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[Released] Moto 2 Bikeset 2013

Started by C21, June 18, 2014, 06:30:33 AM

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Alibaskins

See my post. Moto2 are 290km/h on Philip island this year. But with this mod it's only 270 km/h.
So engines need more power i think ?

Même si sans maîtrise la puissance n'est rien, sans puissance, la maîtrise ne fait pas tout !

Gzehoo

QuoteSo engines need more power i think ?
(a little) more power - yes. Physic is good ;)

Boerenlater

Quote from: Alibaskins on November 14, 2014, 04:18:58 PM
See my post. Moto2 are 290km/h on Philip island this year. But with this mod it's only 270 km/h.
So engines need more power i think ?
The WSS highest speed according to results was 279,8 on PI this year. Does the Moto2 aero make that much of a difference despite a less powerful engine?
I stopped gaming (and GP-Bikes)

skerp

Good Job Alone! Congratulations to the entire working group ;)

Alibaskins

There is a little problem with Tech3 Mistral (in the circle):


This 4 lines are moving with the bike when i'm leaning on the left.

Même si sans maîtrise la puissance n'est rien, sans puissance, la maîtrise ne fait pas tout !

Alibaskins

There is a bug on Victoria with moto2 bike (tested with tech3 and kalex).
On synthetic grass here :


If you touch this green part, the game crash.

ps : tested with an other bike to take a screenshot and valid there are no problem with other mod.

Même si sans maîtrise la puissance n'est rien, sans puissance, la maîtrise ne fait pas tout !

Gzehoo

@up, I had today game crash after touching this place :/

But only Moto2.

ALEale

i think the problem was in the tyres files ;)

iceRasta


Mairo

Quote from: ALEale on November 14, 2014, 06:15:31 PM
i think the problem was in the tyres files ;)

That's it, the line "artificial turf" is missing!

But great job guys!

Toomes1

Excellent bike mod. Thanks to all for making this happen

PeterV

Quote from: Toomes1 on November 14, 2014, 07:26:54 PM
Excellent bike mod. Thanks to all for making this happen
Could not agree more, excelent job from all involved.
What a difference with the first tests we did. Good job Alone.

Quote from: Mairo on November 14, 2014, 06:27:57 PM
Quote from: ALEale on November 14, 2014, 06:15:31 PM
i think the problem was in the tyres files ;)

That's it, the line "artificial turf" is missing!


Ps
I added the artificial turf entry to all the tyre files of all the bikes and its fine now.

Alone

As C21 said, thank you all for your constructive feedback, really happy to read these suggestions and bug´s reports in a good way.

About the bugs, we´ll try to fix them for the december 1st.

Those particles on Mistral! Maybe I need glasses :D . Have to delete them in the rear tyre scene ;) . Also there´s a bug in FTR shaders as Klax told.

The project start with B4, so some new thing, like "artificial turf" was something that we never see  :-[ , but, as Mairo, Ale and Peter said, is simply fixeable. And maybe is a call to see how the core.exe is about, I mean, some missing text between bike´s and track´s stuff ?

I don´t know about the top speed atm. We tried to do this mod with all the real specs that we found, but we´ll check it.

@Klax: never thought about MPH, sorry mate. I´ll change it for "speed" :)

JJS209

thanks you for this great bikeset guys!

Quote from: PeterV on November 14, 2014, 07:52:08 PM
Ps
I added the artificial turf entry to all the tyre files of all the bikes and its fine now.
what is/does it and where i have to add it?


Alone

Quote from: JJS209 on November 14, 2014, 09:02:37 PM
thanks you for this great bikeset guys!

Quote from: PeterV on November 14, 2014, 07:52:08 PM
Ps
I added the artificial turf entry to all the tyre files of all the bikes and its fine now.
what is/does it and where i have to add it?

Here, in every .tyre file