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World Racing Series => Mods => Tracks => Topic started by: bison160 on March 10, 2016, 05:59:47 PM

Title: TSF Raceway v0.5
Post by: bison160 on March 10, 2016, 05:59:47 PM
Here are a couple off screen shots of "TSF Raceway" it is a fictional 1/2 mile high banked dirt track. I finally got a good grip on how it all works, and successfully got it running in game. I have a few things to clean up, but plan on releasing a beta version this weekend!

I am getting a graphical slowdown when running really low exiting corners, so any help on that would be great. Thanks!
Title: Re: TSF Raceway v0.5
Post by: Hawk on March 10, 2016, 06:46:32 PM
Nice job indeed mate! Looks great! Well done!  ;D 8)

Hawk.
Title: Re: TSF Raceway v0.5
Post by: bison160 on March 10, 2016, 08:29:05 PM
Cam's fixed, Deformation dialed in. Should have this thing ready for beta release tomorrow no problem.

Oh and I got FRAPS so I can do proper screenshots. ;D

Title: Re: TSF Raceway v0.5
Post by: Torque on March 10, 2016, 09:25:01 PM
Looks great! Can't wait to run some laps on it!
Title: Re: TSF Raceway v0.5
Post by: HornetMaX on March 10, 2016, 11:47:10 PM
Quote from: bison160 on March 10, 2016, 08:29:05 PM
Oh and I got FRAPS so I can do proper screenshots. ;D
No need for fraps: in game, F11 takes a screenshot (folder "scrshots"), F10 takes an high res screenshot (folder "hrsshots", resolution is specified as described here: http://forum.piboso.com/index.php?topic=5.msg40861#msg40861 (http://forum.piboso.com/index.php?topic=5.msg40861#msg40861)).
Title: Re: TSF Raceway v0.5
Post by: bison160 on March 11, 2016, 04:51:01 AM
Good to know! Thanks!