Yo!
Here's Jerez, one of the most mythic track of the MotoGP calendar!
Some screens :
(http://img4.hostingpics.net/pics/139776Jerez1.png) (http://img4.hostingpics.net/pics/683874Jerez1.png)
(http://img4.hostingpics.net/pics/876302Jerez2.png) (http://img4.hostingpics.net/pics/514577Jerez2.png)
(http://img4.hostingpics.net/pics/344823Jerez3.png) (http://img4.hostingpics.net/pics/360660Jerez3.png)
(http://img4.hostingpics.net/pics/965334Jerez4.png) (http://img4.hostingpics.net/pics/576867Jerez4.png)
That track has been smoothed so you shouldn't have problems!
To Intel HD4000 GPU users : The track has been exported with x64 exporter, so you should have shadows on track (tested on my computer) ;)
We really hope you like it!
Special thanks to JC#21, a great beta tester :P
Ricco & Janau.
DOWNLOAD : Jerez V0.9 (https://mega.co.nz/#!E4snhCoL!vPu9EJ2S6NFpJipqYVvQgSyuCNg6Y2DGS72cfv4bl7w)
Thank you thank you thank you.
YEEEEEEES!!! THANK YOU GUYS!!!!!
Yesyesyesyesyesyes!!!
YEEEESSSS!!! amazing track, thanks ;)
Many Thanks Guys!! ;)
Fantastic! Tanx!
/David "Gonzo" Boda #46
Fantastic work. Thanks verry much!
The wheels float or sink in the asphalt.
I was planning on trying Jerez out but i cant seem to load the track, it gives me core.exe in testing and racing during loading.
Edit:
Restarted Computer, downloaded it again, still the same problem.
Quote from: Davide74 on May 11, 2014, 02:11:35 PM
The wheels float or sink in the asphalt.
Known problem, will be be corrected in the next release. Thanks for your feedback.
Quote from: PeterV on May 11, 2014, 02:20:08 PM
I was planning on trying Jerez out but i cant seem to load the track, it gives me core.exe in testing and racing during loading.
Edit:
Restarted Computer, downloaded it again, still the same problem.
Try with lower graphic settings :)
Quote from: RiccoChicco on May 11, 2014, 02:29:25 PM
Try with lower graphic settings :)
Turned 3dgrass off everything else is on max now it loads, thank you Ricoo and Janau.
Thanks...i love this track.......but i see no groove buildup just like on Suzuka......or is it my com problem ?
Thanks, Ricco and Janu.... Not had chance to try it out yet, but looks like a great piece of work there. Thank you! ;D 8)
Hawk.
PS: Will upload to the Track Download Database as soon as possible. ;)
Quote from: PeterV on May 11, 2014, 02:36:01 PM
Quote from: RiccoChicco on May 11, 2014, 02:29:25 PM
Try with lower graphic settings :)
Turned 3dgrass off everything else is on max now it loads, thank you Ricoo and Janau.
Problem returned when i switched bike(s), core's on loading again. Ill wait for V1.0, thanks
Hi Ricco/Janu.
Just tested the track myself, you've both done a great job there, everything seems to work fine for me personally, although I have only tested it with the Varase bike so far...
If I may just suggest that the track surface texture could be better? Just my personal opinion. ;)
Hawk.
YES YES YES YES ;) ;)
built from scratch? if yes, great work really
Hi Guys.
This track is now also available for download from the forum "Track Downloads" Database.
Thank you, Ricco/Janau. ;)
Hawk.
GEIL GEIL GEIL
THNX RICCO!!! Nice Job mate
Ricco & Janau,
Really nice work! Thank you both!
awesome track very flowing and fast also the curbs are perfect :)
Quote from: kerazxo on May 11, 2014, 05:35:48 PM
awesome track very flowing and fast also the curbs are perfect :)
Yeah, a bit too perfect even.
MaX.
Incredible battles in this track! Congrats ;)
Just have to say its super dope to ride the Track ... Awesome!
Problem with tire walls ?
(http://i.imgur.com/Ed1oqd3.jpg) (http://i.imgur.com/Ed1oqd3.jpg)
MaX.
Fantastic job !! nice track ;)
Thanks all!
All noticed problems will be corrected in the next version (if possible in a decent amount of time).
I have a problem Ricco -
It is just too much fun! Especially with 125, perfect for this bike and no fear of the bike going down anywhere, the track gives lots of confidence.
Quote from: nuovaic on May 11, 2014, 08:08:45 PM
I have a problem Ricco -
It is just too much fun! Especially with 125, perfect for this bike and no fear of the bike going down anywhere, the track gives lots of confidence.
I can second this ;D it's bloody brilliant!!
Quote from: matty0l215 on May 11, 2014, 09:07:57 PM
Quote from: nuovaic on May 11, 2014, 08:08:45 PM
I have a problem Ricco -
It is just too much fun! Especially with 125, perfect for this bike and no fear of the bike going down anywhere, the track gives lots of confidence.
I can second this ;D it's bloody brilliant!!
me 2 its great !! 125 rocks on this track !! to bad some matty guy was making a false start en was talking against me the whole race hahaha :P :P :P :P
Quote from: GhostdogNL on May 11, 2014, 09:22:29 PM
Quote from: matty0l215 on May 11, 2014, 09:07:57 PM
Quote from: nuovaic on May 11, 2014, 08:08:45 PM
I have a problem Ricco -
It is just too much fun! Especially with 125, perfect for this bike and no fear of the bike going down anywhere, the track gives lots of confidence.
I can second this ;D it's bloody brilliant!!
me 2 its great !! 125 rocks on this track !! to bad some matty guy was making a false start en was talking against me the whole race hahaha :P :P :P :P
I had a Lorenzo moment :P
great job, thank you
to all guys involved in creating Jerez for GPB: THANK YOU very much! It had been a shame, that one of the best tracks in the MotoGP calender wasn't featured for GPB. Now it is and it is very much fun to drive. Imho, the layout of the track has been nailed quite to perfection... especially the section between turns 2-5 and and 7-9, which for me are the trademark sections of this course, do pretty much look like in real life - big thumbs up!!!
PS: as mentioned before and like investigated by janaucarre (http://forum.piboso.com/index.php?topic=1061.0) the track width of some created tracks was obviously too narrow for at least some parts of some tracks --> for Jerez everything seems fine, which is really nice. Tracks that are too narrow compared to their real life counterparts just look odd and are hard to race on.
Tracks great, plays really well, Only problems I see are the white lines need a DECAL prefix, the bush's need a CKtree prefix and a couple of kerbs needs to have the polys cut so the grass on the outside can have a correct name and not act like tarmac. looks like two models been used which would explain the floating/sinking wheels
Top job.
Yep, we worked with 2 3D models (one for collision and the other for graphics). The next version will be in one 3D model to avoid problems.
The next version will be the same without all mentionned problems, so I hope you'll like it.
Unfortunately, I'll be very busy for the next days, so the update will not be before a week or two.
Thanks for you feedback :)
The place is great already, only a couple of simple fix's, It's much work to make finished track I've not really managed it yet.
Jerez????????????? lol
what's happening now?
I did notice when your have rain on the gravel traps will shine like the track surface.
Really great job to everyone involved. I remember I wanted this track on the old forums. :D
hi,
sorry for replaying old post.
RiccoChicco & Janaucarre's jerez is very good tracks.
but, I had can't receive lap count. I checked track file. inrdf file. and find track sector count line is narrow.
I know it's right that fit to tarmac(and kerb's) surface's width. but jerez's sector point is exit of turn. and often many over run. so that's can't through the sector count line... espacially multi session.(we heat up to battle other rider.)
so I edited Sector line to wide. and put that file. (unfortunaly its cause missmatch)
sry for not permission from RiccoChicco & Janaucarre ...
https://drive.google.com/file/d/0B8z1c8mntGtLREhSNFdMSGNwbzg/view?usp=sharing
Quote from: Yohji on June 20, 2015, 12:56:12 PM
hi,
sorry for replaying old post.
RiccoChicco & Janaucarre's jerez is very good tracks.
but, I had can't receive lap count. I checked track file. inrdf file. and find track sector count line is narrow.
I know it's right that fit to tarmac(and kerb's) surface's width. but jerez's sector point is exit of turn. and often many over run. so that's can't through the sector count line... espacially multi session.(we heat up to battle other rider.)
so I edited Sector line to wide. and put that file. (unfortunaly its cause missmatch)
sry for not permission from RiccoChicco & Janaucarre ...
https://drive.google.com/file/d/0B8z1c8mntGtLREhSNFdMSGNwbzg/view?usp=sharing
Very nice job Yohji. ;D
Yes, a lot of the tracks have their sector lines too narrow now that bikes can run off track surface and then rejoin further down the track and therefore possibly missing a track sectorline marker and causing lap count and timing problems. So well done mate.
I've tested the track and all seems to work okay, so I'll include this in the track database version and re-upload..... A Track Downloads thread update post will be forthcoming shortly to reflect this change.
I'm sure Ricco and Janau won't mind this update to improve the working of the track during online racing. Thanks guys. ;)
Thank you Yohji! Appreciate your work mate. ;D 8)
Hawk.
Quote from: RiccoChicco on May 24, 2014, 04:47:01 PM
Yep, we worked with 2 3D models (one for collision and the other for graphics). The next version will be in one 3D model to avoid problems.
The next version will be the same without all mentionned problems, so I hope you'll like it.
Unfortunately, I'll be very busy for the next days, so the update will not be before a week or two.
Thanks for you feedback :)
if this could be done i would appreciate it cause i still have problems running Jerez (its the only track which causes problems loading)