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Messages - poumpouny

301
Hi everyone,
So after one Week of searching i on how to configure the geometry and Engine with real world data, i found the ultimate tutorial (lol) but it is for Mx bike so all is oriented dirt bike,

http://forum.mx-bikes.com/index.php?PHPSESSID=711f0db052c19b9f247dc147d43da909&topic=1546.0

After followign this tutorial, i have manage de input all data i could found of my bike. Now, my problem is :

- My brake cannot stop my bike (i have changed the diameter to the realife data (296 mm ) and change the torque accordignly to the tutorial formula of calculating it, but there is almost no braking in game. Then i try to double the torque (because my bike have 2 front disk brake) but it behave the same.

- The second problem is with gear ration, i put in the ration i found in the Owner manual (wich is a single number per gear :

First gear ratio:   3.3077
Second gear ratio:   2.2941
Third gear ratio:   1.75
Fourth gear ratio:   1.4211
Fifth gear ratio:   1.24
Sixth gear ratio:   1.1299

but in game, with those value, I always have a core.exe crash every time i change my gear so i look to another bike and i found that they use a 2 input gear ratio :

gearing :
   ratio0 = 12, 33      
   ratio1 = 16, 32
   ratio2 = 18, 30      
   ratio3 = 18, 26      
   ratio4 = 23, 30      
   ratio5 = 24, 29

So how do i convert my data into those kind of input ?

Thanx.
302
Support / Re: Missing Bike
May 24, 2017, 12:51:36 PM
every motoronline server. i tryed that 1 month earlier, i had all the latest bikes in the bike mod, i tried it whole one Week End but could't join any of then, the i stop triyng, i can join any other server but the motononline ..... always saying missing bike !
303
Support / Re: Missing Bike
May 23, 2017, 11:27:17 AM
i never managed to join those server, i have all bike but nope, it always saying missing bike !
304
Get a dyno file from the internet of a CB 400 bike,  :)


now i try to redo it iny enged but when i try , gpbikes get a core.exe error or the engine throlle by itself until max RPM then the engine die, also the dyno file i found stop at 13 000 RPM but my bike can get at 18 000 RPM so i don't know how to fill it in. so what did i do wrong ?



I've found why i cannot zoom in Bike ed, it is because i'm using 2 screen on my computer, the zoom work on the first screen but when i move the bike ed window into the second screen it doesn't work anymore, i think it's a bug.

Here is a little video of a test in Victoria circuit, it's just the 3D model and i just reduce my Max Power and Max speed iny the config file, and change my sound to the kawasaki ZX sound file (wich sound like  my real bike sound)

https://youtu.be/EVCRtGyvrvA

Thx
305
Cool  :), it working now, i'm moving on geometry and engine now, i think i will do the cockpit element later (analog speedometer and engire rpm and neutral light) i think i have to built a more detailed cockpit model.

the driver hand is now offset when i ride with my bike, so where do i can adjuste the driver ik target for hand and legs ?





concerning engine, i'am not a mechanic at all lol, i've search on wikipedia the cb 400 sf tech spec but i don't find any relation beetween the tech spec i'v found and the engine and config file. Where do i put the engine basic spec (4 cyl, 16V, the engine displacement, max rpm etc ....) i checked the GP bikes Wiki but the physic section is empty, as the bike ed lol.

Anyways thanks all to your help
;)
306
I tryed to put some shd in the texture folder but it doesn't change anything in gp bike (i changed specular value etc ......) and i have the same aspect for my bike or do i have to do the shd file before i export my edf ?

I cannot edit anything i bikeEd because i cannot zoom, if someone had any idea why my mouse wheel did not zoom in bikeEd
307
Hello,

the problem was that i have some non ^2 bitmap as texture and some jpeg (the noob mistake lol) so thank you guys now i manage to export with texture (i export with fbx 2010).




So  before i move to geometry and physics, i want to do some shader. so now where do i place my .shd file ? in the folder i exported my fbx ? if so when i finished the bike and want to share it to the community how i'm supposed to deal with the shd then if i leave it in the fbx export folder ?.

The Mouse wheel is still not working in BikeEd :(

Thx
308
The texture is applyed as a difuse texture on a material for each part, i have the fbx texture folder in my working folder  but how i'm supposed to move them into the gpbikes bike folder ?
309
"Z" is working for pan but not the mouse wheel for zooming !
310
Ok, thx.

I try to open bike ed but i don't understand anything. so first what is the keybord shortcut for Pan/zoom view in bike ed ?

No i don't have texture error in Fbxtoedf, and yes my texture size is always a standard size (256, 512, 1024 etc .....)

Thx
311
Hi Everybody,

I finally manage to deal with edf, pivot etc, and now it is visible and working in gpbike (i use the Kalex moto 2 as template) the official bike template isn't working for some reason.

My problem is that now, i don't have any texture in gpbikes, i've fully unwarp UV and export as fbx, copy all my texture in the my bike's folder, and create a .shd test with my fuel tank texture but is still not showing in gpbikes.





Thanx for your help


312
ok now it works but i think i have a pivot problem hahhhaha the bike explode  :o ;D let me check that and i'll go back.

Thanx for your help blackheart :)
313
I've check every thing, i even try to take another bike folder and change files etc but still nothing show. when you say it works, you mean you setup a new bike and it appears in gp bike ?
314
attached the gfx file, juste the one in the tutorial i follow, i don't know what is wrong with it !
315
Thx Blackheart !

mp sent