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GP Bikes => Mods => Bikes => Topic started by: C21 on June 18, 2014, 06:30:33 AM

Title: [Released] Moto 2 Bikeset 2013
Post by: C21 on June 18, 2014, 06:30:33 AM
Just want to announce an upcoming mod in the near future. :)
Small Teaser: http://www.youtube.com/watch?v=EQ81HKsUMME

Content:
FTR
Kalex
Suter
Speed Up
Different paints included.
Own physic.

Please don´t ask for a release date.  :)
Just follow the topic.
We will keep you informed when it´s done! (I´m only a part of the team).
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Harrytmj66 on June 18, 2014, 06:51:16 AM
Mouthwatering  8)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Gzehoo on June 18, 2014, 08:23:31 AM
Quote from: C21Own physic.

So... it will be completely other physic than current WSS (600)?
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: C21 on June 18, 2014, 08:28:26 AM
That´s what "own" means....
WSS and Moto2 are very different besides the fact the (basic) Honda engine is in use on both.
For example: There will be no quali tyres in Moto2 , tyre size is different in Moto2, less power than WSS,.....
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: BOBR6 84 on June 18, 2014, 08:58:08 AM
holy shit!!! epic..  8)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Gzehoo on June 18, 2014, 09:37:10 AM
And another question: will be there any possibility to see Moto2 bikes also in 1000cc version? (as CRT/Open machines, with the same physic as default 1000cc)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: C21 on June 18, 2014, 09:53:20 AM
I have to discuss that.
There was the plan to make a CRT (ART Aprilia, and off course NOT with the default 1000cc physic!) in the past but with the new Open regulations it was postponed.
There are no plans yet  :(
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: HornetMaX on June 18, 2014, 12:04:07 PM
Good good good !

MaX.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Hawk on June 18, 2014, 02:17:42 PM
I'll be looking forward to seeing this finished!

Nice one "C" and team! ;D 8)

Hawk.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: HornetMaX on June 18, 2014, 02:47:30 PM
Just to know, who are the others on the team ?

MaX.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: C21 on June 18, 2014, 03:01:55 PM
A..,W...,S....
Why are you interested?
They will be announced at the release.  ;)
Some are working on the sound, some on the 3d stuff and some on the physics.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: HornetMaX on June 18, 2014, 03:03:50 PM
Just curiosity, always good to know who can do what :)

MaX.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Vini on June 18, 2014, 05:00:01 PM
Awesome!
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: RBp on June 18, 2014, 05:38:38 PM
missing the tech3, milwaki  and MZ??
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Daniel_F on June 18, 2014, 06:21:34 PM
rly nice guys!! :D
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: guigui404 on June 21, 2014, 04:00:30 PM
I can't wet best mod will ever be :D
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: PeterV on June 21, 2014, 08:42:51 PM
Quote from: C21 on June 18, 2014, 03:01:55 PM
A..,W...,S....
They will be announced at the release.  ;)

Dare i say the names ;D ;)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: iceRasta on June 23, 2014, 12:25:48 PM
Can't wait ! :)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: C21 on June 23, 2014, 12:30:35 PM
You should take a glass of wine or pint of beer......due to Beta5 the release will take a bit longer....
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: guigui404 on June 23, 2014, 12:33:06 PM
ahah take all time you want , the only thing that matters is that this bikemod be out
i really impatient to ride moto2 , thanks for your work :D
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alone on July 17, 2014, 10:13:47 PM
It´s not forgiven

https://www.youtube.com/watch?v=LSX6SNkkqm0&feature=youtu.be
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: BOBR6 84 on July 17, 2014, 10:22:15 PM
 :o :P :P :) 8)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Bambino on July 18, 2014, 07:04:54 PM
Nice Mod!

Thanks for your job!  ;)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: iceRasta on November 05, 2014, 07:50:32 PM
Hope the project didn't have stopped  :-\
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alone on November 05, 2014, 08:27:12 PM
No, is near to be realeased.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Daniel_F on November 05, 2014, 08:46:57 PM
Best News of today :D
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Boerenlater on November 05, 2014, 09:14:33 PM
So how do you know what to do with the physics? How each bike feels?
Great job anyway.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: yoshimura on November 05, 2014, 09:40:14 PM
can't wait to try, the good new of the evening :D
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Chispifumy on November 05, 2014, 10:07:11 PM
There is also the moto2 Inmotec even if not in the world championship debut in the CEV has made good runs.

Good job!! ;)

(http://static3.motos.es/images/get/5830/800-p/C/noticias/inerzia-inmotec-team-llega-a-jerez-con-nuevo-material.jpg)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: r1rossi on November 06, 2014, 02:13:08 PM
Really looking forward to this.

Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: iceRasta on November 06, 2014, 06:50:41 PM
Yeah great news !  :)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: tseklias on November 12, 2014, 11:28:59 AM
any news? im checking everyday for this mod  :P
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: LoriX on November 13, 2014, 10:30:38 PM
Good job guys, very good job!!
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: JamoZ on November 13, 2014, 10:44:23 PM
Link doesn`t seem to work Alone, can you fix this?  ;)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alone on November 13, 2014, 10:45:02 PM
Yes, I´m trying. Thx for report. Dropbox is slooooow  ;D like in 1/2 hour
Thx LoriX
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Tom HWK on November 13, 2014, 10:49:12 PM
Quote from: JamoZ on November 13, 2014, 10:44:23 PM
Link doesn`t seem to work Alone, can you fix this?  ;)

Remove the first Mediafire bit out of the link and it should fix it
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: JamoZ on November 13, 2014, 10:54:28 PM
That worked, damn you`re sharp ;)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alone on November 13, 2014, 10:58:19 PM
Yes! removed! thx
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Hawk on November 13, 2014, 11:10:07 PM
Great looking work there CAWS Team! Can't wait to give these a test!  ;D

Thank you guys! ;) 8)

Hawk.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: LoriX on November 13, 2014, 11:11:34 PM
It works, but you have to erase the extra mediafire.com in the url box after the adfly commercial.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: tseklias on November 14, 2014, 01:08:38 AM
congrats and many thx to all the modders that worked on the project.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: BOBR6 84 on November 14, 2014, 01:50:49 AM
Brilliant work nice one!  ;D 8)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Klax75 on November 14, 2014, 03:15:31 AM
Can I add these to the next Bike MOD Update?
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: BOBR6 84 on November 14, 2014, 06:48:53 AM
Hell yeah!!! first laps, just tried the kalex.. the difference to the wss 600s feels spot on to me! (not that iv ridden either of them irl, but feels how id expect the difference to be  ;) ) love the sound too!!! great work guys thanks very much  ;D 8)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Gzehoo on November 14, 2014, 10:04:53 AM
Well, I tried Suter (my favourite :) ), Kalex and Motobi/JIR.

And I must admit it was great experience for me. It's not that I'm not a fan of WSS600 but Moto2 was more rideable for me - even without electronics.

Great work guys ;)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Nismo on November 14, 2014, 10:15:14 AM
Quote from: Gzehoo on November 14, 2014, 10:04:53 AM
Well, I tried Suter (my favourite :) ), Kalex and Motobi/JIR.

And I must admit it was great experience for me. It's not that I'm not a fan of WSS600 but Moto2 was more rideable for me - even without electronics.

Great work guys ;)

Q8!  ;)  I think engine and tyres are the most differents, really good job!!
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Abigor on November 14, 2014, 10:20:59 AM
This is fantastic mod.....10/10 from me ......its a real pleasure to ride this bikes on the limit
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Boerenlater on November 14, 2014, 11:21:30 AM
Is the Kalex the best bike like it is irl?
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Gzehoo on November 14, 2014, 11:35:18 AM
@up, it depends on each rider. You should test all bikes ;)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Klax75 on November 14, 2014, 11:41:53 AM
Really good work!

Two small suggestions. The helmet view Dash, the speed is always has the KPH on it, even if you use MPH. So it's a little confusing seeing KPH when your speed is actually being displayed as MPH.

Also the FTR shader seems to be inverted or something. The right side of the bike is always in shadow for me.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: C21 on November 14, 2014, 12:01:24 PM
Thanks for the positive feedback guys. Now it´s time to rest  ;D  (At least i do so).
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alibaskins on November 14, 2014, 12:22:00 PM
Thanks for this new mod :)

Happy to have this good category in this game.

THANK YOU !
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: yan24 on November 14, 2014, 12:51:41 PM
great job ;), but I think it lacks a bit of engine power.

the front is fine, it does not answer to anything.

google translation.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alibaskins on November 14, 2014, 12:58:16 PM
Maybe the engines aren't very powerfull compared to real life ?
Top speed seems 10 to 20 km/h slower.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Gzehoo on November 14, 2014, 01:11:28 PM
I tested Suter MMXII at Monza and Nismo who joined my server, tested ZX-6R from WSS600.

Top speeds:
Suter Moto2 - 273 km/h
Kawasaki WSS - 291 km/h

BTW. Any chance to see paintable wheels?
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alibaskins on November 14, 2014, 01:44:11 PM
I am comparing from this official result : http://resources.motogp.com/files/results/2014/AUS/Moto2/FP3/Classification.pdf?v1_4f38c20f (280 to 290km/h)
And on the unofficial stats : http://gp-bikes.motonline-france.com/bestlaps.php (selecting victoria moto2) 260 to 265 km/h

There is a big difference 25km/h

ps : just to help modders... not to make problems ^^
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Chispifumy on November 14, 2014, 01:48:42 PM
Thank you so much , great job !  ;)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: tonygas on November 14, 2014, 02:02:07 PM
Great work and great fun awaits with this category.  ;)

Thank you very much for this great mod
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: BOBR6 84 on November 14, 2014, 02:04:23 PM
i think wss bikes are faster for real too.. but moto2 have slicks and a fancy chassis!  ;)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: FastFreddy on November 14, 2014, 02:12:00 PM
Good job Guys.I think this mod has great potential.The difference with the wss is big because they are really different bikes even in real life:Moto2 have tires with much more grip,and a chassis infinitely better.Like others said,the engines are a bit 'low.
Thx
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alibaskins on November 14, 2014, 04:18:58 PM
See my post. Moto2 are 290km/h on Philip island this year. But with this mod it's only 270 km/h.
So engines need more power i think ?
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Gzehoo on November 14, 2014, 04:22:49 PM
QuoteSo engines need more power i think ?
(a little) more power - yes. Physic is good ;)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Boerenlater on November 14, 2014, 04:33:52 PM
Quote from: Alibaskins on November 14, 2014, 04:18:58 PM
See my post. Moto2 are 290km/h on Philip island this year. But with this mod it's only 270 km/h.
So engines need more power i think ?
The WSS highest speed according to results was 279,8 on PI this year. Does the Moto2 aero make that much of a difference despite a less powerful engine?
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: skerp on November 14, 2014, 04:36:51 PM
Good Job Alone! Congratulations to the entire working group ;)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alibaskins on November 14, 2014, 05:31:46 PM
There is a little problem with Tech3 Mistral (in the circle):
(http://www.motonline-france.com/public/Images/Bikesets/Moto2/screen074.jpg)

This 4 lines are moving with the bike when i'm leaning on the left.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alibaskins on November 14, 2014, 06:02:27 PM
There is a bug on Victoria with moto2 bike (tested with tech3 and kalex).
On synthetic grass here :
(http://www.motonline-france.com/public/Images/Bikesets/Moto2/screen075.jpg)

If you touch this green part, the game crash.

ps : tested with an other bike to take a screenshot and valid there are no problem with other mod.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Gzehoo on November 14, 2014, 06:06:18 PM
@up, I had today game crash after touching this place :/

But only Moto2.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: ALEale on November 14, 2014, 06:15:31 PM
i think the problem was in the tyres files ;)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: iceRasta on November 14, 2014, 06:18:54 PM
OMFG Guys I love you ! :D
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Mairo on November 14, 2014, 06:27:57 PM
Quote from: ALEale on November 14, 2014, 06:15:31 PM
i think the problem was in the tyres files ;)

That's it, the line "artificial turf" is missing!

But great job guys!
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Toomes1 on November 14, 2014, 07:26:54 PM
Excellent bike mod. Thanks to all for making this happen
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: PeterV on November 14, 2014, 07:52:08 PM
Quote from: Toomes1 on November 14, 2014, 07:26:54 PM
Excellent bike mod. Thanks to all for making this happen
Could not agree more, excelent job from all involved.
What a difference with the first tests we did. Good job Alone.

Quote from: Mairo on November 14, 2014, 06:27:57 PM
Quote from: ALEale on November 14, 2014, 06:15:31 PM
i think the problem was in the tyres files ;)

That's it, the line "artificial turf" is missing!


Ps
I added the artificial turf entry to all the tyre files of all the bikes and its fine now.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alone on November 14, 2014, 08:32:34 PM
As C21 said, thank you all for your constructive feedback, really happy to read these suggestions and bug´s reports in a good way.

About the bugs, we´ll try to fix them for the december 1st.

Those particles on Mistral! Maybe I need glasses :D . Have to delete them in the rear tyre scene ;) . Also there´s a bug in FTR shaders as Klax told.

The project start with B4, so some new thing, like "artificial turf" was something that we never see  :-[ , but, as Mairo, Ale and Peter said, is simply fixeable. And maybe is a call to see how the core.exe is about, I mean, some missing text between bike´s and track´s stuff ?

I don´t know about the top speed atm. We tried to do this mod with all the real specs that we found, but we´ll check it.

@Klax: never thought about MPH, sorry mate. I´ll change it for "speed" :)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: JJS209 on November 14, 2014, 09:02:37 PM
thanks you for this great bikeset guys!

Quote from: PeterV on November 14, 2014, 07:52:08 PM
Ps
I added the artificial turf entry to all the tyre files of all the bikes and its fine now.
what is/does it and where i have to add it?

Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alone on November 14, 2014, 09:10:41 PM
Quote from: JJS209 on November 14, 2014, 09:02:37 PM
thanks you for this great bikeset guys!

Quote from: PeterV on November 14, 2014, 07:52:08 PM
Ps
I added the artificial turf entry to all the tyre files of all the bikes and its fine now.
what is/does it and where i have to add it?

Here, in every .tyre file

(http://i59.tinypic.com/2liiulv.jpg)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: JJS209 on November 14, 2014, 09:18:58 PM
the tyre files are for all moto2 bikes the same? so i can edit one bike and replace all others by copy and paste?
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alone on November 14, 2014, 09:20:28 PM
Quote from: JJS209 on November 14, 2014, 09:18:58 PM
the tyre files are for all moto2 bikes the same? so i can edit one bike and replace all others by copy and paste?

Exactly :)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: HornetMaX on November 14, 2014, 10:07:21 PM
But it would be better if a patched version of the entire moto2 bikeset is published, otherwise one may run into "data mismatch" when online.

MaX.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: r1rossi on November 15, 2014, 12:06:49 AM
I cannot complete half a lap without a core.exe

Am I missing something here??

And when selecting tire choice nothing is written on the left side
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alibaskins on November 15, 2014, 07:02:49 AM
Same problem for me for tyres.

Could you give us informations about tyres ?
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: r1rossi on November 15, 2014, 12:57:13 PM
First feeling feels amazing, But I continue to crash .exe .... Is there something wrong here??

Am I the only one?
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alone on November 15, 2014, 01:05:59 PM
Quote from: PeterV on November 15, 2014, 12:58:15 PM
I have been so bold too update the tyre files with the artificial turf code. Now you can safely ride on tracks with artificial turf.
Just overwrite the original data installed with the ones provided in here.

Moto 2 2013 MOD Tyre update (https://www.dropbox.com/s/mycw32e1izq5t0a/Moto%202%202013%20MOD%20Tyre%20update.7z?dl=0)

@ Alone: i hope you dont mind, if you do let me know and i will take it down. (just wanted to see WSS600 against the Moto2 in one server.

Of course I don´t mind Peter!! Even I really apreciate it  ;) Thanks man.

@Alibaskins: I don´t know what kind of info do you want, but if it helps: Front: Dunlop 6813 (med-soft) Dunlop 753 (hard). Rear: Dunlop 3757 adn Dunlop 3854 (soft), Dunlop 3855, 4886 and 919 (medium) Dunlop 3838 (hard)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: r1rossi on November 15, 2014, 01:14:21 PM
Quote from: PeterV on November 15, 2014, 12:58:15 PM
I have been so bold too update the tyre files with the artificial turf code. Now you can safely ride on tracks with artificial turf.
Just overwrite the original data installed with the ones provided in here.

Moto 2 2013 MOD Tyre update (https://www.dropbox.com/s/mycw32e1izq5t0a/Moto%202%202013%20MOD%20Tyre%20update.7z?dl=0)

@ Alone: i hope you dont mind, if you do let me know and i will take it down. (just wanted to see WSS600 against the Moto2 in one server.

You are the man!!

I tried, but the front tire fell through the ground in the menu lol
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Abigor on November 15, 2014, 01:24:01 PM
Quote from: Alone on November 15, 2014, 01:05:59 PM
Quote from: PeterV on November 15, 2014, 12:58:15 PM
I have been so bold too update the tyre files with the artificial turf code. Now you can safely ride on tracks with artificial turf.
Just overwrite the original data installed with the ones provided in here.

Moto 2 2013 MOD Tyre update (https://www.dropbox.com/s/mycw32e1izq5t0a/Moto%202%202013%20MOD%20Tyre%20update.7z?dl=0)

@ Alone: i hope you dont mind, if you do let me know and i will take it down. (just wanted to see WSS600 against the Moto2 in one server.

Of course I don´t mind Peter!! Even I really apreciate it  ;) Thanks man.

@Alibaskins: I don´t know what kind of info do you want, but if it helps: Front: Dunlop 6813 (med-soft) Dunlop 753 (hard). Rear: Dunlop 3757 adn Dunlop 3854 (soft), Dunlop 3855, 4886 and 919 (medium) Dunlop 3838 (hard)
This is so confusing lol.......why not just call them what they really are?...... i'm not sayin this to you Alone but to Dunlop lol.....what was they thinking ?
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alibaskins on November 15, 2014, 01:35:03 PM
Thank you alone !

Yes it would be nice to have the easy name in game ^^
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: PeterV on November 15, 2014, 01:53:20 PM
Quote from: r1rossi on November 15, 2014, 01:14:21 PM
Quote from: PeterV on November 15, 2014, 12:58:15 PM
I have been so bold too update the tyre files with the artificial turf code. Now you can safely ride on tracks with artificial turf.
Just overwrite the original data installed with the ones provided in here.

Moto 2 2013 MOD Tyre update (https://www.dropbox.com/s/mycw32e1izq5t0a/Moto%202%202013%20MOD%20Tyre%20update.7z?dl=0)

@ Alone: i hope you dont mind, if you do let me know and i will take it down. (just wanted to see WSS600 against the Moto2 in one server.

You are the man!!

I tried, but the front tire fell through the ground in the menu lol
LOL has nothing to do with tyre update
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Mac on November 15, 2014, 03:41:14 PM
Hi, i noticed that on Kalex windshield reflections are missing.
Good job anyway! Thanks.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: C21 on November 15, 2014, 04:11:32 PM
The Tyres are called what they really are  ;)
BAsed on the 2013 tyres set available for the Moto2 grid.
I could not make all tyres available due to the limit of the tyre amount in GPB.
In Moto2 real life you can choose between 8 different rear tyres  ;D
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Boerenlater on November 15, 2014, 06:17:31 PM
Quote from: PeterV on November 15, 2014, 12:58:15 PM
I have been so bold too update the tyre files with the artificial turf code. Now you can safely ride on tracks with artificial turf.
Just overwrite the original data installed with the ones provided in here.

Moto 2 2013 MOD Tyre update (https://www.dropbox.com/s/mycw32e1izq5t0a/Moto%202%202013%20MOD%20Tyre%20update.7z?dl=0)

@ Alone: i hope you dont mind, if you do let me know and i will take it down. (just wanted to see WSS600 against the Moto2 in one server.
Now I get datamismatch when I join a server with moto2.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: HornetMaX on November 15, 2014, 10:07:03 PM
Quote from: Boerenlater on November 15, 2014, 06:17:31 PM
Now I get datamismatch when I join a server with moto2.
Just as predicted a few messages above ...

MaX.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: BOBR6 84 on November 16, 2014, 09:38:00 PM
Hi guys, really enjoying the moto2 bikes so far, They soak it all up no probs.. ;)

Only thing that concerns me a little is that (so far) it seems impossible to loose the rear on the power!
Even using 1st gear, I can make it break traction but it hits the limiter straight away and then straightens up again and away you go to complete the lap..  :D

Apart from that.. Its awesome! Moto2 championship would see some brilliant racing I think with these bikes..  ;)




Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: [R70 Team] Super-Eleven on November 18, 2014, 10:24:04 PM
This mod is just amazing!
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Firstborn on November 19, 2014, 09:15:07 PM
Any way to change the wheel color? I tried using a wheels.tga and it won't change :(
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alone on November 20, 2014, 08:52:23 PM
december 1st I´ll put the templates (I hope to have the time :) ). In the meantime, you can test with "rim.tga".
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Gzehoo on November 21, 2014, 11:48:40 AM
QuoteIn the meantime, you can test with "rim.tga".

OK, it works. Thanks ;)

White wheels better :D

(http://s25.postimg.org/8r0yvgrcf/screen044.jpg)
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Phathry25 on December 02, 2014, 06:18:53 PM
Quote from: Alone on November 20, 2014, 08:52:23 PM
december 1st I´ll put the templates

Great mod here. Really enjoying these bikes. Enough of a challenge to be more fun than frustrating. And they look great to boot.

Just curious how the templates are coming. I'm anxious to get my 'murica on and make myself a PBR bike. Lol.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Alone on December 02, 2014, 09:55:44 PM
Thanks man. Welcome to GPB (I raed posts from you in MXS -a loooooot- lol). The "templates" are in the mega page from Klax. I quoted templates cause they are not, just a paint from each one to see where the parts are located.

Cheers
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Phathry25 on December 03, 2014, 05:48:58 PM
Well at least you are loling after reading my posts.

Thanks for the template tip. I was hoping for fancy layered ones. Will made due with the flats.
Title: Re: [WIP] Moto 2 Bikeset 2013
Post by: Gzehoo on December 05, 2014, 10:23:51 AM
BTW. any chance to see Suter and FTR also as MotoGP CRT machines?
Title: Re: [Released] Moto 2 Bikeset 2013
Post by: Gzehoo on December 06, 2014, 08:50:49 PM
Now I probably know how to make skin for Motobi TSR5 :P

(http://s25.postimg.org/xw94aaj1r/screen047.jpg)
Title: Re: [Released] Moto 2 Bikeset 2013
Post by: Gzehoo on March 29, 2015, 01:46:40 PM
Anybody could upload blank skins for Motobi, Moriwaki and Tech 3 bikes? Or even original painting for these bikes?
Title: Re: [Released] Moto 2 Bikeset 2013
Post by: matty0l215 on March 29, 2015, 02:06:43 PM
Quote from: Gzehoo on March 29, 2015, 01:46:40 PM
Anybody could upload blank skins for Motobi, Moriwaki and Tech 3 bikes? Or even original painting for these bikes?

chrome://mega/content/secure.html#F!FFp0ELrJ!X_HxLmOBRTi-qqys15jtfw (http://chrome://mega/content/secure.html#F!FFp0ELrJ!X_HxLmOBRTi-qqys15jtfw)

Here's the templates for moto 2, but there's no tech 3
Title: Re: [Released] Moto 2 Bikeset 2013
Post by: C21 on May 26, 2015, 11:30:24 AM
QuoteSee my post. Moto2 are 290km/h on Philip island this year. But with this mod it's only 270 km/h.
So engines need more power i think ?
Just some words on the lack of power.....
Please don´t compare real values to GPB, espacially the vmax of 290km/h. These v/max is mostly reached due to slipstream and not riding alone!
I (can only speak for myself) use the v/max of the riders lap by lap (achieved in qualifiying) and use an average.
For example:
One rider qualified 14 in 2012 -> average speed was 276,8km/h (average of 12 values from 273,7 to 284,4) with one exeption of 291,3km/h when he was slipstreaming.
Another one qualified 31 in 2012 -> average speed was 268,3km/h (average of 14 values from 261,5 to 274,4).
(Do you still believe the TopSpeed is wrong?)
Then i look at the weather information (track and air temp) and try to adjust that in GPB as near as possible.
BUT what i and you don´t know: In which direction was the wind blowing on that particular day when the V/max was stored on the Moto2 Qualifiying event on Ph.Island. in 2012/2013/2014.....
I will not adjust the engine (give more power) only to get the TopSpeed as near as real in 2015.
These bikes are still faster than in real life looking at the lap time!! That is wrong  ;)


Just for your information:
The surface of the Philipp Island track was resurfaced in 2013, so i used the vmax of the 2012 season.
The only difference between 2012 and 2013-15 was the resurfacing of the track, the engine power was still the same. The track had significantly more grip than in 2012.
Who of us can tell how close to real Victoria is compared to the real Philipp Island? (track length, corner radius , sweep,.....)

WSS has definitve more power in real than Moto2 in real. That is a fact.

What i don´t take care of was the better chassis the Moto2 has compared to WSS.
We did some adjustments on the chassis compared to WSS, not more.
In Beta5b there was no option to play and adjust the chassis flex as it is now in 6C and maybe in B7.
The Mod was developed in B5b and should get an update for 6c or 7 to work as expected , or let me say: to work better and more realisticly than now.  ;D
The MOD did not contain different chassis simulation for different bikes. In real life a Suter chassis is flexing different to a Kalex and both are different to a FTR,......

I will test some work on the chassis for B6c but will not release any update on this mod.
MAybe there will be physical update for B7.....but we have to wait what B7 has to offer and how much work is to do to make it better than before.
(The above is also valid for the M3 Bikeset).

Jm2ct
;D

Your feedback is always welcome  :)
Title: Re: [Released] Moto 2 Bikeset 2013
Post by: misano99 on November 06, 2015, 11:42:43 AM
thanks a lot for this excellent moto2 bikes!  :) :) :)
Title: Re: [Released] Moto 2 Bikeset 2013
Post by: C21 on November 06, 2015, 01:15:27 PM
Will be updated to B7B.  8)
Including 2013 and both 2014 bikes done by Julien113. Then all Moto2 bikes will be on the "same" level.

But it will take  some time.
1980´s bikes and Moto3 are the first on the list converted to B7B.
Title: Re: [Released] Moto 2 Bikeset 2013
Post by: CapeDoctor on November 06, 2015, 01:59:26 PM
Quote from: C21 on November 06, 2015, 01:15:27 PM

1980´s bikes .....


hooray! that's what i really wanted to hear :D