Hello everyone, as some know, I'm creating the mod moto gp 2015, and I'm having problems in one part of development.
I would like to add the textures of different tire compounds, and the effect of motion. I am not able to find the method.
Could anyone explain how to do it?
Thanks in advance.
Hi Manu. Check on docs.piboso.com/wiki/index.php/Main_Page
I didnt try it, but there s the info.
Ps: hablas español?
Muchisimas gracias!
Si, hablo español ;)
Quotedocs.piboso.com/wiki/index.php/Main_Page
Not much in there for this case... :(
yes, sadly most of that info is no longer available on that link.... ???
Have you had a look at this: http://gpbikes-mods.wikia.com/wiki/GPBikes_mods_Wiki (http://gpbikes-mods.wikia.com/wiki/GPBikes_mods_Wiki)
Some useful info in there for bike modders, especially if your just starting to mod bikes. ;)
Hawk.
Where I can find more information? I've only had the motion blur effect of the tires, but I can not add new tire model paints.
Quote from: Hawk on December 06, 2015, 06:38:10 PM
Have you had a look at this: http://gpbikes-mods.wikia.com/wiki/GPBikes_mods_Wiki (http://gpbikes-mods.wikia.com/wiki/GPBikes_mods_Wiki)
Some useful info in there for bike modders, especially if your just starting to mod bikes. ;)
Hawk.
Thanks hawk, but no information in this web.
Quote from: Manu on December 06, 2015, 06:45:02 PM
Where I can find more information? I've only had the motion blur effect of the tires, but I can not add new tire model paints.
Thanks you very much.
Try this: http://docs.piboso.com/wiki/index.php/Tyres (http://docs.piboso.com/wiki/index.php/Tyres)
Hawk.
Which is nearly the same then this: docs.piboso.com/wiki/index.php/Main_Page posted by Alone ;)
Manu unfortunatly there is no more info available to your topic until Piboso update his WIKI.
Or maybe ask the master himself via PN. He responds sometimes ;)
To add new tire textures, basically follow the instructions on http://docs.piboso.com/wiki/index.php/Tyres (http://docs.piboso.com/wiki/index.php/Tyres) (create the .txt file, fill in the texture names).
Every tire type (soft, hard, ...) consists of 12 textures (4 wear steps and 3 blur steps). For the standard tire there are just 11 additionally textures in the .txt. But after that you have blocks of 12 textures. The blocks just follow each other (without a number or something). Texture names in the .txt don't seem to matter - only the position. In PiBoSo's example "w" is for wear and "b" is for blur (so you have the position).
In the gfx.cfg look for "tyre_texture =" and put in the name of your tire texture (without filename extension). Under "tyre_frame" there is "compound0" for example. This is your "tyre0" in the [bike].cfg. And "compound0 = 0" "connects" the first block in your .txt to the "tyre0".
Sidewalls are similar. You just have blocks of 3 texture in the .txt (for blur only).
Unless I forgot something, this should work. If you have any problems just ask.