I'm trying to create a new rider 3d model, but I'm having some problems.
I have a 3d biped model in 3dsmax with all the bones using in the original GPBikes rider 3d model. I think the problem is the bone named RiderRIG_Root.
Here is a picture showing the deformation of the 3d model in the game.
What am I doing wrong? I need something else?
3DSMax Biped
(http://s32.postimg.org/6lt6g9vn9/riderrigroot.jpg)
GPBikes Custom Rider
(http://s32.postimg.org/yrzfzr4ad/core_2016_04_28_13_57_02_54.png)
GPBikes Original Rider
(http://s32.postimg.org/9oidfr6np/core_2016_04_28_13_57_48_42.png)
Just a guess but are the local axis rotated, its just that the helmet axis bug seems to be present
I think I'd better say to you Manu that the rider is tied into GPB physics, so it'll be interesting how you manage that part in the rider integration process. Also, what software are you using to export the rider to Pibs proprietary format? We couldn't find any that would export in that format. ;)
I'll be following this with great interest because I'd love to see some classic rider models in GPB. ;D
Good luck mate! ;) 8)
Hawk.
@Hawk
The rider is just a rigged 3D model exported as edf. Rig parts name can be read in rider.cfg.
@Manu
Can you send me the 3ds max file in private? Maybe I could try something :)
Quote from: RiccoChicco on April 29, 2016, 09:34:03 AM
@Hawk
The rider is just a rigged 3D model exported as edf. Rig parts name can be read in rider.cfg.
@Manu
Can you send me the 3ds max file in private? Maybe I could try something :)
Yes but what about when it comes to tying in the animation? Or is Manu just trying to swap the original rider model with a new one? That would be interesting. ;D
Looking forward to seeing the result. ;D 8)
Hawk.
Yep, it seems that Manu replaced the 3D model using a rig named the same as the original ingame rider. The anim works on the rig using parts name, so you should be able to replace the rider (but still no possibilities to modify the animations) and get it work very well! :)
Foot reduction? Yeah ! ;D
This could be great Manu, best of lucks
Looks a bit like a rotational transform matrix problem.
Have seen similar oddities when a model has come from a program that's added it's own base matrix and hadn't been reset before export.
In MAX you can select everything and go to Utilities>Reset XForm>Reset Selected
The quick cure used to be converting to .LWO before going to the game conversion format - always appeared to clear down the matrix.
I'm still doing tests and have achieved some results. The problem is that the rider is reversed :o
(http://s32.postimg.org/3r0st0c0l/core_2016_04_30_11_16_04_01.png)(http://s32.postimg.org/myxl0gq1h/core_2016_04_30_11_17_52_52.png)
Rotate the pivot in 3ds?
Would indeed be interesting to know why PiBoSo changed it.
Good find!
Hi Manu.
Have you made any further progress on the above issues? :)
Hawk
nothing at the moment :(
Good news! I'm about to get a new, perfectly functional rider model.
I've been doing a lot of testing and I think it will come soon.
Unfortunately I can only change the 3d model but not the animations.
(https://s10.postimg.org/qeyabmz49/screen003.png)
Very well done, looks great :)
When you're ready manu, would you mind sharing your method? I'd love to have a go at doing this for mxb ;)
good news Manu !!!
Excellent work Manu!
Nice one mate! ;D
Hawk.
This would give the game a great look !!
Looks so good :)
making progress... VERY WIP
https://www.youtube.com/v/dPj7ARCVYMo/
Still no butt :-\
Looking good Manu! ;D 8)
Hawk.
(https://s11.postimg.org/atvus0far/Untitled-3.png)
(https://s11.postimg.org/gkm15qnar/Untitled-5.png)
(https://s11.postimg.org/44pbbztyr/Untitled-4.png)
Looking great, thank god you shortened the arms
Thanks Manu, you do so much for us all m8
this is really looking good, and it's gonna make a great difference to the sim.
appreciate your efforts, Manu ;D
I prefer the look of this rider
(https://s10.postimg.org/qeyabmz49/screen003.png)
The knees are bent a bit and he stands more naturally. Especially when wearing a protective leather and protective boots, a rider always has his knees bent a bit. So I think this rider looks much more natural than the last pictures you posted. Only the arms should hang more, obviously ;)
(https://previews.123rf.com/images/natursports/natursports1306/natursports130600067/25501015-Thomas-Luthi-Andrea-Iannone-and-Marc-Marquez-in-the-podium-after-the-race-of-Moto-2-Grand-Prix-of-Ca-Stock-Photo.jpg)
New Rider Test - WIP
https://www.youtube.com/v/MCVCGjt7r4k
Looking real good Manu.
You are a modding god m8
DD
A-MAZING !
Model is the same but the animation is different?
Great work Manu! ;D 8)
Quote from: KG13 on November 14, 2017, 08:18:45 AM
Model is the same but the animation is different?
Different model (borrowed) with the modern animation i belive.
Good work Manu!!
Quote from: Manu on November 14, 2017, 12:28:33 AM
New Rider Test - WIP
https://www.youtube.com/v/MCVCGjt7r4k
Muy bueno Manu! Very good!
Nice!! Already much better than the default one.
There is just one thing that is still bothering me and I'm not sure you can do anything about it but here we go: The butt of the rider should be the very first body part to move off the seat when initialising rider lean. Well before the torso and head.
Likewise, when moving back into the seat, the butt should stay hanging off the bike right up until the very last moment, so that the upper body is already laying "centered" over the fuel tank.
Consequently, the movement of the butt around center position (0% L/R rider lean) should be abrubt instead of smooth like it is now (https://www.youtube.com/watch?v=1WCLu9t1l08&t=93).
Comparison (both riders leaning slightly left):
(https://i.imgur.com/OqabzcG.jpg)
As you can see, in GPB the torso is pointing into the wrong direction because the torso has moved away from center position before the butt has.
I agree with Vini, however I love the new model 😊👏
Lovely, keep up the good work guys :D
New 3D Rider Model - Testing Rider Bones
I'm still working on the new rider model. In this video I show how the bones of the new model are working.
https://www.youtube.com/v/p9dJaJyT-XM
LMAO............Sorry not at your work Manu, that is brilliant but just waiting on the comments that are gonna come AND the requests to have THAT bones only model.
Can you imagine 24 of us online like that lol
Jokes aside, brilliant work, it shows how much is behind your work. You are the Grand Master Manu as of now.
DD
Enorme Manu! Muy buen trabajo tio ;)
Gracias Jose.
spooky !!
Testing New Rider Model - WIP
In this video I show the new 3D rider model working ingame.
https://www.youtube.com/v/mlPz9MWkD7w
Great job Manu !!
No more giant boots !! :)
Looking very good!
Superb work Manu! Great job! ;D 8)
you are very good
gran curro manu, tiene muy buena pinta
New Rider Model Soon (Two Types)
(https://s18.postimg.org/mq42y3vo9/screen008.png)
(https://s18.postimg.org/e7umty4mx/f21d1c22-8033-44de-baa0-bb8e32e14685.jpg)
(https://s18.postimg.org/9zzukuno9/screen009.png)
wow, just wow :-O
nice
HYPE!!! ;D
This is awesome, great work and thanks for all brilliant work that you are doing for GP BIKES ;D ;D ;D
Awesome work man! Thanks! Can't wait to try them out.
Cheers,
/David "Gonzo" Boda #46
New Modern Riders - MOTOGP 2017 FULL PACK - THIS FRIDAY!
This pack contain all the skins of the of the MotoGP 2017 season including all riders models, helmets and paintings
You can donwload this pack in the Manu's Corner subforum this friday - 26-11-2017.
REPSOL HONDA TEAM
(https://s18.postimg.org/epa5yx1z9/REPSOL_HONDA.png) (https://postimg.org/image/epa5yx1z9/)
MOVISTAR YAMAHA MOTOGP
(https://s18.postimg.org/l2z925c05/MOVISTAR_YAMAHA.png) (https://postimg.org/image/l2z925c05/)
DUCATI TEAM
(https://s18.postimg.org/7m2ajb49h/TEAM_DUCATI.png) (https://postimg.org/image/7m2ajb49h/)
TEAM SUZUKI ECSTAR
(https://s18.postimg.org/a3e1qk8qd/SUZUKI_ECSTAR.png) (https://postimg.org/image/a3e1qk8qd/)
LCR HONDA
(https://s18.postimg.org/h6lx64w5h/LCR_HONDA.png) (https://postimg.org/image/h6lx64w5h/)
MONSTER YAMAHA TECH 3
(https://s18.postimg.org/n7jm37y79/MONSTER_YAMAHA.png) (https://postimg.org/image/n7jm37y79/)
APRILIA RACING TEAM GRESINI
(https://s18.postimg.org/42gcti99h/TEAM_GRESSINI.png) (https://postimg.org/image/42gcti99h/)
OCTO PRAMAC RACING
(https://s18.postimg.org/wfbujxset/OCTO_PRAMAC.png) (https://postimg.org/image/wfbujxset/)
PULL & BEAR ASPAR TEAM
(https://s18.postimg.org/42gctheed/PULL_BEAR.png) (https://postimg.org/image/42gctheed/)
REALE AVINTIA RACING
(https://s18.postimg.org/aswu2vbtx/AVINTIA_REALE.png) (https://postimg.org/image/aswu2vbtx/)
RED BULL KTM FACTORY RACING
(https://s18.postimg.org/54qjc0a2d/RED_BULL_KTM.png) (https://postimg.org/image/54qjc0a2d/)
EG 0,0 MARC VDS
(https://s18.postimg.org/3poyn9tjp/EG_00_MARC_VDS.png) (https://postimg.org/image/3poyn9tjp/)
woooohoooo ! :-D
Wow Manu! Great! 8)
Superb job Manu! Well done mate! ;D 8)
This might be a stupid question but will it be possible to use your rider model with other mod bikes, or is the rider "linked" to the motogp mod?
Cheers,
David "Gonzo" Boda #46
Quote from: davidboda46 on November 22, 2017, 12:02:37 PM
This might be a stupid question but will it be possible to use your rider model with other mod bikes, or is the rider "linked" to the motogp mod?
Cheers,
David "Gonzo" Boda #46
Can be used on any bike of the game.
Quote from: Italian Mod Team on November 22, 2017, 01:32:07 PM
???
But its just the MotoGP 17 Rider... ripped and linked at the GP Bikes rider skeleton, where is the amazing job?
Here a test with the Ride 2 rider (5 minuts and not yet linked at the skeleton)... maybe is hard link it at the skeleton ot what else is amazing, maybe the model quality? :o
(https://s18.postimg.org/5mvc2kq61/screen005.png)
If you've ever tried to do what Manu has done then you'll realise what a great job he has done with this work...... Unfortunately you are just coming across as totally ignorant to the work involved.... I presume this is Blackheart posting from the IMT? It sounds typical of your dismissive attitude to others who do great work here; always seeing other MOD Teams as a competitor instead of a partner in GPB..... What's wrong with you mate.... Why go around with such a big chip on your shoulder all the time? You should be congratulating Manu for the work he does for the community! ::)
What you have shown in your photo above is the easy part; come back when you yourself have actually done something worth shouting about. :P
Quote from: Italian Mod Team on November 22, 2017, 01:32:07 PM
???
But its just the MotoGP 17 Rider... ripped and linked at the GP Bikes rider skeleton, where is the amazing job?
Here a test with the Ride 2 rider (5 minuts and not yet linked at the skeleton)... maybe is hard link it at the skeleton ot what else is amazing, maybe the model quality? :o
You are an envious shit. Who hides behind of the IMT nick?
If it's so easy, why have not you done it before? Do you think you're very special to import a model without a skeleton?
Get involved in your affairs.
MORE INFO IN THE MANU'S SECTION
here: http://forum.piboso.com/index.php?board=50.0