PiBoSo Official Forum

GP Bikes => Support => Topic started by: Hawk on April 11, 2017, 10:01:39 AM

Title: Scripting language?
Post by: Hawk on April 11, 2017, 10:01:39 AM
Hi Piboso.

Just wanted to ask what scripting language your using for GPBikes, or whether it's a Piboso script language unique to GPBikes and all your projects?

Hawk.
Title: Re: Scripting language?
Post by: PiBoSo on April 11, 2017, 10:16:42 AM

Where?
No scripting language is used in GP Bikes.
Title: Re: Scripting language?
Post by: Hawk on April 11, 2017, 11:38:10 AM
Quote from: PiBoSo on April 11, 2017, 10:16:42 AM

Where?
No scripting language is used in GP Bikes.

Isn't the scripts we have to currently create for the shaders, etc, a scripting language?

Hawk.
Title: Re: Scripting language?
Post by: PiBoSo on April 11, 2017, 04:05:35 PM
Quote from: Hawk on April 11, 2017, 11:38:10 AM
Quote from: PiBoSo on April 11, 2017, 10:16:42 AM

Where?
No scripting language is used in GP Bikes.

Isn't the scripts we have to currently create for the shaders, etc, a scripting language?

Hawk.

No, it's just a text data format.
Title: Re: Scripting language?
Post by: Hawk on April 11, 2017, 05:16:13 PM
Okay, thanks Piboso.  :)

I just wanted to create a random number generator within a set range to control the animation speed of different flags so that all the flags are not waving at the same rate all the time.

I could do it by making different animation frames for each particular flag but that just seems inefficient compared to just being able to alter(randomly) the animation frame timer in the .scr text file.

Hawk.