PiBoSo Official Forum

GP Bikes => Bug Reports => Topic started by: PeterV on October 28, 2015, 09:13:20 PM

Title: GPBB7 | Sound Kneeslider
Post by: PeterV on October 28, 2015, 09:13:20 PM
Is the sound from the knee slider only noticeable in 1st person view?
Cant hear the knee slider sound in 3th person view.

Can anyone confirm?
Title: Re: GPBB7 | Sound Kneeslider
Post by: Blackheart on October 28, 2015, 09:45:06 PM
Is noticeable also in the 3th person view realy  ???
Title: Re: GPBB7 | Sound Kneeslider
Post by: C21 on October 29, 2015, 10:48:00 AM
QuoteIs the sound from the knee slider only noticeable in 1st person view?
Cant hear the knee slider sound in 3th person view.
+1
In 1st persopn it´s barely noticable...in 3rd person no sound for me.
Title: Re: GPBB7 | Sound Kneeslider
Post by: Vergio101 on October 29, 2015, 12:14:58 PM
third person in the last corner of victoria does sound
Title: Re: GPBB7 | Sound Kneeslider
Post by: Vini on October 29, 2015, 03:18:06 PM
The sound is also extremely quite for me.
Title: Re: GPBB7 | Sound Kneeslider
Post by: Hawk on October 29, 2015, 03:20:21 PM
I have not heard the knee slider sound either.

Hawk.
Title: Re: GPBB7 | Sound Kneeslider
Post by: LOOPATELI on October 29, 2015, 04:09:35 PM
I haven't heard it either. I'll try this night to delete de bike sounds and see if there is some tinny sound over there.
Title: Re: GPBB7 | Sound Kneeslider
Post by: BOBR6 84 on October 29, 2015, 04:37:03 PM
Its loud in the replay.. Nose/wheel cam!

I thought I could hear it loud on the 500cc but turns out it was the crank case lol or some part of the bike...
Title: Re: GPBB7 | Sound Kneeslider
Post by: h106frp on October 29, 2015, 04:40:33 PM
Noticeable in first person on low speed corners with a lot of lean - it sounds a lot like the wind noise you get at higher speeds
Title: Re: GPBB7 | Sound Kneeslider
Post by: Napalm Nick on October 29, 2015, 06:24:39 PM
If there is one volume slider I would like it would be one for the engine volume . We already have issues with Mod Bike authors over amping the engine noise.

If we could change the engine noise to our liking then all these other wonderful noises could be released.

There are already some sound options so any chance of that being added?
Title: Re: GPBB7 | Sound Kneeslider
Post by: Yohji on October 29, 2015, 07:09:58 PM
you open effect.pkz with zip Utility soft > sound > sets> open misc.cfg with notepad
and

   min_distance = 0.1
bigger this parameta (about 1.0?)
save it to \Program Files (x86)\GP Bikes\gpbikes\effects\sounds\sets.

you can hear slide sound  ;)
Title: Re: GPBB7 | Sound Kneeslider
Post by: CapeDoctor on October 30, 2015, 05:07:36 AM
thanks, Yohji - followed your advice and now i finally hear the knee-slider quite easily in both first and third person view.
as mentioned previously, heard easiest in slow corners, and on Victoria on the climb to Lukey Heights i had it on the slider all the way - very cool! :D
Title: Re: GPBB7 | Sound Kneeslider
Post by: C21 on October 30, 2015, 07:00:43 AM
Quoteyou open effect.pkz with zip Utility soft > sound > sets> open misc.cfg with notepad
and

   min_distance = 0.1
bigger this parameta (about 1.0?)
save it to \Program Files (x86)\GP Bikes\gpbikes\effects\sounds\sets.

you can hear slide sound
You´re the man!
Saving me a lot of time today. I was also of the opinion that the sound can be adjusted within the files and just as i start searching i found the answer  ;)
Much appriciated.
In third person the knee slider sound is really there in the last corner of Victoria but very quiet. Depending on the bike you can hear it or not.

A feature like this:
QuoteIf there is one volume slider I would like it would be one for the engine volume . We already have issues with Mod Bike authors over amping the engine noise.

If we could change the engine noise to our liking then all these other wonderful noises could be released.

There are already some sound options so any chance of that being added?
is missing and should be implemented in one of the next Beta´s.

edit: @Cape  mistyping ....it´s early morning ;-) right , i corrected it,
Title: Re: GPBB7 | Sound Kneeslider
Post by: CapeDoctor on October 30, 2015, 07:18:26 AM
Quote from: C21 on October 30, 2015, 07:00:43 AM

QuoteIf there is one volume slider I would like it would be one for the engine volume . We already have issues with Mod Bike authors over amping the engine noise.

If we could change the engine noise to our liking then all these other wonderful noises could be released.

There are already some sound options so any chance of that being added?
is missing and should be imolemente in one of the next Beta´s.


that's good news, indeed - although i'm not sure what the word 'imolemente' means(implemented, maybe?), it sounds promising :D
Title: Re: GPBB7 | Sound Kneeslider
Post by: C21 on October 30, 2015, 07:55:41 AM
Just for information.
Used Varese on Victoria.
Standard value is 0.1.
Kneeslider for me only barely audible on the last corner before start/finish line.
raised value to 0.3
Now in the first corner and down to luckey heigts also audible.
raised to 0.5
now the slider is audible the way i prefer and which suits my riding style in real life. (maybe i will go back to 0.4)

But do not misunderstand me:
you can NOT alter the sound in volume with this action just make it more noticable because the slider sound is played earlier or in other words played on less lean angle.
This feature to alter the volume (of kneeslieder or engine) independenty is still missing.
In my opinion the slider sound is a bit too weak. I would prefer a slider to raise or lower the sound to suit each person preferred style.
Maybe it is possible to resample the kneeslider sound wave file to a louder version?
Title: Re: GPBB7 | Sound Kneeslider
Post by: HornetMaX on October 30, 2015, 08:17:06 AM
Hmm ... I don't think a variable volume for the kneeslider is a good idea.

Depending on your own style you can put more or less often the knee down, but does different riders produce different volumes when they both put the knee down ?

I haven't tried the thing yet, but if all/most are OK to make it a bit louder that's fine (ultimately, it's a cool feature to hear it).
But a variable volume is not needed IMO. Eventually, riding styles (one implemented) will allow to have riders that put the knee down more or less often.

MaX.
Title: Re: GPBB7 | Sound Kneeslider
Post by: h106frp on October 30, 2015, 08:21:58 AM
The entire sound system is in need of an overhaul, sound positioning and volume levels of effects are all over the place in game.
Title: Re: GPBB7 | Sound Kneeslider
Post by: Napalm Nick on October 30, 2015, 09:20:58 AM
Engine volume slider, not knee slider volume hahaha.

To be able to turn the engine volume down and turn the master volume up (either in-game or on my speakers volume knob - both already there) then the resulting 'effects' volume can be set how you like it.

You can never have enough sliders, knee, volume, elbow........
Title: Re: GPBB7 | Sound Kneeslider
Post by: HornetMaX on October 30, 2015, 09:25:18 AM
Quote from: Napalm Nick on October 30, 2015, 09:20:58 AM
Engine volume slider, not knee slider volume hahaha.
Same thing. If it's a sim, then you can have only one volume slider that controls everything, not one slider for the engine only.

MaX.
Title: Re: GPBB7 | Sound Kneeslider
Post by: Napalm Nick on October 30, 2015, 09:36:08 AM
Ohhhh really? I never knew that.  :o. Arcade game win again. :(
Title: Re: GPBB7 | Sound Kneeslider
Post by: HornetMaX on October 30, 2015, 09:38:53 AM
Oh didn't want to sound harsh, sorry. I do agree there're things to fix sound-wise, just not sure that adding sliders/knobs here and there will help too much.

MaX.
Title: Re: GPBB7 | Sound Kneeslider
Post by: CapeDoctor on October 30, 2015, 09:43:38 AM
sorry, MaX, but i simply can't agree with that comment about a sim only having one volume slider.
from my flight sim modding experience, there we had the option to control almost every sound imaginable, either through individual sliders or the ability to adjust the sound for each specific aircraft, machine gun/engine sounds.
it makes no sense that something similar can't be done with a bike sim, which has way less variables than a flight sim with literally hundreds of aircraft, and their assorted engine/gun sounds.
and there are several car sims which allow for this as well, so to say it can't be done for GPB really makes no sense to me at all.... ???
Title: Re: GPBB7 | Sound Kneeslider
Post by: Napalm Nick on October 30, 2015, 09:50:26 AM
No worries Max you didn't!

I expect its not so much that a sim can't do it rather GpBikes Sim can't do it cos of the way the sound is constructed here.  Right Maxy?
Title: Re: GPBB7 | Sound Kneeslider
Post by: HornetMaX on October 30, 2015, 10:00:55 AM
I think that the relative volume between (for example) a knee slider and the engine is a property of the bike. So yes, the bike modder should be able to adapt this (and actually he/she is, as he sets the engine volume), but I don't think the end user should be able to alter this.

I'm not sim-hardcore in general, but when you are on a car/bike, assuming you've an helmet on, the only thing you can do is to have more or less noise using different earplugs (or no earplugs at all). You can't lower the volume of the engine only.

Same thing for "the volume of my bike vs the volume of other bikes": it makes no sense to have a slider for that (but that doesn't mean we don't have an issue on that point).

And yes, of course all this (adding volume knobs) is absolutely doable: I just think it's not worth nor right.

MaX.
Title: Re: GPBB7 | Sound Kneeslider
Post by: Napalm Nick on October 30, 2015, 10:09:08 AM
Agree it isn't right but can we ever get every modder who makes a bike to follow any universally accepted settings (an ISO standard maybe). I doubt it unfortunately. Again its all about hardcore sim compromise I guess.
Title: Re: GPBB7 | Sound Kneeslider
Post by: HornetMaX on October 30, 2015, 10:14:06 AM
It's the same problem as the naming convention: if we push them to do it right they will, eventually. If we don't push them they won't, surely :)

MaX.
Title: Re: GPBB7 | Sound Kneeslider
Post by: Napalm Nick on October 30, 2015, 10:28:53 AM
Funny thing is though that I have to turn my speakers down to a level a lot lower than any other game I have, because all the engine noises are too loud!
Either the effects samples need to be louder or the engine samples quieter (2nd gets my vote). And I am talking Standard bikes here too.
Note I don't use headphones so if the sound is 'designed' to be for headphone use then that's wrong.
Title: Re: GPBB7 | Sound Kneeslider
Post by: HornetMaX on October 30, 2015, 10:42:01 AM
Quote from: Napalm Nick on October 30, 2015, 10:28:53 AM
Funny thing is though that I have to turn my speakers down to a level a lot lower than any other game I have, because all the engine noises are too loud!
Either the effects samples need to be louder or the engine samples quieter (2nd gets my vote). And I am talking Standard bikes here too.
Doing that is easy: in the .scl file of a bike each sample has a volume envelope across an RPM range that goes 0 -->1 --> 1 --> 0: replacing the 1 with something less (e.g. 0.7) across all the samples would lower the volume of the engine.

MaX.
Title: Re: GPBB7 | Sound Kneeslider
Post by: Napalm Nick on October 30, 2015, 11:12:36 AM
Now that is a superb tip I will enjoy playing with (when I get time) Max thanks. Seriously this sounds exactly what we/I need in the interim of a slider being added to control this hahahaha kidding mate. Really seriously, cant wait to try it you are awesome.  :-*
Title: Re: GPBB7 | Sound Kneeslider
Post by: CapeDoctor on October 30, 2015, 12:34:39 PM
yes, thanks for that tip, MaX - also going to start tinkering with that now.
Title: Re: GPBB7 | Sound Kneeslider
Post by: Napalm Nick on October 31, 2015, 01:04:43 PM
So using MaxSCL (non virus version lol) I lowered the engine volumes across all samples - I used 0.5 so I could really identify the difference.

It achieves the aim I was looking for and it works really well - IE: lower engine noise so the sound 'effects' are more prevalent . Thanks for advice Max :). Of course having to do it to all bikes will be a royal pain in the ass. An engine volume slider is still my preferred solution even if impossible lol.

However, even though the knee slider can now be heard easier it is barely noticeable still. I don't really want to employ Yohjis fix (good as it is) because that is only making it sound when the knee isn't even down so not a 'good' fix really.

I don't know how everyone feels about this but the knee slider sample just needs to be louder if possible? Can that be considered please PiBoSo - I mean its a GREAT effect you have made, I sure would like to hear it. Maybe it is worse for me because I like to use my speakers rather than headphones.  I need the dogs opinion on this sound effect  ;D
Title: Re: GPBB7 | Sound Kneeslider
Post by: Hawk on October 31, 2015, 01:47:09 PM
+1 on that Nick!  ;)

I like to use speakers too rather than headphones, and I cannot hear the knee slider either, but like you say it would be great to at least hear it.  ;D

As far as ambient and own engine sound volume sliders are concerned I cannot see any reason why Piboso cannot or would not want to implement them?? Unless he is actually thinking of advancing the sound system in GPB in the future, so the current sound system in GPB maybe only a temporary solution rather than the final version? Just a thought.  :)

Hawk.
Title: Re: GPBB7 | Sound Kneeslider
Post by: Napalm Nick on October 31, 2015, 01:49:36 PM
me neither but don't get Max wound up again lol.   ;D
Title: Re: GPBB7 | Sound Kneeslider
Post by: Hawk on October 31, 2015, 01:53:22 PM
Quote from: Napalm Nick on October 31, 2015, 01:49:36 PM
me neither but don't get Max wound up again lol.   ;D

Shhh!  Hehe.  ;D

Hawk.
Title: Re: GPBB7 | Sound Kneeslider
Post by: HornetMaX on October 31, 2015, 02:32:08 PM
Quote from: Napalm Nick on October 31, 2015, 01:49:36 PM
me neither but don't get Max wound up again lol.   ;D
Wound up ? Me ?!  :D

MaX.
Title: Re: GPBB7 | Sound Kneeslider
Post by: Warlock on November 20, 2015, 11:28:29 PM
Guys i told ya this .scl tip since i did Juju's suzuki sound and some complained about the volume, looooong time ago   ;D.
So if you found a good volume setting for the .scl file, the only thing needed is to update the downloadable bike .scl file. So everyone who download it will be updated.

As a Gpb sound modder is not really easy to match other bikes volume. So .scl tunning is the way to go to make everyone happy  :)