PiBoSo Official Forum

GP Bikes => Mods => Tracks => Topic started by: HornetMaX on June 03, 2014, 09:03:51 PM

Title: Vallelunga problem
Post by: HornetMaX on June 03, 2014, 09:03:51 PM
Hi all,

not sure who's the author of Vallelunga but there's a problem with the pitlane: tonight 2 of us got a ride through penalty (usual GPB glitch at race start  ::) ) and despite the fact we went through the pitlane multiple times (at low speed), the ride through was never cleared and we finally got disqualified.

In trackEd, the pit in/out lines and the finish line seems correct. The only thing I can think of is the following:


To identify surfaces an additional prefix must be added to asphalt/concrete objects name ( eg: PIT_TRKASPH ):
pit entrance -> PITIN_
pit exit -> PITOUT_
pit lane -> PIT_
non-racing -> OFF_


Anybody can have a look ?

MaX.
Title: Re: Vallelunga problem
Post by: noss69 on June 03, 2014, 09:40:05 PM
You found the answer Max, I never took the time to finish this track parts of asphalt pits does not sound right name
Title: Re: Vallelunga problem
Post by: HornetMaX on June 03, 2014, 10:52:53 PM
Thanks for the reply Noss !

I think we should have a topic in which we state for each track if it is "race ready" or not (or unknown).

Race ready means essentially:

MaX.

P.S.
I kinda like the track: it has 2/3 points that need some care (in terms of track surface) but overall it'a fun track !
Title: Re: Vallelunga problem
Post by: HornetMaX on June 04, 2014, 09:24:42 PM
Noss, by chance does Suzuka have the same problem as Vallelunga ?

I'm asking because I've noticed something strange on both tracks: when you fall in the pits, you respawn on the track (while for example on Victoria you respawn in the pit lane).

Just wondering if ...

MaX.
Title: Re: Vallelunga problem
Post by: BOBR6 84 on June 05, 2014, 02:42:34 AM
If you fall in the pits at silverstone you respawn on the track too!

Title: Re: Vallelunga problem
Post by: HornetMaX on June 15, 2014, 10:21:23 AM
Monzabike v1.1 has the same problem too.

MaX.