Track compiles fine in around 15mins without shadows, loads quite quickly and rides fine in game with no visual issues.
Enabling shadows and edf compiler appears to be locked in a loop and after 15hrs aborted Max.
I have not managed to complete an export with shadows on any longer road track although I have exported complex/detailed/highly tectured short circuit tracks OK with shadows so the problem appears to be related to track area rather than complexity. Its a shame because shadows add a lot of visual improvement to the finished track.
Any tips for lowering the processing impact for shadow export? Any chance of the updated tool with a progress indicator/log file to give a few clues about the problem?
Hi,
For me, i use 3ds max 2010 32 bits because some problem with 64bits.
I solved tge problem of tge export with shadow in a loop by decreasing the number of polygons. Until 500'000 all is ok, far this it is imposible to export a track with shadow. I know here some can export 2'500'000 poly without any problem.
My config:
8 ram
Quad core 2.81ghz
Gtx950 2gigas
Thanks for the info, 500k poly is very limiting :(