Piboso Hello, I work on the rendering of reflection on track but I do not manage to remove the effect miroire we see far.
(http://img15.hostingpics.net/pics/465692screen021.jpg)
My files .shd :
specular
{
map = WINDOW_S.tga
shininess = 6
}
reflection
{
factormin = 0
factormax = 0.9
factorexp = 1.2
envmap = env.tga
map = reflection_map.tga
}
files :
(http://img15.hostingpics.net/pics/256760screen021.jpg)
I tried to change file value. shd, the brightness of the specular but the brightness does not disappear.
could you tell me how this element plays shine ?
without specular windows disappear completely
(http://img15.hostingpics.net/pics/785520screen023.jpg)
(http://img15.hostingpics.net/pics/660056screen022.jpg)
gloss is reabsorbed by removing the transparency of the glass
The solution is not to exceed 40% opacity on glass or not to use transparency