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GP Bikes => General Discussion => Topic started by: Napalm Nick on August 06, 2015, 08:33:46 PM

Title: NDS tracks - what can they do?
Post by: Napalm Nick on August 06, 2015, 08:33:46 PM
Having a bit of a revelation today with regards to Dynamic track stuff.

When it rains a dry track becomes wet with time.   Wow he's a genius I hear you say. OK I will reword it:

When it rains a dry NDS track becomes wet with time.

I wasn't expecting that - I had assumed a track changing its state from Dry to Wet was a Dynamic effect.

Now I wonder if the Wet NDS track will turn Dry in the Sun?

So I am a bit confused....what are the special qualities of a Dynamic surface? Is it JUST groove, drying LINES and MARBLES???

Thanks.  ???
Title: Re: NDS tracks - what can they do?
Post by: HornetMaX on August 06, 2015, 09:04:14 PM
My understanding: DS = rubber accumulating when dry, water going away when wet

NDS = none of the above

MaX.
Title: Re: NDS tracks - what can they do?
Post by: Napalm Nick on August 06, 2015, 10:27:44 PM
The Silverstone NDS track I have on GPBOC 1 will get wet if I set track Dry and Rain AND (results just in - thanks Yan) the track will also DRY over time if set Wet and Sunny at start.

So Dynamic Track gives in addition to this: groove and marbles, as suspected and when you say "water going away when wet" a more accurate description would be a "drying line caused by the bikes" , because water will go away with time in the sun Dynamic or not.

Seems Non Dynamic should be called Slightly Dynamic ?  8)

Amazing, how have I got this far and not realised this ?
Title: Re: NDS tracks - what can they do?
Post by: HornetMaX on August 06, 2015, 10:40:49 PM
Right, drying other time may be easy as it doesn't depend on bikes passing on the specific part of the track.

As often, a few words from the boss would explain this without trying to guess from testing.

MaX.
Title: Re: NDS tracks - what can they do?
Post by: Napalm Nick on August 07, 2015, 09:58:17 AM
So, after much thought from a Netcoding Deficient Simpleton (NDS), and taking into account recent successful Wet weather races on NDS tracks and unsuccessful everything races on Dynamic surface (DS) tracks........

I want to make this statement:

"The loss of synchronisation during Dynamic track racing must be caused by the distribution of Dynamic feature data (dry/wet groove, marbles), between clients. IE: the netcode for the sharing of this specific information is flawed"

No doubt PiB is already all over this as an idea of course. Sometimes its worth a non coding geezer saying it as he sees it. A fresh insight as such.

Title: Re: NDS tracks - what can they do?
Post by: yan24 on August 07, 2015, 11:39:54 AM
With the track NDS the circuit dried on all the width and does not dry that on the passage of the bike.
Title: Re: NDS tracks - what can they do?
Post by: HornetMaX on August 07, 2015, 12:02:07 PM
Quote from: Napalm Nick on August 07, 2015, 09:58:17 AM
No doubt PiB is already all over this as an idea of course. Sometimes its worth a non coding geezer saying it as he sees it. A fresh insight as such.
KRP beta14 already include some "optimizations"on track dynamic surface affecting netcode. They were scheduled for GPB beta7 too (http://forum.piboso.com/index.php?topic=2217.msg34276#msg34276 (http://forum.piboso.com/index.php?topic=2217.msg34276#msg34276)).

MaX.
Title: Re: NDS tracks - what can they do?
Post by: Napalm Nick on August 07, 2015, 12:08:15 PM
Yes I see. So we hope the 'optimisations' are/include the netcode cure  8)

Quote from: yan24 on August 07, 2015, 11:39:54 AM
With the track NDS the circuit dried on all the width and does not dry that on the passage of the bike.

Yes Yan you are correct - the drying of the racing line by the passage of the bike (drying Line or in effect a "Wet groove") is a Dynamic feature, whereas the general drying of the track is not.