PiBoSo Official Forum

World Racing Series => Suggestions and wishlist => Topic started by: Phathry25 on April 05, 2016, 04:46:14 PM

Title: Deformation rate in THT file
Post by: Phathry25 on April 05, 2016, 04:46:14 PM
THT or the other one, whichever makes more sense. For dirt ovals this seems to be necessary to allow the track to develop a groove or rubbered in line at a realistic rate and not have it be two feet deep. Basically the same thing you can do in the player.ini with deformation multiplier, but set in the track files somewhere.