Hi I am new to GPB but I have been lucky enough to get a decent taster of what GPB has to offer.
I run a YT channel dedicated to Simulation and I have been looking for a Motorbike Simulator for a while. Thank goodness I found you.
I want to make a proper review on this game and want to ask you experience GPB'ers what you think are the most important aspects of this game. What I have so far....(not in order of importance)
Visors (Dirt, tear-off, tint and settings)
Speed and acceleration
FPS is very good
Feeling the game/bike gives you when racing
Large number of tracks and bikes
GARAGE!!!
Bike Physics
Audio and realism like (Fairings touching when banking too far over on road bikes etc..)
What is important to you and what should I be focusing my time on?
Thanks guys really appreciate your input.
Hope to race with you all soon.
Welcome to the world of GP Bikes M8
See you on the track soon
DD
Best aspect of this game so far: physics! It's the best you will ever find
Quote from: Alby46 on November 05, 2016, 11:04:14 PM
Best aspect of this game so far: physics! It's the best you will ever find
I couldn't agree more. I should add the community to my list too I think.
Thanks
Quote from: doubledragoncc on November 05, 2016, 10:48:47 PM
Welcome to the world of GP Bikes M8
See you on the track soon
DD
Thanks I hope so, a bit more practise required first perhaps.
Firstly, Hello and welcome to the community :)
Altough the graphis aren't really up to 2016 standards. The physics of the bikes should more than make up for this.
The fact that the game is modable and there are already many bikes to choose from with more on the way.
Also with Piboso recent announcment that his team is working on online stability should improve the online aspect of the game.
Matty
Quote from: matty0l215 on November 05, 2016, 11:10:17 PM
Firstly, Hello and welcome to the community :)
Altough the graphis aren't really up to 2016 standards. The physics of the bikes should more than make up for this.
The fact that the game is modable and there are already many bikes to choose from with more on the way.
Also with Piboso recent announcment that his team is working on online stability should improve the online aspect of the game.
Matty
Matty really impressed with the feedback already thank you.
Online playing is def a key point, and actually I think the graphics are just fine, at that speed especially! I do have all graphics settings to max and still hitting 125 fps, brilliant.
Thanks.
Welcome !
Depending how much immersion is important to you, you can eventually explore using GPB with an head tracking device (EdTracker is cheap and works very fine). I've heard good comments from people with VR headsets too: there're some bugs, but it seems to be pretty impressive.
Other than that, plenty of tracks to try out (fair warning, not all are very good) and plenty of bikes too.
Have fun !
Quote from: HornetMaX on November 05, 2016, 11:26:54 PM
Welcome !
Depending how much immersion is important to you, you can eventually explore using GPB with an head tracking device (EdTracker is cheap and works very fine). I've heard good comments from people with VR headsets too: there're some bugs, but it seems to be pretty impressive.
Other than that, plenty of tracks to try out (fair warning, not all are very good) and plenty of bikes too.
Have fun !
Thank you HornetMaX,
VR and head-tracking, excellent I would have overlooked these features.
Appreciate the input thanks.
Hey guys,
So I just wanted to say that after being permitted access to try the full version of GPBikes, thanks to one of your considerate members, I have managed to get the real taste for it and now fully understand exactly how good this simulation experience is. So I just bought my full license! No more demo for me lol.
Without a lie I have had the Paypal page open all day! I was weighing up the pros and cons of this simulator based against what I have experienced and what I have heard from the community today.
Without access to the full game, I don't think that I would have seen how great this game is so a massive thank you to you all! Especially Piboso and You know who are.
I look forward to meeting you all online really soon! P.S: Please keep an eye open for my FULL Review of GPBikes :)
Congrats on seeing the light. You have just entered the Zander Zone!!!
Look forward to seeing you on the track.
DD
Welcome Sim UK, you will never have a good opinion of other bike sim again ;D
You just discovered the only one bike sim ever (with all the respect for the old microprose GP500), and this still a Beta.
As already been said, Physics is the soul of GPB , plus modding capability. Still need improvements on the tools though, but as you will see its coming along.
The more powerfull , but also worse part of it right now (online stability/ core.exe crash) is under debugging and is the first priority right now for Piboso team (hurray !! been waiting so long for this).
Don't take me wrong, its already possible to race online, and we do, but with many riders in a server some problems arise.
Once this is resolved it's just a matter of small bugs fixing, beautify and whatever physics improvements Piboso's brain could spit ;D
Have fun
hello and welcome
Welcome
Welcome!!!
Waheeey!! hello Mike :) welcome to GPB 8)
Welcome aboard Sim UK! ;D 8)
Firstly I second everything that the guys here are saying, but just to add that GPB is the only bike simulation game(or should I say the only "realistic" bike simulation game on the market right now) that right from the moment of purchase(many years ago now) I just haven't been able to put it down; that's in comparison to other bike games that people tend to play for a while then get put in the cupboard and not played for months on end.
GPBikes really has the depth of physics that I was always looking for in a bike sim, and the more you play it the more you realise just how good the physics are. Yes it has a steep learning curve and is not for everyone, but for those that are looking for a realistic bike sim and are willing to dedicate approximately a week of at least an hour a days practice for everything to start to become automatic in GPB's controls and to really get the hang of riding a bike in GPB it is such a fulfilling and in depth experience that they will never want to play another bike sim again.
Yes it still has some bugs and issues but GPB is still in it's beta stage and Piboso is right now in the process of fixing what we as the community feel is the one major issue which is online stability(as mentioned by Warlock above), and we're all greatly looking forward to the soon to be released GPB Beta 10 to test out these bug fixes. Hopefully then it really will be onwards and upwards for GPB and all the other simulation projects that Piboso is currently working on(WRS,MXB and Kart Racing Pro).
We also have a great and very helpful modding community that provide a lot of additional content in tracks and bikes that I think you'll enjoy. As Max said, a lot of the tracks have a lot to be desired but there are some good ones in there and others will be added and updated as time goes by, but the initial idea was just to get as many tracks into GPB as possible so we had a decent selection of tracks to choose from.
I think you'll enjoy the experience here together with a fantastic Piboso Community who are always willing to help and answer any questions you may have to bring you up to pace.
Hope to see you online racing soon mate! ;D 8)
For your ref(in case you haven't already found these threads yet):
- Track Downloads Database: http://forum.piboso.com/index.php?topic=45.0 (http://forum.piboso.com/index.php?topic=45.0)
- BikeMOD Database: http://forum.piboso.com/index.php?topic=2626.0 (http://forum.piboso.com/index.php?topic=2626.0)
- Unofficial Guide to GPB: http://forum.piboso.com/index.php?topic=431.0 (http://forum.piboso.com/index.php?topic=431.0)
- MAXHUD Plugin(A must addition! ;D ) http://forum.piboso.com/index.php?topic=79.0 (http://forum.piboso.com/index.php?topic=79.0)
Hawk.
Welcome ;D
Hi Guys,
Just one MASSIVE thank you guys!!!
Quote from: GuiTP on November 06, 2016, 11:26:49 PM
Besides the immersion factor of bike/track/environment (visuals and audio), there's adequate bike momentum and inertia properties.
Thank you
Hi, I got this game after seeing it on Sim UK's channel. Its great, but oh so difficult!
Where's the best place to start? I've downloaded a few bikes and tracks but really struggling to get a clean lap (I've managed 1 lap without falling off :D)
Welcome to GPBikes retroly
Ask on servers online for guys to help with setups or they may share one with you.
See you on the track m8
DD
Quote from: retroly on November 08, 2016, 09:27:39 AM
Hi, I got this game after seeing it on Sim UK's channel. Its great, but oh so difficult!
Where's the best place to start? I've downloaded a few bikes and tracks but really struggling to get a clean lap (I've managed 1 lap without falling off :D)
Welcome aboard mate! ;D 8)
Speaking personally, if I was you as a newcomer to GPBikes I would probably start with a simply track layout like "
Mallory Park 78 V1.1_NDS", probably on a Moto 3 bike(nothing too powerful to start with). Mallory Park is a simple layout that will give you more chance of making a lap without falling off and learn you how to control the bike before going onto more complex circuits and more powerful bikes.
But stick with the practice; I recommend hourly sessions then leave it for a while and then do another hourly session and within a week you'll really start to feel all the controls coming to you automatically; that is when it all starts to become a very fulfilling experience. ;D
Start by riding slow to make sure you make the lap without falling and getting yourself used to making all the required control movements during the process, and then when you gain confidence in your control start speeding up your pace gradually. For sure your going to crash many times - that's all part of the learning process, but then after a while you'll find everything starts to drop into place and you don't have to think about what your fingers are doing to control the bike, it all becomes automatic; this will probably take a weeks regular hourly practice sessions to get to that stage, but believe me it's well worth it. ;D
I'd also recommend you to join an online server session so you can ride with other riders and gain experience and helpful advice directly. Just tell the other riders via the online GPB chat facility that your new and they will help you all they can mate. ;) 8)
Hope to see you on track soon mate! ;D
Hawk.
Quote from: Hawk on November 08, 2016, 10:13:22 AM
Welcome aboard mate! ;D 8)
Speaking personally, if I was you as a newcomer to GPBikes I would probably start with a simply track layout like "Mallory Park 78 V1.1_NDS", probably on a Moto 3 bike(nothing too powerful to start with). Mallory Park is a simple layout that will give you more chance of making a lap without falling off and learn you how to control the bike before going onto more complex circuits and more powerful bikes.
But stick with the practice; I recommend hourly sessions then leave it for a while and then do another hourly session and within a week you'll really start to feel all the controls coming to you automatically; that is when it all starts to become a very fulfilling experience. ;D
Start by riding slow to make sure you make the lap without falling and getting yourself used to making all the required control movements during the process, and then when you gain confidence in your control start speeding up your pace gradually. For sure your going to crash many times - that's all part of the learning process, but then after a while you'll find everything starts to drop into place and you don't have to think about what your fingers are doing to control the bike, it all becomes automatic; this will probably take a weeks regular hourly practice sessions to get to that stage, but believe me it's well worth it. ;D
I'd also recommend you to join an online server session so you can ride with other riders and gain experience and helpful advice directly. Just tell the other riders via the online GPB chat facility that your new and they will help you all they can mate. ;) 8)
Hope to see you on track soon mate! ;D
Hawk.
Heh, i've raced bikes at mallory so maybe that will help :D
Does setup make much of a difference? I found the handling of the bikes vary quite a lot. I think the demo bike was the hardest one to ride :).
I've been practicing on the road bikes for now, the motoGP bike STK bikes are quite powerful. At the moment I'm using an Xbox controller with 25 direct lean and auto lean enabled. I tried other setting combinations but this one actually enabled me to corner, rather than crashing.
I actually managed 3 clean laps today, still so easy to fall off though.
Thanks for the tips.
Luke
Setups make all the difference m8. If online others will help and share them too if you need it.
DD
setups makes some difference but only if you are pushing hard.
But you should try to go slow and just try to avoid crashing. Fast laps will come soon or later.
Practice is the only key. is a matter of getting used to it. Has a bit of a learning curve , so don't desesperate, will be rewarded. ;)
Quote from: retroly on November 08, 2016, 09:27:39 AM
Hi, I got this game after seeing it on Sim UK's channel. Its great, but oh so difficult!
Where's the best place to start? I've downloaded a few bikes and tracks but really struggling to get a clean lap (I've managed 1 lap without falling off :D)
Dunno if it has been mentioned here before. But decreasing 'direct lean' value in settings should help newcomers. Also if you do not ride a motorcycle in real life, you will have to get used to braking on motorcycles. You have to give the front wheel time to get the weight shift towards the front, otherwise front might wash out easily.
Quote from: retroly on November 08, 2016, 09:27:39 AM
Hi, I got this game after seeing it on Sim UK's channel. Its great, but oh so difficult!
Where's the best place to start? I've downloaded a few bikes and tracks but really struggling to get a clean lap (I've managed 1 lap without falling off :D)
Hey retroly,
So glad you could join us. I started exactly where you are and now I have my first race coming up!!!
I have some tips and such I can / will share but need to get my terms and understanding straight before I can.
Welcome!
Hello Sim UK.
There is one thing that is very important for me and hasn't been said yet. I think GPB and Piboso games in general have the best communauty you can find in a sim game.
This is the first time I'm playing a sim with the guys that created the mods you are using. The guy that is just ahead of you in the practice session can be a moderator of the forum. You can chat and share your settings with guys that are here for years and have created the most used plugins or mods... I think that this is definitly a plus !!
Quote from: retroly on November 08, 2016, 09:27:39 AM
Hi, I got this game after seeing it on Sim UK's channel. Its great, but oh so difficult!
Where's the best place to start? I've downloaded a few bikes and tracks but really struggling to get a clean lap (I've managed 1 lap without falling off :D)
Hello retrolink,
Personnaly, I've spent something like 2 hours setting my controller and the settings in the game. Spend a lot of time to adjust all the inputs and remember that it is a sim. Go slow at the beggining. The learning curve is very impressive. I consider myself a noob (I have the game for 3 month iirc) but I the gap with newcomers is already huge. Keep practice ;)
Quote from: retroly on November 08, 2016, 04:13:46 PM
Quote from: Hawk on November 08, 2016, 10:13:22 AM
Welcome aboard mate! ;D 8)
Speaking personally, if I was you as a newcomer to GPBikes I would probably start with a simply track layout like "Mallory Park 78 V1.1_NDS", probably on a Moto 3 bike(nothing too powerful to start with). Mallory Park is a simple layout that will give you more chance of making a lap without falling off and learn you how to control the bike before going onto more complex circuits and more powerful bikes.
But stick with the practice; I recommend hourly sessions then leave it for a while and then do another hourly session and within a week you'll really start to feel all the controls coming to you automatically; that is when it all starts to become a very fulfilling experience. ;D
Start by riding slow to make sure you make the lap without falling and getting yourself used to making all the required control movements during the process, and then when you gain confidence in your control start speeding up your pace gradually. For sure your going to crash many times - that's all part of the learning process, but then after a while you'll find everything starts to drop into place and you don't have to think about what your fingers are doing to control the bike, it all becomes automatic; this will probably take a weeks regular hourly practice sessions to get to that stage, but believe me it's well worth it. ;D
I'd also recommend you to join an online server session so you can ride with other riders and gain experience and helpful advice directly. Just tell the other riders via the online GPB chat facility that your new and they will help you all they can mate. ;) 8)
Hope to see you on track soon mate! ;D
Hawk.
Heh, i've raced bikes at mallory so maybe that will help :D
Does setup make much of a difference? I found the handling of the bikes vary quite a lot. I think the demo bike was the hardest one to ride :).
I've been practicing on the road bikes for now, the motoGP bike STK bikes are quite powerful. At the moment I'm using an Xbox controller with 25 direct lean and auto lean enabled. I tried other setting combinations but this one actually enabled me to corner, rather than crashing.
I actually managed 3 clean laps today, still so easy to fall off though.
Thanks for the tips.
Luke
Personally at the moment I use a joystick in combination with my F430 foot pedals.... I just find I can control the lean of the bike a lot smoother and better with a joystick than the little sticks you get on the gamepads, plus the gamepads tend to have circular gates on their sticks instead of the square gates on joysticks, which helps with consistent lean angles when you have your stick controlling the lean/throttle and front brake, whereas on the circular gates on gamepads the same setup varies the lean angle as you apply the throttle and brake due to the stick following the circular gate(not a good situation in my opinion). :)
Setups do make a big difference, but each rider will probably have a different setup depending on their riding style, so although exchanging bike setups may at first feel better, you'll eventually want to be able to setup a bike for your particular riding style to get the best performance out of the bike your riding. ;)
I also use rider auto lean simply because with using a joystick I haven't got any spare buttons or controls in the correct position on the joystick to use manual rider movements, but if you can learn to accommodate manual rider movements then you should have an advantage over those that don't because the position of the rider makes a difference to how the bike handles, especially through corners.
This is why I'd like to eventually get a real bike controller from DD so I can finally ride the bikes with real bike controls. ;D
Hawk.
Flattery will get you everywhere Hawky lol.
I think it has paid off to have helped Mike(SimUK) see the full version of GPB with MODS and bought more than himself to the table. It is because the demo is not a good representation of what GPB really has under the hood. There are so many more things to it and this thread is really showing how great this community is.
I take my hat off to you all for making GPB what it is as it is as so rightly said by tchemi the best community in sim racing. If Piboso and us all can keep moving forward as we have in the last months, GPB has a marvelous future.
@SimUK I really look forward to your next review of GPB after you have had the chance to see the real beast it is. Thank you for taking the time I know you will to make a review that will surly bring fresh blood to the track ;D
DD
Quote from: Hawk on November 09, 2016, 04:02:06 PM
Personally at the moment I use a joystick in combination with my F430 foot pedals
I have a Saitek x52 joystick, and some G25 pedals. I might give them a bash see how it goes.
Quote from: retroly on November 09, 2016, 04:58:21 PM
Quote from: Hawk on November 09, 2016, 04:02:06 PM
Personally at the moment I use a joystick in combination with my F430 foot pedals
I have a Saitek x52 joystick, and some G25 pedals. I might give them a bash see how it goes.
Nice mate! Let us know how you get on with that. ;) 8)
I have my direct steer setting set to 80% to better sync the angle of bike lean to the angle I lean my joystick handle; for me it just feels better like that in my mind, but experiment with the direct steer setting to get the bike lean response for your joystick how you like it. :)
@DD: Absolutely agree and second everything you said there above. Keep up the good work mate! ;) 8)
Hawk.
Quote from: doubledragoncc on November 08, 2016, 09:59:23 AM
Ask on servers online for guys to help with setups or they may share one with you.
what is meant by 'setups'? bike setups or game setups? bike setups do not make any sense to a newbie, bike won't stop falling. so, this kind of advice is just useless.
the main reasons why newbie has problems with bike contol when trying go fast are:
- lack of certain feeling controller\bike (skill);
- lack of properly configured controller.
good recommendations regarding feeling the bike/controller are already written above. i'll try with controller configuration, maybe help someone.
anybody can be fast with gamepad or usual steering wheel - just need to configure it and get used to it.
here one might ask what is better. i started with gamepad and it was okay but now, after getting used to my wheel, i don't wanna go back to pad - wheel allows for more accurate control and its force feedback helps a lot (and gives more fun with all the effects). using a wheel is not so weird as may seem, just need some practice, it feels quite natural, not a proper bike controller ofc but still very nice and suitable.
basic configuration for gamepad (e.g. logitech F310 or F710 - best ones to use; XBOX one is fine as well but i hate its too soft triggers):
throttle - right analogue trigger (also known as RT)
front brake - left analogue trigger (LT) - this is your main tool to stop any bike :) some riders do not even use rear brake.
rear brake can be bound to the button above right trigger (marked as RB usually on all pc gamepads) but strongly recommended to decrease its gain to 50% - see Advanced section -> Rear brake. this is because you can fall easily if rear brake is pushed fast with gain set as 100%.
lean left/right - left stick
clutch can be bound to the button above left trigger (marked as LB usually)
gear up - 'A' button (green one), gear down - 'X' button (blue one) - in case you want to manually switch gears.
rider leans (weight) can be bound to right stick respectively - if you do not use automatic rider forward/backward/left/right leaning.
and don't forget to calibrate: in Calibration window move sticks in all directions and press both triggers several times - check if everything is centered when you release sticks/triggers.
basic configuration for wheel (i use logitech G25 but can be easily adjusted to any other):
throttle, front brake - the same pedals as always, third pedal can be used for clutch or rear brake depending on what is more important for you. NOTE: with good clutch control you can do very fast starts.
lean - steering wheel, of course.. BUT there is one trick! you don't need all 900 degrees, it's better to set degrees of rotation to some around 200 via settings panel of your wheel (let me know if you do not know where it is). at least i tested different setups here and 200 is the best for me - i can do everything as fast as the bike requires when moving on high speeds.
gears - paddle shifters.
for rider leaning there is nothing suitable unfortunately but i use auto feature, no problem for me.
calibration here is a bit different from gamepad's. as soon as degrees of rotation are set to 200, you should show this to the game: in Calibration, slowly rotate the wheel until you feel light counterstand of the wheel engine, rotate slowly both directions several times with attention to the point of reluctance. pedals should be pushed to the max several times. that's all.
Force Feedback - this is a must use coz it's awesome thing. for fast monsters i use 25% - feels good, not overpowered as if you tried 100 which are impossible to drive at least with G25. 125cc allow for greater values, 25% feels not enough for them.
after few weeks of practice try to change Direct Lean setting and look at the effect, bike leaning changes a little with this setting, as soon as you got strong feeling of you bike, play with it, maybe you find that Direct Lean set to 100 is better for you (as i found this for me).
in addition: i ride in first person view these days - feels better in terms of bike movement/track perceiving but it may feel wrong and too hard for a newbie because of the camera movement and limitations of view, someone may feel that he does not understand what happens with bike, why it falls etc. if so - use 3rd person view but come back to train 1st person from time to time, probably you will find it's definitive both for best control and for immersion.