Would it be possible to improve the raindrop animation on the windshield for wet weather 1P riding?
Ideally it would be nice to have the droplets streak across the screen at the the bike speed increases.
At a minimum it would be nice to see the existing droplet respond correctly to speed changes and not just hang, obeying gravity even at 150mph. I would have though that as the raindrop has an animation cycle going from droplet to fade it might also be possible to rotate the basic texture from the vertical depending on the distance from the bike centreline to indicate the aerodynamic forces acting on the screen/raindrop.
At the moment the raindrops dilute the sense of speed/simulation/immersion as they just sit on the windshield defying the forces that should be acting upon them.
Improved weather animation may also benefit TTB where the weather will need a more dynamic component (wet/dry on the same lap) to be realistic.
Thanks
+1
Right now, is probably the worst 'eye candy' gpb has
+1
+1
Hawk.
Quote from: Warlock on May 25, 2016, 01:38:17 PM
+1
Right now, is probably the worst 'eye candy' gpb has
AKA the biggest eyesore :)
I tend to agree: at the moment they look so bad that IMO it would be better to switch them off.
Just dont ride on British tracks then lol
DD
+1000
extremely difficult to see where you are going in the rain
One simple change i have observed IRL is that you only get the type of raindrop modeled in game when stationary or very low speed. Once on the move its more of a symmetrical 'splat' rather than the 'drip' we have at the moment.
Helloooooo,I'm diging it to the surface.
Is it possible to edit any .ini or .cfg file to deactivate the droplets in 1st P ? It's very annoying with VR helmets.
You could unpack and experiment in
.....\gpbikes\effects\visor ::)
Quote from: tchemi on January 23, 2017, 08:55:44 PM
Helloooooo,I'm diging it to the surface.
Is it possible to edit any .ini or .cfg file to deactivate the droplets in 1st P ? It's very annoying with VR helmets.
Try to delete (do it a backup before) the ".wss" file in the bike.
thank you guys, I'll try that !
Does it means no online sessions for me ? :-\
Quote from: tchemi on January 24, 2017, 09:29:02 PM
thank you guys, I'll try that !
Does it means no online sessions for me ? :-\
The file.wss it tell at GP Bikes where are the raindrops, so it's just a visual thing, in theory no problems online as the EDF files.
The .wss file maps the raindrops to the bikes windshield.
The configuration in \effects\visor will alter the rain effect on the virtual 1P rider visor
Haa yes, that is what I'm looking for, 'H'
mhm... Ok so the effect.pkz must be the folder I guess, How do you decompress it ??
rename it effects.zip and extract with your zip capable decompresser (EG: winzip)
Thank you guys ! It works !
Here are the steps if anybody wants to do the same :
-rename effects.pkz to _effects.zip (the underscore makes it a backup in case of)
-use any dezipper and unzip _effects.zip in the current directory. You will have a new folder "effects" with those sub folders env, marble, sound visor...
You should not have gpbikes\effects\effects\visor but gpbikes\effects\visor
-edit rain_param.cfg file and change those lines
genrate_base = 0.0 ; generation rate when stopped
genrate_speed = 0.0 ; generation rate with speed
-save this file and launch the game, voila.
Easiest way to play with .pkz files: rename effects.pkz to effect.pzk.zip (i.e. add a .zip at the end), then unzip and then rename back to effects.pkz (i.e. rename the just added .zip).
Some zip/unzip tools even alown a "Open as an archive" context menu, you don't even need to add/remove the .zip :)