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GP Bikes beta20 WIP

Started by PiBoSo, April 06, 2021, 11:41:52 AM

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PiBoSo

Quote from: Vini on September 16, 2021, 11:47:37 AMOk, I will have to test this a bit more.
But just looking at the naming in the calibration menu it still doesn't seem 100% right. The second vJoy device is renamed to vJoy device (2) but every additional virtual controller gets the same name instead of going 3, 4, ...

Thank you for the report.
Bug with more than two controllers with the same name fixed.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

Vini


PiBoSo

October 09, 2021, 09:40:31 PM #92 Last Edit: October 09, 2021, 09:46:10 PM by PiBoSo
Changelog so far:
fix: rider dangling leg animation
fix: stands in the mods folder
fix: support for more than two controllers with the same name
fix: user interface lists sorting
new: steer damper garage setting
new: track marker
new: contacts list in replay
new: option to enable the environment sounds in the pit
new: servers list filters
new: widescreen user interface
new: replay interface redesign
new: user interface pull-downs search box
new: repetitions when keeping a user interface button pressed
new: updated pitboard model

Release Notes
- The M2 bike chassis stiffness has been tuned
- The cones placed using the Track Editor are now collidable
- Increased the multiplayer smoothness of crashed bikes
- The bike lean and F/B and L/R rider lean controls deadzone now defaults to 10%
- Improved the startup time when a lot of paints are installed ( but only after the first start, when data is cached )
- Added the rear brake animation to remote bikes
- In the clients list, while a client is connecting, the ping is now replaced by "sync"
- New option to add contacts to the XML export and live timing
- Added the option to export both HTML and XML at the same time
- Added the possibility to use the mods folder for riders, animations and dashes
- Added the position to the on-track 3D name
- Finish info is now displayed at the end of a race
- Added the option to disable the live screens
- Updated the Oculus and OpenVR plugins to the latest SDK

Modding
- It is possible to set the bike / team color adding, in the bike folder, an image named "team.tga", that can be changed in the bike paint
- Increased the max number of damper settings from 20 to 40
- Added a steer damper graph to the physics debug mode
- Support for a default paint
- Support for a logo in the bike selection and bike info pages
- Support for sky and fog in the main menu background scene
"La perfezione non è il nostro obiettivo, è la nostra tendenza".


adrmelandri

Quote from: HornetMaX on October 10, 2021, 09:53:33 AMWhat's that ?

Quote from: PiBoSo on October 09, 2021, 09:40:31 PMnew: track marker
Was going to ask the same question. It seems it's a feature already implemented in MXB, but sill I have no Idea what that is.
Ich bin ein Fan von allem, was den tatsächlichen menschlichen Kontakt ersetzen kann.
I'm a fan of anything that can replace actual human contact.
https://adrmeisterwerk.blogspot.com/

teeds

It's where you can put a marker at a place of your choice and reset to that marker as needed, for the purpose of practicing a particular section.

PiBoSo

Quote from: teeds on October 10, 2021, 01:42:04 PMIt's where you can put a marker at a place of your choice and reset to that marker as needed, for the purpose of practicing a particular section.

^ This.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

PiBoSo

October 10, 2021, 02:25:30 PM #97 Last Edit: October 10, 2021, 02:27:42 PM by PiBoSo
More changes I forgot:
- Fixed the track layout custom objects collisions
- Increased the simulation accuracy
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

HornetMaX

Quote from: PiBoSo on October 10, 2021, 02:24:40 PM
Quote from: teeds on October 10, 2021, 01:42:04 PMIt's where you can put a marker at a place of your choice and reset to that marker as needed, for the purpose of practicing a particular section.

^ This.
Thx !

VSMaster

Quote from: PiBoSo on October 10, 2021, 02:25:30 PMMore changes I forgot:
- Fixed the track layout custom objects collisions
- Increased the simulation accuracy

Possible to know specifically in what regard? Or is it an overall improvement?
Always on the edge

PiBoSo

Quote from: VSMaster on October 11, 2021, 02:54:53 PM
Quote from: PiBoSo on October 10, 2021, 02:25:30 PMMore changes I forgot:
- Fixed the track layout custom objects collisions
- Increased the simulation accuracy

Possible to know specifically in what regard? Or is it an overall improvement?

It is explained in the first post: https://forum.piboso.com/index.php?topic=10145.msg110892#msg110892
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

h106frp

Has any work been completed to improve the rendering rate of CK_ images?

PiBoSo

Quote from: h106frp on October 14, 2021, 12:52:10 PMHas any work been completed to improve the rendering rate of CK_ images?

Could you please give more info about the problem?
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

PiBoSo

Sorry for the update wait.

To give a better idea of what the endless "misc tasks for release" development logs mean: during the past few days focus has been on multiplayer testing and then refactoring the clients disconnection and replay code to properly release the graphics data, but only when not needed anymore.
"La perfezione non è il nostro obiettivo, è la nostra tendenza".

PiBoSo

"Your app build is in the review queue".
"La perfezione non è il nostro obiettivo, è la nostra tendenza".