PiBoSo Official Forum

GP Bikes => Support => Topic started by: h106frp on June 21, 2016, 08:02:09 AM

Title: Reflection map format
Post by: h106frp on June 21, 2016, 08:02:09 AM
In an old post it was stated that GPB supports reflection maps. Could you confirm the format for this shader? Is it just a grayscale image or a more complex structure?

I have experimented with a gray scale image assuming; towards black = lower reflection, towards white = higher reflection and gray=mean but i am not convinced of the result.

Thank you
Title: Re: Reflection map format
Post by: PiBoSo on June 21, 2016, 07:32:36 PM

The reflection map is just a grayscale image.
Please note that only the alpha channel is used.
Title: Re: Reflection map format
Post by: h106frp on June 21, 2016, 07:52:32 PM
Thank you PB i was wondering whether i should try the alpha channel