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GP Bikes => Support => Topic started by: KiKi on January 02, 2016, 05:23:16 PM

Title: Difficulty to charge texture
Post by: KiKi on January 02, 2016, 05:23:16 PM
Hi,

My problem is pretty short to explain : I can't charge all the textures of the game in same time. It appear the more often like if it was the image of the rider or the bike which don't succeed to get the form of the 3d model, and so it's dirrectly the flat image that i can see sometimes.

Only the Home menu work very normally in normal fps.

There is few screen shots down there for that you give me your opinion about it.

I don't think that my graphical card is the problem cause i succeed to turn at 30 fps with this shit which move all the time like an alive liquid !

i precise that it's not always the same texture which fail. sometimes i have rider and biker perfect and track disgusting, and the time after it will be only the bike for example.

Another precision : when one the rider/biker texture fail, it's in moving, and it push me if for example i try to go out of the pit, so it's not only visual.

My drivers seems okay.

Don't hesitate to ask me more informations.

Thanks by advance : )
Title: Re: Difficulty to charge texture
Post by: HornetMaX on January 02, 2016, 07:39:26 PM
Uh, looks a bit more than just "I can't load all the textures".

What's the graphic card ?
Title: Re: Difficulty to charge texture
Post by: janaucarre on January 03, 2016, 09:38:48 AM
I had many problem with graphics but never a so big one.
Do you have some texture crossing them or one on one another?
Are they in 32, 16, 8 bits with alpha or not?
Wich software do you use?
Title: Re: Difficulty to charge texture
Post by: KiKi on January 03, 2016, 04:38:03 PM
Quote from: HornetMaX on January 02, 2016, 07:39:26 PM
Uh, looks a bit more than just "I can't load all the textures".

What's the graphic card ?

Radeon X1300 ( i know....   ::) ) , but i can play Arma 1 or Battlefield 2 for example, so i think that it should be possible for this game  :'(
Title: Re: Difficulty to charge texture
Post by: KiKi on January 03, 2016, 04:45:58 PM
Quote from: janaucarre on January 03, 2016, 09:38:48 AM
I had many problem with graphics but never a so big one.
Do you have some texture crossing them or one on one another?
Are they in 32, 16, 8 bits with alpha or not?
Wich software do you use?

I haven't understood the first sentence ( i'm French ) unfortunately

If you talk about the textures, i've tried in 16 & 32 bits without bing changement.

And what do you mean about software ? the driver, the version of the beta ?

Thanks for you answers to you two : )
Title: Re: Difficulty to charge texture
Post by: HornetMaX on January 03, 2016, 04:50:13 PM
Wow, that's some pretty old stuff ... which OS ?
Title: Re: Difficulty to charge texture
Post by: KiKi on January 03, 2016, 05:10:16 PM
XP 32 Bits Home recently re-installed ( Normally i should be in 64 bits but the information on the website where i've took the file was lies )
Title: Re: Difficulty to charge texture
Post by: janaucarre on January 03, 2016, 05:27:38 PM
ptite question pour savoir => qu'est-ce que tu fais encore avec windows xp sachant qu'il n'y a plus de support officiel et qu'il gère vraiment moins bien beaucoup de choses que les nouveaux (7 ou 8 ou 10)?
sinon quel programme utilises-tu pour faire ta piste? et quel exporter?
3dsmax ou autre?
est-ce que tu as des parties de ta piste qui se chevauche?, par exemple un bout de piste qui passe au dessus de l'herbe ou autre?
est-ce que tu utilises des couches alpha pour tes textures?

PS: sorry for the french language, he's french and it's easier to speak like that
Title: Re: Difficulty to charge texture
Post by: HornetMaX on January 03, 2016, 07:15:51 PM
Old graphicd card + ancient OS + outdated (and no longer supported) drivers is rarely a good combo. Did GPB ever work for you ?

@janaucarre: I think he has a problem in-game, just playing (not trying to create a track).
Title: Re: Difficulty to charge texture
Post by: HornetMaX on January 03, 2016, 09:52:37 PM
Could be the case. NoHDR is at 1 by default though.
Title: Re: Difficulty to charge texture
Post by: KiKi on January 03, 2016, 10:13:15 PM
Quote from: janaucarre on January 03, 2016, 05:27:38 PM
ptite question pour savoir => qu'est-ce que tu fais encore avec windows xp sachant qu'il n'y a plus de support officiel et qu'il gère vraiment moins bien beaucoup de choses que les nouveaux (7 ou 8 ou 10)?
sinon quel programme utilises-tu pour faire ta piste? et quel exporter?
3dsmax ou autre?
est-ce que tu as des parties de ta piste qui se chevauche?, par exemple un bout de piste qui passe au dessus de l'herbe ou autre?
est-ce que tu utilises des couches alpha pour tes textures?

PS: sorry for the french language, he's french and it's easier to speak like that

Car je pense que mon matos est trop peu performant pour faire tourner seven, et puis ça ma fait retomber en enfance comme ça :p

Quote from: HornetMaX on January 03, 2016, 07:15:51 PM
Old graphicd card + ancient OS + outdated (and no longer supported) drivers is rarely a good combo. Did GPB ever work for you ?

@janaucarre: I think he has a problem in-game, just playing (not trying to create a track).

No, it's a something new to run the game on this old pc that i've restart. normally i use others ones. My drivers are not so old (3 years if i don't say shit)
Quote from: ptrshpt on January 03, 2016, 09:19:14 PM
I played Gp-bikes on Windows XP SP3 with Intel GMA 3100 integrated video card, with these changes:
- desktop resolution
16 bit
- core.ini file:
NoPBO = 1
NoFBO = 1
NoHDR = 1
- gpbikes.ini file:
bpp=16

Only problems were shadows and reflections didn't work and wet track appeared black.

Radeon X1300 is better than GMA 3100: http://www.game-debate.com/gpu/index.php?gid=624&gid2=59&compare=intel-gma-3100-vs-radeon-x1300-256mb (http://www.game-debate.com/gpu/index.php?gid=624&gid2=59&compare=intel-gma-3100-vs-radeon-x1300-256mb)



Ah ! someone in the same shit than me :p

Thanks for this informations, it confirm my opinion that it should work for me in low quality
Title: Re: Difficulty to charge texture
Post by: KiKi on January 03, 2016, 10:17:41 PM
I've tried with this settings and it's still the same about this texture which move alone :/
Title: Re: Difficulty to charge texture
Post by: janaucarre on January 04, 2016, 12:09:49 AM
Try to watch the fps (ctrl+f) and watch if there  is some very high or very low fps when the problem happens and say us
Title: Re: Difficulty to charge texture
Post by: KiKi on January 04, 2016, 11:54:31 AM
I do this since the beginning, it come on the menu of the pitlane just after charging the track, around 40fps at this time more or less , and at the moment where i move the mouse, it's like if i press a start button for this shit of mad texture and it start to move and i felt to 5 fps max :/
Title: Re: Difficulty to charge texture
Post by: HornetMaX on January 04, 2016, 11:58:59 AM
I still think the problem is not the card being powerful enough or not, it looks more like a drivers problem. As your OS + drivers combo is no longer supported by AMD ... good luck.
Title: Re: Difficulty to charge texture
Post by: janaucarre on January 04, 2016, 01:20:03 PM
Ah ok,  it seems that your computer can't works as well as it does for playing this game.
Try to play in lower resolution,  to see if it can be better,  in window mod.
Give us a capture of ctrl+alt+del to see how your processor and memory work,  and if you know can you tell us what is your processor and how many RAM do you have,  please
Si tu capte pas mon anglais dis-moi et je parlerai en français,  et si jamais n'hésite pas à venir sur motonline,  cest le site françaiset y aura ssûrement plein de monde pour t'aider
Title: Re: Difficulty to charge texture
Post by: teeds on January 04, 2016, 03:36:30 PM
If your video card is not overheating Kiki then I would say one of the memory chips is bad, also maybe your system ram is the problem as the card could be sharing it. Worth trying another card if you have it and testing your system ram. Seen this graphics issue before and each time it was video card related (hardware), be interesting to know your outcome with this.
Title: Re: Difficulty to charge texture
Post by: KiKi on January 04, 2016, 06:24:16 PM
Quote from: ptrshpt on January 04, 2016, 12:51:22 PM
Try using 3d Analyze http://www.3dfxzone.it/dir/tools/3d_analyze/download/ (http://www.3dfxzone.it/dir/tools/3d_analyze/download/)

What would you like that i do precisely with this program ? cause it look more like something which help you to put the game at the limit of his resolution than something for make it easier to run with an low configuration ( my case :p )
Quote from: janaucarre on January 04, 2016, 01:20:03 PM
Ah ok,  it seems that your computer can't works as well as it does for playing this game.
Try to play in lower resolution,  to see if it can be better,  in window mod.
Give us a capture of ctrl+alt+del to see how your processor and memory work,  and if you know can you tell us what is your processor and how many RAM do you have,  please
Si tu capte pas mon anglais dis-moi et je parlerai en français,  et si jamais n'hésite pas à venir sur motonline,  cest le site françaiset y aura ssûrement plein de monde pour t'aider

I've always switched beetwen the low and the medium quality and it never change this problem of texture unfortunately :/
My opinion is that the problem is more the capacity of my graphic card to accept the Open GL games... but well, appart of this i've done few tests with sort of 3D Test for Open GL specially and it have pretty goodly work.

Processor AMD Athlon 64, 2.20Ghz and 1Go of Ram
Non tkt jusque là je suis ^^
Quote from: teeds on January 04, 2016, 03:36:30 PM
If your video card is not overheating Kiki then I would say one of the memory chips is bad, also maybe your system ram is the problem as the card could be sharing it. Worth trying another card if you have it and testing your system ram. Seen this graphics issue before and each time it was video card related (hardware), be interesting to know your outcome with this.

I've already done Memtest and Windows Memory few days ago so i don't think that it come from this. After about the car which can overheating, i can simply affirm that the temperature go enough high for that the cooler turn at not far away from 100% ( when i try to go on the track ).


Does anyone think that it can have a link with the fact that i've windows 32bit but with a processor made at the beginning for 64 bits ? I don't think so, but well, maybe that i'm wrong :p

Thanks for your help everybody !
Title: Re: Difficulty to charge texture
Post by: janaucarre on January 04, 2016, 10:08:37 PM
No problem with a processor "64 bits" running a 32bits OS,  reverse can be a problem:-),  i really think about a graphic driver problem.  I THINK you have a special program it runs the graphics parameters,  like ati somthing,  there is some parameters you can change right there
Title: Re: Difficulty to charge texture
Post by: KiKi on January 05, 2016, 06:17:56 PM
Yep, Ati Catalyst : no changement about this, it change a bit my fps but don't solve the problem of the impossibility to charge all the textu in same time.

Sorry to answer to the negative the most of the time but it's that I've already tried many things. If ever no one have the solution i will just can't play to the game,  it's nlt a drama : )
Title: Re: Difficulty to charge texture
Post by: janaucarre on January 05, 2016, 08:47:19 PM
Tes dispo dans environ une heure ?  Je pourrais regarder ton pc via teamviewer d'un coup jpeux faire qqchose
Title: Re: Difficulty to charge texture
Post by: KiKi on January 06, 2016, 10:25:37 AM
Desolé j'ai regardé le topic que maintenant : /