.
I was watching thinkin, I know that helmet, its got my name on the visor lol. Great to see it being used. I thought I put a helmet paint with no name on the visor in the skin pack, should be bike and suit no names too.
DD
small battle some time ago :D
https://www.youtube.com/v/kI1EduWVgD4
Billiant riding by you both, it must be an older beta as you rode over JJ's head lol.
DD
Quote from: doubledragoncc on January 25, 2015, 12:22:09 PM
Billiant riding by you both, it must be an older beta as you rode over JJ's head lol.
DD
Thats the current one since there is the ECU map on the HUD.
So why could he run over JJ's head if the body in the latest beta always falls under the track? Thats wot confused me.
Thanks for the info though Klax
DD
i am playing around with sony vegas pro and maybe i will do a little video while learning.
onboard with view to the front is me and onboard with backview is F93BG leading the race.
(sound only from one spot in the middle of the grid, i was too lazy to cut it all in pieces :)))
https://www.youtube.com/v/T3-tKYLCcUk
Quote from: JJS209 on January 29, 2015, 12:32:21 AM
i am playing around with sony vegas pro and maybe i will do a little video while learning.
onboard with view to the front is me and onboard with backview is F93BG leading the race.
(sound only from one spot in the middle of the grid, i was too lazy to cut it all in pieces :)))
https://www.youtube.com/v/T3-tKYLCcUk
Looking good mate. ;)
Hawk.
PS: Looks like you need to install the STK1000 Skin/Helmet Paks, as most were default skin and helmets. :P
Awesome race at Phillip Island, with Moto3 between AlexHRC, LOOPATELI and Jose Reina, with epic end!!
http://www.youtube.com/v/Hs7GBhyOPCA&featurereload
Very nice riding guys 8)
Yes... Very nice riding there guys....
I see I'm going to have to have a trip around the pits before the next race and exercise my oil can on the rears of you guys. Hehe. ;D
Hawk.
Quote from: Hawk_UK on February 03, 2015, 10:24:50 PM
I see I'm going to have to have a trip around the pits before the next race and exercise my oil can on the rears of you guys. Hehe. ;D
hahahahahaha
I Wear a little sand's take oil stains
Thanks for watching!
Great stuff guys!! Anybody making a full race edit from your championship races? Be like watching the TV.. ;D 8)
Quote from: BOBR6 84 on February 03, 2015, 11:10:46 PM
Great stuff guys!! Anybody making a full race edit from your championship races? Be like watching the TV.. ;D 8)
eso es muy dificil, son 26 minutos de carrera, demasiado tiempo
Tenemos pensado hacer un video de "mejores momentos de la carrera", pero eso tambien tiene su trabajo
Yeah I know exactly what you mean lol ;D
Haha so there will be some best moments or highlights footage? Is that what you mean?
Quote from: BOBR6 84 on February 03, 2015, 11:42:55 PM
Haha so there will be some best moments or highlights footage? Is that what you mean?
Yes ;)
Niiiiiice riding :)
Some clips from different DST Practices in slo-motion. Riding the Kalex-KTM Moto 3 MOD Bike and the Varese v594, at Lime Rock and Spa-Francorchamps. :)
DST Slo-Motion Practice :
http://www.youtube.com/v/plEjUdXB_zs
https://www.youtube.com/v/eA7Z0CaOGoM
A video from the last race of m3 championship, hope you like it :)
https://www.youtube.com/v/JouS82ARmI4
lol brilliant!! 8) :)
Very nice vid Loopa! 8)
Noticed you didn't have my helmet skin installed though. Lol :P :)
Hawk.
That just sounds wrong Hawk!!!!!!!! SORRY lol
DD
Quote from: Hawk_UK on February 23, 2015, 09:52:38 PM
Very nice vid Loopa! 8)
Noticed you didn't have my helmet skin installed though. Lol :P :)
Hawk.
Uops sorry man! It is the server where your helmet is not installed because in the pics it appeared, sorry dude
https://www.youtube.com/v/4374AVGNg2I
>BOBR6 84
Go easier on the engine revs, you are going to break the engine. :p
Hehe :P 600's love abuse!
But, yes I agree.. im heavy handed :-\
Im yet to complete a race with the 2stroke 500 lol. :-[
A little comparision between Suzuki GSX-R600, Suter MMX2 and Kalex Moto2 2013.
And my first video made in 16:9 format (after buying new monitor).
https://www.youtube.com/v/7CKqLJBiQe4
https://m.youtube.com/v/VGXI3BQ7_L4
Really great videos guys. BOBPPP great pic quality dude.
DD
Holy Shit! It already looked bad in 1st person view... Watch the first one in full screen. Max Biaggi got nothing on me! :)
http://www.youtube.com/v/6IynY7WkRng
http://www.youtube.com/v/5SPONP8CxP4
Cheers
/David "Gonzo" Boda #46
Lol bunny hop FTW!
great battle between yan and jose! Awesome to watch 8)
DD. I dont know how to use bandicam properly.. Sometimes the vids are good quality, sometimes not.. ??? I just hit the record button lol. Seems like youtube has good and bad days too lol.
A little funny situation after respawn :)
https://www.youtube.com/v/n5lki4QDrls
Kawasaki ZX6 on Mallory Park
https://www.youtube.com/v/LC1lHNMGyr0
Quote from: DVN_85 on March 28, 2015, 03:36:34 PM
ZX6 on Mallory Park
https://www.youtube.com/v/LC1lHNMGyr0
I dont know how to insert the youtube video....
Hi DVN - change the last bit of the link to just. ..... .com/v/LC1....... like i have done above and put it between the RED
f not the URL icon.
How to do these things can be found with a forum search ;) under Forum Tips
Quote from: Napalm Nick on March 28, 2015, 04:42:55 PM
Quote from: DVN_85 on March 28, 2015, 03:36:34 PM
I dont know how to insert the youtube video....
Hi DVN - change the last bit of the link to just. ..... .com/v/LC1....... like i have done above and put it between the RED f not the URL icon.
How to do these things can be found with a forum search ;) under Forum Tips
Thank you very much!
Slides from a W.I.P. project
https://www.youtube.com/v/pB4aGRSJ330
Wow! Very nice Peter!! ;D 8)
This just goes to show that it is bike physics that make the difference. Get it right and the results speak for themselves. ;D
Hawk.
Quote from: Hawk UK on April 06, 2015, 03:53:46 PM
Wow! Very nice Peter!! ;D 8)
This just goes to show that it is bike physics that make the difference. Get it right and the results speak for themselves. ;D
Hawk.
Yes indeed, the physics on that bike are excellent, but there is a suitable amount of skill involved as well ;)
Peter's been doing these slides for weeks, I guess he's been practicing the perfect slide and he just about nailed it there! Nice one Peter.
Quote from: nuovaic on April 07, 2015, 11:49:21 AM
Yes indeed, the physics on that bike are excellent, but there is a suitable amount of skill involved as well ;)
And thanks god for that ... for no-skill slides, there's RIDE 8)
MaX.
Quote from: nuovaic on April 07, 2015, 11:49:21 AM
Quote from: Hawk UK on April 06, 2015, 03:53:46 PM
Wow! Very nice Peter!! ;D 8)
This just goes to show that it is bike physics that make the difference. Get it right and the results speak for themselves. ;D
Hawk.
Yes indeed, the physics on that bike are excellent, but there is a suitable amount of skill involved as well ;)
Peter's been doing these slides for weeks, I guess he's been practicing the perfect slide and he just about nailed it there! Nice one Peter.
Absolutely agree! By the look of it Peter is mastering that throttle control needed to ride the old 500's really well. Watch out guys, looks like Old School Peter is gonna come back stronger than ever! ;D 8)
Hawk.
Moto3 Championship Highlights Race5 Silverstone
http://www.youtube.com/v/uFt7bWBWAH0&featurereload
Great footage nice one!! 8) moto3 champ's looks like alot of fun! ;D
http://www.youtube.com/v/u0daffpyOxI&featurereload
My best lap at Nordscheife 9:05, using the BMW S1000RR SuperStock, with DST. :) Full manual controls, full manual rider, no riding assists, using helmet view. I am using auto clutch because of the bug during races on the starting grid if the front tire moves side to side at all, you get disqualified. :(
BMWS1000RR STK1000
http://www.youtube.com/v/OXmNNy-MYVQ
[/quote]
https://www.youtube.com/watch?v=K6qjI-1aWkk
Great camera work!! Really like your video's keep em coming 8)
Eerrrm.. ooops :-[ ;D
https://www.youtube.com/v/aLAiW2V1WdU
hahaha I bet your good at bowling too ;)
lol ;D did you see his bike? lol lol made of flubber haha
Lately I was a bit pissed off, annoyed about plenty of things abut GPB (usual stuff, long wait, silly problems not addressed, major problems not addressed, etc). In a desperate attempt to regain interest I bought another joypad (that's the 3rd, just for GPB) and I took up the game again.
Now when after a bit of practice (really a bit, and I'm a modest player) you pull this out on 3 consecutive laps, you gotta love the game.
https://www.youtube.com/v/SjXSDEvaAns
MaX.
Hahah , yes , absolutely.
Is a love-hate feeling :)
I heard mention of Drifting, thought I'd burn a tyre or two :D
I hope you like.
https://www.youtube.com/v/74XLA2Pf9ao
Nicely done mate! ;D 8)
Hawk.
http://www.youtube.com/v/h9zebyX_BDk
Slidey ! 8)
Recorded how I see it in helmet view, using DST. Full manual controls, full manual rider, no riding assists. I am using auto clutch because of the bug during races on the starting grid if the front tire moves side to side at all, you get disqualified. :( Using a Wired X-Box One Controller.
DST Yamaha R6 Helmet View Nordschleife
http://www.youtube.com/v/1OY6YyXAfME
dodgy lines but getting there.. great track! 8)
https://www.youtube.com/v/VELYusRq41s
Waiting Beta7 ;D
https://www.youtube.com/v/CcvURpqq4qg
onboard practice... sketchy lap but helmet view is 8)
https://www.youtube.com/v/t150FgqJe2U
Quote from: BOBR6 84 on May 14, 2015, 09:28:17 PM
onboard practice... sketchy lap but helmet view is 8)
Thanks BoB,
onboard and ridden like a pro onboard God. Gets my vote :D
I try to learn something from all these videos and from yours I learnt 2 things:
1. Smoothness is something I need to work on.
2. I am still crap.
ROFL ;D
Lol just stick with it man! ;) you will click with it.. I been playing for a while now but still make alot of mistakes, still plenty of room for improvement.. Thats the addictive part :D
Sounds daft but the faster you go the easier it gets ;) it opens the track up (if that makes sense?) commit to the braking and turning without hesitating that will make you smoother!
I always use the smallest brake discs available.. Its so much better!
Thanks Bob,
Actually I know exactly what you mean - I have 'felt' it all clicking together like a sudden realization when going faster and its all smoothing out and lap times are dropping. Usual when I realise is when I fall off. Need to work on my 'realisation moment' too.
;)
Quote from: BOBR6 84 on May 15, 2015, 10:54:53 AM
I always use the smallest brake discs available.. Its so much better!
You mean the "Front Leverage" ?
MaX.
isnt it the brake cylinder size?
Quote from: JJS209 on May 15, 2015, 11:18:47 AM
isnt it the brake cylinder size?
At the front there's the leverage, at the rear the master cylinder diameter: they act the same, the smaller the number, the higher the max force.
MaX.
What I notice is the brake bites quicker at say 16 and longer at 20 suggesting more power can be administered at 16 at the loss of a wider braking range when using 20. This is also how it feels to me on track.
This to me suggests it is leverage, whether or not it is achieved with differing the brake cylinder size I'm not sure.
Quote from: HornetMaX on May 15, 2015, 11:24:49 AM
Quote from: JJS209 on May 15, 2015, 11:18:47 AM
isnt it the brake cylinder size
At the front there's the leverage, at the rear the master cylinder diameter: they act the same, the smaller the number, the higher the max force.
MaX.
There ya go then both correct. But originally I thought the same as Bob but it didn't make sense on track - ie a bigger diameter would cause more braking effect not a smaller diameter.
Yes sorry, leverage! 16mm all the way! 10 times better!!
Make sure theres enough sag on the rear though lol when its good the rear squirms around on the brakes real nice ;D ;D 8)
Personally I don't like it, maybe I'm not saggy enough. Will try less pre load and a softer spring. And more iced buns.
https://www.youtube.com/watch?v=pf6OK-YTRDI&feature=youtu.be
Mallory.. with crash :D
https://www.youtube.com/v/YjM2ZiloV9I
Beautiful laps Bob.
It never ceases to amaze me how you look so much 'in-control' and smooth wheras I feel on the edge of being out of control most of the time. :( Even your crash seemed more in control than mine :D
I particularly like your throttle control on the exit of the hairpin - feathering at just the right moment - IE just as the Powerband starts to kick. I am still convinced this is where I am losing about 2 seconds trying to get on the power, while not losing the rear or popping a sun bound wheelie.
Videos like this make me want to get back on track and have "just one more lap" lol.
Very nice riding there Bob!
Looks great mate! ;D 8) 8)
Hawk.
very cool video, this sort of thing will help me to get my lap times down, for sure 8)
as Hawk said, it sure looks pretty smooth from this viewpoint, and doesn't have that feel of being constantly on the ragged edge, like my laps feel, lol.
thanks for the vid, hope to see more :)
Cheers ;) pleased you like :) did some laps at Enna pergusa earlier on the R6.. what a great track! especially with rubber build up. i like it, chicanes are difficult though lol
https://www.youtube.com/v/4_ikXY3QlHo
So what game are you playing there Bob?
I'm playing slide on me ass simulator and the tracks get Leather build-up. :P
Sweet riding as usual mate ;)
lol im playing the ''Finally...thank f#*k for that'' game.. :D ;)
http://www.youtube.com/v/kYC1UIdKJws
Great lap mate 8) thats a difficult track..
Quote from: Napalm Nick on May 25, 2015, 08:08:00 AM
Beautiful laps Bob.
It never ceases to amaze me how you look so much 'in-control' and smooth wheras I feel on the edge of being out of control most of the time. :( Even your crash seemed more in control than mine :D
I particularly like your throttle control on the exit of the hairpin - feathering at just the right moment - IE just as the Powerband starts to kick. I am still convinced this is where I am losing about 2 seconds trying to get on the power, while not losing the rear or popping a sun bound wheelie.
Videos like this make me want to get back on track and have "just one more lap" lol.
Yeah man with the 500 especially I try to use some lean angle to keep the revs up! That way its easier to keep momentum and catch the powerband without full throttle.. Sit the bike up too much too early and I bog down then wheelie... Lap scrapped.
Id love to ride the clutch on the 2strokes out of slow corners but I find it too difficult to control with me xbox pad..
http://www.youtube.com/watch?v=_sqLLHzXYtw
http://www.youtube.com/v/_sqLLHzXYtw
It's interesting to see the different riding styles and control setups here. I'll post a vid on Suzuka my fav track, after I get controls setup for this patch.
Some clear examples of why it is currently (Beta6c) impossible to push the bike to the limit. Full bike settings are posted under the video on youtube.
http://www.youtube.com/v/RxW6u73lWeY
Cheers,
/David "Gonzo" Boda #46
Nice vid Gonzo, it proves to me that I still ride a lot less close to the limit as you guys do, and you can make it round a few laps without ending on yer ass.
Is this a simple case of some steering dampening required I wonder?
Quote from: Napalm Nick on June 02, 2015, 12:01:34 PM
Nice vid Gonzo, it proves to me that I still ride a lot less close to the limit as you guys do, and you can make it round a few laps without ending on yer ass.
Is this a simple case of some steering dampening required I wonder?
Yeah, but I have a feeling it's mostly down to the riders weight distribution. The other problem is the "dragging of the front" in change of direction, or when you try to straighten the bike up. And btw, for the most part when I'm pushing I only make it around 1-4 laps before I crash. My best lap at Mugello with the RCV2014V (the only big bike I'm sort of able to ride) is 1m58, I average around 2.0-2.3, in sunny 20c-conditions, and with no wind. In the real race this past weekend, the top 10 fastest laps were between 1.47.654-1.48.774 - and that was on a greasy track surface.
Cheers.
David "Gonzo" Boda #46
when you made 2 or 3 laps the pressure should be 1,40 bar i think. also u are using no rearpreload.
also keep in mind that we have no steering damper, have we?
I can confirm, for me at least, that big rear preload changes cut head shakes and even tail shakes a lot.
It was suggested to me during the Mallory Park races and seems to work.
As for the whole 'setup' issue of inducing large pre load, bump and rebound settings to help with front tucks, shakes, rattles and rolls etc I'm not happy that is anywhere near a realistic approach. :(
Quote from: davidboda46 on June 02, 2015, 01:46:25 PM
My best lap at Mugello with the RCV2014V (the only big bike I'm sort of able to ride) is 1m58, I average around 2.0-2.3, in sunny 20c-conditions, and with no wind. In the real race this past weekend, the top 10 fastest laps were between 1.47.654-1.48.774 - and that was on a greasy track surface.
Are you thinking we should all be able to do the same lap times david? I see that some have done 1.48 in the game, so it is possible to match real life somehow?
I'm the same as you though in that my best is about 1.57 ish but I'm under no illusion that it was a lap that has lots of room for improvement. In between crashes I still focus on clean laps and while doing so learn to improve my braking, lines and acceleration (which are pretty all over the place currently) but it will take time. So I guess I'm happy that my times don't match that of the worlds and GPBs elite riders. Not saying everything is perfect with the game mind but I'm starting to realise that a good setup helps me help myself :)
Quote from: JJS209 on June 02, 2015, 02:19:30 PM
also keep in mind that we have no steering damper, have we?
There's a steering damper, it's just not shown in the bike settings (and hence it can't be tweaked in the garage).
MaX.
Quote from: teeds on June 02, 2015, 02:28:57 PM
Quote from: davidboda46 on June 02, 2015, 01:46:25 PM
My best lap at Mugello with the RCV2014V (the only big bike I'm sort of able to ride) is 1m58, I average around 2.0-2.3, in sunny 20c-conditions, and with no wind. In the real race this past weekend, the top 10 fastest laps were between 1.47.654-1.48.774 - and that was on a greasy track surface.
Are you thinking we should all be able to do the same lap times david? I see that some have done 1.48 in the game, so it is possible to match real life somehow?
No, I am not implying that. But I do know that I could shave at least 2 sec of my best time if I didn't have to lift off the gas every third time and wait until the bike settles down. As for setup, yes there are ways to minimize the problems (and I am not good at setting up the bike), and, yes practice and you do get better... BUT: The way the bike behaves in the game is not the way it behaves in real life (I know it will never be exactly the same and so on...). You don't get tank slappers because there happens to be a little camber, the riders don't automatically jump off the bike as soon as a wheel touches a curb, and your handlebar is not as sensitive to changes in direction as a sheet of paper in the wind. My point is: the bikes should handle differently "right out of the box". Tweaking settings should be about finding more corner speed, better traction out of the bends or more stable braking and so on. It should not be about trying to get the bike to behave as a bike should in the first place. This game is still great and I hope these problems will be fixed, but I'm getting a little annoyed with people just writing "it's all about practice and settings" after every post that bring up any problems that the bikes have. My opinion is that the bike physics in many ways took a wrong turn from Beta 4 (I've been playing since Beta2). If somebody can do 1.47, my hats off to them, and if I never will, that's also fine, as long as it's down to my own skill and not the bikes behavior.
Quote from: JJS209 on June 02, 2015, 02:19:30 PM
also keep in mind that we have no steering damper, have we?
I never said anything about steering dampers. But I do have a suspicion that the problem also comes from aerodynamics. The Kalex 2014 Moto2 actually is quite stable on the front but when you get close to top speeds on the straight at Mugello, the bike goes in to an insane head-shake, and the bike is completely upright. It's like the wind grabs the rider, bike, or both, and as a consequence there is less weight on the front and the front becomes to light. But I'm really just guessing here... It might be something completely different.
Those are my 2 cents...
Cheers,
/David "Gonzo" Boda #46
Quote from: Napalm Nick on June 02, 2015, 02:27:02 PM
I can confirm, for me at least, that big rear preload changes cut head shakes and even tail shakes a lot.
It was suggested to me during the Mallory Park races and seems to work.
I tried to add some preload at the back, but then I feel the bike is way to unstable under braking... if I remember correctly :)
I'm gonna play around a bit more with the setup to see if I can improve the handling. Thanks for the suggestion, I'll give it another try.
Cheers,
/David "Gonzo" Boda #46
Some fair comments david, check out the lap times for that track http://gp-bikes.motonline-france.com/bestlaps.php
And I thank bob for this info, helped me and several others to get something better to learn to ride faster with, seems generic too.
Quote from: BOBR6 84 on May 19, 2015, 11:35:09 PM
Personally I go with a long wheelbase, front brakes leverage 16, low engine braking (higher in game value).. traction control 5-6.. Low front preload, fast rebound. Soft compression..
16 front brake seems subjective though but works for me, if you can flip it, it's enough ;)
Quote from: teeds on June 02, 2015, 08:24:28 PM
Some fair comments david, check out the lap times for that track http://gp-bikes.motonline-france.com/bestlaps.php
And I thank bob for this info, helped me and several others to get something better to learn to ride faster with, seems generic too.
Thanks Teeds, I'll check it out.
Cheers,
/David "Gonzo" Boda #46
Quote from: RIDER on June 02, 2015, 12:00:31 AM
http://www.youtube.com/watch?v=_sqLLHzXYtw
http://www.youtube.com/v/_sqLLHzXYtw
It's interesting to see the different riding styles and control setups here. I'll post a vid on Suzuka my fav track, after I get controls setup for this patch.
Great lap mate! 8) nice one ;)
@davidboda
I started in Mugello with a 2.05, then down to 1.58, down to 1.55, down to 1.53 (and 1.51 will be possible).
I did not focus on the settings. I only adjust the gearing and stiffened the front (driving the GP12 :) - so please don´t try it on the RCV, the RCV already has a stiffer front than the GP12)
I was on the HL server while Davide (one of or the Fastest driver in GPB) drives 1.50 (with a GP12 also!) and he is a really skilled driver but did not work with the suspension a lot (afair) also.
At the beginning i did not even admire to drive a 1.53....but is till don´t have a clue how Davide rides below 1.50....
Just train and learn the track and don´t focus that much on the suspension. you can really mess things up.
The main thing on the MGP bikes: Don´t use Full throttle as much as you can and think that the electronics are doing the rest.... ;)
Looking at your youtube lap:
- it is possible to brake later at the start finish lane entering 1st corner (you can brake into corners ;) )
- your lines are too wide in the middle of the track so you´re loosing time..
- try to accelerate slower on the throttle on you are faster on the lap time ;)
-.......
Another help is to watch a good driver on a online server, you can learn a lot about fast lines on the track.
BTW: i also used soft tyres and race1 mapping on the 1.53 lap.
Quote from: C21 on June 03, 2015, 08:03:31 AM
The main thing on the MGP bikes: Don´t use Full throttle as much as you can.... ;)
^ That.
MaX.
DST full manual controls, full manual rider, no riding assists. I am using auto clutch because of the bug during races on the starting grid if the front tire moves side to side at all, you get disqualified. :( Using a Wired X-Box One Controller.
DST Yamaha 500 YZR Ulster GP Helmet View
http://www.youtube.com/v/jXup0QxZLKE
Quote from: C21 on June 03, 2015, 08:03:31 AM
@davidboda
Looking at your youtube lap:
- it is possible to brake later at the start finish lane entering 1st corner (you can brake into corners ;) )
- your lines are too wide in the middle of the track so you´re loosing time..
- try to accelerate slower on the throttle on you are faster on the lap time ;)
-.......
Another help is to watch a good driver on a online server, you can learn a lot about fast lines on the track.
BTW: i also used soft tyres and race1 mapping on the 1.53 lap.
Thank you so much for the constructive criticism. The reason why I take wider entry lines is that I can pick up the bike earlier and have a slightly better chance of avoiding the front end wobbles that you get when you're accelerating half leaned over in a corner. I also have a tendency to run wide on the exits when I take a narrower line. I will try to take tighter lines with less gas on exit and see how it goes (and try the GP12 as suggested).
Question. Do you guys use manual rider L/R? I found that auto rider L/R just tucks the front all the time. But I also noticed that I have to straighten the rider up before I start to straightening the bike up out of the corner, otherwise I loose the front (blame that on the 6c-handling). How do you guys do it?
Cheers,
/David "Gonzo" Boda #46
I use Manual F/R also with Auto set - main use is to allow early tuck in. Love it.
I mainly use Auto L/R but when I find a track that has a consistent "might lose the font" corner I often pop on Manual L/R, also with Auto set, to allow me to control (usually reduce) the lean at that corner. I did this in a few Moto 3 champ races and it worked nice.
Perhaps more fuel to the tucks being caused by the Virtual Rider?
The slip stream effect is too strong...... :D
https://www.youtube.com/v/-ICqZa4Gwyw
1:26.6... finally ::) ;D
https://www.youtube.com/v/lCQBNvBeTlQ
Clean lap man !
I prefer replays from orbit view, they provide much more info :)
MaX.
Haha if I have it saved il upload again in orbit view ;)
Next task is 25's :o ;D :'(
Ducati 1199 Panigale R riding The Mountain.
https://www.youtube.com/v/SP39BWwJsaw
hey that's uncanny you post a Mountain video today ;D
Nice like on the Tube too.
Quote from: Napalm Nick on June 16, 2015, 04:18:46 PM
hey that's uncanny you post a Mountain video today ;D
Nice like on the Tube too.
Why uncanny? XD
Btw, I dont know how add the video with the youtube window... :)
You are a naughty schoolboy DVN I told you this before: ::)
Quote from: DVN_85 on March 28, 2015, 05:09:23 PM
Quote from: Napalm Nick on March 28, 2015, 04:42:55 PM
Quote from: DVN_85 on March 28, 2015, 03:36:34 PM
I dont know how to insert the youtube video....
Hi DVN - change the last bit of the link to just. ..... .com/v/LC1....... like i have done above and put it between the RED f not the URL icon.
How to do these things can be found with a forum search ;) under Forum Tips
Thank you very much!
Gotchya ;D hehe.
Its uncanny because you posted it as this was posted:
http://forum.piboso.com/index.php?topic=2376.msg34263#msg34263
Lol. ;)
https://www.youtube.com/v/KFjdeeACypI
http://youtu.be/KFjdeeACypI
Great and ridden onboard like a Boss Loopa. 8)
Did you record that video with shadowplay?
Thanks Napalm, I tried my best on those laps.
Vin y use fraps to record it
Quote from: Napalm Nick on June 16, 2015, 10:04:04 PM
You are a naughty schoolboy DVN I told you this before: ::)
Quote from: DVN_85 on March 28, 2015, 05:09:23 PM
Quote from: Napalm Nick on March 28, 2015, 04:42:55 PM
Quote from: DVN_85 on March 28, 2015, 03:36:34 PM
I dont know how to insert the youtube video....
Hi DVN - change the last bit of the link to just. ..... .com/v/LC1....... like i have done above and put it between the RED f not the URL icon.
How to do these things can be found with a forum search ;) under Forum Tips
Thank you very much!
Gotchya ;D hehe.
You are right. I tried to do the same that you explained me, but it doesnt work... so I cant do it. Thanks for your help.
About the Mountain ride, just casuality :)
No problem DVN try this:
Change your link to:
https://www.youtube.com/v/SP39BWwJsaw before you put it between the red F (insert Flash).
Modify your original post - you will see 8)
Quote from: Napalm Nick on June 17, 2015, 09:46:01 AM
No problem DVN try this:
Change your link to:
https://www.youtube.com/v/SP39BWwJsaw before you put it between the red F (insert Flash).
Modify your original post - you will see 8)
Thanks mate, this works. You save me everytime haha.
Now I can upload more GpBikes videos :D
:D
https://www.youtube.com/v/fiHZ8_izWGY
Some practice with the stocker..
https://www.youtube.com/v/0HGmqdMq6I0
Ha maybe time to think up some handicap system hehehehehe. smooooth. ;)
good video ;) ;)
You miss him the skin http://www.mediafire.com/download/4hcmino15254og4/Team+Aprilia+2014.rar
gazzzzzzzzzzzzzzzzz
A little moment I had while practicing on the Nordschleife :D
BTW, you can watch it at 60 fps on YouTube.
https://www.youtube.com/v/HxrrwzkKSYo
Wow nice save too vin 8)
That section is a leap of faith at times, always entertaining though.
I put it here as well as in section setup ;D
https://www.youtube.com/v/jbQHcZWQLzc
Test on Ulster with a ZX-10r. <3
http://www.moddb.com/members/wh1t34gl3sas/videos/gpbikes-ulster-test-with-zx-10r
Please don't say anything about my driving skills. :'<
Nice to watch thanks.
Whilst I appreciate just how time consuming and difficult it is to do (and I fully admit that is why I haven't tried... yet) I soooooooo wish these road race tracks were being worked on in earnest :'(
Practice with the Gixer 600..
Thanks for this track.. its Mega! 8)
https://www.youtube.com/v/SjhsxqtjAYQ
thank you! :)
Quote from: Wh1t34Gl3(SAS) on July 03, 2015, 08:25:53 AM
Test on Ulster with a ZX-10r. <3
http://www.moddb.com/members/wh1t34gl3sas/videos/gpbikes-ulster-test-with-zx-10r
Please don't say anything about my driving skills. :'<
Nice sound! 8) when you shift up do you release the throttle? or is that how you made the sound??
Yes, i do release it. You can see the right hand and the torso moving before i shift up. :)
Also, i didn't made these sounds, they come from Test Drive unlimitted 1, which use a similar engine sounds system. Just adapted the scl to them and edited few other settings to make the bike more like the recent street versions.
Too bad that the recorder decreased the fluidity that much, it sounds a bit uglier in the video than in game. :(
Quote from: BOBR6 84 on July 04, 2015, 07:44:28 PM
Practice with the Gixer 600..
Thanks for this track.. its Mega! 8)
[flsh=600,400]https://www.bobpretendingtoridethesuzy600[/flash]
You are the King of smooth Bob. I don't get how you do it. Please don't post videos of smooth Suzy riding. Blaming the bike is all I have. :P
PS: yes this track is Mega indeed.
lol cheers nick ;) for the record davide74 is the king of smooth 8)
suzy is a nice bike but i struggled at first especially on the brakes.. moves around alot compared to the R6, good fun though getting crossed up :D race tonight should be interesting lol ;D
i tried the suzy yesterday and my thought were that its a little "better" on braking for me ;)
just the first 10mins of the race at Hengelo...
https://www.youtube.com/v/1PcPYqiKR8w
With some commentaries, it would looks like you are watching a championship on a tv. Great video. ;D
Awesome! Didn't want it to end! But it did :( ;)
Can only record 10mins with bandicam.. :-[ was getting late, might do the 2nd half unless somebody else makes a highlights vid or something?
Quote from: BOBR6 84 on July 06, 2015, 08:57:55 AM
Can only record 10mins with bandicam.. :-[ was getting late, might do the 2nd half unless somebody else makes a highlights vid or something?
MSI AfterBurner, for the win.
It's free, it's good, it has no silly overlay text, no stupid browser crapware etc etc.
MaX.
Quote from: HornetMaX on July 06, 2015, 09:25:35 AM
Quote from: BOBR6 84 on July 06, 2015, 08:57:55 AM
Can only record 10mins with bandicam.. :-[ was getting late, might do the 2nd half unless somebody else makes a highlights vid or something?
MSI AfterBurner, for the win.
It's free, it's good, it has no silly overlay text, no stupid browser crapware etc etc.
MaX.
i am also trying around with msi *beep*-burner. its hard to figure out a good bitrate that quaranties a good quality in balance to the decreasing fps rate while e.g. onboard recording.
you have some good 1080p 60fps setting for the butt-burner max?
Quote from: JJS209 on July 06, 2015, 09:41:35 AM
i am also trying around with msi *beep*-burner. its hard to figure out a good bitrate that quaranties a good quality in balance to the decreasing fps rate while e.g. onboard recording.
you have some good 1080p 60fps setting for the butt-burner max?
I rarely us it while riding, I typically use it while watching replays, so the FPS drop (and overall responsiveness to input) is not a big factor for me.
I'll check what I use at home, but it depends on what you want to achieve: minimum FPS impact vs video quality vs video size.
If I recall correctly, the minimum fps impact was with Intel QuickSync, but you'll need an intel CPU with integrated GPU and it's a bit tricky to set-up.
Right now I'm set with the AMD VCE encoder (less hassle). For the kind of video I make, 720p is enough: I'm not a youtube hero :)
MaX.
Quote from: BOBR6 84 on July 06, 2015, 08:57:55 AM
Can only record 10mins with bandicam.. :-[ was getting late, might do the 2nd half unless somebody else makes a highlights vid or something?
I'm hoping to find time to do sommat highlight wise Bob if not will call on your skills for Pt2 pls.
Thought id try the R6 on the dynamic surface version (not connected to best laps :'( :'() its so much faster its ridiculous lol ???
https://www.youtube.com/v/3qFbqysqzs0
scruffy lap, i was shocked :o
Quote from: BOBR6 84 on July 06, 2015, 08:18:00 PM
Thought id try the R6 on the dynamic surface version (not connected to best laps :'( :'() its so much faster its ridiculous lol ???
https://www.youtube.com/v/3qFbqysqzs0
scruffy lap, i was shocked :o
Great lap! But the bike shadow It looks like a penis... ;D ;D ;D (1:24 lol )
LOL!!!
Does it?? :o unlucky blackheart hahahaha ;D ;D
haha yeah it does hahahaha ;D
>Blackheart
Oh god.. It didn't even came to my mind.. :|
...
What the hell did i just say ?
LOL
MOTO3 KTM LaFerteGaucher
https://youtu.be/-lGaHQ9S8t8
https://youtu.be/-lGaHQ9S8t8
it hasn't worked yan..
i watched it on youtube.. niiice laps!! 8) ;)
Don't know how you do it to be honest 8)
One thing though - you are cutting the chicane! (54 seconds in) that's a naughty biker. ;D
For my favorite of the GP of Sachsenring in MOTO2
https://www.youtube.com/v/J4gT5B0PurY
Quote from: yan24 on July 11, 2015, 11:07:55 PM
For my favorite of the GP of Sachsenring in MOTO2
http://youtu.be/J4gT5B0PurY
http://youtu.be/J4gT5B0PurY
https://www.youtube.com/v/J4gT5B0PurY
@Yan: I've re-posted your video link to show you how it's done:Please click on the "Insert Quote" link to see how I've fixed your YouTube Video link.
You have to copy the HTTP address from your browser(in YouTube) and NOT the share link from YouTube, and edit it as seen in the "Insert Quote" code.
Hope this helps. ;)
Hawk.
PS: Very nice video mate! ;D 8)
Thank you guy ;)
A little try with Aprilia RSV4 (STK1000 version) at Bugatti.
https://www.youtube.com/v/5O62UPnpbI4
Super job Gzehoo.
That is a tricky track isn't it- I remember it from the M3 championship. Hard to get right but a lot of time to be made if you do get every turn right. Ohhh the chicane memories....
And here is comparision between two TV cameras in Sachsenring:
https://www.youtube.com/v/N5M9fRRCL3I
GP10 Championship Round 1 - A1 Ring
(Read the description of the video) ;D
It is advisable to watch it in 720p 60fps
https://www.youtube.com/v/QUw6rpI3mM8
At 7:07 BlackHeart uploaded the video and at 9:25 the video is already locked in germany as it states cause of the music track he used......... :-\
Quote from: tseklias on July 21, 2015, 07:29:36 AM
At 7:07 BlackHeart uploaded the video and at 9:25 the video is already locked in germany as it states cause of the music track he used......... :-\
One more reason to never ever put music on a a bikes video. Just let us hear the engines !!
MaX.
Quote from: tseklias on July 21, 2015, 07:29:36 AM
At 7:07 BlackHeart uploaded the video and at 9:25 the video is already locked in germany as it states cause of the music track he used......... :-\
I know, Patrick reported it yesterday, I apologize again with you German users, but you have some strange rules. If you are curious to see the same can download it
Download: VIDEO LINK (https://www.dropbox.com/s/ewvliqp11y6ql0g/GP%20Bikes%20-%20GP800%20Championship%20-%20Round%201.mp4?dl=0)
Quote from: HornetMaX on July 21, 2015, 07:37:24 AM
One more reason to never ever put music on a a bikes video. Just let us hear the engines !!
MaX.
But watch the video before lol are only 30 seconds and is limited only in Germany for their rules ... which by the way you can easily bypass.
P.S. The only crap on the GP10 GP Bikes is just the sound ...
Track: Laguna Seca V1.0.
Bike: Ducati 1199 R SBK
Rider: Gonzo #46
Team: M.O.B. Racing
Controller: Home made bastard (http://forum.piboso.com/index.php?topic=1544.0 (http://forum.piboso.com/index.php?topic=1544.0))
Number of laps: 2 (and 0,2 or something :P)
Not perfect laps - just okay. On the first lap, I took the Colin Edwards line (the one he mentions in The Doctor, The Tornado and The Kentucky Kid-movie) up through Rahal Straight, although he didn't dip the front into the dirt as far as I remember. Came in a bit hot towards the Corkscrew, and almost took the Rossi line through there. It's a pity that you have to sit the bike up in the middle Rainey Curve, otherwise you loose the front. It's also hard (if not impossible) to lean the rider in banked turns. Still it's good fun. The first lap was the fastest (1.29.92). On the second one, (1.30.44) I tried a few different lines, as well as missing the apex in some corners :o.
Best watch on Youtube, full screen 720p. Hope you like them.
Cheers,
/David "Gonzo" Boda #46
Edited version (different camera angles)
http://www.youtube.com/v/nvRqIg1XqJY
Helmet view version (with input and speed hud)
http://www.youtube.com/v/l7xgH8M9YaA
I wanted to do a record lap in celebration of the Suzuka 8 hours. It could be an outright record sense it's a couple seconds under SBK/GP laps: http://gp-bikes.motonline-france.com/bestlaps.php
http://www.youtube.com/v/j108JHfEfis
https://youtu.be/j108JHfEfis
I want to do a cleaner lap some time, I love this track. Slide/wobble into T1 and then the front tucked. Butchered exits of 60r, degner, spoon, onto the straight. Sc times give a best lap of low 2:01, so 2:00 should be possible.
Gonzo.. Good riding mate nice one! ;)
RIDER.. That's a great lap on the stocker 8)
Keep the vids coming ;D 8)
Daytona with tdu's street triple sounds: http://www.moddb.com/members/wh1t34gl3sas/videos/triumph-daytona-675r-test
Holy pooper, that bike.. It's worse than a rodeo.. D:
SuperTaranta and I to SPA with the GP10
https://www.youtube.com/v/ntruF8tCNVY
Proof - it is possible to do over half a lap upright on the GP10 hehe nice ;)
Here's a fast full lap with GP10 ;D I expect many falls tonight ::)
It is advisable to watch it in 720p 60fps
https://www.youtube.com/v/RG-xqJTLPdo
Nice one. That last 'Bus stop' chicane is the one I fear most, as usual. Always a crazy front tuck unless going very slow. I go round it with great fear which makes matters worse. Not the bikes fault its the annoying front problem.
Yep, if you fall in that point of the track, 2 of 3 times the bike gets up and goes away alone ... :-\
Quote from: Napalm Nick on August 23, 2015, 09:19:58 AM
Nice one. That last 'Bus stop' chicane is the one I fear most, as usual. Always a crazy front tuck unless going very slow. I go round it with great fear which makes matters worse. Not the bikes fault its the annoying front problem.
Maybe I'm just slow around the last chicane? Hehe.... But the setup I have is very stable around that chicane - If you collar-me online I'll share my setup with you. ;)
My problem at the moment is the bike bucking like a bronco exiting at the top of the hill of the Oue Rouge complex - Very often have to shut the throttle to regain control.
Hawk.
Quote from: Hawk UK on August 23, 2015, 10:16:41 AM
Maybe I'm just slow around the last chicane?
I do not know, which is a good time with your setup?
In my video was 2:32, I did a bit slower than the Oeu Rouge but very fast the last chicane.
Quote from: Blackheart on August 23, 2015, 11:26:32 AM
Quote from: Hawk UK on August 23, 2015, 10:16:41 AM
Maybe I'm just slow around the last chicane?
I do not know, which is a good time with your setup?
In my video was 2:32, I did a bit slower than the Oeu Rouge but very fast the last chicane.
To be honest I couldn't give you a true lap time as yet because I've just been concentrating on setting the bike up to behave how I like it..... But I seem to remember a 2:37 so far? But as I said, that is not a true lap time, just a setup lap time. I'll be doing some serious lap time tests later today.
But for sure my front end is very stable around the last chicane. ;)
Hawk.
https://www.youtube.com/v/3jZJyotaoJY
Couple of laps of ye old croft circuit ;)
https://www.youtube.com/v/iWB2_KAsUBI
Nose cam..
https://www.youtube.com/v/Z_5AE92JEWA
That looks like me but but smoother! And you have lost your marbles, so to speak. 8)
Very nice Bob! Can't wait till we get the Dynamic Surface back stable and all! Looks great! ;D
Hawk.
Some fights in Croft with yan and Nick ;)
https://www.youtube.com/v/TlC0FPNdolU
i noticed the marbles for the first time, while doing many laps offline around Croft. is this a feature of the dynamic surface?
if so, it's great! and any issues with these tracks online need to be resolved, as i believe all tracks should simply be dynamic, and NDS should not even exist.
lol - my two cents. ;D
Quote from: CapeDoctor on August 30, 2015, 07:32:52 AM
i noticed the marbles for the first time, while doing many laps offline around Croft. is this a feature of the dynamic surface?
if so, it's great! and any issues with these tracks online need to be resolved, as i believe all tracks should simply be dynamic, and NDS should not even exist.
lol - my two cents. ;D
As I understand it, yes it is a feature of the Dynamic Surface, and I totally agree with you Doc......
As it stands at the moment, the Dynamic surface tracks are just not stable enough for online event use as they cause a mixture of core.exe crashes and riders going out of sync with the host server over time which creates chaos with GPB recognising lap sector times especially when you have a full grid of riders on track at once. But the strange thing is that it does not happen all the time but just too often to be reliable for GPB event usage. So unfortunate the NDS versions are a necessity for now, but I would love to see the day when they are not needed at all as the Dynamic surface brings SO much more depth to the simulation. ;D
Hawk.
Wowwwwwwww superb video Blackheart. ;D
Why do I find it so nice? Because it shows me actually being competitive lol although both crashes were me (Mr inconsistency). Baby steps I know but it is thrilling to see improvement over the months. I went back to Victoria yesterday to race with the Demo try-ers and with all 4 bikes it was easy to see the improvement from the wobbly first month to the er wobbly recent months.
Thanks for posting.
Quote from: Napalm Nick on August 30, 2015, 11:26:21 AM
Wowwwwwwww superb video Blackheart. ;D
Why do I find it so nice? Because it shows me actually being competitive lol although both crashes were me (Mr inconsistency). Baby steps I know but it is thrilling to see improvement over the months. I went back to Victoria yesterday to race with the Demo try-ers and with all 4 bikes it was easy to see the improvement from the wobbly first month to the er wobbly recent months.
Thanks for posting.
;D
In my opinion, the best part is from 4:33!
Jammin some laps at Hockenheim.. Good bike/track combo this ;)
https://www.youtube.com/v/0Tfp_A1St9E
I like the super-jump with the GP10 ;D
It is advisable to watch it in 720p 60fps
https://www.youtube.com/v/Brn5I-9qgxQ
Nice video Blackheart! ;D 8)
Hawk.
Awesome vid mate!
That's a heavily rubber-grooved track too!
Reminds me again of this video (one of my favourites with my often-ridden out-of-control Gixxer) by azarito46 (another rider lost to the wasteland outside of the GpBikes er... wasteland?)
Worth another view 8) (http://forum.piboso.com/index.php?topic=1985.msg26450#msg26450)
I discovered Cadwell just thanks to the Azahar's video! ;D
I hope that someone will work early on, to be able to create some quick race, currently there are some bugs (barriers to be crossed, black holes...)
wow how many laps of cadwell did you do? :o some serious amounts of rubber haha 8) Nice jump over the mountain too ;)
Quote from: BOBR6 84 on September 02, 2015, 04:35:04 PM
wow how many laps of cadwell did you do? :o some serious amounts of rubber haha 8) Nice jump over the mountain too ;)
Just 10 but my .ini file is modified slightly ;D I think it is as if I had done 100 laps!
EDIT: groove_multiplier=20 :P
Don't blink ;D
https://www.youtube.com/v/5Wm7MDTjSag
Hehe! The hill opposite the pits at Croft? Did some jumps there on the CBR too. ;D
lol yeah tried it after you pointed it out ;D this bike jumps well haha. would try it at cadwell but i doubt it has enough power for the mountain??
Quote from: BOBR6 84 on September 03, 2015, 06:46:11 PM
lol yeah tried it after you pointed it out ;D this bike jumps well haha. would try it at cadwell but i doubt it has enough power for the mountain??
Probably it stops in the climb ;D
Braaaap..
https://www.youtube.com/v/kiMyP28e7Pc
Sketchy... :D need more practice :-\
https://www.youtube.com/v/Xkiclg_AJ4A
https://www.youtube.com/v/mtCArFvu5GE
Here's my 250 race.. Tv cam.
some ridiculous mistakes.. (sorry superT! ::)) some nice laps and battles.. great event!
imagine it with exhaust smoke..... :P 8)
https://www.youtube.com/v/b-h6LoSsCQg
https://www.youtube.com/v/66K9Vnj6Gtc
Nice but need a full skin pack for next event :P all bikes and riders white :(
Quote from: Blackheart on September 15, 2015, 03:42:39 PM
Nice but need a full skin pack for next event :P all bikes and riders white :(
That's maybe because Bob has not installed the GPBOC club skin pack yet? Lol ;D
Majority of riders showed their own skins for me. :P
Hawk.
Yeah I forgot about the skin pack! Left it too late.. Didnt download them before the race because last time I had issues.. Rider missing his head! Rider backwards on bike etc lol. Too much hassle.. Just wanted to race lol
I've had a single skin for the RSA 250, Doc#47 :o
Quote from: BOBR6 84 on September 15, 2015, 05:10:13 PM
Yeah I forgot about the skin pack! Left it too late.. Didnt download them before the race because last time I had issues.. Rider missing his head! Rider backwards on bike etc lol. Too much hassle.. Just wanted to race lol
wtf have you been doing to get the rider to go backwards :P
There needs (IMO) to be a skinpak created fresh for each event not using the club skinpack or it will get so huge we might as well just use the skins in from the BikeMod!
:o
Quote from: Napalm Nick on September 15, 2015, 05:15:09 PM
There needs (IMO) to be a skinpak created fresh for each event not using the club skinpack or it will get so huge we might as well just use the skins in from the BikeMod!
:o
???
Quote from: BOBR6 84 on September 15, 2015, 05:10:13 PM
Yeah I forgot about the skin pack! Left it too late.. Didnt download them before the race because last time I had issues.. Rider missing his head! Rider backwards on bike etc lol. Too much hassle.. Just wanted to race lol
Lol... I thought that sought of thing only happened if you had old Beta 5 skins and helmets installed? :)
Hawk.
il download skin pack now ;)
Last time it was matty's trojan suit!! put my rider in a strait jacket lol ;D ;D
Totally forgot how fun the 500s are :D
BTW, the smooth Croft version is pretty nice.
https://www.youtube.com/v/YqFJFrl2v7A
Sign up then Vin! http://forum.piboso.com/index.php?topic=2644.0
2nd race is 500's
ah, thursday is jamsession day in my town so sadly i won't be able to join you
oh shame. Enjoy the jam. ;)
Messing around with the traction control :D
https://www.youtube.com/v/mxNludIVays
nice lap on the demo here :) https://www.youtube.com/watch?v=lajeLyWN9Mg
Quote from: Ryanoh4 on September 27, 2015, 07:21:34 PM
nice lap on the demo here :) https://www.youtube.com/watch?v=lajeLyWN9Mg
Nice one ;) get the full version and jump online.. you will enjoy it man 8)
Trying my hardest to keep it smooth with the YZR500cc lol also practicing using the clutch to exit the hairpin.. its coming ;D laptime is 1:42.654
https://www.youtube.com/v/7-WUGstAyRU
Awesome job on this track Noss! 8)
Quote from: BOBR6 84 on September 28, 2015, 03:01:54 AM
Quote from: Ryanoh4 on September 27, 2015, 07:21:34 PM
nice lap on the demo here :) https://www.youtube.com/watch?v=lajeLyWN9Mg
Nice one ;) get the full version and jump online.. you will enjoy it man 8)
thanks man, do alot of people race online?
Quote from: BOBR6 84 on September 28, 2015, 03:06:40 AM
Trying my hardest to keep it smooth with the YZR500cc lol also practicing using the clutch to exit the hairpin.. its coming ;D laptime is 1:42.654
https://www.youtube.com/v/7-WUGstAyRU
Awesome job on this track Noss! 8)
That bike looks crazy fast nice riding :)
Haha yeah its a beast!! ;D you can quickly get out of shape with it though.. an the power band is pretty brutal lol all good stuff 8)
Fair few guys race online at all different times.. also keep your eye out for arranged race events http://forum.piboso.com/index.php?board=7.0
Huge moment i had :) https://www.youtube.com/watch?v=GHjHaruILpI
Hangin on for dear life hahahaha ;D
Quote from: BOBR6 84 on September 22, 2015, 06:33:44 PM
Messing around with the traction control :D
https://www.youtube.com/v/mxNludIVays
Any setup info and bike etc on this?? Man your fast lol
bike is the 1199 panigale SBK its awesome.. handles sweet as a nut, gear box is silky smooth too ;) ;D
il post setup if u want but for the TC..4 is slidey, 6 is safe ;D think the TC steps go up to 8-9 on that bike, mental lol 8)
Here a Test Lap with Honda 500, the track is amazing (thx noss69) ;D
https://www.youtube.com/v/j6yJjuVi47I
Quote from: BOBR6 84 on September 28, 2015, 08:54:42 PM
bike is the 1199 panigale SBK its awesome.. handles sweet as a nut, gear box is silky smooth too ;) ;D
il post setup if u want but for the TC..4 is slidey, 6 is safe ;D think the TC steps go up to 8-9 on that bike, mental lol 8)
That is great.
I would love the setup if you would be SO kind!.
Tonight i will try it out.
What is everyone using on the controller settings/? I have always found this so difficult to figure out.
Like sensitivity, deadzone etc. I just find if i am not SILKY smooth on the out of the turn it wont work for me lol
To configure the controller must see where you have problems ... for example I use a release of the front brake very "slow" because I have a nasty habit of giving up the brake too quickly :-[
Let's say that the setting of the controller is the most personal thing that exists in GP Bikes, I think Bob is agree with me, right?
Bob has a style really clean and great, although we do about the same times generally (but I ride like an animal under acids!) ;D
LOL ,
I agree its very personal. But general ideas, i have problems with coming out of corners or coming hot on brakes, bike is wobbling.
Maybe this is my error only and not my controller settings....
I have played this game now few years and cant figure out lol
Wheelie time, don't laugh :P https://www.youtube.com/watch?v=0SVKSazNfuE
(http://www.geocities.jp/ynknk1200chann/12121.gif)
now add a wave too ;)
lol ;D
Quote from: r1rossi on September 29, 2015, 02:51:40 PM
Quote from: BOBR6 84 on September 28, 2015, 08:54:42 PM
bike is the 1199 panigale SBK its awesome.. handles sweet as a nut, gear box is silky smooth too ;) ;D
il post setup if u want but for the TC..4 is slidey, 6 is safe ;D think the TC steps go up to 8-9 on that bike, mental lol 8)
That is great.
I would love the setup if you would be SO kind!.
Tonight i will try it out.
What is everyone using on the controller settings/? I have always found this so difficult to figure out.
Like sensitivity, deadzone etc. I just find if i am not SILKY smooth on the out of the turn it wont work for me lol
Controller settings have changed since i bought the GPX pad.. its mint ;D everything is default. all iv messed with is the direct lean slider.. its on 34% ???
bike setup for the Duc sbk at magnycours.. its just what i had at the time, i always change things ::)
No idea how this attachment thing works? :D
Thats good information.
I have a similar controller. xbox 360 wired controller is what im using. I will buy that controller if it is much better though....
I will try it out tonight.
I used the 360 pad.. was good but it was getting tired.. gpx pad is the same but better :) triggers have more travel and feel stiffer.. sorted! ;) has some pointless lights too.. 8)
It worked alot nicer on your setup, seemed VERY stable and the controller settings are nice.. Consistent fast laps now ( for me lol)
Thanks
Here's one of my fastest laps at Mugello.
Somehow the server didn't record my time but I'm pretty sure it was a sub-1.49 lap.
Used the RCV with soft tyres and around 6 litres of fuel (no electronics).
https://www.youtube.com/v/nu8teux4sck
...50fps version on YouTube.
but this is your view as you play? O in replay?!
It's just the replay view, from the tank camera. Most tracks don't have the option to replay from the riders perspective.
This is the replay, it was not recorded live because ShadowPlay doesn't produce the quality I would like to have.
In GP Bikes, I switch between 1st and 3rd person. At Mugello I actually find the 1st person view to be a little faster because you have more feel for the front wheel.
EDIT: Also, AW and even TC will slow you down quite a bit at Mugello (especially out of turn 3 and 9).
Keeping the front in the air like I did out of T3 in the video is not possible with TC because it will cut the engine, as demonstrated here (https://www.youtube.com/watch?v=az7S84k5zgE).
Quote from: vin97 on October 01, 2015, 07:56:39 PM
This is the replay, it was not recorded live because ShadowPlay doesn't produce the quality I would like to have.
In GP Bikes, I switch between 1st and 3rd person. At Mugello I actually find the 1st person view to be a little faster because you have more feel for the front wheel.
+1
And.. Great riding vin!! 8) ;)
Thanks!!! I try to post my first video tomorrow :)
Just another Sunday.....keep practicing onboard riding.
https://www.youtube.com/v/TxnIE1sJmSM
Looking good there Peter! ;D
Love to get into the 1st person view riding myself(have done some before, and with DST, with some pretty good results), but I've said to myself I'll await beta 7 first..... though I may have a dabble in Matty's race event at Hockenheim 79 track tonight but still not sure yet(I've not had any practice in 1st person at all for months. Lol) :)
Nice cockpit there mate.... is that the Yamaha YZR 500?
Hawk.
Quote from: Hawk UK on October 04, 2015, 12:06:30 PM
Nice cockpit there mate.... is that the Yamaha YZR 500?
Hawk.
Yep thats the Yamaha YZR500, but the honda and Suzuki also have a nice cockpit view.
(reminds me too check out the Aprilia RSW) ;)
Quote from: PeterV on October 04, 2015, 11:39:02 AM
Just another Sunday.....keep practicing onboard riding.
Did you take that baby up Hock 79 onboard? Hear her screaming! Fap Fap Fap ! Big tracks, onboard view, heaven.
Quote from: Napalm Nick on October 04, 2015, 03:21:26 PM
Did you take that baby up Hock 79 onboard? Hear her screaming! Fap Fap Fap ! Big tracks, onboard view, heaven.
No not yet, although i love the longer high speed circuits from the past.
Hardcore mode is awesome, now i need to improve my simple handlebar to a hole controller for bike racing :-D
https://www.youtube.com/watch?v=UZNBM9BxDho&feature=youtu.be
DST counter steering?
Quote from: Marcel on October 05, 2015, 03:34:30 PM
Hardcore mode is awesome, now i need to improve my simple handlebar to a hole controller for bike racing :-D
https://www.youtube.com/watch?v=UZNBM9BxDho&feature=youtu.be
Very impressive! 8)
Hawk
Good effort! I see what u trying to do But just looks weird to me.. :D
Looks more like inverted steering or something ;D ;D
Quote from: BOBR6 84 on October 05, 2015, 10:57:17 PM
Good effort! I see what u trying to do But just looks weird to me.. :D
Looks more like inverted steering or something ;D ;D
Yes, I know what you mean Bob. It looks like he's using DST counter steering but the counter steering movement looks to great than it would be in real life to me.... not sure if I could get my head around that because I'd always be turn right when I wanted to go left and vice versa. Lol
But still very impressive to see someone using counter steer to control GPB. ;D
Hawk.
Quote from: Hawk UK on October 06, 2015, 07:04:39 AM
Yes, I know what you mean Bob. It looks like he's using DST counter steering but the counter steering movement looks to great than it would be in real life to me....
According to the comments on the youtube page, he's using "directsteer=2" i.e. Direct Steer Angle (DSA), and not DST like Klax.
Using a maxangle of 30deg with a wheel max rotation of 90deg should mean that he will move his handlebars 3 times the amount you see on the screen: 3deg on the wheel = only 1deg in game.
So that's probably why he seems to be moving it a lot. Probably, this is necessary to get the right sensitivity/precision/feeling.
About getting your head around it, it's "just" a matter of training: it has been proved that if you flip your sight up/down (so you see the world upside down) you're puzzled for a while but your brain adapts to that after a while.
And notice that counter steering is what you really do on a real bike, so it should feel closer to the real thing.
MaX.
Quote from: HornetMaX on October 06, 2015, 11:02:48 AM
Quote from: Hawk UK on October 06, 2015, 07:04:39 AM
Yes, I know what you mean Bob. It looks like he's using DST counter steering but the counter steering movement looks to great than it would be in real life to me....
According to the comments on the youtube page, he's using "directsteer=2" i.e. Direct Steer Angle (DSA), and not DST like Klax.
Using a maxangle of 30deg with a wheel max rotation of 90deg should mean that he will move his handlebars 3 times the amount you see on the screen: 3deg on the wheel = only 1deg in game.
So that's probably why he seems to be moving it a lot. Probably, this is necessary to get the right sensitivity/precision/feeling.
About getting your head around it, it's "just" a matter of training: it has been proved that if you flip your sight up/down (so you see the world upside down) you're puzzled for a while but your brain adapts to that after a while.
And notice that counter steering is what you really do on a real bike, so it should feel closer to the real thing.
MaX.
Ah... okay... I understand Max. ;)
Actually I'd love to control GPB with the counter-steer and will at some stage(probably GPB V1.0 ::) ) make myself go back to square one, like you say, and re-train to ride in that way. But the incentive is not there while there are still many niggley bugs that make doing that a lot harder work than is necessary. ie: When starting off in DST the steering is not centred but is whacked right over to the left and unable to centre while not moving which makes it very difficult to get going. Should have been a simple hot-fix and updated almost straight away after beta 6 release but was not. I was all ready to give riding with DST a very good try after the release of beta 6 too.... I was very disappointed when the hot-fix for this problem was obviously not going to get done until beta 7(hopefully). >:(
Hawk.
Quote from: Hawk UK on October 06, 2015, 11:50:57 AM
When starting off in DST the steering is not centred but is whacked right over to the left and unable to centre while not moving which makes it very difficult to get going.
Oh, I thought this was solved with beta6 (but I can be wrong on that).
If it helps, you don't have this problem with DSA: DSA + FFB should be the closest thing to real steering (at least on the paper, I recall that Klax was not happy about DSA and preferred DST).
MaX.
Quote from: HornetMaX on October 06, 2015, 11:55:26 AM
Quote from: Hawk UK on October 06, 2015, 11:50:57 AM
When starting off in DST the steering is not centred but is whacked right over to the left and unable to centre while not moving which makes it very difficult to get going.
Oh, I thought this was solved with beta6 (but I can be wrong on that).
If it helps, you don't have this problem with DSA: DSA + FFB should be the closest thing to real steering (at least on the paper, I recall that Klax was not happy about DSA and preferred DST).
MaX.
Well honestly I have not tried DSA as yet... I will have to give that a go, but for sure the above problem is still in DST because that's why I ditched my DST training with Klax. For me there was no point in racing with DST if when you fall it takes several attempts to get started again..... Let's see what beta 7 brings? Hopefully when Piboso says "
soon" it is what the English dictionary defines it and not the Irish version. Hehe. ;D
Hawk.
Quote from: Hawk UK on October 06, 2015, 12:07:29 PM
Well honestly I have not tried DSA as yet... I will have to give that a go, but for sure the above problem is still in DST because that's why I ditched my DST training with Klax. For me there was no point in racing with DST if when you fall it takes several attempts to get started again....
Oh, I thought you were all for "you fall, you're out" approach ;D
MaX.
90 degrees is the lowest setting i can use with the fanatec wheel, until now i couldn´t find where to set it even lower. but after a couple of laps i got used to steering more than with a real bike. It would be very hard with 1to1 steering ratio because every bump comes trough the feedback to the wheel and turns it and the tracks have not that much polygons i think and aren´t very smooth. so its good that its not too direct i think. You get a very good feeling, have to steer, countersteer and compensate for acceleration and braking like on a real bike. Also you can´t get that much resistance feedback like on a real bike. when you are in a really fast 200kmh+ corner and try to straighten the bike you need a lot of force to steer into to corner to streighten the bike, that much you only get with an expensive direct drive wheel i think. first time i really enjoyed playing a bike racing game because everything else than correct steering is nonsense for me. hope some smoother tracks will come and a more precise feedback with less bump feedback. also i need mor buttons because auto lean sadly doesn´t work when using direct steer. would be good if it does, because corner speed is reduced when you can´t lean and on the streights the motogp bike does wheelies even in 5th gear. I will practice some more with the Honda MotoGP Bike at Mugello which was a lot of fun and try to do a better Video.
Quote from: Marcel on October 06, 2015, 12:50:28 PM
90 degrees is the lowest setting i can use with the fanatec wheel, until now i couldn´t find where to set it even lower.
Not sure you can. But if you set "directsteer_maxangle=90" (same value as your wheel's max rotation) in your profile.ini, then you should end up having 1:1 ratio.
Quote from: Marcel on October 06, 2015, 12:50:28 PM
It would be very hard with 1to1 steering ratio because every bump comes trough the feedback to the wheel and turns it and the tracks have not that much polygons i think and aren´t very smooth.
That's interesting: I've always thought that the time evolution of the steering angle is a bit too shaky/noisy in GPB ...
Quote from: Marcel on October 06, 2015, 12:50:28 PM
also i need mor buttons because auto lean sadly doesn´t work when using direct steer. would be good if it does
Not sure it could be done in a proper manner: the steering input (the target steering angle) can't be used to deduce the rider lean left/right 9as it usually done without DST/DSA, where the "steering" input is in fact the target lean angle). Potentially one could make it depend on the bike's lean angle (the more the bike is leaning, the more the rider will lean), but even that may not be very good.
In principle, if "auto rider lean" is not available in GPB with DST/DSA, it is possible to create an input plugin that does that for you, but that would require some work and the end result may be crappy anyway :)
MaX.
Quote from: Marcel on October 05, 2015, 03:34:30 PM
https://www.youtube.com/watch?v=UZNBM9BxDho&feature=youtu.be
Good to see this. It does look weird in use, is it any different using it with more of a horizontal rotation?
Quote from: HornetMaX on October 06, 2015, 12:37:52 PM
Quote from: Hawk UK on October 06, 2015, 12:07:29 PM
Well honestly I have not tried DSA as yet... I will have to give that a go, but for sure the above problem is still in DST because that's why I ditched my DST training with Klax. For me there was no point in racing with DST if when you fall it takes several attempts to get started again....
Oh, I thought you were all for "you fall, you're out" approach ;D
MaX.
Hahaha!! ;D
Only if it applies to everyone else too, Lol :P ;D
Hawk.
i would love to see a handlebar controller which tilts left/right to represent the lean angle.. and turns left/right with FFB for counter steering..
indeed that is what I want to see too.
Quote from: BOBR6 84 on October 06, 2015, 04:02:22 PM
i would love to see a handlebar controller which tilts left/right to represent the lean angle.. and turns left/right with FFB for counter steering..
You don't mean two separate inputs (one for bike lean, one for steering), right ?
MaX.
id just like a controller to have those movements.. i guess it would all be controlled with the counter steering like in Marcel's video but with the right movements from the handlebars.. so if i push the right bar away from me, the bike/bars will start to lean to the right.
i find it very confusing how it all works in GPB lol.
if the handlebar rotated, it would be ok IMO
then it's like on a real bike, countersteer a little, the bike leans and stays at that angle without additional input
I´ve testet 90 degrees in the profile.ini but as excpected it is way too direct. Feedback in the middle is extremly nervous especially on bumps, it gets impossible to drive straight. I reduced again to 40 which feels good and smooth enaugh in corners. It always shakes as hell on the main straight so i have to reduce speed, but not that big problem because it´s the corner where the fun is :-D. But would be nice if everything could be smoother espacially with those bumps. Fells like it´s an effect like with Car Simulations when you go over curbs or bumps that it shakes your wheel left and right to give you some rumble feedback. But it´s not realistic and distortes the importend ffb effects. And if you setup the degrees that low for a really direct feel it gets more and more annoying because it affects your steering input a lot. Would love a Laserscanned track like in Assetto Corsa with really smooth surface, that would improve the whole feeling a lot i think.
I have the quick release hub for Fanatec wheelbase and plan to make a "rim" for it with real handlebars, brake, clutch and some buttons. But that needs a lot of time and i have to read first what controller and potentiometer i need to attach them to the real handlebar.
I recognized after driving a lot that i lean automaticly in my seat how i´m used to in real life. Now i saw a new video from BiPoSo showing Oculus Rift Support and it would be perfect if the headposition affect ingame leaning. Would be most natural to use and i hope that supports comes soon to the beta because i own a DK2.
Quote from: vin97 on October 06, 2015, 06:39:24 PM
if the handlebar rotated, it would be ok IMO
then it's like on a real bike, countersteer a little, the bike leans and stays at that angle without additional input
thats how it is in my video, position of the handlebar to my torso and arms is also suprisingly natural but of course i sit in a chair and look too the bottom if you look at it like a bike seating position.
i meant that the handlebar rotates with bike lean angle via an additional motor.
this motor can also create the necessary resistance for the countersteering to feel 'real'.
Quote from: vin97 on October 06, 2015, 07:08:33 PM
i meant that the handlebar rotates with bike lean angle via an additional motor.
this motor can also create the necessary resistance for the countersteering to feel 'real'.
but that would only make sense if you would be rotating with the handblebar, would be very odd if you sit in place whel you steer and the handlebar rotates around a horizontal axis in addition. You have to sit on something like a simplyfied bike, steer with directsteer like in real life and the sim sends data to an additional motor that adds leaning angle to the hole thing you sit on. but this would also be strange because you have no gforces that push you into the seat so for me it´s enaugh if i have the right seating position and a good inbut and feedback in my steering without any additional rotation of the hole thing or the complete handlebar, would be too much.
@BOBR6, vin97: (deja vu feeling here) you can't have two independent inputs: on a real bike there's only one input (steering torque). In GPB there's only one input: either the target lean angle (usual way), or the steering angle (DSA) or the steering torque (DST). You can't have, for example, a steering angle and a target lean angle. At best you could have a steering angle (input) and then the whole device could tilt left/right to reflect the bike's lean, but that would not be an input, you wouldn't be bale to tilt it by yourselft left/right and see an effect in GPB.
Quote from: Marcel on October 06, 2015, 06:47:07 PM
I´ve testet 90 degrees in the profile.ini but as excpected it is way too direct. Feedback in the middle is extremly nervous especially on bumps, it gets impossible to drive straight
Maybe you can change the linearity to give less sensitivity around the middle. Just an idea though.
To me it shouldn't be that shaky on straights, maybe there's a problem in GPB somewhere (and maybe beta7 will improve that).
Quote from: Marcel on October 06, 2015, 06:47:07 PM
Would love a Laserscanned track like in Assetto Corsa with really smooth surface, that would improve the whole feeling a lot i think.
I doubt the problem comes from the track surface not being smooth enough, especially on straights.
At any rate, a laser scan won't help a lot: you still have to reduce it to a manageable number of polygons, so ...
If anything, a well detailed track obtained from a precise laser scan may be less smooth than a manually modelled track.
Quote from: Marcel on October 06, 2015, 06:47:07 PM
I have the quick release hub for Fanatec wheelbase and plan to make a "rim" for it with real handlebars, brake, clutch and some buttons. But that needs a lot of time and i have to read first what controller and potentiometer i need to attach them to the real handlebar.
Leo Bodnar BU0836A: USB Joystick + buttons interface (8 analog axes, 12 buttons). Seems to work just fine.
You can find some useful threads in the Custom Hardware section of the forum: we do have 2 or 3 DIY guys here :)
MaX.
Quote from: HornetMaX on October 06, 2015, 07:43:26 PMAt best you could have a steering angle (input) and then the whole device could tilt left/right to reflect the bike's lean, but that would not be an input, you wouldn't be bale to tilt it by yourselft left/right and see an effect in GPB.
That's exactly what I meant, though :D
Just like in real life, one input (steering angle or torque) on one axis (pointing towards the ground like in rl) and having the handlebar rotate on a horizontal axis depending on what the resulting lean angle of the bike is in-game.
If the handlebar is not too large and the 'force feedback' (lean angle feedback) is fast enough, it could work very well IMO.
I would prefer to counter steer AND lean the controller device manually anyway.. Although a real bike leans using counter steering I think theres too much focus on c,steering.
Only time I really think about counter steering and use it with force is situations like flat out chicanes where you really have to push on the bars.. Other than that, counter steering pretty much happens naturally with you body position and geometry of the bike.
Thats the connection we have with bikes.. Your body reacts to where you are looking without realizing it most of the time..
Lol. Its like doing a u-turn on the road.. When you get to the middle, if you look at the curb ahead, you wont make it lol. Look back down the road in the direction you want to go and its eeaasy lol.
Quote from: BOBR6 84 on October 06, 2015, 08:10:48 PM
I would prefer to counter steer AND lean the controller device manually anyway..
That can't be done. At least nor properly.
Quote from: BOBR6 84 on October 06, 2015, 08:10:48 PM
Although a real bike leans using counter steering I think theres too much focus on c,steering.
In fact there's not enough. You always use counter-steering (above let's say 50Kmh), it's just you don't realise it.
Quote from: BOBR6 84 on October 06, 2015, 08:10:48 PM
Only time I really think about counter steering and use it with force is situations like flat out chicanes where you really have to push on the bars.. Other than that, counter steering pretty much happens naturally with you body position and geometry of the bike.
Happens naturally, but it happens: to pick up the bike from leaning in a turn, you steer inside the turn. To lean th ebike right, you steer left (initially).
Quote from: vin97 on October 06, 2015, 07:52:05 PM
If the handlebar is not too large and the 'force feedback' (lean angle feedback) is fast enough, it could work very well IMO.
There wouldn't be any force feedback on the lean axis of the handlebar: it would just lean at the appropriate angle (which would be kinda strange if you're sitting straight, as said by Marcel).
MaX.
Yeah, sorry, meant force feedback on the steering axis and the proper rotation (lean angle) on the horizontal axis.
It might be slightly strange but it should work a little better than the previous approaches.
You can lean your body while sitting in a chair and after all you (try to) keep your head horizontal when riding real bikes anyway so the only missing part is the direct connection between body movements and what the bike is doing. Simulating this properly without cornering forces is basically impossible, though, so it won't get better than that.
Quote from: vin97 on October 06, 2015, 11:50:23 PM
Yeah, sorry, meant force feedback on the steering axis and the proper rotation (lean angle) on the horizontal axis.
That would be doable but already a bit on the expensive side: a decent motor to tilt left/right reasonably fast (and opposing the force you could put against it), some way to secure it to a support (tougher than what you need for a wheel) ... but it could be interesting.
MaX.
Quote from: HornetMaX on October 06, 2015, 07:43:26 PM
Maybe you can change the linearity to give less sensitivity around the middle. Just an idea though.
To me it shouldn't be that shaky on straights, maybe there's a problem in GPB somewhere (and maybe beta7 will improve that).
But it´s the middle where all the steering happens, if i reduce it there i can reduce it everywhere, better to have linear steering, it´s more predictable.
Quote from: HornetMaX on October 06, 2015, 07:43:26 PM
I doubt the problem comes from the track surface not being smooth enough, especially on straights.
At any rate, a laser scan won't help a lot: you still have to reduce it to a manageable number of polygons, so ...
If anything, a well detailed track obtained from a precise laser scan may be less smooth than a manually modelled track.
Kunos used a method for Assetto Corsa where they have extremly detailed drivable surface and a lower detailed one for graphics.
Quote from: HornetMaX on October 06, 2015, 07:43:26 PMLeo Bodnar BU0836A: USB Joystick + buttons interface (8 analog axes, 12 buttons). Seems to work just fine.
You can find some useful threads in the Custom Hardware section of the forum: we do have 2 or 3 DIY guys here :)
Thanks
Quote from: BOBR6 84 on October 06, 2015, 08:10:48 PM
I would prefer to counter steer AND lean the controller device manually anyway.. Although a real bike leans using counter steering I think theres too much focus on c,steering.
Only time I really think about counter steering and use it with force is situations like flat out chicanes where you really have to push on the bars.. Other than that, counter steering pretty much happens naturally with you body position and geometry of the bike.
Thats the connection we have with bikes.. Your body reacts to where you are looking without realizing it most of the time..
Lol. Its like doing a u-turn on the road.. When you get to the middle, if you look at the curb ahead, you wont make it lol. Look back down the road in the direction you want to go and its eeaasy lol.
But your impact of leaning your body goes to zero at higher speeds, it´s just a small thing compared to the steering. You can drive a bike only by steering (countersteering) but you can´t by leaning at all, it will just go straight.
https://www.youtube.com/watch?v=4PbmXxwKbmA
watch that and you will understand, countersteering is the only thing to steer. i noticed leaning in game has a big impact on the bike, maybe too much.
I read books about motorcycling phsics, watched films like that, where at a couple of driving trainings, used to drive on racetracks for several years and also did some amateur races so i think i can sa that with confidence ;-)
Quote from: Marcel on October 07, 2015, 02:38:52 PM
Quote from: HornetMaX on October 06, 2015, 07:43:26 PM
Maybe you can change the linearity to give less sensitivity around the middle. Just an idea though.
But it´s the middle where all the steering happens, if i reduce it there i can reduce it everywhere, better to have linear steering, it´s more predictable.
No. The linearity setting in GPB is like the expo setting in RC controls: it's a non-linear curve that makes the sensitivity lower around center and higher elsewhere.
When at 100% it's linear: 1deg movement on your wheel will be translated to 1deg steering movement in game (or whatever value you've set), no matter the initial angle of your wheel.
Lowering the linearity will do something like (exaggerating):
- Wheel at 0deg, 1 deg movement --> 0.1deg movement in game
- Wheel at 30deg, 1 deg movement --> 2deg movement in game
So you'll have lower sensitivity around center, only there. In this video, is what they call positive expo:
https://www.youtube.com/v/skU51E5ilG0
MaX.
i know, bit i want it as direct as possible in the middle so i set it to the overall setting where it´s direct as possible in the middle without the problems that accure when i set it too high. if i set it higher and compensate that with what you said to get int less direct in the middle i have the same in the middle as set before, but higher sensivity at the outside where i don´t need it
Quote from: Marcel on October 07, 2015, 02:38:52 PM
Quote from: BOBR6 84 on October 06, 2015, 08:10:48 PM
I would prefer to counter steer AND lean the controller device manually anyway.. Although a real bike leans using counter steering I think theres too much focus on c,steering.
Only time I really think about counter steering and use it with force is situations like flat out chicanes where you really have to push on the bars.. Other than that, counter steering pretty much happens naturally with you body position and geometry of the bike.
Thats the connection we have with bikes.. Your body reacts to where you are looking without realizing it most of the time..
Lol. Its like doing a u-turn on the road.. When you get to the middle, if you look at the curb ahead, you wont make it lol. Look back down the road in the direction you want to go and its eeaasy lol.
But your impact of leaning your body goes to zero at higher speeds, it´s just a small thing compared to the steering. You can drive a bike only by steering (countersteering) but you can´t by leaning at all, it will just go straight.
Yeah i understand counter steering dude.. all i mean is i would like a controller to feel natural.. when you move around on a bike you are constantly pushing and pulling on the handlebars, so some people dont realize they are counter steering.. i would like a controller to have that initial counter steer effect but not to feel like inverted steering..
Quote from: BOBR6 84 on October 07, 2015, 05:09:54 PM
Quote from: Marcel on October 07, 2015, 02:38:52 PM
Quote from: BOBR6 84 on October 06, 2015, 08:10:48 PM
I would prefer to counter steer AND lean the controller device manually anyway.. Although a real bike leans using counter steering I think theres too much focus on c,steering.
Only time I really think about counter steering and use it with force is situations like flat out chicanes where you really have to push on the bars.. Other than that, counter steering pretty much happens naturally with you body position and geometry of the bike.
Thats the connection we have with bikes.. Your body reacts to where you are looking without realizing it most of the time..
Lol. Its like doing a u-turn on the road.. When you get to the middle, if you look at the curb ahead, you wont make it lol. Look back down the road in the direction you want to go and its eeaasy lol.
But your impact of leaning your body goes to zero at higher speeds, it´s just a small thing compared to the steering. You can drive a bike only by steering (countersteering) but you can´t by leaning at all, it will just go straight.
Yeah i understand counter steering dude.. all i mean is i would like a controller to feel natural.. when you move around on a bike you are constantly pushing and pulling on the handlebars, so some people dont realize they are counter steering.. i would like a controller to have that initial counter steer effect but not to feel like inverted steering..
+1 Bob I agree mate. ;)
But I think to have that you would need a proper bike handlebar controller with FFB that initially allowed you to steer the bike at very slow speeds but then as the gyro forces(or whatever force it is) built up, the FFB wouldn't allow you to turn the handlebars accept for the slight little bit needed(under force) for counter steering. But I think if you didn't have a ride-rig setup so you could move your body about as you would in real-life then maybe you would still notice it was like inverted steering?
It's a difficult one to get the right feeling for a static control system. :-\
Hawk.
It's hard to get the very same feeling as on a real bike, borderline impossible.
Educated guess: DD solution (what he calls "southern pendulum") may give you a good compromise in terms of overall feeling within a reasonable cost. But it hasn't got any FFB nor counter-steering, so you won't get these out of it of course.
MaX.
Quote from: BOBR6 84 on October 07, 2015, 05:09:54 PM
Quote from: Marcel on October 07, 2015, 02:38:52 PM
Quote from: BOBR6 84 on October 06, 2015, 08:10:48 PM
I would prefer to counter steer AND lean the controller device manually anyway.. Although a real bike leans using counter steering I think theres too much focus on c,steering.
Only time I really think about counter steering and use it with force is situations like flat out chicanes where you really have to push on the bars.. Other than that, counter steering pretty much happens naturally with you body position and geometry of the bike.
Thats the connection we have with bikes.. Your body reacts to where you are looking without realizing it most of the time..
Lol. Its like doing a u-turn on the road.. When you get to the middle, if you look at the curb ahead, you wont make it lol. Look back down the road in the direction you want to go and its eeaasy lol.
But your impact of leaning your body goes to zero at higher speeds, it´s just a small thing compared to the steering. You can drive a bike only by steering (countersteering) but you can´t by leaning at all, it will just go straight.
Yeah i understand counter steering dude.. all i mean is i would like a controller to feel natural.. when you move around on a bike you are constantly pushing and pulling on the handlebars, so some people dont realize they are counter steering.. i would like a controller to have that initial counter steer effect but not to feel like inverted steering..
But thats how it is now, when i lean right in the seat i push the handlebar to the left a bit without noticing it and the bike leans right. the steering isn´t just inverted it´s like it is in reality, i don´t understand that "not to feel like inverted steering" . also when leaning the player ingame to the right, the bike slightly tilts to the right, handlbar steers to the right and compensates just like in real life. if you would make a bike seat and put the wheel and handlebar in the right position with how i setup everything now it would be very close to steering a real bike, except you have to give it a bit more input because it is less direct. but how you steer and everything is like it is. i haven´t just inverted the steering, then i had to steer in mid corner but look at the wheel... it´s centered mid corner... i just give impulses like in real life
New Video with MotoGP Honda @ Mugello. I taped little screwdrivers to the pedals so i can shift properly.
https://www.youtube.com/watch?v=IbO3__hAxQc (https://www.youtube.com/watch?v=IbO3__hAxQc)
Quote from: Marcel on October 08, 2015, 09:27:55 AM
But thats how it is now, when i lean right in the seat i push the handlebar to the left a bit without noticing it and the bike leans right. the steering isn´t just inverted it´s like it is in reality, i don´t understand that "not to feel like inverted steering" .
Exactly. DSA + FFB should be the closest thing to the real deal.
@BOBR6: if you ever try it on a rig like Marcel's, the advice would be: "forget about counter-steering, inverted steering and what else, just use it as you use the handlebar on your real bike".
MaX.
lol all im saying is that it looks weird... :) Watching that video makes me excited for what is possible 8) FFB... i want it lol ;D
im a bit fussy with this kind of stuff though lol.. i would like everything to move and look the same as what is happening on the screen infront of me..
but anyway, its Marcels rig lol. looks like alot of fun too mate, nice work! ;) ;D
if the camera on screen wouldn´t change lean angle to be horizontal all the time tha handlbars would look the same, i don´t know if it´s possible to setup the camera like that, i would like to test that. It looks so weird because i have to steer like about 3 times as much as on a real bike, but the direction of steering is the correct.
Quote from: Marcel on October 08, 2015, 10:32:06 AM
It looks so weird because i have to steer like about 3 times as much as on a real bike, but the direction of steering is the correct.
I agree!
if you can tweak the amount of movement and you got an Occulus rift involved............... 8)
Quote from: Marcel on October 08, 2015, 10:32:06 AM
if the camera on screen wouldn´t change lean angle to be horizontal all the time tha handlbars would look the same, i don´t know if it´s possible to setup the camera like that, i would like to test that. It looks so weird because i have to steer like about 3 times as much as on a real bike, but the direction of steering is the correct.
I guess what bothers people is that when you look at your handlebars and at the screen
at the same time (like one can do watching your video) it looks weird.
But while playing you don't look at your handlebars, you only look at the screen, so I doubt one would notice it.
To allow the camera to tilt "as the bike lean angle" instead of trying to keep the horizon horizontal, you can use the tilt setting in the rider view options.
At 0deg (zero) the horizon is always horizontal. In the game setting the max value you can give is 20deg, but if you edit manually your profile.ini you can probably put more.
If you manage to put more than 60deg, the camera will not compensate any lean (smaller than 60deg).
Notice however that if you manually change the setting and put an "out of range value", every time you go in the game setting page,m the setting will be overwritten.
MaX.
NS400r engine/sound test ^w^ : http://www.moddb.com/members/wh1t34gl3sas/videos/gpbikes-ns400r-enginesound-test
Quote from: Wh1t34Gl3(SAS) on October 08, 2015, 02:27:42 PM
NS400r engine/sound test ^w^ : http://www.moddb.com/members/wh1t34gl3sas/videos/gpbikes-ns400r-enginesound-test
good job Wh1t34Gl3(SAS)
one question.. this sound is available? is amazing!
http://www.moddb.com/members/wh1t34gl3sas/videos/gpbikes-ulster-test-with-zx-10r#imagebox
Quote from: Wh1t34Gl3(SAS) on October 08, 2015, 02:27:42 PM
NS400r engine/sound test ^w^ : http://www.moddb.com/members/wh1t34gl3sas/videos/gpbikes-ns400r-enginesound-test
There is so much going on in genuine engine sounds that I don't think GPB can manage all the intricacies to create very realistic engine sounds at this time(adequate yes, but not realistic for sure), but I would say this is a very good attempt at a 2 stroke engine sound given the limitations you have to deal with in the GPB sound department. ;)
Having said that, what is that wining sound in there that makes it sound like you have an electric motor wine in there? This can be heard clearly on board and from spectator view. I presume it's to try and sound like a transmission wine? Or even carburettor induction noise? If it's carb induction then I personally would make that sound a deeper tone on initial throttle-up which then fades away as the revs pick up. If that is possible to do with the GPB sound at this time?
Very Interesting..... Well done mate! ;D
Look forward to hearing your next update. ;D 8)
Hawk.
Quote from: Davide74 on October 08, 2015, 02:40:56 PM
one question.. this sound is available? is amazing!
http://www.moddb.com/members/wh1t34gl3sas/videos/gpbikes-ulster-test-with-zx-10r#imagebox
No, for two reasons:
1. It's not done yet. I need to make smoother transitions, and i was kinda lazy to do it.. Mostly because of the second reason.
2. I don't know if it's legal, as these sounds come from Test Drive Unlimited. An ambiguous fact about GPBikes makes me wonder if it is though (990 sounds = tdu1 mv agusta). I'm hesitating.. Also, even if they can be used in GPBikes, i need to know how to re-encrypt them to avoid another legality issue...
But, while waiting for the authorization, i have already pretty much prepared 2 add-ons archives for 4stroke inline 3 and 4, ready to be implemented/adapted to a bike.
Quote from: Hawk UK on October 08, 2015, 03:29:36 PM
There is so much going on in genuine engine sounds that I don't think GPB can manage all the intricacies to create very realistic engine sounds at this time(adequate yes, but not realistic for sure), but I would say this is a very good attempt at a 2 stroke engine sound given the limitations you have to deal with in the GPB sound department. ;)
Having said that, what is that wining sound in there that makes it sound like you have an electric motor wine in there? This can be heard clearly on board and from spectator view. I presume it's to try and sound like a transmission wine? Or even carburettor induction noise? If it's carb induction then I personally would make that sound a deeper tone on initial throttle-up which then fades away as the revs pick up. If that is possible to do with the GPB sound at this time?
Very Interesting..... Well done mate! ;D
Look forward to hearing your next update. ;D 8)
Hawk.
Lol, was it that bad ? xD
After all, i stayed only one minute in maxSCL for this experimentation.. xD
Globally, i copied/renamed the NSR500 folder, adapted some parameters to the NS400r specs, and added/superposed one of tdu's street triple samples along with the varese sounds. I'm going to add another sample and try to play with the volume/pitch. No problem on the transitions, as it was meant to play in parallel with the initial samples (the thing i was experimenting), trying to simulate the back sound of a 2stroke inline 3 crankshaft.
Examples:
I32S (the day we will see that in gpb... *q*):
https://youtu.be/kzaBsGvXcsw
V42S (SAME!):
https://youtu.be/E8MCNANEXpo
Quote from: Wh1t34Gl3(SAS) on October 08, 2015, 03:53:32 PM
Quote from: Davide74 on October 08, 2015, 02:40:56 PM
one question.. this sound is available? is amazing!
http://www.moddb.com/members/wh1t34gl3sas/videos/gpbikes-ulster-test-with-zx-10r#imagebox
No, for two reasons:
1. It's not done yet. I need to make smoother transitions, and i was kinda lazy to do it.. Mostly because of the second reason.
2. I don't know if it's legal, as these sounds come from Test Drive Unlimited. An ambiguous fact about GPBikes makes me wonder if it is though (990 sounds = tdu1 mv agusta). I'm hesitating.. Also, even if they can be used in GPBikes, i need to know how to re-encrypt them to avoid another legality issue...
But, while waiting for the authorization, i have already pretty much prepared 2 add-ons archives for 4stroke inline 3 and 4, ready to be implemented/adapted to a bike.
ok, thanks ;)
It does seem that without a lot of rpm sample steps the frequency 'shifting' looses all the bottom end in the replayed sounds.
Good to see someone is getting to grips with the system though. :)
Quote from: Wh1t34Gl3(SAS) on October 08, 2015, 03:53:32 PM
Quote from: Hawk UK on October 08, 2015, 03:29:36 PM
There is so much going on in genuine engine sounds that I don't think GPB can manage all the intricacies to create very realistic engine sounds at this time(adequate yes, but not realistic for sure), but I would say this is a very good attempt at a 2 stroke engine sound given the limitations you have to deal with in the GPB sound department. ;)
Having said that, what is that wining sound in there that makes it sound like you have an electric motor wine in there? This can be heard clearly on board and from spectator view. I presume it's to try and sound like a transmission wine? Or even carburettor induction noise? If it's carb induction then I personally would make that sound a deeper tone on initial throttle-up which then fades away as the revs pick up. If that is possible to do with the GPB sound at this time?
Very Interesting..... Well done mate! ;D
Look forward to hearing your next update. ;D 8)
Hawk.
Lol, was it that bad ? xD
After all, i stayed only one minute in maxSCL for this experimentation.. xD
Globally, i copied/renamed the NSR500 folder, adapted some parameters to the NS400r specs, and added/superposed one of tdu's street triple samples along with the varese sounds. I'm going to add another sample and try to play with the volume/pitch. No problem on the transitions, as it was meant to play in parallel with the initial samples (the thing i was experimenting), trying to simulate the back sound of a 2stroke inline 3 crankshaft.
Examples:
I32S (the day we will see that in gpb... *q*):
https://youtu.be/kzaBsGvXcsw
V42S (SAME!):
https://youtu.be/E8MCNANEXpo
You should've read my draft version! Hehe! ;D
I think it's great that your working on ways to create good sound files...... Given the time I'd love to experiment with creating engine sounds myself by using a sound editing system to break down all the individual sounds from a real engine to create a library of all the different subtle sounds and seeing if I could then rebuild those sounds into various engine sound files for GPB. There must be a way of doing it like that from scratch. :)
That RD500 sounds AMAZING!! I want one!! ;D ;D
The Kwaker triple always sounded like it had bad piston-ring play to me. "Rattle, rattle, rattle". Hehe ;D
Hawk.
QuoteYou should've read my draft version! Hehe! ;D
Link ? :p
QuoteI think it's great that your working on ways to create good sound files...... Given the time I'd love to experiment with creating engine sounds myself by using a sound editing system to break down all the individual sounds from a real engine to create a library of all the different subtle sounds and seeing if I could then rebuild those sounds into various engine sound files for GPB. There must be a way of doing it like that from scratch. :)
I don't create, i just assemble and/or adapt for now. At a moment i was fusing sounds but it takes too much time for a crappier result.. Superposing some samples by using the scl makes the final render way better (but costs more resources, since the system is loading and interacting with more files..). I'm sure the actual sound domain hasn't been fully exploited yet. After, it sure needs some changes.. Notably on the "thottle intensity" effect as i already mentioned in another thread.
QuoteThat RD500 sounds AMAZING!! I want one!! ;D ;D
Who wouldn't. ::)
Quote from: Wh1t34Gl3(SAS) on October 08, 2015, 04:45:23 PM
Quote from: HawkYou should've read my draft version! Hehe! ;D
Link ? :p
Just joking. Lol ;D
Quote from: Wh1t34Gl3(SAS) on October 08, 2015, 04:45:23 PM
Quote from: Hawk]I think it's great that your working on ways to create good sound files...... Given the time I'd love to experiment with creating engine sounds myself by using a sound editing system to break down all the individual sounds from a real engine to create a library of all the different subtle sounds and seeing if I could then rebuild those sounds into various engine sound files for GPB. There must be a way of doing it like that from scratch. :)
I don't create, i just assemble and/or adapt for now. At a moment i was fusing sounds but it takes too much time for a crappier result.. Superposing some samples by using the scl makes the final render way better (but costs more resources, since the system is loading and interacting with more files..). I'm sure the actual sound domain hasn't been fully exploited yet. After, it sure needs some changes.. Notably on the "thottle intensity" effect as i already mentioned in another thread.
If I understand you correctly I totally agree..... The GPB sound system does need advancing in my opinion to allow for more advanced bike/engine sound simulations, but also would be interesting to see what the current sound system is capable of with a greater range of samples to work from? Maybe it would be adequate if we knew exactly what we were doing to put many sound samples together to sync and work correctly? :)
I know Max did some great work in finding out what a lot of the functions were for and also his sound utility tool.
Hawk.
QuoteIf I understand you correctly I totally agree..... The GPB sound system does need advancing in my opinion to allow for more advanced bike/engine sound simulations, but also would be interesting to see what the current sound system is capable of with a greater range of samples to work from? Maybe it would be adequate if we knew exactly what we were doing to put many sound samples together to sync and work correctly? :)
I know Max did some great work in finding out what a lot of the functions were for and also his sound utility tool.
I played on a server with JJS two or three hours ago. On my build, i changed the fz6 sounds to TDU's ZX-10r (basically I44S). It really sounded great. It could be better with changes on the system side and with new samples, but it was amazing already. I believe it's near of the actual engine sound managing system's limits.
For the 2 strokes, i think there's no other alternative than superposing multiple samples (2 stroke whining on a side, and crankshaft sound on the other (varying with the cylinders number)), as it might not render really good if they were mixed..
What i'm gonna try now, is to completely superpose both tracks (with each volumes varying depending on the layer used), and see if i can get near to the kind of sounds in the H2 750 video. It will also permit to test resources costs (ram & CPU?)
As for Max's tool, yes, it REALLY helps. At the beginning, i was using the notepad to manage the scl (with great results, i used a calculator in parallel, which permitted me to precisely set up the transitions/rpms etc..), but what i made in 3 hours, i can do it in less than 15 minutes now. It's a great tool, and permits to focus on new and/or better ways to set up sounds instead of focusing on the syntax.. After, i have lost a bit of precision, since i don't calculate anymore, but use the graph/sound simulation to build the sound..
Keep up the good work mate!
Iv been playing dirt rally here and there.. The sound of the group B cars alone is enough to keep me going back for more.. Good sounds make the experience 10x better!
Quote from: Wh1t34Gl3(SAS) on October 08, 2015, 09:39:36 PM
It will also permit to test resources costs (ram & CPU?)
I don't think this will be a problem anytime soon.
Just to give you an idea, SFML (the library I use to play the sounds in my tool) has a limit of 256 max simultaneous sounds and I guess that this can be achieved without any big timpact on the overall workload.
Quote from: Wh1t34Gl3(SAS) on October 08, 2015, 09:39:36 PM
As for Max's tool, yes, it REALLY helps. At the beginning, i was using the notepad to manage the scl (with great results, i used a calculator in parallel, which permitted me to precisely set up the transitions/rpms etc..), but what i made in 3 hours, i can do it in less than 15 minutes now. It's a great tool, and permits to focus on new and/or better ways to set up sounds instead of focusing on the syntax.. After, i have lost a bit of precision, since i don't calculate anymore, but use the graph/sound simulation to build the sound..
That was the intention when I created it :) Glad it works fine !
Concernig 2-strokes: in MXB Piboso once posted a video of a 2 strokes. It didn't made it into the last beta (and I don't know if it will make it into the next beta) because apperently Piboso didn't like the sound, but if I recall correctly, it sounded pretty OK to me :)
https://www.youtube.com/v/nxR8H6CHNIE
MaX.
Sorry but that sounds like a lawnmower, not like a decent MX 2stroke bike.
I would not use the sound either..
It's a 2s MX bike, by definition the closest thing to a lawnmower that could exist on earth :)
To me it's far better than any mod sound I've heard in GPB (2 strokes or 4 strokes).
MaX.
look at the smoke though ;D ;D 8)
>Max
It might not cost a lot alone, but something to keep in mind is that there's not only sounds that are loaded/used (also, they are constantly varying). :)
What is also interesting me in this experiment is how much charges this "technique" is adding.
Quote from: Wh1t34Gl3(SAS) on October 09, 2015, 06:25:28 PM
>Max
It might not cost a lot alone, but something to keep in mind is that there's not only sounds that are loaded/used (also, they are constantly varying). :)
For any PC not 10yrs old, this is a tiny load.
I don't know if having 20 or 40 samples for an engine will make the sound any better (I doubt), but if that's the case, do not hesitate in doing so.
The impact on the overall performance should be hardly visible.
The amount of computations GPB does for physics is likely much more than what it does for sound.
BTW, I don't know if there's an hard limit on the number of samples in a .scl file.
MaX.
Well, for 2 strokes the two distinct audios are varying depending on the audio listener location, and throttle intensity, so, i guess managing both separately would help simulating it better.
And for the config, not everyone can have an i13.GTX19293/80GB RAM etc... :p
Quote from: Wh1t34Gl3(SAS) on October 09, 2015, 08:36:56 PM
Well, for 2 strokes the two distinct audios are varying depending on the audio listener location, and throttle intensity, so, i guess managing both separately would help simulating it better.
And for the config, not everyone can have an i13.GTX19293/80GB RAM etc... :p
Listener position is beyond what you can do, it's managed by GPB. Same for throttle intensity.
For the config, you're under the impression that you need a top PC to run a lot of audio samples. That's not that case. Really.
Make a complex .scl with many samples and we can try it out on different configs: I'd be surprised if we can see the impact, even on modest configs.Could be an interesting test.
That said, I don't think that the number of samples is what is limiting us now.
MaX.
some practice laps..
https://www.youtube.com/v/4e-IDZEoNl0
Quote from: HornetMaX on October 09, 2015, 09:08:29 PMListener position is beyond what you can do, it's managed by GPB. Same for throttle intensity.
This may be one reason why two strokes don't sound that realistic in GP Bikes.
Throttle intensity greatly influences the sound characteristics of a two stroke (especially when the power valves are opening (https://www.youtube.com/watch?v=31Fi-HQvkdQ&t=1m1s))
edit: very nice riding bob!
btw, which tc setting do you use?
QuoteListener position is beyond what you can do, it's managed by GPB. Same for throttle intensity.
I know. And that's one of the reasons a "decent" simulation of 2 strokes sounds is actually impossible on GPB, even if the sounds are well made.
QuoteFor the config, you're under the impression that you need a top PC to run a lot of audio samples. That's not that case. Really.
I don't say that it costs a lot, i focus on the fact that this charge (whatever weight it has) is added to the rest of the resources loaded/interacted with. I already have difficulties running gpbikes (mods included), which is not extremely optimized. Any negative variance in the framerate will make a certain difference in the gameplay.. Plus, i don't have the worst config, so i think about some people that run it with lower ones (near to minimum). Sounds a bit of an extreme reasoning, but we are never enough careful. :p
QuoteMake a complex .scl with many samples and we can try it out on different configs: I'd be surprised if we can see the impact, even on modest configs.Could be an interesting test.
Gonna try when i have time to dedicate to GPB (don't know when and how long..). Could be funny with like 70 samples playing randomly. :lol:
QuoteThat said, I don't think that the number of samples is what is limiting us now.
I agree, there's problems coming from other locations.. Also, i wasn't referencing this as one, but something to keep an eye on, at least the time it's being tested.
In any ways, waiting for beta 7 and new contents/features coming with it (community's included). ;D
Edit:
>BOBR6 84
Great video. ;D :thumbsUp:
What is this bike ?
Quote from: vin97 on October 09, 2015, 11:55:12 PM
Quote from: HornetMaX on October 09, 2015, 09:08:29 PMListener position is beyond what you can do, it's managed by GPB. Same for throttle intensity.
This may be one reason why two strokes don't sound that realistic in GP Bikes.
Throttle intensity greatly influences the sound characteristics of a two stroke (especially when the power valves are opening (https://www.youtube.com/watch?v=31Fi-HQvkdQ&t=1m1s))
edit: very nice riding bob!
btw, which tc setting do you use?
Love the video Vin! Now that is what I want to hear from a 2 stroke GP500 bike in GPB....... Also notice the differences in sounds as the bike is coming towards you and away from you; I know GPB has this ability, but it will be interesting to see if we can get the correct effect with the 2 stroke engine sound....... Also the engine sound from the on-board rider 1st person view will sound different than when hearing the sound from a track-side spectator point of view. We need this difference in sounds too. Another reason I think the whole sound system needs redesigning, because at this time the on-board sound is same as off-board(Track-side) sound.
Hawk
Quote from: vin97 on October 09, 2015, 11:55:12 PM
Quote from: HornetMaX on October 09, 2015, 09:08:29 PMListener position is beyond what you can do, it's managed by GPB. Same for throttle intensity.
This may be one reason why two strokes don't sound that realistic in GP Bikes.
Quote from: Wh1t34Gl3(SAS) on October 10, 2015, 12:09:11 AM
I know. And that's one of the reasons a "decent" simulation of 2 strokes sounds is actually impossible on GPB, even if the sounds are well made.
Just to be sure (I'm sure Wh1t34Gl3 knows that) , it's not that GPB does not manage throttle intensity at all: it does.
Today, depending on throttle position, it will mix the OFF throttle samples with the ON throttle samples. So some sort of dependency on throttle is already there.
Side note: in MaxSCL I try to do the same, but as Piboso didn't want to disclose how exactly he does that (which is understandable) I just did something out of my mind: it sounds close to me but there's no gurantee it is actually the same as GPB (most likely it's not).
Quote from: Hawk UK on October 10, 2015, 05:28:36 AM
Love the video Vin! Now that is what I want to hear from a 2 stroke GP500 bike in GPB....... Also notice the differences in sounds as the bike is coming towards you and away from you; I know GPB has this ability, but it will be interesting to see if we can get the correct effect with the 2 stroke engine sound.......
If it can do it for 4s, it can do it for 2s. The effect you talk about (Doppler) applies to all sound sources/types.
I just did a quick test (replay, put a free roam cam on finish line at victoria and listen a 990 storm on the straight) and I have to say that the doppler seems pretty light to me.
So questions: I know openAL can handle Doppler, so if GPB is using it, maybe there's some tuning of the doppler parameters ...
@Hawk: BTW if you do the same test you'll clearly hear that GPB has "stereo/3D" sound. You'll hear it better with headphones, as often.
Quote from: Hawk UK on October 10, 2015, 05:28:36 AM
Also the engine sound from the on-board rider 1st person view will sound different than when hearing the sound from a track-side spectator point of view. We need this difference in sounds too.
This is already the case. Easy check: get on the bike in neutral, keep it at 10K rpm and switch between 3rd person view and rider view(s). You'll hear a difference.
To be honest though, the difference seems to be too small. Sound for Rider pov should include the effect of a helmet and (eventually) earplugs. Sound for 3d person view should not (or optionally, it could) and sounds from external views (cameras) should not.
Hmm a few questions here ... I'll make a dedicated topic.
MaX.
Quote from: BOBR6 84 on October 09, 2015, 11:17:22 PM
some practice laps..
https://www.youtube.com/v/4e-IDZEoNl0
Good video Bob very helpful and a good attempt at nearly reclaiming your thread ;)
So I have questions about it:
1. How come you do more than one lap without random wobbles, backflips and crashes? I know I've said this about your style before but you seem much smoother than is possible, for mortals, in this game. You have super sticky tyres or super smooth skills? ???
2. How come you are able to accelerate so hard before/at the apex without the bike starting to understeer / opening out the corner. A classic example is at the corner at 4.05. I wouldn't dream of putting the power down that hard that early when already so close to the outside edge of the kerb. Usually I am at full buttock-clench with eyes shut at this point. It seems so not-doable it looks odd! Although this corner highlights it the best, you are doing it on most corners and was the thing that struck me the most almost immediately when watching your vid. Its almost like you are using the power to
tighten the corner. This could be the fundamental reason (maybe for a lot of us?) why the average lap pace is so off the fast boys and girls times.
3. Um...How come you are going to tell me its with a default setup too? lol.
Anyway good vid Bob gives me something to try to develop my er...skills. :-[ ;)
It is noticeable that applying power tightens the turn and open throttle lets the bike drift wide- noticed this on a lot of turns and maybe its more apparent in first person view.
I do wish the helmet overlay followed the horizon tilt, always looks odd to me otherwise.
I would kinda expect this to happen but it rarely does for me in-game. Understeers unless the rear is sliding. So next practice I will man-up a bit and give it a big squirt as soon as I sense the corner is lost! Maybe chasing stability is ruining my cornering setups?
As for having the helmet tilt the same as the horizon that would look very odd to me ;D
Quote from: Napalm Nick on October 10, 2015, 09:43:19 AM
I would kinda expect this to happen but it rarely does for me in-game. Understeers unless the rear is sliding. So next practice I will man-up a bit and give it a big squirt as soon as I sense the corner is lost! Maybe chasing stability is ruining my cornering setups?
As for having the helmet tilt the same as the horizon that would look very odd to me ;D
Maybe a powered monitor tilt is the way forward instead ;) ;D
It would've been interesting to see Bobs game control sliders in the MAXHUD, because I have a feeling he is using his rear brake to control the bike through the corners enabling him to tighten the corner as you noticed?
Not sure but this is what I feel he could be doing. ;)
I know some GPB riders do currently use the rear brake to pull the bike tighter through corners..... This is something that I also feel needs sorting in the physics, because although applying rear brake does effect a bike in this way I don't think it effects the bike in real life as much as it seems to in GPB?
Hawk.
Quote from: h106frp on October 10, 2015, 09:57:27 AM
Maybe a powered monitor tilt is the way forward instead ;) ;D
hahaaha H!
You, have engineers blood ;)
@Hawk - the way I see it is while using the front brake trailing a corner it causes the bike to sit up (as it does IRL) so the corner has to open-up. Using the rear doesn't so much tighten the turn directly but prevents the bike having to sit up under braking, therefore allowing the same lean and hence, maximum turn, but at the cost of less braking power and increased risk of losing the rear on those 4 strokes engine brakers.
IRL using the rear also causes the weight shift and subsequent sitting-up, but not as much (as the front) but yes, certainly more than it does in game.
using the rear break is key to go fast in gpb
Quote from: kerazxo on October 10, 2015, 01:06:23 PM
using the rear break is key to go fast in gpb
Just out of interest - How much faster do you think it is compared to a rider just using front brakes alone? :)
I only use my front brake right now because I use a joystick for control and have not got a handy trigger(analogue) for good rear brake usage. :(
If it's a lot faster I would be very tempted to seek another form of controller. :)
Hawk.
QuoteJust to be sure (I'm sure Wh1t34Gl3 knows that) , it's not that GPB does not manage throttle intensity at all: it does.
Today, depending on throttle position, it will mix the OFF throttle samples with the ON throttle samples. So some sort of dependency on throttle is already there.
Side note: in MaxSCL I try to do the same, but as Piboso didn't want to disclose how exactly he does that (which is understandable) I just did something out of my mind: it sounds close to me but there's no gurantee it is actually the same as GPB (most likely it's not).
What GPB does (in theory), is that it is playing with the volume of both layers depending of the gaz input value. BUT! What i'm talking about is some variances in the sound (3rd layer ?) depending on this value. It's more complicated than what is actually used in GPB, however, it could add a big touch of realism to the simulation.
Basically:
Layer 0 = opening throttle/acceleration
Layer 1 = almost constant throttle use (or 5%), throttle stability.
Layer 2 = closing throttle/deceleration.
QuoteIf it can do it for 4s, it can do it for 2s. The effect you talk about (Doppler) applies to all sound sources/types.
Well, there's a difference between both engine types (when it comes to pure sound coming from the engine). When 4 strokes are more "uniform" (maybe V4s are one of the only exceptions), 2 strokes have most of the time two distinct sounds (already explained), which doesn't render the same depending on when/where it is listened.
Maybe we could expect a sound system update in the beta 8 ? :P
>Hawk
I have this one: http://www.thrustmaster.com/products/ferrari-racing-wheel-red-legend-edition
Costed me 60euros. Still enjoying it, despite the spring of the wheel beginning to loose resistance which makes it less hard to turn. (just a little detail..)
The rear brake saved me a lot of times, and i personally think that combining both uses makes cornering a bit easier.
to be honest i think differences should be +/- 1 sec on some tracks more , on others less. i uploaded a video a while ago where you can see it
Quote from: Wh1t34Gl3(SAS) on October 10, 2015, 01:29:45 PMWell, there's a difference between both engine types (when it comes to pure sound coming from the engine). When 4 strokes are more "uniform" (maybe V4s are one of the only exceptions), 2 strokes have most of the time two distinct sounds (already explained), which doesn't render the same depending on when/where it is listened.
I seem to have missed the explanation for this.
Is this also true for evenly firing V4 screamer engines (90° firing order) like the YZR500s in the video I posted?
Sounds like the crankshaft sound is more present than the 2s whining one, it's more "uniform" than other 2s configurations. Do you have any onboard videos of it ?
Quote from: h106frp on October 10, 2015, 09:32:15 AM
I do wish the helmet overlay followed the horizon tilt, always looks odd to me otherwise.
Hmm would be a bit tricky to do as it depends on the bike's lean angle and the tilt setting (and the way GPB manages this).
Quote from: Wh1t34Gl3(SAS) on October 10, 2015, 01:29:45 PM
What GPB does (in theory), is that it is playing with the volume of both layers depending of the gaz input value. BUT! What i'm talking about is some variances in the sound (3rd layer ?) depending on this value. It's more complicated than what is actually used in GPB, however, it could add a big touch of realism to the simulation.
Basically:
Layer 0 = opening throttle/acceleration
Layer 1 = almost constant throttle use (or 5%), throttle stability.
Layer 2 = closing throttle/deceleration.
I see what you mean, I just don't think it's actually usable. How would you get the samples at different engine loads ?
We've already trouble getting only 2 sets of samples (throttle fully OFF, throttle fully ON), you're asking for more sets.
Everything I've seen around seems to use the same approach as Piboso.
One thing I've seen that is not done in GPB (as far as I know) is that the overall output could have an amplitude modulated by a combo of throttle position and output torque.
See this (http://www.nads-sc.uiowa.edu/bio_pub_pdf/Heitbrink_&_Cable_-_Design_of_a_driving_simulation_sound_engine.pdf) at page 5.
Quote from: Wh1t34Gl3(SAS) on October 10, 2015, 01:29:45 PM
QuoteIf it can do it for 4s, it can do it for 2s. The effect you talk about (Doppler) applies to all sound sources/types.
Well, there's a difference between both engine types (when it comes to pure sound coming from the engine). When 4 strokes are more "uniform" (maybe V4s are one of the only exceptions), 2 strokes have most of the time two distinct sounds (already explained), which doesn't render the same depending on when/where it is listened.
That still doesn't make a difference in terms of doppler effect: again, the doppler applies to any sound source.
MaX.
QuoteI see what you mean, I just don't think it's actually usable. How would you get the samples at different engine loads ?
We've already trouble getting only 2 sets of samples (throttle fully OFF, throttle fully ON), you're asking for more sets.
As it was "planned"... Setting up a place where we could test bikes (dyno ?) and where we could record sounds at will... In any cases, we are still in the same situation, where we need some sounds. But before thinking about making sounds for this 3rd layer, it should be implemented in the build already. ;)
QuoteEverything I've seen around seems to use the same approach as Piboso.
This engine sounds simulation technique is pretty old actually, it's been used in games/projects older than GPB. And in most cases, it was enough, even if not perfect in term of realism.
As for this pdf, looks complicated. I can't imagine all the work to do just for one sample.. :\
Quote from: Napalm Nick on October 10, 2015, 07:55:59 AM
Quote from: BOBR6 84 on October 09, 2015, 11:17:22 PM
some practice laps..
https://www.youtube.com/v/4e-IDZEoNl0
Good video Bob very helpful and a good attempt at nearly reclaiming your thread ;)
So I have questions about it:
1. How come you do more than one lap without random wobbles, backflips and crashes? I know I've said this about your style before but you seem much smoother than is possible, for mortals, in this game. You have super sticky tyres or super smooth skills? ???
2. How come you are able to accelerate so hard before/at the apex without the bike starting to understeer / opening out the corner. A classic example is at the corner at 4.05. I wouldn't dream of putting the power down that hard that early when already so close to the outside edge of the kerb. Usually I am at full buttock-clench with eyes shut at this point. It seems so not-doable it looks odd! Although this corner highlights it the best, you are doing it on most corners and was the thing that struck me the most almost immediately when watching your vid. Its almost like you are using the power to tighten the corner. This could be the fundamental reason (maybe for a lot of us?) why the average lap pace is so off the fast boys and girls times.
3. Um...How come you are going to tell me its with a default setup too? lol.
Anyway good vid Bob gives me something to try to develop my er...skills. :-[ ;)
QuoteGood video Bob very helpful and a good attempt at nearly reclaiming your thread ;)
cheers, i dont mind ;)
QuoteUsually I am at full buttock-clench with eyes shut at this point
same :D
yeah im not sure nick.. lol i just ''try'' not to correct too much, commit to your braking markers etc. i use front brake mainly but i do touch the rear brake hear and there to tighten a line if needed.. all about timing, getting the bike turned in as you come off the brakes..square it off and fire it out. spend too much time leant over the bike will drift wide..
Traction control is set to 6 in that video.. lets the ducati hang it out a bit and turn on the throttle. great bike!
Thanks Bob, yes I hate too much TC too I need it a little loose.
Tried some power before the apex but definitely no tightening happening for me. So I will try squaring off the smooth edges - not really my ancient style but 'adapt and overcome Gunny Highway' and all that.
Thanks for the response. :)
Quote from: Wh1t34Gl3(SAS) on October 10, 2015, 05:42:51 PM
QuoteI see what you mean, I just don't think it's actually usable. How would you get the samples at different engine loads ?
We've already trouble getting only 2 sets of samples (throttle fully OFF, throttle fully ON), you're asking for more sets.
As it was "planned"... Setting up a place where we could test bikes (dyno ?) and where we could record sounds at will... In any cases, we are still in the same situation, where we need some sounds. But before thinking about making sounds for this 3rd layer, it should be implemented in the build already. ;)
But even assuming you can get 3 (or more sets of samples), you'd still need to smoothly transition from one to the next .
So basically you' d be applying the very same strategy in use right now, but with more sets to play with. I do doubt the difference is that big for our purpose.
Quote from: Wh1t34Gl3(SAS) on October 10, 2015, 05:42:51 PM
QuoteEverything I've seen around seems to use the same approach as Piboso.
This engine sounds simulation technique is pretty old actually, it's been used in games/projects older than GPB. And in most cases, it was enough, even if not perfect in term of realism.
It's petty old because there's nothing newer and significantly better.
The only progress since are on the synthesis side (i.e. a sound engin ecapable of creating engine sound without samples).
Quote from: Wh1t34Gl3(SAS) on October 10, 2015, 05:42:51 PM
As for this pdf, looks complicated. I can't imagine all the work to do just for one sample.. :\
What s proposed in the pdf is pretty simple in fact and not far from what done in GPB.
Except the "main harmonics" stuff, the only major difference I see is the dependency of the overall sound intensity on the throttle and torque.
MaX.
QuoteSo basically you' d be applying the very same strategy in use right now, but with more sets to play with. I do doubt the difference is that big for our purpose.
Pretty much, but this 3rd layer has it's own behavior as well, which would push the realism faithfulness a bit further. Also, with it's help, pretty much all the sound behaviors of any engine are simulated (globally).
After, if there is another technique more efficient than this one, then why not ?.. I'm not against any other ideas. Just proposing one.
QuoteIt's petty old because there's nothing newer and significantly better.
The only progress since are on the synthesis side (i.e. a sound engin ecapable of creating engine sound without samples).
And there's none we can get to make our samples or use for gpb. xD
Quote from: Wh1t34Gl3(SAS) on October 10, 2015, 10:00:41 PM
And there's none we can get to make our samples or use for gpb. xD
One simple thing: get nice samples form a dyno run, for both OFF and on throttle. With decent equipment and a knowledgeable person.
I'm sure this would give nice results without any change to the current GPB sound system.
After that, there's always room for improvement. But going for something more sophisticated won't make out life any simpler. On the contrary ...
MaX.
QuoteAfter that, there's always room for improvement. But going for something more sophisticated won't make out life any simpler. On the contrary ...
The goal is still to simulate realism the most faithfully if i'm not mistaken ? :P
It's kinda more important than something being hardly more difficult.
Quote from: Wh1t34Gl3(SAS) on October 11, 2015, 02:26:38 AM
The goal is still to simulate realism the most faithfully if i'm not mistaken ? :P
It's kinda more important than something being hardly more difficult.
Yes, but there's a point where it becomes too much. In the end this is still a game: if modding becomes too hard, nobody will mod.
I think I've seen this happen on car sim: when the tyre model became too complex, modders were essentially unable to create new tyres. Bad.
MaX.
Quote from: Wh1t34Gl3(SAS) on October 11, 2015, 02:26:38 AM
QuoteAfter that, there's always room for improvement. But going for something more sophisticated won't make out life any simpler. On the contrary ...
The goal is still to simulate realism the most faithfully if i'm not mistaken ? :P
It's kinda more important than something being hardly more difficult.
+1 I totally agree with you SAS. ;)
Quote from: HornetMaX on October 11, 2015, 06:09:27 AM
Quote from: Wh1t34Gl3(SAS) on October 11, 2015, 02:26:38 AM
The goal is still to simulate realism the most faithfully if i'm not mistaken ? :P
It's kinda more important than something being hardly more difficult.
Yes, but there's a point where it becomes too much. In the end this is still a game: if modding becomes too hard, nobody will mod.
I think I've seen this happen on car sim: when the tyre model became too complex, modders were essentially unable to create new tyres. Bad.
MaX.
Well if I know true modders, they will be busy learning exactly how to do any greater complexity that arrives in any game or sim. It will only be the lazy non-motivated ones that will drop by the wayside. Forgive my bluntness, but anything worth doing is worth working at to get it right..... We should never settle for second best out of pure laziness to learn how to do something. :)
Hawk.
Quote from: Hawk UK on October 11, 2015, 08:52:42 AM
Quote from: HornetMaX on October 11, 2015, 06:09:27 AM
Quote from: Wh1t34Gl3(SAS) on October 11, 2015, 02:26:38 AM
The goal is still to simulate realism the most faithfully if i'm not mistaken ? :P
It's kinda more important than something being hardly more difficult.
Yes, but there's a point where it becomes too much. In the end this is still a game: if modding becomes too hard, nobody will mod.
I think I've seen this happen on car sim: when the tyre model became too complex, modders were essentially unable to create new tyres. Bad.
Well if I know true modders, they will be busy learning exactly how to do any greater complexity that arrives in any game or sim. It will only be the lazy non-motivated ones that will drop by the wayside. Forgive my bluntness, but anything worth doing is worth working at to get it right..... We should never settle for second best out of pure laziness to learn how to do something. :)
I'd very much like to see you (or others here) trying to get a grasp of a 3d finite element thermo-elastic dynamic model of a tyre, just out of motivation ...
And even if we assume a very motivated (and competent) modder can get a grasp of it, getting the data for that is really really out of reach.
MaX.
Quote from: HornetMaX on October 11, 2015, 09:14:07 AM
Quote from: Hawk UK on October 11, 2015, 08:52:42 AM
Quote from: HornetMaX on October 11, 2015, 06:09:27 AM
Quote from: Wh1t34Gl3(SAS) on October 11, 2015, 02:26:38 AM
The goal is still to simulate realism the most faithfully if i'm not mistaken ? :P
It's kinda more important than something being hardly more difficult.
Yes, but there's a point where it becomes too much. In the end this is still a game: if modding becomes too hard, nobody will mod.
I think I've seen this happen on car sim: when the tyre model became too complex, modders were essentially unable to create new tyres. Bad.
Well if I know true modders, they will be busy learning exactly how to do any greater complexity that arrives in any game or sim. It will only be the lazy non-motivated ones that will drop by the wayside. Forgive my bluntness, but anything worth doing is worth working at to get it right..... We should never settle for second best out of pure laziness to learn how to do something. :)
I'd very much like to see you (or others here) trying to get a grasp of a 3d finite element thermo-elastic dynamic model of a tyre, just out of motivation ...
And even if we assume a very motivated (and competent) modder can get a grasp of it, getting the data for that is really really out of reach.
MaX.
Oh I'm sure you could get a grasp of that Max; I'd be surprised if you didn't already know at least the basics of it.... You strike me as the sort of person that enjoys learning exactly how things work and why, and the maths and details behind these kind of things. ;D
If it's required, meaning that if a project requires very detailed technical skills etc, etc.... then it's up to the modder to get a team together to be able to handle those requirements... "Were there's a will there's a way". Good modders usually find a way of doing what they need to do even, if on really difficult projects, it may take them some time to complete. :)
Hawk.
Edit: I think the most important thing for modders is for the developer to give them the tools to do the job required.
Quote from: Hawk UK on October 11, 2015, 09:58:04 AM
Oh I'm sure you could get a grasp of that Max; I'd be surprised if you didn't already know at least the basics of it.... You strike me as the sort of person that enjoys learning exactly how things work and why, and the maths and details behind these kind of things. ;D
The basics maybe, the details definitely not. And that's me: if in the entire community only 1-2 are up to the job, it's not good.
Quote from: Hawk UK on October 11, 2015, 09:58:04 AM
If it's required, meaning that if a project requires very detailed technical skills etc, etc.... then it's up to the modder to get a team together to be able to handle those requirements... "Were there's a will there's a way". Good modders usually find a way of doing what they need to do even, if on really difficult projects, it may take them some time to complete. :)
It's not a matter of will. For some people it will be totally out of reach, no matter the will. For the vast majority it will be doable, but only after taking 3-4 graduate-level courses. So, in parctice, it's a no go.
Quote from: Hawk UK on October 11, 2015, 09:58:04 AM
Edit: I think the most important thing for modders is for the developer to give them the tools to do the job required.
At that level of complexity, tools will not help. Academic world is full of open source tools for plenty of complex jobs. They are often open source even. But if one doesn't can't ahve the bases to use them ...
MaX,
>Max
Well, what i will say will sounds dumb.. But this third layer could be optional ? Like, inserting a boolean token at the beginning of the scl (parsed like the rest) "3rdLayer true", and depending on this line, GPB would switch between one or the other system..
I don't think Piboso would make that though...
But in any cases, as i said, the difficulty is to find sounds, not especially implementing them or change two things in the sound simulation.
https://www.youtube.com/v/sz1U0PEFDfI
I get the good battle till race finish.
Nice one Yohji 8)
with the 1988 suzy ;D
https://www.youtube.com/v/HFKoSzc7SSM
Quote from: BOBR6 84 on October 17, 2015, 06:16:15 PM
with the 1988 suzy ;D
https://www.youtube.com/v/HFKoSzc7SSM
XD Very Nice, i love these stuff ;D
Phillip Island, Ducati 1199 R SBK, Lap time: 1.34.800 (massive mistake at the end of the lap).
Was hard to keep the lines and hitting the apex because of recording lag.
Bike settings default, except for 14 L fuel, TC 0, EB 4, AW 0. Rider: Manual L/R, Auto F/B
Controller: http://forum.piboso.com/index.php?topic=1544.0 (http://forum.piboso.com/index.php?topic=1544.0)
http://www.youtube.com/v/ZvVf4Ai6kU4
Cheers,
/David "Gonzo" Boda #46
Wow, Valencia is really fun on the GP1000 bikes :D
https://www.youtube.com/v/1BNdI0P8EF8
(50fps version on YouTube)
nice videos guys.
vin are you only recording in onboard or also ride in onboard view? very nice laps tho, valencia is very hard with the gp1000.
thx, kerazo!
this lap was done in third person.
i'll need a little bit more time on the track to get similar times in first person because getting the correct line (especially into turn 7) and avoiding the bumps gets harder.
on tracks that i have more practice on (like mugello), i'm basically equally fast in first person.
Funny (very slow) lap with Honda 500 and a nice hunting for the 3th position in Race 2 with FZ6 :D
https://www.youtube.com/v/XjDJatp1bok
Circuit???
Quote from: Vergio101 on October 20, 2015, 04:12:13 AM
Circuit???
Sendai - Japan
http://forum.piboso.com/index.php?topic=45.0
Playing around with the Default 990 at victoria before beta7 8)
Traction control on/off..
TC on
https://www.youtube.com/v/O8fSZjTE_oY
TC off
https://www.youtube.com/v/YgDl_jdvprE
so far around 1sec slower without TC.. but good fun ;D
Quali tyres..
Quote from: vin97 on October 19, 2015, 06:28:20 AM
Wow, Valencia is really fun on the GP1000 bikes :D
https://www.youtube.com/v/1BNdI0P8EF8
(50fps version on YouTube)
Nice 8) how do i get the FPS like yours ??
I recorded that video with Fraps.
You'll need a fast harddrive or RAID for 50-60fps 1080p capture.
Getting Shadowplay to work with GP Bikes is a little bit more complicated but you will have no fps drops when recording, so it's good for first person videos.
Shadowplay, thats the Nvidea recorder?? Il check it out.. I upgraded my GPU.. SSD is next I think.
I tried MSI afterburner too! Whooaa.. Clueless lol. I just want to record simple video's.. ;D
onboard hotlaps at sepang
http://www.youtube.com/v/VXALy4uW0ug
ridden onboard lie a BOSS! ;D
look at that twitchy front end vibrating like mad at the slow corners. What the hell is that?? This is the front end problem that the skinny tyres of the smaller bikes cant handle. Fix that and fix the major off-putting problem in the game I reckon. (Not that I know owt about nowt :P)
Quote from: BOBR6 84 on October 26, 2015, 03:35:07 PM
Shadowplay, thats the Nvidea recorder?? Il check it out.. I upgraded my GPU.. SSD is next I think.
I tried MSI afterburner too! Whooaa.. Clueless lol. I just want to record simple video's.. ;D
Yes, Shadowplay is integrated into GeForce Experience and it uses the hardware H.264 (MP4) encoders of your GPU.
If your GPU is relatively new, it should support it.
It's easy to configure and use (just use the maximum bitrate of 50 Mbps and 60fps).
Because of the low bitrate required for good quality H.264 video, you don't need a fast harddrive or SSD and your in-game performance/framerate won't decrease because your CPU has no more work to do than usual.
The downside is that Shadowplay produces variable framerate videos, which is not supported by a lot of programs and which will cause audio asynchronity.
So you'll need to transcode it to constant framerate which requires extra time and results in a little bit of quality loss (because I don't think there is a tool which can simply rearrange and/or duplicate the frames of a h.264 stream without encoding it again).
You can use Handbrake, ffmpeg or any other h.264 encoder that supports variable framerates for this.
Here (https://www.youtube.com/watch?v=B-xv4L2OREE) is a short test video I did recently without converting the video to constant framerate.
I had constant 200fps while recording it.
GP Bikes will also need to be in windowed mode (you can force borderless fullscreen with the program Borderless Gaming) and Windows aero needs to be activated.
Quote from: vin97 on October 26, 2015, 11:31:47 PM
GP Bikes will also need to be in windowed mode
Wow, that's bad. The AMD equivalent (VCE hardware encoder) does not have this limitation.
Do you know if using AfterBurner (with NVENC) has the same problem ?
Even if, from what I read, NVidia may have locked some perf gains to Shadowplay ... (Unwinder's posts here: http://forums.guru3d.com/showthread.php?t=395727 (http://forums.guru3d.com/showthread.php?t=395727)) ::)
MaX.
Quote from: BOBR6 84 on October 26, 2015, 03:35:07 PM
I tried MSI afterburner too! Whooaa.. Clueless lol. I just want to record simple video's.. ;D
It's not that hard, but if you already have NVidia Shadowplay stuff installed, it's easier to go with that.
For AfterBurner: Settings/Video Settings
Everything is pretty explicit, except:
Video format: select external plugin, then click on the "..." button ton configure it. In the Encoder list you should see something NVidia specific (NVENC or something like this, can't say, I'm on AMD). Then hit "Benchmark" just to be sure all is working, and you're all set.
MaX.
Quote from: HornetMaX on October 26, 2015, 11:47:44 PM
Wow, that's bad. The AMD equivalent (VCE hardware encoder) does not have this limitation.
Do you know if using AfterBurner (with NVENC) has the same problem ?
Even if, from what I read, NVidia may have locked some perf gains to Shadowplay ... (Unwinder's posts here: http://forums.guru3d.com/showthread.php?t=395727 (http://forums.guru3d.com/showthread.php?t=395727)) ::)
It's only true for GP Bikes. All other games I tried worked in fullscreen mode.
Don't know but I will have a try, thanks for the tip!
Hmm, the performance decrease must be very small then because I have not been able to observe it even though I am pretty sensitive when it comes to microlags and changing framerates.
But I am very mad at nvidia for forcing variable framerates, it just doesn't make any sense.
Nice videos bob and blackheart btw (not a fan of the music, though :P).
The best ever first lap with great riders! ;D
Davide74 - Kawasaki & Fish Helmet (lol)
Blackheart - Kawasaki & Chicken Helmet (lol)
Demitsuri - Yamaha R6 White
Loopateli - Yamaha R6 Red
https://www.youtube.com/v/qW73jVAWICM
EDIT: I use
Action! for rec, very easy^^
Very nice mate ;)
Quote from: vin97 on October 27, 2015, 12:20:32 AM
Hmm, the performance decrease must be very small then because I have not been able to observe it even though I am pretty sensitive when it comes to microlags and changing framerates.
Just to be sure, the performance decrease should only exist with external tools as Shadowplay can still use the internal frame capture magic.
To be honest it's worth to double check this as the info I found is a bit old and even at the time it seemed some external tools had accees to the things that have been restricted in the drivers.
Interestingly Unwinder was explaining that the bottleneck for video capture is not the encoding part (on modern CPUs that is fine most of the time), but frame capture.
MaX.
Nice lap and clean passing!
I use MSI afterburner to record btw. Works okay, the big problem is lag while recording, it makes it very hard to ride at 100% as everything is a little jerky and delayed.
Cheers,
/David "Gonzo" Boda #46
Quote from: davidboda46 on October 27, 2015, 01:39:29 PM
I use MSI afterburner to record btw. Works okay, the big problem is lag while recording, it makes it very hard to ride at 100% as everything is a little jerky and delayed.
This is kind of inevitable I think.
You may want to give a try to Mirillis Action: it has a 30-days free trial (watermark on videos).
I doubt it can do much better but ...
MaX.
great video!!!
slow mo..
https://www.youtube.com/v/Act8QflquWM
My first ride with new Yamaha YZR-M1.
And amazing safe from crash :)
https://www.youtube.com/v/fhIqoDsI8eU
Don't know what to say about it...
https://www.youtube.com/v/gXDiFuVyZyk
Quote from: Gzehoo on October 29, 2015, 07:44:16 PM
My first ride with new Yamaha YZR-M1.
And amazing safe from crash :)
Yeh ! well done!
Quote from: Gzehoo on October 30, 2015, 01:34:37 PM
Don't know what to say about it...
I say "oooooeck"
Quote from: Gzehoo on October 30, 2015, 01:34:37 PM
Don't know what to say about it...
The rider during the crash is leaning to the left, so the lowside is not detected.
Then, when the bike is stopped, the low-speed physical "leg" kicks-in.
Small transfer with LOOPATELI
https://www.youtube.com/v/WQ4f83nh12o&feature=youtu.be
Quote from: yan24 on October 31, 2015, 12:40:31 AM
Small transfer with LOOPATELI
https://www.youtube.com/v/WQ4f83nh12o&feature=youtu.be
nice video mate! We brake too late everywhere hahaha
I do like to watch two pro's at it - looks more real !
as videos inserted?
https://www.youtube.com/v/Ssq7ldIn22c
Hello Davide,
Modify your link to this form;
Insert as flash
flash=700,500]https://www.youtube.com/v/zdmPcZ6rxSs[/flash 'should start with [ and end with ] but had to remove them to stop it linking
ie remove the watch,? and = Add the / 700,500 is preview size
I don't know how to do it..
Change the link to this:
[flash=640,360]https://www.youtube.com/v/Ssq7ldIn22c[/flash]
note what I did changing from:
https://www.youtube.com/watch?v=Ssq7ldIn22c
Thanks h106frp and Napalm.. ::)
Taking a clip from your video I'm sure I saw marbles - which means my guess of Victoria being Dynamic again must be right??? I posted about seeing marbles before but deleted it cos I thought my eyes tricked me. See attached.
It would also go a long way to explain the recent influx of cores.
Tomorrow I will find out for sure!
Quote from: Napalm Nick on October 31, 2015, 11:09:06 PM
Taking a clip from your video I'm sure I saw marbles - which means my guess of Victoria being Dynamic again must be right??? I posted about seeing marbles before but deleted it cos I thought my eyes tricked me. See attached.
It would also go a long way to explain the recent influx of cores.
Tomorrow I will find out for sure!
What??? have you not seen all the rubber??? ??? lol
marbles and rubber build up seem tidied up to me.. also now the graphics and FPS seem silky smooth at victoria.. just me?
Yes I did see the rubber but hard to tell it was getting darker because if you check the file there is already a groove built up. This didn't mean this version is Dynamic though as the B6c version (non dynamic) also has a groove file.
See if you can generate your own groove on it in testing, that will confirm. For me I must sleep its been a busy testing day ;)
Quote from: Napalm Nick on October 31, 2015, 11:09:06 PM
Taking a clip from your video I'm sure I saw marbles - which means my guess of Victoria being Dynamic again must be right??? I posted about seeing marbles before but deleted it cos I thought my eyes tricked me. See attached.
It would also go a long way to explain the recent influx of cores.
Tomorrow I will find out for sure!
I'll check at some stage, but last time I extracted the Victoria track from it's PKZ format it messed up my GPB install and I had to re-install it again, so I'm not too keen on doing that again. But I'm pretty sure that Victoria is now a Dynamic Track Surface. :)
Hawk.
PS: I was having a lot of cores, but since riding on NDS tracks I have had none.
little blast online earlier ;D love the knee slider noise 8)
https://www.youtube.com/v/E-ugl553bS4
lol, that rear suspension work though...
Nice demo of the knee slider noise Bob. 8)
Hawk.
PS: Who was that who passed you and blew off into the distance? Can't do that to our Bob! :o :o Hehe. ;D
Quote from: Hawk on November 01, 2015, 04:01:53 PM
Nice demo of the knee slider noise Bob. 8)
Hawk.
PS: Who was that who passed you and blew off into the distance? Can't do that to our Bob! :o :o Hehe. ;D
lol was me ;D onboard with me until 40sec's in.. and again at 1:49..
The drunk rider was me? ;D
Quote from: Blackheart on November 01, 2015, 04:10:43 PM
The drunk rider was me? ;D
;D ;D was a close call when you went on the grass 8)
Quote from: tseklias on November 01, 2015, 03:51:01 PM
lol, that rear suspension work though...
What do you mean?
Forget about the lap.. just trying some video settings.. 720p60fps on youtube! dont really understand any of it to be honest :-\ looks sh!t to me... how do i get 1080p or whatever? original recording was awesome! youtube has ruined it?
https://www.youtube.com/v/kgObIlUmZQU
Quote from: BOBR6 84 on November 01, 2015, 07:11:12 PM
Forget about the lap.. just trying some video settings.. 720p60fps on youtube! dont really understand any of it to be honest :-\ looks sh!t to me... how do i get 1080p or whatever?
More frames for second = more video fluidity, for the quality depends how you record it and/or convert it :D
Some beta7b riding... :D
https://www.youtube.com/v/TsuGTkUL01c
Where can we get the blue fairing paint for the M1??
Quote from: C21 on November 02, 2015, 07:32:30 AM
Where can we get the blue fairing paint for the M1??
http://forum.piboso.com/index.php?topic=1298.msg16666#msg16666
[OT]
Could the paint please be included into the paint database??!!
Quote from: BOBR6 84 on November 01, 2015, 03:20:54 PM
little blast online earlier ;D love the knee slider noise 8)
https://www.youtube.com/v/E-ugl553bS4
I thought by being ironic on my first post someone will notice...
The rear suspension is not actually working guys, has anyone noticed that? Does it bother anyone here or not?
beginning and end clips it seems to work but middle clip not :o odd
Probably because the begining and end clips are me! Middle was onboard with blackheart.. So I guess its another missing replay detail.
Well spotted lol
Quote from: Napalm Nick on November 02, 2015, 10:23:00 PM
beginning and end clips it seems to work but middle clip not :o odd
Quote from: BOBR6 84 on November 02, 2015, 10:30:02 PM
Probably because the begining and end clips are me! Middle was onboard with blackheart.. So I guess its another missing replay detail.
Well spotted lol
Exactly was my onboard with no anim details, no problem here ;)
Ah interesting!
Come on!! ;D
https://www.youtube.com/v/B5jT0mG0ZOw
Nice!
Did some big slides there aswell with the V4 but I could only watch the last 30 seconds of replay :(
So so lap but happy with the view 8)
https://www.youtube.com/v/PB6b5Ab_yJk&feature=youtu.be
Nice lap teeds!
Sepang is the most fun track for GP1000 battles IMO.
I think I will upload some more videos of that.
And I can just say again how great the first person view is now that the bike is not that nervous anymore.
Nice riding! 8)
some fun at cadwell ;D all in all the bike still looks strange on most corners at cadwell (front end dragging) but the grip seems ok.. also there's more control in the air!! 8)
https://www.youtube.com/v/jbYrdw-O_0c
Omg Bob that was awesome to watch 8)
How did you get that speed up the mountain to fly that far in the air Bob! :o
Every time I tried to accelerate up there my front wheel just flips over! Hehe ;D
Very nice flying though mate! ;D 8)
Hawk.
PS: Be honest.... Did you actually crash out of shot after you landed that jump? Hehe ;D ;D
lol almost crashed.. front came down hard!!! ;D you can do some nice jumps now.. once you get airborn roll off the throttle ;)
Its quite true look!
https://www.youtube.com/v/d1KB0LF4b_Q&feature=youtu.be
Time to get some buses modelled. :P
ROFL!! ;D ;D
How on earth did you find that jump? Lol
I might put in a little surprise for you in the next "Mallory Park 78" update? Hehe
Very nice jump NIck! ;D 8)
Hawk
Coooooool! Buses! lol.
Shout out for GPBITA - great job the 125 is enjoyable again :-*
Krank it up to HD
https://www.youtube.com/v/ii8otN5uIO0
Anyone know why this never defaults to HD here?
Quote from: Napalm Nick on November 06, 2015, 10:41:56 PM
Shout out for GPBITA - great job the 125 is enjoyable again :-*
Krank it up to HD
https://www.youtube.com/v/ii8otN5uIO0
Anyone know why this never defaults to HD here?
Clutch it up the mountain 8)
Not very good picture quality :-\
https://www.youtube.com/v/SBACzz5xuP4
Sweet. Still finding it difficult to get some good 'air' there, mainly because of the left/right before it which needs some work on it to make it less likely to spit you off. These two really show up the excessive sudden tightening that happens on some bends. Possibly part of the uphill physics problem PiB is working on.
Some laps at Cadwell Park:
https://www.youtube.com/v/JLqMX0YbPlg
Great laps Bob and Vin! And nice to see you use two of my helmet, I'm glad you like them!
P.S. Soon I will create a special helmet for Rossi ... because for me it was him to win this champ ;D
yes, thanks again for your efforts, blackheart.
your helmets are awesome!
More M1 footage, including big slides :D
https://www.youtube.com/v/HPeGRqrsDtk
50fps version only on YouTube, as always
As you can see, I had to quickly roll off and then on the throttle again after the rear stepped out to get a controlled powerslide and not the 'high-side pwerslides' you usually get with the GP1000 bikes (as demonstrated at the end of the video).
In my opinion, this shows that something is wrong with the physics (of the GP1000 bikes) because that is not how controlled slides work in reality.
@ Hawk: Hey do I increase the zoom even more? I want the bike to fill most of the screen like they do in practice sessions at MotoGP so that all the video bitrate isn't wasted for stationary background stuff.
Quote from: vin97 on November 13, 2015, 10:00:17 PM
More M1 footage, including big slides :D
https://www.youtube.com/v/HPeGRqrsDtk
50fps version only on YouTube, as always
As you can see, I had to quickly roll off and then on the throttle again after the rear stepped out to get a controlled powerslide and not the 'high-side pwerslides' you usually get with the GP1000 bikes (as demonstrated at the end of the video).
In my opinion, this shows that something is wrong with the physics (of the GP1000 bikes) because that is not how controlled slides work in reality.
@ Hawk: Hey do I increase the zoom even more? I want the bike to fill most of the screen like they do in practice sessions at MotoGP so that all the video bitrate isn't wasted for stationary background stuff.
Looks to me like you've done a really very good job with the replay cameras there Vin; very nice continuity between the camera switching. ;D 8)
Zoom and when not to zoom is just personal preference really , but in my opinion the zoom shouldn't be overused(in other words zooming right in close so that you can only see one bike in the shot all the time with every camera), so just experiment if you want to combine different views in the same camera set.
But often we have a zoom camera set as well as other sets like "Pit Lane", "Spectator" and "Trackside" camera sets in separate sets that make up a choice of replay camera sets the user can choose from. But just play around with it all until you are happy with the results. ;)
But your replay cameras above looks great mate! Nice job indeed! ;D 8)
Hawk.
The camera sets are the default ones that come with the tracks (I only changed that one camera at Aragon and removed the first one).
Of course, for filming races/battles, more zoom is not good but if you want to film a single bike doing hotlaps, even more zoom/smaller fov would reveal more details and also result in a higher image quality on youtube.
Quote from: vin97 on November 13, 2015, 10:51:42 PM
The camera sets are the default ones that come with the tracks (I only changed that one camera at Aragon and removed the first one).
Of course, for filming races/battles, more zoom is not good but if you want to film a single bike doing hotlaps, even more zoom/smaller fov would reveal more details and also result in a higher image quality on youtube.
Now that would be a different camera set we've not seen before; create a camera set called "Hotlap" or something similar and add it to the current camera sets in the track/s. ;)
But the best thing to do would be to just do what you want to do and then see how it turns out.
BTW: Castle Combe needs a new replay camera set. Maybe a good place to start? We already have permissions for that one. ;)
Hawk.
Started a brands hatch camset, not a fan of castle comb, sorry :D
Quote from: vin97 on November 14, 2015, 07:58:19 PM
Started a brands hatch camset, not a fan of castle comb, sorry :D
Just to let you know: That is one of the tracks I won't be able to update the track in the Track Downloads database without permissions from Track Author Noss69(NC).
Hawk.
Depending on (the smoothness of) the track, sliding the GP1000 bikes seems to work better than I thought :D
https://www.youtube.com/v/YL23rVY6vYg
http://www.youtube.com/v/wl1ruqzPCPc
Wowwwwww
ROFL!! ;D ;D
Wow!! Nice trick mate! Whether that could be done in reality is a little dubious for me. Lol ;D
Hawk
PS: Can you do it again?? Or was it a one off? Hehe
Haha! That is truly awesome lol.
got almost the same on mxb :D
http://www.youtube.com/v/RUNFnJJ2uzY
Holy sh.. :o ;D
lol Yehaaww 8)
https://www.youtube.com/v/S9nUiMAgrQ4
OK so the FZ6 lack of working dash is a shame but it's still the bike I have had the closest battles on and arguably the most fun to race 8)
https://www.youtube.com/v/waxbYqzfmCE&feature=youtu.be
I hope that some modders create other road bikes using the fz6 physical, Ride has many great models... I said too much :-X
If there were tutorials from A to Z for converting create ( :P ) bikes and insert them into GP Bikes I would do it it :'(
Great fun Nick :)
New idea for nice replay ;D
https://www.youtube.com/v/qm03WuxNYsw
Quote from: Blackheart on November 29, 2015, 12:31:19 AM
New idea for nice replay ;D
https://www.youtube.com/v/qm03WuxNYsw
The white rider is very strong,who is he? ;D
Cool maybe call it 'Selfie-stick' view
(https://www.woodeal.co.uk/wp-content/uploads/2015/07/Dollarphotoclub_79739943.jpg)
Or as I call it, the 'dickhead stick'
Quote from: valern13 on November 29, 2015, 09:47:29 AM
The white rider is very strong,who is he? ;D
;D Maybe was The Stig? (https://it.wikipedia.org/wiki/The_Stig) Notice that at 0:15 the Biaggi style wheelie :P
@Nick almost... look here: (http://i.ytimg.com/vi/Bg1tICmpb4w/maxresdefault.jpg) ;D
Quote from: Blackheart on November 29, 2015, 10:31:02 AM
@Nick almost... look here: (http://i.ytimg.com/vi/Bg1tICmpb4w/maxresdefault.jpg) ;D
Hehe yep humans are now so obsessed with documenting everything by video they don't even use their eyes. At the F1 and MotoGp I think the whole crowd was watching the race through their phone missing all the action for a tiny digitalised version. Happens at concerts too. People are saaaaad muthers. ::) Rant over!
http://www.moddb.com/members/wh1t34gl3sas/videos/realism-level-pushed-to-maximum#mediaform
i liek dis simulatur
[OT]
QuoteIf there were tutorials from A to Z for converting create ( :P ) bikes and insert them into GP Bikes I would do it it
+10000 ;)
I really like to see a Naked bike class like the Classic Superbike in Germany (http://classicsuperbikes.de/galerie/spa-2015/).
I can do the physics but do need the graphix guys for the model :'( (and way much more time!!!)
Really enjoying the new M1 at the moment :D
https://www.youtube.com/v/H1K7_wbGbSU
I still hate that movement at the front, when you go to open the throttle :P
I'm having fun with the Aprilia, I love the sound and I think it was one of the best bikes esthetically in 2015 :)
https://www.youtube.com/v/oO0RjAMSxD4
Lovely ;D 8)
As suggested, just a dab of back brake at the right moment and successfully airborne ;D 8)
Got to love the detail on the suspension :) Need more practice now!
https://www.youtube.com/v/IhPmlzQieR8&feature=youtu.be
Example of setting "light & nice" for SweetFX :) (sorry for the 30 fps but I had to record with fraps)
https://www.youtube.com/v/amI4oMpAjpw
Here a screnshot, In the video missing only the effect
Depth of Field, too heavy for rec a video with my poor laptop ;D (all effects are edited by me, especially the DOF, no easy found this result)
(http://s29.postimg.org/m6l12o5rn/core_2015_12_09_15_50_38_76.jpg) (http://postimg.org/image/m6l12o5rn/)
https://www.youtube.com/v/Kxx_tsA7zLk
niiice, vin :D
i've managed a few decent slides with the Aprilia MGP around Victoria, though admittedly not as nice as yours, lol
it might be my mind playing tricks on me, but i thought i found a 'sweet spot' for easy powerslides, after about 6 or 7 laps, i suddenly found it almost laughably easy to get a little powerslide under acceleration, while basically upright, and it really had me grinning from ear to ear - until, as expected, i binned it and quickly overcooked the tires... :o ..... ;D
i usually use a soft front/hard rear tire combo at Victoria, with the bigger bikes, just as a fyi :D
Great video Vin ;)
It would be useful to suggest to Piboso the opportunity of adjust the position and zoom in/out into onboard view in the replay, the videos would be much more beautiful :P
Quote from: Davide74 on December 04, 2015, 09:37:04 PM
https://www.youtube.com/v/oO0RjAMSxD4
Can i have the sound file PLEASE :)
guess i should try my hand at a vid, lolz...
what you are witnessing here is my very first flying lap i attempted with the SuperSoft tyre option, using the MGP Yamaha M1, in a Brad Smith dress... ;D
i had just done my outlap, and was now using the SuperSoft front/Soft rear combo for the very first time.
aside from the initial scare, i had another 'little moment' through turn 12, coming onto the straight - worth watching the full lap for, and then i included the next part showing that i did actually recover from the shock and get through Doohan corner properly, lol....
https://www.youtube.com/v/NH3LieVtC0k&feature=youtu.be
i honestly don't think i could pull off that recovery again, lol - right on my braking mark, and i still managed to get round without going off, woohoo for me! ;D
ps: being a bit of a noob still, when it comes to video files - i recorded and uploaded a video file of roughly the same length and format as this one from my flight sim, but that video was less than half the size of this one. on top of that, this one is more pixelated than the smaller one. anyone who could tell me why this might be?
Quote from: r1rossi on December 11, 2015, 08:44:47 PM
Quote from: Davide74 on December 04, 2015, 09:37:04 PM
https://www.youtube.com/v/oO0RjAMSxD4
Can i have the sound file PLEASE :)
https://mega.nz/#!m1IjAIjY!jCn5iWbqAn9mlDd4DLAQ_5lBG2Db_CUpAR0VcXpNDBM
My best lap ever on Victoria Circuit made with Ducati GP15.
And I'm waiting for Ducati GP14.
https://www.youtube.com/v/o5joZLV2xMk
Nice lap but did I miss something? It says version 4.1 in the beginning of the video.
Quote from: vin97Nice lap but did I miss something? It says version 4.1 in the beginning of the video.
My mistake, sorry.
https://www.youtube.com/v/Q2k7dA-iJ9Q
http://www.youtube.com/v/fJdkjyYRE8o
cool 8)
good job! :)
http://www.youtube.com/v/xauyIYcEb98
https://www.youtube.com/v/Ye0Uzc20HGo
https://www.youtube.com/v/e0ebWjYs4rU
https://www.youtube.com/v/wQUyz9Sa30k
https://www.youtube.com/v/Qs2KKsJFAMo
;D It looks funny!
Really nice yan! What tracks are those?? From KRP??
Quote from: LOOPATELI on December 24, 2015, 01:25:43 PM
Really nice yan! What tracks are those?? From KRP??
It is good a circuit KRP which I configured to GPB but I did not ask for the authorization of the creator.
;D Ty yan!
https://www.youtube.com/v/N2dfh4eyxQU
Quote from: Blackheart on December 27, 2015, 08:59:59 AM
;D Ty yan!
https://www.youtube.com/v/N2dfh4eyxQU
Wooooow!!! That can't be real.. :o
__
RC166 engine test: ModDB.com (http://www.moddb.com/members/wh1t34gl3sas/videos/gpbikes-rc166-engine-test)
Unfortunately, the neutral throttle is unrealistic (too slow). Might tune the engine on some RPM ranges though. As for the model, i have troubles implementing it.
Why I should change one setting at a time ;)
https://www.youtube.com/v/xU_MBC_DIrg&feature=youtu.be
LOL! Very funny!..... Nice one Nick! ;D
Hawk.
Not to spoil the fun, but I think that currently in GPB there's no difference (except the mass) between steel and carbon discs. They will just brake and behave in the same manner.
It's the mystery of the brakes thermal simulation: data seems to be in the .cfg (even if surprisingly identical between steel and carbon), something that looks like a disc temperature is shown in the physics debug mode, but we have no confirmation (or infirmation) about the fact brakes thermal dynamics is simulated or not.
Quote from: HornetMaX on December 31, 2015, 02:03:16 PM
Not to spoil the fun, but I think that currently in GPB there's no difference (except the mass) between steel and carbon discs. They will just brake and behave in the same manner.
It's the mystery of the brakes thermal simulation: data seems to be in the .cfg (even if surprisingly identical between steel and carbon), something that looks like a disc temperature is shown in the physics debug mode, but we have no confirmation (or infirmation) about the fact brakes thermal dynamics is simulated or not.
I'm sure I can feel the difference between carbon and steel brake discs on certain tracks, though this of course maybe just a placebo effects of my old mind. Lol
But isn't it correct that using carbon discs on a circuit were you cannot keep the brake disc temps in their efficient working range would mean that you need to change them to steel discs to get the best out of your brakes on that particular circuit?
Hawk.
Quote from: Hawk on December 31, 2015, 02:14:47 PM
[
But isn't it correct that using carbon discs on a circuit were you cannot keep the brake disc temps in their efficient working range would mean that you need to change them to steel discs to get the best out of your brakes on that particular circuit?
Hawk.
yes, carbon brakes are not much cop in the wet as they wont reach and stay at there op temp.
Quote from: HornetMaX on December 31, 2015, 02:03:16 PM
Not to spoil the fun, but I think that currently in GPB there's no difference (except the mass) between steel and carbon discs. They will just brake and behave in the same manner.
Fun spoilt but in an interesting way, humbug. ;D
Nicked-IT racing Team received their new bike and kit today for the 125 Championship round tomorrow.
The new enhanced Knee sliders were great, the ear-plugs not so good for the wind noise.
And those damn 2 stroke pistons.....
https://www.youtube.com/v/3SbIb5rJShg
Yep welcome to a day inside my imagination. ::)
Slider for engine volume please @PiBoSo! :)
Very nice work Nick! ;) 8)
I also champion the implementation of an engine noise sound slider in GPB, and one for ambient engine noise sound slider too(for other riders bike engine noise). It just makes so much sense to have one in my opinion so each rider can tune the volume of the engine sound to their preference.
But as I think you have clearly demonstrated here, that too much engine volume drowns out the sfx of the other sounds - Bike-Modders please take note: Less engine sound volume is better overall at this stage of development until the sound system is fully developed. ;)
Great video Nick! Nice one mate! ;D 8)
Hawk.
Thanks Hawk I appreciate your comments very much.
As I said in the other thread this bike had a whopping 66% reduction in 'on power' engine volume - which I did to exaggerate the effects really - but its not far off what would be ideal. In fact the 'off power' sounds had a reduction of a super whopping 75% reduction in volume!! (I figured most of the knee sliding would happen at off power/low power moments).
smokey!! 8) ;D how?? :D
Unpack the effects pkz and fiddle about with the particles files ;D
Back up everything first!
Excellent work mate :D
How did you lower the engine volume ??
Max taught me how with his MaxSCL tool first but now I see what it does to the files I can do it manually in notepad. I will PM you the files if you like to try - Edit : SENT.
https://www.youtube.com/v/o6O8GIc7AgE
S80 will update
Looks fun! :)
Also really shows that strange floating front wheel bug when changing direction.
IMO Southern is the best track for little bike or scooter too fun and beautiful graphically! ;D
Another funny moment on server - this time with Ducati GP15 on Aragon
https://www.youtube.com/v/FyZctJ8zM70
Good lap at Imola!
This is an amazing track! :D
https://www.youtube.com/watch?v=rfBZ92R0K0c (https://www.youtube.com/watch?v=rfBZ92R0K0c)
Quote from: LeaderAsd on January 17, 2016, 03:40:48 PM
Good lap at Imola!
This is an amazing track! :D
https://www.youtube.com/watch?v=rfBZ92R0K0c (https://www.youtube.com/watch?v=rfBZ92R0K0c)
Nice lap! Nice video 8) Track looks awesome..
Did I miss something?
Where did that track come from?
Quote from: vin97 on January 17, 2016, 11:54:36 PM
Did I miss something?
Where did that track come from?
Lol.... Keep your eye on the "
Track Downloads" thread. ;D
Hawk.
PS: Also a good idea to use the "
Show unread Posts Since Last Visit" link at the top left of the page. ;)
ah thanks for the tip
Hey guys i have uploaded a new video!
This time i improved a lot the lap time but with an extrasoft in a rear tyre :)
https://www.youtube.com/watch?v=I9jaSU-Ik5g (https://www.youtube.com/watch?v=I9jaSU-Ik5g)
Awesome Leader!
I have no idea how you can be so smooth. This is what I must work on.
Hopefully B8 and the low lean wobble and downhill understeer/uphill oversteer fix will make it easier for us lesser mortals ;D
Quote from: LeaderAsd on January 20, 2016, 09:50:51 AM
Hey guys i have uploaded a new video!
This time i improved a lot the lap time but with an extrasoft in a rear tyre :)
https://www.youtube.com/watch?v=I9jaSU-Ik5g (https://www.youtube.com/watch?v=I9jaSU-Ik5g)
Very nice riding there Leader! You looked to be hitting the apexes really well and like Nick said, "Very Smooth!" ;D 8)
I still couldn't find a way to put a good level of oversteer into the front end to counter that understeer problem I was having yesterday evening at Imola on the M1.... I'll have to try some other ideas this evening..... A bit of a bugger with the limited tyres though when your trying to get a good setup going - Maybe Nick would consider putting an unlimited tyre-set session at Imola on another server for us to have enough tyre sets to work out a descent setup before going over to the hotlap server? What do you think Nick? ;D
Hawk.
Uh, what's the point of limited tyres on a non-racing server ?!
Yeh I can remove the Limited Tyres no problem. But there are 7 (seven!) sets of softs now - do you know how much those cost!
Lol :)
Oh Max,
Quote from: HornetMaX on January 20, 2016, 12:10:42 PM
Uh, what's the point of limited tyres on a non-racing server ?!
It was something different maybe to get people to try more bikes / only have so many laps to do their best etc etc. No real point as such....
Quote from: HornetMaX on January 20, 2016, 12:10:42 PM
Uh, what's the point of limited tyres on a non-racing server ?!
I guess the idea for hot-lapping comps is to weed out the riders that would just stay on track doing 10's or even hundreds of laps and by doing so can easily get into that rhythm or groove(and obviously by doing so can put in some really great times if only a one-off fantastic lap), as they call it? So I presume it's to steer the hot-lap comp into more of a qualifying type of competition were you have a limited time(via tyre-sets) to make your best lap-time? ;)
I personally don't believe in limiting tyre sets, but if the above is the idea then I can see it's use in that case. :)
Hawk
Indeed it is a Club driven initiative Event - far from the normal hum-drum same old hotlapping stuff which can be done on other servers I'm sure.
Just trying to keep the interest fresh and stimulate the mind!
Practice on your harder tyres and when you are ready - go for some fliers on the soft/extra soft. When they are gone they are gone. Did you peak to early or get it right!!!?
Maybe I need to get out more. ::)
Quote from: Napalm Nick on January 20, 2016, 12:29:11 PM
Indeed it is a Club driven initiative Event - far from the normal hum-drum same old hotlapping stuff which can be done on other servers I'm sure.
Just trying to keep the interest fresh and stimulate the mind!
Practice on your harder tyres and when you are ready - go for some fliers on the soft/extra soft. When they are gone they are gone. Did you peak to early or get it right!!!?
Maybe I need to get out more. ::)
That's exactly what I thought, but the bikes handle differently on hards compared to softs, especially under braking and accelerating on turn exits, and more importantly when turning into corners, and with the way most bike modders seem to setup the physics on their bikes it's hard for a rider that prefers a good amount of oversteer to get the right level they want; so for someone who likes a lot of positive front end steering it's hard to get anything like without the use of the soft tyres. :)
But the bike setup options should allow for setting a bike up as close to a riders preference as possible, whether that's a rider that likes understeer or oversteer both should be attainable by using and varying the bike setup options.
In my experience most mod bikes if not 99.99% of them cannot do this, and I know it is a mod-bike physics issue because the bike mod team I'm working with have shown that plenty of oversteer is very possible with the correct physics settings on the steering and of course by other settings in the bike physics files that are way beyond me to understand at this time. Lol. ;D
But yes, if they know what they are doing it is very possible for bike-physics modders to achieve both understeer and oversteer in the bike physics files and obviously allowing the rider via the bike setup options, to achieve the handling they prefer.
Roll on beta 8! ;D
Hawk.
Thanks guys!
I have the same idea of nick, i always use soft/asymmetric/hard tyres for the setup because I always want to do the max with these type of tyres and when i'm really at the limit i switch to an extrasoft!(at the moment i didn't try a front extrasoft, but only rear)
This help me a lot also during the championships, because I want to be as fast as possible with an harder compound and then if someone beat my time i try to switch in a softer one!
For example i never used the superpole tyres during the sbk championship.
Anyway hawk, if you find a good setting i really appreciate and if you want we can upload it on the forum ;)
50+ laps with Aprilia (default setup 7 tcs 3 eb 0 aw) and my best is 1:42 :-[
I need to do at least 1000+ laps to go below 1:40 ;D
Very nice video there Leader.
Extremely smooth riding.
I guess I'll have to start using TC aswell even it is takes away quite a bit of the fun for me.
Especially the M1 is sliding out of every corner for me when I ride it at the limit. I have to change the hard tyres after 10 laps.
Combined with the bumps, it produces a lot of wobbles which is an even bigger problem.
Ok maybe my problem was the Aprilia :'(
3 laps on a Ducati... (and is not a clear lap! lol )
(http://s15.postimg.org/44uzwhsfb/core_2016_01_21_01_12_06_66.jpg) (http://postimg.org/image/44uzwhsfb/)
I am the same only the Duke is gentle to me :-*
yeah, i'd also say it's the easiest and most stable bike to ride.
should be the other way around.
@Hawk
Did a few tests with the 3.1 bikes (https://mega.nz/#!fcxUTRaL!AE2e2DNVkg5pmd-dVid9xdk_pKmAlylGkGNEVs9jaCs) again and turn in was a lot better (less understeer) with the same setup.
Plus you can ride the bikes smoothly even without TC.
It's still my favourite version of Manu's mod (the 3.1 M1 being my favourite bike overall).
Quote from: vin97 on January 20, 2016, 08:37:24 PM
@Hawk
Did a few tests with the 3.1 bikes (https://mega.nz/#!fcxUTRaL!AE2e2DNVkg5pmd-dVid9xdk_pKmAlylGkGNEVs9jaCs) again and turn in was a lot better (less understeer) with the same setup.
Plus you can ride the bikes smoothly even without TC.
It's still my favourite version of Manu's mod (the 3.1 M1 being my favourite bike overall).
Thanks for that Vin but I only ride online so I like to stick with the latest MOD.... If changes need making then Manu can do that to sort out any problems with the current bike physics.... I'm willing to wait for that, but thanks anyway mate, I appreciate the thought. ;) 8)
Hawk.
Quote from: Hawk on January 20, 2016, 12:20:16 PM
Quote from: HornetMaX on January 20, 2016, 12:10:42 PM
Uh, what's the point of limited tyres on a non-racing server ?!
I guess the idea for hot-lapping comps is to weed out the riders that would just stay on track doing 10's or even hundreds of laps and by doing so can easily get into that rhythm or groove(and obviously by doing so can put in some really great times if only a one-off fantastic lap), as they call it? So I presume it's to steer the hot-lap comp into more of a qualifying type of competition were you have a limited time(via tyre-sets) to make your best lap-time? ;)
I personally don't believe in limiting tyre sets, but if the above is the idea then I can see it's use in that case. :)
Hawk
Would be cool if Alibaskins could somehow change the point scoring system on his hotlap event leaderboards.. Less laps = more points (no idea how that would work lol) or maybe just remove points for doing the most laps or something..
either way makes no difference to me now.. played the other day for the first time after a little break.. HOLY SH#T!! Don't take a break.. just don't.. ;D ;D :-[
Quote from: BOBR6 84 on January 20, 2016, 10:06:13 PM
Quote from: Hawk on January 20, 2016, 12:20:16 PM
Quote from: HornetMaX on January 20, 2016, 12:10:42 PM
Uh, what's the point of limited tyres on a non-racing server ?!
I guess the idea for hot-lapping comps is to weed out the riders that would just stay on track doing 10's or even hundreds of laps and by doing so can easily get into that rhythm or groove(and obviously by doing so can put in some really great times if only a one-off fantastic lap), as they call it? So I presume it's to steer the hot-lap comp into more of a qualifying type of competition were you have a limited time(via tyre-sets) to make your best lap-time? ;)
I personally don't believe in limiting tyre sets, but if the above is the idea then I can see it's use in that case. :)
Hawk
Would be cool if Alibaskins could somehow change the point scoring system on his hotlap event leaderboards.. Less laps = more points (no idea how that would work lol) or maybe just remove points for doing the most laps or something..
either way makes no difference to me now.. played the other day for the first time after a little break.. HOLY SH#T!! Don't take a break.. just don't.. ;D ;D :-[
Interesting idea Bob... Though how it would be implemented I don't know. :-\
Oh! I'm sure you cannot be that bad mate.... I bet you could still lap the likes of myself on track even if you took 6 months off from GPB. Hehe! ;D
Hawk.
Seriously ;D My race record in GPB is toss anyway lol. Love doing laps figuring things out and improving my times but when its time to race.. all goes pete tong ::) iv'e had a handfull of good races.. rest have been a disaster lol. Either the bike feels alien (usually my fault for not practicing enough with race setup) or some bullshit with the game itself.. lol oh well, i look forward to B8 and beyond to rectify ;)
Quote from: BOBR6 84 on January 20, 2016, 10:06:13 PM
Quote from: Hawk on January 20, 2016, 12:20:16 PM
Quote from: HornetMaX on January 20, 2016, 12:10:42 PM
Uh, what's the point of limited tyres on a non-racing server ?!
I guess the idea for hot-lapping comps is to weed out the riders that would just stay on track doing 10's or even hundreds of laps and by doing so can easily get into that rhythm or groove(and obviously by doing so can put in some really great times if only a one-off fantastic lap), as they call it? So I presume it's to steer the hot-lap comp into more of a qualifying type of competition were you have a limited time(via tyre-sets) to make your best lap-time? ;)
I personally don't believe in limiting tyre sets, but if the above is the idea then I can see it's use in that case. :)
Hawk
Would be cool if Alibaskins could somehow change the point scoring system on his hotlap event leaderboards.. Less laps = more points (no idea how that would work lol) or maybe just remove points for doing the most laps or something..
Not that I do like the point system on an hotlap server (to me hotlap = fastest lap, period, points are gimmick anyway), but why would you want this (less laps = more points) ?
If you can only spend 1h per week on GPB and somebody else can spend 20h per week, he'll just train offline for 19h and then go to the hotlap server and spank you in 5 minutes.
And at least the 99.9% of the players that are actually humans have a chance to get a few points by doing laps, because normally Alibaskins comes on the hotlap server, does 3 laps, and gives 1 second to the 2nd best. Always. Any track. Any bike. And I suspect he doesn't even spend 19h training, which makes it even more irritating :)
That's a very good point MaX! lol ;D
No Blacky.... Human is in the 1:40's+ Your becoming one of those little green men with a time like that! Hehe ;D
I'd really like to know what Ali could do though.... Would be interesting because we don't see him around much these days. Where are you these days Ali?:-\
Hawk.
Quote from: Hawk on January 22, 2016, 12:45:13 AM
No Blacky.... Human is in the 1:40's+ Your becoming one of those little green men with a time like that! Hehe ;D
Hawk.
(http://s27.postimg.org/8lynpc9xf/fr3.png) (http://postimage.org/)
;D
Hahaha! :o :o ;D
Yikes!! There was me hoping you fast guys would look like those cute grey aliens with those big black eyes! Lol. :o ;D
Hawk.
PS: Hmmm..... Just thinking about a possible alien head helmet model??? Hehe! ;D
Why my old post with this video It was deleted? :o
https://www.youtube.com/v/7wxvZmB-OTE
Because you threatened little green men with exposure. :-X
Quote from: Napalm Nick on February 06, 2016, 12:27:53 PM
Because you threatened little green men with exposure. :-X
Lol
https://www.youtube.com/v/75nvqvHmYog
Enjoy ;)
Nice vid Alvaro! ;) 8)
Hawk.
Pushing the bike to it's limit.
https://www.youtube.com/v/vvYkLm_IPv0
https://www.youtube.com/watch?v=3AbIdp_7rSo
Quote from: Davide74 on February 11, 2016, 07:50:28 PM
https://www.youtube.com/watch?v=3AbIdp_7rSo
https://www.youtube.com/v/3AbIdp_7rSo
nice riding x 4 :D
Gracias lopa!!
https://www.youtube.com/v/zz6gOeSbAZc
new project started...
LOL Yohji!
Someone else was wanting the mini-bikes too weren't they?
:)
Lol..... Reminds me of my childhood days...... Looks like a lot of fun! ;D
Nice work Yohji! I'll look forward to this bike... It'll be great on the scooter tracks. 8)
Hawk.
Wow!!! awesome 8) that would be much fun online.... also looks like the virtual rider has found the perfect bike to sit on lol
Quote from: BOBR6 84 on February 17, 2016, 08:31:23 PM
Wow!!! awesome 8) that would be much fun online.... also looks like the virtual rider has found the perfect bike to sit on lol
Nobody mention the size of his feet Apparently they aid in achieving the lowest CoG possible. Lol :-X
My first laps ;D
https://www.youtube.com/v/kFuf-974ix8
first adapting works...
https://www.youtube.com/v/lmdu2YD6CHc
but still I need a lot of works.
nice work Yohji :)
ZX7RR ;D
would love to see the Yamaha R7 and GSX750RR also....
Enjoying the beta8 physics :D
https://www.youtube.com/v/zFhgQv2a5Uw
50fps only works on YouTube.
Nice vid, are the wobbles a replay artifact? ???
To 0.07 my helmet is full white including the visor, never see this :o
However, I use this helmet paint (http://forum.piboso.com/index.php?topic=2811.0)
Quote from: vin97 on February 21, 2016, 03:03:32 AM
Enjoying the beta8 physics :D
https://www.youtube.com/v/zFhgQv2a5Uw
50fps only works on YouTube.
Nice one vin! looks cool with manual rider 8) the front end is definitely improved but still doesn't look right to me... front end drags sideways slightly, almost like the front forks are too long lol. (cant explain it well) and looks a little stiff and un-natural.. still great fun though! enjoying beta 8 :)
Poor quality sorry.. video settings are doing my head in. really should take the time to learn. oh well...
Enjoying the 500 at imola.
https://www.youtube.com/v/M62hSfaLn6M
https://www.youtube.com/v/QyEZnqsM2uc
Quote from: TheFatController on February 21, 2016, 06:25:30 AM
Nice vid, are the wobbles a replay artifact? ???
thx
No, just stood the bike up a little bit too fast out of the last corner but wanted to stay on full throttle.
Great setup vin! ;)
https://www.youtube.com/v/c6kqQapk2ac
nice lap, blackheart!
scratch the shortshifting out of turn 1 and take a later apex into turn 3 and you will probably have my time or better.
....heard some AW, though :P ;D
Quote from: vin97 on February 22, 2016, 01:37:08 PM
....heard some AW, though :P ;D
Yep was the race setup with full tank, for the race I prefer to use the AW on, because towards the end of the race I get distracted too! ;D
https://www.youtube.com/v/H7cItogCopU&feature=youtu.be
Nice! A1 Ring with Varese is not easy, but very funny ;D
Cool so MaXHUD works for beta8? vibration too?
Quote from: BOBR6 84 on February 24, 2016, 06:46:19 AM
Cool so MaXHUD works for beta8? vibration too?
Yep. http://forum.piboso.com/index.php?topic=79.msg48487#msg48487 (http://forum.piboso.com/index.php?topic=79.msg48487#msg48487)
Quote from: HornetMaX on February 24, 2016, 07:27:36 AM
Quote from: BOBR6 84 on February 24, 2016, 06:46:19 AM
Cool so MaXHUD works for beta8? vibration too?
Yep. http://forum.piboso.com/index.php?topic=79.msg48487#msg48487 (http://forum.piboso.com/index.php?topic=79.msg48487#msg48487)
Brilliant, cheers MaX!
Watching your 4b Brands video Bob. working mirrors, keys hanging in the dash, all dials working, ah those were the days eh!
https://www.youtube.com/v/-TOvz-SbT1o
Lol forgot about that bike!! probably the most stable bike i ever used in GPB.. felt a bit under powered but was great fun at the time.. im a bit stuck in the middle with the wobbles in the latest beta's.. i think its the right direction, bikes are/can be pretty unstable beast's! but it needs tuning for sure..
Yeh I agree actually. Despite me banging on about how bad the wobbling is, it sure adds to the onboard ride thrill at 200mph on a sweeping curve lol! But it does need tuning - a lot - , when you are chucked off 5 or 6 times in a race it sure gets frustrating quickly and is another case of 'if my bike did that I would burn it'. ::)
Clunk clunk clunk ;D
https://www.youtube.com/v/-ZMWRHPz2K4
Carnage!
http://youtube.com/v/DWDNKm7sDKw
Nice vid, u have not updated the skins pack? :o
Quote from: Blackheart on February 28, 2016, 12:11:05 PM
Nice vid, u have not updated the skins pack? :o
I noticed this
Also a couple of skins on there i believe that aren't in the skin pack...
Quote from: nuovaic on February 28, 2016, 11:58:56 AM
Carnage!
hehe thanks Nuo I love to see these post race compilations!
A lot of "ambition outweighing talent" there ;D
Yes, missing skins, but I probably did this after messing about trying to find / remove the skins that was causing the cores..
This was more of a test vid, to see what can be done and how it looks. There's still lots of ugly stuff when watching replays, so I am not impressed yet and doubt I'll waste time making any more until the visuals improve. If they ever do.
What screen recording software do you guys use?
Your getting very nice results there without any lagging. 8)
Hawk.
Shadowplay for me. Comes with nvidia graphics, works great. It's the processor / editing software that let's me down, trying to make a 1080 vid just reduces the framerate to a stutter. 720 not too bad, as above.
I have a laptop so cant use shadowplay but Sony Vega Pro 13 works great for this sorta thing.
I have to use bandicam but you have to set it up right to get the right results without tooo big a file size
DD
For recording Mirillis Action and for editing Sony Vegas
Quote from: nuovaic on February 28, 2016, 12:58:50 PM
Shadowplay for me. Comes with nvidia graphics, works great. It's the processor / editing software that let's me down, trying to make a 1080 vid just reduces the framerate to a stutter. 720 not too bad, as above.
Quote from: doubledragoncc on February 28, 2016, 01:09:12 PM
I have a laptop so cant use shadowplay but Sony Vega Pro 13 works great for this sorta thing.
I have to use bandicam but you have to set it up right to get the right results without tooo big a file size
DD
Quote from: Blackheart on February 28, 2016, 01:14:58 PM
For recording Mirillis Action and for editing Sony Vegas
I use the "MSI AfterBurner", which a great piece of kit when you get it setup right, but I've lost my good settings since having to re-install my OS from that virus attack I had a few months ago and I can't seem to get the right settings again. Lol
Thanks guys. ;)
Hawk.
Not sure why it's so grainy and cloudy? original recording is perfect >:( oh well.. Some onboard practice.. Really liking onboard in beta8! no more dizziness ;) (rubbish laps though :P)
https://www.youtube.com/v/6da2AH8MjIU
For some reason YouTube will alter your video quality. If it shakes they offer to fix it, if you say yes they change chop the shit out of the video so you lose the edges etc etc. Best thing is to let the shakes alone. For the cloudy result it depends what format you upload!
I generally use mp4 as it is relatively small files for the content. I start with 5plus GB files and go up to 16GB on some so need to reduce as it takes foreva to upload lol
DD
The problem is the asphalt texture.
YouTube will re-encode your video and that texture will basically get merged a bit into every frame making the video look cloudy.
;D ;D ;D
https://www.youtube.com/v/L5LwrrJVegg
8)
Nice Yohji!
Great Vid Yohji!
One day maybe all vehicles on the same track at the same time, the Gold Edition, 20% off in the Steam Sale. 8)
Coool 8)
well this just looks terrible :o pffffft ::) fun laps though! we can push alot harder with beta8.. feels awesome to be fair. noticed some of the guys are hitting 23's now at victoria :o ;D crazy 8)
https://www.youtube.com/v/oSiLgeSeDYE
https://www.youtube.com/v/DYCtYQVK9ME
After a disastrous jump start in race one that is BS as I had the brake on etc but thats GPB lol, it was back to Spa for race two.
I thought you lot would like to see the first corner pile up again from different angles. This was a test video to see if I can do full race videos on my laptop. I had problems with this video as it was 4 videos with a total of 48 GB I had to edit in one go to make this so sorry for the quality, I am still learning and only have a laptop to work with. The sync was perfect to start but I managed to balls it up some how.
Basically ignore the rest of the video lol. If anyone has any tips on Sony Vega Pro13 would help.
https://www.youtube.com/v/kvJP01qLTEQ
DD
I know how much effort goes into this video and I really enjoyed watching it. Makes me want to get another Onboard Only race going to level the field a bit. :)
Nah...........thats not fair on a lot of people bro. It is so hard to ride in GPB and with a gamepad I cant, plain and simple so I take my hat off to you all for being so quick. I think it would be only fair to let folks use 3rd person.
I am going to do a full review on GPB which will be a few hours in total but will make it in several parts. I am starting to get people interested in GPB and some who have the demo are now seeing the MODS and will be getting licenses.
I enjoy making the vids. I just hope they are enjoyment for others is all.
DD
I really enjoy watching your vids DD! Keep up the great work your doing there mate! ;D
Hawk.
WOW thanks guys...........it feels great if someone actually says they like my vids, I get worried they bore the shit out of you lol.
DD
Ok............so I am trying some new video formats and layouts and Manu gave us the great update 2 for tire wear so thought I would throw a quick one together.
Before you all jump up me bum, I know they were Extra-Soft tires and not Quallies as I put in the video..............bite me
https://www.youtube.com/v/VZBpwNUemMk
So thanks Manu once again. Love this bike.
DD
hats one of them there 'little touches' that raise the game bar - nice job Manu.
good vid DD I wont even pick you up for your traitorous spelling of Tyre, oh I did hehe ;)
https://www.youtube.com/watch?v=aj4oiz6XOC4
Great video Davide. Wish I could ride like that in GPB bro. Are you using 1st or 3rd person to ride as I am finding in 1st person I am feeling like I am out of track but actually have more due to the view onboard?
Well I think I figured the new layout so did a quick test while in practice yesterday. Let me know if its okay or what views might be liked more?
https://www.youtube.com/v/ZMvhyvPkbFU
@Hawky...........dude, seriously did you have to have a coffee break on THAT corner? lol
DD
It gave you a scare?! Bloody hell! You should seen my face! I shit myself when I saw you coming at me there! Hehe!! ;D ;D
BTW: So long as you don't hit a fallen bike your okay to ride over or through fallen riders. Lol ;D
Nice video mate! ;) 8)
Hawk.
Yeh! I like this layout more DD! Great job. And also I think you are a very good 'onboard' rider! 8)
Quote from: Napalm Nick on March 13, 2016, 01:35:37 PM
Yeh! I like this layout more DD! Great job. And also I think you are a very good 'onboard' rider! 8)
Totally agree Nick.... Considering, DD, that you've only been riding in online races in
1st person view for 4 weeks your doing a superb job mate! ;) 8)
Hawk.
Thanks guys, that helps with the old confidence lol.
I am going to TRY and do an oboard plus 3 cams for all you guys riding using the reply from Hawk. 3 hours work so far and only got the timings for changing to each rider lol. Might have to make it in parts as it will be a HUGE frickin file in the end.
DD
A lot of work I know but I look forward to seeing that. 8)
Quote from: doubledragoncc on March 13, 2016, 02:16:29 PM
Thanks guys, that helps with the old confidence lol.
I am going to TRY and do an oboard plus 3 cams for all you guys riding using the reply from Hawk. 3 hours work so far and only got the timings for changing to each rider lol. Might have to make it in parts as it will be a HUGE frickin file in the end.
DD
Wow! Sounds great mate..... Can't wait to see this! ;D 8)
Hawk.
It may take a few days as it means I have to make 4 recordings for each rider and then make it one recording then add them all together etc etc lol And I have to do it all on a laptop!!!
I will enjoy doing it and hope it is enjoyed by some.
Have a great day guys
DD
So, I started to work on the Snetterton replay and oh boy, its gonna take some work. Each rider needs 5GB of recording BEFORE I edit it, then there are 20 laps, thats 100GB and I only have 120GB left lol. Well it will be fun.
Heres the start lap, honors to Hawk for supplying the replay so he gets the first lap. Tried WMV and MP4 to upload and think MP4 wins for color/colour lol.
https://www.youtube.com/v/C2lWQUlNF2A
It took 5 hours fookin about to get it right and figure how to get all the other cuts to match up in sync. This is gonna take me a while.
DD
Awesome DD ! hehe!
Did you notice my big Purple Rocket? Got a great start then the afterburners and solid fuel boosters kicked on at 7000rpm and I was off on a one way trip to the moooon baby!. Yeh! ;D
I was at the back so I got the best view of the show lol
DD
Haha damn! Need to watch the replay for that one Nick!!
I noticed in Hawks replay i am missing until turn 1 :( got a perfect start and got a good gap :)
And great video DD! Awesome work!! Looking forward for me :)
Oh your certainly in it Meyer. I did the same thing for every rider.............
It was hard as I tried to not show the stupid crashes because the track was hard for all.
DD
Hmm weird! When i watched the replay i was missing until 1st corner, as the only one, happy you see me though :)
I didn't realise I was dodging so many crashes on that first lap. Lol
Brilliant job!! Love the video DD!! Made my day mate! Thank you! ;D 8)
Hawk.
Well l had to use your replay as mine was only 8mins long lol
Thanks for the replay btw. This was just a test for codec setting.
DD
Heres my onboard and multi-cam of race 1 at Croft. Thanks guys great race.
https://www.youtube.com/v/mNjeX32EAg4
Matty WTF??? did you lap me 5 times or keep stopping to pee dude? Really made my day those laps with you bro, thanks.
Toomes, I was speaking live so had not seen the replay and think I cut in front of you, sorry bro.
DD
PS: Snetterton video is gonna be a while, sorry.
Just watched your vid DD..... I think you really enjoyed that didn't ya mate! Great little battle there with Matty, and was that Matty you pipped to the post? Hehe ;D
Looks like your really getting the hang of this online racing now... Great stuff mate! ;D
Yeah... Enjoyed watching that DD. Thanks! ;D 8)
Hawk.
Thanks Hawk.
The vids are a bit boring at the moment as I need to have LOTS of battles lol. I hope I get to be able to race with the big boys soon lol. It will take a while to get some MotoGP class battles going for me but when they do the videos will come to life...........I hope lol
Love makin em but frickin lotta work as that lil ol video was a total of 25GB cut to frack and mangled a bit to make a 4GB upload lol. My CPU and GPU on my laptop get a wee bit hot and I cant run any other app like I normally do. I guess having to handle 25GB of data and then compile it etc etc is hard work for the lil guy lol.
DD
DANNNNG DD! That was a real nice vid to watch I was chuckling all the way through! ;D Man you are the smoothest onboard rider I have seen! Maybe your control system helps that too.?
I tell you what as well, I wouldn't mind being able to have the bottom view onscreen while riding onboard in game, that would really back up Max's fantastic radar tool as an awareness boost. I'm sure that could be done PiBoSo???? :D
Great vid mate really enjoying them. Now I want to make one of Meyer and me too lol! Keep 'em coming I love watching them! :)
Edit : just read your post: no not boring at all well worth the work in my opinion. How can anyone watching that not want to have a go??? Great advert for the game. Really glad you are enjoying it too its so nice to hear someone having fun in the races! More commentary! 8)
Funny thing is I have to concentrate so don't talk much but want to commentate too so its more entertaining.
Yeah I started putting the GPBikes logo on my tanks for that view to make sure its seen lol. I have got a few interested since I started posting our races.
I can make a video of you and Meyer from those races as I have the replay still. Have much to do but will make one, Which race, 1 or 2?
DD
It would be Race 1 mate cos Race 2 was a shambles. I lost all my skin down the right side of my body, half an inch of fat off my a*se, and my bike and leathers went straight to the scrapheap.
Thanks for offer but don't put yerself out - let's see what Sunday brings..... 8)
Yeah I just watched you 2 in R1 and will make one. Its no put out mate I enjoy it and learn something each time lol.
Do me a favor, what ratio do you recommend for Mantorp, never ridden it. I find everyone's bike is always faster than mine!!!
DD
I haven't turned a lap there yet on the S80. When I do I will let you know 'fo sho' as they say.
Vidtastic mate! 8)
@Nick, I forgot to answer your question about my Hs1, yes it is about 100 times smoother to steer. I have perfect control with no flopping or dead zone. It literally is like riding a bike. I dont have to think about it and use my body more than just my arms.
I wish some of you guys were in London to try it and give me your opinion. CDX has one but he is really busy. I need to call him and get him online with us.
DD
Quote from: doubledragoncc on March 18, 2016, 10:28:04 PM
Heres my onboard and multi-cam of race 1 at Croft. Thanks guys great race.
https://www.youtube.com/v/mNjeX32EAg4
Matty WTF??? did you lap me 5 times or keep stopping to pee dude? Really made my day those laps with you bro, thanks.
Toomes, I was speaking live so had not seen the replay and think I cut in front of you, sorry bro.
DD
PS: Snetterton video is gonna be a while, sorry.
Just curious what view are you using? Tank first person? Since in 1st your view doesn't reflect what the rider's helmet is doing. Your either always above the windscreen or always below it. Cool video though. :)
Quote from: doubledragoncc on March 18, 2016, 10:28:04 PM
Matty WTF??? did you lap me 5 times or keep stopping to pee dude? Really made my day those laps with you bro, thanks.
PS: Snetterton video is gonna be a while, sorry.
That was the most fun i've had in a long time!
Shame i can't keep the bike upright :P and i can see what you mean about the double shift now, that would explain why you nearly stopped mid corner a couple time :-[
Sorry i was close but Thanks for the ride! ;D
Klax I use 1st person view. I dont want to see the helmet movement as it is in the works from Max. The point for me is that I have a set of handlebars in front of me, to put a helmet view on the screen in front of the handlebars is wrong, think about it, is your head in front of your bars when you ride in real life, no, so why in a sim lol. Its because I dont use a gamepad.
If I want helmet view I will actually wear one!lol
DD
I think he means do you use the second 1st person view (Tank 1st person) or the first 1st person view (the realistic one). It looks like the second 1st person view because your head is aligned with the bike all the time. I could be wrong that's how I read his question?
Yeah, I'm sure Klax was asking if you only use the 1st person tank view rather than the more realistic(debatable? Lol) 1st person view were you get the head view moving as you lean the bike. But the 1st person view were your head moves when leaning is very difficult to get used to, but I guess with plenty of practice it can be done for sure. Personally I'm working on it, and DST riding too, but it is very, VERY difficult! Hehe ;D
But DD.... you certainly have the right controller to do this well! Show us what you can do mate! ;D 8)
Hawk.
Oh okay I got ya. It depends on the bike. I do prefer the more realistic view where the head is moving more but on that lil 80 it puts the bike miles away and looks weird so I did not use it.
I will do a vid to show you.
Working on the Nick vs Meyer battle lol
DD
OK..................I must have fried my brain making this video as I could have sworn I already posted it here???
Oh well here it be.
https://www.youtube.com/v/Gbzt3qrI2mM
So this is the preliminary upload of this battle for Nick the Napalm Bomb against Meyer the Danish Drinker,, sorry bad names but all that came to mind while making it lol.
For some reason even starting recording from the same time marker the Rider views are 4 seconds behind, I am editing now but could not see this until this was compiled (4hours) It is an error in the timing of the replay recorder in GPB.
In fact I know I did post it so if you removed it please tell me WHY???
DD
Awesome video mate!! Really enjoyed watching this and your commentary!
Great job! This is what we need more of in GPB :)
Thanks bro
After a day watching MotoGP and an evening hard racing at Mantorp I had the pleasure of relaxing with a cuppa and watching this video DD. Thank you so much for doing it I really enjoyed it and the commentary was great fun. Hehe! I hope to see some more! ;D Cheers mate! Da bomb!
Glad you enjoyed it. Sorry l got you and Hawk mixed up lol. Was hard to make as GPB replay system is fooked lol. Ended up with 35GB to edit for it lol.
Next one will be timed right
DD
Ello again...................
So Race 6 for most but I missed one so this is the 5th week racing for me and here is Race 2 with the 4st S80, but with my 2st setup as I did not have time to practice on both. My gear ratio sucked donkey balls big time. Only eva done 20 laps on this track so I think I did okay as I did not crash once over both races. WOOHOO!!!
https://www.youtube.com/v/iZ_Je7WgnVA
Not sure about Aragon, but I might get persuaded lol.
DD
Really enjoyed that DD.... Your getting really consistent now mate.... Well done! ;D 8)
I didn't realise I was so close to you when I overtook you going into that nasty chicane. Lol
Hawk.
You often get close to me but always nice and clean on your overtakin bro. If I had not beet a tit and changed my gears at last moment I would have been fasted. Still trying to remove my boot from my bottom lol.
DD
Love watching these vids DD! At 4.08 I was screaming for you to move into Hawks slipstream to make good use of that gearing! But you didn't lol. Awesome riding again.
So MAX....when will MaxHUD have an option to select live replay views to add to the screen like DDs videos? ??? 8) :)
DUDE..............I was tryin to catch him but my gear ratio I changed at last min was shite. I could only just get over the 100MPH on the straight lol. Acceleration of a snail did not help me much either lol. I enjoyed it. If my bike had been as fast as you lot it would have been more fun.
I think that an additional view would kill your frame rates dude. GPB is fussy about such stuff. If I record it drops my FPS a lot compared to other games. In online racing that is a big no no lol. With DX it might be okay but not OpenGL I think.
DD
Quote from: Napalm Nick on March 22, 2016, 08:57:03 AM
So MAX....when will MaxHUD have an option to select live replay views to add to the screen like DDs videos? ??? 8) :)
ETA = never. With a quite high confidence factor :)
So by "Never" do you mean Never-never or Never-but-should-be-ready-by-6pm? ;D
Option 1 :)
ROFL hehe shame ;)
Out of interest and thinking of recent chats about streaming commentary etc do you think it is something that could be implemented or does the game not cater for it in any way whatsoever (outputs).
Thinking a bit deeper (I really shouldn't do that) would a live replay allow different views to output to different windows/monitors at the same time in any way? Sorry Max I wouldn't expect you to know but sure would like your thoughts before I bury the whole idea. ;)
If you're talking about live streaming multiple in-game views, that is something only the game itself can provide (unless you have multiple PCs, but that would be a mess).
If it's only the game view + an external view (e.g. web-cam feed pointing to your joypad or to your handsome face), then this can be done with streaming software (e.g. OBS, free: https://obsproject.com/ (https://obsproject.com/)).
K mate thanks.
oooooooooooooh new shit to play with
Ta very much
DD
@ Max: So there is no way a plugin can be developed to give us the on screen rider widgets with their lap times and denoting the riders position on track like we see on the TV?
Also is they no way of plugging into the Live replay to give us more options for when we want to live stream, like camera control, etc, etc.... Can't this be done with a plugin?
Hawk.
Quote from: Hawk on March 22, 2016, 05:29:27 PM
@ Max: So there is no way a plugin can be developed to give us the on screen rider widgets with their lap times and denoting the riders position on track like we see on the TV?
Definitely doable while riding (i.e. for broadcasting while racing).
Should also be doable while spectating a race (which is the usual case when broadcasting tv-style).
Quote from: Hawk on March 22, 2016, 05:29:27 PM
Also is they no way of plugging into the Live replay to give us more options for when we want to live stream, like camera control, etc, etc.... Can't this be done with a plugin?
Camera control no, this is done by GPB and its replay commands.
What do you need that is not there yet ?
If you use something like Xsplit it is basically broadcasting what you can see on only one screen. It is the replay camera view you want to see live then only a spectator can broadcast them. Piboso would have to make it so GPB was picture in picture capable which I believe it is not as I have tried lol.
I have set up my YouTube to broadcast live but not used it yet, that is why I have Xsplit. There are also 2 versions, one I cant use as I only have a laptop.
If I was not so boring sounding I would love to commentate but it might have an X rating lol
This would be so cool if we can find a way to do it. I think if you talk to all those doing live race streaming ALL the live streams are from the commentators screen as he can control the cameras.
Saying all that, if P made it so that the replay cameras were options for view when you were riding it might work somehow???
DD
Quote from: HornetMaX on March 22, 2016, 07:44:01 PM
Quote from: Hawk on March 22, 2016, 05:29:27 PM
@ Max: So there is no way a plugin can be developed to give us the on screen rider widgets with their lap times and denoting the riders position on track like we see on the TV?
Definitely doable while riding (i.e. for broadcasting while racing).
Should also be doable while spectating a race (which is the usual case when broadcasting tv-style).
Quote from: Hawk on March 22, 2016, 05:29:27 PM
Also is they no way of plugging into the Live replay to give us more options for when we want to live stream, like camera control, etc, etc.... Can't this be done with a plugin?
Camera control no, this is done by GPB and its replay commands.
What do you need that is not there yet ?
We need tools that a commentator can use during live-streaming via the Live-Replay Screen:
Ideally we need to be able to use a map like what you have now which shows the riders and their positions on track, but with the additional feature of the commentator being able to click on a rider widget on that map which will switch the live view to a camera that follows that rider. This will allow the commentator the ability to easily see were the action is and switch to a camera to follow that action and comment on what's happening in the race.
That with the TV style list of riders and times which change position accordingly when a rider is passed - All this on the live-replay screen.
If we can do that via a plugin then I'm sure live-streaming with commentary will be very viable and a pleasure to watch. ;D
Hawk.
Dont forget you need a BEEP app for when someone gets pottymouth lol.
Can I commentate using my Fat Bastard accent? ;D
DD
Quote from: doubledragoncc on March 22, 2016, 10:22:17 PM
Dont forget you need a BEEP app for when someone gets pottymouth lol.
Can I commentate using my Fat Bastard accent? ;D
DD
ROFL!! ;D
I think you could easily develop into a right old character for commentating DD! The Murray Walker of GPB Live-Stream! ;D 8)
Hawk.
Would absolutely love that! might be that you lose me as a racer and i turn into viewer instead then lol
Quote from: Hawk on March 22, 2016, 09:33:04 PM
Ideally we need to be able to use a map like what you have now which shows the riders and their positions on track,
That should be doable.
Quote from: Hawk on March 22, 2016, 09:33:04 PM
but with the additional feature of the commentator being able to click on a rider widget on that map which will switch the live view to a camera that follows that rider.
That's not doable: as I said, the plugin have no control on which camera is currently selected.
Quote from: Hawk on March 22, 2016, 09:33:04 PM
That with the TV style list of riders and times which change position accordingly when a rider is passed - All this on the live-replay screen.
That should be doable.
Quote from: HornetMaX on March 22, 2016, 10:45:39 PM
Quote from: Hawk on March 22, 2016, 09:33:04 PM
Ideally we need to be able to use a map like what you have now which shows the riders and their positions on track,
That should be doable.
Quote from: Hawk on March 22, 2016, 09:33:04 PM
but with the additional feature of the commentator being able to click on a rider widget on that map which will switch the live view to a camera that follows that rider.
That's not doable: as I said, the plugin have no control on which camera is currently selected.
Quote from: Hawk on March 22, 2016, 09:33:04 PM
That with the TV style list of riders and times which change position accordingly when a rider is passed - All this on the live-replay screen.
That should be doable.
Are you sure that's not doable Max?
Okay. Let's think of a different way of doing the same thing - If we can currently select a rider camera in the live replay(from the drop down menu list of riders), then surely we must be able to adapt that to say: Select a rider TV camera by clicking on a rider name from the TV Style rider list that you said was doable? That would be a good alternative. ;D
Or is that drop down menu rider select feature we already have just not accessible via a plugin command? If not then I suspect it's one of those plugin command/s that Piboso has just not told us about?
Hawk.
The pull down menu for choosing riders that Piboso has is good for swapping to other riders but a bit slow. You need to be able to do as in Maxhud and have what you need in front of you for the race. Basically, the replay page needs a new design to utilize space better and be set up for this kind of thing. I am sure if the right person asked P he would be willing to think about it.
The commentator should also have a large screen. I use an ASUS laptop with a 17in screen but push out HDMI full HD to a 40in flatscreen. I find it so much better for editing and not just playing, its the kind of setup needed to run the streaming, plus a good internet connection lol.
Quote from: doubledragoncc on March 22, 2016, 11:06:06 PM
The pull down menu for choosing riders that Piboso has is good for swapping to other riders but a bit slow. You need to be able to do as in Maxhud and have what you need in front of you for the race. Basically, the replay page needs a new design to utilize space better and be set up for this kind of thing. I am sure if the right person asked P he would be willing to think about it.
The commentator should also have a large screen. I use an ASUS laptop with a 17in screen but push out HDMI full HD to a 40in flatscreen. I find it so much better for editing and not just playing, its the kind of setup needed to run the streaming, plus a good internet connection lol.
Max, myself and a few other guys had a good discussion about this very subject with Piboso quite a while ago and he seemed well enthused about implementing it at the time, and I hope he will implement it in a future update at some stage. But it would be great if for now Max could find a way to achieve at least the minimum of what we'd really need to do good live stream events with plugin features that would help a commentator do his job.
One of the biggest drawbacks Furious had when he tried Live-Stream commentary was that it was impossible to know where the action was and also needed a simpler or quicker way to switch to rider cameras to see that action.
I suppose for a bare minimum requirement, a plugin to just have the dynamic map that Max already has in his MAXhud showing on the live replay screen would allow a commentator to see where the action was and then he could select a camera from the drop down rider camera menu. But that would be a bare minimum needed I think? But it would also be great to have the TV Style dynamic rider list with the rider time diffs too. I think that would work quite well.... What do you think DD?
Hawk.
"One of the biggest drawbacks Furious had when he tried Live-Stream commentary was that it was impossible to know where the action was and also needed a simpler or quicker way to switch to rider cameras to see that action."
That is SO important and what makes a stream come alive. It is the biggest problem I have had, NO action on my own lol.
I think it will be important to know which system we would stream on as they all have there good and bad points and it will be important to know what is needed for each system of live streaming.
I will experiment a bit with youtube and Xsplit to see, also twitch is good. My friend live streams all the time with Star citizen and for long times too. I will ask him for a bit of advice.
All in all it looks like we might be getting the ball rolling.
Great work chaps
DD
Quote from: Hawk on March 22, 2016, 11:05:44 PM
Quote from: HornetMaX on March 22, 2016, 10:45:39 PM
Quote from: Hawk on March 22, 2016, 09:33:04 PM
Ideally we need to be able to use a map like what you have now which shows the riders and their positions on track,
That should be doable.
Quote from: Hawk on March 22, 2016, 09:33:04 PM
but with the additional feature of the commentator being able to click on a rider widget on that map which will switch the live view to a camera that follows that rider.
That's not doable: as I said, the plugin have no control on which camera is currently selected.
Quote from: Hawk on March 22, 2016, 09:33:04 PM
That with the TV style list of riders and times which change position accordingly when a rider is passed - All this on the live-replay screen.
That should be doable.
Are you sure that's not doable Max?
Yes I am. Once again,
right now a plugin can't switch to another camera. Are you gonna ask me another time if I'm sure ? In case, the answer is (again), yes, I'm sure :)
I can (eventually) provide the map and the classification, but when you want to chnage camera, you'll have to do it manually.
If P made it so there was a rider list that was permanently open, it would be simple to actually change to a rider, or if there was a live timing and place list like on MotoGP and F1 where you see who is where and when they switch position you could just click on the rider you wish to view. I shite at writing and expressing this stuff sorry guys lol. This is where Max's map and rider placement can be the visual and P can give us the buttons to do it???
I think I need to do a graphic to show what I mean or you guys will be rolling on the floor laughing at my dumb words lol.
DD
Quote from: HornetMaX on March 23, 2016, 12:00:51 AM
Quote from: Hawk on March 22, 2016, 11:05:44 PM
Quote from: HornetMaX on March 22, 2016, 10:45:39 PM
Quote from: Hawk on March 22, 2016, 09:33:04 PM
Ideally we need to be able to use a map like what you have now which shows the riders and their positions on track,
That should be doable.
Quote from: Hawk on March 22, 2016, 09:33:04 PM
but with the additional feature of the commentator being able to click on a rider widget on that map which will switch the live view to a camera that follows that rider.
That's not doable: as I said, the plugin have no control on which camera is currently selected.
Quote from: Hawk on March 22, 2016, 09:33:04 PM
That with the TV style list of riders and times which change position accordingly when a rider is passed - All this on the live-replay screen.
That should be doable.
Are you sure that's not doable Max?
Yes I am. Once again, right now a plugin can't switch to another camera. Are you gonna ask me another time if I'm sure ? In case, the answer is (again), yes, I'm sure :)
I can (eventually) provide the map and the classification, but when you want to chnage camera, you'll have to do it manually.
It's okay Max, I was just double checking to make sure you had not overlooked an alternative way of doing it, or as I stated, that maybe it could be one of those mysterious plugin commands that Piboso will suddenly reveal that we didn't know about. I'll almost guarantee that Piboso will have a plugin command to do that with the cameras otherwise the select rider camera menu wouldn't be there. How's about it Piboso..... Is it possible with a plugin command that we don't know about yet?
But yeah Max... Even if we have to select the rider camera manually, if you could create a plugin for all the other suggested features that would be FANTASTIC! It would really help us get Live-Streaming off the ground for GPB! ;D ;D 8) 8)
Hawk.
Quote from: doubledragoncc on March 23, 2016, 12:13:09 AM
If P made it so there was a rider list that was permanently open, it would be simple to actually change to a rider, or if there was a live timing and place list like on MotoGP and F1 where you see who is where and when they switch position you could just click on the rider you wish to view. I shite at writing and expressing this stuff sorry guys lol. This is where Max's map and rider placement can be the visual and P can give us the buttons to do it???
I think I need to do a graphic to show what I mean or you guys will be rolling on the floor laughing at my dumb words lol.
DD
Yeah I know what you mean DD, but if the Plugin SDK won't allow Max to develop exactly what we want then we'll have to make compromises to get the Live Stream ball rolling, because the trouble with anything we'd need developed from Piboso's side, no disrespect to Piboso, but we could be waiting months or even years before he decides it's time to implement such a feature. :(
If Max can do as much as the plugin SDK will allow him to do just to get the ball rolling with Live-Stream then that would be a great start for sure. I'm convinced live-streaming events will greatly increase GPB's exposure, attraction and therefore sales. ;D
As far as Piboso knowing what we need for Live-Streaming, he already knows because as I stated we had a good discussion about this very subject with Piboso quite a while ago, and all and much more features we've covered here were discussed back then, so Piboso does know what we want for this already. ;) :)
Hawk.
"no disrespect to Piboso, but we could be waiting months or even years before he decides it's time to implement such a feature."
ROFLMBO....................I you think I DONT know THAT ROFLMBO......................................OUCH
CANT.....................
STOP...................
LAUGHING......................................ME BALLS HURT!!!!!!
Sorry I was being diplomatic and did not wish to say that. I fully understand dude. I wont say more. Max is our best bet and we need to butter him up as they say lol. The biggest problem is doing anything and not setting off a core crash bomb after it seems online racing has had fewer than eva over the last weeks since beta8 release.
On another point about cams, Brands Hatch is great but NO TV cams its a travesty bro. Rode it for the first time yesterday doing an dxACE app test and saw it dont have ANY track cams at all???? Brilliant track btw fab for S80.
DD
At the same time, I'm really not convinced that this live streaming stuff is so important right now (but that's just my opinion).
Bike physics are more important as is stability of the game BUT if there were live streams and we found a way to let people know it would bring new customers for P and help fund him and development. Its a bit of a PR thing really. It would help boost sales and it is something that may attract more people to join online racing.
It is not a necessity, but it could really help P and the community.
DD
Quote from: HornetMaX on March 23, 2016, 11:53:02 AM
At the same time, I'm really not convinced that this live streaming stuff is so important right now (but that's just my opinion).
And rightly so for Piboso it isn't high on the development priority list this is why I said what I said.... I'm just keeping it real.... there was absolutely no intention to disrespect Piboso at all because I know that the development process has stages that need doing before other features can be got around to developing and implementing, so as I say, I was just telling it how it is and no disrespect was intended to Piboso at all.
My apologies to Piboso if it came across that way.
But that doesn't stop us from trying to get this Live Stream going ourselves if we can, right? ;D 8)
Hawk.
Quote from: doubledragoncc on March 21, 2016, 11:53:57 PM
Ello again...................
So Race 6 for most but I missed one so this is the 5th week racing for me and here is Race 2 with the 4st S80, but with my 2st setup as I did not have time to practice on both. My gear ratio sucked donkey balls big time. Only eva done 20 laps on this track so I think I did okay as I did not crash once over both races. WOOHOO!!!
https://www.youtube.com/v/iZ_Je7WgnVA
Not sure about Aragon, but I might get persuaded lol
DD
Top stuff DD! Love the different views, very smooth system you have there.
Best bits are as always the commentary - but there is just not enough of it. You should just let your mind go blank and let come out what comes out! Guaranteed to be a smile raiser anyway.
Yeah but I get kids watching my tube too so it would be X rated lol.
New video comin tonight, a MUST WATCH lol
DD
Careful the thread is going back OnTopic :P
Oh heck DD I was hoping for an early night now I gotta wait up!
It is a video that I made on exploration of a ghost rider for GPB after matty said about the Trainer in MXB. I found out some very interesting things tonight.
Just call me Dr. Frankensein..................hahahahahaaaaaaaaaaa
DD
DONT BLAME ME.................................IT WAS MATTY!!!
Hi guys, urm, I was chattin about ghost rider in GPB today and Matty told me that MXB has a Trainer!!! WTF is that I asked................A painted ghost says matty......................ooooooooooooooooh says me..............................cogs churn........smoke rises..............darsterly plans come to mind.......................
ITS ALIVE!!!
https://www.youtube.com/v/3YOhCoiA1pk
I could not resist playing Dr Frankenstein and so you can see, this video bring question about the bikes behavior between the 2 programs. It really was smooth riding it and very precise. It had slower turning speeds but that was due to the big dudes standing on the bike and upsetting the weight distribution from what I could tell between the 2 rider models.
Well I am knackered and off to bed so see you guys later
DD
Don't blame this on me!
Great work DD and good to see you like it :P ;D
LOL I know matty, its all part of the joke bro lol.
I do really NEED this though, even in its fankenstein version, I found it easier to learn to take a quicker line and get a LOT faster as I knew I could by seeing ME lol.
DD
Quote from: doubledragoncc on March 24, 2016, 07:33:28 AM
LOL I know matty, its all part of the joke bro lol.
I do really NEED this though, even in its fankenstein version, I found it easier to learn to take a quicker line and get a LOT faster as I knew I could by seeing ME lol.
DD
What you need would be for the fastest person on a track/bike to submit their lap so people can use it to train. As it seems like the ghosts are exchangable.
no wobbles?
alright, it's settled then, we all switch to mx bikes and convert the mod bikes.
Good idea Vin, it would be a good way for personal competition even if the track is not online. Brands Hatch GP being one right now. So its another point about why an AI or at least a Trainer would be a good idea.
I tried the GP15 and Varesa, both far smoother. It is hard to push the bike to the limit as the riders weight is wrong in MXB.
With luck Piboso can say if it is easy to implement into GPB or too late!!! On the whole, MXB is far better quality of program than GPB.
DD
For me personally, if I couldn't ride online with you guys, especially in race events, then my copy of GPBikes would've been consigned to the deepest darkest depths of the "games" shelve years ago never to see the light of day again. Like most other AI attributed games I would've quickly lost interest riding against drones that don't relate or act anything like a real-life rider.
Having said that, I can see that those who have a bad internet connection would find some compromise in having an AI feature, but I would suggest a better solution: Get a decent internet connection, then you'll have access to the most sophisticated riders in the world - real people, real riders. Problem solved! :P ;D
Hawk.
DD do you have stabilty help on in MX bikes?? That might be whats helping you.
To be honest the bike in your video looked way to stable almost arcade like. :P
Interesting stuff Dr F- I didn't know the about the MX Bikes helper. 8)
I've got some thoughts on it :
- if it can be put into GPBikes then it really should be, I can't see one reason not to have it, I mean why alienate all the people who want it? Even for disbelievers it would be useful to improve your times. The question is the 'if it can be' done of course. Only PiB knows that.
- Stability helper - MXBIkes is a complicated beast to control and I can see why it is needed. I think the only reason GpBikes would need it is to overcome the problems with the physics. If applied to GPBikes I just can't get away from the thought "arcade slider". Again not a major problem even if it was an 'arcade slider' - all it is doing is opening the game to a wider customer base. So long as I can switch the fecker off on the server lol!
- stability in MX bikes with a GPBike...if the physics applied in MXBikes is irrelevant to a road bike then even if it is more stable it should be totally ignored. Its like making cherry flavoured strawberries cos you don't like strawberry flavour. Haha I may have finally totally lost it. I suppose someone will argue they are both motorcycles which is a fair comeback.
Anyway don't get yer panties in a bunch over my comments its all a healthy discussion !
Well done DD it was great to see that! Lets hope it gets into GPBikes!
@Hawk, sorry mate but that is the kind of thing that is so wrong to say............WHY should I have to spend £20 a month just to play GPB online!!!! Thats the same attitude as NFS and such. Sorry mate but it is bloody unfair on people like poor CDX that was ready to race but his only got a shared internet connection. Many people live where they have no choice of the internet connection as they rent a place, many cant get one plain and simple and many like myself want to have the option to learn without being online. It is selfish to want it your way only because you want it online only. Sorry buddy but that is a very unfair way of thinking. This is a sim for all not just the few.
I am sorry but it gets my goat when I am FORCED to spend my money just to use a product I have already paid for. To HAVE to have internet is the worst thing that ever happened to gaming. There should always be an offline game of some sorts included.
CDX is a perfect example and I really felt bad for him at Mantorp last weekend.!!!
DD
Edit, I turned stability off and it was still very stable. It was hard to judge in one way as the riders weight was not correct. It is only about the fact it did NOT have front end wobble. This means, it could be fixed in GPB if it is already not existent in MXB. It is simply that P does not seem bothered about it.
I really enjoyed your video DD. The bike does seem a lot more stable. Even without stability help it was really smooth. I think if the bike can be a little more "unstable" than the bike with no stability that would be a good place between smoothness and reality.
In terms of the helper. I would love it. I am not playing in any online event anymore as I don't want to hear again that my ping is the cause of someone elses wrong move. I live in a country far away from you guys so it will be impossible for me to ever play with you guys, regardless of my connection. Hopefully Piboso would realize the need for this in GPBikes aswell, as I can't see why it shouldn't be in if it is in MXBikes? Does not make sense AT ALL. Hope to see this in GPBikes, so that I can atleast race against something again.
That is a shame to hear mate. You are most welcome of course. Why don't you SA guys get together?? Suggested before I know.
As for the stability issue I think this game is ALL about the physics. POINT (as DD would say). In my opinion chasing stability by any other means is just making an arcade game. And there are already plenty of those 5-minute-of-fun-wonders. Don't get me wrong I AM NOT anti-arcade games. I just want ONE simulator game!
When it was first mentioned that my ping was a problem it was the 5th or so race that I had done with you guys, with no-one ever having a problem. When it was mentioned, it was also mentioned that max ping must be 200+-. I would never reach that, so did not bother to race again as I don't want to have issues with anyone.
I am trying to get an organization onboard called Sim Race South Africa. - http://simracesa.proboards.com/thread/1575/gpbikes-bike-sim-sa-riders?page=1&scrollTo=22337
They are from what I gathered the biggest group of Sim Enthusiasts in SA. I spoke to the owner and he likes the idea but has some concerns. The demo bike will also not help much.
I agree 100%. I am scared that the stability help would push the game towards the arcady side. What I meant was just that if the physics can mimic what we saw in DD's videos without Stability -20% +-(theoretical), with an adjustment to physics in GPBikes I think that would be a great balance. In other words - GPBike in MXBikes with 0% - 20% = -20% stability would be good balance. If that makes sense :P. (20% only used as a random/rough figure)
Dont get me wrong, I want pure sim too. BUT the wobbles in GPB are totally unrealistic and that test in MXB show it CAN be fixed and there is o excuse that it has not in years!!!
My main concern about both the aspects in that video are not possible in GPB because MXB seems to be way aahead of GPB in quality, IE lack of core crashes offline compared to GPB, Ive had NONE and that is with GPB tracks!!! I have used the Supermoto on most tracks and not one core crash in the same places I always get them in GPB???
When I turned the stability off, the bike had more movement in its suspention but no wobble, THAT is what I liked, NO WOBBLE. I agree that GPB needs about 20% of the stability of the MXB riding feel.
DD
Quote from: doubledragoncc on March 24, 2016, 10:11:13 AM
Dont get me wrong, I want pure sim too. BUT the wobbles in GPB are totally unrealistic and that test in MXB show it CAN be fixed and there is o excuse that it has not in years!!!
DD
But it is not 'fixing it' - it is overcoming a physics problem by unrealistic means. No? Surely the wrong direction to go?
Quote from: doubledragoncc on March 24, 2016, 09:21:10 AM
@Hawk, sorry mate but that is the kind of thing that is so wrong to say............WHY should I have to spend £20 a month just to play GPB online!!!! Thats the same attitude as NFS and such. Sorry mate but it is bloody unfair on people like poor CDX that was ready to race but his only got a shared internet connection. Many people live where they have no choice of the internet connection as they rent a place, many cant get one plain and simple and many like myself want to have the option to learn without being online. It is selfish to want it your way only because you want it online only. Sorry buddy but that is a very unfair way of thinking. This is a sim for all not just the few.
I am sorry but it gets my goat when I am FORCED to spend my money just to use a product I have already paid for. To HAVE to have internet is the worst thing that ever happened to gaming. There should always be an offline game of some sorts included.
CDX is a perfect example and I really felt bad for him at Mantorp last weekend.!!!
DD
Edit, I turned stability off and it was still very stable. It was hard to judge in one way as the riders weight was not correct. It is only about the fact it did NOT have front end wobble. This means, it could be fixed in GPB if it is already not existent in MXB. It is simply that P does not seem bothered about it.
Haha! Well we can't always agree on everything can we matey. Lol. It's not an issue DD, just my little seemingly lonesome opinion here on this subject which I'm sure Piboso is going to take note of(as he always does. Lol) and implement as a high priority! Hehe! ;D ;D
Seems we'll just have to agree to disagree on this one mate. AI is a pet hate of mine I'm afraid. As is best-line indicators(if you've noticed I never implement best-line indicators in any of the tracks I work on. If I had my way I wouldn't implement respawn in GPB either..... Very controversial subjects I know, but I say it how it is for me so..... Lol ;) 8)
Hawk.
No Nick it is not an unrealistic means if it is a problem that is making the unrealistic wobbles that is not in any way overcoming a physics problem!!! Dude it shows clearly in the video that the wobble does not exist, forget everything else, just the wobble of the front forks. The bike still reacts basically the same as in GPB, BUT the wobble does not exist. This shows that there IS an error in how the bike is programmed in GPB compared to MXB. The bikes actual physics are the same, right, but the way the program receives the data is obviously different.
I have been doing a bit with Dwayne from Pcars forum on an app for de-bounce and steering input tuning in GPB. His app works great in all car sims but he had a problem with GPB........
"Seems that the sample rate of the game is too high for the system, I had the getstate function returning x=0 when the horizontal axis position was no near that value. Might be the same cause of your double shifting btw, I'll test if it does the same when a button is pressed just out of curiosity."
Now what he is speaking about is the steering, thats what his app is for, but GPB has a problem so I am going to ask him if he can do the same in MXB and see what the steering is like in that.
What I am trying to point out is that is the bikes physics ARE correct but GPB is reading them wrongly, then the bikes physics are correct, it is GPB's way it interprets the physics that is at fault. Fixing that is not a wrong direction if the physics dont need fixing.
Until we know which one it is, it is better to look at both angles than spend another 2 years doing loads of work that fixes nothing!!!
Look outside of the box!!!
DD
BTW Hawky, if you have AI as an option you dont HAVE to use it bro!!! lol
It is an option, same as eating a shit sandwich, you dont have to if you dont want to. ;D
DD
Ha well I stuck my head outside the box once while eating a rather rancid sandwich and nearly got my head knocked off by a deluge of exclamation marks so now I don't like to ;D
Quote from: doubledragoncc on March 24, 2016, 11:09:27 AM.
The bikes actual physics are the same, right, but the way the program receives the data is obviously different.
This is it - I don't know. If I knew MXB uses the exact same physics as GPB how could I not agree. But I don't know and to me it seems unlikely.
Quote from: doubledragoncc on March 24, 2016, 11:09:27 AM.
What I am trying to point out is that if the bikes physics ARE correct but GPB is reading them wrongly, then the bikes physics are correct, it is GPB's way it interprets the physics that is at fault. Fixing that is not a wrong direction if the physics dont need fixing.
DD
Totally agree mucka!!! It is a good point well explained ;)
Quote from: doubledragoncc on March 24, 2016, 11:12:02 AM
BTW Hawky, if you have AI as an option you dont HAVE to use it bro!!! lol
It is an option, same as eating a shit sandwich, you dont have to if you dont want to. ;D
DD
That is a very good point DD.... and if I was thinking commercially then yes I would definitely include AI(as an optional gimmick) to get more sales.... Just makes me sad that a large majority of the market still want AI controlled objects in their games/sims when it isn't really up to the task it's being asked to do. Just give me one game or sim were you can argue against that point and you may start to turn me around..... In the meantime I'll take a bite of that shit sandwhich and beat the crap out of some dumb AI crims in Batman. Love that game! Hehe ;D
But yeah. Good point DD. ;)
Hawk.
Quote from: Hawk on March 24, 2016, 02:23:34 PM
Quote from: doubledragoncc on March 24, 2016, 11:12:02 AM
BTW Hawky, if you have AI as an option you dont HAVE to use it bro!!! lol
It is an option, same as eating a shit sandwich, you dont have to if you dont want to. ;D
DD
That is a very good point DD.... and if I was thinking commercially then yes I would definitely include AI(as an optional gimmick) to get more sales.... Just makes me sad that a large majority of the market still want AI controlled objects in their games/sims when it isn't really up to the task it's being asked to do. Just give me one game or sim were you can argue against that point and you may start to turn me around..... In the meantime I'll take a bite of that shit sandwhich and beat the crap out of some dumb AI crims in Batman. Love that game! Hehe ;D
But yeah. Good point DD. ;)
Hawk.
Hawk.... but is a "ghost" of yourself actually an AI? I'm not 100% sure it can be classified as AI. I think the majority of people here don't want bots, but atleast a representation of your/or someone else's fastest lap to improve.
dareaper, a ghost is the computers 3D exact replay of your last lap, or fastest lap. There is NO artificial intelligence as the computer is not THINKING and then controlling a bike and rider, it is doing a 3D replay thats all.
DD
Quote from: Hawk on March 24, 2016, 11:01:15 AM
AI is a pet hate of mine I'm afraid. As is best-line indicators(if you've noticed I never implement best-line indicators in any of the tracks I work on. If I had my way I wouldn't implement respawn in GPB either..... Very controversial subjects I know, but I say it how it is for me so..... Lol ;) 8)
Hawk.
Hey I think that's why my
corner anticipation doesn't work some tracks! Bad for onboard riding for players not using manual head look (I do) or a head tracking device :'(
I hate best line indicators too dude. I dont see them in real life so why in a sim.
We dont have stupid yellow stickers on the brake levers saying BRAKE and an arrow showing you which way to pull it like the USA law stipulates for much stuff.
Mind you I still recon the woman that sued McDonald's for $1.5 Mil for burning her pussy caused all the HOT markings on their coffee cups!!!
Thank God you can turn the indicators off.
And since when has AI eva been remotely intelligent!!!
DD
Quote from: doubledragoncc on March 24, 2016, 04:35:42 PM
I hate best line indicators too dude. I dont see them in real life so why in a sim.
Maybe consider the new guys that don't know any tracks eh ;)
And
Quote from: doubledragoncc on March 24, 2016, 11:12:02 AM
It is an option, same as eating a shit sandwich, you dont have to if you dont want to. ;D
Quote from: doubledragoncc on March 24, 2016, 04:15:28 PM
dareaper, a ghost is the computers 3D exact replay of your last lap, or fastest lap. There is NO artificial intelligence as the computer is not THINKING and then controlling a bike and rider, it is doing a 3D replay thats all.
DD
I know. I am just pointing out to Hawk that a ghost is not AI. Ofcourse I know what a ghost is.
LOL 46, it was your wording being as a question.
Yes new guys need turn indicators thats why it can be turned on/off. I would never want it removed from GPB for that reason. This should be a sim for everyone!!!
I need to get back to making this video btw. I got a pressy in my inbox hahaha.
Dr DD.......................maybe I can join VR 46 now Im a Doctor too ::)
Quote from: Napalm Nick on March 24, 2016, 04:22:34 PM
Quote from: Hawk on March 24, 2016, 11:01:15 AM
AI is a pet hate of mine I'm afraid. As is best-line indicators(if you've noticed I never implement best-line indicators in any of the tracks I work on. If I had my way I wouldn't implement respawn in GPB either..... Very controversial subjects I know, but I say it how it is for me so..... Lol ;) 8)
Hawk.
Hey I think that's why my corner anticipation doesn't work some tracks! Bad for onboard riding for players not using manual head look (I do) or a head tracking device :'(
Piboso does state that corner anticipation is not required.... so it can't be that much of a necessity to have it surely? Lol
Hawk.
Yeh its not required to make a track is what he means I think.
Unfortunately, for us 'onboard' hardcore real simmers (lol), it removes the great head movement that corner anticipation brings :'(
Quote from: doubledragoncc on March 24, 2016, 04:35:42 PM
I hate best line indicators too dude. I dont see them in real life so why in a sim.
We dont have stupid yellow stickers on the brake levers saying BRAKE and an arrow showing you which way to pull it like the USA law stipulates for much stuff.
Mind you I still recon the woman that sued McDonald's for $1.5 Mil for burning her pussy caused all the HOT markings on their coffee cups!!!
Thank God you can turn the indicators off.
And since when has AI eva been remotely intelligent!!!
DD
Haha! ;D
Exactly right DD, so what's all the fuss about having AI riders(even as an option)too? They are more likely to teach you bad habits than do any good for you. That's probably why we get some riders(probably played too many milestone games) who fail to take caution when coming up to back markers and end up side-polling you just like AI riders tend to do. Lol ;D
You can't beat getting out there on track with no aids or best lines or AI riders and learning the track yourself..... If riders want to learn best lines quicker then just ask a fast rider to show you his lines. You can also get feedback and advice from a real rider - try that with bloody AI! Hehe! ;D
As for a ghost rider.... WHY!? I mean, Why!? What real use is a ghost rider? Do you need to re-learn the mistakes you made the previous lap or what? I just can't understand what the fascination is with these arcadey gimmicks over doing things like you would in reality. ::)
I wish someone could convince me otherwise because I'm starting to feel like I'm from a different planet here! Hehe! ;D ;D
Hawk.
Quote from: Napalm Nick on March 24, 2016, 06:23:15 PM
Yeh its not required to make a track is what he means I think.
Unfortunately, for us 'onboard' hardcore real simmers (lol), it removes the great head movement that corner anticipation brings :'(
So that's why Matty can't catch us! Hehe ;D
I'm open to be convinced, but in my experience when I've tried "corner anticipation" it doesn't make any difference to a riders ability to take a corner at all in GPB. In fact it can be a pain in the ass in my opinion when using real first person view(not the tank view). I'll add it to this next Snetterton update as a test.... But your times have got to be 3 secs a lap faster now or I'll take it off again. Hehe! ;D
Hawk
I wouldn't say it aids time, only that it adds realism - I mean when you ride you look through the corner not look ahead hoping there isn't a cow in the track on the apex (remember the TT?). Having said that if you can look through the corner it should make you faster because you can estimate your needed vs actual trajectory better. Its MUCH better riding onboard with it switched on as long as you take the time to set it up. I know I know I should get EDTracker!
With that explanation you must now be a Beleiber! ;D
Why a ghost rider you ask Hawk and I ask why cant you understand some of US not YOU want them and like them. It is OUR preference and we have as much right as you to chose what WE like.
I like to not have to depend on someone being online, a server working or someone else deciding it all for me. I like to just have MY time on a track with 20 plus other riders to get used to them and overtaking etc etc. Just because YOU dont like it and THINK its useless does not mean it is true, for many it helps big time in a positive way.
K? lol
DD
Quote from: Napalm Nick on March 24, 2016, 07:02:52 PM
I wouldn't say it aids time, only that it adds realism - I mean when you ride you look through the corner not look ahead hoping there isn't a cow in the track on the apex (remember the TT?). Having said that if you can look through the corner it should make you faster because you can estimate your needed vs actual trajectory better. Its MUCH better riding onboard with it switched on as long as you take the time to set it up. I know I know I should get EDTracker!
With that explanation you must now be a Beleiber! ;D
Lol..... No worries..... I'll add the best-line marker to all the tracks I do as and when they are updated, or whenever requested for in future. ;D 8)
I'm interested to give corner anticipation another try myself and see if it can improve my speed through the corners too..... We've got to rain-in Meyer somehow. Lol ;D
Hawk.
Thanks you are an awesome bloke 8) but remember its only for onboard riding. We need more onboard Matty and DD can show us all up for the arcade frauds we are!!
Haha what do you want me to say? I like the real life practicing, not ghosts but actual people and just doing laps, but that is just me.
I have raced motorbikes since i was 8, more than half of my life, so best lines just comes to me and if i feel i need to change, i will test in the direction i need. I understand people who likes the ghost, it can help a lot if you all the time push that little extra and you can see where you loose speed and test lines better, but since i am used to real life racing, i like to practice and look at my times more than using the ghost. I see both sides of the discussion :)
But i think it woulf be a good thing for newcers with both Ghost/helper and with best line showing, since people who are not used to racing bikes or racing at all, might need little guidance to get the hang of the lines.
Talking corner anticipitation, it takes a little time getting used to in game and to adjust too, it is not easy when you are not used to it and can't feel the bike, but it seems that many have the impression you look towards the apex, which is actually not true, most of the fast riders is looking for the next entrance, so as soon as we hit a corner, we would look for the entrance of next corner. This would help us more or less automatically to hit the ideal line. I think if you get it right and get the hang of the corner anticipation, it could actually make you go faster, i have to test more, because i normally use 3rd person, since i find it hard with 1st person in bike games, when you don't sit in the same way as i do IRL and since you can't feel the bike in the game, as you can in real life.
But i do tend to test the 1st person once in a while, i can do Ok laps, but i can't be consistent, which i need to practice on.
Quote from: doubledragoncc on March 24, 2016, 07:16:38 PM
Why a ghost rider you ask Hawk and I ask why cant you understand some of US not YOU want them and like them. It is OUR preference and we have as much right as you to chose what WE like.
I like to not have to depend on someone being online, a server working or someone else deciding it all for me. I like to just have MY time on a track with 20 plus other riders to get used to them and overtaking etc etc. Just because YOU dont like it and THINK its useless does not mean it is true, for many it helps big time in a positive way.
K? lol
DD
Don't misunderstand me DD.... You should know me better than that my old friend. Lol
I'm absolutely not saying that everyone should listen to me or that I'm the only one who's right... Absolutely not, far from it! Lol ;D
What I post anywhere on this forum is, like everyone else here, is just a personal opinion. If I disagree with anyone then that is just a difference of opinion between myself and the other person. It doesn't mean that I'm right or wanting everyone to agree with me at all. Everyone looks at things through a different viewpoint or perspective and I can except that with no problems whatsoever, but that doesn't mean that I have to agree with what the majority are saying here on this subject, no way.... I like to keep my own mind thank you. Lol. ;) 8)
Looks like I'll have to start signing off my posts with a caution signature: "
Caution: This is only my personal opinion, feel free to disagree at all times." Hehe ;D
Hawk.
Bro Im just bustin ya balls thats why I add the lol at the end lol.
DD
I don't even remember the last time i used 3rd person view, also i set look to apex thing since 1st day i play GPB
I think is the way a sim has to be played. With some practice you start to 'feel' the bike and you don't ever need to look sides because you hear other bikes around and you can spot them where they are . the only downside is you dont see the paint of your bike ;D, the rest is all fun 8)
Quote from: doubledragoncc on March 24, 2016, 07:47:01 PM
Bro Im just bustin ya balls thats why I add the lol at the end lol.
DD
No worries.... my misunderstanding DD. ;) 8)
Hawk.
Quote from: Meyer#12 on March 24, 2016, 07:30:59 PMI think if you get it right and get the hang of the corner anticipation, it could actually make you go faster
This is definitely the case in GP Bikes.
When I'm able to do proper laps in first person, I rarely look at the screen centre.
I just find it a bit unnatural because you can only move your eyes and not your head.
For me it's a bit like watching 3D movies in cinema (with the new non-colored glasses) where you have to force your eyes to stop automatically focussing on certains things.
Because you cannot move your head in GP Bikes (without an Oculus anyway) you have to keep your eyes from focussing on the handlebars.
But when I'm able to 'zoom out' and ignore the main parts of the screen (basically looking in one screen corner more or less), it's a lot of fun and really another level of immersion.
This is where it is soo much different for me as I am actually leaning and moving my head as if on a real bike. That why many point that make it more realistic for those sitting still dont work for me as it becomes over exaggerated movement.
The one reason I dont use the other 1st person is purely a graphical one. I HATE seeing the parts of the arms not attached to a body. It make the whole feeling go. If the arms met the shoulders and it was graphically correct I always ride in the most realistic view. With many of the old mod bikes it was possible, not all but some. The body needs to be fixed. In replays it effects cameras and the same in 1st person.
You guys dont realize how much of a workout it can be using my system. My sit on systems make you sweat lol.
DD
If i had a system like yours DD, i would for sure ride 1st person! But for me, the 1st person just don't seem to work as well for me being use to ride a real bike, i can't find the feeling because rider is not sitting like me, which makes it very hard for me, to figure out where i have my wheels, i practice 1st person once in a while to try to get use to it, but i just don't get the feeling of where the bike is and it seems odd to me, when i know myself how i use my body and that feeling just doesn't come in GPB when i use 1st person.
But i would love to ride 1st person with a system like yours And with oculus, think how great that would be, being able to look into next corner and move your head like i would do in real life, would make it a whole new experience! I love the game and racing, but would make it the dream game with your system and Oculus :)
One day!!
Meyer, it sounds like you think I have never ridden a bike dude. I was a medical courier and long distance courier on a bike for 7 years bro. Did 5000 mls a week on average!!! New rear tyre each month was a pain lol. This is why I have a problem with riding in a sim/game, I am old school and gamepads are out for me. As for Oculas thing no frickin way. I hate them as i dont like shit over my face.
I an trying my best to get a design that is simple and cost effective to make it more available to people due to cost.
If I had the money bro I would give you all a system!!!
DD
Sorry if it sounds like that mate, it was not to make it sound like that at all! It was just my opinion and the feelings i get when racing in 1st and 3rd person. I agree, it is a bit "lame" feeling riding with a controller, but since i am no genius, i can't make a system myself haha :D and i am not rich either, so i can't just buy a system :(
Haha i will buy a system from you one day!!!
Have you tried FaceTrackNoIR DD? (it includes freetrack plugin for use it with IR leds) Works quite well with GPB. I'm not using it though, because im using my phone camera as webcam with DroidCamApp , and you get some lag with this method.
But should work well with a good webcam
Quote from: doubledragoncc on March 24, 2016, 09:36:00 PM
This is where it is soo much different for me as I am actually leaning and moving my head as if on a real bike.
I was more talking about turning than tilting your head.
Quote from: Warlock on March 25, 2016, 12:34:50 AM
Have you tried FaceTrackNoIR DD? (it includes freetrack plugin for use it with IR leds) Works quite well with GPB. I'm not using it though, because im using my phone camera as webcam with DroidCamApp , and you get some lag with this method.
But should work well with a good webcam
I wouldn't bother to use led tracking device or phones: just buy an EDTracker. It's cheap and works much better than IR or led trackers (http://www.edtracker.co.uk/ (http://www.edtracker.co.uk/)).
https://www.youtube.com/v/OIAEif0d9Fw
Did a few nice laps with Warlock on the Varese at Aragon.
First you see some unwanted stability for a change and then a weird engine seizure just after getting on the brake from full throttle in third gear.
I did not even have time to engage the clutch for a downshift. The rear wheel locked right away.
Does GPB have random engine seizures?
Killing a two stroke by 'overreving' should really not be possible (in realistic scenarios) because the gas dynamics act as it's own rev-limiter.
BTW, how can I increase the replay buffer?
Killing a 2 stroke engine due to over-revving was definitely possible(and also very likely to break the engine if you continually went into the high red RPM range) and was something a rider had to be aware of in the old school days to not continually over-rev a 2 stroke engine. ;)
Hawk.
Quote from: vin97 on March 25, 2016, 08:33:46 AM
BTW, how can I increase the replay buffer?
At the end of your gpbikes.ini add this
[CORE]
replay=500
or more if you want more (remember the B8 entry is now in Mb unlike before so don't enter crazy high figures. But beware! If you go too high (dependant on your system) some tracks will just core.exe when loading. If this happens reduce the replay length until you get your stability back. There is a clue to the core crash/memory allocation/memory wipe between loading events problems here I'm sure....
(http://s3.amazonaws.com/thumbnails.illustrationsource.com/huge.99.495493.JPG)
Quote from: Hawk on March 25, 2016, 09:19:48 AM
Killing a 2 stroke engine due to over-revving was definitely possible(and also very likely to break the engine if you continually went into the high red RPM range) and was something a rider had to be aware of in the old school days to not continually over-rev a 2 stroke engine. ;)
Hawk.
Absolutely agree!!
It is much easier to blow a 2-stroke engine than a 4st! Many people have no idea of how fine tuned the 2st race bikes really need to be to run perfect and still on the limit where you don't just blow it, takes ages of experience! Having raced quite well trimmed 125GP bikes with ex-world championship parts, i have been there and i can't count how many times the engine have stopped, normally it would be the piston, but have tried much worse too. Getting the 2st to run well can be a pain in the arse!
So i wouldn't say it is weird in this game, we do rev the bike quite high and don't really go carefully with over-revving the bikes
2st can die quick bro. I blew the S80 motor in 1 lap just downshifting wrong.
In real life that Castrol are is the blood of a 2st. Only time I blew a 4st so quick was when I was young(haha) and we ran a Honda C50 on JP5.............oh shit it was quick..........for all of 30secs then melted the piston!!!!!
You have to be aware of the 2st also not having so much back pressure which slows the piston down on a 4st, not on the 2st and you can very easily over rev to often without realizing.
DD
You probably melted the whole engine in that corner at full revs ;D lol
Great fun last night by the way ;)
Quote from: vin97 on March 25, 2016, 08:33:46 AM
https://www.youtube.com/v/OIAEif0d9Fw
Did a few nice laps with Warlock on the Varese at Aragon.
First you see some unwanted stability for a change and then a weird engine seizure just after getting on the brake from full throttle in third gear.
I did not even have time to engage the clutch for a downshift. The rear wheel locked right away.
Does GPB have random engine seizures?
Killing a two stroke by 'overreving' should really not be possible (in realistic scenarios) because the gas dynamics act as it's own rev-limiter.
BTW, how can I increase the replay buffer?
I thought it was only a concern on the ridiculous engines like the 125s and 250s, not the 500s.
But good to have Meyer here :D
And thanks for the replay thing, Nick!
Man, how great it would be if the replay lag would be gone.
Also, an option to focus the track camera on a group of bikes would be nice for watching races.
Quote from: vin97 on March 25, 2016, 05:22:15 PM
And thanks for the replay thing, Nick!
Man, how great it would be if the replay lag would be gone.
Also, an option to focus the track camera on a group of bikes would be nice for watching races.
No worries. I did a camera from helicopter view once for Mallory so you could see all the little bikes going round the whole circuit haha. Nice to see everyones position. But a long way away hehe.
Quote from: vin97 on March 25, 2016, 05:22:15 PM
I thought it was only a concern on the ridiculous engines like the 125s and 250s, not the 500s.
But good to have Meyer here :D
And thanks for the replay thing, Nick!
Man, how great it would be if the replay lag would be gone.
Also, an option to focus the track camera on a group of bikes would be nice for watching races.
Yeah I've asked about this in the past too. Having a camera that you can set with multiple riders close together if they are 0.xxx seconds from each other the camera should zoom out and keep them all in shot. If the gap gets bigger it showed zoom back in to normal.
Wait, since when does the engine not bounce off the limiter anymore?
It's not possible to tell by ear anymore...
Quote from: vin97 on March 26, 2016, 06:09:49 AM
Wait, since when does the engine not bounce off the limiter anymore?
It's not possible to tell by ear anymore...
The two stroke engines didn't have RPM limiters.
Though I believe one of the last 250 2 stroke racing bikes did dabble with some-kind of RPM limiter system not long before they were dropped from racing for the 4 stroke.
Hawk.
It's unrealistic but if I remember correctly the 500s had a limiter in GPB.
But more importantly, the sound is gone for the four-strokes. When was this changed?
Quote from: vin97 on March 26, 2016, 09:51:15 AM
It's unrealistic but if I remember correctly the 500s had a limiter in GPB.
But more importantly, the sound is gone for the four-strokes. When was this changed?
Unrealistic? Sorry Vin but that was reality. 2 strokes didn't have RPM limiters.
Yes, and incorrectly so, the 500 in GPB did have a limiter in previous betas.
What's up mate? Do you keep blowing the 500 engine now? Lol ;D
Hawk.
I meant it was unrealistic in GP Bikes that the 500s had a limiter as well.
This has been fixed (in some? beta) but now the four strokes have no limiter sound anymore.
I think I might have been overreving every engine because I couldn't tell that it hit the limiter and didn't once look at the rpm gauge.
This is one point I have problems with when other bikes are near me...I cant mym own engine and I dont go by looking at the frickin tacho I watch the frickin track!!!
This is for me a major thing neediing a fix or one of you guys to figure how to reduce other bikes volume???
DD
https://www.youtube.com/v/U-7jxkwy6S4
"Vin97 - King of the Apex" 8)
Quote from: doubledragoncc on March 26, 2016, 07:59:17 PM
This is one point I have problems with when other bikes are near me...I cant mym own engine and I dont go by looking at the frickin tacho I watch the frickin track!!!
This is for me a major thing neediing a fix or one of you guys to figure how to reduce other bikes volume???
DD
If you look in sfx.cfg it has what seem to be the spatial sound settings but i do not think anyone has experimented with them. Its difficult to test off-line though as you cannot hear what effect it has when you are near another bike. Would be one use for a ghost rider mode ;).
Thanks h will look into it.
Great ridin Vin. Not into the Ballscam though lol
DD
Nice Vin! 8)
Thanks guys, was really having a lot of fun.
Even with an almost empty tank, the wobble is controllable on that track!
Which camera do you prefer, DD? :D
I prefer when the 1st person bike stays in the center as I actually lean over when in a corner, so when it is the 1st person with motion there is double the movement for the view for me. I can ride in both but depending on the bike, the arms are not finished and dont like looking down my armpits!!!
DD
Ah, so you mean like a normal (non-gyro) tank cam?
Quote from: doubledragoncc on March 27, 2016, 05:28:31 PM
I prefer when the 1st person bike stays in the center as I actually lean over when in a corner, so when it is the 1st person with motion there is double the movement for the view for me. I can ride in both but depending on the bike, the arms are not finished and dont like looking down my armpits!!!
DD
I couldn't agree with you more DD. I think with the advent of Occulus RIFT and other virtual reality units, then GPB should not try to simulated the rider head movements but leave it to the VR system to accomplish that. It would be so much better to have the user controlling the head movement in 6-DOF so that we could look down at the clocks, or look behind etc,etc as and when we want to. Also the user VR head movement could control the rider body movements too, ie: If you move your head to the left, the virtual rider shifts his body weight to the left accordingly depending on how far you moved your head to the left(this could be calibrated for your own preferences) and vice versa.
Also you could have the same system to get into the tank slipstream position as and when you want. :) 8)
Hawk.
PS: For those like yourself who hate wearing VR headsets of any kind, you could use a similar system like Track IR5 or freetrack or whatever it is. Lol ;D
Quote from: Hawk on March 27, 2016, 06:03:19 PM
Quote from: doubledragoncc on March 27, 2016, 05:28:31 PM
I prefer when the 1st person bike stays in the center as I actually lean over when in a corner, so when it is the 1st person with motion there is double the movement for the view for me. I can ride in both but depending on the bike, the arms are not finished and dont like looking down my armpits!!!
DD
I couldn't agree with you more DD. I think with the advent of Occulus RIFT and other virtual reality units, then GPB should not try to simulated the rider head movements but leave it to the VR system to accomplish that. It would be so much better to have the user controlling the head movement in 6-DOF so that we could look down at the clocks, or look behind etc,etc as and when we want to. Also the user VR head movement could control the rider body movements too, ie: If you move your head to the left, the virtual rider shifts his body weight to the left accordingly depending on how far you moved your head to the left(this could be calibrated for your own preferences) and vice versa.
Also you could have the same system to get into the tank slipstream position as and when you want. :) 8)
Hawk.
PS: For those like yourself who hate wearing VR headsets of any kind, you could use a similar system like Track IR5 or freetrack or whatever it is. Lol ;D
Once I try my Rift DK2 with GPB bikes when I am feeling better and update the firmware. I have used it with KartPro, moving my head around like I was on a bike. But the biggest thing in the DK2, is all movement for your head is 1v1 based. Which is a pain, since me being disabled I can't do some movements. So turning my head to look back was impossible without moving my whole chair and body. It was fun, but had down sides since it's 3D if you move close to a game object it hurts your eyes since they want to cross since because the object appears to close. After a lot of fast movements the head mount kept slipping on me. But I didn't want it to be so tight to give myself a head ache. The screens on the DK2 aren't very high rez and it feels like tunnel vision a lot. So don't expect you'll have 4k, 180 vision when wearing one. lol I found I moved my head a lot more then I actually would since I can't see directly to my sides without looking that way. Is it fun using it, yes, but does have a lot of limitations.
Plus I wear glasses, which they do have lense for people with glasses but I couldn't find the combination that worked for me. The ones made the pixels super huge like I was sitting inches away from a old tube TV. I used it with out my glasses but my vision isn't that great. Later I just put on with my glasses and it really plastered them to my face. lol
They were talking about releasing a hi-res version of OR... Haven't they done so yet, Klax? I've always said it is better to wait for their Hi-Res version before purchasing one. ;)
Hawk.
The production is being released, shortly but I couldn't find anything on the screens resolution. Either way it still feels like you have tunnel vision.
Quote from: Klax75 on March 27, 2016, 06:33:42 PM
Quote from: Hawk on March 27, 2016, 06:03:19 PM
Quote from: doubledragoncc on March 27, 2016, 05:28:31 PM
I prefer when the 1st person bike stays in the center as I actually lean over when in a corner, so when it is the 1st person with motion there is double the movement for the view for me. I can ride in both but depending on the bike, the arms are not finished and dont like looking down my armpits!!!
DD
I couldn't agree with you more DD. I think with the advent of Occulus RIFT and other virtual reality units, then GPB should not try to simulated the rider head movements but leave it to the VR system to accomplish that. It would be so much better to have the user controlling the head movement in 6-DOF so that we could look down at the clocks, or look behind etc,etc as and when we want to. Also the user VR head movement could control the rider body movements too, ie: If you move your head to the left, the virtual rider shifts his body weight to the left accordingly depending on how far you moved your head to the left(this could be calibrated for your own preferences) and vice versa.
Also you could have the same system to get into the tank slipstream position as and when you want. :) 8)
Hawk.
PS: For those like yourself who hate wearing VR headsets of any kind, you could use a similar system like Track IR5 or freetrack or whatever it is. Lol ;D
Once I try my Rift DK2 with GPB bikes when I am feeling better and update the firmware. I have used it with KartPro, moving my head around like I was on a bike. But the biggest thing in the DK2, is all movement for your head is 1v1 based. Which is a pain, since me being disabled I can't do some movements. So turning my head to look back was impossible without moving my whole chair and body. It was fun, but had down sides since it's 3D if you move close to a game object it hurts your eyes since they want to cross since because the object appears to close. After a lot of fast movements the head mount kept slipping on me. But I didn't want it to be so tight to give myself a head ache. The screens on the DK2 aren't very high rez and it feels like tunnel vision a lot. So don't expect you'll have 4k, 180 vision when wearing one. lol I found I moved my head a lot more then I actually would since I can't see directly to my sides without looking that way. Is it fun using it, yes, but does have a lot of limitations.
Plus I wear glasses, which they do have lense for people with glasses but I couldn't find the combination that worked for me. The ones made the pixels super huge like I was sitting inches away from a old tube TV. I used it with out my glasses but my vision isn't that great. Later I just put on with my glasses and it really plastered them to my face. lol
Give the Edtracker a try, i have mine fitted to the brim of a cap and you really do not notice that you are using it after a while. The software allows the sensitivity to be tuned so that it will track smoothly even with a very small head movement to look all the way behind. Helmet view works much better when you get to look where you want rather than pre-programmed and i often have no bike in view at all on sweeping curves without becoming disorientated.
No special drivers or fancy hardware required either.
Yeah as soon as I have the spare pennies I am getting an EdTracker. I also want to test it to see if it could be adapted for body movement. I have worked with gyros on this and just want to have a lookie at it too.
So, I was so off my game this weekend. Been a shite weekend with GPB core exe during testing and Im kinda bushed.
BUT, I had the fortune to be chatin to a certain modder and got given a sneak peek at a bike on its way to GPB.
Okay I may be spicing it up a bit, but with beta8 things have changed and so have the bikes it seems.
So heres a quicky for you guys. Sorry it is not a speed freaks fest but I am knackered.
Enjoy
https://www.youtube.com/v/nVG-41s02A8
Thank you sire, it was an honor to test this baby. Gotta keep the suspense up as long as I can and before others comment lol.
DD
I really love your effort you put into your videos, and really love the intro video :D.
The bike looks really nice. Can't wait to try it out :D.
Btw, do you sell you systems? It just looks like so much fun and something I would maybe be interested in.
Thanks dareaper and yes I do sell my systems. I am just developing and making the first Hs2 Streetfighter version which is more compact and far cleaner to look at lol. Please PM me with an email address. Before you ask.................NO FFB, I use NFFB...........Natural Force Feedback!!! lol
DD
@DD is the first time that i see use my Aprilia suits ;D (Bike too slow maybe ;D ) Nice vid I always enjoy watching them! GJ ;)
The bike is a rocket ship. I had a bad weekend and was in a lot of pain and hard to concentrate but wanted to get a video out to you guys. I am throwing pain killers down my throat and hope to get a far better video to you this week.
Thanks for the suit and helmet, took me a while to find them again lol, forgot helmet brand..........brainfart time lol
DD
Just the suit is mine, the model 3d of this helmet has a problem on the visor, for this I prefer using Melandri (and also because I'm Italian ...) with the Nolan helmet :)
Here is the same lap again but with a non-gyro tank cam.
In my opinion, it looks much better and faster.
What do you think about this camera?
https://www.youtube.com/v/ysHKHGRbr5Y
@VIN: To be honest mate, I hate it. I mean would you really want to watch a race from that viewpoint? You cannot see anything except a distorted rider and tank model..... Sorry mate but doesn't do anything for me personally. :)
Hawk.
Quote from: Hawk on March 28, 2016, 11:33:25 PM
I mean would you really want to watch a race from that viewpoint?
No but I figured it's good for analyzing hotlaps because you can see the handlebar and the rider.
On most bikes the "RIDER" view in replay is best for fork wobble analysis I find.
DD
True but you cannot see the track in that one.
True, I get carried away as I use 4 cam views to watch the bike lol.
DD
WOW I actually managed to get on Mugello and practice a whopping 9 laps tonight!!! I just dont get a break lol. The new wire feeder for my welder was ALSO defective so been a frickin nightmare.
Well anywho here's a vid from the last 2 laps before I dumped it while thinkin about other shit and not ridin lol.
https://www.youtube.com/v/f054JMsdzvc
I think the rear wheel cam will be great during a race for videos?
DD
Nice vid DD here my first test with the new M1 :P i like it but the bike has too much lean angle, and as we see in this video I had fear for touch the curbs.
Default setup but with TCS to 0 and AW to 0:
https://www.youtube.com/v/dlvxqsKjqg4
Nice vid bro.
How do you gus get just the bike on its own in the pitlane?
DD
Hi folks,
So I was sittin in the boozer as its Friday and every 2 weeks I treat meself to a pint out of the confines of my flat, thinkin about what I should do for my next video. Well, theres a few things I have wanted to clear up about my control systems and why they are the way they are and also about bike games in general, so here it is, or rather, probably the first of a few!!!
I mean no insult to anyone, its a bit of fun, but with a serious side to it. Dont get all in a tizzy, I tend to bark more than I bite lol.
Well I hope you enjoy it anyway.
https://www.youtube.com/v/Rsj-hllASNs
DD
Quote from: doubledragoncc on April 08, 2016, 09:36:57 PM
Hi folks,
So I was sittin in the boozer as its Friday and every 2 weeks I treat meself to a pint out of the confines of my flat, thinkin about what I should do for my next video. Well, theres a few things I have wanted to clear up about my control systems and why they are the way they are and also about bike games in general, so here it is, or rather, probably the first of a few!!!
I mean no insult to anyone, its a bit of fun, but with a serious side to it. Dont get all in a tizzy, I tend to bark more than I bite lol.
Well I hope you enjoy it anyway.
https://www.youtube.com/v/Rsj-hllASNs
DD
Great video DD, enjoyed it a lot!
I think you have a lot of very valid points, a lot of people think they are way smarter than they are, at least a lot of the Milestone bike game players and they think they know everything about bikes after playing those games. I know i play with a controller and say i can feel stuff, but i have never said anything about MotoGP as it is not a simulator in my opinion.
In GPB i feel stuff too, but i guess that is more or less what i see and how the bike react to my use of the controller and i guess it is more valid to say you feel something racing here, when you can actually work on those issues you "feel" by changing setup. I guess to be honest i don't really "feel" what the problem is here, but i know it. For example, if i see the front washes out under hard braking, i know what the problems could be and how to fix it, BUT, i don't know if it is because of too hard setup, too soft setup, weight balance or whatever it is, this i would be able to feel riding a real bike, but since this is on a screen, you will never be able to feel those problems and be able to point out exactly where the problems comes from but only figure it out by adding up the different issues you "feel" around a lap.
But yeah really enjoyed it, and i think you are absolutely right in pretty much all you say!
Give me a handlebar and i will show you that i can do same laps as with my controller lol (just need a few months practice maybe :P ) No i agree, i think it is easier to go faster with a gamepad than a handlebar system like yours and i am 100% sure that it makes it much more fun with your system!
Really looking forward for you next video, your commentating on the racing is great and this was a nice little video about motorbike simulation games, gamepads vs. handlebar systems and all the bike game fanboys who thinks they know everything! (luckily we are not having almost any of those here on the forum)
Keep it up bro! :)
Thanks Meyer.
It was not aimed at anyone here and I was kinda exaggerating it to make you guys laugh. Its all for fun bro hehe.
DD
Quote from: doubledragoncc on April 08, 2016, 10:32:57 PM
Thanks Meyer.
It was not aimed at anyone here and I was kinda exaggerating it to make you guys laugh. Its all for fun bro hehe.
DD
I know, was a great video! Enjoyed every bit of it!
And i kinda knew that mate, it was aimed at the Milestone/MotoGP games fanboys haha
Oh yeah! Great video DD! Really enjoyed watching and listening to you there mate! ;D 8)
Totally agree with what you are saying, and definitely second what Meyer states above. ;)
Who was that guy riding in the video.... can he ride or what! Hehe! ;D ;D
Nice one DD! Keep em coming mate! ;D 8)
Hawk.
Quote from: Hawk on April 08, 2016, 11:18:49 PM
Oh yeah! Great video DD! Really enjoyed watching and listening to you there mate! ;D 8)
Totally agree with what you are saying, and definitely second what Meyer states above. ;)
Who was that guy riding in the video.... can he ride or what! Hehe! ;D ;D
Nice one DD! Keep em coming mate! ;D 8)
Hawk.
Haha, he CAN ride Hawk! Do you know him? I would need some tips! ;) and well done on taking the credits for the win there mate! You deserve the snetterton win :P
MY mistake Meyer, I got all confused with the winner, yes it was YOU.............AGAIN lol
I am still working on that video its a big one...........100GB to work with in all for the cam views for each rider
Yes 100% direct lean ptrshpt............... how the fuck do you pronounce your name, gonna have to try it on a video!!!
DD
Haha no worries mate! I get why you get confused many fast riders and always unpredictible how it turns out in the race ;)
Haha i am looking forward to see it! Take your time mate :)
Looking forward to hear you pronounce that name! Lol
Great Vid DD always nice to hear the insiders views. Tell us more about how that rig wires up to the 'left nut' to increase 'feeling' Should I use croc-clips or silver solder? I guess the feeling lasts longer with the clips ;)
Quote from: Meyer#12 on April 09, 2016, 07:15:13 AM
Quote from: Hawk on April 08, 2016, 11:18:49 PM
Oh yeah! Great video DD! Really enjoyed watching and listening to you there mate! ;D 8)
Totally agree with what you are saying, and definitely second what Meyer states above. ;)
Who was that guy riding in the video.... can he ride or what! Hehe! ;D ;D
Nice one DD! Keep em coming mate! ;D 8)
Hawk.
Haha, he CAN ride Hawk! Do you know him? I would need some tips! ;) and well done on taking the credits for the win there mate! You deserve the snetterton win :P
Sorry mate, I didn't realise I'd took the credit for the win there? :-\
Just watched the video
again and heard DD say that at the end there that he thought I'd won but didn't know for sure.... I remember I was discussing the video with someone here as I was watching it the first time round so I must've missed that bit. Hehe. ;D :-\
I do remember running over Nick as he was sitting down in the middle of the track having his coffee break. Lol.... And someone overtaking me and their engine seizing up on the next corner after I cursed him for taking my position; So watch-out I can do Voodoo! Hehe! If I remember rightly that was SuperTaranta? (Just joking Super! ;D )
Hawk.
I dont think Milestone would give me a job after that video. I think I got the point over that GPB is the one and only sim lol.
I screwed up the link on purpose on the video to send folks to purchase hehe. I did put the proper DL link on the YouTube page though ;D
DD
Finally managed to get the Meyer vs Manu Battle at Mugello down to 7GB before final compilation to upload. Dangits been a battle to make it lol.
Hope to get it uploaded today before MotoGP
DD
Quote from: doubledragoncc on April 10, 2016, 01:03:56 PM
Finally managed to get the Meyer vs Manu Battle at Mugello down to 7GB before final compilation to upload. Dangits been a battle to make it lol.
Hope to get it uploaded today before MotoGP
DD
Great news.... Looking forward to watching this video DD! ;D 8)
Hawk.
Just got back from shopping and had left Vega Pro doing its thing, Video finally finished, made a coffee and sat down to watch it for the 1000th time and was great, closed the media player and the video was GONE!!!!!!! WTF???
Cant find it and no clue so making the final cut again!!!
I have a feeling I deleted it with some other files but the media player played it some how???
Will know in an hour
DD
SO got it at last, final is 6.29GB and YouTube wants 300 mins to upload it lol.
As long as I can watch the racing its ok lol
DD
Just re-encode it with handbrake. h264 default settings. 720p is enough for me for GPB videos.
You can encode a 2hrs movie in half-decent quality in 1080p for 2-4GB, so ...
Sounds good mate! Looking forward to watch it after the races ;)
I only do 1080P and only have a laptop so I cant use certain codec, my h264 sucks. It all depends on what your GPU can use Max. Mine is good but films and games are different in many ways to do.
Thanks for the hints I appreciate it.
230 mins to go........................
DD
FINALLY!!!
Hi guys n gals.
So this is to date the hardest video to make. It took 30 separate videos, over 60GB of recordings, 15 hours of work and a lot of hair pulling and then 6 hours to upload and hours more to process. Its a problem when you have 5 1080p videos you want in one, poor old Sony Vega has to do its job lol. It just so happens I have the only frickin GPU in its family that dont have h264 support!!! Oh well its done. Don,t say I never try to give you a video lol.
https://www.youtube.com/v/_rYVX7-2ZuM
Congrats to Meyer and Manu for their riding. Thanks to Manu for the Ducati GP15 and Piboso for a great sim.
Hope you enjoy it.
DD
Quote from: doubledragoncc on April 11, 2016, 09:50:24 AM
FINALLY!!!
Hi guys n gals.
So this is to date the hardest video to make. It took 30 separate videos, over 60GB of recordings, 15 hours of work and a lot of hair pulling and then 6 hours to upload and hours more to process. Its a problem when you have 5 1080p videos you want in one, poor old Sony Vega has to do its job lol. It just so happens I have the only frickin GPU in its family that dont have h264 support!!! Oh well its done. Don,t say I never try to give you a video lol.
https://www.youtube.com/v/_rYVX7-2ZuM
Congrats to Meyer and Manu for their riding. Thanks to Manu for the Ducati GP15 and Piboso for a great sim.
Hope you enjoy it.
DD
Great video mate!! Job well done! really enjoyed watching it and your commentating :)
Few stupid spills and few unfortunate crashes with Grooveski but still what a race! pace for both me an Manu was great!
Thank you very much for the video Champ!! you are the man!
Oh well I guess it was a crap video
Wasted my time sorry guys. Thought you would like a full race video. Oh well wont do anymore if you dont like em.
DD
Quote from: doubledragoncc on April 11, 2016, 02:50:12 PM
Oh well I guess it was a crap video
Wasted my time sorry guys. Thought you would like a full race video. Oh well wont do anymore if you dont like em.
DD
Haha! I loved it!!! just got home from work and first thing i did was watch the video! LOVED IT!!!!
I'm saving it for my bed time DD as it is quite long and I like to watch 'em while relaxing. Besides that's where the tissues are :o
I will let you know if it gives me nightmares later.
edit: Tissues are for tears of joy you dirty buggers!
Give us all a chance to watch it DD! I've been out all day. Lol! ;D
Loved your video mate, and the battle between Meyer and Manu was great too, really enjoyed watching that! ;D 8)
Thanks for all the work... That sounded like a right old marathon job to compile this one.... Well done mate! ;D 8)
Look forward to watching more of your videos! ;D
Hawk
PS: Any update on the progress of doing a live stream sometime? That would be awesome!! :-* ;D
Quote from: Hawk on April 11, 2016, 03:33:13 PM
Give us all a chance to watch it DD! I've been out all day. Lol! ;D
Loved your video mate, and the battle between Meyer and Manu was great too, really enjoyed watching that! ;D 8)
Thanks for all the work... That sounded like a right old marathon job to compile this one.... Well done mate! ;D 8)
Look forward to watching more of your videos! ;D
Hawk
PS: Any update on the progress of doing a live stream sometime? That would be awesome!! :-* ;D
Noticed in the last dev log that camera control is being passed to the plugin interface 8)
I will have a test try at steaming this week.
Wanna get the new foot controls set up to test first
DD
Quote from: h106frp on April 11, 2016, 03:37:44 PM
Quote from: Hawk on April 11, 2016, 03:33:13 PM
Give us all a chance to watch it DD! I've been out all day. Lol! ;D
Loved your video mate, and the battle between Meyer and Manu was great too, really enjoyed watching that! ;D 8)
Thanks for all the work... That sounded like a right old marathon job to compile this one.... Well done mate! ;D 8)
Look forward to watching more of your videos! ;D
Hawk
PS: Any update on the progress of doing a live stream sometime? That would be awesome!! :-* ;D
Noticed in the last dev log that camera control is being passed to the plugin interface 8)
Wow! Now that could be very handy for live streaming events!
Max? Pretty please! :-* ;D ;D
Hawk.
Quote from: h106frp on April 11, 2016, 03:37:44 PM
Noticed in the last dev log that camera control is being passed to the plugin interface 8)
I saw this too but didn't know what the implications are?
I would suspect it will allow a 'director' mode for streaming control - much like the iracing coverage that has been on motors TV
GREAT Vid DD nice to watch. First 40 seconds were the best of course (had me in it) ;D
Goodnight all.
Quote from: Napalm Nick on April 11, 2016, 04:16:49 PM
Quote from: h106frp on April 11, 2016, 03:37:44 PM
Noticed in the last dev log that camera control is being passed to the plugin interface 8)
I saw this too but didn't know what the implications are?
Unclear to me too. I've just posted there: http://forum.piboso.com/index.php?topic=3293.msg53380#msg53380 (http://forum.piboso.com/index.php?topic=3293.msg53380#msg53380)
Quote from: Hawk on April 11, 2016, 03:58:45 PM
Max? Pretty please! :-* ;D ;D
At the moment, it's big fat NO.
First, I don't get why a plugin should do this instead of GPB itself (I mean, we only need a few keyboard shortcuts and inputs).
Second, I'm busy on a side project for somebody involving Piboso's sims.
Third, I have to fix MaxSCL for some strange changes brought in by beta8, work a bit on MaxHUD and likely work a bit on the cnages that will come with the next KRP release.
Fourth, I haven't done a single lap in 3 months now. I need to play the game a bit.
Go for it Max. Never seen you online would be great to meet you buddy.
Have a break have a..............................I was tempted but wont go there lol
DD
Here some onboard footage at COTA, it's really nice to ride onboard.
https://www.youtube.com/v/UxYWrIuNkvU
Great vid Loopateli, you handle the snake section real smooth. I always die there.
You didn't do a Pedrosa on turn 1 either lol
DD
n1 loopa. great to see you ride onboard 8)
nice lap, loopa!
the track is definitely a lot of fun onboard and this video proves that tankslappers can be avoided in beta8, so looking forward to what Manu will come up with in the next few weeks.
Quote from: vin97 on April 12, 2016, 08:55:33 PM
nice lap, loopa!
the track is definitely a lot of fun onboard and this video proves that tankslappers can be avoided in beta8, so looking forward to what Manu will come up with in the next few weeks.
+1 ;D
Finally a few laps onboard with the nr750 0.4
https://www.youtube.com/v/Yc5bKNfiN4M
Really sweet riding bro. Your streetbike can hold its own.
DD
Yeh its very nice mate. 8)
For me though the new view position is not right at all compared to real. IRL when I am tucked in I am very close to clocks, chin on tank and cannot see mirrors usefully. And when sat normal the clocks are not so far away that they are difficult to read no? For me this is typical arcade game position :-X But still it works OK especially for people who don't use any head movement and rider f/b manual control etc so no biggie. Besides I can get it better to more real from this using the pitch and FoV settings so its ok just a shame it is not the default game FOV/pitch setting (the default is way odd) as usually I never have to change this between bikes :)
You done/doing a great job there. :)
I always liked the view here on the Ninja
https://www.youtube.com/v/-wdtXH8raWw
Nick it's very hard found a point view good for all riders, I can ride with whatever setting without problems, the cockpit its just to 30% complete, need wait that everything is working and with a final graphics.
I can just see me riding when this is finished............................
There I am blatting along and looking at the beautiful clocks thinking " what lovely pretty looking instruments",,,,,,,,,,then BLAM!!!!!!!!!!!!!!!!!!!! Hit a frickin barrier lol.
I need to concentrate on the track you guys are killing me with all this wonderful detail lol.
Cant wait to ride with it, its worth a broken bum lol
DD
Quote from: Blackheart on April 26, 2016, 11:23:00 AM
Nick it's very hard found a point view good for all riders, I can ride with whatever setting without problems, the cockpit its just to 30% complete, need wait that everything is working and with a final graphics.
Yes mate I understand don't think my comments are criticizing its more the icing on the top when all the hard important work is done :D
For some reason in B8 its does not seem possible to get that close in - off the bike view. One of the first things i noticed was that the rider seems very 'static' now :(
Quote from: h106frp on April 26, 2016, 03:02:25 PM
For some reason in B8 its does not seem possible to get that close in - off the bike view. One of the first things i noticed was that the rider seems very 'static' now :(
https://www.youtube.com/v/Yc5bKNfiN4M
In this vid i've the tilt setting to 0 maybe its this?
Looks a LOT better IMO. Getting the right position with FoV/Pitch at default setting would be the best :)
Quote from: Napalm Nick on April 26, 2016, 03:07:56 PM
Looks a LOT better IMO. Getting the right position with FoV/Pitch at default setting would be the best :)
Its the same old vid :P
I believe that the onboard riders, always changing the fov and pitch to theirs style. I dont remember the default setting ;D
Exactly and that's when I said it was perfect for me but nobody cared :'( lol.
;D
60/50/0 are default I remember?
Quote from: Napalm Nick on April 26, 2016, 07:02:39 PM
Exactly and that's when I said it was perfect for me but nobody cared :'( lol.
;D
60/50/0 are default I remember?
In the next update i will use the default setting for reference ;D
It still seems more like the rider is static and the bike is moving under him rather than him hanging off the bike
Makes my screen look so small :D
https://www.youtube.com/v/oMpmqemBfM4
Quote from: teeds on April 27, 2016, 06:33:05 PM
Makes my screen look so small :D
https://www.youtube.com/v/oMpmqemBfM4
Is this one of DDs??
Thought I warned you to wear rubber boots and gloves there man. :o ;)
Quote from: Napalm Nick on April 27, 2016, 08:24:19 PM
Thought I warned you to wear rubber boots and gloves there man. :o ;)
no that was Gonzo's beast!! ;D
Good to see you kept my SPSS steering design bro. How you finding it?
Like the left switch gear that got a thumbstick on it too by the looks of it?
All my bars look like this matty, you can tell by the black and red colour scheme lol
(http://www.isrtv.com/forums/uploads/monthly_2016_04/20160415_105230.thumb.jpg.ee6817bf4d044ac93477cd4b13bdffd2.jpg)
DD
Quote from: BOBR6 84 on April 27, 2016, 09:21:44 PM
Quote from: Napalm Nick on April 27, 2016, 08:24:19 PM
Thought I warned you to wear rubber boots and gloves there man. :o ;)
no that was Gonzo's beast!! ;D
Ohhhhhhhh :-[ sorry Teeds! My bad.
Dont want to take credit for place I did not have, video deleted and title change on youtube to make him happy
Cool video! but why u re 3th to 6:08 ;if I had overtaken you to 2:37 (I did not hit you!) 8)
Dude I was third because I never crashed and passed those who passed me then crashed!!!
Dont forget the timing on the old track was fooked.
DD
And now YT changed my thumbnail back again WTF!!!
Great Vid DD thanks for making it I really am a sad mutha but I get excited to watch these! Especially as my race ended early with the blown engine. In fact I will blame you for damaging it when you swerved to avoid Hawk and I twatted you! haha!
You are a smooth rider. I love this 1st person stuff and now we have the excellent Radar from Max it sure helps with the lack of visibility.
Awesome thanks!
@DD
Sorry but nope ;D
I was too far, when i fell I have been lapped from Meyer and Valern.
The other rider was Gzhoo but he is lapped from me and Nick that he broke the engine.
So you never overtaken me, I was 4 sec more fast, I lost max a total of 20 seconds for 2 crashes (5 laps for recover them)
Sorry mate, it's just to make you understand that the final ranking is almost always wrong ... :-X
P.S. I know i've a Black heart ;D
Seriously BH you HAVE to ruin my first podium??? WTF bro.
I was constant and never crashed, your 4 secs means bugger all if you crashed and really you NEED to be like this because you didnt get the place, it is a fun race but you just made it a FUCKING joke!!!
Not much pisses me off but bad losers do!!! If I did not get 3rd, fine, no problem but you dont have to rub my fucking nose in it.
Dont bother to reply Im done with the subject, I came last now as far as it matters.
DD
Great video DD!! And very smooth riding and almost same laptimes every lap! Very good!!
I see your bike was a little slower yeah! But i think you can catch up a little with just a tad later gear changes, you changed a bit early quite often :)
But nice video and great racing there DD!!
And no matter what happened you were the star of that race!!
Really enjoyed your vid DD... Always look forward to watching them... Great stuff! ;D 8)
Hawk
PS: I'm damn sure you cannot be certain of that Blacky given the timing was all fucked-up..... Is a single place that important to you mate? ::)
As far as I'm concerned the final race standings are what they are until the MMA says otherwise..... Your 3rd DD! ;)
Thanks Hawky. I aint bothered just dont like bad losers.
I really enjoyed those few laps with you. Hope to get my bike sorted for Sunday lol. I will use a much bigger hammer for the setup.
DD
Quote from: doubledragoncc on April 28, 2016, 05:01:22 PM
Thanks Hawky. I aint bothered just dont like bad losers.
I really enjoyed those few laps with you. Hope to get my bike sorted for Sunday lol. I will use a much bigger hammer for the setup.
DD
Remember it is the big sister for the endurance race, so you will for sure get a faster bike :P
If setup is needed, feel free to ask when i am online :) might not be better, but i will let you test it at least
Thanks for the offer Meyer. All I really am getting stuck on is finding the right ratio and then adjusting it right. It take so long to find it for me. All I need is the right gearbox and I am good to go lol.
DD
No worries, will let you know what i find useful when i get time to test :)
I will try myself once I get a chance, 3DPO(the 3Dprinter lol) is behaving a bit so hope to do some printing and then take a break to practice.
DD
Sounds good! :)
@DD
I think your is a big fail ::)
Dislike earned :(
FIne by me BH. Proves my point.
Just enjoy the racing its just for fun buddy.
DD
Do I look like I give a FUCK if I earned a dislike from you. Grow up.
take it easy guys.. :(
doing some laps with the M1 :) struggling with the onboard camera's a bit.. tough getting used to when the riders head will move. so i turned corner anticipation down some.. i want a head tracker ;D
https://www.youtube.com/v/wqYm9vflsPI
Nice Bob!
I see the lcd speed bug also here (i tried today it with my mod) under the 100km/h strange numbers :-\
Looks good Bob!
Well to me it looks like the 0 is just behind instead of in front, so the numbers look too big, but otherwise nothing wrong with the display i think :)
yeah its zero wrong end but i never noticed lol ;D
Yep 600 km/h is too much xd
Quote from: Blackheart on April 28, 2016, 08:12:20 PM
Yep 600 km/h is too much xd
You really think so? didn't you see Rossi at Jerez? he did at least 600 km/h trough the corners there lol!
No i agree, seems odd with the "0" behind the rest of the numbers when under 100 km/h
Ehehehe
This is no a modder error, but a game problem. I think is impossible for us fix it :P
Its been there since the start of the beta. I pointed it out in the early bug reports for this beta but it got ignored so fuck it :P
lol ;D
yeah, didn't say it was a mod mistake, i did assume it was a Beta8 issue :) But well, it is not that disturbing, as long as some of the bigger issues gets sorted, we can live with this little thing
http://forum.piboso.com/index.php?topic=3340.msg55075#new (http://forum.piboso.com/index.php?topic=3340.msg55075#new)
I hope now Piboso read it :-\
only need a rev counter ;) i wish all bikes still had an analogue counter :P
doesn't pedrosa's rcv have analog rev counter?
..and nice riding!
Quote from: vin97 on April 29, 2016, 01:06:43 AM
doesn't pedrosa's rcv have analog rev counter?
..and nice riding!
Cheers! and yes it does 8)
Another lowside save while practicing onboard riding:
https://www.youtube.com/v/OY6pyMDGiDs
The Suzuki is definitely my favourite bike at the moment.
..great work, manu! :D
bad video lol :-[ ;D trying to learn the ulster but its just insane ;D :o
https://www.youtube.com/v/_RZiAoK9rmk
Nice but you were supposed to be at our Event tonight showing your skills to the World!!!! Did you get stage-fright or something? ;)
Ok..........I have not watched it yet as it just processed but here is an attempt at a live stream.
I did not realize my ping had hit the roof as I could not see it until I just saw the start of this.
Well here it is.
https://www.youtube.com/v/raWApAyMsWE
Got a lot to learn lol
DD
Hi DD.
It's not easy mate is it...... But actually considering what you were up against there you did really well mate! ;D 8)
I mean on top of everything you had to contend with things not working properly for you and on top of all that you had nothing there to help you pinpoint were the action was(Max's dynamic map overlay would be a great tool to help you for that), nothing to give you info on distance between each rider and the bikes were popping and jumping all over the place(probably due to the live-stream broadcast settings dropping frames to try and keep in sync - in other words you were trying to broadcast at to high a resolution I'd guess?) I'd have thought 720p would be more than enough for a live stream and maybe even lower - Would be a good idea for us to have some test runs for you to be able to pinpoint a great broadcast setting that doesn't keep dropping frames. ;)
But yeah you did a good job there DD under the circumstances, and I've no doubt you will have learned a lot about what you need for the next live stream too as well as what a live steamer needs from Piboso. ;D 8)
BTW - I was in stiches when you started pissing yourself when Groovski had that funny looking crash! Hehe! ;D ;D
Looking forward to the next one mate! We just need to get that broadcast frame rate sorted I think? ;D 8)
Hawk.
Thx DD, was pretty good taking in account the circunstaces dude. Starting from the jerkiness of gpb replays itselt, the lack of information in replays window, the very splitted race we had, etc.
So good enough m8, thanks for the effort and time you put in this.
Hopefully we can get someday a replay interface that looks like TV, and will be an awesome show ;)
Looking forward to next one :)
Quote from: Napalm Nick on May 08, 2016, 10:15:31 PM
Nice but you were supposed to be at our Event tonight showing your skills to the World!!!! Did you get stage-fright or something? ;)
lol yeah sorry about the no show last night.. tried to join earlier on for some practice but it all froze up.. wasn't in the mood for it so switched it off and walked away.. :D
Agree with Hawk there - if the track position map was available in the Live replay view it would be easy to find the action for the commentator.
Yes information and camera control are a big issue. I know where I need to adjust for graphics now so need to play with it a bit.
PLUS POINT: Already had one person ask how to join us because of the stream and given them all the info. It shows that people do watch and it can help sales. If we can organize it properly it will help boost GPB sales!!!
DD
Hmm I wonder how many said "Look at that graphical mess" and didn't buy?
Lol Sorry I am being pessimistic there but the replays.......yak.
Yes and that is why I try to take the viewers mind of that point lol. I have to play with bitrates and resolutions to get it right. I had that at 1920x1080 so the bitrate could not cope I think, so I will play with 720p and try to get the best quality at that res as is still HD.
We will get there mate.
DD
You da man I give you man-hug. 8)
Aww shucks I didnt know you cared mate lol. Dont get MMA upset dude lol
DD
Another try ::) :D keep crashing around the same area. A bit further and im lost ;D
https://www.youtube.com/v/7IdFH3nAaTM
nasty downshift just before.. :(
Video really had the speed feeling in it.
Cant wait for this track to get reworked. Most of the track is fine then the big blocky things appear on the side of the track and I get all distracted by them and bam. lol
Great riding BOBPPPPPPPP
DD
A very nice video Bob.... But I just kept thinking that anytime now that poor 2st engine screaming it's guts out is going to seize up BIG TIME! Hehe! ;D
Hawk.
Finally forcing myself to ride first person only :D
The RS-GP has become my favourite bike (at least handling wise).
Here is some footage recorded with ShadowPlay, had some nice battles with dd57 at Jerez (available in 1080p60 on YouTube):
https://www.youtube.com/v/mlQdWyLpaZM
Ridden like the Gods do it Vin! 8)
I notice the hand positions need tweaking (esp right) .
Quote from: Hawk on May 12, 2016, 10:44:02 PM
A very nice video Bob.... But I just kept thinking that anytime now that poor 2st engine screaming it's guts out is going to seize up BIG TIME! Hehe! ;D
Hawk.
;D ;D i think it did eventually :P
Nice one Vin!! 8)
Nice riding there Vin! ;D 8)
Hawk.
Absolutely brilliant video and riding from you both.
Thanks Vin
DD
My dang GTX670M wont allow shadowplay!!!!
I am not happy with the job about this bike, so (for now) I stop this project and replace it with another classic bike. Sorry guys ;D
https://www.youtube.com/v/dfx7Hsah-rc
NOOOOOOOOOOOOOOOOOO!!!!
It sounds amazing and looks great I was so looking forward to a naked bike and you really got me into this one.
PLEASE PLEASE PLEASE do not give up Blacky. Can I PRETTY PLEASE try it out as its sounded soooooooooooooo cool. THAT sound is just exhilarating. If I could just ride it in private please.
It is a tragedy to start and not finish such a bike. It was the FIRST modern naked bike GPB had. Stick with it bro.
DD
EDIT: Watched it again in YT and I gotta so it in the Viewer to see that pipe alone lol, looks awesome even as WIP. PLEASE KIND SIR
lol DD the sound is from the kawa 600 mod, I used this only for testing ;D
I will not release this version, because it really is just a my quick test.
I have an new idea, now I open a new thread, I need to find some guys interested to work with me, I do not have much free time to do it all alone.
I understand, but if I swear to not share it can I PLEASE try this bike??? I soooooooooooooo wanted to ride it bro. :'( :'( :'(
I will be your bestest friend for ever and ever!!! ;D
DD
https://www.youtube.com/v/wpDczS-sHv8
https://www.youtube.com/v/pzWAZDi769g
https://www.youtube.com/v/ME5WQskzSM4
https://www.youtube.com/v/fliYGRyV8p4
What did I just do?
https://www.youtube.com/v/n7lLzNIkjBA
If it was real life, you would have just ruined a fairly expensive set of leathers :)
;D 8)
Quote from: HornetMaX on May 23, 2016, 06:32:08 PM
If it was real life, you would have just ruined a fairly expensive set of leathers :)
But bike would just have got a small scratch on the fearings :P
I don't understand how I came out of it so smoothly...
nice one :D
Quote from: Yogivo on May 23, 2016, 07:20:11 PM
I don't understand how I came out of it so smoothly...
Skill and control mate , that's all they need to know ;)
The Rossi fanclub had some nice battles yesterday :D
We definitely need a MotoGP race at Silverstone!
From left to right: Kerazo with the soft rear, Blackheart with the hard rear and me with the hard rear.
https://www.youtube.com/v/puipVaYahKM
Again, recorded with ShadowPlay at 50 Mbit/s (1080p60).
Great video vin.
I was watching you guys and thinking about recording but had so much to do, just as well lol.
I saw you were still on the server but you did not answer so I think you cored out and shut down, hope l did not do it and you WERE still there, if so sorry.
Until I get another system that can run 24/7 I need to shut my lappy down for a bit while I sleep, dont like her running if I am not awake. I did get a cooler pad and modded the underneath to make her run 15 degrees cooler now even overclocked. Hope it helps fps in streaming a bit.
DD
Great vid there of you guys Vin... Enjoyed watching that mate! ;D 8)
Hawk.
Quote from: doubledragoncc on May 25, 2016, 10:36:40 AMI saw you were still on the server but you did not answer so I think you cored out and shut down, hope l did not do it and you WERE still there, if so sorry.
No worries, was not riding anymore :D
Great quality :o
One day I will learn to ride on this track ;D
A hot lap video I uploaded a few days ago, I can't beat the 1:27 barrier at all.
The best Ideal lap I've had is a high 1:25 on the Suzuki but still only set a 1:27.2, any setup tips or tips in general are appreciated.
https://www.youtube.com/v/Sn-QRaDefmA
https://www.youtube.com/v/k5IT0cgAbTk
Quote from: Yogivo on May 25, 2016, 06:15:14 PM
A hot lap video I uploaded a few days ago, I can't beat the 1:27 barrier at all.
The best Ideal lap I've had is a high 1:25 on the Suzuki but still only set a 1:27.2, any setup tips or tips in general are appreciated.
https://www.youtube.com/v/Sn-QRaDefmA
Nice one! use all the track and smooth it out a little and you will have a 26.. maybe even faster! ;) It took me a while in previous beta's to hit a 26 with the murasama 990cc but now some guys are hitting 23's last time i checked :o Not sure about the motogp mod bikes?
Quote from: Davide74 on May 25, 2016, 06:17:08 PM
https://www.youtube.com/v/k5IT0cgAbTk
Nice! always so neat and tidy.. and faaast 8)
Quote from: Yogivo on May 25, 2016, 06:15:14 PM
A hot lap video I uploaded a few days ago, I can't beat the 1:27 barrier at all.
The best Ideal lap I've had is a high 1:25 on the Suzuki but still only set a 1:27.2, any setup tips or tips in general are appreciated.
https://www.youtube.com/v/Sn-QRaDefmA
Wow you are really good. My personal best is 1:28 high with M1 on hard tyre and default setup.
https://www.youtube.com/v/5zrGAersmtA
Nice BH. I see your time as 4th online too. Surprised no-one else takes the RS. ;)
nice lap, blackheart!
Quote from: Napalm Nick on May 28, 2016, 06:34:18 PM
Surprised no-one else takes the RS. ;)
Tyres are overheating so it's unusable (for me).
It's a shame because IMO it has the best handling out of all the bikes.
thx :)
I have yet to test setup and tires for the full race, especially the tire pressure :-\
EDIT: With the race setup (front soft- back hard, full tank), im quite fast and the rear tire temp is hot but acceptable after several laps.
good for you then :D
https://www.youtube.com/v/6JFep5co8y8
Blackheart, Manu, Tommaso Levato and dont remember the 4th guy :-[
Great video!
4th guy was TheCrivi
DD
Who will win? ???
https://www.youtube.com/v/Rz_YlcARtXc
The bikes names under are reversed, my fail lol, Ducati to left, Honda to right.
P.S. used the 3p view for the big wobbles in this track.
Again Ulster GP (a masterpiece 8) ) with the 916 A3
https://www.youtube.com/v/npcV1HUYSY0
nice riding blackheart.
....man if only we had such a smooth version of the nordschleife :( :(
Nordschleife imo is too complex and huge for a nice version in gpb :(
But Ulster GP, if someone works well there; new asphalt textures, normal map, holes fix, (i found 1 here) correct the side of the track in some places. It becomes something wonderful with road bikes 8)
I prefer the Green Hell any day over Ulster. I dont like it as much.
There are so many versions in many sims but it is always great to drive. I would love it improved for GPB.
DD
In the wet it's even better, my absolute favorite track now!
https://www.youtube.com/v/elZeP2F8nrc
A funny thing ;D
https://www.youtube.com/v/UESJgM-_E20
Great vid Blacky.
It looks better with rain as it hides the horrible sides of the track. I can not ride this track with such visuals, sorry but it kills it for me. The rain looks far better lol.
DD
yeah, as crazy as it might be to ride ulster in real life, i find the track a bit boring in gp bikes.
nordschleife on the other hand... :D
imagine sprint races with 3 laps on a good, ridable version of the track.
btw, blacky, your nr750 suits the ring pretty well, should give it a shot!
The Ring is the one I prefer over ALL tracks even IOM. I just love it. Les's IOM for AC is the best I have tried and when it gets done oh boy that will be a track to match.
DD
I already tried Nordschleife in gpb, but i dont like it very much too many slow corners, I find it more fun in the driving sim. :P
I find long straights and just full gas tracks boring. I like technical tracks more, might be harder but I prefer it.
Besides I always forget when the curve is coming on long long straights and end up with a pipe up me arse!!!
DD
Here is my fastest lap already at Montmelo: 1.36.118
https://www.youtube.com/v/2Lx3MmEgxYY
perfect lap there, loopa.
what direct lean and TC/AW values do you use?
....oops, just noticed that I forgot one video segment ::)
here is the full catalunya vid (36 min.):
https://www.youtube.com/v/mcBRNq381iI&vq=hd720
Thanks Vin! Also great vid of you fighting with Kerazo! Has to be really hard to be consistent with the onboard camera.
I use 15% direct lean, TC at 4, EB at 4 and AW at 0.
Also I make some changes in the setup, geometries susp...
If someones want's to try my setup ask me :)
Is there only one download for this track? I dont think mine looks the same lol...
Quote from: vin97 on June 08, 2016, 12:15:07 AM
perfect lap there, loopa.
what direct lean and TC/AW values do you use?
....oops, just noticed that I forgot one video segment ::)
here is the full catalunya vid (36 min.):
https://www.youtube.com/v/mcBRNq381iI
Quote from: r1rossi on June 08, 2016, 01:44:16 PM
Is there only one download for this track? I dont think mine looks the same lol...
Quote from: vin97 on June 08, 2016, 12:15:07 AM
perfect lap there, loopa.
what direct lean and TC/AW values do you use?
....oops, just noticed that I forgot one video segment ::)
here is the full catalunya vid (36 min.):
https://www.youtube.com/v/mcBRNq381iI
No, there is Catalunya 2006 and the SW version of it :)
Whats the SW version Meyer? Better than 2006?
DD
smoother but worse IMO
Ok thanks vin. Which is most used though as I only have 2006 but will put SW on if guys want it.
DD
It is the saint west one. Just another mod of same track. Not as good looking but smoother as far as i remember, but not 100% sure how much difference there is
i'd say, keep the 2006 one.
I will keep the 2006 and make sure I have a copy of the SW in case someone whines too much to use it lol.
DD
Thanks everyone!
sloppy lap but the layout is great fun. give it a try guys
http://www.youtube.com/v/-xyW9vrE-u0
Nice video bro
Um.............I kinda got like real busy and um forgot I need to finish your paint, sooooooo sorry m8. I will get to it asap.
I have to do a pricing on a full sit on system for Columbia and will do your paint as soon as I have it done.
DD
Nice Kerazo ;) what onboard view settings do you use? looks good man
hey bob, using 90 fov, 65 pitch , 20 tilt and helmet rotation 20%
do you use corner anticipation?
couldn't really tell in the video.
not using it. too much of a distraction because the view changes midcorner and makes things unpredictable. at least with the settings i tried.
sorry for ot
Quote from: Kerazo on June 28, 2016, 06:33:14 PM
too much of a distraction because the view changes midcorner and makes things unpredictable.
Agreed.. makes me feel ill :D
thx for the settings!
I did make you a paint, did you not like it? I can change whateva you want
DD
Put a few random clips together:
https://www.youtube.com/v/PvUhRizd9ag&vq=hd720
Nice clips, but the rear wheels radius is wrong? Dont touch the ground ???
piboso said it will be fixed in beta9
Quote from: vin97 on June 29, 2016, 07:40:32 PM
piboso said it will be fixed in beta9
Right. It's not a wrong radius, it's the ride height setting that messes things up (if I recall correctly).
Right, I forgot completely this bug :P
on a side note, the rumble function of your plugin was a gamechanger, half of those clips would not have been possible without it.
Quote from: vin97 on June 29, 2016, 11:36:44 PM
on a side note, the rumble function of your plugin was a gamechanger, half of those clips would not have been possible without it.
You mean that the rumble gives you a better feeling of the bike ?
yeah, you can precisely feel the front end beginning to fold and then even drag it a few meters in many cases.
same goes for avoiding tankslappers/wobbles out of corners.
Cool then ! I had little hope for the rumble feature but it seems to be better than I expected it to be :)
Rumble you added is mega! 8) Don't like to ride without it now..
Marquez at Sachsenring last sunday ? Not even impressed ...
https://www.youtube.com/v/x5v-aUHYaD4
8)
(http://www.mobygames.com/images/shots/l/603179-carmageddon-dos-screenshot-cunning-stunt-bonus.jpg)
LOL! That's twice I have seen that done now and I neeed one under my belt!
man, i need to get myself a few of those trampoline-curbs.
looks funs.
lol, good one Max , skills ;D
https://www.youtube.com/v/rD5JVgy_VhM
Coooooooooooooool!!! 8)
Were you able to ride away after that??
Quote from: BOBR6 84 on July 23, 2016, 05:29:08 PM
Coooooooooooooool!!! 8)
Were you able to ride away after that??
The back tire was completely destroyed!
Was 15 mins that I enjoyed doing this thing! ;D
LOVE IT!!!
thanks to dd for the paint!
https://www.youtube.com/v/OlXQJ82BRWw&vq=hd720
Great improvement over your first laps and you got that corner whipped bro, no more sore bottom lol
Great vid m8
DD
My best lap with the new Kalex (but I think I can make under 1:50).
https://www.youtube.com/v/87yFYNFpbU4
Nice ridin
Can you post a link to your skin please G, so we see you online
Thanks m8
DD
nice lap, Gzehoo!
...the bike is a beauty to ride.
decided to put motogp carbon brakes (not visually) and the varese engine (scaled to 300hp + counter-rot. crank) in manu's bike (so like the suter mmx 580 but with one more cylinder in the bottom row). works nicely, i'm currently doing a bit of tweaking and testing.
short video showing that the bike is actually controllable and probably pretty close to the motogp bikes in terms of speed, if not faster (of course no tc/aw available on this thing :D):
https://www.youtube.com/v/vIPTzp92b5A&vq=hd720
....maybe i'll get into a bit of 3d modelling to change the exhaust to the correct 2-stroke 2+2+1 layout.
that is, if manu allows me to use his bike :D
http://www.youtube.com/v/rNZbgdbeJNE
A lap or so around Brands, with Moto2 Beta1, before it goes all goes pear shaped. Trying to use the clutch and throttle to rev-match during braking, making things a bit wonky. Best watched on Youtube...
Enjoy.
Cheers,
/David "Gonzo" Boda #46
http://www.youtube.com/v/2VpKpms-QKs
My annual lap of Suzuka, after an all nighter watching the 8 hour. Have to look into updating the camera angles on this track. I worked hard on the setup (attached) to go much quicker than with the R1 which had just minor changes. I just did a quick check and other games look flawless but over 25 Mbps and I lose frames with GPB, i'll re encode this one if that isn't normal.
Soon
https://www.youtube.com/v/8KGnUnkM9kw
Yeah baby....................
grimm and I love this bike bro it is the proverbial dogs bollocks!!! I think I will marry this bike lol
Looking forward to updates. Thanks for the hard and brilliant work Blacky.
DD
Are the YouTube videos not working or is it just me? :-\
Hawk.
same for me.
google doing some stupid, unnecessary changes as always.
Works for me?
Praying beta 9 dont mean all the bikes have to be updated!!! Seriously!!!
DD
Quote from: doubledragoncc on August 13, 2016, 06:00:06 PM
Works for me?
Praying beta 9 dont mean all the bikes have to be updated!!! Seriously!!!
DD
In that case I'm praying Gods not listening!! Hehe! ;D
Hawk.
Can't see any video's.... all black ???
few sketchy laps, it's been a while ;D
https://www.youtube.com/v/wnPzNCbhJJI
Yey! I can see the video's again now. They are working again... Woohoo! ;D 8)
Hawk.
2014 Brno Skeet Skeet race event video (cockpit view only)... had it laying for quite a while and decided to finalize and post it finally. Quite an interesting race I think.
https://www.youtube.com/v/pNvQt5O_K0A&list=PLktL4D2R5vGi_XNsjwtNWGr0gQ9emgVb1&index=1
Getting an error on the video
DD
Okay working now thanks. Interesting editing, liked the start with grid placements.
DD
I can't seem to figure out how to embed a complete playlist... ???
here's the direct link:
https://www.youtube.com/playlist?list=PLktL4D2R5vGi_XNsjwtNWGr0gQ9emgVb1
2014 Brno Skeet Skeet race event video (cockpit view only)... had it laying for quite a while and decided to finalize and post it finally. Quite an interesting race I think.
pre-race and lap 1
https://www.youtube.com/v/pNvQt5O_K0A
laps 2 to 8
https://www.youtube.com/v/i4SPLQcvplA
laps 9 to 14
https://www.youtube.com/v/0LhiSHVmqEE
podium and stats
https://www.youtube.com/v/8KnCsC1WaCI
Phisics test for the Beta, the sound has anything to do with the mod, i know it, its just for the tests. ;)
https://www.youtube.com/v/Kx3UeAIuF4k
Nice one Blacky, BUT why are you not using the NR750 sound, it matches the character of the 900 far more than what you are using? The bike is brilliant to ride. I really need Piboso to turn up the rear brake physics as they have been lacking for years and still cant lock the back brake no matter what, bummer lol.
Look forward to the first beta and seeing more on this bike. Need to do a paint set, I have only done the 7 original and only one of those is 100% my work lol.
Well hurry it up chappie lol. When I am richer I can give you a system. ;D
DD
The sounds will be changed with the real samples. I don't remember what sounds is it... But I don't like it on this bike don't worry mate :)
https://www.youtube.com/watch?v=N0fF5VE-suM
Brilliant use of cans Davide
Great riding guys.
DD
Still not used to it but here's my first go with beta9 and VR. It's awesome, apart from when you crash at high speed! Barf. Didn't put me off though, just closed my eyes 8)
https://www.youtube.com/v/3mv1sPYXuj0&feature=youtu.be
i'm so jealous right now :D
Holy shit i bet that's brilliant mate on your rig aswell !! Great stuff ;D 8) 8)
That looks amazing Teeds! ;D 8)
Hawk.
looks real to me lol
https://www.youtube.com/v/6DQdjDr-IXQ
Braking is a bit easy though..... ???
My last video from Beta 8 :D
https://www.youtube.com/v/4d1v8WI0wHs
Lol ;D
And now - riding style comparison with Honda CBR 600 Cup.
https://www.youtube.com/v/VNJbcHk4_h0
You really notice it in 1st person too its cool thanks P
Thanks for the video G
DD
EPIC BATTLE between me and F93BG...I do not know if you can understand how much we are pushing,and how much we are on the limit!!! we made this 2 lap,while we are fighting, in 1.51/52!!!!
https://www.youtube.com/v/kIFVknsvXCs
Quote from: valern13 on October 03, 2016, 11:00:21 AM
EPIC BATTLE between me and F93BG...I do not know if you can understand how much we are pushing,and how much we are on the limit!!! we made this 2 lap,while we are fighting, in 1.51/52!!!!
https://www.youtube.com/v/kIFVknsvXCs
Very nice close racing guys.... nice to see.
:-[ :-\ Shocking lol sorry man i tried to press ESC quickly.. but failed badly! knocking my drink over and all sorts ::)
https://www.youtube.com/v/E3wR7pBhbgg
https://www.youtube.com/v/gLv_wnJmpBc
Alright Espargaro ;) :P
https://youtube.com/v/gsKdXua2FcI
https://youtube.com/v/hIwkyprmuEQ
https://youtube.com/v/_9eR9R48hP0
Have you find a solution for the off-line CORE.EXE ??
This is why the new respawn is useless
DD
Quote from: BOBR6 84 on October 04, 2016, 09:37:56 PM
:-[ :-\ Shocking lol sorry man i tried to press ESC quickly.. but failed badly! knocking my drink over and all sorts ::)
https://www.youtube.com/v/E3wR7pBhbgg
Best vid ever ;D So funny!
Is that your new tactics for being behind someone BOBPPPPPPP ;D
DD
Quote from: doubledragoncc on October 05, 2016, 09:57:26 AM
Is that your new tactics for being behind someone BOBPPPPPPP ;D
DD
ROFL!! ;D ;D
Hawk.
Quote from: doubledragoncc on October 05, 2016, 07:41:42 AM
This is why the new respawn is useless
I'd argue it's not useless but it has a bug: if you look at the 3rd video (crash 1), the bike does not respawn exactly where it stopped, but a bit off with respect to that position.
If the bike respawns exactly where it stops (and in its current direction), there's no way your rear tyre could be in the barrier, so there will be no problem.
@Yan: was crash 1 video from an online session (playing on a server) ? Does this also happen offline (testing) ?
Quote from: doubledragoncc on October 05, 2016, 07:41:42 AM
This is why the new respawn is useless
::) If I were Piboso such comments would send me in a fit of rage... like MaX pointed out, there is a problem and it should be adressed. But instead it is just being labelled "useless" instantly... I don't get that. It is a forum, we should all try to engage in a fruitfull conversation here instead of just seeing things as black or white...
Quote from: HornetMaX on October 05, 2016, 12:07:32 PM
Quote from: doubledragoncc on October 05, 2016, 07:41:42 AM
This is why the new respawn is useless
I'd argue it's not useless but it has a bug: if you look at the 3rd video (crash 1), the bike does not respawn exactly where it stopped, but a bit off with respect to that position.
If the bike respawns exactly where it stops (and in its current direction), there's no way your rear tyre could be in the barrier, so there will be no problem.
@Yan: was crash 1 video from an online session (playing on a server) ? Does this also happen offline (testing) ?
I ran on this off-line circuit. I can try this off-line evening to see if the problem it repeats.
Jesus fuckin H you guys always have to take every fucking word so serious.
What I said meant plain and simply that it was useless about that point not ALL points.
Do you really sit there all day waiting to jump down someones throat for a simple comment YOU took to heart the wrong way!!!!
To say it for the few, The part where the respawn sets the bike in an object is useless NOT the whole fuckin respawn system
Right venting gone now I gotta make 3 new servers for you to bitch about too lol ;D
DD
;D lol
AND now...............................Aprilia is broken in beta9b AND I think I just got fuckin measles!!!! Im fuckin 52 for Christs sake
Wot a day
DD
Quote from: yan24 on October 05, 2016, 01:18:03 PM
Quote from: HornetMaX on October 05, 2016, 12:07:32 PM
@Yan: was crash 1 video from an online session (playing on a server) ? Does this also happen offline (testing) ?
I ran on this off-line circuit. I can try this off-line evening to see if the problem it repeats.
Uh,unclear. You mean it happened online and you will try to see if it happens offline too ?
Quote from: Hawk on October 05, 2016, 10:13:12 AM
Quote from: doubledragoncc on October 05, 2016, 09:57:26 AM
Is that your new tactics for being behind someone BOBPPPPPPP ;D
DD
ROFL!! ;D ;D
Hawk.
Hahaha yeah watch out if i get annoyed i jump off!! ;D ;D
Here the latest version of the CBR, I hope you will enjoy it!
https://www.youtube.com/v/PqstXGK6vvk
I KNOW i WILL
Can you send me your logo to use when I make any videos with your bikes pls Blacky?
Thankx for this great bike m8
DD
Here
Thanks m8
Want to make sure the credit for work is shown
DD
While waiting for another Moto2 bikes, I decided to make a lap on Rijeka-Grobnik.
https://www.youtube.com/v/2gUl26razaI
https://www.youtube.com/watch?v=vkuDrBN_GMA
Nice video thanks
https://www.youtube.com/v/vkuDrBN_GMA
DD
A little preview :P
https://www.youtube.com/v/D8QuEERMYIg
Looking great Blacky. Thanks to the team for all their hard work.
Is it scratch built? Can you give me a list of any hat are please.
Thanks bro
DD
Quote from: doubledragoncc on October 26, 2016, 08:10:21 AM
Looking great Blacky. Thanks to the team for all their hard work.
Is it scratch built? Can you give me a list of any hat are please.
Thanks bro
DD
? No.
A list? OK, not 1 bike in gp bikes is from scratch (I'm sure to 100%)
h's Ducati is or am I a dumb assed old fart?
DD
Not my business.
There are a lot of sites with lowpoly and gameready models free in addition to gaming sources. We do not get paid to build these bikes, so do not expect models made from scratch.
And this also applies to the tracks, are all conversions, except for a couple.
It was built completely from scratch, started with a scale image of the frame and an old Revell plastic kit from the attic. The main reason for starting from scratch is all the free artist models are wildly out of scale and proportion and are generally very badly meshed.
It took a long time to do, too long if you want modders to add a lot of bikes to GPB working from scratch.
That's the truth.
The amount of work this things needs to make a good model from scratch is insane. Took me a full month of dedicated work to make just the cockpit of the Moto3 Ktm/Husky. model, textures, shaders and a ton of testing ingame, different lights, reflections, etc..... insane.
Although would love to have more original content, so GPB could be properly promoted. I wouldn't mind having 10 original, very well modelled and textured bikes instead of 50 ripped.
It's only responsability of us modders to make it real, but i do understand why is not this way.
Maybe when most of the most required bikes are in our list of 'done' projects, we could start improving them as much as we could, and convert them to original content. GPB would benefit a lot from that.
My reason for asking this that one of the points Piboso always brings up about turning offered PR help down is that he dont want ripped mods in GPB shown!!!
Well WTF are we supposed to show the public to get new customers if all mods are ripped and then reworked??
H....I love your Duke m8 and it really shows what can be done.
Warlock thanks for the cockpit it looks awesome m8.
Thanks to all modders because no matter if it is ripped it still has aheck of a lot of work to function in GPB.
DD
Ripped not means take a bike from "game x" and put in "game y" is little bit more complex... ???
Quote from: Blackheart on October 26, 2016, 07:42:06 PM
Ripped not means take a bike from "game x" and put in "game y" is little bit more complex... ???
We all know this.
The real difficulty is finding source material, without accurate 3 view (minimum) drawings its nearly impossible to set up the initial mesh points. Even some of the 3 views offered on web sites do not work when you try and line up the views accurately in the 3D package.
Photos are no good as parallax and perspective screws it up - i even tried making a traversing camera rig to photograph models but it was not good enough. I was lucky to find a 3 view from a modelling site for the Duc or it probably would have not been possible.
As BH said, even getting the models from a rip is a major task as the process often corrupts the geometry and model material/mapping
https://www.youtube.com/v/kcBguTuobc0
I want one of those!!
I am so blown away brilliant and he uses GPB!!!
Thanks for posting bro
DD
thats pretty extreme :D
...the steering angle seems a little off, though.
Quote from: vin97 on October 29, 2016, 09:53:11 PM
thats pretty extreme :D
...the steering angle seems a little off, though.
I've been in touch in the past with one of the guys interfacing that with GPB. He asked a zillion questions about what to do but if I recall correctly he wasn't very fond of DSA or DST, so likely he's using the steering as target lean angle.
Awesome VR battle
Looking around the bike (modified cockpit for show all parts and delete rider arms)
https://www.youtube.com/v/bC_EElRii9w&
you could stand on pit wall and spectate a race!!!!! ;D ;D ;D 8)
lol ! ;D
Thats amazing dude!
How does the replay of this looks ? you sitting on the bike? would be awesome see the rider walking around ;D
https://www.youtube.com/watch?v=9W00Y0c23QE
My first time with a wheel controller in gpb... the wheel is an "old" g27 a gift from my brother, because he bought the G29 version for iRacing.
I would not have thought, that feeling could be so good in a bike sim. :o
https://www.youtube.com/v/nyERK2gtxLo
Tiewrap or tape or whatever a 70cm round pipe or something across the bottom of the wheel and it will feel even better. What degrees of rotation are you using.
Riding looked nice and smooth Blacky
DD
180°, FFB off and direct lean to 100% as first test :P
Try lower degrees and FFB on start low and raise it till you like it keep DL 100%
DD
I have been driving with steering wheel for years. 8)
I started with GP500.
I drive with 169 ° and FFB off direct lean 75%.
Must also occupy me with it. Maybe something goes better. :o
Lower degrees of rotation = higher steering sensitivity and I ran mine with 120 and lower
DD
Personally I prefer the FFB off, I tried to lower the degrees of rotation and the feeling is far better. And this is right, because the bike max lean angle is more or less 60, so 120 is perfect ;)
If you wanted to use a wheel in a Milestone game you can use x360ce to emulate the wheels as a gamepad and adjust deadzones and more in it. Some games need lower than 60 degrees but work fine TDU for example !!! Just saying
Sorry for OT guys was easier to just do it quickly here
DD
G27
120º (60º+60º Left - Right)
FF ON 25%
Logitech profiler:
25%
0%
0%
Center ON - 50%
Quote from: Blackheart on November 01, 2016, 09:16:59 PM
My first time with a wheel controller in gpb... the wheel is an "old" g27 a gift from my brother, because he bought the G29 version for iRacing.
I would not have thought, that feeling could be so good in a bike sim. :o
https://www.youtube.com/v/nyERK2gtxLo
Smooth.
Do you guys using wheels also use the pedals for accelerate and brake?
jep
my old logitech forse feedback pro with pedals ;D
https://www.youtube.com/watch?v=Bk46TFUfHuQ&lc=z134cfnostfpdxoxh04ch1wxit2yjjxgyvw0k
Great riding guys !! :)
Great video but why is nobody posting paints to download as all we see is stock paint online????
DD
Quote from: teeds on November 02, 2016, 05:12:52 PM
Quote from: Blackheart on November 01, 2016, 09:16:59 PM
My first time with a wheel controller in gpb... the wheel is an "old" g27 a gift from my brother, because he bought the G29 version for iRacing.
I would not have thought, that feeling could be so good in a bike sim. :o
https://www.youtube.com/v/nyERK2gtxLo
Smooth.
Do you guys using wheels also use the pedals for accelerate and brake?
Yep.
https://www.youtube.com/v/AjVYiKL_mqs
Isn't the sound of these bees a little too much high-pitched ??? :-X
Quote from: tchemi on November 03, 2016, 06:00:12 PM
Isn't the sound of these bees a little too much high-pitched ??? :-X
+1 ;D ;D ;D ;D ;D
Great footage though! nice video.. ;)
Also i totally forgot about the Paul ricard circuit.... :o 8)
So....................
I think I got my recording sorted out again. Can you guys say if you think its okay or give tips. Using latest OBS Studio this time.
https://www.youtube.com/v/3pMVo4p0Tzg
Thanks for any tips
DD
Looking very sweet to me DD.... Well done mate! ;D 8)
Hawk.
Yeh looks fine to me.
Don't forget the mappings don't necessarily give more power unless specifically setup as Wet / Qually /Race.
Mappings are also for changing the torque curve to suit different tracks. A good rider will study the mappings and choose the best one for the track!
EngnED is the advanced riders secret friend!
TY Nick
Really enjoy this bike.. although the rear wheel is hovering in the replay??
https://www.youtube.com/v/9bacLUZRtDU
Struggling to get shadowplay working well with GPB any ideas?
I just got the new FREE OBS Studio and it is great for recording when set up right. It wont eat your games FPS either!!!
DD
or just set the video directory to another hdd, if you have 2
only 1 hdd for now :-\ Ty though.. ;)
This bike is absolutely brilliant lol ;D TY :)
https://www.youtube.com/v/Txu3Lwmcr2A
Tyre wear working well !!
https://www.youtube.com/v/6Z8H56-R71g
Hi guys,
So this is about the best I can get the live stream quality for audio and video and still make sure we have 200/8MB download/upload speed for the server during the race.
I hope it is up to expectation and although it will be hard to distinguish the bikes due to the paintwork I will do my best for those who cant race or watch live in replay.
https://www.youtube.com/v/7gHp9UduPdY
I did a full 44min solid test plus smaller ones and this seems about the best it is gonna be. Think staying in orbit cam as it can not be directly selected unless the UI is open which looks pants will be best as from 30.18 on in the video.
DD
Wow! I haven't seen one of your live streams in a while but I must say DD, what a massive improvement in quality and smoothness your getting there now: no screen juddering and the screen res quality is great too; you've certainly got it all sorted now DD, fantastic job mate. Thank you and appreciated DD! ;D ;D 8) 8)
Hawk.
It's looking good for this night! I will see the streaming as soon as I arrive home tonight.
The new 64bit OBS Studio setup right really works so much better even with Win10 update problems lol
DD
Lean Heading option (30%) Triple screen, best to watch fullscreen really.
https://www.youtube.com/v/3NdxjjYNOgg&feature=youtu.be
Sorry MSI Afterburner isn't playing nice. No idea why. Fingers crossed it embeds! Still learning this :)
https://www.youtube.com/watch?v=KJNJ56LVa7M
Edit: No idea, link will have to do for now apoligies.
You just delete the watch? and replace the = with / in the link you pasted and it embeds in the post. I also edit the 200,200 so it is 800,540
https://www.youtube.com/v/KJNJ56LVa7M
DD
Quote from: doubledragoncc on November 30, 2016, 06:45:25 PM
You just delete the watch? and replace the = with / in the link you pasted and it embeds in the post. I also edit the 200,200 so it is
For some of us, it still doesn't show up :( No clue why.
No idea mate. Tried that and it just cut my link up.
It might be how your browser is set up I get it too with some videos
Anyway... I recommend to change in game settings, because I think it is impossible to play with that view.
Hehe ;D
Actually i like seeing the runaway ghost bike now... it means the bike is working correctly!
only reason it seems exaggerated in GPB is because of the ''smooth'' surfaces imo.. in real life all the little bumps and cracks or whatever will send the bike over one way or another.
https://www.youtube.com/v/Z_f6xK9NllY
little thrash around with Teeds.. old beta
https://www.youtube.com/v/Vh1g9JslnIU
https://www.youtube.com/v/RuyLX_SD5nc
Superb riding and superb video Davide! Especially the last corner was sick riding, you took that corner nicely. ;)
Quote from: Stout Johnson on December 09, 2016, 03:32:57 PM
Superb riding and superb video Davide! Especially the last corner was sick riding, you took that corner nicely. ;)
Yes, that corner is not easy
thanks friend.
Testing the new Yamaha YZF-R1M on Tor Poznań.
https://www.youtube.com/v/6tcKW2PihrE
COMING TO THE BIG SCREEN IN A TOWN NEAR YOU!!!
GPBikes Full Review by SimUK
[/b][/b]
SUNDAY ON YOUTUBE 5PM
almost binned it on last corner haha scruffy video though sorry
https://www.youtube.com/v/Sb3e8qgAwOE
That confirms, we are not riding in the same league ! ;D
Quote from: BOBR6 84 on January 23, 2017, 04:32:03 PM
almost binned it on last corner haha scruffy video though sorry
https://www.youtube.com/v/Sb3e8qgAwOE
You haven't beaten my 1.29,987 from the Pibs test right? ;) if so i have to get back and beat you again! :D
Here is my simulator for gpbikes :)
https://www.youtube.com/watch?v=tam9um3kqLY&t=7s
Meyer.. lol ;D i did improve a little bit.. need to get online for a good thrash around! when is the next test?? always fun to race but having a good amount of players just practicing and riding around was great fun on the last test lol
Quote from: BOBR6 84 on January 26, 2017, 08:03:09 PM
Meyer.. lol ;D i did improve a little bit.. need to get online for a good thrash around! when is the next test?? always fun to race but having a good amount of players just practicing and riding around was great fun on the last test lol
Haha damn you! We have to get online sometime soon together mate, sure was a great lot of fun last time pushing eachother into good times on the Varese :)
REmember to make sure your NSR500 2001 has wet tyres for my server guys
DD
PS 1st person only
An old video from beta 8
https://www.youtube.com/v/isgOZfHWb-I
Goodwood..
https://www.youtube.com/v/Pznt3b5SQJo
nice and clean riding. looking good bob 8)
Cheers Kerazo :) It was alot of fun ;D
Nice riding there Bob! ;) 8)
Hawk.
https://www.youtube.com/v/0XeMqMwOUvA&t=79s
https://www.youtube.com/v/BGnjewoIOsI&t=44s
https://www.youtube.com/v/wnAsiLiMGTM&t=108s
https://www.youtube.com/v/9W00Y0c23QE
Cheers Hawk ;)
like to go back and try and tidy it up a little but it was a really enjoyable thrash around anyway lol. just got immersed for a couple of hours learning the track, messing around with setup and seeing/feeling the track change with the rubber build up! nice nice 8)
Great video's Jorge!! Great battles ;D 8)
https://www.youtube.com/v/-YROUFh4zb4
Nice Urban! ;) good sound and riding!
it's a shame the bikes can't handle the corkscrew though.. looks really bad. :-\
Yeah, if it wasn't for the terrible under-steer the bikes suffer around banked turns, breaking real-life track records would be VERY easy in GP Bikes. Currently, you have to make up time in other areas of the track in order to be realistically competitive. The insanely ugly manner in which bikes take some corners is one of the reasons I never play in third person. Also, 3rd-person game-play is cheating >:(. But to each his own, haha.
Quote from: Urban Chaos 2.0 on February 03, 2017, 07:07:26 PM
Yeah, if it wasn't for the terrible under-steer the bikes suffer around banked turns, breaking real-life track records would be VERY easy in GP Bikes. Currently, you have to make up time in other areas of the track in order to be realistically competitive. The insanely ugly manner in which bikes take some corners is one of the reasons I never play in third person. Also, 3rd-person game-play is cheating >:(. But to each his own, haha.
The problem is with down and uphill corners, not banking:
http://www.youtube.com/v/P_mCiGXuSNA
Quote from: PiBoSo on February 03, 2017, 09:31:15 PM
Quote from: Urban Chaos 2.0 on February 03, 2017, 07:07:26 PM
Yeah, if it wasn't for the terrible under-steer the bikes suffer around banked turns, breaking real-life track records would be VERY easy in GP Bikes. Currently, you have to make up time in other areas of the track in order to be realistically competitive. The insanely ugly manner in which bikes take some corners is one of the reasons I never play in third person. Also, 3rd-person game-play is cheating >:(. But to each his own, haha.
The problem is with down and uphill corners, not banking:
http://www.youtube.com/v/P_mCiGXuSNA
@Piboso - Has the downhill/uphill cornering problem got something to do with this issue http://forum.piboso.com/index.php?topic=4549.0 (http://forum.piboso.com/index.php?topic=4549.0) that
h106frp has noticed in BikeED?
Hawk.
Quote from: PiBoSo on February 03, 2017, 09:31:15 PM
The problem is with down and uphill corners, not banking:
http://www.youtube.com/v/P_mCiGXuSNA
That makes the problem even stranger. Will beta11 provide a bit of an improvement as far as that's concerned?
i think the problem lies a bit deeper than uphill/downhill calculations (or whatever) because the bike is always understeering a tiny bit. it has gotten a lot better in the last few betas but it's still there and i think that is also causing the wobbles when standing the bike up (unless you powerslide the bike extremely smoothly or take the front tyre out of the equation/slight wheelie).
Quote from: vin97 on February 04, 2017, 05:26:11 PM
i think the problem lies a bit deeper than uphill/downhill calculations (or whatever) because the bike is always understeering a tiny bit. it has gotten a lot better in the last few betas but it's still there and i think that is also causing the wobbles when standing the bike up (unless you powerslide the bike extremely smoothly or take the front tyre out of the equation/slight wheelie).
+1 it's been there forever..
last time we all spoke about it piboso said it was a physics limitation..
sometimes to me it looks like the suspension is working ok.. but the bike itself isn't following if that makes sense? like at the corkscrew.. the forks extend as you drop down the hill but the bike wants to stay up'' and pointing forward.. ''Dragging sideways slightly as its trying to catch up and turn.
Took a little break from the game but I have to say that beta11, particularly the new onboard view has sparked fresh enthusiasm.
In general, I am very happy about the progress GPB has made in the last few months and the growing forum base seems to reflect that as well.
Anyway, I managed to pull together some rusty laps at the best track, hope you enjoy it!
https://www.youtube.com/v/BNv-foIXX7A&vq=hd1080
Nice ! But damns, those white/grey mountains in the background really really suck !
can you please explain what means the rear braking after each corner end ?
thx
agree, max, it's a real shame.
it's more or less a side effect of not using TC/AW and having clutch, rear brake and steering all on one stick. i don't really use the rear brake consciously unless i run extremely wide into a corner.
But it's easy to fix, it's due to the "fog" values in the tracks config.
I wish one track-savvy person could fix this on any track that has this kind of problem.
Some tests I did for Noss: https://drive.google.com/drive/folders/0BzmU7Qoo77i1Y0VZOWh5dlctejA (https://drive.google.com/drive/folders/0BzmU7Qoo77i1Y0VZOWh5dlctejA)
The letter in the filename is for the condition (c = cloudy, r = rain, s = sunny).
The numbers (1/2/3/4) are 4 position son the track.
The "fog" value (0.0001, 0.0010 etc) are the fog density (.amb file of the track).
My conclusions at the time:
clear --> fog density 0.0001
cloudy --> fog density 0.0001 or 0.0002
rainy --> fog density 0.0004 or 0.0008
Nice riding vin! ;)
those screens look loads better Max do i type in what you wrote at the bottom?
Quote from: vin97 on February 21, 2017, 09:15:53 PM
it's more or less a side effect of not using TC/AW and having clutch, rear brake and steering all on one stick. i don't really use the rear brake consciously unless i run extremely wide into a corner.
You should put a deadzone on the rear brake input to avoid that.
Quote from: BOBR6 84 on February 21, 2017, 10:23:35 PM
those screens look loads better Max do i type in what you wrote at the bottom?
You edit the track's .amb file (text) and change the value of fog density (thee's one value for each condition).
To be honest I don't know if that generates a track mismatch online.
At any rate, it would be good to change this in all the tracks that have the issue.
I use a small deadzone on the rear brake and clutch and I'm not using the rear brake accidentally.
Quote from: vin97 on February 22, 2017, 12:11:34 AM
I use a small deadzone on the rear brake and clutch and I'm not using the rear brake accidentally.
Uh, but you just said that ...
Quote from: vin97 on February 21, 2017, 09:15:53 PM
it's more or less a side effect of not using TC/AW and having clutch, rear brake and steering all on one stick. i don't really use the rear brake consciously unless i run extremely wide into a corner.
i'm using the rear brake as AW/TC but i'm not thinking about it. it came naturally from my controller layout and i only noticed i was doing it once i recorded myself with the inputs widget. if i had the rear brake on a seperate input, i probably wouldn't have started doing it. so it started out as an accident but turned out to be useful.
https://www.youtube.com/v/cRecOnVcrR8
https://www.youtube.com/v/oH2nLLw9E6k
Bloody Hell!!!
How many cores beteen us all? I got 3 sitting in the pits!!! 4th one just after the end of the race thank fook.
Great racing guys, best live one yet. I do appoligize to all other riders but it is rare to get a live scrap and I could not see any on the map. Still a lot of work needed on the live replay interface!!!
So the first live race of the year
https://www.youtube.com/v/ZHxV4VeUS7o&t=25s
YouTube still kills the quality but getting there
DD
Thanks you very much DD, great work ;)
YouTube is still processing so is not playing in HD yet
DD
Quote from: doubledragoncc on March 05, 2017, 10:24:50 PM
Bloody Hell!!!
How many cores beteen us all? I got 3 sitting in the pits!!! 4th one just after the end of the race thank fook.
Great racing guys, best live one yet. I do appoligize to all other riders but it is rare to get a live scrap and I could not see any on the map. Still a lot of work needed on the live replay interface!!!
So the first live race of the year
https://www.youtube.com/v/ZHxV4VeUS7o&t=25s
YouTube still kills the quality but getting there
DD
Watched the replay today DD and this was absolutely BRILLIANT mate! Best event yet I would say for close action with some brilliant riding by Loopa and davide... Very entertaining and great to watch! Just a shame Loopa lost it mid race as I'm sure the action would've continued right through till the end, but well done guys, all of you!... Brilliant job indeed!. ;D 8)
Hawk.
PS: What's with the background music in the replays DD? Personally speaking I don't want to hear that during a replay of an event; you don't hear background music playing during replay programmes of MotoGP events on TV, so why in GPB? Just takes away from the atmosphere of the event as well as sounding terrible mate. Sorry but that's how I feel about background music in replays, it's a terrible idea because it's such an individual preference.... A bit like painting your apartment bright pink and thinking everybody will love this when in actual fact the majority will hate it. Lol! Yeah, music in the background? Bad idea in my opinion mate. ;) 8)
Great !!!
So now it is official, my new name is 'Take me' ! ^^
Well the mudic was for me as I need something playing and needs to be legal BS lol
Will do without next time just for you
TakeMe..................LMFAO......................sorry bro but not sure how to pronounce it right. Besides I give most some kinda change of name lol
DD
Thanks DD! Your a gentleman! ;) 8)
Hawk.
I just watched it, nice work DD! I'm glad you kept to action.
Quality is really good too. Thanks Man.
THanks Syd but Youtube still kills the quality as my recordings are perfect but by the time YT processes it it looks like poo same with streaming and that was at 6500 bitrate!!!
DD
Quote from: doubledragoncc on March 06, 2017, 09:04:25 PM
THanks Syd but Youtube still kills the quality as my recordings are perfect but by the time YT processes it it looks like poo same with streaming and that was at 6500 bitrate!!!
DD
I wonder if using Twitch instead of YT would be better quality for you DD?
Hawk.
l tried twitch and dont like i plus it takes attention away from my youtube channel which is me baby lol
Thanks for saying. l may try doing both
dd
you cannot do anything about it.
the asphalt textures (and maybe also grass) are ruining picture quality when encoding poorly/quickly.
reducing the details of those textures should drastically increase the quality of youtube vids.
that said, very nice video.
..a bit disappointed by the front/back wheel hover, though. it looks worse than ever. at least the (suspension) lag is much better now.
Ah good tip vin thanks bro
DD
Awesome vids guys... Ive only been playing for like 2 weeks but man i love this game. Its the best racing game ive ever played. So I made a video of some practice laps on Victoria circuit, with custom bike skin and leaathers as well as my own music. It was done on my crappy laptop. Check it out
https://youtu.be/iRV1zAufV4I (https://youtu.be/iRV1zAufV4I)
Welcome aboard mate! ;) 8)
Is that the original sound for that bike, DaRealKingaling? :o
Sounds like someones attempt to make a bike engine sound MOD from a damn electric hair dryer. Lol ;D
Hawk.
Quote from: Hawk on March 09, 2017, 03:12:12 PM
Welcome aboard mate! ;) 8)
Is that the original sound for that bike, DaRealKingaling? :o
Sounds like someones attempt to make a bike engine sound MOD from a damn electric hair dryer. Lol ;D
Hawk.
Yea that's the original sound Hawk, unfortunately im using crap hardware but my PC will be back up and running in a few weeks then ill make some better vids. Its hard to drive with the recording software, it makes the game lag significantly. my best time so far is a low 1:37 on the SBK GSX-R 1000 in the vid. but my best time in the recording is a 1:40 at the very end.
Testing with MV Agusta on Tor Poznań...
https://www.youtube.com/v/QIupHyZHSg0
For some reason I've neglected this track for an entire year. Until today. It's very nice.
https://www.youtube.com/v/G07aidmR1QM
http://www.youtube.com/v/QwDgY_gsQgA
I've uploaded this video (720p on Youtube) to illustrate GP-bikes front-end problems. There are a couple of main concerns. The front-end can't decide whether it should be turning or standing up when the bike is about 50 percent lean and you start adding throttle input.
Also, when starting to apply opposite steering input when the bike is in full lean the front just let's go (see end of video), this problem I think is related to the virtual rider being too hard/fast on the initial movement (I use automatic rider). If I am really gentle with the controls it does not happen that often, but then it is very hard to keep proper lap times.
Lastly, any camber will confuse the front-end. I didn't really push in this video (hard to do when recording because of recording lag), but, when I do push I basically "drag" the front end through most of the corners.
I know the problems vary depending of what track and bike you are using. In this video I used the Ducati Panigale R 2015. If I ride the WSBK 2017 Ducati Panigale R on the same track, the bike's front end is more grounded, but that bike has more problems with suspension rocking instead (when the bike starts to act like grandmas rocking chair under braking).
I have tried different setups but I have yet to figure out a way to alleviate the problem with the front end.
Cheers,
/David "Gonzo" Boda #46
Your direct lean is apparently very high. Clearly that's why you've got the issue. Mine's at 10%, so I have no such problems. The implementation of a feature that allows us to control, the rate at which the rider twists the handle-bars for a given range of lean angle would fix your issue, and allow others to optimize things for themselves. For example: At full lean, we should be able to set the value to about 3/4 the speed of what it would be for half of the max lean.
Quote from: Urban Chaos 2.0 on March 25, 2017, 01:00:09 PM
Your direct lean is apparently very high. Clearly that's why you've got the issue. Mine's at 10%, so I have no such problems. The implementation of a feature that allows us to control, the rate at which the rider twists the handle-bars for a given range of lean angle would fix your issue, and allow others to optimize things for themselves. For example: At full lean, we should be able to set the value to about 3/4 the speed of what it would be for half of the max lean.
You'll find it's a bike physics issue not a direct lean setting issue. ;)
Hawk.
Oh? That's interesting. Is this something people have been complaining about for a ling time, then?
Quote from: Urban Chaos 2.0 on March 25, 2017, 03:03:17 PM
Oh? That's interesting. Is this something people have been complaining about for a ling time, then?
Just to say it's an issue that bike physics authors can solve. :)
Hawk
Oh I see. Well I don't have the 2015 SBK bikes. They don't feel right to me at all. I only spent a few minutes on some of them though.
Quote from: Urban Chaos 2.0 on March 25, 2017, 01:00:09 PM
Your direct lean is apparently very high. Clearly that's why you've got the issue. Mine's at 10%, so I have no such problems. The implementation of a feature that allows us to control, the rate at which the rider twists the handle-bars for a given range of lean angle would fix your issue, and allow others to optimize things for themselves. For example: At full lean, we should be able to set the value to about 3/4 the speed of what it would be for half of the max lean.
I use my custom controller and have direct lean at 100%. You are right that less direct lean is a solution, but, then I have a terrible input lag and that ruins the feeling.
Cheers,
/David "Gonzo" Boss #46
Same here david, I use 120% linearity and am experimenting with settings to try and sort it out.
DD
Quote from: davidboda46 on March 24, 2017, 02:27:10 PM
If I ride the WSBK 2017 Ducati Panigale R on the same track, the bike's front end is more grounded, but that bike has more problems with suspension rocking instead (when the bike starts to act like grandmas rocking chair under braking).
I dont see these issues, same track, default setup, direct lean 100%...
https://www.youtube.com/v/xPqM97Fo7-8
Your using a gamwpad Blacky!!!
It is different with real controllers as you have better potentiometers and more movement in the actual control.
Piboso will never get it 100% real while just using a gamepad FACT!!!
DD
Quote from: doubledragoncc on March 26, 2017, 07:38:20 PM
Your using a gamwpad Blacky!!!
It is different with real controllers as you have better potentiometers and more movement in the actual control.
Piboso will never get it 100% real while just using a gamepad FACT!!!
DD
I use a g27 (its a wheel, with a gamepad its quite impossible ride with a 100% direct lean) Yeah in the vid its the g27.
EDIT: davidbona46 complained about a bike issue that is not present, I responded he with a easy vid, the controller used is not important.
Quote from: davidboda46 on March 26, 2017, 12:32:39 PM
I use my custom controller and have direct lean at 100%. You are right that less direct lean is a solution, but, then I have a terrible input lag and that ruins the feeling.
Cheers,
/David "Gonzo" Boss #46
Once again, it seems I knew what I was talking about after all, Hawk. Lol.
Sorry Blacky but the controller type means a lot. My handlebars can make steering input a lot faster than a wheel and almost as fast as a gamepads small movement.
I have used G27's in my original testing and it could not alter steering like a set of bars due to the actual rotational movement and not a direct leaning action
I am just trying to figure why this type of thing is happening in GPB as it really ruins the ride at times.
Maybe if we work together to find out what causes it, we could find the cure lol.
DD
Throttle control.... If you are on/off on/off.. It unsettles the bike and you constantly load/unload the suspension. Add the virtual rider trying to figure out what to do.. And uneven surfaces.. All seems legit to me.
Trail braking keeps the front loaded going in.. Try not to coast around the corners too much. Trail brake in! Get turned and fire it out with the bigger bikes.
I find I have to come off the gas to pick the bike up or it takes ages to get the bike back up. Have to say some bikes are better than others but has been really bad since beta10?
As you say H it is a lot to do with the lil dude not sure if he is meant to follow the bike up or stay leant over lol.
I am using auto rider lean left and right right now untill new rider contros are finished
DD
Quote from: Blackheart on March 26, 2017, 07:48:35 PM
Quote from: doubledragoncc on March 26, 2017, 07:38:20 PM
Your using a gamwpad Blacky!!!
It is different with real controllers as you have better potentiometers and more movement in the actual control.
Piboso will never get it 100% real while just using a gamepad FACT!!!
DD
I use a g27 (its a wheel, with a gamepad its quite impossible ride with a 100% direct lean) Yeah in the vid its the g27.
EDIT: davidbona46 complained about a bike issue that is not present, I responded he with a easy vid, the controller used is not important.
Dear Blackheart. Any time you're in Stockholm you're welcome to come over and do some laps with my rig. Until you have done that, please don't say bullshit like "complained about a bike issue that is not present". You do not hold all the answers, and you don't have all the facts. YOU don't have this problem, happy for you, but don't fucking tell me what's going on when I ride with my controllers.
Cheers,
/David "Gonzo" Boda #46
Quote from: davidboda46 on March 27, 2017, 02:14:59 PM
Dear Blackheart. Any time you're in Stockholm you're welcome to come over and do some laps with my rig. Until you have done that, please don't say bullshit like "complained about a bike issue that is not present". You do not hold all the answers, and you don't have all the facts. YOU don't have this problem, happy for you, but don't fucking tell me what's going on when I ride with my controllers.
Cheers,
/David "Gonzo" Boda #46
Controllers & bike phisics = no correlation, and this is a fact. If I use the GPX or g27 ... does not change anything about the bike attitude.
Bullshits? No its just as GP Bikes works, sorry.
It's like having a discussion with Kelly Anne Conway... I give up. Have fun with your wall mate.
Cheers,
/David "Gonzo" Boda #46
Quote from: Blackheart on March 26, 2017, 04:53:55 PM
Quote from: davidboda46 on March 24, 2017, 02:27:10 PM
If I ride the WSBK 2017 Ducati Panigale R on the same track, the bike's front end is more grounded, but that bike has more problems with suspension rocking instead (when the bike starts to act like grandmas rocking chair under braking).
I dont see these issues, same track, default setup, direct lean 100%...
??? now I can not even reply to someone who complains about something on a bike of my team? Ok... I will try to remember it in the future.
We were discussing controller input differences, not bike specifics. And I was comparing my sensation with the two different bikes. You might have a different setup and a different riding style...
Quote from: BOBR6 84 on March 27, 2017, 11:01:44 AM
Throttle control.... If you are on/off on/off.. It unsettles the bike and you constantly load/unload the suspension. Add the virtual rider trying to figure out what to do.. And uneven surfaces.. All seems legit to me.
Trail braking keeps the front loaded going in.. Try not to coast around the corners too much. Trail brake in! Get turned and fire it out with the bigger bikes.
I see you're point in trying to keep load on the front by trail braking, sadly I can't make the apexes then and always run wide on corner entry. Maybe I'm coming into the corners on the wrong line and that's why I go wide, honestly I don't know.
Cheers,
/David "Gonzo" Boda #46
TURN UP THE VOLUME AND ENJOY ;)
https://www.youtube.com/v/cqgYbtjqnHk
Having some fun learning the track, loving that turn 8 :D
...Looking to forward to a race event at the Ring.
https://www.youtube.com/v/MaVbpLg5AfQ&vq=hd1080
Now I need to learn how to make backflip :)
https://www.youtube.com/v/6DAHlvU8JRQ
And my first lap on Aragon under 2 minutes with WSBK:
https://www.youtube.com/v/LSDigBOD6G0
Nice one Gzehoo ;)
Not sure which beta it was because i only wrote GPBikes.. ::) good bike that was though and i liked the onboard view :)
https://www.youtube.com/v/4e-IDZEoNl0
GP Bikes - STK1000 2014 Yamaha YZF R1 Realistic Sound Mod - Quick Demo
https://www.youtube.com/watch?v=4wq-C34vAwE&feature=youtu.be (https://www.youtube.com/watch?v=4wq-C34vAwE&feature=youtu.be)
https://www.youtube.com/v/4wq-C34vAwE&feature=youtu.be
May i ask what track this is? and is it released? :)
It's a very beautiful road course called A-7000 or Montes de Malaga by BerScott. You can download it here --> http://forum.piboso.com/index.php?topic=1003.0 (http://forum.piboso.com/index.php?topic=1003.0)
I suggest you take the Road Kawasaki Ninja ZX-6R 2008 to this track. It'll put a proper smile on your face.
TV Cameras on Autobahn? Why not ;D
https://www.youtube.com/v/D8iKNO62O9E
https://www.youtube.com/v/tmtiuYAWl1Y
My best vid.
Quote from: Blackheart on May 05, 2017, 11:55:46 AM
https://www.youtube.com/v/tmtiuYAWl1Y
My best vid.
great but the rewind is soo long thats a bit boring lol
XD it's just a nonsense video
how to inster videos in this forum? omg..... :P
https://www.youtube.com/watch?v=XtXfd9XK0XM
Best save ever!
https://www.youtube.com/v/plRvbycYxAM
Just like this
https://www.youtube.com/v/dkfIBcGvNMU
Quote from: SuperKillo on May 20, 2017, 03:36:35 PM
how to inster videos in this forum? omg..... :P
https://www.youtube.com/watch?v=XtXfd9XK0XM
The "Insert Flash" button must be used. Then it is possible to set the width and height.
The link format is:
http://www.youtube.com/v/videoid
( please note that https becomes http ).
Example:
http://www.youtube.com/v/XtXfd9XK0XM
P.S.
Love your work
(https://cdn.meme.am/cache/instances/folder789/500x/59959789/give-that-man-a-cookie-putin-give-that-man-a-beer-and-a-slice-of-crimea.jpg)
To get the Video ID of any video on youtube take the normal URL
https://www.youtube.com/watch?v=plRvbycYxAM
and Remove watch?
and then replace the =
with a /
So it should look like this-
https://www.youtube.com/v/XtXfd9XK0X
https://www.youtube.com/v/plRvbycYxAM
Quote from: Manu on May 20, 2017, 04:15:28 PM
Best save ever!
https://www.youtube.com/v/plRvbycYxAM
Just like this
https://www.youtube.com/v/dkfIBcGvNMU
very real.... ???
Fun race on Autobahn with Manu.
As I crashed on 2nd lap and couldn't respawn, there is only one lap recorded.
https://www.youtube.com/v/X8IZH3dkJ-k
I can wait for you also today at 20:00 to make another Autobahn race ;)
Quote from: SuperKillo on May 20, 2017, 03:36:35 PM
how to inster videos in this forum? omg..... :P
https://www.youtube.com/watch?v=XtXfd9XK0XM
I´m working on the video, don´t have too much time to spend on but i've done half of it. Only one thing to say about this game... I LOVE IT.
So much beauty to capture, this game´s trully beautiful for those who love motorbikes... love all the new mods (almost 2 years without trying the game so many things are new to me) ¿how is posible this is the only genuine motorcycle simulator available on the market and made by only one single person (and community)?...
¡¡VIVA GP BIKES!!
https://www.youtube.com/v/K8g7-9CFaGs
thecrivi28 & Manu testing YAMAHA YZR-M1 2017 - DEMO V4 (Private)
https://www.youtube.com/v/EE2qpGUfbOE
Quote from: Manu on June 05, 2017, 10:47:17 PM
thecrivi28 & Manu testing YAMAHA YZR-M1 2017 - DEMO V4 (Private)
https://www.youtube.com/v/EE2qpGUfbOE
damn wish i could ride that fast
Quote from: Become dust on June 06, 2017, 04:10:32 PM
damn wish i could ride that fast
you probably can, mate - you just haven't quite figured out how yet... ;D
Very cool man......... ;)
Not played for a while so thought id check out oulton park.. Awesome!! thankyou :) not a great lap.. steady away as they say.
https://www.youtube.com/v/5f3nR0xC1qQ
Thanks Bob! Nice video there mate! ;D
Just wondering which bike your riding there? It's just that I notice your not using a fully manual clutch with your controller when changing gears? If it's a CAWS Classic 2 stroke 500 bikeMOD then I recommend you select "Shift Help" in the "Simulation" settings menu when not using a fully manual clutch action on your controller during gear changes for the CAWS Classic era bikeMODS. ;)
The "Shift Help" auto clutch action when up-shifting and especially when downshifting while using "Shift Help" is accurate to real life together with the throttle blipping on the downshift that these classic two strokes needed; makes a big difference to the immersion and makes it sound a lot more realistic for the era. ;D
Just to note the same applies to all CAWS "Classic" era bikeMODS.
Also note that using "Shift Help" in no way stops you using the manual clutch(off the starting grid for example); any manual clutch operation will override any auto clutch usage.
Hopefully Piboso will integrate a gearbox damage simulation routine at some stage, the same as there is an engine damage simulation. :)
Thanks for the feedback Bob.... Glad you like the track mate! ;) 8)
Hawk.
Yeah i used the yamaha yzr 500 1992.. i use manual clutch. iv'e seen you mention about the shift help a few times hawk but im not really sure what you mean? i only use the clutch for pulling away and for downshifting.. for upshifting i just roll off the throttle a touch and slip it in.. the abusive sound on downshifting is my poor riding, letting the clutch out too fast. i could spend time and smooth it all out but its just a scruffy but fun few laps lol ;D ;)
Quote from: Hawk on July 20, 2017, 10:02:36 AM
The "Shift Help" auto clutch action when up-shifting and especially when downshifting while using "Shift Help" is accurate to real life together with the throttle blipping on the downshift that these classic two strokes needed; makes a big difference to the immersion and makes it sound a lot more realistic for the era. ;D
If he's using fully manual clutch (no shift help) he's probably even more immersed :)
Quote from: BOBR6 84 on July 20, 2017, 11:32:39 AM
Yeah i used the yamaha yzr 500 1992.. i use manual clutch. iv'e seen you mention about the shift help a few times hawk but im not really sure what you mean? i only use the clutch for pulling away and for downshifting.. for upshifting i just roll off the throttle a touch and slip it in.. the abusive sound on downshifting is my poor riding, letting the clutch out too fast. i could spend time and smooth it all out but its just a scruffy but fun few laps lol ;D ;)
Ah okay.... No worries..... Yeah I only mentioned it because I wasn't hearing the throttle blipping on your gear downshifting. That made me think you were either not operating the clutch and throttle manually for downshifting or you had not got the "Shift Help" option selected, but no worries Bob, it was just a pointer to help you get a better experience from the bike should you happen not to be using a fully manual clutch action when changing gears that's all. ;) ;D 8)
Quote from: HornetMaX on July 20, 2017, 12:36:24 PM
Quote from: Hawk on July 20, 2017, 10:02:36 AM
The "Shift Help" auto clutch action when up-shifting and especially when downshifting while using "Shift Help" is accurate to real life together with the throttle blipping on the downshift that these classic two strokes needed; makes a big difference to the immersion and makes it sound a lot more realistic for the era. ;D
If he's using fully manual clutch (no shift help) he's probably even more immersed :)
Very true if the throttle blipping was also being done manually too Max, but if not then I disagree. But Bob explained the reason for that in his above post. :P ;D
Don't get me wrong.... I'm not trying to push the "Shift Help" option for those that use a fully manual clutch action when changing gears or whatever, but I know there are many that don't want to use the "Shift Help" option for whatever reason and yet they don't use a fully manual clutch action either when changing gears particularly in the downshift phase with the classic bikes.... So I was just pointing out that is what "Shift Help" is for, for those that for some reason cannot use a fully manual clutch action on their controller, it allows for the clutch action and throttle-blip to be simulated by GPB which will give those riders a better riding experience overall. But like your suggesting, it would be even better if they learned to actually use a fully manual clutch and throttle blip action for gear changes on the "Classic" bikes, but I'm just pointing out the fact that the "Shift Help" option is there for those that cannot. :)
So I'm just letting riders know that, unlike the modern era MotoGP bikes, the CAWS "Classic" era bikes don't have the quick-shift gearboxes and therefore if the rider doesn't use a fully manual clutch action to change gears, especially down-shifting(with throttle blipping) then they should use the "Shift Help" option for better immersion and handling of the bike. This is were gearbox wear and tear should come into the simulation to break the gearbox when it's being abused. :)
So no biggy Max. Lol. I was just pointing out some tips to keep in mind when riding the "Classic" bikeMODS from CAWS to get the best experience out of them, that's all. ;) 8)
Hawk.
it feels like every bike in GPB has a magical slipper clutch anyway lol there's no ''bite'' from the clutch at all.. never had any lock ups or chatter from the rear wheel when downshifting too harsh.. ever! lol
My annual lap in celebration of the Suzuka 8 hour. Windows install became corrupt during capture but reinstalled and finished before the race start :)
http://www.youtube.com/v/lxW2w1oC_Dc
Quote from: BOBR6 84 on July 22, 2017, 11:33:16 AM
it feels like every bike in GPB has a magical slipper clutch anyway lol there's no ''bite'' from the clutch at all.. never had any lock ups or chatter from the rear wheel when downshifting too harsh.. ever! lol
For some corners I heel toe my downshifts actually, otherwise I have to wait to tip in. I use sequential shifter with auto clutch though.
https://www.youtube.com/v/8fLHbaxAu1I
Quote from: RIDER on July 30, 2017, 01:28:07 AM
Quote from: BOBR6 84 on July 22, 2017, 11:33:16 AM
it feels like every bike in GPB has a magical slipper clutch anyway lol there's no ''bite'' from the clutch at all.. never had any lock ups or chatter from the rear wheel when downshifting too harsh.. ever! lol
For some corners I heel toe my downshifts actually, otherwise I have to wait to tip in. I use sequential shifter with auto clutch though.
Yeah i know what you mean.. i did blip quite alot. yeah the rear washes out on some bikes if you tip in too early.. but that's it. and can be cured on some bikes by adjusting the engine braking settings with the bikes that have it. but the clutch alone in gpb.... no harsh lockups or chatter from locking at all.
Hello everybody, yesterday I purchased my GP Bikes license and I took the time to put together a video of my first test at Laguna Seca: it's a tough experience. :D
https://www.youtube.com/v/BEsvnU8hGNU
Welcome aboard Uff! ;) 8)
Looks like your doing really well considering you only bought a GPBikes licence yesterday, and Laguna Seca is not the best or easiest trackmod to ride and stay upright on..... Well done mate! ;D 8)
Hawk.
Yes ! Really impressive for someone who just bought the licence ! 8)
Thanks. :)
I've been driving with Valentino Rossi The Game in the recent past so I have an idea of the lines to follow (driving style is definitely different from car's simulators), with GP Bikes I found the same pleasure I had in SBK 2001 when I managed to complete a clean lap. :D
Thankfully GP Bikes supports the driving with a steering wheel too: as much as it might seem strange, I find myself much more at ease with such peripheral rathern than with a X-Box gamepad.
Quote from: BOBR6 84 on August 15, 2017, 12:06:50 AM
Quote from: RIDER on July 30, 2017, 01:28:07 AM
Quote from: BOBR6 84 on July 22, 2017, 11:33:16 AM
it feels like every bike in GPB has a magical slipper clutch anyway lol there's no ''bite'' from the clutch at all.. never had any lock ups or chatter from the rear wheel when downshifting too harsh.. ever! lol
For some corners I heel toe my downshifts actually, otherwise I have to wait to tip in. I use sequential shifter with auto clutch though.
@BOBR6 84
Been trying to contact you about riding at Silverstone demo for us but no reply please let me know if you would be able to help as I need a rider who can ride in MotoGP17 and GPBikes?
DD
Yeah i know what you mean.. i did blip quite alot. yeah the rear washes out on some bikes if you tip in too early.. but that's it. and can be cured on some bikes by adjusting the engine braking settings with the bikes that have it. but the clutch alone in gpb.... no harsh lockups or chatter from locking at all.
Quote from: doubledragoncc on August 17, 2017, 12:48:51 PM
Quote from: BOBR6 84 on August 15, 2017, 12:06:50 AM
Quote from: RIDER on July 30, 2017, 01:28:07 AM
Quote from: BOBR6 84 on July 22, 2017, 11:33:16 AM
it feels like every bike in GPB has a magical slipper clutch anyway lol there's no ''bite'' from the clutch at all.. never had any lock ups or chatter from the rear wheel when downshifting too harsh.. ever! lol
For some corners I heel toe my downshifts actually, otherwise I have to wait to tip in. I use sequential shifter with auto clutch though.
@BOBR6 84
Been trying to contact you about riding at Silverstone demo for us but no reply please let me know if you would be able to help as I need a rider who can ride in MotoGP17 and GPBikes?
DD
Yeah i know what you mean.. i did blip quite alot. yeah the rear washes out on some bikes if you tip in too early.. but that's it. and can be cured on some bikes by adjusting the engine braking settings with the bikes that have it. but the clutch alone in gpb.... no harsh lockups or chatter from locking at all.
Is there such a thing as turning in too early? You have to turn in when you need to turn in to hit the apex, surely?
If the rear tyre of a 4-stroke bike breaks away when you turn into a corner then the slipper clutch isn't set correctly, as, in my opinion, is the case with most of the slipper clutch settings on GPB 4 strokes. So either the slipper clutch isn't working properly in the sim or the settings in the bike physics are incorrect for the slipper clutch settings? :P :)
Hawk.
This bike seem easier to tame in b12 -
https://www.youtube.com/v/9ttC9m-FoB0&t=12s
Quote from: teeds on August 29, 2017, 09:48:19 PM
This bike seem easier to tame in b12 -
The front has way less willingness to reach the sky (out of last corner, on main straight, before Stoner corner).
I've seen PiBoSo has zeroed out the lift aero coeff, maybe this explains that (or maybe is something else).
Brilliant!!! 8) 8) Nice lap i bet its awesome on your rig with the rift ;D ;D 8)
First (and last) video from Beta 12.
https://www.youtube.com/v/HAotpa-471A
Last video Gzehoo?? :(
Did a bunch of laps and this was probably the scruffiest but its my PB on beta 12b so far.. 1:29.745
https://www.youtube.com/v/6Lnm2oIFvCQ
new pb lap 1:28.604
https://www.youtube.com/v/Vb-_LOQu0rs
this was blocked by dorna ::) :o :o
Quote from: BOBR6 84 on September 20, 2017, 03:03:38 PM
this was blocked by dorna ::) :o :o
What was on it? Which bike and track?
Quote from: BOBR6 84 on September 20, 2017, 03:03:38 PM
this was blocked by dorna ::) :o :o
I presume it was Dorna content? Still, very unusual they have blocked it considering the huge amount of material spread across YouTube.
Maybe they are taking greater interest now in bike game content and where it comes from? Any modders received a nasty email yet? :-X :o
Quote from: BOBR6 84 on September 20, 2017, 03:03:38 PM
this was blocked by dorna ::) :o :o
A testament to GP Bikes' realism ;D
I used pibosos varese500 at victoria.. Just standard gpbikes content.. Maybe because i wrote GP500 in the description im not sure :-\ can you see it now??
Silly automated blocking of content, just lame.
I think you have to apply to lift the block. Or call your next video "Spaghetti with flowers on a shore".
Quote from: HornetMaX on September 20, 2017, 06:27:10 PM
Silly automated blocking of content, just lame.
I think you have to apply to lift the block. Or call your next video "Spaghetti with flowers on a shore".
ROFL! ;D
im disputing the claim anyway.... ::)
Was fun..
https://www.youtube.com/v/RQedAOYIPQ4&feature=youtu.be
8)
WoW yesssss looks great fun! 8)
The VR works well it seems. Nice riding.
Nice ;D ;D 8) what's it like using that ?
Quote from: BOBR6 84 on September 22, 2017, 07:28:23 PM
what's it like using that ?
The perspective is really good and once you get the view set right it looks like your hands in the game with these bars 8)
I wasn't going to upload this but.. realistically this is where im at with onboard at oulton park lol finding it tough..
https://www.youtube.com/v/KCRRCTJChmM
Nice track, so bumpy though. That grass around Oulton is superb, best I've seen I think.
8)
https://www.youtube.com/v/K5eEhFBEGJ4&t=14s
WOW Fantastic! What capture software do you use? Xbox DVR cant capture in 60fps bcs it has stuttering in my case. WHen I use the nVidia soft then the game slows down :-(
Quote from: KG13 on October 07, 2017, 11:59:09 AM
What capture software do you use?
All recorded with Nvidia Shadowplay.
https://www.youtube.com/v/gCQxJ9JPWfI
Very nice davide!
Nice!! ;D love the onboard and the ending 8)
Hi Guys
Did a live stream test of Hs2 MotoGP PRO for Chris here in UK and also did a showcase on most classes of bike to show folks how much GPBikes has to offer. Kept to one track to hopefully have less core crashes and in 2 hours streaming and multipul bikes I only had ONE core happen!!!
https://www.youtube.com/v/Bep0mYFzolY
Thanks to all the modders for providing such brilliant bikes and other mods to make GPBikes what it is and big thanks to Piboso for making it all possible.
DD
Great video DD! Enjoyed watching that mate! Thanks! ;D 8)
Ty Hawky
DD
The wheelie at Ricard. 8) 8)
Just a few corners i really liked ;D Would it be possible to have a dynamic surface for donny at all?? cheers
https://www.youtube.com/v/m5-9C1vmUcQ
Quote from: BOBR6 84 on October 29, 2017, 01:37:29 AM
Just a few corners I really liked ;D Would it be possible to have a dynamic surface for donny at all?? cheers
Nice video Bob! 8)
We were going to leave applying a dynamic surface it till the final version was released, but it's a 2 minute job so I'll sort a dynamic surface version out for you mate. ;)
Awesome!! thankyou Hawk ;D ;D 8) 8) 8)
Watching this video it is hard to judge if its real or game :-)
Quote from: BOBR6 84 on October 29, 2017, 12:36:13 PM
Awesome!! thank you Hawk ;D ;D 8) 8) 8)
Just tried to get this dynamic surface sorted for you Bob, but unfortunately it seems TrackED is bugged right now so I can't create a dynamic surface for Donnington Park until it's fixed...... I've reported the bug here: http://forum.piboso.com/index.php?topic=3577.msg82100#msg82100 (http://forum.piboso.com/index.php?topic=3577.msg82100#msg82100)
Sorry mate.... We'll sort it as soon as we are able to. :(
Ahh no worries mate i didn't expect to see it right away anyway so thanks for trying bud 8)
https://www.youtube.com/v/6WIx7iX920c
Lovely 8) 8) 8)
nice, manu!
reminded me that i had this clip saved from some online session:
https://www.youtube.com/v/fCqWcAw3Yus
Few online laps with Anders A. Nothing special, just onboard racing.
http://www.youtube.com/v/OJT-EbiBi20
Is it possible to upload/convert saved replays? If not I do have shadowplay, but I have a few interesting replays that I had saved. Thanks.
Yes, it is. They are located in My Documents\PiBoSo\GP Bikes\replays
Today I got some nice laps with Blackheart. I have recorded some of them as the close racing was very enjoyable. Kudos to Blackheart for that amazing safe in 2:10
https://www.youtube.com/v/EBRTKzC647w
Nice man ;) 8)
great track i like it :o 8) 8) thanks
https://www.youtube.com/v/ZAUsLTx22yc
Track?
Autodrom Most
I don't see it in the Mod Track Database.
http://forum.piboso.com/index.php?topic=5423.msg82659#msg82659
i used the old circuit layout with the 250's.. was fun :)
Grazie Mille...
https://www.youtube.com/v/cDP6IBkYTbA
https://www.youtube.com/v/O4r9-yD0QXE&t=25s
Ulster GP Deer's Leap.
https://www.youtube.com/v/0K-5TZNAoIU
I figure this might belong here. Might want to disable audio cause had Khaled in the background whining on Hot Ones. The comments were mostly to ask for some advice. Have yet to match that time though, been fooling around recently ::)
http://www.youtube.com/v/SNyydp5gvvA
I'm not the fastest but it's sure as hell not for lack of trying... Got some sick air at approximately 0:34!
GP Bikes beta12b
Bathurst v0.6
Italian Mod Team WorldSBK 17 (V1.3.7)
Honda CBR1000RR (Nicky Hayden #69)
Lap time: 2.20.060 - then I ran out of gas...
Cheers,
/David "Gonzo" Boda #46
http://www.youtube.com/v/w81_mY6N0hk
Yesterday on Autobahn, with Manu :D
https://www.youtube.com/v/Gy20C_suB2o
Quote from: Gzehoo on December 30, 2017, 10:33:42 AM
Yesterday on Autobahn, with Manu :D
https://www.youtube.com/v/Gy20C_suB2o
WTF?? :o ... Lol... ;D ;D ;D
Funny...
But the second part should be rated X or -18 years old cuz it's really ...how can I say that.... i mean it should be hidden ;D ;D
Hi guys n gals. So tried the multi trainer idea out and heres the results
https://www.youtube.com/v/7_uX1nXFTKY
Had CBR900RR, MMX500, Moto2, ZX6R and then rode the NSR500 to get me plus 5 trainers so far..........note the so far lol
Offline has never been such fun woohoo
Thanks Pibos you are a Sim God
DD
Good idea DD!!
all over the place lol
https://www.youtube.com/v/sdB8NNxOmtg
https://www.youtube.com/watch?v=KEmzvFhIwGs
Thought |I should share it here. The testing at Holovis for the full motion system went great. We built a quick sit on system to get the VR set up and it was Foooooooking unbeleiveable to experience. Thanks to Gren and Holovis for this chance to make the first REAL motion system and to Piboso for the only sim that can do it.
https://www.youtube.com/v/rtuaqWu66pg
Ther is more on my youtube and a LOT more to come as we build the Kawa ZX6R and the motion platform for it. I will ensure much promo for GPBikes and make sure people know its the only sim in the world!!!
DD
Thought you might like to see what we are up to with GPBikes full VR motion system
https://www.youtube.com/v/KLvUXC5wT70
DD
Great work DD... Keep those vlogs coming... ;D
Btw I don't remember if you mention on the video which game they are using. Is it GP Bikes?
Yes GPBikes. I will make sure that there are adverts for Piboso and GPBikes.
DD
Great job DD... ;D
And try to upload a vlog every day... Can't wait to see the next one...
Only vlog when there and not back until I speak to Gren and have things done.
DD
Here is my first Nordschleife lap without major mistakes (6:51 with the M1, first person):
https://www.youtube.com/v/ggZxFLiQUl4
Replay download (https://mega.nz/#!6V4gQLhT!fvnUt-7wgx4wF8jbmsuuX-LNNSz_5tpat6d93umgjV8)
Sadly no trainer file because it was online.
Quote from: vini97 on February 02, 2018, 04:46:53 AM
Here is my first Nordschleife lap without major mistakes (6:51 with the M1, first person):
Very nice. Which track version did you use?
The new laserscan version (Nord_LS_NDS).
Mille Grazie...
my best lap with Manu's updated moto2
https://www.youtube.com/v/6IAQkRt3ggM
what software did you use for recording it ?
Quote from: KG13 on February 16, 2018, 04:49:47 PM
what software did you use for recording it ?
I just used shadowplay.. works ok for me i only do basic recording
is it a part of Nvidia experience app or stand alone program ? I use Geforce experience app but when I record at 60fps I have stuttering.
Yeah Nvidia experience.. i record at 1080p 60fps too but sometimes the quality is good sometimes not.. to be honest i dont really understand any of it.. i just hit the record button and it is what it is lol
A big problem is how youtube encodes it all. They need to sort it out at last
DD
1.3
https://www.youtube.com/v/IJ8UDlVHFww
Nice! But strange how with rear tyre off the ground it still smokes? :D
Quote from: teeds on February 17, 2018, 11:39:32 AM
Nice! But strange how with rear tyre off the ground it still smokes? :D
That's not smoke, it's a vapor trail...
https://www.youtube.com/v/mqoAytHsKb0
Looks good but not keen on the sound, it sounds a bit strange like an electric motor mixed with a normal motor.... Just sounds weird for a big butch superbike engine don't you think? :-\
Quote from: Hawk on February 17, 2018, 11:22:29 PM
Looks good but not keen on the sound, it sounds a bit strange like an electric motor mixed with a normal motor.... Just sounds weird for a big butch superbike engine don't you think? :-\
Sounds come from the database, not from IMT members. We make phisics and models/textures. We dont like works with sounds, also because anyone can make new sounds for any bikes without issues online an it is quite easy:
QuoteMini-tutorial for make sounds:
1_Found a good clip, better less wind noise possible, dynotest or onboards are better. 3 seconds at the same rpm. Better low/mid/high; Rec that.
2_With Audition or similar, make the sound clips mono and loopable.
3_Open the engine.scl file of the bike, a layer is gas on, the second layer is gas off, edit this with your samples...and stop, is done.
https://www.youtube.com/v/-6e-WoAbvv8
Lovely Davide 8)
Always high quality media from you.
What a great video! WOW :-D
Awww yes, another Davide post! I freaking love it! :D High quality content on a daily basis!
Very nice video Davide! Enjoyed watching that! ;D 8)
Every time I suggest GP Bikes to someone I always hear the same response. That game is way too hard. I can't even make a lap without crashing. I set out to make an instructional on how to survive a lap without falling. Here's what happened.
https://youtube.com/v/7IWl1urLiSg
Interlagos with 2 camera sets:
Quote from: Phathry25 on February 22, 2018, 06:54:19 PM
Every time I suggest GP Bikes to someone I always hear the same response. That game is way too hard. I can't even make a lap without crashing. I set out to make an instructional on how to survive a lap without falling. Here's what happened.
https://youtube.com/v/7IWl1urLiSg
lol!!
Quote from: Davide74 on December 03, 2017, 12:08:31 PM
https://www.youtube.com/v/cDP6IBkYTbA
Thanks for the cameras Gzehoo.
Estoril with 2 camera sets:
https://www.youtube.com/v/pyfW7RJvjsw&feature=youtu.be
A little work on 2nd TV Set for Aragon:
https://www.youtube.com/v/4dQHWu4ihXw
Relax lap for learning the track.
https://www.youtube.com/v/3ETquIUeYKk
cool to see people learning the track.
looking forward to racing with you guys!
Quote from: Vini on March 06, 2018, 06:25:14 PM
cool to see people learning the track.
looking forward to racing with you guys!
I also got familiar with the track like 2 days ago. I would really like to race with you :)
MCF
does your online work again, mcf? or is that the joke?
His game is working offline but in online race it crashes.
Quote from: Vini on March 06, 2018, 09:19:07 PM
does your online work again, mcf? or is that the joke?
Still not working, that was the joke ;D
MCF
https://www.youtube.com/v/ps0Xy3PEZeQ
nice version of Estoril, thanks :)
https://www.youtube.com/v/4C2Qvp1NprM
Be interesting once VR movement moves the rider and not just the view 8)
man, stop making me jealous with those VR vids ;D
my idea for controlling rider movement in VR was to get a pressure sensing mat to sit on. something similar to this (https://www.youtube.com/watch?v=sGMduGB5lt4).
https://www.youtube.com/v/ebF_i9pn8LA
Quote from: teeds on March 10, 2018, 06:23:17 PM
Be interesting once VR movement moves the rider and not just the view 8)
So, how do you manage to set such fast lap times when you miss so many turn in points and are opening / closing the throttle while cornering? :D
Quote from: uberslug on March 22, 2018, 09:14:11 PM
Quote from: teeds on March 10, 2018, 06:23:17 PM
Be interesting once VR movement moves the rider and not just the view 8)
So, how do you manage to set such fast lap times when you miss so many turn in points and are opening / closing the throttle while cornering? :D
That isn't how I normally ride, usually use the other 1st person view, was just illustrating the view when moving. Not sure what you mean about the throttle, seems mostly smooth to me?
:)
Your videos have piqued my interest in the VR units so thank you for them.
Quote from: Gzehoo on March 22, 2018, 08:14:36 PM
https://www.youtube.com/v/ebF_i9pn8LA
Nice! Assen looking great 8) sadly for me my graphics card has died so im out for a while :'(
Quote from: BOBR6 84 on March 23, 2018, 11:56:58 PM
Quote from: Gzehoo on March 22, 2018, 08:14:36 PM
https://www.youtube.com/v/ebF_i9pn8LA
Nice! Assen looking great 8) sadly for me my graphics card has died so im out for a while :'(
Sad to hear mate..... :-\
You haven't been mining those "Bitcoins" have you Bob!? Lol! ;D ;D
Quote from: Hawk on March 24, 2018, 06:57:00 AM
You haven't been mining those "Bitcoins" have you Bob!? Lol! ;D ;D
LOL ;D
https://www.youtube.com/v/8XBI_ZcejZ0&t
Yeah baby looks and sounds great Manu
Cant wait to try her out
DD
https://www.youtube.com/v/TyrvfntAMsM
8)
Round 5 race 2 highlights -
Great video Teeds! ;D
Nice to see a video replay from the spectators point of view for once in this series! Thank you! ;) 8)
Great video and race Teeds.
https://www.youtube.com/v/e5o2skauAVE
Great video Plathry or should it be Mediocre Mark from youtube lol
Thanks for your videos.
DD
My first "correct" video about GP bikes.
Autodrom Most - Moto3 Honda.
Step by step after the huge one that Vin97 help me to do, handlebar seems to be as i wanted to, and things are getting better.
Hopefully, i'll be in the racing list next year :-*
https://www.youtube.com/v/aSAqFTe0xt8
These are all my videos of GP Bikes, please give a big like if you want
https://www.youtube.com/watch?v=8WJAEN4zYgU
https://www.youtube.com/watch?v=rwqM5Insw8c
https://www.youtube.com/watch?v=Zu8zbotgxTE
https://www.youtube.com/watch?v=iKuCb2yLHhs
https://www.youtube.com/watch?v=GeH8FxTmSYg
https://www.youtube.com/watch?v=CvE3txdmuH4
Hello !
One week later, finished settings everything for my rig, found a way to force the DC Motor to increase his power and it give really good feelings specially when braking and taking curves.
So i went back to Autodrom.
And set 4.5 sec faster. :o
I have a 1.47.9xx ideal lap but still didn't catch under 1.48.2xx
So i think i've reach "my" max.
Maybe better gearing or suspension but i guess, my DIY handlebar starts to be efficient and feelings are getting closer to IRL.
Love this game and my son is just behind my ass on timing, going to start his own DIY handlebar soon.
Enjoy ;D
https://www.youtube.com/v/lOfjyr73CuM
Good stuff speedfr 8) what corner anticipation settings are you using? Or do you have some kind of head tracking? It seems quite smooth...
Thanks ;)
I use Lean Heading at 70%, no aids except new tyres each pitstop !
Soon (when all the 3D printing is finished) i'll post the final video of my handlebar on the DIY "Realistic Rig" post i started.
The smooth comes from both things from me :
1. What Vini helped me to set, the view, i was away from that and as he said, the mode=1 should be there by default in the "View" section.
2. The fact that I threw away the springs on the handlebar head and replace it by a FFB system extracted from an old Thrustmaster wheel. it helps a lot feelings the "grip" and bike movement. And i kind of reach a point where it's really a good feeling "automatically" meaning, i don't have to think or interpret in my mind, it's almost as if i where riding a bike.
And i have a incredible seat now, but everything will appear in the video as i said.
I have two of them to do, one for here (mostly for DD and the ones that wants, in English) and another one in French for a YT channel that takes care of bike riding and video games.
Still some printing work to finish the aesthetic and i'll be set.
Now, i 'll have time to practice and enjoy. it took 6 month ;D
Great work speedy. You made me want to get back to my wheel adapters for Hs3 now lol. I have a Thrustmaster TX 458 so not so easy to make an adapter but G25/27 is real easy so will get back on it and send new designs to my lazer cutting guy and start working on it again.
Look forward to your videos.
DD
Feeding this topic, here is another video, on Janaucarre JGP3 track, the GP of Nowhere !
Some laps with LeTardos on a trackday server on the last version of this track.
https://www.youtube.com/v/PhERD7lEeXY
Hi guys,
I just want to share video with my friends
https://www.youtube.com/v/N_egBdUDx08
Nice laps gareng !
But you have to activate Windows !!! ;D ;D
Quote from: speedfr on May 29, 2018, 12:47:45 PM
Nice laps gareng !
But you have to activate Windows !!! ;D ;D
yeah, sorry you have to notice that.
here's another video
https://www.youtube.com/v/wJEuAZDK3zU
[/quote]
Quote from: gareng on May 30, 2018, 11:17:05 AM
yeah, sorry you have to notice that.
here's another video
https://www.youtube.com/v/wJEuAZDK3zU
That was just to tease you !!! I don't care. ;D
Keep up, that's always fresh to look at !
Do you want to see the new aero of Yamaha MotoGP on GP bikes? Here you have a video.
https://www.youtube.com/v/n9YJaGf3xoM
https://www.youtube.com/watch?v=MpdO5-Y4pf4
https://www.youtube.com/v/Zjo0OUqC09E
https://www.youtube.com/v/_lo9zwvpd4c
Nice overtaking :-O
We already started with the training for the wssp championship
https://www.youtube.com/watch?v=kTPvVdiBRXA
https://www.youtube.com/v/AXGEZp9AuVM
https://www.youtube.com/v/WRLNlRbMey4
Nice video Davide, but doesn't sound right without the throttle blipping for 2 strokes? :) 8)
Quote from: Hawk on July 17, 2018, 03:14:25 PM
Nice video Davide, but doesn't sound right without the throttle blipping for 2 strokes? :) 8)
Thanks
What do you mean?
Quote from: Davide74 on July 17, 2018, 03:39:44 PM
Quote from: Hawk on July 17, 2018, 03:14:25 PM
Nice video Davide, but doesn't sound right without the throttle blipping for 2 strokes? :) 8)
Thanks
What do you mean?
Throttle-blipping is when you rev you engine in between each down-shift of the gears. ;)
This can be done automatically in GPBikes(if throttle-blipping is set in the bike physics) if "Shift Help" is set in settings, not to be confused with "Automatic Shift" . :)
Edit: Though I suspect the "Throttle-Blipping" function hasn't been applied in the bike physics for this bike?
Quote from: Hawk on July 17, 2018, 04:15:26 PM
Quote from: Davide74 on July 17, 2018, 03:39:44 PM
Quote from: Hawk on July 17, 2018, 03:14:25 PM
Nice video Davide, but doesn't sound right without the throttle blipping for 2 strokes? :) 8)
Thanks
What do you mean?
Throttle-blipping is when you rev you engine in between each down-shift of the gears. ;)
This can be done automatically in GPBikes(if throttle-blipping is set in the bike physics) if "Shift Help" is set in settings, not to be confused with "Automatic Shift" . :)
Edit: Though I suspect the "Throttle-Blipping" function hasn't been applied in the bike physics for this bike?
This is how I always carry it
(http://oi64.tinypic.com/2mi2pas.jpg)
Sometimes I hit gas manually in the reductions
Quote from: Davide74 on July 17, 2018, 04:50:19 PM
Quote from: Hawk on July 17, 2018, 04:15:26 PM
Quote from: Davide74 on July 17, 2018, 03:39:44 PM
Quote from: Hawk on July 17, 2018, 03:14:25 PM
Nice video Davide, but doesn't sound right without the throttle blipping for 2 strokes? :) 8)
Thanks
What do you mean?
Throttle-blipping is when you rev you engine in between each down-shift of the gears. ;)
This can be done automatically in GPBikes(if throttle-blipping is set in the bike physics) if "Shift Help" is set in settings, not to be confused with "Automatic Shift" . :)
Edit: Though I suspect the "Throttle-Blipping" function hasn't been applied in the bike physics for this bike?
This is how I always carry it
(http://oi64.tinypic.com/2mi2pas.jpg)
Sometimes I hit gas manually in the reductions
Don't get me wrong, I'm not saying that you have to have "Shift Help" selected if you
manually "Throttle-Blip" the throttle on downshifts for 2 strokes, but just be aware that the "Shift Help" function is overridable by manual operation; particularly useful should anyone find that manually throttle-blipping is very awkward to achieve on their particular controller when riding the 2 stroke bikes. Of course it would be very easy to manually throttle-blip on a proper motorcycle controller like the HS2 from DD. :)
But of course this all depends on whether the bike being used have their physics set to allow throttle-blipping under the "Shift Help" option too? I noticed some 2 stroke bikes in GPBikes don't have this feature implemented at all, this includes Piboso's Varese GP500 stock bike which still has not been updated as yet(probably never will be).
I just wish Piboso would implement a gearbox wear feature for abuse of the gearbox on the older classic bikes.... Today of course the electronics sort all that out for the rider so he doesn't have to care about such things anymore. Lol. ;D
https://youtu.be/g6Sb2ORFtr8 (https://youtu.be/g6Sb2ORFtr8)
https://www.youtube.com/watch?v=UhBMgvL4BXo
https://www.youtube.com/v/TgU4wRZWHrs&lc
Nice video Davide
My annual hotlap in celebration of the Suzuka 8hr. Might have to reup seems quality dives halfway through.
https://www.youtube.com/v/BTAfk6KSDNw
Quote from: Davide74 on July 25, 2018, 10:40:31 PM
https://www.youtube.com/v/TgU4wRZWHrs&lc
As wrote on youtube : Beautiful video Davide, gives a good view/aspect of this scary track !!
Very nice, keep up !
Quote from: RIDER on July 28, 2018, 04:46:20 AM
My annual hotlap in celebration of the Suzuka 8hr. Might have to reup seems quality dives halfway through.
https://www.youtube.com/v/BTAfk6KSDNw
what version of the track is this? the one i use has a white surface lol
Quote from: connorhall70 on August 01, 2018, 03:45:46 AM
Quote from: RIDER on July 28, 2018, 04:46:20 AM
My annual hotlap in celebration of the Suzuka 8hr. Might have to reup seems quality dives halfway through.
https://www.youtube.com/v/BTAfk6KSDNw
what version of the track is this? the one i use has a white surface lol
NDS its also by NC
https://www.youtube.com/v/WqnP9BB2AgU&lc
Playing around with the Kawasaki H2R at Brands... :)
https://www.youtube.com/v/pLTdJTy_HVI
https://www.youtube.com/v/5eLhEnTaVtc&t=2s
im back and cant ride :) sry about sound stutter
https://www.youtube.com/v/NO4cKx615nw&feature=youtu.be
reshade/mediator graphic tweaking
Is the effect only achieved by reshade software?
Quote from: KG_03 on August 29, 2018, 01:11:47 PM
Is the effect only achieved by reshade software?
yes
Quote from: -aGy- on August 29, 2018, 09:22:22 AM
https://www.youtube.com/v/NO4cKx615nw&feature=youtu.be
reshade/mediator graphic tweaking
amazing
How active?
Quote from: -aGy- on August 29, 2018, 02:18:52 PM
Quote from: KG_03 on August 29, 2018, 01:11:47 PM
Is the effect only achieved by reshade software?
yes
as car as I remember there were lots of effects. which of them did you use?
Quote from: KG_03 on August 29, 2018, 06:25:34 PM
Quote from: -aGy- on August 29, 2018, 02:18:52 PM
Quote from: KG_03 on August 29, 2018, 01:11:47 PM
Is the effect only achieved by reshade software?
yes
as car as I remember there were lots of effects. which of them did you use?
i use depthoffield, tiltshift,lensdirt,sepia,vignette,ambient_light and hdr. of course i have tweaked all these effects. its not that good looking every track.wet tracks looks pretty good. i have tested this setup at donignton,mantorp park, victoria, oliver mount, ulster and A1 Ring which is ugly its like there is no lightning effects or something. little tweaking need to be done still. i try to test more tracks when i have time and then i can share these settings.
I have turned DOF on but I did tweak it. I look forward to your set up share. Thank you 😊
https://www.youtube.com/watch?v=pTY4c720Iv0&t=10s
https://www.youtube.com/v/QM_o5iD5NPw&
http://www.youtube.com/v/0I8hKu3Imc0&
https://www.youtube.com/v/cyUi--Pq1yg
If you need additional testers for them there 125s let me know.
http://www.youtube.com/v/fbHzMEckaI8&t=43s
http://www.youtube.com/v/pcR3H7kdcvQ
https://www.youtube.com/v/DUTM81fC3vg
https://www.youtube.com/v/3_oGofvYx58
https://youtu.be/cEqVzTekTxg
MotoGP 18 v GP-Bikes comparison
https://www.youtube.com/v/otjntaIRHqY&t=2s
https://www.youtube.com/v/XWM_c4lNBrU
Tonights race at Sepang...
Really need a fix for the loud opponent sound:)
https://www.youtube.com/v/6DRKd5lQ5KM
Video of some moments of the SRC race on cheste, don't know how to insert it :P
https://www.youtube.com/watch?v=PHdn0AjkSWc&t
Quote from: lluisete on November 13, 2018, 08:14:45 PM
Video of some moments of the SRC race on cheste, don't know how to insert it :P
Here you go mate.... ;)
Take a look at the code in this quote for your future reference. ;)
Quote from: lluisete on November 13, 2018, 08:14:45 PM
https://www.youtube.com/v/PHdn0AjkSWc&t
https://www.youtube.com/v/WaH2HpytYJM&
Nice video DidietXFuera.... Enjoyed watching that mate. ;) 8)
Quote from: Hawk on November 14, 2018, 11:46:59 AM
Nice video DidietXFuera.... Enjoyed watching that mate. ;) 8)
Thank you, H. ;D
Thank you for Javiliyors who made this Phakisa track. So funny when you found another side of the track ;D
https://www.youtube.com/v/mEJRakZVsMs&
So, finally we know that earth is flat... ;D
Video soon... ;D ::)
(https://i.gyazo.com/09374e139b4bcc0f8240789dbeeda7a5.gif)
(https://i.gyazo.com/edc9bab77e3b5dacb624e26f26a70573.gif)
(https://i.gyazo.com/9cb748768cbf18b61f588595d41bdaf4.gif)
(https://i.gyazo.com/d39c619cdde2a8a177d653d2cec7c269.gif)
TEST Day!!
http://www.youtube.com/v/bwjog-pJy3M&t=38s
https://www.youtube.com/v/DYKJefksAsE
Watch my process in JOACKO172 Mods!
https://www.youtube.com/v/nD3VXfgrXJE
https://youtube.com/v/pEuLW2J1AZo
https://www.youtube.com/v/YWhXRPU0o_M
Playing around with the trainer function in GP Bikes...
https://www.youtube.com/v/NyuwqNPUcxQ
https://www.youtube.com/v/wYyBJjYArBo
https://www.youtube.com/v/w-uDh0ychvw
https://www.youtube.com/v/Z72DsuxuVEk
https://www.youtube.com/v/6MhTOzopMb0
https://www.youtube.com/v/aAedqK3mdvo
https://www.youtube.com/v/6yf80uYoQb0
https://www.youtube.com/v/Cy_SyYGqvqY
Moto2 fighting at its best Didi !
Cool
Greetings Maverick
Quote from: MaVericK on December 17, 2018, 09:42:41 PM
Moto2 fighting at its best Didi !
Cool
Greetings Maverick
Thank you :)
https://www.youtube.com/v/vfrJYu2dUDY&t=18s
Enjoy my video! ;D
https://www.youtube.com/v/4prpDXiKKUs
https://www.youtube.com/v/BLqNjCoJlPM
https://www.youtube.com/v/bwNmWMq9Eqg
Testing electric bike (EME18-E) and Yamaha R3 on Aragon with updated TV Cameras.
Testing my electric bike mod in the new Circuito del Jarama by javiliyors.
http://www.youtube.com/v/lXC9ThYocLg
I like that Joacko!
Good work. :)
https://www.youtube.com/v/xCx2oCo9rZs
https://www.youtube.com/v/OVz_wagLkXI
https://www.youtube.com/v/9e1P3prgLfc
Very fun!!
https://www.youtube.com/v/9D7e5kzPs0k&lc
https://www.youtube.com/v/YHZUVlqIJ8Y
https://www.youtube.com/v/DP3Z2zmIiUM
https://www.youtube.com/v/Ik8sWfnzbPc
Some beta15b clips, trying to nail that last sector of Okayama with the M1.
Very nice, technical track!
Also really happy with beta15 so far.
Yamaha R3 World Champion ship Round 1: Termas De Rio Hondo. Races 1 & 2.
(Still Processing quality should improve later)
GPBI Yamaha R3 Cup - Round 1
Sorry for the video quality. :-[
https://www.youtube.com/v/TTWwc3uU0So
HotLap Heroes Round 1: Qatar :)
Time to get your mind blown ;-)
Quote from: Marcel on April 09, 2019, 10:31:51 PMTime to get your mind blown ;-)
That's awesome, seen some car things like this but not a bike. Good job. Shame there's no way to remove the handlebars and top yoke in game to get a smoother overlay though, but this is done awesomely 👍😁
Wow, this is amazing!!
A MotoGP lap at COTA, probably the most technical track there is:
Virtual Reality GP Bikes - Alex Rins MotoGP Laps of COTA
MotoGP 18 vs GP Bikes Comparison Video:
SRC600 Race one Way Back When; Using the TrackIR for the Head-Tracking at this point, (NO VR), and the MAX-HUD Helmet Overlay.
Both Races of the Day here, and a Rude Awakening for my first GPB online racing Experience, but enjoyable nonetheless. Did have some of the other races on my old PC.
I have the wet Misano Races recorded on my old PC, (but not uploaded even though literally everyone crashed at T1, L1, and I actually led a few laps because in R2 I stayed on LOL).
I Missed the Jerez Races due to technical issues, (and a Jump start) and the Assen Recordings got Corrupted.
It's a shame the Last race at Donnington Park didn't go ahead, as, rather shockingly, I was actually semi-competitive pace wise, and had all my technical issues sorted.
Hey all,
Made some music the day before i foud GP Bikes.
Made a video of GP and combined the two :D
What a great sim!!!
Hello again,
Thank you guys for watching the last one :)
This sim is ma new favourite racing sim as of now. Even started dreaming about it (:
So i made another tune dedicated to my riding-style as of now.
Here is the GP-Bikes music-video i made for the song called 'Falling'.
Hope you enjoy!
Have a good one,
Krush
An new day, a new track (:
Description:
Following the recent release from of Spa from Javi, I decided to take the NSR500 for a bash, seeing as Spa hosts classic bike races, and that it used to host GP's.
Overall, the laps were decent, and I did manage a 2:30:6 which was my best time on the soft tyres, but a default setup after that.
Eau Rouge was hilarious fun in VR, as you really get a sense of Scale, and its like riding into a wall.
As for my camera, due to the fact I was running the 'classic' Riding Style, I had to set my base VR centre higher than usual. This resulted in me having to pretty much lie down in my chair to tuck in, and results in a nice view of the top yoke down the straights. Corner views are alright, and possibly a little better however.
The reason I'm recording the top yoke (or triple clamp) is because as I've said I'm tucked low in my chair, but I'm also moving my eyes up the track, rather than my entire head, as one of the unique things about VR is the fact moving your eyes affects what you see as well as moving your entire head.
There is a limit, and a little bit of screen door effect, as if you move your eyes too far you see the sides of the headset, but in a racing sim that's not too much of an issue as it sort of simulates a helmet.
Overall the 500 is a hilarious hoot in VR, especially with L/R rider tracking, really have to work myself in my chair, which is a new sensation coming from the flat-screen MotoGP games.
I am currently looking into why my paint scheme doesn't show up in VR, on the tank and fairing, yet it does on the seat unit and in the replays.
I recommend a 500 2 stroke and spa for anyone with a VR headset and GB bikes license, as its awesome fun, and I wish someone would put a race championship up with these bikes, as that would be pure awesome-sauce.
Quote from: Myst1cPrun3 on May 28, 2019, 10:23:18 PMDescription:
Following the recent release from of Spa from Javi, I decided to take the NSR500 for a bash, seeing as Spa hosts classic bike races, and that it used to host GP's.
Overall, the laps were decent, and I did manage a 2:30:6 which was my best time on the soft tyres, but a default setup after that.
Eau Rouge was hilarious fun in VR, as you really get a sense of Scale, and its like riding into a wall.
As for my camera, due to the fact I was running the 'classic' Riding Style, I had to set my base VR centre higher than usual. This resulted in me having to pretty much lie down in my chair to tuck in, and results in a nice view of the top yoke down the straights. Corner views are alright, and possibly a little better however.
The reason I'm recording the top yoke (or triple clamp) is because as I've said I'm tucked low in my chair, but I'm also moving my eyes up the track, rather than my entire head, as one of the unique things about VR is the fact moving your eyes affects what you see as well as moving your entire head.
There is a limit, and a little bit of screen door effect, as if you move your eyes too far you see the sides of the headset, but in a racing sim that's not too much of an issue as it sort of simulates a helmet.
Overall the 500 is a hilarious hoot in VR, especially with L/R rider tracking, really have to work myself in my chair, which is a new sensation coming from the flat-screen MotoGP games.
I am currently looking into why my paint scheme doesn't show up in VR, on the tank and fairing, yet it does on the seat unit and in the replays.
I recommend a 500 2 stroke and spa for anyone with a VR headset and GB bikes license, as its awesome fun, and I wish someone would put a race championship up with these bikes, as that would be pure awesome-sauce.
bike looks very ugly. like microprose gp500. i mean wow how ugly bike graphics is that
Quote from: -aGy- on May 29, 2019, 10:29:04 AMbike looks very ugly. like microprose gp500. i mean wow how ugly bike graphics is that
It doesn't look too bad when in game, although my paint scheme probably isn't too flattering.
And if it rides good then I can't say I'm too fussed about how it looks, especially seeing as I don't have to look at it in vr 😉
An update wouldn't hurt however as it is a little dated now, and I can't say for sure, but it wouldn't surprise me if the base models did come from GP500 or somewhere like that
@Myst1cPrun3: Great to see the 2 strokes being used mate, and fantastic to hear someone using the throttle blip as it should be used. ;)
Great video, enjoyed watching it. Thank you! ;D 8)
PS: Is it my monitor settings or do some of the track textures look a bit weird and overpowering?
Quote from: Hawk on May 30, 2019, 10:33:01 AM@Myst1cPrun3: Great to see the 2 strokes being used mate, and fantastic to hear someone using the throttle blip as it should be used. ;)
Great video, enjoyed watching it. Thank you! ;D 8)
PS: Is it my monitor settings or do some of the track textures look a bit weird and overpowering?
Cheers for the kind words, I use the throttle blip as I elected to not change the DMT value, meaning the gears won't go in unless I lift off for upshifts, (they do go in eventually but I end up wheeling as you see out of chicane), and need to blip down to get them in. Little more realistic as they didn't start using quickshifters until about '95 and this is ' 92. (interesting fact the early quickshifters were just sidestand ignition switches wired to the gear pegs)
As for your monitor settings, I didn't notice any issues, except for the VR glitching that's started after the new oculus update. (at the no name corner)
Watching the Video back the green paint is perhaps a little 'garish'
But if you watch real videos of modern spa it's quite, bright
VR ZX6 At the Nurburgring:
Description:
"Just a quick blast at the Nurburgring, in VR.
GPB isn't very well optimised for larger tracks in VR, and I had to have pretty much all the graphics on medium, despite a 2080 ti, an I9 and 32GB of ram.
Either way this was a good bit of fun, and the track is of a very high quality.
VR footage starts at 9 mins in."
Testing the new GP3 250cc single at CAWS' Donnington.
This seems to be the only version of Donnington that works on my vr system, (idk why), which is a shame considering everyone seems to use the other (javiliyors) version, although I do prefer this version
An M2 lap of CAWS Donnington.
Its one of my favorite tracks in VR was also the first I tried
DD
Quote from: doubledragoncc on July 12, 2019, 12:47:55 PMIts one of my favorite tracks in VR was also the first I tried
DD
I love it. Javis version doesnt seem to work in vr for me, huge fps cc drops last half of lap.
This works very well however.
The first track I tried in vr was Macau.
And that was on the 2017 panigale, before I had my oculus setup right.
Nearly vomited, didn't mansge a lap without crashing lol
Back during the testing for the Red bull rookies bike
My 5th annual lap of Suzuka
Quick demo of my updated WIP layout of the Suzuka 8 hours course
Small race at most last night
Not a GP Bikes Video in the Traditional sense, but I'm sure it will help some people on here with their skins. :)
A lap in the isle of man!
Some more beta 16 testing on Misano with the Motogp mod
Custom Camera cfg to be released later
CBR 600 RR Cup machine.
DMT 300, handles really well in the current Beta, an awesome 'beginner big bike' to ride, vey stable and predictable, without being unbelievable in handling
Vintage Norton @ Goodwood in Honor of this weeks Goodwood Revival Meeting
Doing a Race Simulation for Manu and his MotoGP 19 Mod:
Olivers' Mount Practice Laps
Manu and the Guys going for it practicing on 2019 Grand Prix Bikes at Mugello
Great comparison vids there DidietXFuera. ;) 8)
Hi Alone. ;)
What version of Donnington Park is that your using?
Looks different, textures look strange? :o
Quote from: Hawk on October 17, 2019, 04:31:42 PMHi Alone. ;)
What version of Donnington Park is that your using?
Looks different, textures look strange? :o
That not javis version?
Been a while lol
Enjoying the moto2 bike
Quote from: Hawk on October 17, 2019, 04:31:42 PMHi Alone. ;)
What version of Donnington Park is that your using?
Looks different, textures look strange? :o
Hi Hawk. I dont know, didnt play in 2 years, lol, i have like 4 donnington versions, but maybe is from javilyours
Tell me what do you guys think ;) !
Hi guys, here is a tutorial about how to do skins in GP Bikes, for the new ones, logically.
In the video I show the process of creating the RST Tracktech EVO R that I published recently, I hope you like it and help the new ones in the community. In Spanish language.
GP BIKES Scarborough GOLD Cup Racing. VR
Quote from: Gzehoo on July 14, 2015, 02:34:01 PMAnd here is comparision between two TV cameras in Sachsenring:
[flash=400,225]https://www.youtube.com/v/N5M9fRRCL3I[/flash]
Can you share the camera, Gzehoo?
Bit of online practice tonight:
This is so much fun with GP Bikes!
So beautifull !
Great Video & awesome riding !
Thank you guys!!!
After a few seconds in the video, the sound doesn't match the video (it's ahead of the video). Unfortunately this happened somehow during the recording...:(
Ulster GP in the WSSP CBR 600RR
Corse Factory CRS85! Go support the mod https://forum.piboso.com/index.php?topic=7557.0
Hot lap in Sepang with the Suzuki MotoGP 2019
quick video For promotion in France :
https://youtu.be/OWoOxTVpFc8
Description:
A compilation of track side shots with my WIP BMW HP4 Race mod for GP Bikes.
This is Very early pre-alpha, so this is all subject to change.
The possible changes include but are not limited to:
-Sounds are placeholders, and the engine is un-tuned.
-Dash is non-existent.
-Front Tyre overheats after a Lap.
-Riders limbs not 100% lined up.
-Minor handling Tweaks
-Shader's tuning
-Launch Control integration
Bug finding
Other than that its going well.
Physics are nearly done, handles quite well. Can be crashed, but overall forgiving, as the HP4 Race should be, according to reviews.
Smokey ;D
Lovely track nice one
Testing a development of my HP4 Race Mod
Looking great mystic :)
Such a great class and so much fun............When I held the chamionship I think it was the last time where it was a full starting grid compared to today. I have so much going on but hope to get back to holding them again.
Thanks for a video that made me think about it BOPPPPPPP...........remember lol
DD
Quote from: doubledragoncc on March 03, 2020, 10:25:33 PMSuch a great class and so much fun............When I held the chamionship I think it was the last time where it was a full starting grid compared to today. I have so much going on but hope to get back to holding them again.
Thanks for a video that made me think about it BOPPPPPPP...........remember lol
DD
Lol yeah it was good stuff dd. I am missing my bike racing fix. Past couple months iv really got into iracing lol been doing the iracing porsche 911 cup. Im hooked at the moment just waiting for season 2 now. 😂😂 need the same for 2 wheels
Good choice of 4 wheels at least. Once I sort this legal shite out about Events House claiming they developed my 2020 sit on system and fookin me up me bum I will try and start holding events again.
DD
1:1 visor cam in GP Bikes
Another example of the helmet replay cam:
Hey mystic where can i find darley moor? Is it available and who made it? You? Cheers
Quote from: BOBR6 84 on March 14, 2020, 01:12:00 PMHey mystic where can i find darley moor? Is it available and who made it? You? Cheers
https://forum.piboso.com/index.php?topic=8326.0
there you go ;)
Thank Matty for this one
Short clip in true onboard view with VSMaster again:
Nice video Mystic...... Glad to see someone can ride a bike into a corner these days without feeling the need to stick their leg out. Hehe! :P ;D ;D ;)
Quote from: Hawk on March 25, 2020, 07:36:50 AMNice video Mystic...... Glad to see someone can ride a bike into a corner these days without feeling the need to stick their leg out. Hehe! :P ;D ;D ;)
That drives me up the wall :D
On top of that no sim has the animation quite right, although Manus riding styles are better, still Not perfect in that regard.
Besides it looks wrubbish irl compared to this, and even in MotoGP preseason the amount of leg waving had gone down irl too
Not using the leg dangle either. You also have the advantage of not letting the person chasing you know how hard you are actually braking.
Quote from: Vini on March 25, 2020, 03:29:01 PMNot using the leg dangle either. You also have the advantage of not letting the person chasing you know how hard you are actually braking.
Yeah I'm not a fan. Only really ride with it on modern (2010+) MotoGP machines as that's when it came to the fore as a style.
Apparently also riding style does affect bike physics, and seeing as a leg makes up roughly 20% of body weight it may have a slight impact to bike handling, getting that weight out there, and thus the center of grav further inside. Not tried it however, both IRL and in game.
I think the leg dangle comes more from the bodys natural reaction to regain balance.. with all the sports scientists and psycologists working with riders these days it makes sense that somebody (rossi 😄) would end up making the most out of it and turning a reaction into a pre-action lol
A quick demo of the WIP Cockpit view of the HP4 Race:
***READ VIDEO DESCRIPTION***
Quote from: Myst1cPrun3 on March 28, 2020, 06:16:34 PMA quick demo of the WIP Cockpit view of the HP4 Race:
***READ VIDEO DESCRIPTION***
Nice! If can I give you a little tip, better to rebuild from scratch the windshield, in MS games usually have very low polys.
Here an example of a my windshield, its also low polys, but far better than the "original" : (Dont worry about the lack of reflections in vid, I put it just in the "edge" because i dont like the effect in GPB with 1p view :) )
Anyway great mod^^
The windshield is not something thats bothered me personally, and in 1p you don't tend to notice it, as the models are a little better. but it is something I can look into.
Sounds still a WIP, but its getting there
Another onboard battle, with VSMaster this time. Emptied 10l of fuel without a single crash this time :D
Testing my V2 physics for the M2 in the wet
A quick demo of the M2 V2 physics improvements at Victoria.
Note the GP Bikes 'Sore Spot' Of the MG hairpin. Now a 'non issue' most of the time, and the bike can actually be
pushed into the turn now.
2020 Supersport International Cup, only onboard players...
Race 3 at Motegi for onboard players:
Race 3 at Motegi for 1p and 3p players:
And also riding SBK Legends at Road America:
Great videos Johnno thanks.
Shame paints are not working right but thought SBK Legends did not work in beta18???
DD
Thank you DD!
Javi updated the SBK Legends mod 2 days ago, and since then it's working in Beta 18. About the paints, don't know if this down to the name thing, but I don't have all the paints installed either... so could be that...
Ah thanks did not see yhe update
DD
Quote from: doubledragoncc on June 07, 2020, 08:43:33 AMGreat videos Johnno thanks.
Shame paints are not working right but thought SBK Legends did not work in beta18???
DD
hello DD
the mods didnt work since they were encrypted by the maker/modder
I know that x1 but l missed the update post lol
ah no problem haha
More consistency but a bit less action this time.
Two 20min battles with Kerazo:
A quick demo of what I'm working on with the HP4 Race:
Fresh update physics wise to bring it to the current Beta.
Apologies for the Crap music. It was the best of a bad (copyright free) bunch
BMW HP4 Race v1.1b Test @ Interlagos
Brilliant riding guys that wa so clean too
DD
Little preview for the next onboard vid.
New beta with some multiplayer action at Tsukuba 8)
Here is a little demo of what I'm working on physics wise with the BMW HP4 Race.
TC and AW set to
off for this demo, all on throttle.
COOL!!! Been testing in VR the last version on the full BMW S1000RR Sit-On system and loving it
DD
Looking and sounding great Mystic.... Nice job by the look of it on the video. ;D 8)
Almost tempted to install GPBikes again after 3 years to try it..... Probably not though..... Narrh.....
Nice work though mate! ;) 8)
Quote from: doubledragoncc on January 10, 2021, 12:04:17 PMCOOL!!! Been testing in VR the last version on the full BMW S1000RR Sit-On system and loving it
DD
Glad you're loving it DD sounds like a riot.
Hopefully the new version improves upon the base I had there.
Quote from: Hawk on January 10, 2021, 07:53:07 PMLooking and sounding great Mystic.... Nice job by the look of it on the video. ;D 8)
Almost tempted to install GPBikes again after 3 years to try it..... Probably not though..... Narrh.....
Nice work though mate! ;) 8)
Cheers for that, glad you liked the vid. :)
It still needs a tonne of work, as I've been building the cfg's very differently to other bikes, trying to setup the suspension using a similar method to how I would do it on my real bike.
The result is
radically different suspension values, which, while it is much better at the minute, it also results in new problems, that no other mod seems to have. I think it's getting there, but having never been a Garry McCoy I wouldn't know much about slip angles etc. ;D
It's at least a couple of months off being done to a releasable standard :(
As for reinstalling gpb, I only did it for something different, and even then is pretty much the same as last time. (Jan 2020) so meh
I'm just learning atm :D
My customer and friend in Germany that test rides the BMW S1000RR IRL said the last version is so realistic to the original BMW S1000RR and very very happy bunny. Hope the update will just make it like the newer version but still be as realistic.
DD
Quote from: doubledragoncc on January 12, 2021, 10:36:22 AMMy customer and friend in Germany that test rides the BMW S1000RR IRL said the last version is so realistic to the original BMW S1000RR and very very happy bunny. Hope the update will just make it like the newer version but still be as realistic.
DD
The last version handled ok, and a small update to the tyres and rider values would have probably been fine and sufficient.
I noticed however it was impossible to set the suspension correctly at the track in the garage, as it seems to be the case for all the bikes I tried.
As a result I tried new suspension and chassis values that allow the bike to be setup correctly, with mostly +be results as in the video.
The issue comes when something 'unexpected' happens, the fine-tuning part of the bike isn't there yet so it goes wrong badly. Still working out the kinks so to speak.
Should be more close to a real bikes behaviour once completed so I'm hoping to surpass what came before
Well...........so impressed so sure it will be tops m8
DD
Nice camera work SuperKillo!
You do that with your mouse and keyboard?
Looking good Mystic
Let me have a link went you release it. Thanks
DD
Quote from: doubledragoncc on July 04, 2021, 07:29:53 AMLooking good Myst1c
Let me have a link went you release it. Thanks
DD
NP. Looking at a release some time in beta 20. :)
And here Is my PoV of a Classic SBK race At Donington
My PoV of the Real 2 Virtual GPB Supersport races from last Friday:
Race 1:
Race 2:
Great Johno! Nice battle with Neal, he is hard man to pass eh?!!
Haha, yes! One of the best battles I had in GPB. Was really hard to pass Neal!
Just a little rant here - Why oh why do so many people who post videos here seem to think that the onboard 1st person view is the best way to view someone's recording of a race or practice laps??
Personally speaking, I, as a spectator wanting to watch these videos, would much rather see these videos from the "Spectator" view, it's a lot more enjoyable to watch people riding and race replays in "Spectator" view..... So c'mon guys let's have your videos posted in "Spectator" view rather than 1st person view, eh.....
Just my thoughts. ;)
Well, although I understand your point of view, I think we need more 1p players and therefore I upload video's from this perspective hoping more people will play this way. Secondly, I'm lazy. I rather record while playing, then having to record from replay ;) Ok, maybe only for special occasions... see below;)
Great video thanks Johnno
Finally got round to uploading my PoV of the Final R2V round
Here is Race 1, WSSP2018 at Autopolis. An awesome track, but suffers for fps - especially in VR
Picked it up again on steam. Nice track and bike mods. Looks and sounds great!
Need practice though hehe
New M2 Mod, Early WIP Sounds
Testing Manu's new bikes.
Some good fun on the 2020 Moto2 bikes at Aragon, and some close racing.
Absolutely BRILLIABT SK and great to see you still about.
Can I please ask for permission to use it to promote GPBikes and as a demonstration of how good it really is please?
I will naturally always make sure you have full credit for the great work and creation of the video.
This is what Piboso needs to show the sim world what a great sim GPBikes is and finally get it recognised for what it is.....The ONLY true bike sim in the world!!!
Thanks for the great work and sharing it with us all. I look forward to future works of art.
DD
Superb. You're videos just get better and better Superkillo!
Toprak Razgatlioglu is my new favorite. Farewell Yamaha...
I couldn't find the Hopper helmet, so Michael Dunlop is a fill-in rider...