@Piboso: I'm just wondering if terrain deformation could be used for trackside terrain wear and tear in GP Bikes(if it could be implemented)?
The reason I ask is because I think it would be good to have the wear and tear of the terrain on the trackside building up over time, but only if it could be automatically saved in a file in the track folder on exit so that next time you ride the same track the wear and tear of the terrain is still there and continues to build up over time? I think this would be great for realism! But not really sure if you think it would be a good idea or not?
Just a thought to bring in some wear and tear realism to trackside terrain in GPB. :)
Hawk.
sry for using your thread hawk, but its not so far away, i think.
would it be possible to make real dirt/tarmac tracks for supermotos? (with trackdeformation)
something like TRKDIRT_ or something.
and is it still possible to mod tyres like the "slicks" that are being used in supermotoracing?
Quote from: JJS209 on June 24, 2015, 12:00:55 PM
sry for using your thread hawk, but its not so far away, i think.
would it be possible to make real dirt/tarmac tracks for supermotos? (with trackdeformation)
something like TRKDIRT_ or something.
and is it still possible to mod tyres like the "slicks" that are being used in supermotoracing?
Personally I would say that: Seeing as the Supermoto Mods should really be a bike MOD for MXB and not GPB, then I'd say yes. ;D :P
Hawk
Could be intresting.
See where you hit the barrier, how hard and how often you go green laneing :P
Couldn't it cause online issues though?