• Welcome to PiBoSo Official Forum. Please login or sign up.
 
May 21, 2024, 10:51:34 AM

News:

World Racing Series beta14 available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Alex_Logan_3D

1
Bikes / Re: [BIKE] DUCATI Panigale
April 15, 2014, 05:14:47 PM
Quote from: Reactive on April 15, 2014, 11:07:59 AM
https://dl.dropboxusercontent.com/u/28908695/GPBikes/Shadow%20glitch.mp4

Look at the shadow! Any opinions?

Looks like the shadow is wobbling/pivoting around the rear wheel or something, and offset to the wheel too.
I don't know the details in game so can't be sure.
2
Bikes / Re: [BIKE] DUCATI Panigale
April 15, 2014, 07:36:37 AM
Awesome stuff, thanks to JuJu, Odi, JC and all involved.

As for C21's question I did keep track of my time when modelling the bike but this was a higher poly model than used here and i don't have the timings for the conversion to GP Bikes.
3
Tracks / Re: Isle Of Man
March 18, 2014, 10:09:04 AM
I go to the TT every year, this will be my 6th visit. If you want any photos/video of a specific area then let me know as I could focus extra photos on that particular area.
4
Bikes / Re: Ready Soon?
March 17, 2014, 01:50:39 PM
Excellent work the JuJu, It's looking good in game. Thanks for your efforts.
5
Bikes / Re: Ready Soon?
March 03, 2014, 08:29:48 PM
Quote from: Warlock on March 03, 2014, 08:21:09 PM
Quote from: PeterV on March 03, 2014, 06:53:33 PM
"cough" "cough" Alex_Logan_3D did you ever think about bringing that stunner of a kawasaki to GPB?

You read my mind dude  :)

This one?



It's an old model and would need to be unwrapped and textured again and poly reduced to work. I could put it on my list but it won't be for a while as work is hectic at the moment.
I plan to get the Jerez track finished before starting anything else.
6
Bikes / Re: Ready Soon?
March 02, 2014, 11:06:58 PM
Quote from: Juju on March 02, 2014, 08:47:32 PM
I will integrate the model and make shaders. (and some other stuff)
So if oDi want to do Physic, This is Alex decide.  ;)

I'm happy for oDi to do physics.
7
Bikes / Re: Ready Soon?
March 02, 2014, 05:56:01 PM
JuJu has access to the model now - so keep an eye out and we'll get something out as soon as we can.
8
Tracks / Re: When Jerez track??
March 01, 2014, 10:30:09 PM
Quote from: janaucarre on March 01, 2014, 08:14:56 PM
it looks great.
Only one thing: i see that the kerb are in saw teeth, note that most of are the same on suzuka, gpbikes really doesnt like that, the bike will fall.

Easily removed if preferred. Not all are saw teeth, mostly inside corner/apex but outer corner curbs are non saw tooth.
9
Bikes / Re: Ready Soon?
March 01, 2014, 08:16:15 PM
So myself and Ricco were working on this but we're struggling to find the time.
I messaged JuJu to see if he may take over or someone else with experience getting a mod bike into game.
It's all there, cockpit version and 3rd person, just needs to get finalised in game including any small tweaks as required. The physics then need to be set.

Would love to see this finalised and in game.
10
Tracks / Re: When Jerez track??
March 01, 2014, 08:10:43 PM
I did reply to this the other week but it seems to have been removed.
I have been working on Jerez but have been busy with work.

Track surface is done
Curbs are done
Runoff is nearly done.

Screenshots of progress.



11
Tracks / Re: Isle Of Man
January 17, 2014, 10:44:53 AM
It's also going to be nigh on impossible to get all the lumps and bumps of the track in. The layout, height and camber in the road can be done and the width to a point.
I'm thinking of just getting the track ribbon in place, wall the entire thing off and do some rough terrain and try with others to get that working in game. Probably only having the track textured and the rest grey. Once we get a rideable surface the rest can be built up over time.
12
Tracks / Re: Track Moddel specs
January 17, 2014, 10:37:18 AM
I haven't seen any info on the pages provided about segment limits and etc. I've read it on the Isle of Man page though. Could someone explain the rules for this for me?
Once I've made Jerez i'm thinking i'll have to go through and break it up into segments of certain poly amounts due to the rendering engine?
13
Tracks / Re: Track Moddel specs
January 16, 2014, 01:25:02 PM
Some excellent info there - Thanks for the links. Hopefully I can allocate some time in my evenings to this.
14
Tracks / Track Moddel specs
January 16, 2014, 12:09:13 PM
Just after some info really.

How are the tracks used in the game, chopped into blocks or the whole thing?
Would I have a single ribbon of track or would that but split up into segments of certain poly counts?

Textures:
maximum/minimum resolution?
Does it support blend materials?
Normal/bump/Spec maps?

How are trees handled? Do you make your own or take the ones from the game?

Any other info I have missed?

I may try and knock out a model of Jerez, it shouldnt take too long as it's a fairly small track and from what i've read in the forum it's wanted but no ones is still making it.
15
Tracks / Re: Isle Of Man
January 16, 2014, 11:02:12 AM
I was thinking of taking a look at this myself but seems someones made a start.

It's getting the height of the road thats the hardest bit. You don't need the entire island, just whats visible from the track. I'd focus on getting the track nailed and then focus of sections expanding from that what is visible.

If you want a hand then let me know.