Hi all,
I am full of nooby questions today must be because the sun is out. I have had a quick trawl through this forum but can't find any info.
The question is...how is 100% race distance worked out in this game? IE: what determines how many laps 100% is?
As it is different for different bikes I thought maybe it was something clever like the server checks max fuel capacity against consumption to give an estimate rounded to the nearest lap or maybe it was the [RACE] setting in the bikes cfg file (er 120?).
But now I don't know. I have a feeling I will be slapping my head because the answer is so obvious when someone tells me but I blame it on the sun - cant think straight it is so unusual. ::)
You lucky bastard clouds and rain in London lol.
This is one I wondered too as when you posted 100% and not laps for the race I was thinking WTF, that tells me shit as it depends normally on track length because of fuel tank capacities
I think for the post for a race LAPS should be used only as it is simple for all to understand and no mistakes on fuel and streaming(HEHE) will happen.
100% = full tank needed? 50% = half a tank needed? Just a guess
DD
In the tracks .ini
Quote[race]
defaulteventlaps=28
reflaptime=121
Ahaaa! Thx Matty. Never knew that. ;)
Quote from: Napalm Nick on May 28, 2016, 10:57:36 AM
Hi all,
I am full of nooby questions today must be because the sun is out. I have had a quick trawl through this forum but can't find any info.
The question is...how is 100% race distance worked out in this game? IE: what determines how many laps 100% is?
As it is different for different bikes I thought maybe it was something clever like the server checks max fuel capacity against consumption to give an estimate rounded to the nearest lap or maybe it was the [RACE] setting in the bikes cfg file (er 120?).
But now I don't know. I have a feeling I will be slapping my head because the answer is so obvious when someone tells me but I blame it on the sun - cant think straight it is so unusual. ::)
The race length is set in the INI file of each bike: race -> length ( kilometers ).
Quote from: matty0l215 on May 28, 2016, 11:08:17 AM
In the tracks .ini
Quote[race]
defaulteventlaps=28
reflaptime=121
That data is not used anymore and can be removed from track INI files.
Cool :)
How does the game handle it when using different bikes? (assuming a gp125 isn't going the be the same race distance as a gp1000)
I was wondering why it differed between bikes! Thanks PiBoSo!
So bike authors work out the race length figure how? Fuel capacity vs consumption or guessing? lol.
Quote from: matty0l215 on May 28, 2016, 02:36:03 PM
Cool :)
How does the game handle it when using different bikes? (assuming a gp125 isn't going the be the same race distance as a gp1000)
The lower race distance is used, to allow every bike to finish the race.
Brilliant.
Quote from: PiBoSo on May 28, 2016, 02:43:09 PM
Quote from: matty0l215 on May 28, 2016, 02:36:03 PM
Cool :)
How does the game handle it when using different bikes? (assuming a gp125 isn't going the be the same race distance as a gp1000)
The lower race distance is used, to allow every bike to finish the race.
Ta very much :)
That's very useful to know... Thank you Piboso! ;D 8)
Hawk.