Piboso. Any chance of integrating Track IR5 support so we can use Track IR5 in GPB? It would help make so much difference to the visual situational awareness in GPB, same as the planned support for OC Rift will do. Plus it will give a very good alternative for those who cannot afford to purchase an OC Rift VR headset. :)
Sounds like good commercial sense to me. ;)
Hawk.
+1 already have my TrackIR ready like a lot of people.
Quote from: Hawk UK on May 26, 2015, 12:57:26 PM
Piboso. Any chance of integrating Track IR5 support so we can use Track IR5 in GPB? It would help make so much difference to the visual situational awareness in GPB, same as the planned support for OC Rift will do. Plus it will give a very good alternative for those who cannot afford to purchase an OC Rift VR headset. :)
Sounds like good commercial sense to me. ;)
Hawk.
Naturalpoint still requires to sign an NDA just to receive the SDK.
Really?
Really Naturalpoint? >:(
All the other companies ( Microsoft, Oculus, Adobe, ... ) allow the download of the SDK without even registration ::)
Not the nicest business model.....
http://naturalpointofview.blogspot.com/p/trackir-anticompetition.html (http://naturalpointofview.blogspot.com/p/trackir-anticompetition.html)
Nice company to work with/for in 2015. Chapeau !
Err, where's the other thread with the Arduino-based thingy ...
MaX.
Quote from: PiBoSo on May 26, 2015, 01:15:32 PM
Quote from: Hawk UK on May 26, 2015, 12:57:26 PM
Piboso. Any chance of integrating Track IR5 support so we can use Track IR5 in GPB? It would help make so much difference to the visual situational awareness in GPB, same as the planned support for OC Rift will do. Plus it will give a very good alternative for those who cannot afford to purchase an OC Rift VR headset. :)
Sounds like good commercial sense to me. ;)
Hawk.
Naturalpoint still requires to sign an NDA just to receive the SDK.
Really?
Really Naturalpoint? >:(
All the other companies ( Microsoft, Oculus, Adobe, ... ) allow the download of the SDK without even registration ::)
Yes... an NDS does seem way over the top for downloading their SDK for sure. ::)
Does this present a problem with integrating Track IR5 into GPB?
Thanks for the speedy reply....
Hawk
Quote from: Hawk UK on May 26, 2015, 03:44:36 PM
Does this present a problem with integrating Track IR5 into GPB?
Given h106frp's link above, I'd say that the mere fact of working with Naturalpoint is a problem :)
MaX.
Oh that's just great! >:(
So how good is this free head tracker? And how do we get it operating properly with GPB?
Hawk.
Quote from: Hawk UK on May 26, 2015, 08:25:30 PM
Oh that's just great! >:(
So how good is this free head tracker? And how do we get it operating properly with GPB?
The stuff h106frp posted ? (http://forum.piboso.com/index.php?topic=2318.0 (http://forum.piboso.com/index.php?topic=2318.0))
It seems very good and as it interfaces as a simple joystick, it should be easy to use by any game.
I'm not sure it can be used for head movements right now: maybe using the emulation software (OpenTrack) that emulates TrackIR and FreeTrack.
If I'm not wrong, GPB supports FreeTrack, so using OpenTrack on top of EDTracker shuold do it.
It also seems OpenTrack can emulate mouse output, so ...
Anyway it should be trivially usable for other stuff (anything that can be associated with an analog axis): rider lean, even bike lean etc.
I'd wait for h106frp feedback: he knows his stuff :)
MaX.
They seemed to have shifted a lot of units and it seems very well received, GPB has FreeTrack support and according to this ;
https://www.youtube.com/v/co6DBoxU3wc
using opentrack it will support any freetrack enabled app :)
I am taking the plunge and ordering the bits to give it a try as a home build but it will be a week or two i guess to get it built up and tested. It does open up a raft of possibilities for 'rider' tracking beyond the look to apex or mouse look functions.
It would seem possible that rider tuck and lean as well as looking around might be possible with this device which would be very cool and finally be a realistic way of inputting rider data in a very natural way. 8)
Being gyro driven it would even be possible to look behind if anyone has a dome projection system ;D
This looks like a great system! ;D
However.... Having TrackIR5 already, I'd have to see the benefits of this EDtrack system outweigh the advantages of OC Rift before considering buying another head tracking control system over buying OC Rift(awaiting the Hi-Res version of OC Rift to be released before considering to buy).
But I'm impressed with what information and ideas you have provided us with here and in the other thread too H. Very impressed! ;) ;D 8)
Hawk.
If you really are going to splash out on a rift then you will get pretty much the same position sensing hardware with it anyway so no need for this device.
Then again i reckon about £25 to build the magnetometer one using the pre-made PCB if your confident doing a bit of soldering so not a big investment and i enjoy my gadgets ;).
Quote from: h106frp on May 26, 2015, 08:54:24 PM
GPB has FreeTrack support and according to this ;
using opentrack it will support any freetrack enabled app :)
I downloaded opentrack but I can't use it with GPB (surely because I'm a noob at all this).
I tried to use a joypad as input or face tracking via my webcam, freetrack output: for both, I see stuff moving in the opentrack GUI, but GPB sees nothing.
Is there any dll to be put in GPB folders to activate freetrack ?
MaX.
I assume u ticked the box in GpB? :P
Quote from: Napalm Nick on May 26, 2015, 09:36:50 PM
I assume u ticked the box in GpB? :P
I did (and I won't blame you for asking).
MaX.
I have not tried optical tracking for years, but it always worked without any special drivers. In the GPB alphas you just used mouse look mode, but i see it has a proper freelook options tab in GPB now.
I'm sure i have read that a few people are currently using it, hopefully they will comment on set-up issues.
I found i struggled keeping my head in the camera view and ended up with a stiff neck after a while, that's mainly why the gyro option seems worth exploring to me.
Possibly some setup help;
https://edtracker.org.uk/index.php/using/opentrack (https://edtracker.org.uk/index.php/using/opentrack)
When I was trying to set up my TrackIR for GpB I'm sure I found a thread explaining about the Freelook settings and TrackIR via Mouse look.
Blowed if I can find it now.....Hang on Klax is back I think it had sommat to do with him!
I'll create another thread, I see strange things.
MaX.
Ah yes it was adventures with TrackIR. Could of sworn I read about the Freelook settings somewhere but canna find em now. Odd.
Quote from: HornetMaX on May 26, 2015, 09:50:51 PM
I'll create another thread, I see strange things.
MaX.
Oh eck aliens?
Well it does work somehow..
https://www.youtube.com/v/KFcoV4MkxSM
H please confirm - you are using Freetrack there right?
Not me, just grabbed off you-tube :-[ claims to be freetrack and the last few seconds of the clip he looks around the pits OK.
Im going to wait for my EDtrack bits before experimenting, my old PS3 eyecam and other bits i used for optical tracking are all up in the attic somewhere :(
I see. Well it works good. The question must be why the heck aint people using it?
Though I can guess its cos most people play in arcade 3rd person mode ::)
That reminds me Max - you did try it in onboard yeh?
A proper TrackIR might be better but i always found the problem of staying in the fixed camera view a pain in the neck (literally). You were constantly fiddling with the camera position and if you move your body position a bit you had to re-adjust the camera.
Great technology (brilliant in flight sims) but i think the inertial tracking will be much more comfortable to use so maybe more people will adopt it in the future.
My point was simply to see if opentrack and GPB goes along well (via freetrack).
To check that you don't need any specific hardware: use a joypad or a webcam as input, freetrack as output and it should work.
But it doesn't (at least for me). And yeah, I'm not 100% senile yet (but it's approaching fast): I tried it with onboard view (mouselook works fine with the mouse).
MaX.
just jumping in here to add my two cents - i also have a trackIR 5 setup, for my flight sims, and one of the questions on my list was concerning why i couldn't get it to work with GPB, especially considering the options seem available in the settings.
Guess this thread answered that question for me, lol.
possibly (probably) i've got the cat by the tail here, but i am curious as to an earlier comment by h106frp, quote: ' ...i think the inertial tracking will be much more comfortable to use so maybe more people will adopt it in the future'
is this explained in more detail anywhere, or would someone mind giving a quick run-down on what the inertial tracking is, how it works?
thanks in advance for any assist :D
C Doc
Short version: inertial tracking = no camera (std or infrared) needed, no markers on your head (leds, dots, ...). But you still have to strap a small device to your head.
Slightly longer version: inertial tracking = use gyrometers and accelerometers + something to reduce drift of these sensors (foe EDTracker, that's what the magnetometer does).
TrackIR is 6dof (3 rotations, 3 translations), EDTracker is only 3dof (3 rotations): for some it may matter, for most it won't.
MaX.
P.S.
To be honest, GPB is not very explicit in his freelook settings ... it's not very clear what it supports (and what it does not support): is "Tracking" = FreeTrack ? What does "Head tracking" correspond to ?
thanks for the quick reply, MaX - much appreciated, mate :D