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GP Bikes => Mods => Tracks => Topic started by: HornetMaX on May 23, 2016, 08:51:37 PM

Title: NC - Mugello: bad mountains
Post by: HornetMaX on May 23, 2016, 08:51:37 PM
I really hate the far mountains in NC Mugello: their color is weird.

It's due to the fog (in the track .amb file): the way it is implemented in GPB means that if you push it too high, the objects far away will have horrible colors.

It's an old problem (see http://forum.piboso.com/index.php?topic=1174.msg14042#msg14042 (http://forum.piboso.com/index.php?topic=1174.msg14042#msg14042)) and it affects other tracks too if I recall correctly (e.g. http://forum.piboso.com/index.php?topic=958.msg14312;topicseen#msg14312 (http://forum.piboso.com/index.php?topic=958.msg14312;topicseen#msg14312), not sure it has been fixed).

(http://i.imgur.com/ivUIAga.jpg)

Rant over :)

P.S.
Yeah, I was testing some plugin stuff :)
Title: Re: NC - Mugello: bad
Post by: Napalm Nick on May 23, 2016, 09:18:02 PM
Foggy hills but interesting numbers mid left  :o
Title: Re: NC - Mugello: bad
Post by: davidboda46 on May 23, 2016, 09:44:36 PM
There are also some white line core.exe issues with this track.

Cheers,

/David "Gonzo" Boda #46
Title: Re: NC - Mugello: bad
Post by: HornetMaX on May 23, 2016, 10:19:35 PM
Quote from: Napalm Nick on May 23, 2016, 09:18:02 PM
Foggy hills but interesting numbers mid left  :o
Yeah, live standings/gaps, work in progress. Basic version is essentially done.
Map and standings will also work while spectating and during offline replays.
Some annoying details to be taken care of, waiting to el Pib to improve the plugin interface (which is ongoing in KRP).
Title: Re: NC - Mugello: bad
Post by: doubledragoncc on May 23, 2016, 10:31:31 PM
oooooooh sounds cool

DD
Title: Re: NC - Mugello: bad
Post by: Meyer#12 on May 24, 2016, 05:33:26 AM
This sounds interesting ;) that is one thing i have missed, since i like to know who i am hunting, defending my position from or what is going on. Usually had info about rider in front or behind at my pitboard too when racing
Title: Re: NC - Mugello: bad
Post by: HornetMaX on May 24, 2016, 07:29:03 AM
Quote from: Meyer#12 on May 24, 2016, 05:33:26 AM
Usually had info about rider in front or behind at my pitboard too when racing
You have this in GPB too, no ?
Title: Re: NC - Mugello: bad mountains
Post by: HornetMaX on May 24, 2016, 07:49:57 AM
I've found the discussion with Noss I had at the time: http://forum.motonline-france.com/viewtopic.php?f=88&t=1743&p=29902&hilit=+fog#p29900 (http://forum.motonline-france.com/viewtopic.php?f=88&t=1743&p=29902&hilit=+fog#p29900)

Here (https://drive.google.com/folderview?id=0BzmU7Qoo77i1Y0VZOWh5dlctejA&usp=sharing (https://drive.google.com/folderview?id=0BzmU7Qoo77i1Y0VZOWh5dlctejA&usp=sharing)) you can find screenshots taken at different point on the track (1-4), with different conditions  (c1 = cloudy point 1, r1 = rainy point 1, s1 = sunny point 1) and different fog density values (fog 0.0000, 0.0001, etc).

So advice for track modders: use the fug stuff carefully, it does weird things.
Title: Re: NC - Mugello: bad mountains
Post by: Hawk on May 24, 2016, 07:54:50 AM
Anyone know if Noss is still around? I haven't heard from him in ages.  :-\

Hawk.
Title: Re: NC - Mugello: bad mountains
Post by: doubledragoncc on May 24, 2016, 08:02:40 AM
I saw something on improving distance view but can not find it again. My Mugello looks shit. The trees on the left by the grandstand are clouded just sitting in the pit!!!

Any tips? How did he get it to look so good in the pics in that link Max?

DD
Title: Re: NC - Mugello: bad mountains
Post by: HornetMaX on May 24, 2016, 08:37:22 AM
Quote from: doubledragoncc on May 24, 2016, 08:02:40 AM
I saw something on improving distance view but can not find it again. My Mugello looks shit. The trees on the left by the grandstand are clouded just sitting in the pit!!!
The distance thing is in your profile.ini (drawdistance), but I'm not sure that's what is bothering you.

Quote from: doubledragoncc on May 24, 2016, 08:02:40 AM
Any tips? How did he get it to look so good in the pics in that link Max?
In the track folder, edit the .amb file (it's text).
You have 3 sections (clear, cloudy, rainy) and in each of them there's a fog section like this one (values may change):

fog
{
density = 0.0015
red = 0.7
green = 0.67
blue = 0.65
}


Change the density value to something lower. What I suggested Noss at the time:

clear --> fog density 0.0001
cloudy --> fog density 0.0001 or 0.0002
rainy --> fog density 0.0004 or 0.0008


I don't think this will give you a data mismatch online, but it's worth checking because it could be argued that it should (well, that would really be nitpicking).
Title: Re: NC - Mugello: bad
Post by: Napalm Nick on May 24, 2016, 08:38:06 AM
Quote from: HornetMaX on May 24, 2016, 07:29:03 AM
Quote from: Meyer#12 on May 24, 2016, 05:33:26 AM
Usually had info about rider in front or behind at my pitboard too when racing
You have this in GPB too, no ?

Yes you do but of course Meyer will never have seen this - as you don't get it when in the lead!  ;D (though that is wrong too surely?)
Title: Re: NC - Mugello: bad mountains
Post by: Klax75 on May 24, 2016, 08:50:51 AM
For me, on most of the tracks for years now. In the ini file I would change the light source to make it much brighter, then I'd change the fog color to give it a blue haze like in real life when on a sunny day. NC's Paul Ricard I thought always had a nice fog/haze color so I've used those settings a lot.

A lot of tracks have default sun light, and it always looks like a 20 wat bulb to me. Not bright sun light, it reall ruins the experience for me on some beautiful track when the sun is some dim thing.

Changing these setting doesn't effect online play.
Title: Re: NC - Mugello: bad mountains
Post by: doubledragoncc on May 24, 2016, 09:30:48 AM
Thanks for the info guys. May flat looks like a bomb hit it while getting new windows so will test as soon as I have a place to actually sit down lol

DD
Title: Re: NC - Mugello: bad
Post by: Meyer#12 on May 24, 2016, 01:22:41 PM
Quote from: HornetMaX on May 24, 2016, 07:29:03 AM
Quote from: Meyer#12 on May 24, 2016, 05:33:26 AM
Usually had info about rider in front or behind at my pitboard too when racing
You have this in GPB too, no ?

Yes i do have that, but not with rider numbers, so i can see who it is :)
Title: Re: NC - Mugello: bad
Post by: HornetMaX on May 24, 2016, 01:24:48 PM
Quote from: Meyer#12 on May 24, 2016, 01:22:41 PM
Quote from: HornetMaX on May 24, 2016, 07:29:03 AM
Quote from: Meyer#12 on May 24, 2016, 05:33:26 AM
Usually had info about rider in front or behind at my pitboard too when racing
You have this in GPB too, no ?

Yes i do have that, but not with rider numbers, so i can see who it is :)
Sounds like something for the suggestion and wishlist section. Go go go !
Title: Re: NC - Mugello: bad mountains
Post by: Meyer#12 on May 24, 2016, 02:13:47 PM
True! Will do that when home at PC :)
Title: Re: NC - Mugello: bad
Post by: Vini on May 24, 2016, 03:07:27 PM
Quote from: HornetMaX on May 23, 2016, 10:19:35 PMYeah, live standings/gaps, work in progress. Basic version is essentially done.
Map and standings will also work while spectating and during offline replays.
Some annoying details to be taken care of, waiting to el Pib to improve the plugin interface (which is ongoing in KRP).
Awesome news, Max!!

I never know where I am after crashing and seeing yellow flags. Was it somebody a lap down or the guy who just overtook me?