PiBoSo Official Forum

GP Bikes => Mods => Bikes => Topic started by: Mikaa_34 on January 31, 2014, 06:08:40 PM

Title: Supermotard?
Post by: Mikaa_34 on January 31, 2014, 06:08:40 PM
Hi, I just wanted to know when I could see supermotard on Gpbikes.

Thank's !
Title: Re: Supermotard?
Post by: RiccoChicco on January 31, 2014, 06:17:33 PM
It's on the way  ;)
Title: Re: Supermotard?
Post by: ALEale on January 31, 2014, 08:12:03 PM
Eheheheh super fast to reply RICCOCHICCO... Why?? Ahahahhaa
Title: Re: Supermotard?
Post by: C21 on February 01, 2014, 07:55:51 AM
Is it possible to add the Supermoto to the WIP Bike List?
Title: Re: Supermotard?
Post by: HornetMaX on February 01, 2014, 02:09:38 PM
Quote from: C21 on February 01, 2014, 07:55:51 AM
Is it possible to add the Supermoto to the WIP Bike List?
Ricco can do that :)

MaX.
Title: Re: Supermotard?
Post by: RiccoChicco on February 01, 2014, 02:35:12 PM
In fact, i don't have a finished list of models we'll have  :-\

But you can expect : KTM, Yamaha, Suzuki, Honda, Kawasaki, Aprilia, TM, Husqvarna.

450cc are the priotity, but we'll make 250 too if possible.
Title: Re: Supermotard?
Post by: Mikaa_34 on February 01, 2014, 04:21:04 PM
Do you have a date please?
Title: Re: Supermotard?
Post by: KLJ#14 on February 01, 2014, 06:59:07 PM
Let me know if you need a tester Ricco. I raced supermotos for 5 years.
Title: Re: Supermotard?
Post by: HornetMaX on February 01, 2014, 08:49:17 PM
Quote from: Mikaa_34 on February 01, 2014, 04:21:04 PM
Do you have a date please?
It depends, with who ?  :P

MaX.
Title: Re: Supermotard?
Post by: Xanax on February 02, 2014, 02:48:08 AM
I work on with RiccoChicco, yet I still studying games :)
Title: Re: Supermotard?
Post by: Mikaa_34 on February 02, 2014, 10:26:28 AM
You know when we can see them in the game?
Title: Re: Supermotard?
Post by: RiccoChicco on February 02, 2014, 03:03:06 PM
Well, even if we have a start in GPBikes, this mod will probably be released on MXBikes, so we are waiting for the first release to continue our work.

(http://img11.hostingpics.net/pics/849708screen083.jpg)
Title: Re: Supermotard?
Post by: JamoZ on February 02, 2014, 03:10:15 PM
Mx bikes physics on a Supermotard...on a KRP kart track? ;)
Title: Re: Supermotard?
Post by: Mikaa_34 on February 02, 2014, 03:29:13 PM
We can't wait more !! Haha
Title: Re: Supermotard?
Post by: HornetMaX on February 02, 2014, 05:52:32 PM
Quote from: RiccoChicco on February 02, 2014, 03:03:06 PM
Well, even if we have a start in GPBikes, this mod will probably be released on MXBikes, so we are waiting for the first release to continue our work.
I'd advise to do something for GPB too, even if one single model. All your work on GPB physics will not be wasted, you'll gain a lot of experience, as the physics of MXB will sure not be identical, but the basic concepts will be the same. This way you will not have to wait for the first release of MXB. Also, I'm not very confident that beta1 of MXB will allow modding: it may or may not be the case.

MaX.
Title: Re: Supermotard?
Post by: RiccoChicco on February 02, 2014, 05:55:48 PM
We are working on one bike ATM (the KTM). It's our "laboratory bike". If physics are good and the feeling with the bike is good, we will release it for GPB for sure  :)
Title: Re: Supermotard?
Post by: Mikaa_34 on February 03, 2014, 10:09:49 AM
Thank you very much, I hope to see soon in gp bike :D
Title: Re: Supermotard?
Post by: C21 on February 03, 2014, 10:12:19 AM
Please let us PLAY  ;D (just joking)
Screenshot looking very good  ;)
Title: Re: Supermotard?
Post by: Mikaa_34 on February 08, 2014, 08:59:21 PM
i don't wait more guys !! :p
Title: Re: Supermotard?
Post by: Dani_s13 on February 10, 2014, 09:17:28 PM
Hi I have this modeling RiccoChicco I've been working in a while and had left standing to get to finish the KTM moto3. As you take the physical? Tomorrow I will try to add the model in gpbikes and finish the 450cc 4-stroke sound. Here are the pictures!

Honda Crf 450

(http://imageshack.com/a/img196/1003/wzzt.jpg)

(http://imageshack.com/a/img600/8319/f04i.jpg)
Title: Re: Supermotard?
Post by: RiccoChicco on February 10, 2014, 09:19:48 PM
Can you send me the 3D model? I also have an Honda, just to compare if your 3D model is better :)
Title: Re: Supermotard?
Post by: Dani_s13 on February 10, 2014, 10:44:50 PM
Where you take your 3d model of Honda?
Title: Re: Supermotard?
Post by: Hawk on February 10, 2014, 10:48:00 PM
Do they road race these bikes?
Title: Re: Supermotard?
Post by: RiccoChicco on February 10, 2014, 10:59:42 PM
Quote from: Dani_s13 on February 10, 2014, 10:44:50 PM
Where you take your 3d model of Honda?

I think on the same game than you :P Somthing starting by M and finishing by D, in 3 letters ^^
Title: Re: Supermotard?
Post by: JamoZ on February 10, 2014, 11:02:52 PM
Quote from: Hawk_UK on February 10, 2014, 10:48:00 PM
Do they road race these bikes?

Yes, and o boy is it spectacular! :D

http://www.youtube.com/v/watch?v=800htz1GI-0
Title: Re: Supermotard?
Post by: Dani_s13 on February 10, 2014, 11:18:12 PM
Quote from: RiccoChi co on February 10, 2014, 10:59:42 PM
Quote from: Dani_s13 on February 10, 2014, 10:44:50 PM
Where you take your 3d model of Honda?

I think on the same game than you :P Somthing starting by M and finishing by D, in 3 letters ^^

I dont know men jajaja my modeling was taken from gta iv jejeje ​​but they put a turbo ... I've removed the turbo and I've done the exhaust. Watch this: http://www.gtainside.com/en/download.php?do=comments&cat=360&id=54461
Title: Re: Supermotard?
Post by: RiccoChicco on February 10, 2014, 11:27:43 PM
"Original model from:******. (M*D - *******************) "

I won  ;D

Nice exhaust!
Title: Re: Supermotard?
Post by: Dani_s13 on February 10, 2014, 11:57:29 PM
Jajajajjaajajaajaj thanks men its your model? Jajaja 
I know that game jijiji
Title: Re: Supermotard?
Post by: RiccoChicco on February 11, 2014, 12:14:27 AM
It's not mine, it's simply the same  ;)
Title: Re: Supermotard?
Post by: C21 on February 11, 2014, 08:06:20 AM
really looking forward to drive these bikes.
Will be challenging to get the physics correctly done... ;)
Title: Re: Supermotard?
Post by: Hawk on February 11, 2014, 11:42:13 AM
Quote from: JamoZ on February 10, 2014, 11:02:52 PM
Quote from: Hawk_UK on February 10, 2014, 10:48:00 PM
Do they road race these bikes?

Yes, and o boy is it spectacular! :D

Wow!! It is indeed spectacular! Is this mod coming out anytime soon? ;D
Title: Re: Supermotard?
Post by: Dani_s13 on February 11, 2014, 11:49:02 AM
Someone would be able to do a good physical to supermotard?
Title: Re: Supermotard?
Post by: RiccoChicco on February 11, 2014, 11:53:02 AM
Well, we expect to release this mod for MX-Bikes, so we are waiting for it. However, we'll try something for GPB, just to be sure which game will fit better for the mod.

So it will probably be : 1 bike + 1 track for GPB testing, full mod (serveral bikes/several tracks) for MXB. Again, we don't have MXB at the moment so it's a bit hard to say now.

About physics, Neoraptor is working on it, so expect something good  ;D
Title: Re: Supermotard?
Post by: Buggi on February 11, 2014, 01:46:11 PM
Quote from: RiccoChicco on February 11, 2014, 11:53:02 AM


About physics, Neoraptor is working on it, so expect something good  ;D
:o god save the queen... ;D ;D ;D ;D
Title: Re: Supermotard?
Post by: Mikaa_34 on February 11, 2014, 02:27:38 PM
Nice !!!

Just one question: When?? :D
Title: Re: Supermotard?
Post by: Dani_s13 on February 11, 2014, 02:51:51 PM
I do a sound .... bufffff beautiful 4stroke mmmmm jajaja
Title: Re: Supermotard?
Post by: C21 on February 11, 2014, 03:52:16 PM
QuoteJust one question: When??
When its done  :P
;D ;)
Title: Re: Supermotard?
Post by: Dani_s13 on February 11, 2014, 07:22:45 PM
How could I move my hands to the handlebars? in the. geom I could move the rider and feet but I see nothing of the hands

(http://imagizer.imageshack.us/v2/800x600q90/827/vzip.jpg)
Title: Re: Supermotard?
Post by: C21 on February 11, 2014, 08:57:46 PM
In my opinion it is not in the geom.file
You have to look at the rider.cfg
There you can position the hands:

Quotelefthand
{
   refobj = Bip01 L Hand
   pos
   {
      x = 0.1
      y = 0
      z = 0.03
   }
   endeffector = Bip01 L Forearm
   root = Bip01 L UpperArm
}
   
righthand
{
   refobj = Bip01 R Hand
   pos
   {
      x = 0.1
      y = 0
      z = 0.03
   }
   endeffector = Bip01 R Forearm
   root = Bip01 R UpperArm

Please correct me if i´m wrong.
Title: Re: Supermotard?
Post by: Dani_s13 on February 11, 2014, 09:01:39 PM
Oh! ok did not know that .. and if you modified it is not modified in any other bikes?
Title: Re: Supermotard?
Post by: C21 on February 11, 2014, 09:06:22 PM
I tried it right now.

Unfortunatly it is on all bikes....of course.... because only a single rider cfg is existend.

I changed the x value to 0,9 instead of 0,1.
Have a look:
(http://s28.postimg.org/9fogn5p09/screen002.jpg) (http://postimg.org/image/9fogn5p09/)

(http://s28.postimg.org/559srkjx5/screen003.jpg)[/url (http://postimg.org/image/559srkjx5/)
Title: Re: Supermotard?
Post by: Alone on February 11, 2014, 09:09:03 PM
configure the GFX of the bike, it change the hands and foots position.
Title: Re: Supermotard?
Post by: Docfumi on February 11, 2014, 09:11:09 PM
Configure the GFX in the Bike folder.

steer
{
   model
   {
      file = 675_steer.edf
   }
   shadow
   {
      file = 675_steer.edf
      name = steer
   }
   instance
   {
      file = i_v594.edf
      name = steer
   }
   
   leftgrip
   {
      type = 1
      pos
      {
         x = -0.26
         y = -0.07
         z = -0.00
      }
   }
   rightgrip
   {
      type = 1
      pos
      {
         x = 0.26
         y = -0.07
         z = -0.00
      }
   }
}
Title: Re: Supermotard?
Post by: C21 on February 11, 2014, 09:11:22 PM
I will try...one moment.. ;)
Title: Re: Supermotard?
Post by: Docfumi on February 11, 2014, 09:14:17 PM
^^Made a comparison of Juju GSVR and default Bike. It works.
Title: Re: Supermotard?
Post by: Dani_s13 on February 11, 2014, 09:14:53 PM
ajam!!! ok
Title: Re: Supermotard?
Post by: C21 on February 11, 2014, 09:17:53 PM
Yes . confirmed.
Driving one handed.
Just erase the "-" on the x-value of the left handlebar ;-)
Pic:
(http://s29.postimg.org/k8yb82vhf/screen004.jpg) (http://postimg.org/image/k8yb82vhf/)

Thank you guys!!!  :D
Title: Re: Supermotard?
Post by: Dani_s13 on February 11, 2014, 09:19:34 PM
Yeeeaaaaa thanks guys!!
Title: Re: Supermotard?
Post by: Dani_s13 on February 11, 2014, 09:41:08 PM
Best but the body of the rider is very low :( and I do not know why the feet are not placed well ..

(http://imagizer.imageshack.us/v2/800x600q90/716/3xth.jpg)
Title: Re: Supermotard?
Post by: Docfumi on February 11, 2014, 09:46:35 PM
try and change the feet in the GFX.config. As for the Body I do not know if it can be changed, a question for PiBoSo I guess.

leftpeg
   {
      type = 1
      pos
      {
         x = -0.19
         y = 0.4
         z = -0.4
      }
   }
   
   rightpeg
   {
      type = 1
      pos
      {
         x = 0.19
         y = 0.4
         z = -0.4
Title: Re: Supermotard?
Post by: Dani_s13 on February 11, 2014, 09:52:46 PM
ok men thank go test now!! one more question!! Anyone know which is due this? goes on the wheel is not anything but is in the shade and rotates with the wheel

(http://imagizer.imageshack.us/v2/800x600q90/200/04xk.jpg)
Title: Re: Supermotard?
Post by: Docfumi on February 11, 2014, 09:57:44 PM
Quote from: Dani_s13 on February 11, 2014, 09:52:46 PM
ok men thank go test now!! one more question!! Anyone know which is due this? goes on the wheel is not anything but is in the shade and rotates with the wheel

(http://imagizer.imageshack.us/v2/800x600q90/200/04xk.jpg)

It is a game glitch that has been reported and is being looked into, so no fear on that respect.  ;)
Title: Re: Supermotard?
Post by: Dani_s13 on February 11, 2014, 10:00:17 PM
Aaaa ok men at least that was my mistake not to insert into gpbikes! sorry for repeating lies had not seen been told ..
Title: Re: Supermotard?
Post by: C21 on February 11, 2014, 10:06:27 PM
Sorry to say but looking at the pics...i think the handle bar is very high mounted.
It looks like the scale size of the bar did not match the scale of the bike??
Title: Re: Supermotard?
Post by: Dani_s13 on February 11, 2014, 10:11:06 PM
Not everything is the same scale. Possibly the perspective look at this photo

(http://imagizer.imageshack.us/v2/800x600q90/838/8uvv.jpg)
Title: Re: Supermotard?
Post by: Dani_s13 on February 11, 2014, 10:13:29 PM
Quote from: docfumi on February 11, 2014, 09:46:35 PM
try and change the feet in the GFX.config. As for the Body I do not know if it can be changed, a question for PiBoSo I guess.

leftpeg
   {
      type = 1
      pos
      {
         x = -0.19
         y = 0.4
         z = -0.4
      }
   }
   
   rightpeg
   {
      type = 1
      pos
      {
         x = 0.19
         y = 0.4
         z = -0.4

Works perfectly thanks!
Title: Re: Supermotard?
Post by: Docfumi on February 11, 2014, 10:14:56 PM
Look at the KTM Bars they are setup kinda high and wide for most of these bikes.

(http://s29.postimg.org/g2xoh7l5z/gallery_7923_8_35930.jpg) (http://postimage.org/)
picture sharing (http://postimage.org/)
Title: Re: Supermotard?
Post by: Dani_s13 on February 11, 2014, 10:18:50 PM
I cant understand to which they relate. The model is not modified and I see that it is practically equal ktm (bars)
Title: Re: Supermotard?
Post by: Docfumi on February 11, 2014, 10:22:20 PM
Quote from: Dani_s13 on February 11, 2014, 10:18:50 PM
I cant understand to which they relate. The model is not modified and I see that it is practically equal ktm (bars)

The bars are fine it is only the perspective view of the picture as you said.
Title: Re: Supermotard?
Post by: Dani_s13 on February 11, 2014, 10:26:57 PM
Quote from: docfumi on February 11, 2014, 10:22:20 PM
Quote from: Dani_s13 on February 11, 2014, 10:18:50 PM
I cant understand to which they relate. The model is not modified and I see that it is practically equal ktm (bars)

The bars are fine it is only the perspective view of the picture as you said.

Aaaa ok men had not understood haha Now I only physical and motor. when rotation and knee shows almost always falls and noise sounds like it is touching the ground. Be some parameter that defines when touched or not?
Title: Re: Supermotard?
Post by: Docfumi on February 11, 2014, 10:37:10 PM
Quote from: Dani_s13 on February 11, 2014, 10:26:57 PM
Quote from: docfumi on February 11, 2014, 10:22:20 PM
Quote from: Dani_s13 on February 11, 2014, 10:18:50 PM
I cant understand to which they relate. The model is not modified and I see that it is practically equal ktm (bars)

The bars are fine it is only the perspective view of the picture as you said.

Aaaa ok men had not understood haha Now I only physical and motor. when rotation and knee shows almost always falls and noise sounds like it is touching the ground. Be some parameter that defines when touched or not?

I really do not know! Sorry, maybe you can send a PM to one of the guys who work on sounds.
Title: Re: Supermotard?
Post by: C21 on February 11, 2014, 10:40:24 PM
QuoteNot everything is the same scale. Possibly the perspective look at this photo
Ok...i agree  :)
Title: Re: Supermotard?
Post by: Dani_s13 on February 11, 2014, 10:42:08 PM
Fixed is here!: in .Geom

   chassis
   {
      numspheres = 4
      sphere0 = 0, 0.29, 0.05, 0.13
      sphere1 = 0, 0.68, 0.52, 0.24
      sphere2 = 0, 0.7, -0.06, 0.15
      sphere3 = 0, 0.76, -0.52, 0.15
   }
   fsusp
   {
      numspheres = 1
      sphere0 = 0, -0.59, 0.02, 0.12
   }
   rsusp
   {
      numboxes = 1
      box0 = 0, -0.03, -0.3, 0.2, 0.15, 0.4, 0.12
   }
}

And the sound its finished Beta soon! jajaja

(http://imagizer.imageshack.us/v2/800x600q90/585/3r7i.jpg)

(http://imagizer.imageshack.us/v2/800x600q90/513/fnw0.jpg)

(http://imagizer.imageshack.us/v2/800x600q90/822/imyb.jpg)
Title: Re: Supermotard?
Post by: Docfumi on February 11, 2014, 10:44:05 PM
Great news Dani, it looks wild to ride I can´t wait  :)
Title: Re: Supermotard?
Post by: ALEale on February 12, 2014, 01:45:08 AM
can't wait to try it :D
Title: Re: Supermotard?
Post by: SwarleyRuiz on February 12, 2014, 07:42:14 AM
amazing job  :o
Title: Re: Supermotard?
Post by: HornetMaX on February 12, 2014, 01:37:33 PM
Quote from: C21 on February 11, 2014, 08:57:46 PM
In my opinion it is not in the geom.file
There's defintely something in the .geom:
grip_leftpos = -0.25, 0.2, -0.1
grip_leftdir = 1, 0, 0
grip_rightpos = 0.25, 0.2, -0.1
grip_rightdir = 1, 0, 0


MaX.
Title: Re: Supermotard?
Post by: C21 on February 12, 2014, 02:10:40 PM
Yes Max.
But these values belong to the bike not to the rider. (it describes the position of the left and right handlebar on the bike).
To position the rider on the bike you have to change the gfx.cfg file.
Title: Re: Supermotard?
Post by: HornetMaX on February 12, 2014, 02:18:58 PM
Well,. the pos of the left/right handlebar belongs to the bike, and it's exactly where rider's hands should go.
I'm a bit unsure why whe have this splitted in two places ... sounds like you'll have to change both then.

No idea what's "type = 1" in the gfx grip though.

MaX.
Title: Re: Supermotard?
Post by: Docfumi on February 13, 2014, 07:59:52 PM
_BUMP_
Title: Re: Supermotard?
Post by: Mikaa_34 on February 14, 2014, 04:43:52 PM
When when when? :D
Title: Re: Supermotard?
Post by: C21 on February 15, 2014, 03:17:43 PM
QuoteWhen?
When it´s done.
It´s a lot easier to make the KTM Moto3 GPB ready than a Supermotard.
If you wan´t to ride a Supermotard like a Street/Race Bike that will be (and is !) not much fun.
I you wan´t to ride it like a Supermotard it´s a lot harder to get the things done in GPB.
The behavoir of the rider can not be change imho...you still will be riding through corners with knee down.
The physics of the SM is a lot different to the race bikes.
I think you want to slide into corners and want to go down more than 62 degrees , right??  ;)

Personally i don´t think that it is possible to get all the things done..limited by the game engine..to drive a Supermotard in GPB similar to real life.
MX Bikes by Piboso will be the better Platform to simulate a Supermotard closer to reality.
Title: Re: Supermotard?
Post by: HornetMaX on February 15, 2014, 05:30:42 PM
Quote from: C21 on February 15, 2014, 03:17:43 PM
Personally i don´t think that it is possible to get all the things done..limited by the game engine..to drive a Supermotard in GPB similar to real life.
That's clear, at least at the moment.

Quote from: C21 on February 15, 2014, 03:17:43 PM
MX Bikes by Piboso will be the better Platform to simulate a Supermotard closer to reality.
Piboso said the opposite on MXB forum and I tend to agree with him: http://forum.mx-bikes.com/index.php?topic=32.msg406#msg406 (http://forum.mx-bikes.com/index.php?topic=32.msg406#msg406)

But he was talking about a GPB mod: this means something special made by him (kind of an add-on to GPB) and not a mod as in a simple modded bike.

MaX.
Title: Re: Supermotard?
Post by: C21 on February 16, 2014, 01:37:23 PM
Thank you Max. I did not looked to deep into MXBikes Forum yet  ;)
I´m a little bit curious about this statement...in my opinion MX Bikes is a lot better for a Supermotard mod as GPB..having rider action and bike behavoir in mind...Supermotard not only consist of Roads.....you ride on Gravel, road, riding over jumps.....anyway..we´ll wait and see.
Maybe we can get a Supermotard working on some of the Scooter Track....drove it on Albi and it does not make fun....Victoria is awfull with this bike and about 60hp....
Title: Re: Supermotard?
Post by: grimm on February 16, 2014, 05:25:47 PM
Not to be the flat tire of the conversation, but, not everyone that rides a supermoto rides motocross. Some of us are apex chasing knee draggers that got tired of overpowered or overweight street bikes and prefer to drag knee on a supermoto...


Just my 2 cents here, but I am sure I'm not the only one that doesn't ride foot out and would really have a good time on the tighter more technical tracks of GPB given even a half decent supermoto (even if it is underpowered on larger tracks). The screen shots have my mouth watering for some wheelies.  ;D



A GPB release of a SM model (no matter the state of it) would give me more reason to start up GPB more often.  ;)
Title: Re: Supermotard?
Post by: HornetMaX on February 16, 2014, 05:30:10 PM
Yeah, I guess it all boils down to what we call "SuperMotard" ... to me it's more track (asphalt) racing with bikes that are mid way between a naked roadster and a motocross bike.

To others it may be more on mixed tracks (part asphalt, part gravel/sand/mud/dirt whatever). Of course for that you'd need MXB.

MaX.
Title: Re: Supermotard?
Post by: Klax75 on February 16, 2014, 05:38:45 PM
I always thought it was kind of Rally of the motorcycle world, just on a closed track.
Title: Re: Supermotard?
Post by: grimm on February 16, 2014, 06:11:05 PM
 ???


The way I always knew it was that a supermotard is a type of motorcycle, supermoto is the racing a supermotard is used in. At least that's how I remember it to go when I was a kid and nobody even knew what they were. I remember sitting in front of the TV on sunday mornings watching re-aired episodes of ABC's Wide World Of Sports featuring the "Superbikers".

Similar to what I'm saying when it gets to the machines section.
http://en.wikipedia.org/wiki/Supermoto


My Suzuki/GasGas/Marzocchi/Brembo/pureawesomesauce supermotard that I ride like a 'tard. (pun intended  8))

(http://i645.photobucket.com/albums/uu175/RatFighter/DRZ/DeerZee_zps573cf400.jpg) (http://s645.photobucket.com/user/RatFighter/media/DRZ/DeerZee_zps573cf400.jpg.html)

(http://i645.photobucket.com/albums/uu175/RatFighter/vlcsnap-2013-09-24-08h55m51s186_zps37a44295.png) (http://s645.photobucket.com/user/RatFighter/media/vlcsnap-2013-09-24-08h55m51s186_zps37a44295.png.html)
Title: Re: Supermotard?
Post by: grimm on February 25, 2014, 05:49:11 PM
This is the first time I've ever so much as asked about anything for any game/sim....




Any chance this will ever be released? Even for private use?
Title: Re: Supermotard?
Post by: lorenzods on March 02, 2014, 10:37:25 PM
the mother of supermotards,cr 500

(http://imageshack.com/a/img28/9383/ltys.jpg)
Title: Re: Supermotard?
Post by: fabio93bg on March 14, 2014, 12:30:02 AM
no news?
Title: Re: Supermotard?
Post by: RiccoChicco on March 14, 2014, 12:35:32 AM
Sorry, no  :(


We're still waiting for a MXB release to be sure on which game the mod will be adapted  :)
Title: Re: Supermotard?
Post by: GhostdogNL on April 23, 2014, 08:32:22 PM
i think it`s a shame to wait until MXB is out ..couse i`m not gonna buy MXB becouse of the supermotards and i think more people over here agree .

second thing .. put american superbike champion nicky hayden on a supermotar and this is how the drive

https://www.youtube.com/watch?v=GDbWSkTwJdk
Title: Re: Supermotard?
Post by: HornetMaX on April 23, 2014, 08:45:13 PM
Quote from: GhostdogNL on April 23, 2014, 08:32:22 PM
i think it`s a shame to wait until MXB is out ..couse i`m not gonna buy MXB becouse of the supermotards and i think more people over here agree .
Don't do it for MXB cause I won't buy it !?  :o
Candidate for silliest reason ever ?

I'm gonna buy MXB, supermotard or not. TBH I think the vast majority of people here will buy MXB too.
The game looks terrific and we trust the people working on it. Enough for me ...

Quote from: GhostdogNL on April 23, 2014, 08:32:22 PM
second thing .. put american superbike champion nicky hayden on a supermotar and this is how the drive

https://www.youtube.com/watch?v=GDbWSkTwJdk
Did you see that section on dirt ? Well that's not really doable on GPB ...
Did you see the huge drifting ? Well that's not really doable on GPB ...
Did you see the rider movements ? Well that's not really doable on GPB ...

The list goes on and on ...

MaX.
Title: Re: Supermotard?
Post by: Warlock on April 23, 2014, 09:04:22 PM
Quote from: HornetMaX on April 23, 2014, 08:45:13 PM

Don't do it for MXB cause I won't buy it !?  :o
Candidate for silliest reason ever ?

I'm gonna buy MXB, supermotard or not. TBH I think the vast majority of people here will buy MXB too.
The game looks terrific and we trust the people working on it. Enough for me ...


True, I will buy it, and i'm not really a fan of MX
Title: Re: Supermotard?
Post by: GhostdogNL on April 23, 2014, 10:16:00 PM
with all respect hornet ..dont twist my words..

the only thing i`m saying is thats a shame you don`t bring it out on GPB becouse a lot of people like you can already read in this topic would wanne see it on GPB ..so why don`t you bring it out on this game ...and also on MXB so you pleasure everyone ! i mean how more options this game is having how more people you drag in for buying the games ..probely both games!
Title: Re: Supermotard?
Post by: JamoZ on April 23, 2014, 10:36:41 PM
(http://www.reactiongifs.com/wp-content/uploads/2011/05/MichealJacksonPopcorn.gif)
Title: Re: Supermotard?
Post by: RiccoChicco on April 23, 2014, 11:08:04 PM
@GhostdogNL

Having the same mod on two different game with different sensations is not good IMO. Moreover, it will ask to "port" the mod on the other game. I don't know if you ever modded but it's not something we do in 5 minutes. If you absolutely want a SM mod now, you're free to make it  :)

+ We don't have any docs to create completly new physics on GPB, so if we're not shure to release the mod here, we can't work a lot on.

+ MXB is out in few days, so you can wait again right?  ;D

@ Jamoz

Level up!   ;D

(http://www.gif-maniac.com/gifs/9/8976.gif)
Title: Re: Supermotard?
Post by: JamoZ on April 23, 2014, 11:17:55 PM
Level 3!

(http://www.reactiongifs.com/wp-content/gallery/popcorn-gifs/real_genius_popcorn_o.gif)

8)

No seriously, is MXB coming in a couple of days?
Title: Re: Supermotard?
Post by: GhostdogNL on April 24, 2014, 01:09:31 AM
oke Ricco ..youre right about that ..didn`t think about it that way  :-X

i just love to see GPB getting to the point of Ultimate bike racing sim ..and don`t get me rong ..i`m loving it already part of core exe crashes every time ..hope to see that going away in the next update .

and yeah i`m reading shit loads of forums and wiki`s about coding and trying to learn something from it ..couse believe me ..there will be a day i understand something of it how to do it haha ..until now ....its all a riddel
Title: Re: Supermotard?
Post by: JamoZ on April 24, 2014, 01:19:07 AM
Quote from: GhostdogNL on April 24, 2014, 01:09:31 AM

hope to see that going away in the next update .


That`s exactly what we said 2 years ago!  ;D

(http://www.reactiongifs.com/wp-content/gallery/popcorn-gifs/GRusC.gif)

Okok, seriously...i`ll stop.. ::)
Title: Re: Supermotard?
Post by: C21 on April 24, 2014, 06:06:26 AM
QuoteI don't know if you ever modded but it's not something we do in 5 minutes. If you absolutely want a SM mod now, you're free to make it  :)
+1

@ghostdogNL
no offence against you ghost but at this time it does not make any sense to get a Supermotard in GPB.
a) besides the Scooter tracks we don´t have any SM track in GPB and i don´t think that this will change in the next time.
b) i can only speak for myself: right now it is not possible with the GPB physic engine to simulate the Supermotard correctly. (I can say it now) Tried this 2 month ago and postponed a Supermotard mod because it did not make any fun....maybe someone tries again with beta 5.....
Personally i think that MXB will be the better platform for a descent Supermotrad mod, sorry to say  ;)
Title: Re: Supermotard?
Post by: ChrisK on April 25, 2014, 05:26:12 PM
guys.....
supermoto on mxb no on gp bikes.

for gb bikes u can mod this
(http://i.ebayimg.com/t/Suzuki-RMZ-450-Supermono-Supermoto-Supermotard-RM-Z-450-SUZUKI-/00/s/MTIwMFgxNjAw/z/LNwAAOxy0x1TUCu0/$_57.JPG)
Title: Re: Supermotard?
Post by: PiBoSo on April 25, 2014, 09:01:57 PM

Supermotard is better suited to GPB.
Because of the race format and because of the full asphalt support.
Title: Re: Supermotard?
Post by: HornetMaX on April 25, 2014, 09:13:50 PM
I guess that's where part of the problem is: for some "supermotard" implies a track that is part asphalt part dirt, for others it's asphalt only.

For asphalt only (which is my interpretation of supermotard) GPB could be better, still it will loks weird to have the current rider animations on SM bikes.

MaX.
Title: Re: Supermotard?
Post by: PiBoSo on April 25, 2014, 09:23:24 PM
Quote from: HornetMaX on April 25, 2014, 09:13:50 PM
I guess that's where part of the problem is: for some "supermotard" implies a track that is part asphalt part dirt, for others it's asphalt only.

For asphalt only (which is my interpretation of supermotard) GPB could be better, still it will loks weird to have the current rider animations on SM bikes.

MaX.

GPB already supports multiple rider animations ;)
Title: Re: Supermotard?
Post by: Alby46 on April 25, 2014, 09:25:04 PM
lol we forgot that
Title: Re: Supermotard?
Post by: ChrisK on April 25, 2014, 09:50:42 PM
hmm how can u ride on dirt in gpb? atm u cant ride a curb or grass?!

supermoto is not asphalt only, its a mix of motocross, asphalt racing and flattrack

asphalt 70 bis 80 %,  Offroad 20 bis 30 %

but if piboso say gpb is better for that...he need to know it  ;D


supermotard racing was made for the challenge "who is the best rider, a mx rider a ashpalt rider or a flatrack rider"
Title: Re: Supermotard?
Post by: HornetMaX on April 25, 2014, 09:54:24 PM
Quote from: ChrisK on April 25, 2014, 09:50:42 PM
hmm how can u ride on dirt in gpb? atm u cant ride a curb or grass?!
You can't.

Quote from: ChrisK on April 25, 2014, 09:50:42 PM
supermoto is not asphalt only, its a mix of motocross, asphalt racing and flattrack

asphalt 70 bis 80 %,  Offroad 20 bis 30 %
You ride on dirt/offroad with the slick tires of the pic above ?

MaX.
Title: Re: Supermotard?
Post by: KLJ#14 on April 26, 2014, 09:01:02 AM
Quote from: HornetMaX on April 25, 2014, 09:54:24 PM
You ride on dirt/offroad with the slick tires of the pic above ?

MaX.

Yes that's pretty much the whole point of Supermoto racing.

Official rules say that the track must consist of 70-80% asphalt and 20-30% dirt

https://www.youtube.com/v/0Nt84HkPdFA

The bike above is most likely used in a supermono class though. They only ride on asphalt.
Title: Re: Supermotard?
Post by: ChrisK on April 26, 2014, 09:29:19 AM
yep thats why i said for gpb the bike above is good.



QuoteYou ride on dirt/offroad with the slick tires of the pic above ?

MaX.

ya i see a lot of people train with slicks on mx tracks
Title: Re: Supermotard?
Post by: HornetMaX on April 26, 2014, 09:37:24 AM
Quote from: KLJ#14 on April 26, 2014, 09:01:02 AM
The bike above is most likely used in a supermono class though. They only ride on asphalt.

Makes sense, in your video tires are not slick though.

So back to square zero: do we want a mod with dirt or not ?
In any case, using MXB or or GPB, at the moment it seems a bit hard to get something realistic.

MaX.

Title: Re: Supermotard?
Post by: Arvoss on April 26, 2014, 09:40:58 AM
Quote from: HornetMaX on April 26, 2014, 09:37:24 AM
Quote from: KLJ#14 on April 26, 2014, 09:01:02 AM
The bike above is most likely used in a supermono class though. They only ride on asphalt.

Makes sense, in your video tires are not slick though.

So back to square zero: do we want a mod with dirt or not ?
In any case, using MXB or or GPB, at the moment it seems a bit hard to get something realistic.

MaX.

I would make a track on GPB with asphalt but with dirt textures. The grip will be the same on asphalt and dirt but the track will look like a real supermoto track. Once PiBoSo has a supermoto mod we can have real dirt ;)
Title: Re: Supermotard?
Post by: ChrisK on April 26, 2014, 09:43:07 AM
for gpb i still think a supermono is better.


for supermotard....idk

if mxb is released maybe we can use the mxb rider for gpb?
Title: Re: Supermotard?
Post by: KLJ#14 on April 26, 2014, 10:37:03 AM
Quote from: HornetMaX on April 26, 2014, 09:37:24 AM
Makes sense, in your video tires are not slick though.

So back to square zero: do we want a mod with dirt or not ?
In any case, using MXB or or GPB, at the moment it seems a bit hard to get something realistic.

MaX.

Well it's a mix really. Some prefer to cut small diagonal groves on the back wheel to get a paddle effect on the dirt but a lot of riders don't cut the rear at all.
Mostly the front is left slick. the compound on supermoto tires is very soft so even though there's no tread pattern they still grip pretty good on the dirt.

Anyway. GPB or MXB for a supermoto sim? I'd say for now we should go with GPB and just use the kart tracks that we use for the scooters. Those are a better scale for a Supermoto anyway.
And would still be a great deal of fun.

Once MXB get to a certain point in development. Maybe then Piboso could figure out a way to link the two together to get a well working supermoto mod. But for the time being. I'd have no problem running a supermoto "mod" around on the kart tracks we already have avalible for the game.
Title: Re: Supermotard?
Post by: GhostdogNL on April 27, 2014, 07:00:44 PM
thank you all guy`s !!!!! GPB GPB GPB GPB GPB
Title: Re: Supermotard?
Post by: grimm on April 28, 2014, 03:04:03 AM
Flat out through Breuqauin-Ville on a SM would be heaven on GPB. The more "public roads" we get the more we need a supermoto to carve corners and ride wheelies.
Title: Re: Supermotard?
Post by: Klax75 on April 28, 2014, 09:57:35 AM
It would be fun, but until things change in rider animation and bike handling. I just don't see it happening. Yes we could put the bike in, but on those country roads you'd be riding a SuperMoto like a GP Bike. Right now you can't slide the back end more then a second or two. You're rider won't put his foot down to balance you, you'd be knee down hanging off the bike. So you'd be riding a GP bike style, so the "fun" difference wouldn't be there.
Title: Re: Supermotard?
Post by: ChrisK on April 28, 2014, 10:03:06 AM
piboso say other rider animations are supported, we just need anyone who can animate a rider, maybe piboso or snappe can upload the rigged rider with bones etc. or give us a example  for the bones etc.
Title: Re: Supermotard?
Post by: Reactive on April 28, 2014, 11:04:26 AM
rigged rider as template would be great. The most nightmare for me is painting the vertex weights >_<
Title: Re: Supermotard?
Post by: ChrisK on April 28, 2014, 12:44:31 PM
but thats realy easy with blender
Title: Re: Supermotard?
Post by: grimm on April 29, 2014, 05:30:55 AM
Quote from: Klax75 on April 28, 2014, 09:57:35 AM
It would be fun, but until things change in rider animation and bike handling. I just don't see it happening. Yes we could put the bike in, but on those country roads you'd be riding a SuperMoto like a GP Bike. Right now you can't slide the back end more then a second or two. You're rider won't put his foot down to balance you, you'd be knee down hanging off the bike. So you'd be riding a GP bike style, so the "fun" difference wouldn't be there.



:o

That attitude is such a drag on the "fun" I can't even begin to explain it. Why does the animation have to jive with the status quo? The foot isn't there for "balance" either. I would love to see this magical reality where candy land exists and a supermoto type motorcycle instantly infuses the ability in a rider to slide a bike around when you put a leg over it.  ???

I don't ride foot out on my supermoto, I ride knee down... I don't slide around much unless it is into a tight corner or on a slippery surface. GP Bikes has NONE of the attributes that would constitute a supermoto NEEDING to be foot out, sideways, or otherwise ridden like a dirtbike. It is a motorcycle simulation of the utmost brilliance and to not include a supermoto in it due to asinine beliefs that a supermoto has to be sideways with a foot out or it isn't good enough is just taking away from the user base that would be generated by having more bikes available to the community.

If I could make a bike for the game I would, trust me I would, but I am just a motorcycle mechanic and I only ride for the joy of it, so my opinion is just that, an opinion. And I strongly feel that a supermoto would bring a new dynamic to the sim in a way that grinding out sportbike after sportbike just isn't feeding the needs of the whole community. We don't even have a naked bike yet... I know they are not "GP Bikes", but seriously, why avoid bringing a new and very fun category of machine to the sim?
Title: Re: Supermotard?
Post by: Hawk on April 29, 2014, 10:32:04 AM
Quote from: grimm on April 29, 2014, 05:30:55 AM
Quote from: Klax75 on April 28, 2014, 09:57:35 AM
It would be fun, but until things change in rider animation and bike handling. I just don't see it happening. Yes we could put the bike in, but on those country roads you'd be riding a SuperMoto like a GP Bike. Right now you can't slide the back end more then a second or two. You're rider won't put his foot down to balance you, you'd be knee down hanging off the bike. So you'd be riding a GP bike style, so the "fun" difference wouldn't be there.



:o

That attitude is such a drag on the "fun" I can't even begin to explain it. Why does the animation have to jive with the status quo? The foot isn't there for "balance" either. I would love to see this magical reality where candy land exists and a supermoto type motorcycle instantly infuses the ability in a rider to slide a bike around when you put a leg over it.  ???

I don't ride foot out on my supermoto, I ride knee down... I don't slide around much unless it is into a tight corner or on a slippery surface. GP Bikes has NONE of the attributes that would constitute a supermoto NEEDING to be foot out, sideways, or otherwise ridden like a dirtbike. It is a motorcycle simulation of the utmost brilliance and to not include a supermoto in it due to asinine beliefs that a supermoto has to be sideways with a foot out or it isn't good enough is just taking away from the user base that would be generated by having more bikes available to the community.

If I could make a bike for the game I would, trust me I would, but I am just a motorcycle mechanic and I only ride for the joy of it, so my opinion is just that, an opinion. And I strongly feel that a supermoto would bring a new dynamic to the sim in a way that grinding out sportbike after sportbike just isn't feeding the needs of the whole community. We don't even have a naked bike yet... I know they are not "GP Bikes", but seriously, why avoid bringing a new and very fun category of machine to the sim?

Hi Grimm.
All Klax is saying is that at this stage in GP Bike development a supermoto MOD bike wouldn't be a viable option, and he is right; maybe in the future once Piboso has everything sorted with the physics and rider animation capabilities for modders then yes a supermoto MOD bike would be a great addition. :)
If someone wants to put in the time and work to create a supermoto MOD as a test to see how well it works in GP Bikes then know one here would be against that effort. In fact it would be an interesting project to see how well they could make it work.  ;D 8)

I know your relatively new here, but to imply that another community members opinion is "asinine" is taking your expressions a little too far here. We all friendly here and like to help each other out whenever we can, but all your going to do with statements like that is alienate yourself from this community and soon know one will bother to respond to your contributions.
By all means express your opinions, but I'm sure your old enough and wise enough to be able to express them in more cordial terms than telling someone their opinion is "asinine".
Title: Re: Supermotard?
Post by: HornetMaX on April 29, 2014, 10:41:26 AM
Quote from: Hawk_UK on April 29, 2014, 10:32:04 AM
I know your relatively new here,
Actually he's not new at all if I recall correctly.

Quote from: Hawk_UK on April 29, 2014, 10:32:04 AM
By all means express your opinions, but I'm sure your old enough and wise enough to be able to express them in more cordial terms than telling someone their opinion is "asinine".
Or be ready to win a nickname like I did ... you could be asin-man and join me in the league of the forum villains :) :) :)

More seriously, I see his point: OK there won't be rider animations, OK some things may look weird, but for a track supermotard (no dirt) there may be things to do in GPB.

It's not even sure MXB will be better to model a SM, so why not give it a try now on GPB ? We can do this now while it's not sure however how much we'll have to wait until MXB physics is un-encrypted (for sure not in 1st beta).

After all, you don't know how much GPB could simulate a SM until you try ... very soft and long suspension, high CoG, could be interesting to try ... if GPB managed to sim a 50cc scooter and a Vespa pretty oK then ...

MaX.
Title: Re: Supermotard?
Post by: RiccoChicco on April 29, 2014, 11:31:44 AM
Personnally, I don't want to take a lot of time on a mod that will not be complete. Even if SM is mostly asphalt, it's soil/sand to. GPB does'nt have a great support on it, so that's why I don't start a lot of thing on it.

IMO, MXB will help to improve soil support on GPB and we will be able to make somehting great in the future. I pesonnally dream of a game which will regroup both GPB and MXB in the future because as PiBoSo said few months ago, a bike stays a bike.

But of course, only the boss can do that  :P


In the meantime, I have a SM 3D model ready for GPB (well, not fully ready, but ok) that can be a base if someone wants to play with physics files. Just ask me in PM if you are interested.

Title: Re: Supermotard?
Post by: HornetMaX on April 29, 2014, 11:46:13 AM
Well, the boss stated his opinion already (GPB better suited) and, true GPB has no dirt/sand but MXB has not asphalt so not sure where exactly we're better off.

I'd be personally happy with a naked bike in GPB, SM or not. Just to have a break from those fairings :)

MaX.
Title: Re: Supermotard?
Post by: Hawk on April 29, 2014, 12:27:28 PM
In my personal opinion.... I don't think MXB will be integrated into GP Bikes, it doesn't make sense financially for Piboso to do that. I think he will keep GP Bikes as a road racing sim and sell MXB separately as a dirt racing sim. So I think an integration of a road and dirt sim, as supermoto is, is probably not going to happen, at least for many years to come.
At best, I think someone will MOD MXB with a dirt/road circuit and play with the MXB Physics to accommodate a supermoto MOD. This in my opinion is eventually how this will happen.  :)
Title: Re: Supermotard?
Post by: RiccoChicco on April 29, 2014, 12:35:24 PM
Quote from: Hawk_UK on April 29, 2014, 12:27:28 PM
it doesn't make sense financially for Piboso to do that

Yep, you're right, and I think we can all understand  :)

But again, MXB is out in few days, we'll see what will happen  8)
Title: Re: Supermotard?
Post by: Hawk on April 29, 2014, 12:59:58 PM
Quote from: RiccoChicco on April 29, 2014, 12:35:24 PM
Quote from: Hawk_UK on April 29, 2014, 12:27:28 PM
it doesn't make sense financially for Piboso to do that

Yep, you're right, and I think we can all understand  :)

But again, MXB is out in few days, we'll see what will happen  8)

Wow! MXB out in a few days!! Can't wait! ;D ;D

How much will it be.... 20 Euro's? ;D
Title: Re: Supermotard?
Post by: grimm on April 29, 2014, 04:06:08 PM
Quote from: Hawk_UK on April 29, 2014, 10:32:04 AM
Hi Grimm.
All Klax is saying is that at this stage in GP Bike development a supermoto MOD bike wouldn't be a viable option, and he is right; maybe in the future once Piboso has everything sorted with the physics and rider animation capabilities for modders then yes a supermoto MOD bike would be a great addition. :)
If someone wants to put in the time and work to create a supermoto MOD as a test to see how well it works in GP Bikes then know one here would be against that effort. In fact it would be an interesting project to see how well they could make it work.  ;D 8)

I know your relatively new here, but to imply that another community members opinion is "asinine" is taking your expressions a little too far here. We all friendly here and like to help each other out whenever we can, but all your going to do with statements like that is alienate yourself from this community and soon know one will bother to respond to your contributions.
By all means express your opinions, but I'm sure your old enough and wise enough to be able to express them in more cordial terms than telling someone their opinion is "asinine".


Okay, I'll admit I'm rather abrasive at times, and I offer my sincere apologies for my wording sounding like I was completely discrediting a fellow members opinion. I was more or less generalizing the popular opinion of how a supermoto is ridden than what Klax actually said. Having quoted him I can see how it sounded like a direct attack, or just for that matter an attack at all. Again, my apologies for coming off that way right out of the gate.

But, as for alienating myself I'm way ahead of ya there, been around since Alpha 3, and on the last forum before the change over Gog and I got into it pretty bad about riding technique and I pretty much made my bed and slept in it fully by NOT changing my screen name when the forum changed over. I'm willing to own up to my attitude and who I am, no hiding it here either. Just a little irked by the fact people both in the sim communities and the real world have a pretty skewed view of what a supermoto is or how they are ridden. On a pro level they do look fancy, but for mere mortal men like me, they are the most hooligan tool for a dirty job. In my opinion GPB would suit that situation well with a road tire shod dirtbike. ;)



As for helping the GP Bikes community... well, lets just say I have tried in the ways I can offer, and ended up with a rather bad experience. Just ask DoubleDragonCC where he's been the past few months and why he hasn't accomplished a single thing developing motorcycle controllers... not sure I want to soil the forum with that dirty laundry, but lets just say that expecting anything from him is wishing upon a star... I'm STILL cleaning up the mess after that disaster... and have no moto controller to show for it either.  :-X
Title: Re: Supermotard?
Post by: Hawk on April 29, 2014, 04:41:26 PM
Quote from: grimm on April 29, 2014, 04:06:08 PM
Quote from: Hawk_UK on April 29, 2014, 10:32:04 AM
Hi Grimm.
All Klax is saying is that at this stage in GP Bike development a supermoto MOD bike wouldn't be a viable option, and he is right; maybe in the future once Piboso has everything sorted with the physics and rider animation capabilities for modders then yes a supermoto MOD bike would be a great addition. :)
If someone wants to put in the time and work to create a supermoto MOD as a test to see how well it works in GP Bikes then know one here would be against that effort. In fact it would be an interesting project to see how well they could make it work.  ;D 8)

I know your relatively new here, but to imply that another community members opinion is "asinine" is taking your expressions a little too far here. We all friendly here and like to help each other out whenever we can, but all your going to do with statements like that is alienate yourself from this community and soon know one will bother to respond to your contributions.
By all means express your opinions, but I'm sure your old enough and wise enough to be able to express them in more cordial terms than telling someone their opinion is "asinine".


Okay, I'll admit I'm rather abrasive at times, and I offer my sincere apologies for my wording sounding like I was completely discrediting a fellow members opinion. I was more or less generalizing the popular opinion of how a supermoto is ridden than what Klax actually said. Having quoted him I can see how it sounded like a direct attack, or just for that matter an attack at all. Again, my apologies for coming off that way right out of the gate.

But, as for alienating myself I'm way ahead of ya there, been around since Alpha 3, and on the last forum before the change over Gog and I got into it pretty bad about riding technique and I pretty much made my bed and slept in it fully by NOT changing my screen name when the forum changed over. I'm willing to own up to my attitude and who I am, no hiding it here either. Just a little irked by the fact people both in the sim communities and the real world have a pretty skewed view of what a supermoto is or how they are ridden. On a pro level they do look fancy, but for mere mortal men like me, they are the most hooligan tool for a dirty job. In my opinion GPB would suit that situation well with a road tire shod dirtbike. ;)



As for helping the GP Bikes community... well, lets just say I have tried in the ways I can offer, and ended up with a rather bad experience. Just ask DoubleDragonCC where he's been the past few months and why he hasn't accomplished a single thing developing motorcycle controllers... not sure I want to soil the forum with that dirty laundry, but lets just say that expecting anything from him is wishing upon a star... I'm STILL cleaning up the mess after that disaster... and have no moto controller to show for it either.  :-X

Hi Grimm.  ;)
Thanks for that mate.... At least you had the balls to come on and apologise and explain things, that means a lot in my book. ;)
I'm sorry I didn't realise you were a verteran GP Biker. Just looked at your profile here and assumed you were relatively new to GP Bikes.

So no worries mate, all's good at my end, I don't hold grudges... We all have those days when we just want to let rip. Lol

Catch you on track mate..... Or being a veteran, I should say you'll be catching me on track. Hehe  :D 8)

Title: Re: Supermotard?
Post by: ChrisK on April 29, 2014, 04:53:42 PM
Hey Ricco why not using ur supermoto for a supermono, like the picture i post u need no other rider animation on that bike.

and its something different then the bikes we already have, 450cc 4 stroke with maybe 50-55hp and 105-110kg

and later when mxb is out and gbp have dirt support someone can do a supermoto
Title: Re: Supermotard?
Post by: fabio93bg on April 29, 2014, 11:23:12 PM
Quote from: ChrisK on April 29, 2014, 04:53:42 PM
Hey Ricco why not using ur supermoto for a supermono, like the picture i post u need no other rider animation on that bike.

and its something different then the bikes we already have, 450cc 4 stroke with maybe 50-55hp and 105-110kg

and later when mxb is out and gbp have dirt support someone can do a supermoto
This makes sense. for me also it os the right decision now. in GPbikes supermono is better then a supermoto. at leastby now. PS: really liking supermono!!!
Title: Re: Supermotard?
Post by: Klax75 on April 29, 2014, 11:49:45 PM
Quote from: grimm on April 29, 2014, 04:06:08 PM
Quote from: Hawk_UK on April 29, 2014, 10:32:04 AM
Hi Grimm.
All Klax is saying is that at this stage in GP Bike development a supermoto MOD bike wouldn't be a viable option, and he is right; maybe in the future once Piboso has everything sorted with the physics and rider animation capabilities for modders then yes a supermoto MOD bike would be a great addition. :)
If someone wants to put in the time and work to create a supermoto MOD as a test to see how well it works in GP Bikes then know one here would be against that effort. In fact it would be an interesting project to see how well they could make it work.  ;D 8)

I know your relatively new here, but to imply that another community members opinion is "asinine" is taking your expressions a little too far here. We all friendly here and like to help each other out whenever we can, but all your going to do with statements like that is alienate yourself from this community and soon know one will bother to respond to your contributions.
By all means express your opinions, but I'm sure your old enough and wise enough to be able to express them in more cordial terms than telling someone their opinion is "asinine".


Okay, I'll admit I'm rather abrasive at times, and I offer my sincere apologies for my wording sounding like I was completely discrediting a fellow members opinion. I was more or less generalizing the popular opinion of how a supermoto is ridden than what Klax actually said. Having quoted him I can see how it sounded like a direct attack, or just for that matter an attack at all. Again, my apologies for coming off that way right out of the gate.

But, as for alienating myself I'm way ahead of ya there, been around since Alpha 3, and on the last forum before the change over Gog and I got into it pretty bad about riding technique and I pretty much made my bed and slept in it fully by NOT changing my screen name when the forum changed over. I'm willing to own up to my attitude and who I am, no hiding it here either. Just a little irked by the fact people both in the sim communities and the real world have a pretty skewed view of what a supermoto is or how they are ridden. On a pro level they do look fancy, but for mere mortal men like me, they are the most hooligan tool for a dirty job. In my opinion GPB would suit that situation well with a road tire shod dirtbike. ;)



As for helping the GP Bikes community... well, lets just say I have tried in the ways I can offer, and ended up with a rather bad experience. Just ask DoubleDragonCC where he's been the past few months and why he hasn't accomplished a single thing developing motorcycle controllers... not sure I want to soil the forum with that dirty laundry, but lets just say that expecting anything from him is wishing upon a star... I'm STILL cleaning up the mess after that disaster... and have no moto controller to show for it either.  :-X

It's all good. I too didn't mean to come off not understanding or not caring. We're all riders here, and crashers. lol :D
Title: Re: Supermotard?
Post by: Mikaa_34 on July 11, 2014, 12:52:19 PM
News?
Title: Re: Supermotard?
Post by: RiccoChicco on July 11, 2014, 01:24:30 PM
A KTM 350 SXF has been made for GPB, but unfortunately it isn't working well to make good races. Still waiting for MXB to confirm...
Title: Re: Supermotard?
Post by: GhostdogNL on July 11, 2014, 06:00:20 PM
why is it not working well ..i mean youre are abble to slide know ..the foot not going down is not stopping the fun
Title: Re: Supermotard?
Post by: RiccoChicco on July 11, 2014, 06:56:44 PM
Quote from: GhostdogNL on July 11, 2014, 06:00:20 PM
the foot not going down is not stopping the fun

Thanks for the suggestion! I never thought about that!  ::)

I'm not stupid, if I tell you that it's not working great, it's not...But I don't leave the idea to have supermotard in a PiBoSo simulation...
Title: Re: Supermotard?
Post by: GhostdogNL on July 12, 2014, 12:43:43 AM
sorry mister Ricco ..didnt want to piss you off ..nextime i wil put a smiley next to it ! you grumpy man !
Title: Re: Supermotard?
Post by: RiccoChicco on July 12, 2014, 07:06:09 AM
I am!  :P

Here is the KTM, which has a completely new geometry from scratch :

(http://img4.hostingpics.net/pics/557370screen270.jpg)

Problems encountered :

- Stability under 30 km/h (it's very hard to not fall)
- Stability on turns (problems on front)
- Rider animation : arms can be twisted in strange positions

Moreover the global sensation of the bike is just to have a very low powered bike, it's doesn't give you the feeling of a big mono cylinder with stock dynos. It's a bit better when  tweaking low RPM but that was not as expected.
Title: Re: Supermotard?
Post by: HornetMaX on July 12, 2014, 08:16:56 AM
Quote from: RiccoChicco on July 12, 2014, 07:06:09 AM
- Stability under 30 km/h (it's very hard to not fall)
- Stability on turns (problems on front)
- Rider animation : arms can be twisted in strange positions
Most likely, the virtual rider gains are no longer good, as the bike is very far from whichever bike you used as start point for the physics.

Quote from: RiccoChicco on July 12, 2014, 07:06:09 AM
Moreover the global sensation of the bike is just to have a very low powered bike, it's doesn't give you the feeling of a big mono cylinder with stock dynos. It's a bit better when  tweaking low RPM but that was not as expected.
Hmm, that's strange. If you PM me the bike files (just the .eng, .geom and .tire) and the same file from the original bike you started from (e.g. from the 125, if you used it as a starting point) I can have a look.

MaX.
Title: Re: Supermotard?
Post by: GhostdogNL on July 13, 2014, 02:01:28 AM
whell Ricco ...it is realy stunning ! still i`m gonna bitch and moan about it haha  :P ::) 8)
Title: Re: Supermotard?
Post by: RiccoChicco on July 13, 2014, 06:14:32 PM
Preparing a laboratory bike for few testers

(http://img11.hostingpics.net/pics/915169WIPKTM1.png) (http://img11.hostingpics.net/pics/907393WIPKTM1.png)
Title: Re: Supermotard?
Post by: GhostdogNL on July 13, 2014, 06:42:34 PM
nice
Title: Re: Supermotard?
Post by: grimm on July 14, 2014, 03:48:34 PM
Quote from: RiccoChicco on July 13, 2014, 06:14:32 PM
Preparing a laboratory bike for few testers

(http://img11.hostingpics.net/pics/915169WIPKTM1.png) (http://img11.hostingpics.net/pics/907393WIPKTM1.png)


If you would be gracious enough to let me in on the testing I have built and ridden a supermoto to the very threshold limits, meaning, I may be helpful with anything you might want to know about how the bike behaves. If anything it would at least give a good idea of how it compares to real life, and riding with DST more often than not, if anything, I could get some really kick ass footage of some wheelies and slides. :)

Been running a custom wet map on the GP1000 that simulates an engine character similar to a Ninja 650R Supertwins bike in order to keep myself occupied until a supermoto comes out for either GP Bikes or MX Bikes (whenever that gets released).