I remember the great Hawkster did some work on Spa for our Owners Club races earlier this year and it is a great track.
However, there is still a timing problem I believe to be on the 4th (last) sector. I just did 9 timed laps there and only 3 times were posted. I swear I never went wide/off track/ outside the racing limits there although a couple of them might have been falls that caused it but even so that leaves 4 or so laps unaccounted for.
and I cried a bit because one was my fastest lap for the Hotlap server :'( :'(
Anyway I have got over it with some jelly and ice cream, and just wondered if someone with the suitable skills can add 'having a look at it' to their to-do list sometime please.
Thankee you lovely bunch. :-*
In general, it's not a track issue, it's just the server going nuts. Restart the server, problem gone. For a while.
Are we sure though ?- I restarted the server just before I joined it this last time (because no hotlap data was being sent at all). After this reset data was sent again OK. There is something odd going on in that sector because sometimes a yellow flag is shown randomly too? Falls in the pits put you out on track at respawn and just funny little things like that.
And there was that cufuffle in the races where people (mainly SuperT) got shown blue flags constantly.
Shame because it is a great track and I am really keen to see how the B8 uphill/downhill/lean physics changes improve areas there (especially Eu Rouge :o))
Wish I knew more about this track stuff really hate to ask :-[
Quote from: Napalm Nick on November 21, 2015, 09:08:03 PM
Are we sure though ?- I restarted the server just before I joined it this last time (because no hotlap data was being sent at all). After this reset data was sent again OK. There is something odd going on in that sector because sometimes a yellow flag is shown randomly too? Falls in the pits put you out on track at respawn and just funny little things like that.
And there was that cufuffle in the races where people (mainly SuperT) got shown blue flags constantly.
Shame because it is a great track and I am really keen to see how the B8 uphill/downhill/lean physics changes improve areas there (especially Eu Rouge :o))
Wish I knew more about this track stuff really hate to ask :-[
I've double checked it Nick, but I cannot see anything out of the ordinary. Maybe try using the NDS version as a comparison test to see if you get the same problems with the NDS version as you have been having with the current DS version your using on server. ;)
Hawk.
OK mate will do.
Thanks for checking ;)
Quote from: Napalm Nick on November 21, 2015, 09:08:03 PM
Falls in the pits put you out on track
Uh, that's usually a sign something is wrong with the declaration of the pitlane (pit start/stop lines and/or object naming). Hawk ?
Quote from: HornetMaX on November 21, 2015, 09:54:41 PM
Quote from: Napalm Nick on November 21, 2015, 09:08:03 PM
Falls in the pits put you out on track
Uh, that's usually a sign something is wrong with the declaration of the pitlane (pit start/stop lines and/or object naming). Hawk ?
Yeah... Sorry. I didn't look at the surfaces definitions as I was concentrating on seeing if there was anything wrong with the timing or check markers..... Rushing I guess. Lol ;D
Just checked again...... The pit-lane surfaces have not been named correctly; pits and pit-lanes are currently being treated as main track surface.
I'll have to contact Janau about that because I think he is the only one with the source scene files? But I'll check out the database and see first. ;)
Hawk.
Agree that something is amiss with lap timing even off line with spa as i have noticed it several times in the past
im on guys, i rebuild some kerbs to, will post it today, i think about 1 or 2this afternoon
Wow Janau, thank you so much really appreciated. ;D
Thanks also Hawk, Max and H and all. ;)
work done, export is working.
Changes:
pitin, pitout, race off, renamed the pit roads
last kerb rebuild, first and the famous S at the beginning are rebuild and two at the S after the long straight
Quote from: janaucarre on November 22, 2015, 12:15:44 PM
work done, export is working.
Changes:
pitin, pitout, race off, renamed the pit roads
last kerb rebuild, first and the famous S at the beginning are rebuild and two at the S after the long straight
nice, thank you!
Quote from: janaucarre on November 22, 2015, 12:15:44 PM
work done, export is working.
Changes:
pitin, pitout, race off, renamed the pit roads
last kerb rebuild, first and the famous S at the beginning are rebuild and two at the S after the long straight
Wow look forward to trying it Janau thank you!
I wait Hawker to release it! ;D
i forget to make little things so, now it export, i hope the last time today.
I noted problem to apply a texture on the road with the white line each sides, so i applued a texture without and build white line. i hope i use the right format for it (16bits) if no another export will be done.
its all magicians work to me. ::)
But thanks!
Quote from: janaucarre on November 22, 2015, 01:44:51 PM
i forget to make little things so, now it export, i hope the last time today.
I noted problem to apply a texture on the road with the white line each sides, so I applied a texture without and build white line. I hope I use the right format for it (16bits) if no another export will be done.
I prefer to use either 24bits or 32 bits... They give the best colour ranges for your textures. ;)
Hawk.
upload on mega is running, i will publish it on the first page and hawk will add it in trackmod database
Quote from: janaucarre on November 22, 2015, 02:17:17 PM
upload on mega is running, i will publishit on the first page and hawk will add it in trackmod database
If you don't mind Janau, I would like to ask you not to publish on first page but to only send me your track download release link...... We are trying to get Mod authors to co-ordinate any MOD releases with database admins so they can publish the release and therefore avoid confusions, mistakes or online server connection issues. I will certainly give you credit as you know in the Track Downloads Database thread..... I hope you understand mate. ;)
Hawk.
Super Job. And hopefully an NDS version will also come but no rush :)
Big thanks again everyone esp Janau.
Hawk is uploading spa and spa NDS
i'll give him right now versions for WRS
You are awesome I have already run a few laps and set a best-lap server time.
Last corner seems a LOT better.
With B8 physics this is gonna be 100% awesome.
Thanks for doing it and so fast too, really appreciated ;)
Thank you for all your work and time Janau... Your a STAR mate! ;D ;D 8)
Hawk.
Is there any way to stop the background from disappearing/re-appearing? I have draw depth on max but still have the curtain effect for the distant trees
Quote from: h106frp on November 22, 2015, 06:53:29 PM
Is there any way to stop the background from disappearing/re-appearing? I have draw depth on max but still have the curtain effect for the distant trees
Must admit I didn't notice that at all..... Have you tried changing your bits setting in the graphic settings(Sounds filthy that, doesn't it. Hehe! ;D )? I use 32 bit all the time. ;)
Hawk.
Quote from: Hawk on November 22, 2015, 07:02:49 PM
Quote from: h106frp on November 22, 2015, 06:53:29 PM
Is there any way to stop the background from disappearing/re-appearing? I have draw depth on max but still have the curtain effect for the distant trees
Must admit I didn't notice that at all..... Have you tried changing your bits setting in the graphic settings(Sounds filthy that, doesn't it. Hehe! ;D )? I use 32 bit all the time. ;)
@h106frp: what do you mean with "draw depth on max" ?!
The only thing that matters for your problem is the drawdistance in your profile.ini ([gfx] section).
By default is 1000 (1Km), and you see the 'curtain effect'. I have it on 100000 (100Km).
About the track: there's plenty of weirdness about the trackside trees (some alpha channel stuff seems to go wrong, not sure if it's a rtack probem or a GHPB problem).
There're also some wrong texture (trackside tyres with trees textures on the side instead of tyres textures).
Quote from: HornetMaX on November 22, 2015, 07:23:13 PM
Quote from: Hawk on November 22, 2015, 07:02:49 PM
Quote from: h106frp on November 22, 2015, 06:53:29 PM
Is there any way to stop the background from disappearing/re-appearing? I have draw depth on max but still have the curtain effect for the distant trees
Must admit I didn't notice that at all..... Have you tried changing your bits setting in the graphic settings(Sounds filthy that, doesn't it. Hehe! ;D )? I use 32 bit all the time. ;)
@h106frp: what do you mean with "draw depth on max" ?!
The only thing that matters for your problem is the drawdistance in your profile.ini ([gfx] section).
By default is 1000 (1Km), and you see the 'curtain effect'. I have it on 100000 (100Km).
About the track: there's plenty of weirdness about the trackside trees (some alpha channel stuff seems to go wrong, not sure if it's a rtack probem or a GHPB problem).
There're also some wrong texture (trackside tyres with trees textures on the side instead of tyres textures).
Thanks MaX neat tip,
Set it to 10,000 and the distant tree line is fine now - draw distance was the setting i tried in the menus before.
Agree with texture transparency issues, i think some objects might be overlapped as well.
Quote from: h106frp on November 22, 2015, 08:20:48 PM
Thanks MaX neat tip,
Set it to 10,000 and the distant tree line is fine now - draw distance was the setting i tried in the menus before.
Yeah, but in-game you can only push it to "high", which is 1Km. Probably that's something that should be revised too.
All these Spa updates are good for my stats - fastest rider on 4 tracks now ;D
(no need to say they are all the same ::))
Just a detail: the file "Spa-Francorchamps V1.5_NDS_MAP.tga" is weird :) Same for the DS version.
EDIT: just noticed, outside the 1st turn (hairpin) there's some texture flickering on the asphalt.
and do you hear the kerb rumble noise from the start line to the 1st corner? very weird.
i didn't hear this sound, i will have a better hearing there
Quote from: Napalm Nick on November 29, 2015, 09:08:54 PM
and do you hear the kerb rumble noise from the start line to the 1st corner? very weird.
I have heard it as well - kerb rumble on tarmac :D
Yep it is strange and probably interesting to find out why but it doesn't affect the track it seems so no problem Janau ;)
i was listening very well, and a sound came, that's not all along the straight along the pit like that
- - - - - - - - - - - - -
is it what you heared??
i really don't from where it can come, that's an X-Files
Quote from: janaucarre on November 30, 2015, 01:01:13 AM
i was listening very well, and a sound came, that's not all along the straight along the pit like that
- - - - - - - - - - - - -
is it what you heared??
i really don't from where it can come, that's an X-Files
Possibly there is a surfaced defined as a kerb somewhere that it shouldn't be?
Just a thought. :)
Hawk.
Agree I think it is directly related to that piece of tarmac as the sound stops just around the 1st corner on the line where the tarmac changes colour.
X-files lol haha.