Just thought this may be of interest to developers who use OpenGL:
http://developer.x-plane.com/2016/03/what-vulkan-means-to-developers/ (http://developer.x-plane.com/2016/03/what-vulkan-means-to-developers/)
An informative and interesting read. :)
Hawk.
Interesting indeed. 2 remarks:
- "I can't think of any features exposed by Vulkan that aren't in OpenGL 4.x with extensions now": if I'm not wrong, GPB (and others) are still on openGL 1.2
- This made me laugh: "... with Vulkan, some of those hard problems will be solved by Chris. Ha ha...no, I'm totally kidding. We don't let Chris play with pointers or any other sharp objects."