PiBoSo Official Forum

GP Bikes => Support => Topic started by: h106frp on November 03, 2015, 08:11:54 AM

Title: Garage - Bike geometry
Post by: h106frp on November 03, 2015, 08:11:54 AM
I might be missing something, but is it possible to alter the rear ride height or adjust the height of the front yoke on the fork tubes in the garage?
Title: Re: Garage - Bike geometry
Post by: C21 on November 03, 2015, 08:49:09 AM
No , it is not possible.
You can only alter the preload of the front and rear which alters the ride height but you are not able to alter the length of the rear shock (as in real life) or to adjust the forkes with in the yokes (few milimeters up or down - as in real life).
Title: Re: Garage - Bike geometry
Post by: Hawk on November 03, 2015, 09:24:08 AM
Quote from: C21 on November 03, 2015, 08:49:09 AM
No , it is not possible.
You can only alter the preload of the front and rear which alters the ride height but you are not able to alter the length of the rear shock (as in real life) or to adjust the forkes with in the yokes (few milimeters up or down - as in real life).

Hopefully this is something Piboso will implement in the future.  ;)

Hawk.
Title: Re: Garage - Bike geometry
Post by: doNico on November 03, 2015, 09:43:54 AM
Could be interesting but surely Hard to implement... I would for sure be happy to See this in game since i have some horrible understeer in a Lot of corners... And adjusting the preload doesnt effect that soo much.

~don

PS: Smartphone typing ***** :P
Title: Re: Garage - Bike geometry
Post by: h106frp on November 03, 2015, 10:01:07 AM
OK, thanks for confirming and hopefully it will be added in the future.
Title: Re: Garage - Bike geometry
Post by: HornetMaX on November 03, 2015, 10:10:04 AM
I don't think it would be particularly difficult to implement. It may need some trickery in terms of showing that in the 3d model though.

Another setting that is missing (at least on some bikes) is the front fork forward/backward movement with respect to the steering axis (already reported a while ago by somebody, janaucarre I think).

MaX.
Title: Re: Garage - Bike geometry
Post by: Hawk on November 03, 2015, 02:00:44 PM
Quote from: doNico on November 03, 2015, 09:43:54 AM
Could be interesting but surely Hard to implement... I would for sure be happy to See this in game since i have some horrible understeer in a Lot of corners... And adjusting the preload doesnt effect that soo much.

~don

PS: Smartphone typing ***** :P

+1  ;D

I'm glad someone agrees with me about the horrible understeer on a lot of the bikes..... So many riders are using their rear brakes to compensate for this that they forget it's there! Hehe.

BTW: In my opinion the rear brakes still help pull the bikes around the corner far too much in Beta 7b for my liking.... I'm sure from my experience it isn't like that in real life.  :P

Hawk.
Title: Re: Garage - Bike geometry
Post by: doNico on November 03, 2015, 02:37:44 PM
Depends on how much you push on the lever ... Especially on the RSW 500 in Jerez, all the times, im on a fast lap and try to hit the apex as "planned" ... the bike goes waaaaay too far. The rear brake helps a bit, thats true but longer you brake, more heat in the disk and the power is gone ... i always try to trailbrake into a corner and hit the rear brake right before turning to the apex. Sometimes it works good (last corner eg) ... But if you try to go flat out onto the back straight trough the loooong right header its just rediculous how the bike goes waaay off line some times. My best time yesterday was a 1:47 flat (which for me is more than good i think)

~doN
Title: Re: Garage - Bike geometry
Post by: BOBR6 84 on November 03, 2015, 05:24:54 PM
On the 990 I would like to use the engine braking more but if set to 0 (maximum) or even 1 it is still impossible to ride without loosing the rear.

Does the swing arm pivot work in beta 7?
Title: Re: Garage - Bike geometry
Post by: Hawk on November 03, 2015, 06:05:18 PM
Quote from: BOBR6 84 on November 03, 2015, 05:24:54 PM
On the 990 I would like to use the engine braking more but if set to 0 (maximum) or even 1 it is still impossible to ride without loosing the rear.

Does the swing arm pivot work in beta 7?

What do the settings for the swing arm pivot actually do? What effect is it supposed to have on the handling?

Hawk.
Title: Re: Garage - Bike geometry
Post by: BOBR6 84 on November 03, 2015, 06:17:46 PM
think it changes the way the rear reacts when accelerating.. squat/lift ??

one for MaX i think!  ;) never had these settings myself on a bike.
Title: Re: Garage - Bike geometry
Post by: Hawk on November 03, 2015, 06:25:45 PM
Quote from: BOBR6 84 on November 03, 2015, 06:17:46 PM
think it changes the way the rear reacts when accelerating.. squat/lift ??

one for MaX i think!  ;) never had these settings myself on a bike.

I have noticed that with a longer swing arm the bike is less prone to wheelie, but never understood what the swing arm pivot actually does and what it's for as far as the handling is concerned.

Thanks for the info Bob..... Maybe Max can elaborate on it further?  ;D 8)

Hawk.
Title: Re: Garage - Bike geometry
Post by: BOBR6 84 on November 03, 2015, 06:33:27 PM
probably way off here but i think changing the pivot position (higher) will make the rear lift when accelerating instead of squatting? would like to know too  ;D and if it works or not now?
Title: Re: Garage - Bike geometry
Post by: HornetMaX on November 03, 2015, 07:40:51 PM
Quote from: BOBR6 84 on November 03, 2015, 06:17:46 PM
Quote from: Hawk on November 03, 2015, 06:05:18 PM
What do the settings for the swing arm pivot actually do? What effect is it supposed to have on the handling?
think it changes the way the rear reacts when accelerating.. squat/lift ??

Right.

Quote from: BOBR6 84 on November 03, 2015, 05:24:54 PM
Does the swing arm pivot work in beta 7?

Unless Piboso says otherwise, I'd say it doesn't work (i.e. changing it does nothing), like in past betas.

MaX.
Title: Re: Garage - Bike geometry
Post by: Napalm Nick on November 03, 2015, 08:17:11 PM
Bob - take the GP800 (6c) around the A1 ring until you are hitting consistent times then change the pivot setting see what you think? Maybe modders have been using this setting for some time despite the official line being it does nothing yet. Either that or it is a psychological setting along the lines of the other "placebo" settings lol. Either way it wasn't me who noticed it first.
Title: Re: Garage - Bike geometry
Post by: BOBR6 84 on November 03, 2015, 08:28:12 PM
Before I found out the pivot setting made no difference I would have put money on it that it did... Thank f I didnt  ;D

Think I read somewhere that bike modders can and do use it though!?
Title: Re: Garage - Bike geometry
Post by: HornetMaX on November 03, 2015, 08:32:58 PM
Quote from: BOBR6 84 on November 03, 2015, 08:28:12 PM
Think I read somewhere that bike modders can and do use it though!?
My understanding is that in the default bikes, as the min/max point for the pivot are identical, then setting it to 0, 1, 2 or whatever will not make any difference.
If modders set different min/max points, then it should make a difference.

But the question is: why in hell did Piboso allow for 3 pivot settings (0,1,2) if each of them leads to the same pivot position (because min and max points are identical) ?
I have no idea about that. I think we tried to raise the question in the past.

MaX.

Title: Re: Garage - Bike geometry
Post by: BOBR6 84 on November 03, 2015, 11:49:12 PM
Its strange that its not been added.. ??? It could calm the wheelies down a touch..

I would like a garage setup screen like in MXBikes to visually show the suspension sag etc.. With lots more detail  ;D so things like suspension travel, positions, can be measured and actually move visually.  :P

I know I know...  ::) ;D

Title: Re: Garage - Bike geometry
Post by: doNico on November 04, 2015, 12:06:01 AM
... Absolutley right about the screen... And Putting telemetry in there as well to point out Chassis behavior easier and faster. On could also symbolise the sag and all the stuff in there to See how the bike is Put on the ground.