@Piboso we have a question for you....
We did some test on the STK1000 bikes and recorded the Telemetry data with MaxTM (thx MaX).
The bikes we looked at where the STK1000_2014_Yamaha_YZF-R1 and the STK1000_2014_Suzuki_GSX-R1000.
The telemetry data was inspected too check if we could find the reason why some engines blow or seize up.
(the yamaha in particular is very prone too engine failures)
The telemetry data did not show any over revving beyond the pit limiter limits so was way clear of the actual breaking RPM.
Are we not seeing something? dont we know something? Could you possibly explain?
If you want you can have a look at the Telemetry Data:
MaxTM A telemetry tool (http://forum.piboso.com/index.php?topic=1151.0)
STK1000_2014_Yamaha_YZF-R1 Hockenheim 79 MaxTM data (https://www.dropbox.com/sh/ta8hwidley4bcfz/AACB-kifNx07wrf7UXadL4Lva?dl=0)
STK1000_2014_Suzuki_GSX-R1000 Hockenheim 79 MaxTM data (https://www.dropbox.com/sh/90rdgb52jvoboo9/AABeqij5BVsRUBedIIsKIHEpa?dl=0)
More and more engine damage is added while keeping the revs close to "BreakingRPM".
To make the engine more reliable, just increase "BreakingRPM".
Quote from: PiBoSo on January 15, 2017, 11:29:39 AM
More and more engine damage is added while keeping the revs close to "BreakingRPM".
To make the engine more reliable, just increase "BreakingRPM".
Ty for youre answer Piboso.
Quote from: PiBoSo on January 15, 2017, 11:29:39 AM
More and more engine damage is added while keeping the revs close to "BreakingRPM".
To make the engine more reliable, just increase "BreakingRPM".
Is there anyway to monitor this?
Not all the time, but is it available in Debug mode for example.
Quote from: matty0l215 on January 15, 2017, 01:25:44 PM
Quote from: PiBoSo on January 15, 2017, 11:29:39 AM
More and more engine damage is added while keeping the revs close to "BreakingRPM".
To make the engine more reliable, just increase "BreakingRPM".
Is there anyway to monitor this?
Not all the time, but is it available in Debug mode for example.
It is available in KRP, but not GPB.
It will be added to Beta11.
Thanks :D