PiBoSo Official Forum

GP Bikes => Bug Reports => Topic started by: HornetMaX on April 09, 2016, 09:32:15 PM

Title: Max number of paints ?
Post by: HornetMaX on April 09, 2016, 09:32:15 PM
Fiddling around tonight I've found this:
Which paints are in the 100 doesn't seem to matter: whichever paint I add as 101th paint, GPB crashes.

I can't recall exactly but I think somebody reported something similar a while ago.
Title: Re: Max number of paints ?
Post by: doubledragoncc on April 09, 2016, 09:40:01 PM
It is not necessarily 100, it depends from person to person. Typical but only for the 990 so far.

DD
Title: Re: Max number of paints ?
Post by: Napalm Nick on April 09, 2016, 09:45:23 PM
Yeh was discussed here from round about HERE (http://forum.piboso.com/index.php?topic=2625.msg48825#msg48825) but never reported as a Bug as far as I can recall.
Title: Re: Max number of paints ?
Post by: doubledragoncc on April 09, 2016, 09:47:24 PM
if it crashes gpb its a bug

DD
Title: Re: Max number of paints ?
Post by: matty0l215 on April 09, 2016, 09:52:02 PM
It might not necessarily be a bug, rather a limitation of the games ability to handle large amounts of items. 100 seems to be a file list limit, the same goes for track, if you have more than 100, then some start dispersing.

Also skins wont appear in game if the have move than 31 characters in the file name (not including .pnt as characters)
Title: Re: Max number of paints ?
Post by: HornetMaX on April 09, 2016, 10:10:04 PM
Quote from: matty0l215 on April 09, 2016, 09:52:02 PM
It might not necessarily be a bug, rather a limitation of the games ability to handle large amounts of items. 100 seems to be a file list limit, the same goes for track, if you have more than 100, then some start dispersing.

Also skins wont appear in game if the have move than 31 characters in the file name (not including .pnt as characters)
Everything that makes a software crash is a bug (with some minor exceptions, like intentionally crafted inputs).

If it can handle only 100 paints, it should read the 1st 100 and skip the others (eventually printing a warning somewhere). That's a limitation.
Crash because there are > 100 = bug.

Quote from: Napalm Nick on April 09, 2016, 09:45:23 PM
Yeh was discussed here from round about HERE (http://forum.piboso.com/index.php?topic=2625.msg48825#msg48825) but never reported as a Bug as far as I can recall.
Yeah but in that discussion there seemed to be one specific paint that was responsible. Definitely not my case. It's just the number (but yes, it could vary from person to person).
Title: Re: Max number of paints ?
Post by: matty0l215 on April 09, 2016, 10:22:58 PM
Quote from: HornetMaX on April 09, 2016, 10:10:04 PM
Quote from: matty0l215 on April 09, 2016, 09:52:02 PM
It might not necessarily be a bug, rather a limitation of the games ability to handle large amounts of items. 100 seems to be a file list limit, the same goes for track, if you have more than 100, then some start dispersing.

Also skins wont appear in game if the have move than 31 characters in the file name (not including .pnt as characters)
Everything that makes a software crash is a bug (with some minor exceptions, like intentionally crafted inputs).

If it can handle only 100 paints, it should read the 1st 100 and skip the others (eventually printing a warning somewhere). That's a limitation.
Crash because there are > 100 = bug.


Okay :)
Title: Re: Max number of paints ?
Post by: Napalm Nick on April 09, 2016, 11:50:07 PM
Quote from: HornetMaX on April 09, 2016, 10:10:04 PM
Yeah but in that discussion there seemed to be one specific paint that was responsible. Definitely not my case. It's just the number (but yes, it could vary from person to person).

No, if you read it all the same conclusion was found. Just not reported in a bug thread like wot u have dun .
Title: Re: Max number of paints ?
Post by: PiBoSo on April 10, 2016, 12:03:01 AM

Thank you for the report.
Bug fixed.
Title: Re: Max number of paints ?
Post by: matty0l215 on April 10, 2016, 12:18:42 AM
Quote from: PiBoSo on April 10, 2016, 12:03:01 AM

Thank you for the report.
Bug fixed.

That was fast. What was the issue?

Also, can any light be shed on the 31 character limit in the file name of paints. (If there are more than 31 characters present, the skin fails to load correctly, either the suit or helemt resets to defualt or the helmet model disapears)
Title: Re: Max number of paints ?
Post by: Blackheart on April 10, 2016, 12:29:26 AM
I had already reported this bug months ago ... so not very fast. HERE (http://forum.piboso.com/index.php?topic=3165.msg49975#msg49975)
Title: Re: Max number of paints ?
Post by: doubledragoncc on April 10, 2016, 07:17:14 AM
Yep it was reported as have been others but some get missed!!!

DD
Title: Re: Max number of paints ?
Post by: Blackheart on April 10, 2016, 07:34:20 AM
IMO 2 month for fix a easy "bug" is too much... maybe for the rider ejection 4-5 years?  :-\
Title: Re: Max number of paints ?
Post by: HornetMaX on April 10, 2016, 08:00:19 AM
Quote from: Napalm Nick on April 09, 2016, 11:50:07 PM
No, if you read it all the same conclusion was found. Just not reported in a bug thread like wot u have dun .

Quote from: Blackheart on April 10, 2016, 12:29:26 AM
I had already reported this bug months ago ... so not very fast. HERE (http://forum.piboso.com/index.php?topic=3165.msg49975#msg49975)

Oh well, I'll take a double alzheimer on the rocks then :)

Anyway, happy ending I guess.