PiBoSo Official Forum

GP Bikes => Support => Topic started by: h106frp on June 01, 2015, 04:45:16 PM

Title: Freetrack? for PiBoSo
Post by: h106frp on June 01, 2015, 04:45:16 PM
Could you explain what the option settings in the game are for, and is the game compliant with the currently supported FreeTrack2.0 client .dll ? Details below;

http://sourceforge.net/p/facetracknoir/wiki/FreeTrack20/ (http://sourceforge.net/p/facetracknoir/wiki/FreeTrack20/)

Thank you
Title: Re: Freetrack? for PiBoSo
Post by: PiBoSo on June 02, 2015, 03:08:13 PM

GP Bikes uses FreeTrack 2.2
To activate it, check Freelook -> Tracking in GP Bikes -> Settings -> Simulation
Title: Re: Freetrack? for PiBoSo
Post by: HornetMaX on June 02, 2015, 07:27:29 PM
FreeTrack 2.2 is the verion of the FreeTrack GUI and software, the 2.2 it's unrelated to the protocol version (which is 1.0 for FreeTrack 2.2, as far as I can see).

Question: how does GPB detects if freetrack is there or not ?

MaX.
Title: Re: Freetrack? for PiBoSo
Post by: h106frp on June 02, 2015, 08:07:09 PM
Its all very confused, but according to this page they are indeed different protocols;  ???
http://sourceforge.net/p/facetracknoir/wiki/GameProtocols/ (http://sourceforge.net/p/facetracknoir/wiki/GameProtocols/)
Title: Re: Freetrack? for PiBoSo
Post by: HornetMaX on June 02, 2015, 10:17:21 PM
I asked the OpenTrack dev: 2.0 protocol has different data structures, so it's not backward compatible.
If FreeTrack 2.2 is using 1.0 protocol (I'm not 100% sure but I think yes), then that's that: GPB is on 1.00, OpenTrack on 2.0.

Pheww, it has been a long journey ...

MaX.
Title: Re: Freetrack? for PiBoSo
Post by: h106frp on June 02, 2015, 11:01:52 PM
Well done with the detective work.

About time they defined a standard for motion/VR systems before it becomes a nightmare for developers, seem to be multiple systems scheduled to be released soon (Rift/Microsoft/Sony/Samsung/Steam and others)  and no standards implemented yet.
Title: Re: Freetrack? for PiBoSo
Post by: HornetMaX on June 06, 2015, 11:22:32 PM
@h106frp: Can you try this ?

It works for me (and no conflict with AfterBurner) ! Just don't ask why ...

MaX.
Title: Re: Freetrack? for PiBoSo
Post by: h106frp on June 07, 2015, 09:41:31 AM
Go to the top of the class  :)

That has got it working in freetrack emulation in game. Freetest reports v1.0.0.266.

Tracking stability is much improved over mouselook mode and the straight ahead position is staying locked.

Title: Re: Freetrack? for PiBoSo
Post by: HornetMaX on June 07, 2015, 12:13:09 PM
F*ck-Yeah !! <insert image here>

The dev of OpenTrack is having a look, he has just sent me another version of his dll that seems to work fine with GPB.

I think that even if EDTracker can be used as a joystick and Piboso may want to include joystick-driven headlook, using OpenTrack may provide more flexibility (filtering, hotkeys etc).

MaX.
Title: Re: Freetrack? for PiBoSo
Post by: HornetMaX on July 03, 2015, 10:53:02 AM
OpenTrack 2.3rc13 is out, it should contain the above fix and hence be fully compatible with GPB (via freetrack protocol).

MaX.