Having a bit of a revelation today with regards to Dynamic track stuff.
When it rains a dry track becomes wet with time. Wow he's a genius I hear you say. OK I will reword it:
When it rains a dry NDS track becomes wet with time.
I wasn't expecting that - I had assumed a track changing its state from Dry to Wet was a Dynamic effect.
Now I wonder if the Wet NDS track will turn Dry in the Sun?
So I am a bit confused....what are the special qualities of a Dynamic surface? Is it JUST groove, drying LINES and MARBLES???
Thanks. ???
My understanding: DS = rubber accumulating when dry, water going away when wet
NDS = none of the above
MaX.
The Silverstone NDS track I have on GPBOC 1 will get wet if I set track Dry and Rain AND (results just in - thanks Yan) the track will also DRY over time if set Wet and Sunny at start.
So Dynamic Track gives in addition to this: groove and marbles, as suspected and when you say "water going away when wet" a more accurate description would be a "drying line caused by the bikes" , because water will go away with time in the sun Dynamic or not.
Seems Non Dynamic should be called Slightly Dynamic ? 8)
Amazing, how have I got this far and not realised this ?
Right, drying other time may be easy as it doesn't depend on bikes passing on the specific part of the track.
As often, a few words from the boss would explain this without trying to guess from testing.
MaX.
So, after much thought from a Netcoding Deficient Simpleton (NDS), and taking into account recent successful Wet weather races on NDS tracks and unsuccessful everything races on Dynamic surface (DS) tracks........
I want to make this statement:
"The loss of synchronisation during Dynamic track racing must be caused by the distribution of Dynamic feature data (dry/wet groove, marbles), between clients. IE: the netcode for the sharing of this specific information is flawed"
No doubt PiB is already all over this as an idea of course. Sometimes its worth a non coding geezer saying it as he sees it. A fresh insight as such.
With the track NDS the circuit dried on all the width and does not dry that on the passage of the bike.
Quote from: Napalm Nick on August 07, 2015, 09:58:17 AM
No doubt PiB is already all over this as an idea of course. Sometimes its worth a non coding geezer saying it as he sees it. A fresh insight as such.
KRP beta14 already include some "optimizations"on track dynamic surface affecting netcode. They were scheduled for GPB beta7 too (http://forum.piboso.com/index.php?topic=2217.msg34276#msg34276 (http://forum.piboso.com/index.php?topic=2217.msg34276#msg34276)).
MaX.
Yes I see. So we hope the 'optimisations' are/include the netcode cure 8)
Quote from: yan24 on August 07, 2015, 11:39:54 AM
With the track NDS the circuit dried on all the width and does not dry that on the passage of the bike.
Yes Yan you are correct - the drying of the racing line by the passage of the bike (drying Line or in effect a "Wet groove") is a Dynamic feature, whereas the general drying of the track is not.