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GP Bikes => Mods => Tracks => Topic started by: janaucarre on April 29, 2014, 02:42:10 AM

Title: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: janaucarre on April 29, 2014, 02:42:10 AM
Hello,
I prepare this post on how to convert an rFactor track to GPBikes.
I will upload some tools.
You need:
3dsmax 2010 32 bit preferably as the 64 bit
xnview or= program to convert .dds to .tga
GMT2 importer for 3dsmax
rftoolspublic v2 contains MAS explorer(textures (dds) and 3d object(GMT)) and plugins for 3dsmax


Next as soon as possible:)
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: yourgameplay on January 22, 2017, 02:38:25 PM
can anyone convert the Isle Of Man from rFactor to GPbikes? I think is one of the most important tracks of the motorsport history and is amazing that anyone has made it.
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: Hawk on January 22, 2017, 03:52:22 PM
Quote from: yourgameplay on January 22, 2017, 02:38:25 PM
can anyone convert the Isle Of Man from rFactor to GPbikes? I think is one of the most important tracks of the motorsport history and is amazing that anyone has made it.

There are problems..... There is a specific I.O.M. forum thread here regarding attemps to build an I.O.M. circuit for GPB. I think it will answer all your questions.  ;)

http://forum.piboso.com/index.php?topic=379.0 (http://forum.piboso.com/index.php?topic=379.0)

Hope it helps mate.  ;)

Hawk.
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: Manu on January 23, 2017, 12:01:09 AM
Gpbikes tracks supports DDS textures
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: Patrick on January 09, 2018, 12:32:32 PM
Is there any more information about converting tracks from rfactor or Race07 to gpbikes anywhere? Couldn't find anything more...
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: davidboda46 on January 09, 2018, 01:10:50 PM
We should only convert tracks if we have the original track makers approval. Converting tracks without permission is not only disrespectful, it can end up biting GPB in the ass.   

Cheers,

/David "Gonzo" Boda #46
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: Wimp #97 on January 09, 2018, 01:28:26 PM
Quote from: Patrick on January 09, 2018, 12:32:32 PM
Is there any more information about converting tracks from rfactor or Race07 to gpbikes anywhere? Couldn't find anything more...

Go to http://forum.kartracing-pro.com/index.php?topic=196.0 (http://forum.kartracing-pro.com/index.php?topic=196.0)

this can give you a general idea of what to do. Get an .fbx file out of the trackfiles from rfactor and import it into 3dsmax. In 3dsmax you can change/add object and textures where needed and give everything the correct name according to http://docs.piboso.com/wiki/index.php?title=Track_Creation_Rules (http://docs.piboso.com/wiki/index.php?title=Track_Creation_Rules) so that it all objects have collisions and the right grip levels. usefull tutorials http://forum.kartracing-pro.com/index.php?topic=5800.0 (http://forum.kartracing-pro.com/index.php?topic=5800.0)

Once you've got your track objects named correctly, you export from 3dsmax to piboso needed files for the track with the edf 3dsmax plugin. It is all in the tutorials

To give an indication on how long this process takes, I have spend 4hours from having nothing but the .fbx file to a rideable track in  gpbikes.  I had zero experience with any of the programs.
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: Patrick on January 10, 2018, 05:55:05 AM
@davidboda46 I know, don't worry m8 I just wanted to do Pannonia for my self for learning track for real life racing.

Unfortunally, most of the demanded Programms for the work are not viable anymore. At first 3dsmax. I got the 2015 application with a 3 Year Student license, but the plugins are not aviable for it.... and the older versions are not aviable anymore... ):
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: h106frp on January 10, 2018, 08:08:09 AM
To get started you can export an fbx file from any 3d design program and compile it using the standalone fbx2edf.

The only limitation is that some of the more complex shader modes (multiUVmap texture) are not supported but bump,reflection etc work OK.
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: Patrick on January 10, 2018, 08:38:18 AM
Quote from: h106frp on January 10, 2018, 08:08:09 AM
To get started you can export an fbx file from any 3d design program and compile it using the standalone fbx2edf.

The only limitation is that some of the more complex shader modes (multiUVmap texture) are not supported but bump,reflection etc work OK.

But how do I get the .mas filed into a 3D design Programm e.g 3dsmax 2015?
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: Wimp #97 on January 10, 2018, 09:27:06 AM
You got to convert the track files to a .fbx files and load that into 3dsmax
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: h106frp on January 10, 2018, 05:10:05 PM
QuickBMS with the rfactor scripts to unpack the mas

3DsimED to load up the track and then export to fbx and textures
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: Patrick on January 11, 2018, 01:54:55 PM
I finally got it in 3DSMax. Thank you guys!

But i got one more problem, when trying to select the objects for correct renaming, its not just the e.g. the asphalt i can select, its a whole part of the track, e.g. track + grass.

You can see it in the picture:

(http://up.picr.de/31497380nw.jpg)
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: Hawk on January 11, 2018, 04:14:49 PM
You have to separate/extract the different surfaces that need the definitions, eg: Separate the grass from the track surface so you can name the grass object and track surface separately, etc, etc.  ;)

This is why sometimes(when there is a heck of a lot of work to do in separating all the different surfaces) I feel it's better to create a track from scratch rather than rip/convert a track.... Just depends on how the model-transfer comes out from the rip/convertion from another game.  :-\

Sometimes they come out easy to do with little separations needed, other times they come out with a lot of work to do.... Too much sometimes considering the often poor quality of modelling and topology work when converting from some other game formats. I personal blame BTB for most of the poor quality track models and topology out there for track mods... Terrible! :P
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: Patrick on January 11, 2018, 04:20:17 PM
Yeah, seems the work isn't worth it. As Iam a total noob to track creating, it seems I have to practice the track with a car in Race07.  :-\

Thank you all for the help! I really appreciate it!

Pat
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: h106frp on January 11, 2018, 04:58:48 PM
Not sure about Max but blender you can split a mesh object into seperate objects by material used - makes it fairly easy

Check PM  ;)
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: Wimp #97 on January 11, 2018, 06:11:21 PM
If you just want to ride it in gpbikes and not make it a fully done track but just to learn the track a bit for personal use. You can also just name all surfaces you ride on like grass and sand and track TRKASPH so everything has asphalt grip levels and you don't fall through the track, as long as you are fine with that you don't have to go through the entire naming proces...
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: janaucarre on January 11, 2018, 07:23:22 PM
 For max there is a script for separate each mesh by ID, the problem is when all have same ID
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: Grooveski on January 12, 2018, 08:57:27 AM
Quote from: h106frp on January 11, 2018, 04:58:48 PM
Not sure about Max but blender you can split a mesh object into seperate objects by material used - makes it fairly easy

Same in Lightwave.

My process is to cut/paste the whole model onto a single WIP layer then go through it selecting by surface name and cutting/pasting into new layers (road/kerbs/sand/grass/walls/etc).
For each selection I only have the WIP layer active and as I go the list of surfaces will shrink.  Eventually I'll be left with surfaces who's models are mainly all background visuals. 
By now the model will have thinned out and it's easy to manually select any bits of model that still need to go onto a relevent layer.
After that I just rename the WIP layer to 'clutter'.  It'll still have perhaps dozens of surfaces that haven't been looked at but if they're outside the fences and all just eyecandy then they don't need to be on a layer with a prefixed name.

Takes up to a few hours (for a tricky track with hundreds of surfaces named in an unfamiliar language).  A more straightforward affair might only take 20 minutes or so.
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: javiliyors on June 07, 2018, 10:44:04 PM
Hi, i have a track of Almeria in a rfactor file and gtr2 file, but went i extract to the gmt and tga in the rfactor file cant extract nothing, take errors, ok, but the gtr2 file is work and i convert the track to the 3ds max file. When i try to create the trp file has some error and the file size is a 1kb and the mas file convert fine since i delete some objetcs in the 3ds max. The mas file cant open with the TrackED, close it inmediatly. Need some help please, i want make some tracks, Almeria, Oschersleben, Zandvoort.

Thanks
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: h106frp on June 08, 2018, 07:37:43 AM


QuickBMS with the rfactor scripts to unpack the mas

3DsimED to load up the track and then export to fbx and textures
Title: Re: [GPBikes][Track]How to convert rFactor track to GPBikes
Post by: roman28 on July 06, 2018, 09:38:51 PM
Quote from: javiliyors on June 07, 2018, 10:44:04 PM
Hi, i have a track of Almeria in a rfactor file and gtr2 file, but went i extract to the gmt and tga in the rfactor file cant extract nothing, take errors, ok, but the gtr2 file is work and i convert the track to the 3ds max file. When i try to create the trp file has some error and the file size is a 1kb and the mas file convert fine since i delete some objetcs in the 3ds max. The mas file cant open with the TrackED, close it inmediatly. Need some help please, i want make some tracks, Almeria, Oschersleben, Zandvoort.

Thanks

looks awessome